W@W captain walker vs dawgoneit (axis) #2

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - French
            1 Adv.Fighter and 2 Infantrys moved from E.Morocco to S.Algeria
            1 Infantry moved from Lower Egypt to New Valley
                  British take New Valley from Germans
            1 Adv.Fighter moved from Syria to 51 Sea Zone
            1 Artillery and 1 Infantry moved from Wales to 20 Sea Zone
            1 Fighter moved from Dover to Belgium
            1 Artillery and 1 Infantry moved from 20 Sea Zone to Belgium
            1 Tank moved from French Equatorial Africa to Kufra
    
        Purchase Units - French
            French buy 7 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in 51 Sea Zone
                French attack with 1 Adv.Fighter
                Italians defend with 1 Submarine
                    French roll dice for 1 Adv.Fighter in 51 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 Submarine owned by the Italians lost in 51 Sea Zone
                French win with 1 Adv.Fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 Submarine
            Battle in Kufra
                French attack with 1 Tank
                Italians defend with 1 Infantry
                    French roll dice for 1 Tank in Kufra, round 2 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 Infantry in Kufra, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the French and 1 Infantry owned by the Italians lost in Kufra
                Italians win with no units remaining. Battle score for attacker is -3
                Casualties for French: 1 Tank
                Casualties for Italians: 1 Infantry
            Battle in S.Algeria
                French attack with 1 Adv.Fighter and 2 Infantrys
                Italians defend with 1 Infantry
                    French roll dice for 1 Adv.Fighter and 2 Infantrys in S.Algeria, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 Infantry in S.Algeria, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the French lost in S.Algeria
                French win, taking S.Algeria from Italians with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for French: 1 Infantry
                Casualties for Italians: 1 Infantry
            Battle in Belgium
                French attack with 1 Artillery, 1 Fighter and 1 Infantry
                Germans defend with 1 Artillery and 1 Tank
                    French roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Belgium, round 2 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 Artillery and 1 Tank in Belgium, round 2 : 1/2 hits, 0.83 expected hits
                    1 Artillery owned by the Germans and 1 Infantry owned by the French lost in Belgium
                    French roll dice for 1 Artillery and 1 Fighter in Belgium, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Tank in Belgium, round 3 : 1/1 hits, 0.50 expected hits
                    1 Fighter owned by the French and 1 Tank owned by the Germans lost in Belgium
                French win, taking Belgium from Germans with 1 Artillery remaining. Battle score for attacker is -1
                Casualties for French: 1 Fighter and 1 Infantry
                Casualties for Germans: 1 Artillery and 1 Tank
    
        Non Combat Move - French
            1 Transport moved from 8 Sea Zone to 1 Sea Zone
            1 Elite moved from French Equatorial Africa to Darfur
            2 Artillerys, 5 Infantrys and 2 Tanks moved from French Equatorial Africa to Darfur
            1 Infantry moved from Equatoria to Darfur
            1 Adv.Fighter moved from 51 Sea Zone to Syria
            2 Infantrys moved from Syria to Palestine
            1 Adv.Fighter moved from S.Algeria to E.Morocco
    
        Place Units - French
            4 Infantrys placed in E.Morocco
            1 Infantry and 1 Tank placed in Syria
            2 Infantrys and 1 Tank placed in French Equatorial Africa
    
        Turn Complete - French
            French collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.33
    French regular : 1.50
    Germans regular : 0.67
    

    Territory Summary for French :

    Corsica : 1 Infantry
    Churchill : 1 AAGun, 1 Factory and 1 Infantry
    N.Algeria : 1 Infantry
    Syria : 1 AAGun, 1 Adv.Fighter, 1 Factory, 2 Infantrys and 1 Tank
    French Equatorial Africa : 1 Bunker, 1 Factory, 2 Infantrys and 1 Tank
    E.Morocco : 1 AAGun, 1 Adv.Fighter, 3 Artillerys, 1 Factory, 6 Infantrys and 4 Tanks
    S.Algeria : 1 Infantry
    French Guiana : 1 Infantry
    Madagascar : 1 Infantry
    New Valley : 1 Infantry
    Darfur : 2 Artillerys, 1 Elite, 6 Infantrys and 2 Tanks
    Palestine : 2 Infantrys
    Lower Egypt : 1 Artillery and 1 Infantry
    Belgian Congo : 1 flag
    Belgium : 1 flag, 1 Artillery
    Greenland : 1 flag, 1 Infantry
    20 Sea Zone : 1 Destroyer and 1 Transport
    1 Sea Zone : 1 Transport
    

    Production/PUs Summary :

    Germans : 100 / 107
    Russians : 102 / 103
    Italians : 54 / 55
    French : 28 / 28
    Yamamoto : 64 / 66
    Chinese : 31 / 34
    Hisaichi : 60 / 67
    British : 97 / 103
    Anzac : 36 / 36
    Dutch : 23 / 23
    Finns : 13 / 15
    Romanians : 17 / 20
    Thai : 22 / 22
    Americans : 123 / 123
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Yamamoto
            1 Artillery and 1 Infantry moved from Malaya to 110 Sea Zone
            1 Artillery moved from Lombok to 110 Sea Zone
            1 Artillery moved from Malaya to 110 Sea Zone
            2 Infantrys moved from Malaya to 110 Sea Zone
            3 Artillerys and 3 Infantrys moved from 110 Sea Zone to Java
            1 Bomber moved from Malaya to Java
            1 Infantry moved from Davao to 107 Sea Zone
            1 Infantry and 1 Transport moved from 107 Sea Zone to 110 Sea Zone
            1 Artillery moved from Malaya to 110 Sea Zone
            1 Artillery and 1 Infantry moved from 110 Sea Zone to Java
            7 Infantrys moved from Khabarovsk to Heilungchiang
            5 Infantrys moved from Vladivostok to Khabarovsk
            3 Infantrys moved from Tokyo to 84 Sea Zone
            3 Infantrys moved from 84 Sea Zone to Shantung
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Carriers, 3 Fighters and 7 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Java
                Yamamoto attack with 4 Artillerys, 1 Bomber and 4 Infantrys
                Anzac defend with 1 Artillery, 5 Infantrys and 1 Tank
                    Yamamoto roll dice for 4 Artillerys, 1 Bomber and 4 Infantrys in Java, round 2 : 3/9 hits, 3.33 expected hits
                    Dutch roll dice for 1 Artillery, 5 Infantrys and 1 Tank in Java, round 2 : 5/7 hits, 2.50 expected hits
                    3 Infantrys owned by the Anzac, 1 Artillery owned by the Yamamoto and 4 Infantrys owned by the Yamamoto lost in Java
                    Yamamoto roll dice for 3 Artillerys and 1 Bomber in Java, round 3 : 2/4 hits, 1.67 expected hits
                    Dutch roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Java, round 3 : 4/4 hits, 1.50 expected hits
                    2 Infantrys owned by the Anzac, 3 Artillerys owned by the Yamamoto and 1 Bomber owned by the Yamamoto lost in Java
                Dutch win with 1 Artillery and 1 Tank remaining. Battle score for attacker is -28
                Casualties for Yamamoto: 4 Artillerys, 1 Bomber and 4 Infantrys
                Casualties for Anzac: 5 Infantrys
    
        Non Combat Move - Yamamoto
    
        Place Units - Yamamoto
            1 Carrier placed in 107 Sea Zone
            2 Fighters placed in 107 Sea Zone
            1 Carrier and 1 Fighter placed in 85 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Yamamoto from Tokyo: 1 Fighter
            EDIT: Adding units owned by Yamamoto to 85 Sea Zone: 1 Fighter
            EDIT: Turning off Edit Mode
            7 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 64 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.00
    Dutch regular : 5.00
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Chinese
            1 Elite and 2 Infantrys moved from Suiyuan to Chahar
            3 Infantrys moved from Shensi to Shansi
            1 Tank moved from Shensi to Chahar
            1 Tank moved from Hupeh to Shansi
    
        Purchase Units - Chinese
            Chinese buy 1 Adv.Fighter, 2 ArmoredCars, 6 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 Elite, 2 Infantrys and 1 Tank
                Hisaichi defend with 1 Mech.Inf
                    Chinese roll dice for 1 Elite, 2 Infantrys and 1 Tank in Chahar, round 2 : 3/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Mech.Inf in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Hisaichi lost in Chahar
                Chinese win, taking Chahar from Hisaichi with 1 Elite, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Mech.Inf
            Battle in Shansi
                Chinese attack with 3 Infantrys and 1 Tank
                Hisaichi defend with 2 ArmoredCars
                    Chinese roll dice for 3 Infantrys and 1 Tank in Shansi, round 2 : 2/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 2 ArmoredCars in Shansi, round 2 : 1/2 hits, 0.33 expected hits
                    2 ArmoredCars owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 2 ArmoredCars
    
        Non Combat Move - Chinese
            1 AAGun, 1 Artillery, 5 Infantrys and 3 Tanks moved from Hupeh to Anhwei
            1 Artillery moved from Ningsia to Suiyuan
            2 Infantrys moved from Ningsia to Suiyuan
            1 AAGun and 1 Infantry moved from Ningsia to Shensi
            1 Artillery and 1 Infantry moved from Lanchow to Szechwan
            2 Infantrys moved from Lanchow to Shensi
            3 Infantrys moved from Gobi Altai to Ningsia
            2 ArmoredCars and 1 Tank moved from Gobi Altai to Shensi
            1 Artillery and 3 Infantrys moved from E.Qinghai to Lanchow
            1 Artillery and 1 Infantry moved from E.Qinghai to Ningsia
            2 Artillerys and 4 Infantrys moved from Hsining to E.Qinghai
            4 Tanks moved from Urumqi to Gobi Altai
    
        Place Units - Chinese
            6 Infantrys placed in Hsining
            1 Adv.Fighter, 2 ArmoredCars and 1 Tank placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.83
    Hisaichi regular : 0.33
    

    Territory Summary for Chinese :

    Shansi : 2 Infantrys and 1 Tank
    Suiyuan : 1 Artillery and 2 Infantrys
    E.Qinghai : 2 Artillerys and 4 Infantrys
    Hupeh : 3 Infantrys and 1 Tank
    Urumqi : 1 Adv.Fighter, 2 ArmoredCars, 1 Factory and 1 Tank
    Lanchow : 1 Artillery and 3 Infantrys
    Shensi : 1 AAGun, 2 ArmoredCars, 3 Infantrys and 1 Tank
    Ningsia : 1 Artillery and 4 Infantrys
    Chahar : 1 Elite, 2 Infantrys and 1 Tank
    Szechwan : 1 Artillery and 1 Infantry
    Anhwei : 1 AAGun, 1 Artillery, 5 Infantrys and 3 Tanks
    Hsining : 1 Factory and 6 Infantrys
    Gobi Altai : 1 flag, 4 Tanks
    

    Production/PUs Summary :

    Germans : 100 / 107
    Russians : 102 / 103
    Italians : 54 / 55
    French : 28 / 28
    Yamamoto : 64 / 64
    Chinese : 34 / 34
    Hisaichi : 57 / 67
    British : 97 / 103
    Anzac : 36 / 36
    Dutch : 23 / 23
    Finns : 13 / 15
    Romanians : 17 / 20
    Thai : 22 / 22
    Americans : 123 / 123
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Hisaichi
            6 Infantrys moved from Kirin to Heilungchiang
            13 Infantrys and 1 Tank moved from Heilungchiang to Hulunbuir
            3 Infantrys moved from Hulunbuir to Peking
            1 Artillery and 4 Infantrys moved from Kwangtung to Hunan
            1 Infantry moved from Hunan to Shanghai
            3 ArmoredCars and 3 Infantrys moved from Hong Kong to Kiangsi
            1 ArmoredCar moved from Shanghai to Peking
            1 ArmoredCar, 1 Bomber and 2 Tanks moved from Peking to Chahar
            1 ArmoredCar and 2 Tanks moved from Soembawa to Java
            1 B.Transport moved from 110 Sea Zone to 111 Sea Zone
            1 Marine moved from Soembawa to 111 Sea Zone
            2 Artillerys moved from Soembawa to 111 Sea Zone
            2 Artillerys, 1 B.Transport and 1 Marine moved from 111 Sea Zone to 110 Sea Zone
            2 Artillerys and 1 Marine moved from 110 Sea Zone to Sumatra
    
        Purchase Units - Hisaichi
            Hisaichi buy nothing; Remaining resources: 67 PUs; 
    
        Combat - Hisaichi
            Battle in Sumatra
                Hisaichi attack with 2 Artillerys and 1 Marine
                Anzac defend with 1 Infantry; Dutch defend with 1 Bunker
                    Hisaichi roll dice for 1 Battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Artillerys and 1 Marine in Sumatra, round 2 : 0/3 hits, 1.33 expected hits
                    Dutch roll dice for 1 Bunker and 1 Infantry in Sumatra, round 2 : 0/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 2 Artillerys and 1 Marine in Sumatra, round 3 : 2/3 hits, 1.33 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 1 Bunker and 1 Infantry in Sumatra, round 3 : 0/2 hits, 0.83 expected hits
                    1 Infantry owned by the Anzac lost in Sumatra
                    Hisaichi roll dice for 2 Artillerys and 1 Marine in Sumatra, round 4 : 3/3 hits, 1.33 expected hits
                    Dutch roll dice for 1 Bunker in Sumatra, round 4 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Dutch and 1 Artillery owned by the Hisaichi lost in Sumatra
                Hisaichi win, taking Sumatra from Dutch with 1 Artillery and 1 Marine remaining. Battle score for attacker is 4
                Casualties for Anzac: 1 Infantry
                Casualties for Hisaichi: 1 Artillery
                Casualties for Dutch: 1 Bunker
            Battle in Chahar
                Hisaichi attack with 1 ArmoredCar, 1 Bomber and 2 Tanks
                Chinese defend with 1 Elite, 2 Infantrys and 1 Tank
                    Hisaichi roll dice for 1 ArmoredCar, 1 Bomber and 2 Tanks in Chahar, round 2 : 4/4 hits, 2.00 expected hits
                    Chinese roll dice for 1 Elite, 2 Infantrys and 1 Tank in Chahar, round 2 : 0/4 hits, 1.50 expected hits
                    1 Tank owned by the Chinese, 1 Elite owned by the Chinese and 2 Infantrys owned by the Chinese lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 1 ArmoredCar, 1 Bomber and 2 Tanks remaining. Battle score for attacker is 12
                Casualties for Chinese: 1 Elite, 2 Infantrys and 1 Tank
            Battle in Java
                Hisaichi attack with 1 ArmoredCar and 2 Tanks
                Anzac defend with 1 Artillery and 1 Tank
                    Hisaichi roll dice for 1 ArmoredCar and 2 Tanks in Java, round 2 : 1/3 hits, 1.33 expected hits
                    Dutch roll dice for 1 Artillery and 1 Tank in Java, round 2 : 1/2 hits, 0.83 expected hits
                    1 Artillery owned by the Anzac and 1 ArmoredCar owned by the Hisaichi lost in Java
                    Hisaichi roll dice for 2 Tanks in Java, round 3 : 0/2 hits, 1.00 expected hits
                    Dutch roll dice for 1 Tank in Java, round 3 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 2 Tanks in Java, round 4 : 1/2 hits, 1.00 expected hits
                    Dutch roll dice for 1 Tank in Java, round 4 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Anzac and 1 Tank owned by the Hisaichi lost in Java
                Hisaichi win, taking Java from Dutch with 1 Tank remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 ArmoredCar and 1 Tank
                Casualties for Anzac: 1 Artillery and 1 Tank
    
        Non Combat Move - Hisaichi
            1 Bomber moved from Chahar to Peking
    
        Turn Complete - Hisaichi
            Hisaichi collect 63 PUs; end with 130 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.50
    Dutch regular : -1.00
    Hisaichi regular : 1.00
    

    Savegame


  • @captainwalker i think im done in this one


  • @dawgoneit yeah, I think so too. Germany spent too much on navy and now Russia is ready to overrun the eastern front.


  • @captainwalker another?


  • @dawgoneit ok…what side do you want to play?


  • @captainwalker axis for a strike 3 Lol. I’ll set it up later.


  • @dawgoneit lol, ok…let me know when it’s ready

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