L23 BM4 Gamerman (Allies+10) vs Roboto (Axis)

  • '19 '18

    Japan10.tsvg

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 1 destroyer, 4 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 infantry moved from Kansu to Timguska
                  Japanese take Timguska from Russians
            1 infantry moved from Tsinghai to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 infantry moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from Russians
            2 infantry moved from Shan State to Burma
            2 bombers moved from French Indo China to Burma
            1 submarine moved from 36 Sea Zone to 39 Sea Zone
            1 submarine moved from 36 Sea Zone to 39 Sea Zone
            1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 36 Sea Zone to 44 Sea Zone
            2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 44 Sea Zone
            2 fighters, 1 submarine and 2 tactical_bombers moved from 36 Sea Zone to 34 Sea Zone
            1 destroyer, 2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone
    
        Combat - Japanese
            Battle in Java
            Battle in 39 Sea Zone
                Japanese attack with 2 submarines
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 39 Sea Zone
                Japanese win, taking Java from ANZAC, taking 39 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 19 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 1/5 hits, 2,67 expected hits
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Japanese lost in 19 Sea Zone
                    1 submarine owned by the Americans lost in 19 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 submarine
            Battle in 34 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 34 Sea Zone
                Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Burma
                Japanese attack with 2 bombers and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Burma, round 2 : 2/4 hits, 1,67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            13 infantry moved from Shan State to Yunnan
            2 artilleries and 3 infantry moved from French Indo China to Yunnan
            3 infantry moved from Kwangtung to Kwangsi
            3 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Hopei to Suiyuyan
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Hunan to Kweichow
            3 infantry moved from Shantung to Anhwe
            1 fighter moved from French Indo China to 36 Sea Zone
            1 fighter moved from 19 Sea Zone to Japan
            1 fighter and 2 tactical_bombers moved from 19 Sea Zone to 36 Sea Zone
            3 fighters and 3 tactical_bombers moved from 34 Sea Zone to 36 Sea Zone
            2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to Yunnan
            1 aaGun and 4 infantry moved from Jehol to Manchuria
            1 infantry moved from Jehol to Anhwe
            2 bombers moved from Burma to Kwangsi
    
        Place Units - Japanese
            1 destroyer placed in 36 Sea Zone
            2 artilleries placed in French Indo China
            1 artillery and 2 infantry placed in Kwangtung
            1 artillery and 2 infantry placed in Manchuria
            3 mech_infantrys placed in Shantung
            2 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 68 PUs; end with 68 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,33
    Japanese regular : -1,33
    UK_Pacific regular : 0,67
    

  • Can’t keep my games straight -

    I think I talked about sucking in the enemy by saving AA until last, yes.

    Anyway, there are still 56 German and 9 Italian units on the front, so I caught a break but still have major challenges. There’s almost nothing in the mideast and there’s a complex for you to commandeer. Ukraine is quite safe and with a growing stack of Italians, I have to keep offering up stacks of Russians for hit and runs.

    As you know.

    I bought another AA gun? Good, gonna need that.


  • Thank you for your patience, hopefully neither of us has difficulty getting back into it.
    I closed out elche who made me get all victory cities, so down to only you and farmboy championship

    We have many boxes to unpack and place, and quite a bit still at the old house. We do have at least a couple weeks to get everything out of the old house, but still trying to find some of the necessities in the new house.

    Furthermore, I messed up the internet company appointment and I won’t even have internet at home until Friday.

    Anyway, I hope to move as soon as I reasonably can, though my wife had better not catch me doing it while she slaves away.

    Thanks again, I know you play fast and play several at once

  • '19 '18

    Don’t you worry, gamerman. You have my full understanding. All I ask is that we finish the game this year since I expect to lose and don’t want to start next year with a loss ;-)


  • Happy to hear each of those things. I also want to finish this year (and I know we will) because I need 6 to return to the playoffs

    Really glad for the patience, shouldn’t be much longer!


  • I need to move for you today.
    Farmboy hasn’t moved yet so I don’t have much of an excuse except that I’m supposed to be working. But that’s not much of an excuse
    Hmmmm we’re on US/UK 10, Interesting. Sorry I disrupted the flow of a hot game!

  • '19 '18

    You mean man!
    I saw a notification for this thread and thought: Oh yeah, gamerman finally made his move!

    And then nothing!

    I guess this calls for a cleansing of Moscow.


  • Guess I should have PMd
    If I can get ahead on work, then…


  • I am not able to upload files right now, the site isn’t working.

    I am attacking Z95 with 2 subs and 2 bombers and attempting to land a man on Sicily.
    Do you scramble the German fighter/tac to defend along with an Italian destroyer?

    If you need a map I’ll provide it, but I thought you could probably make the decision from this.
    If you need a map, I’ll post it when the site lets me.


  • Sardinia, rather. Doesn’t really matter right now because they’re both blank

  • '19 '18

    Testing Forum poster

    Test summary from TripleA, engine version: 2.6.14389, time: 10:03:01
    Savegame

  • '19 '18

    No scramble.

    I wonder why you changed your mind from Sicily to Sardinia. Scared of volcanoes?


  • Scared of the version (PtV?) that has Sicily connected by land to South Italy.


  • I buy all that firepower, and… double sixes, fancy that

    UK10.tsvg


  • That link won’t work. I’m going to try a re-boot


  • UK10 edit.tsvg
    Edited 2 planes from Carolines to Queensland that I overlooked during US NCM
    No effect on UK turn
    Thank you


  • That link is also bad
    Working on it


  • '19 '18

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians repair damage of 1x factory_minor; Remaining resources: 11 PUs; 
            Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to Holland Belgium
            2 infantry moved from France to Holland Belgium
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 1 bomber and 2 infantry
                British defend with 2 infantry
                    Italians roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 1,00 expected hits
                    British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Italians lost in Holland Belgium
                    Italians roll dice for 1 bomber and 1 infantry in Holland Belgium, round 3 : 2/2 hits, 0,83 expected hits
                    British roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the British lost in Holland Belgium
                Italians win, taking Holland Belgium from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Holland Belgium to Southern Italy
    
        Place Units - Italians
            2 artilleries and 1 infantry placed in Ukraine
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
            Italians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,17
    British regular : -0,33
    

    Savegame


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