Assumed no scramble in 113 due to the TUV differential, but let me know if you want to roll it out.
L23 BM4 Gamerman (Allies+10) vs Roboto (Axis)
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Game History
Round: 10 Purchase Units - Japanese Japanese buy 4 artilleries, 1 destroyer, 4 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 infantry moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 2 infantry moved from Shan State to Burma 2 bombers moved from French Indo China to Burma 1 submarine moved from 36 Sea Zone to 39 Sea Zone 1 submarine moved from 36 Sea Zone to 39 Sea Zone 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 44 Sea Zone 2 fighters, 1 submarine and 2 tactical_bombers moved from 36 Sea Zone to 34 Sea Zone 1 destroyer, 2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone Combat - Japanese Battle in Java Battle in 39 Sea Zone Japanese attack with 2 submarines ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 39 Sea Zone Japanese win, taking Java from ANZAC, taking 39 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 44 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 19 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 1/5 hits, 2,67 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Japanese lost in 19 Sea Zone 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in 34 Sea Zone Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 34 Sea Zone Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Burma Japanese attack with 2 bombers and 2 infantry British defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Burma, round 2 : 2/4 hits, 1,67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 13 infantry moved from Shan State to Yunnan 2 artilleries and 3 infantry moved from French Indo China to Yunnan 3 infantry moved from Kwangtung to Kwangsi 3 infantry moved from Kwangsi to Yunnan 1 infantry moved from Szechwan to Sikang 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kweichow to Shensi 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Hunan to Kweichow 3 infantry moved from Shantung to Anhwe 1 fighter moved from French Indo China to 36 Sea Zone 1 fighter moved from 19 Sea Zone to Japan 1 fighter and 2 tactical_bombers moved from 19 Sea Zone to 36 Sea Zone 3 fighters and 3 tactical_bombers moved from 34 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to Yunnan 1 aaGun and 4 infantry moved from Jehol to Manchuria 1 infantry moved from Jehol to Anhwe 2 bombers moved from Burma to Kwangsi Place Units - Japanese 1 destroyer placed in 36 Sea Zone 2 artilleries placed in French Indo China 1 artillery and 2 infantry placed in Kwangtung 1 artillery and 2 infantry placed in Manchuria 3 mech_infantrys placed in Shantung 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Americans regular : 0,33 Japanese regular : -1,33 UK_Pacific regular : 0,67 -
Can’t keep my games straight -
I think I talked about sucking in the enemy by saving AA until last, yes.
Anyway, there are still 56 German and 9 Italian units on the front, so I caught a break but still have major challenges. There’s almost nothing in the mideast and there’s a complex for you to commandeer. Ukraine is quite safe and with a growing stack of Italians, I have to keep offering up stacks of Russians for hit and runs.
As you know.
I bought another AA gun? Good, gonna need that.
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Thank you for your patience, hopefully neither of us has difficulty getting back into it.
I closed out elche who made me get all victory cities, so down to only you and farmboy championshipWe have many boxes to unpack and place, and quite a bit still at the old house. We do have at least a couple weeks to get everything out of the old house, but still trying to find some of the necessities in the new house.
Furthermore, I messed up the internet company appointment and I won’t even have internet at home until Friday.
Anyway, I hope to move as soon as I reasonably can, though my wife had better not catch me doing it while she slaves away.
Thanks again, I know you play fast and play several at once
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Don’t you worry, gamerman. You have my full understanding. All I ask is that we finish the game this year since I expect to lose and don’t want to start next year with a loss ;-)
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Happy to hear each of those things. I also want to finish this year (and I know we will) because I need 6 to return to the playoffs
Really glad for the patience, shouldn’t be much longer!
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I need to move for you today.
Farmboy hasn’t moved yet so I don’t have much of an excuse except that I’m supposed to be working. But that’s not much of an excuse
Hmmmm we’re on US/UK 10, Interesting. Sorry I disrupted the flow of a hot game! -
You mean man!
I saw a notification for this thread and thought: Oh yeah, gamerman finally made his move!And then nothing!
I guess this calls for a cleansing of Moscow.
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Guess I should have PMd
If I can get ahead on work, then… -
I am not able to upload files right now, the site isn’t working.
I am attacking Z95 with 2 subs and 2 bombers and attempting to land a man on Sicily.
Do you scramble the German fighter/tac to defend along with an Italian destroyer?If you need a map I’ll provide it, but I thought you could probably make the decision from this.
If you need a map, I’ll post it when the site lets me. -
Sardinia, rather. Doesn’t really matter right now because they’re both blank
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Testing Forum poster
Test summary from TripleA, engine version: 2.6.14389, time: 10:03:01
Savegame -
No scramble.
I wonder why you changed your mind from Sicily to Sardinia. Scared of volcanoes?
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Scared of the version (PtV?) that has Sicily connected by land to South Italy.
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I buy all that firepower, and… double sixes, fancy that
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That link won’t work. I’m going to try a re-boot
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UK10 edit.tsvg
Edited 2 planes from Carolines to Queensland that I overlooked during US NCM
No effect on UK turn
Thank you -
That link is also bad
Working on it -
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - Italians Italians repair damage of 1x factory_minor; Remaining resources: 11 PUs; Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Holland Belgium 2 infantry moved from France to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 1 bomber and 2 infantry British defend with 2 infantry Italians roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 1,00 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Holland Belgium Italians roll dice for 1 bomber and 1 infantry in Holland Belgium, round 3 : 2/2 hits, 0,83 expected hits British roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 2 infantry Non Combat Move - Italians 1 bomber moved from Holland Belgium to Southern Italy Place Units - Italians 2 artilleries and 1 infantry placed in Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6 Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Italians regular : 0,17 British regular : -0,33 -





