Game between Simon33 and Pejon_88.
L25 PTV ArtofWar (X+10) v mikawagunichi (L)
-
Did not scramble to SZ 100 because of impossible odds.
Game History
Round: 23 Purchase Units - Italians Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 97 Sea Zone to 100 Sea Zone 1 artillery and 1 infantry moved from 100 Sea Zone to Crete 1 fighter moved from Northern Italy to Crete 1 tactical_bomber moved from 97 Sea Zone to Crete 1 fighter moved from 97 Sea Zone to 100 Sea Zone Combat - Italians Battle in 100 Sea Zone Italians attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 submarines and 1 transport Americans defend with 1 destroyer Italians roll dice for 2 submarines in 100 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 100 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Italians lost in 100 Sea Zone 1 destroyer owned by the Americans lost in 100 Sea Zone Italians win, taking 100 Sea Zone from Americans with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 2 Casualties for Italians: 1 submarine Casualties for Americans: 1 destroyer Battle in Crete Italians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Crete, round 2 : 1/4 hits, 1.83 expected hits British roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Crete Italians win, taking Crete from British with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 3 artilleries and 3 infantry moved from Southern Italy to 97 Sea Zone 3 artilleries, 3 infantry and 4 transports moved from 97 Sea Zone to 100 Sea Zone 3 artilleries and 3 infantry moved from 100 Sea Zone to Alexandria 1 fighter moved from 100 Sea Zone to Greece 3 aaGuns, 4 armour, 7 artilleries, 46 infantry, 1 marine and 4 mech_infantrys moved from Western Turkey to Greece 1 fighter moved from Northern Italy to Gibraltar 1 armour and 1 mech_infantry moved from Portugal to Gibraltar 1 artillery and 1 infantry moved from Portugal to Southern Spain 1 infantry moved from Morocco to Algeria 4 infantry moved from Southern Italy to Northern Italy 1 fighter and 1 tactical_bomber moved from Crete to 100 Sea Zone Place Units - Italians 1 armour, 1 infantry and 1 mech_infantry placed in Normandy Bordeaux Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 4,4,5,4 Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Italians regular : -0.50 British regular : -0.33 -
TripleA Manual Gamesave Post: French round 23
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 23 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 1 submarine and 1 transport placed in 55 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
Game History
Round: 24 Research Technology - Germans Purchase Units - Germans Germans repair damage of 15x factory_major; Remaining resources: 53 PUs; Germans buy 1 artillery, 1 fighter and 13 infantry; Remaining resources: 0 PUs; Combat Move - Germans 24 armour, 14 artilleries, 75 infantry and 21 mech_infantrys moved from Northern Caucasus to Southern Caucasus Combat - Germans Battle in Southern Caucasus Germans attack with 24 armour, 14 artilleries, 75 infantry and 21 mech_infantrys British defend with 1 infantry Germans roll dice for 24 armour, 14 artilleries, 75 infantry and 21 mech_infantrys in Southern Caucasus, round 2 : 42/134 hits, 38.50 expected hits Russians roll dice for 1 infantry in Southern Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Southern Caucasus 1 infantry owned by the British lost in Southern Caucasus Germans win, taking Southern Caucasus from Russians with 24 armour, 14 artilleries, 74 infantry and 21 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 2 aaGuns moved from Northern Caucasus to Southern Caucasus 2 armour and 2 mech_infantrys moved from Western Turkey to Bulgaria 1 infantry moved from Western Turkey to Greece 2 infantry moved from Yugoslavia to Slovakia Hungary 1 cruiser moved from 99 Sea Zone to 100 Sea Zone 1 carrier moved from 97 Sea Zone to 100 Sea Zone 2 fighters moved from Southern Italy to Gibraltar 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Normandy Bordeaux 3 tactical_bombers moved from Southern Italy to Normandy Bordeaux 1 fighter moved from Southern Italy to Germany 3 fighters moved from Western Germany to Germany 3 fighters moved from Yugoslavia to Germany 2 infantry moved from Southern France to Normandy Bordeaux 2 artilleries and 5 infantry moved from France to Normandy Bordeaux 1 transport moved from 95 Sea Zone to 94 Sea Zone 2 infantry moved from Algeria to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Gibraltar 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 aaGun, 1 artillery and 8 infantry moved from Western Germany to Germany 1 infantry moved from Western Germany to Holland Belgium 6 armour and 6 mech_infantrys moved from Northern Belarus to Poland 1 infantry moved from Northern Belarus to Baltic States 5 artilleries and 36 infantry moved from Northern Belarus to Eastern Poland 1 artillery and 16 infantry moved from Western Germany to France 2 submarines moved from 116 Sea Zone to 117 Sea Zone Place Units - Germans 3 infantry placed in Southern France 3 infantry placed in France 1 artillery, 1 fighter and 7 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 6,6,6,4 Germans collect 49 PUs; end with 49 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 52 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 55 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Russians regular : 0.67 Germans regular : 3.50 -
TripleA Manual Gamesave Post: Russians round 24
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 24 Purchase Units - Russians Russians buy 4 armour, 1 artillery and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 18 armour and 14 mech_infantrys moved from Leningrad to Eastern Poland Russians take Northern Belarus from Germans 1 infantry moved from Bryansk to Southern Belarus Russians take Southern Belarus from Germans 2 bombers moved from Russia to Eastern Poland 2 fighters and 5 tactical_bombers moved from Vyborg to Eastern Poland 27 infantry moved from Leningrad to Baltic States 1 infantry moved from Rostov to Ukraine Russians take Ukraine from Germans 1 infantry moved from Tula to Kursk Russians take Kursk from Germans 1 infantry moved from Kazakhstan to Northern Caucasus Russians take Northern Caucasus from Germans Combat - Russians Battle in Baltic States Russians attack with 27 infantry Germans defend with 1 infantry Russians roll dice for 27 infantry in Baltic States, round 2 : 5/27 hits, 4.50 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 27 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Eastern Poland Russians attack with 18 armour, 2 bombers, 2 fighters, 14 mech_infantrys and 5 tactical_bombers Germans defend with 1 aaGun, 5 artilleries and 39 infantry Germans roll AA dice in Eastern Poland : 1/3 hits, 0.50 expected hits 1 fighter owned by the Russians lost in Eastern Poland Russians roll dice for 18 armour, 2 bombers, 1 fighter, 14 mech_infantrys and 5 tactical_bombers in Eastern Poland, round 2 : 24/40 hits, 18.50 expected hits Germans roll dice for 1 aaGun, 5 artilleries and 39 infantry in Eastern Poland, round 2 : 14/44 hits, 14.67 expected hits 14 mech_infantrys owned by the Russians lost in Eastern Poland 1 aaGun owned by the Germans and 23 infantry owned by the Germans lost in Eastern Poland Russians roll dice for 18 armour, 2 bombers, 1 fighter and 5 tactical_bombers in Eastern Poland, round 3 : 17/26 hits, 13.83 expected hits Germans roll dice for 5 artilleries and 16 infantry in Eastern Poland, round 3 : 5/21 hits, 7.00 expected hits 5 armour owned by the Russians lost in Eastern Poland 1 artillery owned by the Germans and 16 infantry owned by the Germans lost in Eastern Poland Russians roll dice for 13 armour, 2 bombers, 1 fighter and 5 tactical_bombers in Eastern Poland, round 4 : 12/21 hits, 11.33 expected hits Germans roll dice for 4 artilleries in Eastern Poland, round 4 : 0/4 hits, 1.33 expected hits 4 artilleries owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 13 armour, 2 bombers, 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Russians: 5 armour, 1 fighter and 14 mech_infantrys Casualties for Germans: 1 aaGun, 5 artilleries and 39 infantry Non Combat Move - Russians 3 aaGuns moved from Leningrad to Baltic States 1 infantry moved from Smolensk to Northern Belarus 2 bombers, 1 fighter and 5 tactical_bombers moved from Eastern Poland to Leningrad 1 aaGun moved from Vyborg to Leningrad 4 infantry moved from Karelia to Vyborg 1 infantry moved from Finland to Vyborg 7 infantry moved from Russia to Smolensk 1 infantry moved from Stalingrad to Rostov 36 artilleries and 106 infantry moved from Samara to Stalingrad Place Units - Russians 4 armour, 1 artillery and 4 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 45 PUs; end with 45 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 54 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 57 PUsCombat Hit Differential Summary :
Germans AA : 0.50 Germans regular : -4.33 Russians regular : 9.83 -
Game History
Round: 24 Purchase Units - Japanese Japanese buy 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 7 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 26 Sea Zone 1 submarine moved from 7 Sea Zone to 26 Sea Zone 2 infantry moved from Kyushu to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 marine moved from Davao to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 37 Sea Zone 2 infantry and 1 marine moved from 37 Sea Zone to Borneo 1 infantry moved from Malaya to Shan State 2 fighters and 2 tactical_bombers moved from French Indo China to Shan State 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from French Indo China to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Sumatra 1 fighter moved from Davao to 44 Sea Zone 2 infantry moved from Davao to 36 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 infantry, 6 submarines, 2 tactical_bombers and 1 transport moved from 36 Sea Zone to 43 Sea Zone Japanese take 45 Sea Zone from Americans 2 infantry moved from 43 Sea Zone to Java 3 fighters and 2 tactical_bombers moved from 36 Sea Zone to Borneo 2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Borneo 1 infantry moved from Davao to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Celebes Combat - Japanese Battle in Sumatra Battle in Celebes Battle in 44 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win, taking Sumatra from UK_Pacific, taking Celebes from Americans with 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in 43 Sea Zone Japanese attack with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 2 fighters, 6 submarines, 2 tactical_bombers and 1 transport Americans defend with 1 destroyer Japanese roll dice for 6 submarines in 43 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Americans with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 2 fighters, 6 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Java Battle in Borneo Japanese attack with 5 fighters, 2 infantry, 1 marine and 3 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 cruiser in Borneo, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 5 fighters, 2 infantry, 1 marine and 3 tactical_bombers in Borneo, round 2 : 5/11 hits, 5.17 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Borneo 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Borneo Japanese win, taking Java from UK_Pacific, taking Borneo from UK_Pacific with 5 fighters, 1 infantry, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in 26 Sea Zone Japanese attack with 1 fighter, 2 submarines and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 26 Sea Zone Japanese win with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Shan State Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 4/5 hits, 2.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 artillery moved from French Indo China to Yunnan 2 fighters and 2 tactical_bombers moved from Shan State to Yunnan 1 carrier, 2 destroyers and 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 36 Sea Zone to 38 Sea Zone 1 fighter and 1 tactical_bomber moved from Borneo to 37 Sea Zone 4 fighters and 2 tactical_bombers moved from Borneo to 43 Sea Zone 2 fighters and 1 tactical_bomber moved from 43 Sea Zone to 38 Sea Zone 1 fighter moved from 44 Sea Zone to 43 Sea Zone 2 fighters moved from Japan to Davao 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 7 Sea Zone Place Units - Japanese 3 infantry placed in Malaya 3 infantry placed in French Indo China 2 infantry placed in Japan 1 submarine and 1 transport placed in 7 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 2,6 Japanese collect 38 PUs (2 lost to blockades); end with 38 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 41 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 46 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : 1.17 UK_Pacific regular : 0.00 -
TripleA Manual Gamesave Post: Americans round 24
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 24 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 1 factory_minor, 2 fighters, 1 infantry, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from United Kingdom to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone 3 battleships, 5 carriers, 1 cruiser and 6 destroyers moved from 112 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Denmark 6 bombers moved from United Kingdom to Poland 3 bombers, 10 fighters and 1 tactical_bomber moved from Norway to Poland 5 bombers moved from Eastern United States to 115 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 8 destroyers, 10 fighters and 16 submarines moved from 55 Sea Zone to 43 Sea Zone 2 fighters and 1 tactical_bomber moved from Queensland to 43 Sea Zone 1 tactical_bomber moved from Burma to 43 Sea Zone 1 carrier and 1 fighter moved from 65 Sea Zone to 43 Sea Zone 1 marine moved from Queensland to 55 Sea Zone 1 cruiser and 1 marine moved from 55 Sea Zone to 45 Sea Zone 1 marine moved from 45 Sea Zone to Celebes 1 submarine moved from 132 Sea Zone to 43 Sea ZoneCombat Hit Differential Summary :
-
@ArtofWar1947 Scramble option for you
-
This would be hilarious if it were not so sad. I forgot the element of the Japanese S. Pacific plan: sent a DD to 56 to block a naval attack. You played well; I made too many bad mistakes. I concede.
Let me know if you want a rematch.
-
@ArtofWar1947 Thanks for the game! Happy to play another if you’d like
-
I’ll report this one.
As you are the higher rank player, you have the right to a first bid.
-
A ArtofWar1947 referenced this topic on
-
@ArtofWar1947 X+14
-
+13
-
-
-
@ArtofWar1947 You must like Axis more than Allies. Take them again sir
-
Thanks. Will set later today or tomorrow morning.
-
@ArtofWar1947 Sounds good
-
The Gettysburg game has an interesting rule that takes a little of the sting out of extreme dice. One side holds a “take-over” marker that if played allows the redo of a single battle during a turn. Once played, the opponent takes over marker and may play it at will, and so forth. As the Allies have more resilience than the Axis, I propose that the Axis begin with marker. I have used such a marker with a game with Stucifer and never used it because I did not encounter dice so extreme that I wanted to turn the marker over to the Allies. Let me know if you would be open to this rule.
-
@ArtofWar1947 Just to make sure I understand - do you have to play it preemptively, or not until after the dice have been rolled ?
-
After the dice are rolled. Playing the do-over card can be done only by the attacker.





