Game History
Round: 1 Research Technology - Russians Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone 1 armour moved from Soviet Far East to Novosibirsk 2 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 infantry moved from Yakut S.S.R. to Soviet Far East 4 infantry moved from Caucasus to Karelia S.S.R. 2 armour, 1 fighter and 4 infantry moved from Russia to Karelia S.S.R. Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsDomination 1914 captain walker (allies) vs Dawgoneit
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31 rounds holy crap!!!
yeah…this has been a good one! -
@dawgoneit bonds for Austria [dice 2d6]
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2d6: 4, 3
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@captainwalker bonds for Turkey [dice 2d6]
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2d6: 5, 4
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@captainwalrussia [2dice 2d6]
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[dice 2d6]
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2d6: 6, 5
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@dawgoneit german bonds [dice 2d6]
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2d6: 5, 4
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@captainwalker [dice 2d6]
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2d6: 2, 4
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@dawgoneit Austria bonds [dice 2d6]
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2d6: 5, 6
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@dawgoneit turkey bonds [dice 2d6]
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2d6: 4, 5





