none. thanks!
Mr. Roboto Allies + 18 vs Karl7
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Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 21 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo Battle in 21 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone ANZAC win, taking Borneo from Japanese with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 42 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French 1 fighter moved from India to Northwest Persia Combat - French Battle in Northwest Persia French attack with 1 fighter Italians defend with 1 armour French roll dice for 1 fighter in Northwest Persia, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits, 0,50 expected hits 1 fighter owned by the French lost in Northwest Persia Italians win with 1 armour remaining. Battle score for attacker is -10 Casualties for French: 1 fighter Non Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Italians regular : 0,50 French regular : -0,50 -
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Casualty choice please
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@MrRoboto
10 hits:kill 4 subs for 4
sink damaged carrier for 1
sink 2 more carrier for 4
damage 1 more carrier for 1
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The first round was extremely good for me, luckily.
Some more sub hits, casualties?
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lose damaged carrier and damage another carrier for 2
lose dd -
what happened? LOL
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What do you mean? I had to go, I can’t always be playing ;-)
Will do the rest shortly -
ah, no worries…
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I have some issues with tripleA right now. There’s always a cryptic error.
Will roll the battle here in the forum and then edit it in tripleA afterwards.
Attack:
3 destroyer
3 cruiser
9 fighter
1 tac
1 damaged battleship[dice 3d6<=2]
[dice 12d6<=3]
[dice 2d6<=4] -
3d6<=2: 3, 1, 3; Hits: 1
12d6<=3: 4, 3, 3, 5, 1, 2, 6, 6, 2, 1, 5, 5; Hits: 6
2d6<=4: 6, 1; Hits: 1 -
Okay, you have to choose 8 more casualties.
You have:
4 destroyers
1 cruiser
1 damaged carrier
2 healthy carriers
2 damaged battleships
7 fighters
5 tacs -
lose damaged cv
lose 3 dd
lose 1 full cv
lose 2 tac b -
Alright. Here is your defense roll:
4 destroyers, 1 damaged carrier, 2 healthy carriers:
[dice 7d6<=2]1 cruiser, 5 tacs
[dice 6d6<=3]2 damaged battleships, 7 fighters
[dice 9d6<=4] -
7d6<=2: 2, 6, 3, 4, 5, 1, 4; Hits: 2
6d6<=3: 4, 4, 3, 3, 2, 5; Hits: 3
9d6<=4: 3, 6, 5, 6, 2, 5, 6, 5, 5; Hits: 2 -
Oh wow the dicebot doesn’t like you!
7 hits, I choose:
3 destroyers
2 damaged carriers
2 subsI stay and attack another round with:
5 subs
[dice 5d6<=2]3 cruiser
9 fighters
[dice 12d6<=3]1 tac, 1 damaged battleship
[dice 2d6<=4]You defend with
1 destroyer
1 cruiser
1 healthy carrier
2 damaged battleships
7 fighters
3 tacs -
5d6<=2: 3, 3, 4, 4, 6; Hits: 0
12d6<=3: 4, 2, 6, 1, 5, 5, 2, 1, 3, 4, 4, 4; Hits: 5
2d6<=4: 5, 3; Hits: 1 -
6 hits overall, 3 below average. Zero hits with the subs.
Reminder, you defend with:
You defend with
1 destroyer
1 cruiser
1 healthy carrier
2 damaged battleships
7 fighters
3 tacs -
@MrRoboto said in Mr. Roboto Allies + 18 vs Karl7:
Oh wow the dicebot doesn’t like you!
7 hits, I choose:
3 destroyers
2 damaged carriers
2 subsI stay and attack another round with:
5 subs
[dice 5d6<=2]3 cruiser
9 fighters
[dice 12d6<=3]1 tac, 1 damaged battleship
[dice 2d6<=4]You defend with
1 destroyer
1 cruiser
1 healthy carrier
2 damaged battleships
7 fighters
3 tacsdon’t my fighters defend at 4?





