@dawgoneit Scramble SZ 35?
farmboy (X) -vs- pacifiersboard (L +56) OOB, alternate bidding
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the edit is totally fine in any case. My point has been that technically dice are rolled during Collect Income / Convoy Blockades so having always 1 ‘damage’ per unit (2 per sub) there can dispel every doubt about the innocence of an ncm edit a end of turn
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*at end of turn
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TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 destroyer, 12 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from France to Holland Belgium 2 armour, 2 artilleries and 1 infantry moved from France to Southern France 1 armour moved from France to Southern France 1 bomber, 4 fighters and 4 tactical_bombers moved from Western Germany to 110 Sea Zone 1 armour and 1 mech_infantry moved from France to Holland Belgium 1 bomber moved from Western Germany to 110 Sea Zone Combat - GermansCombat Hit Differential Summary :
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@pacifiersboard will need scramble orders for 110
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@pacifiersboard I think I understand. I haven’t really looked at the options inside, but I suppose that is another way to do it.
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no scramble
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 destroyer, 12 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from France to Holland Belgium 2 armour, 2 artilleries and 1 infantry moved from France to Southern France 1 armour moved from France to Southern France 1 bomber, 4 fighters and 4 tactical_bombers moved from Western Germany to 110 Sea Zone 1 armour and 1 mech_infantry moved from France to Holland Belgium 1 bomber moved from Western Germany to 110 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 2 bombers, 4 fighters and 4 tactical_bombers British defend with 1 battleship, 1 destroyer and 1 submarine 1 submarine owned by the British submerged Germans roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 7/10 hits, 6.00 expected hits British roll dice for 1 battleship and 1 destroyer in 110 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits 2 fighters owned by the Germans lost in 110 Sea Zone 1 destroyer owned by the British and 1 battleship owned by the British lost in 110 Sea Zone Germans win with 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Germans: 2 fighters Casualties for British: 1 battleship and 1 destroyer Battle in Southern France Germans attack with 3 armour, 2 artilleries and 1 infantry British defend with 1 aaGun, 1 fighter and 1 infantry; French defend with 1 airfield, 1 factory_minor and 1 harbour Germans roll dice for 3 armour, 2 artilleries and 1 infantry in Southern France, round 2 : 3/6 hits, 2.50 expected hits French roll dice for 1 aaGun, 1 fighter and 1 infantry in Southern France, round 2 : 2/2 hits, 1.00 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Southern France 1 aaGun owned by the British, 1 infantry owned by the British and 1 fighter owned by the British lost in Southern France Germans win, taking Southern France from French with 3 armour and 1 artillery remaining. Battle score for attacker is 11 Casualties for Germans: 1 artillery and 1 infantry Casualties for British: 1 aaGun, 1 fighter and 1 infantry Battle in Holland Belgium Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits French roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 infantry owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for French: 1 infantry Non Combat Move - Germans 2 bombers moved from 110 Sea Zone to Southern Italy 2 fighters and 4 tactical_bombers moved from 110 Sea Zone to Western Germany 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 2 infantry moved from 114 Sea Zone to Poland 2 aaGuns moved from Germany to Western Germany 1 aaGun, 6 artilleries and 4 infantry moved from Germany to Poland 1 submarine moved from 122 Sea Zone to 120 Sea Zone 5 infantry moved from Bulgaria to Romania 1 armour moved from Yugoslavia to Poland 2 artilleries and 9 infantry moved from Yugoslavia to Romania 3 aaGuns, 3 artilleries and 14 infantry moved from Slovakia Hungary to Romania 1 armour moved from Yugoslavia to Romania 1 armour moved from Yugoslavia to Poland 1 mech_infantry moved from France to Southern Italy 2 armour and 2 mech_infantrys moved from France to Germany Place Units - Germans 1 destroyer placed in 113 Sea Zone 1 submarine placed in 112 Sea Zone 1 armour and 9 mech_infantrys placed in Germany 3 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4,5,6,5,3,3,6,1,5 Germans collect 39 PUs (3 lost to blockades); end with 39 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 44 Optional[PUs] Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
French regular : 1.67 Germans regular : 2.17 British regular : 1.00 -
@pacifiersboard the dice definitely favoured me in round 1 but that was a perfecet defensive round for you.
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uh, wow - indeed :)
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Russians Russians buy 2 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Yunnan to Caucasus 1 infantry moved from Rostov to Caucasus 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 6 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Eastern Poland to Belarus 1 aaGun moved from Bryansk to Western Ukraine 2 artilleries and 5 infantry moved from Bryansk to Belarus 8 infantry moved from Novgorod to Belarus 1 aaGun moved from Bryansk to Belarus 1 artillery and 2 infantry moved from Rostov to Ukraine 1 mech_infantry moved from Volgograd to Ukraine 1 armour and 1 mech_infantry moved from Bryansk to Novgorod 1 infantry moved from Russia to Bryansk 1 mech_infantry moved from Bryansk to Novgorod 1 mech_infantry moved from Russia to Belarus 1 mech_infantry moved from Russia to Bryansk 1 armour moved from Bryansk to Novgorod 1 mech_infantry moved from Russia to Bryansk 2 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Bessarabia Place Units - Russians 1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod 2 armour and 1 artillery placed in Ukraine 1 fighter placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 airfield, 1 fighter, 1 harbour and 1 infantry; Remaining resources: 2 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone 1 battleship and 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 armour moved from Philippines to 35 Sea Zone 1 armour and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 battleship moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone 2 infantry moved from French Indo China to Shan State 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Hunan to Yunnan 2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 43 Sea Zone to 37 Sea Zone 2 bombers moved from Kwangsi to Chahar 2 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese Combat - Japanese Battle in Celebes Battle in 37 Sea Zone Japanese attack with 1 battleship, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport British defend with 1 destroyer Japanese roll dice for 1 battleship, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking Celebes from Dutch, taking 37 Sea Zone from UK_Pacific with 1 battleship, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 destroyer, 1 submarine and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 41 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers British defend with 1 cruiser and 1 transport Japanese roll dice for 2 fighters and 2 tactical_bombers in 41 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits British roll dice for 1 cruiser and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in 41 Sea Zone 1 transport owned by the British and 1 cruiser owned by the British lost in 41 Sea Zone Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 fighter Casualties for British: 1 cruiser and 1 transport Battle in Malaya Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 1/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Java Battle in Shan State Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 1/6 hits, 2.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State 1 infantry owned by the British lost in Shan State Japanese win, taking Java from Dutch, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Chahar Japanese attack with 2 bombers and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Chahar, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 bombers moved from Chahar to Hunan 1 artillery moved from Kwangsi to Hunan 3 artilleries and 5 infantry moved from Anhwe to Hunan 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 1 carrier moved from 35 Sea Zone to 44 Sea Zone 1 carrier moved from 43 Sea Zone to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 41 Sea Zone to 44 Sea Zone 1 fighter moved from 41 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone 1 fighter moved from 37 Sea Zone to 42 Sea Zone 1 fighter moved from Shan State to 37 Sea Zone 1 fighter and 2 tactical_bombers moved from Shan State to French Indo China 1 fighter and 1 tactical_bomber moved from Malaya to French Indo China 1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone 2 artilleries and 4 infantry moved from Japan to 6 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone 2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China 1 fighter moved from Japan to French Indo China 2 fighters and 2 tactical_bombers moved from Yunnan to Anhwe 2 infantry moved from Jehol to Chahar 2 infantry moved from Jehol to Anhwe 1 aaGun moved from Jehol to Manchuria Place Units - Japanese 1 airfield and 1 harbour placed in French Indo China 1 fighter and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 54 PUs; end with 56 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -3.00 UK_Pacific regular : 0.33 ANZAC regular : -0.33 British regular : 0.17 -
TripleA Manual Gamesave Post: British round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Combat Move - British 1 fighter, 2 infantry and 1 tactical_bomber moved from Burma to Shan State 1 armour and 1 mech_infantry moved from Egypt to Kenya 1 fighter moved from Tanganyika Territory to Kenya 1 bomber moved from India to Kenya 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 destroyer moved from 81 Sea Zone to 97 Sea Zone 1 carrier, 2 cruisers, 2 fighters and 1 tactical_bomber moved from 93 Sea Zone to 97 Sea Zone 2 fighters moved from 91 Sea Zone to 97 Sea Zone 1 fighter moved from United Kingdom to 97 Sea Zone 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 cruiser moved from 109 Sea Zone to 110 Sea Zone 1 fighter moved from United Kingdom to Holland Belgium 1 bomber moved from Iceland to Holland BelgiumCombat Hit Differential Summary :
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scramble to sz97?
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@pacifiersboard full scramble. two italian figs and one german
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TripleA Manual Gamesave Post: British round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Combat Move - British 1 fighter, 2 infantry and 1 tactical_bomber moved from Burma to Shan State 1 armour and 1 mech_infantry moved from Egypt to Kenya 1 fighter moved from Tanganyika Territory to Kenya 1 bomber moved from India to Kenya 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 destroyer moved from 81 Sea Zone to 97 Sea Zone 1 carrier, 2 cruisers, 2 fighters and 1 tactical_bomber moved from 93 Sea Zone to 97 Sea Zone 2 fighters moved from 91 Sea Zone to 97 Sea Zone 1 fighter moved from United Kingdom to 97 Sea Zone 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 cruiser moved from 109 Sea Zone to 110 Sea Zone 1 fighter moved from United Kingdom to Holland Belgium 1 bomber moved from Iceland to Holland Belgium Combat - British Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in Holland Belgium British attack with 1 bomber, 1 fighter and 2 infantry Germans defend with 1 armour, 1 artillery and 1 mech_infantry British roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 bomber, 1 fighter and 2 infantry in Holland Belgium, round 2 : 3/4 hits, 1,50 expected hits Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Holland Belgium, round 2 : 2/3 hits, 1,17 expected hits 2 infantry owned by the British lost in Holland Belgium 1 artillery owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Holland Belgium British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 2 infantry Casualties for Germans: 1 armour, 1 artillery and 1 mech_infantry Battle in Shan State British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 0/4 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in 97 Sea Zone British attack with 1 carrier, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber Germans defend with 1 fighter; Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 2 fighters and 2 transports British roll dice for 1 carrier, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/9 hits, 4,50 expected hitsCombat Hit Differential Summary :
Japanese regular : 0,33 Germans regular : 0,83 British regular : -2,33 -
@pacifiersboard right!. Wow!
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you hit only twice, too; I assigned them weird and got three hits now - two cruisers and a fig of what color?

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@pacifiersboard lose italian fig.
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@pacifiersboard in a way I’m glad my rolls weren’t strong because its brutal having consistent bad dice luck especially in the early game.






