I’m not sure why I didn’t take action to prevent that move, maybe I was worried about the attack.
BM FlyingBadger (Axis) vs Giallo (Allies+21) #1
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@flyingbadger forgot to attack dd in sz 16, don’t know how to roll dicebot will post round so far and edit the attack in 123
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TripleA Manual Gamesave Post: Americans round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 2 carriers, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Morocco to Algeria Americans take Algeria from Neutral_Axis 1 armour moved from Algeria to Morocco 1 destroyer and 1 submarine moved from 101 Sea Zone to 123 Sea Zone Americans take 106 Sea Zone from Germans Combat - Americans Battle in 123 Sea Zone Americans attack with 1 destroyer and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 123 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Germans lost in 123 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 carrier, 1 cruiser and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 65 Sea Zone to 85 Sea Zone 1 artillery and 1 infantry moved from 85 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 infantry moved from New Zealand to 63 Sea Zone 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 63 Sea Zone to 26 Sea Zone
Combat Hit Differential Summary :
Americans regular : 0,67
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 2 carriers, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from 123 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from 101 Sea Zone to 123 Sea Zone Americans take 106 Sea Zone from Germans 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 carrier moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from Hawaiian Islands to 25 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Midway 2 infantry moved from New Zealand to 63 Sea Zone 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 63 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from New Zealand to Midway 1 carrier, 1 cruiser and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 65 Sea Zone to 85 Sea Zone 1 artillery and 1 infantry moved from 85 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 artillery and 1 infantry moved from Central United States to Western United States Place Units - Americans 1 battleship, 2 carriers and 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 0,50 Japanese regular : -0,33
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 2 carriers, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from 123 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from 101 Sea Zone to 123 Sea Zone Americans take 106 Sea Zone from Germans 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 carrier moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from Hawaiian Islands to 25 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Midway 2 infantry moved from New Zealand to 63 Sea Zone 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 63 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from New Zealand to Midway 1 carrier, 1 cruiser and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 65 Sea Zone to 85 Sea Zone 1 artillery and 1 infantry moved from 85 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 artillery and 1 infantry moved from Central United States to Western United States Place Units - Americans 1 battleship, 2 carriers and 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Turning on Edit Mode EDIT: Changing ownership of Algeria from Neutral_Axis to Americans EDIT: Changing PUs for Americans from 72 to 73 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0,50 Japanese regular : -0,33
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 2 infantry moved from Yunnan to Kwangsi 1 fighter moved from Burma to Kwangsi Combat - Chinese Chinese creates battle in territory Chahar Chinese creates battle in territory Anhwe Battle in Kwangsi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Chahar from Japanese, taking Anhwe from Japanese, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 8 infantry moved from Yunnan to Szechwan 2 infantry moved from Shensi to Szechwan 1 fighter moved from Kwangsi to Szechwan Place Units - Chinese 3 artilleries placed in Szechwan Turn Complete - Chinese Chinese collect 11 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : 1,17 Japanese regular : 0,33
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TripleA Manual Gamesave Post: British round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Combat Move - British 1 destroyer moved from 83 Sea Zone to 91 Sea Zone 1 fighter moved from United Kingdom to 118 Sea Zone 1 destroyer moved from 110 Sea Zone to 118 Sea Zone 2 fighters moved from United Kingdom to 91 Sea Zone 1 bomber, 3 fighters and 2 tactical_bombers moved from Malta to 97 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 1 armour and 1 mech_infantry moved from Egypt to Kenya 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to Kenya 2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 2 infantry moved from 72 Sea Zone to Kenya 1 infantry moved from Suriname to 88 Sea Zone 1 infantry and 1 transport moved from 88 Sea Zone to 83 Sea Zone 1 infantry moved from 83 Sea Zone to French West Africa
Combat Hit Differential Summary :
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@giallo scramble?
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@giallo said in BM FlyingBadger (Axis) vs Giallo (Allies+21) #1:
@flyingbadger forgot to attack dd in sz 16, don’t know how to roll dicebot will post round so far and edit the attack in 123
Yep, I see what you’ve done and that’s fine with me.
Scramble all 3 to SZ97 please.
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 2 carriers, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from 123 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from 101 Sea Zone to 123 Sea Zone Americans take 106 Sea Zone from Germans 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 carrier moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from Hawaiian Islands to 25 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Midway 2 infantry moved from New Zealand to 63 Sea Zone 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 63 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from New Zealand to Midway 1 carrier, 1 cruiser and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 65 Sea Zone to 85 Sea Zone 1 artillery and 1 infantry moved from 85 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 artillery and 1 infantry moved from Central United States to Western United States Place Units - Americans 1 battleship, 2 carriers and 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Turning on Edit Mode EDIT: Changing ownership of Algeria from Neutral_Axis to Americans EDIT: Changing PUs for Americans from 72 to 73 EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 2 infantry moved from Yunnan to Kwangsi 1 fighter moved from Burma to Kwangsi Combat - Chinese Chinese creates battle in territory Chahar Chinese creates battle in territory Anhwe Battle in Kwangsi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Chahar from Japanese, taking Anhwe from Japanese, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 8 infantry moved from Yunnan to Szechwan 2 infantry moved from Shensi to Szechwan 1 fighter moved from Kwangsi to Szechwan Place Units - Chinese 3 artilleries placed in Szechwan Turn Complete - Chinese Chinese collect 11 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - British British buy 1 airfield and 1 factory_minor; Remaining resources: 5 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 83 Sea Zone to 91 Sea Zone 1 fighter moved from United Kingdom to 118 Sea Zone 1 destroyer moved from 110 Sea Zone to 118 Sea Zone 2 fighters moved from United Kingdom to 91 Sea Zone 1 bomber, 3 fighters and 2 tactical_bombers moved from Malta to 97 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 1 armour and 1 mech_infantry moved from Egypt to Kenya 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to Kenya 2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 2 infantry moved from 72 Sea Zone to Kenya 1 infantry moved from Suriname to 88 Sea Zone 1 infantry and 1 transport moved from 88 Sea Zone to 83 Sea Zone 1 infantry moved from 83 Sea Zone to French West Africa Combat - British Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in French West Africa Battle in 97 Sea Zone British attack with 1 bomber, 3 fighters and 2 tactical_bombers Germans defend with 2 fighters and 1 tactical_bomber; Italians defend with 1 cruiser, 1 destroyer and 1 transport British roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 5/6 hits, 3,50 expected hits Italians roll dice for 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 97 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits 1 destroyer owned by the Italians, 2 tactical_bombers owned by the British, 1 cruiser owned by the Italians, 2 fighters owned by the Germans, 1 bomber owned by the British and 1 tactical_bomber owned by the Germans lost in 97 Sea Zone 1 transport owned by the Italians lost in 97 Sea Zone British win, taking French West Africa from Neutral_Axis with 3 fighters remaining. Battle score for attacker is 22 Casualties for British: 1 bomber and 2 tactical_bombers Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport Casualties for Germans: 2 fighters and 1 tactical_bomber Battle in 118 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 118 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer and 1 fighter in 118 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 118 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 118 Sea Zone British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 91 Sea Zone British attack with 1 destroyer and 2 fighters; Americans loiter and taunt Italians defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 91 Sea Zone British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in Kenya British attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Italians defend with 1 artillery and 3 infantry British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Kenya, round 2 : 4/6 hits, 1,67 expected hits Italians roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 2/4 hits, 1,33 expected hits 1 artillery owned by the Italians, 3 infantry owned by the Italians and 2 infantry owned by the British lost in Kenya British win, taking Kenya from Italians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for British: 2 infantry Casualties for Italians: 1 artillery and 3 infantry Non Combat Move - British 3 fighters moved from 97 Sea Zone to 96 Sea Zone 3 fighters moved from 96 Sea Zone to Malta 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 2 infantry moved from Shan State to Burma 6 infantry moved from Burma to India 3 aaGuns moved from Burma to India 1 fighter moved from Burma to India 1 tactical_bomber moved from Burma to India 1 artillery and 1 infantry moved from Burma to India 2 fighters moved from 91 Sea Zone to Gibraltar 1 fighter moved from 118 Sea Zone to 91 Sea Zone 1 aaGun and 1 artillery moved from Egypt to Trans-Jordan Place Units - British 1 factory_minor placed in Egypt 1 airfield placed in Gibraltar Turn Complete - British British collect 31 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 2 artilleries and 1 fighter placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4 UK_Pacific collect 11 PUs (3 lost to blockades); end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 2 artilleries and 1 fighter
Combat Hit Differential Summary :
Chinese regular : 1,17 Americans regular : 0,50 Italians regular : 0,83 Japanese regular : 0,00 Germans regular : -0,33 British regular : 3,83
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 airfield; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 armour moved from Slovakia Hungary to Eastern Poland Italians take Eastern Poland from Russians 1 bomber moved from Southern Italy to Egypt 1 armour moved from Tunisia to Algeria Italians take Algeria from Americans 1 armour moved from Algeria to Tunisia Combat - Italians Strategic bombing raid in Egypt British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Egypt causes 4 damage total. Non Combat Move - Italians 1 armour moved from Greece to Romania 2 mech_infantrys moved from Northern Italy to Romania 2 infantry moved from Northern Italy to Yugoslavia 1 artillery moved from Northern Italy to Yugoslavia 3 infantry moved from Southern Italy to Northern Italy 1 bomber moved from Egypt to Greece 1 artillery and 3 infantry moved from Libya to Tunisia Place Units - Italians 1 airfield placed in Greece Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
British AA : -0.17
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 cruiser Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 44 Sea Zone 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,50
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 cruiser Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 44 Sea Zone 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,50
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 10 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 8 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 2 infantry moved from Poland to Baltic States 1 bomber moved from Western Germany to Baltic States 1 fighter and 1 tactical_bomber moved from Greece to Baltic States 1 armour, 3 artilleries and 12 infantry moved from Poland to Eastern Poland 10 armour and 8 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Slovakia Hungary to Eastern Poland 2 infantry moved from Romania to Eastern Poland 1 artillery moved from Romania to Eastern Poland 1 armour moved from Slovakia Hungary to Eastern Poland 1 armour, 1 artillery and 8 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 2 bombers moved from Greece to Russia 2 mech_infantrys moved from Western Germany to Poland 1 artillery moved from Southern France to France 1 infantry moved from Western Germany to France 2 artilleries and 1 infantry moved from Western Germany to Germany Combat - Germans Strategic bombing raid in Russia Russians roll AA dice in Russia : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Russia causes 3 damage total. Battle in Baltic States Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/5 hits, 2.17 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Baltic States to Eastern Poland 1 bomber moved from Baltic States to Eastern Poland 1 bomber moved from Russia to Eastern Poland 1 aaGun moved from Poland to Baltic States 1 aaGun moved from Slovakia Hungary to Eastern Poland 1 aaGun moved from Romania to Bessarabia 1 aaGun moved from Germany to Poland 1 aaGun moved from Norway to Finland Place Units - Germans 10 mech_infantrys placed in Germany 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 46 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Russians regular : 0.67 Germans regular : -1.17 Russians AA : 0.67
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - Russians Russians repair damage of 3x factory_major; Remaining resources: 36 PUs; Russians buy 12 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 submarine moved from 117 Sea Zone to 109 Sea Zone 2 armour, 2 infantry and 2 mech_infantrys moved from Ukraine to Bryansk 3 artilleries, 2 fighters, 25 infantry and 1 tactical_bomber moved from Belarus to Bryansk 2 fighters and 1 tactical_bomber moved from Bryansk to Russia Combat - Russians Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 10 infantry moved from Russia to Bryansk 4 aaGuns moved from Belarus to Bryansk Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 carriers, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries and 1 infantry moved from French Indo China to 36 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 36 Sea Zone to 41 Sea Zone 2 artilleries and 1 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 battleship and 1 carrier moved from 42 Sea Zone to 41 Sea Zone 1 submarine moved from 35 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone 1 carrier moved from 42 Sea Zone to 37 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Java to 42 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Malaya 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 1 carrier moved from 42 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra 2 fighters and 2 tactical_bombers moved from French Indo China to Malaya 1 bomber moved from French Indo China to 44 Sea Zone 1 battleship and 1 destroyer moved from 36 Sea Zone to 6 Sea Zone 1 marine moved from Guam to 21 Sea Zone 1 cruiser and 1 marine moved from 21 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Korea 3 fighters moved from Japan to Korea 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 infantry moved from Hunan to Yunnan Japanese take Yunnan from Chinese 1 artillery and 2 infantry moved from Hunan to Anhwe 1 artillery, 2 infantry and 1 mech_infantry moved from Hunan to Kwangsi 1 artillery and 1 infantry moved from Suiyuyan to Chahar 2 fighters and 2 tactical_bombers moved from French Indo China to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Malaya 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific Combat - Japanese Battle in Sumatra Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 1/5 hits, 2.17 expected hits UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Sumatra Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 3 : 1/5 hits, 2.17 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Malaya Japanese attack with 1 armour, 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in Malaya, round 2 : 5/10 hits, 4.83 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Kwangsi Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kwangsi, round 2 : 0/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kwangsi, round 3 : 0/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kwangsi, round 4 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Korea Japanese attack with 3 fighters, 2 infantry and 1 marine Russians defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 3 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in 44 Sea Zone Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 cruiser Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 44 Sea Zone Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 cruiser Non Combat Move - Japanese 1 bomber moved from 44 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from Malaya to French Indo China 3 fighters moved from Korea to Japan Place Units - Japanese 2 carriers and 1 destroyer placed in 6 Sea Zone 2 infantry placed in Japan 2 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -4.50 ANZAC regular : 0.50 UK_Pacific regular : -0.33 Russians regular : 0.67
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 fighters and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 123 Sea Zone to 125 Sea Zone 1 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis 1 armour moved from Morocco to Algeria Americans take Algeria from Italians 1 armour moved from Algeria to Morocco 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Marshall Islands Combat - Americans Battle in Marshall Islands Battle in 125 Sea Zone Americans attack with 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking Marshall Islands from Japanese, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 carrier and 2 fighters moved from 25 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Midway to Hawaiian Islands 1 bomber moved from Midway to Queensland 1 destroyer moved from 26 Sea Zone to 32 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 16 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 battleship, 2 carriers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 16 Sea Zone to 26 Sea Zone 1 transport moved from 85 Sea Zone to 88 Sea Zone 1 artillery and 3 infantry moved from Brazil to French Guiana 1 submarine moved from 123 Sea Zone to 106 Sea Zone Place Units - Americans 2 transports placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 1 carrier placed in 101 Sea Zone 2 artilleries placed in Central United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Germans regular : -0,17
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries and 11 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 3 artilleries, 1 fighter and 11 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries, 1 fighter and 11 infantry in Yunnan, round 2 : 6/15 hits, 3,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 3 artilleries, 1 fighter and 11 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Tsinghai Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : 2,17 Japanese regular : -0,33
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 fighters and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 123 Sea Zone to 125 Sea Zone 1 infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis 1 armour moved from Morocco to Algeria Americans take Algeria from Italians 1 armour moved from Algeria to Morocco 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Marshall Islands Combat - Americans Battle in Marshall Islands Battle in 125 Sea Zone Americans attack with 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking Marshall Islands from Japanese, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 carrier and 2 fighters moved from 25 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Midway to Hawaiian Islands 1 bomber moved from Midway to Queensland 1 destroyer moved from 26 Sea Zone to 32 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 16 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 1 battleship, 2 carriers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 16 Sea Zone to 26 Sea Zone 1 transport moved from 85 Sea Zone to 88 Sea Zone 1 artillery and 3 infantry moved from Brazil to French Guiana 1 submarine moved from 123 Sea Zone to 106 Sea Zone Place Units - Americans 2 transports placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 1 carrier placed in 101 Sea Zone 2 artilleries placed in Central United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries and 11 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 3 artilleries, 1 fighter and 11 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries, 1 fighter and 11 infantry in Yunnan, round 2 : 6/15 hits, 3,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 3 artilleries, 1 fighter and 11 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Tsinghai Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British repair damage of 4x factory_minor; Remaining resources: 41 PUs; British buy 1 factory_minor, 6 infantry and 1 transport; Remaining resources: 4 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 13 PUs; UK_Pacific buy 4 infantry; Remaining resources: 1 PUs; Combat Move - British 1 destroyer moved from 118 Sea Zone to 110 Sea Zone 1 fighter moved from Malta to Gibraltar 1 fighter moved from Malta to Gibraltar 1 fighter moved from Gibraltar to United Kingdom 1 fighter moved from Malta to Egypt 1 armour moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 armour moved from Italian Somaliland to Ethiopia British take Ethiopia from Italians 1 mech_infantry moved from Kenya to Egypt 1 infantry moved from French West Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 artillery moved from Kenya to Anglo Egyptian Sudan 1 infantry moved from Kenya to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 infantry moved from Burma to Shan State 2 fighters and 1 tactical_bomber moved from India to Shan State 1 artillery moved from Trans-Jordan to Syria British take Syria from Neutral_Axis 1 transport moved from 83 Sea Zone to 91 Sea Zone Combat - British Battle in French Madagascar Battle in Shan State British attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking French Madagascar from Neutral_Axis, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Shan State to India 1 aaGun moved from Trans-Jordan to Syria 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies Place Units - British 1 transport placed in 106 Sea Zone 1 factory_minor placed in Persia 3 infantry placed in Egypt 3 infantry placed in Union of South Africa Turn Complete - British British collect 35 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,4,3,3,2,2,6,3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3 UK_Pacific collect 3 PUs (4 lost to blockades); end with 4 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : 2,17 Americans regular : 0,67 Japanese regular : -0,67 Germans regular : -0,17 British regular : 1,17
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 2 mech_infantrys moved from Romania to Eastern Poland 2 armour and 2 mech_infantrys moved from Eastern Poland to Western Ukraine Italians take Western Ukraine from Russians 1 bomber moved from Greece to Volgograd 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tunisia to Algeria Italians take Algeria from Americans Combat - Italians Strategic bombing raid in Volgograd Russians roll AA dice in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Volgograd causes 3 damage total. Non Combat Move - Italians 1 bomber moved from Volgograd to Greece 1 artillery and 1 infantry moved from Greece to Bulgaria Place Units - Italians 1 fighter placed in Southern Italy 1 artillery and 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Russians AA : -0.17
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan Non Combat Move - ANZAC 1 fighter moved from New South Wales to 54 Sea Zone Place Units - ANZAC 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :