Alright, good to go. UK lost a couple planes on the offense - rough round. Italy got lucky in 97. Though I guess I can’t complain as luck was with me last round in 110.
Italy’s pretty rich. Haven’t seen an Italy this strong in OOB in a long time. :)
@avandoo not sure what that is.
@avandoo i think i will have to save and post like this until i figure out the socket errors
@avandoo yes scramble
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Germans captures 21PUs while taking French capital
Germans converts factory_major into different units
1 artillery and 2 infantry moved from Yugoslavia to Northern Italy
4 artilleries and 13 infantry moved from Western Germany to France
Germans take France from French
2 submarines moved from 114 Sea Zone to 116 Sea Zone
5 infantry moved from Bulgaria to Greece
1 armour and 1 mech_infantry moved from Yugoslavia to Greece
1 artillery and 3 infantry moved from Yugoslavia to Northern Italy
2 armour moved from Yugoslavia to Northern Italy
1 armour and 1 mech_infantry moved from Yugoslavia to Greece
Combat - Germans
Battle in Greece
Germans attack with 2 armour, 5 infantry and 2 mech_infantrys
Neutral_Allies defend with 4 infantry
Germans roll dice for 2 armour, 5 infantry and 2 mech_infantrys in Greece, round 2 : 3/9 hits, 2.50 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Germans lost in Greece
3 infantry owned by the Neutral_Allies lost in Greece
Germans roll dice for 2 armour, 4 infantry and 2 mech_infantrys in Greece, round 3 : 2/8 hits, 2.33 expected hits
Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Greece from Neutral_Allies with 2 armour, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in Northern Italy
Germans attack with 2 armour, 2 artilleries and 5 infantry
French defend with 1 armour and 1 factory_minor
Germans roll dice for 2 armour, 2 artilleries and 5 infantry in Northern Italy, round 2 : 2/9 hits, 2.83 expected hits
French roll dice for 1 armour in Northern Italy, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans lost in Northern Italy
1 armour owned by the French lost in Northern Italy
Germans win, taking Northern Italy from French with 2 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for French: 1 armour
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
Non Combat Move - Germans
1 armour moved from Yugoslavia to Poland
1 armour moved from Yugoslavia to Slovakia Hungary
1 mech_infantry moved from Yugoslavia to Romania
1 aaGun moved from Holland Belgium to France
1 aaGun moved from Western Germany to France
2 infantry moved from Denmark to 116 Sea Zone
2 infantry moved from 116 Sea Zone to Norway
2 infantry moved from Norway to Finland
Place Units - Germans
1 infantry placed in Western Germany
Germans undo move 1.
4 armour, 1 artillery, 3 infantry and 2 mech_infantrys placed in Romania
Turn Complete - Germans
Germans collect 41 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
French regular : 0.50
Neutral_Allies regular : -0.67
Germans regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour, 2 artilleries, 2 bombers, 4 fighters, 3 infantry and 3 tactical_bombers moved from Kwangsi to Yunnan
1 transport moved from 37 Sea Zone to 132 Sea Zone
2 infantry moved from Siam to 132 Sea Zone
2 infantry and 1 transport moved from 132 Sea Zone to 37 Sea Zone
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Fukien to Kiangsi
1 infantry moved from Anhwe to Shansi
Japanese take Shansi from Chinese
1 artillery and 1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery and 3 infantry moved from Kiangsi to Hopei
1 artillery and 1 infantry moved from Chahar to Shansi
1 infantry moved from Jehol to Anhwe
1 mech_infantry moved from Chahar to Anhwe
1 fighter and 1 tactical_bomber moved from Jehol to Kwangsi
1 fighter moved from Fukien to Kwangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangsi
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 5 fighters, 3 infantry and 4 tactical_bombers
Chinese defend with 9 infantry
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 5 fighters, 3 infantry and 4 tactical_bombers in Yunnan, round 2 : 8/17 hits, 8.17 expected hits
Chinese roll dice for 9 infantry in Yunnan, round 2 : 3/9 hits, 3.00 expected hits
3 infantry owned by the Japanese lost in Yunnan
8 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 5 fighters and 4 tactical_bombers in Yunnan, round 3 : 7/14 hits, 7.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 2 bombers, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 3 infantry
Casualties for Chinese: 9 infantry
Non Combat Move - Japanese
2 infantry moved from 37 Sea Zone to Kwangsi
2 bombers, 5 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi
1 submarine moved from 34 Sea Zone to 37 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 marine moved from Caroline Islands to 34 Sea Zone
1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Kwangsi
1 cruiser moved from 7 Sea Zone to 34 Sea Zone
Place Units - Japanese
3 transports placed in 7 Sea Zone
1 fighter placed in Japan
1 armour, 1 artillery and 1 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : -0.50
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 artillery moved from Algeria to Morocco
1 armour and 1 mech_infantry moved from Tunisia to Morocco
1 artillery and 1 infantry moved from Tunisia to Libya
1 fighter moved from Libya to Southern Italy
1 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 infantry moved from Ethiopia to Anglo-Egyptian Sudan
Italians take Anglo-Egyptian Sudan from British
1 artillery and 1 infantry moved from Ethiopia to Kenya
Combat - Italians
Combat Hit Differential Summary :
Scramble?
@dawgoneit for obvious murders like that, assume it’s a no. if it’s ever iffy, you can ask
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 artillery moved from Algeria to Morocco
1 armour and 1 mech_infantry moved from Tunisia to Morocco
1 artillery and 1 infantry moved from Tunisia to Libya
1 fighter moved from Libya to Southern Italy
1 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 infantry moved from Ethiopia to Anglo-Egyptian Sudan
Italians take Anglo-Egyptian Sudan from British
1 artillery and 1 infantry moved from Ethiopia to Kenya
Combat - Italians
Battle in Morocco
Italians attack with 2 armour, 1 artillery and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Morocco, round 2 : 0/4 hits, 1.67 expected hits
French roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Morocco
Italians roll dice for 2 armour and 1 mech_infantry in Morocco, round 3 : 0/3 hits, 1.33 expected hits
French roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 armour and 1 mech_infantry in Morocco, round 4 : 1/3 hits, 1.33 expected hits
French roll dice for 1 infantry in Morocco, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Morocco
1 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 2 armour remaining. Battle score for attacker is -6
Casualties for Italians: 1 artillery and 1 mech_infantry
Casualties for French: 1 infantry
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
French regular : 1.00
Italians regular : -3.33
I’ve played many games where i wouldn’t have scrambled and did the turn and then the other player said that they would have. so I ask. Lol
@dawgoneit maybe they hoped they could dice you into oblivion, but I trust your judgement, nobody in their right mind scrambles there lolol. but I get it
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 bomber, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from France to Southern France
Germans take Southern France from French
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 artillery and 2 infantry moved from France to Holland Belgium
2 tactical_bombers moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
4 infantry moved from France to Southern France
4 infantry moved from France to Normandy Bordeaux
2 artilleries moved from France to Southern France
2 artilleries moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from France to Holland Belgium
2 armour moved from Greece to Romania
2 mech_infantrys moved from Greece to Romania
4 infantry moved from Greece to Bulgaria
1 armour moved from Slovakia Hungary to Romania
2 armour moved from Northern Italy to Romania
1 artillery moved from Romania to Bulgaria
1 armour moved from Poland to Romania
2 infantry moved from Slovakia Hungary to Poland
Combat - Germans
Germans creates battle in territory 109 Sea Zone
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Holland Belgium
Germans attack with 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 armour; French defend with 1 infantry
Germans roll dice for 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 2/10 hits, 4.33 expected hits
British roll dice for 1 armour and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Germans lost in Holland Belgium
1 infantry owned by the French and 1 armour owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Casualties for French: 1 infantry
Non Combat Move - Germans
Trigger Germans Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
1 bomber, 2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
1 aaGun moved from France to Normandy Bordeaux
1 aaGun moved from Western Germany to Holland Belgium
1 aaGun moved from France to Southern France
1 aaGun moved from Western Germany to France
1 aaGun moved from Western Germany to Germany
2 infantry moved from Norway to Finland
1 transport moved from 116 Sea Zone to 117 Sea Zone
2 infantry moved from Poland to 117 Sea Zone
2 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone
2 infantry moved from 116 Sea Zone to Norway
3 infantry moved from Romania to Slovakia Hungary
Place Units - Germans
1 bomber, 1 fighter and 1 tactical_bomber placed in Western Germany
2 transports placed in 116 Sea Zone
3 artilleries and 3 infantry placed in Germany
1 artillery and 1 infantry placed in Romania
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1
Germans collect 42 PUs (4 lost to blockades); end with 42 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans regular : -2.67
British regular : 0.83
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 7 Sea Zone to 17 Sea Zone
2 infantry and 1 marine moved from Kwangsi to Yunnan
3 transports moved from 37 Sea Zone to 20 Sea Zone
2 artilleries and 4 infantry moved from Japan to 7 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 7 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from Anhwe to Hopei
1 artillery and 2 infantry moved from Shansi to Inner Mongolia
1 armour moved from Shantung to Hopei
1 infantry moved from Shantung to Anhwe
1 artillery moved from Shantung to Anhwe
1 artillery moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Yunnan to Hopei
Japanese take Szechwan from Chinese
2 bombers moved from Kwangsi to Inner Mongolia
3 fighters and 1 tactical_bomber moved from Kwangsi to Hopei
1 transport moved from 20 Sea Zone to 7 Sea Zone
1 transport moved from 20 Sea Zone to 7 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Hokkaido to 6 Sea Zone
1 infantry moved from Iwo Jima to 7 Sea Zone
Combat - Japanese
Battle in Hopei
Japanese attack with 2 armour, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 6 infantry
Japanese roll dice for 2 armour, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 3/8 hits, 3.67 expected hits
Chinese roll dice for 6 infantry in Hopei, round 2 : 2/6 hits, 2.00 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Hopei
3 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 2 armour, 3 fighters and 1 tactical_bomber in Hopei, round 3 : 4/6 hits, 3.17 expected hits
Chinese roll dice for 3 infantry in Hopei, round 3 : 1/3 hits, 1.00 expected hits
1 armour owned by the Japanese lost in Hopei
3 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour, 1 infantry and 1 mech_infantry
Casualties for Chinese: 6 infantry
Battle in Inner Mongolia
Japanese attack with 1 artillery, 2 bombers and 2 infantry
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Inner Mongolia, round 2 : 2/5 hits, 1.83 expected hits
Chinese roll dice for 4 infantry in Inner Mongolia, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese lost in Inner Mongolia
2 infantry owned by the Chinese lost in Inner Mongolia
Japanese roll dice for 1 artillery and 2 bombers in Inner Mongolia, round 3 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Inner Mongolia, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese lost in Inner Mongolia
2 infantry owned by the Chinese lost in Inner Mongolia
Japanese win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
2 bombers moved from Inner Mongolia to Anhwe
1 artillery moved from Yunnan to Szechwan
2 fighters moved from Hopei to Shansi
1 tactical_bomber moved from Hopei to Shansi
1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from 7 Sea Zone to Japan
2 artilleries and 4 infantry moved from 37 Sea Zone to Kwangsi
4 fighters and 4 tactical_bombers moved from Kwangsi to Siam
1 destroyer moved from 37 Sea Zone to 38 Sea Zone
1 cruiser moved from 37 Sea Zone to 43 Sea Zone
1 destroyer moved from 34 Sea Zone to 45 Sea Zone
1 fighter moved from Hopei to Kwangsi
Place Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
3 artilleries and 2 infantry placed in Japan
1 destroyer and 1 submarine placed in 7 Sea Zone
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Japanese regular : 1.00