@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 13 Purchase Units - Russians Russians buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Nenetsia Russians take Nenetsia from Germans 1 infantry moved from Samara to Novosibirsk Russians take Novosibirsk from Germans 3 infantry moved from Tambov to Volgograd 3 infantry moved from Tambov to Rostov 1 fighter moved from Russia to Rostov 1 tactical_bomber moved from Russia to Volgograd 1 infantry moved from Tambov to Rostov 1 infantry moved from Tambov to Volgograd 1 artillery moved from Samara to Kazakhstan Russians take Kazakhstan from Japanese 1 infantry moved from Russia to Vologda 1 artillery moved from Tambov to Rostov 1 artillery moved from Tambov to Volgograd 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Siberia to Sakha Russians take Sakha from Germans Combat - Russians Battle in Rostov Russians attack with 1 artillery, 1 fighter and 4 infantry Germans defend with 1 artillery and 2 mech_infantrys Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Rostov, round 2 : 0/6 hits, 1,67 expected hits Germans roll dice for 1 artillery and 2 mech_infantrys in Rostov, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians lost in Rostov Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Rostov, round 3 : 3/5 hits, 1,50 expected hits Germans roll dice for 1 artillery and 2 mech_infantrys in Rostov, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 2 mech_infantrys Battle in Volgograd Russians attack with 1 artillery, 4 infantry and 1 tactical_bomber Germans defend with 2 armour, 1 factory_minor and 1 mech_infantry Russians roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/6 hits, 1,67 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 : 1/3 hits, 1,33 expected hits 1 infantry owned by the Russians, 2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Russians: 1 infantry Casualties for Germans: 2 armour and 1 mech_infantry Non Combat Move - Russians 1 artillery moved from Bryansk to Russia 1 infantry moved from Russia to Samara 1 artillery moved from Tambov to Samara 1 tactical_bomber moved from Volgograd to Russia 1 fighter moved from Rostov to Russia 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Tambov 1 artillery moved from Russia to Samara 1 infantry moved from Russia to Samara 1 infantry moved from Tambov to Volgograd 1 infantry moved from Bryansk to Rostov 1 infantry moved from Russia to Bryansk Place Units - Russians 1 artillery, 4 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,5,2,2,6,3,6,4 Russians collect 18 PUs (3 lost to blockades); end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUsCombat Hit Differential Summary :
Germans regular : -0,33 Russians regular : 1,17 -
@FlyingBadger what a game…
I am not sure if I can play the US still today or tomorrow, but it will be exciting to open the savegame with Japan’s turn! :-)
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 4 destroyers, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from Manchuria to Korea 1 mech_infantry moved from Manchuria to Chahar 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Tsinghai to Kazakhstan 1 artillery moved from Hopei to Shensi 1 infantry moved from Shensi to Sikang 1 infantry moved from Sikang to Kazakhstan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Shantung to Kweichow 1 mech_infantry moved from Shantung to Hunan 1 mech_infantry moved from Kweichow to Szechwan 1 mech_infantry moved from Hunan to Szechwan 1 infantry moved from Szechwan to Yunnan 1 artillery moved from French Indo China to Yunnan 1 mech_infantry moved from Malaya to Yunnan 2 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Shan State to Yunnan 1 fighter moved from Sikang to Kazakhstan 1 bomber moved from Philippines to 41 Sea Zone 1 destroyer, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 48 Sea Zone 1 artillery and 1 infantry moved from 48 Sea Zone to Gilbert Islands 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 30 Sea Zone 2 artilleries and 2 infantry moved from 30 Sea Zone to Johnston Island 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone 1 battleship and 1 marine moved from 54 Sea Zone to 30 Sea Zone 1 marine moved from 30 Sea Zone to Johnston Island 2 carriers moved from 54 Sea Zone to 30 Sea Zone 2 carriers and 2 destroyers moved from 33 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone 1 fighter moved from 33 Sea Zone to 25 Sea Zone 2 fighters moved from 33 Sea Zone to 26 Sea Zone Combat - Japanese Battle in Johnston Island Battle in Gilbert Islands Battle in 41 Sea Zone Japanese attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese win, taking Johnston Island from Americans, taking Gilbert Islands from UK_Pacific with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Yunnan Japanese attack with 2 armour, 2 artilleries, 6 infantry and 2 mech_infantrys British defend with 1 mech_infantry Japanese roll dice for 2 armour, 2 artilleries, 6 infantry and 2 mech_infantrys in Yunnan, round 2 : 4/12 hits, 3.33 expected hits Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 armour, 2 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Kazakhstan Japanese attack with 1 fighter and 2 infantry Russians defend with 1 artillery Japanese roll dice for 1 fighter and 2 infantry in Kazakhstan, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Russians: 1 artillery Battle in Korea Japanese attack with 1 artillery and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Korea, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Korea, round 3 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 25 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 1/6 hits, 3.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in 26 Sea Zone Japanese attack with 2 carriers, 2 destroyers, 5 fighters and 2 tactical_bombers Americans defend with 2 destroyers Japanese roll dice for 2 carriers, 2 destroyers, 5 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 6/9 hits, 4.50 expected hits Americans roll dice for 2 destroyers in 26 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 2 destroyers owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Americans with 2 carriers, 1 destroyer, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Casualties for Americans: 2 destroyers Non Combat Move - Japanese 2 carriers moved from 6 Sea Zone to 26 Sea Zone 3 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 2 fighters moved from 26 Sea Zone to 30 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone 1 aaGun moved from Manchuria to Jehol 1 fighter moved from Kazakhstan to Szechwan 1 bomber moved from 41 Sea Zone to French Indo China Place Units - Japanese 1 destroyer and 1 submarine placed in 37 Sea Zone 1 infantry placed in Malaya 1 infantry and 2 mech_infantrys placed in Shantung 1 destroyer and 2 transports placed in 36 Sea Zone 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 1.00 Japanese regular : 1.50 Russians regular : 0.00 -
@martin said in L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM:
@FlyingBadger what a game…
I am not sure if I can play the US still today or tomorrow, but it will be exciting to open the savegame with Japan’s turn! :-)
Yes, both sides came out swinging and still swinging. Russia invading Eastern Europe, German mechanised divisions have to do a full lap of Russia to get to the Caucuses and everyone’s navy beating up on the IJN. Great game!
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 3 infantry moved from Morocco to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone Combat - Americans Battle in Normandy Bordeaux Americans attack with 1 artillery, 1 fighter and 3 infantry Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1,50 expected hits Italians roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Normandy Bordeaux Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Normandy Bordeaux, round 3 : 1/4 hits, 1,33 expected hits Italians roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in Midway Americans attack with 1 artillery and 1 infantry Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Midway, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Midway Americans win, taking Midway from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 26 Sea Zone Americans attack with 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber Japanese defend with 4 carriers, 1 destroyer, 5 fighters and 3 tactical_bombers Americans roll dice for 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits Japanese roll dice for 4 carriers, 1 destroyer, 5 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 6/13 hits, 6,50 expected hits 2 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 26 Sea Zone Japanese win with 4 carriers, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is -45 Casualties for Americans: 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone 1 infantry and 1 transport moved from 125 Sea Zone to 126 Sea Zone 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from Tobruk to Alexandria 2 mech_infantrys moved from Northwest Persia to Persia 1 bomber moved from Tobruk to Iraq 1 infantry and 1 transport moved from 78 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Persia Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by British to 126 Sea Zone: 1 infantry EDIT: Removing units owned by British from 110 Sea Zone: 2 infantry and 1 transport EDIT: Adding units owned by British to 110 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 armour, 1 artillery and 1 tactical_bomber placed in Iraq 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in Western United States 1 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,3,2,6,1,6,3,2,6,5,1,1,5,3,5,1 Americans collect 57 PUs (1 lost to blockades); end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Americans regular : -0,33 Japanese regular : -0,83 Italians regular : -0,33 -
TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PUCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 3 infantry moved from Morocco to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone Combat - Americans Battle in Normandy Bordeaux Americans attack with 1 artillery, 1 fighter and 3 infantry Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1,50 expected hits Italians roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Normandy Bordeaux Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Normandy Bordeaux, round 3 : 1/4 hits, 1,33 expected hits Italians roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in Midway Americans attack with 1 artillery and 1 infantry Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Midway, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Midway Americans win, taking Midway from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 26 Sea Zone Americans attack with 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber Japanese defend with 4 carriers, 1 destroyer, 5 fighters and 3 tactical_bombers Americans roll dice for 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits Japanese roll dice for 4 carriers, 1 destroyer, 5 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 6/13 hits, 6,50 expected hits 2 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 26 Sea Zone Japanese win with 4 carriers, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is -45 Casualties for Americans: 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone 1 infantry and 1 transport moved from 125 Sea Zone to 126 Sea Zone 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from Tobruk to Alexandria 2 mech_infantrys moved from Northwest Persia to Persia 1 bomber moved from Tobruk to Iraq 1 infantry and 1 transport moved from 78 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Persia Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by British to 126 Sea Zone: 1 infantry EDIT: Removing units owned by British from 110 Sea Zone: 2 infantry and 1 transport EDIT: Adding units owned by British to 110 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 armour, 1 artillery and 1 tactical_bomber placed in Iraq 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in Western United States 1 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,3,2,6,1,6,3,2,6,5,1,1,5,3,5,1 Americans collect 57 PUs (1 lost to blockades); end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU Purchase Units - British British buy 3 artilleries, 1 destroyer, 1 fighter and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries and 1 infantry moved from Norway to Finland 1 fighter moved from 110 Sea Zone to Finland 1 transport moved from 110 Sea Zone to 111 Sea Zone 2 infantry moved from Scotland to 111 Sea Zone 2 infantry and 1 transport moved from 111 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 infantry moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from India to Shan State Combat - British Battle in Holland Belgium Battle in Finland British attack with 2 artilleries, 1 fighter and 1 infantry Germans defend with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber British roll dice for 2 artilleries, 1 fighter and 1 infantry in Finland, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Finland, round 2 : 4/4 hits, 2,00 expected hits 1 mech_infantry owned by the Germans, 2 artilleries owned by the British, 1 infantry owned by the British and 1 fighter owned by the British lost in Finland Germans win, taking Holland Belgium from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -17 Casualties for British: 2 artilleries, 1 fighter and 1 infantry Casualties for Germans: 1 mech_infantry Battle in Shan State British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Shan State to India 1 infantry moved from India to Burma 2 mech_infantrys moved from Egypt to Iraq 2 infantry moved from Egypt to Trans-Jordan 1 armour and 2 mech_infantrys moved from West India to Eastern Persia 2 infantry moved from 126 Sea Zone to Norway 1 artillery and 1 infantry moved from Scotland to United Kingdom 1 artillery moved from Eastern Persia to Persia 4 mech_infantrys moved from India to Eastern Persia 2 infantry moved from Persia to Northwest Persia Place Units - British 1 destroyer, 1 fighter and 2 transports placed in 110 Sea Zone 3 artilleries placed in Persia Turn Complete - British British collect 44 PUs; end with 44 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 1 fighter and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,4 UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 1 fighter and 1 infantryCombat Hit Differential Summary :
Americans regular : -0,33 Japanese regular : -1,17 Italians regular : -0,33 Germans regular : 2,00 British regular : -0,83 -
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 13 Purchase Units - Italians Italians buy 1 bomber; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 4 infantry moved from France to Normandy Bordeaux 2 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Northern Italy to France 1 artillery and 1 infantry moved from Northern Italy to France 1 infantry moved from Northern Italy to France Combat - Italians Battle in Normandy Bordeaux Italians attack with 2 artilleries and 4 infantry Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 2 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 4/6 hits, 1.67 expected hits Americans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry Casualties for Americans: 1 artillery and 2 infantry Non Combat Move - Italians Place Units - Italians 1 bomber placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,5,1 Italians collect 12 PUs (3 lost to blockades); end with 12 PUsCombat Hit Differential Summary :
Americans regular : 0.00 Italians regular : 2.33 -
TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery moved from Queensland to New South Wales 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery moved from Queensland to New South Wales 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 2 armour and 2 mech_infantrys moved from Buryatia to Yenisey 1 infantry moved from Novgorod to Archangel 1 mech_infantry moved from Novgorod to Archangel 1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk 2 infantry moved from Belarus to Smolensk 1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk 2 infantry moved from Western Ukraine to Bryansk 2 armour, 2 artilleries, 5 infantry and 3 mech_infantrys moved from Ukraine to Rostov 7 armour and 1 mech_infantry moved from Caucasus to Rostov 1 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine 1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Poland to Western Ukraine 2 artilleries and 1 infantry moved from Poland to Eastern Poland 3 armour and 5 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Novgorod to Karelia 1 infantry moved from Vyborg to Finland 1 mech_infantry moved from Vyborg to Norway 1 armour moved from Finland to Norway 1 fighter and 1 tactical_bomber moved from Western Germany to Norway 1 fighter moved from Finland to Norway 1 tactical_bomber moved from Finland to 126 Sea Zone 1 artillery moved from France to Holland Belgium 1 artillery moved from Western Germany to Holland Belgium 3 infantry moved from Western Germany to Holland Belgium Combat - Germans Battle in 126 Sea Zone Germans attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 126 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Norway Germans attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber British defend with 2 infantry Germans roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Norway, round 2 : 4/5 hits, 2.33 expected hits British roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Norway Germans win, taking Norway from British with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for British: 2 infantry Battle in Smolensk Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 4 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 2 artilleries and 3 infantry British defend with 2 infantry Germans roll dice for 2 artilleries and 3 infantry in Holland Belgium, round 2 : 1/5 hits, 1.50 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 3 : 3/4 hits, 1.33 expected hits British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Battle in Rostov Germans attack with 9 armour, 2 artilleries, 5 infantry and 4 mech_infantrys Russians defend with 1 artillery and 3 infantry Germans roll dice for 9 armour, 2 artilleries, 5 infantry and 4 mech_infantrys in Rostov, round 2 : 8/20 hits, 7.00 expected hits Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 2/4 hits, 1.33 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 9 armour, 2 artilleries, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 3 infantry Non Combat Move - Germans 1 aaGun moved from Ukraine to Rostov 1 aaGun moved from Belarus to Archangel 1 fighter and 1 tactical_bomber moved from Norway to Western Germany 1 fighter moved from Norway to Novgorod 1 tactical_bomber moved from 126 Sea Zone to Novgorod 1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 1 infantry moved from Western Germany to Germany Place Units - Germans 1 artillery and 2 infantry placed in Ukraine 3 armour placed in Novgorod 2 fighters and 5 infantry placed in Germany 1 tactical_bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,1,1 Germans collect 59 PUs (2 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Russians regular : 1.33 Germans regular : 2.17 British regular : 0.33 -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14 Purchase Units - Russians Russians buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Sakha to Buryatia Russians take Buryatia from Germans 3 infantry moved from Volgograd to Caucasus 1 artillery moved from Volgograd to Caucasus 1 infantry moved from Novosibirsk to Timguska Russians take Timguska from Germans 1 infantry moved from Vologda to Urals Russians take Urals from Germans 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Caucasus 1 artillery and 1 infantry moved from Samara to Kazakhstan 1 artillery moved from Russia to Smolensk Combat - Russians Battle in Bryansk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Caucasus Russians attack with 1 artillery, 3 infantry and 1 tactical_bomber Japanese defend with 1 aaGun and 2 armour Japanese roll AA dice in Caucasus : 0/1 hits, 0,17 expected hits Russians roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Caucasus, round 2 : 3/5 hits, 1,50 expected hits Japanese roll dice for 1 aaGun and 2 armour in Caucasus, round 2 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Russians, 2 armour owned by the Japanese and 1 aaGun owned by the Japanese lost in Caucasus Russians win, taking Caucasus from Japanese with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Russians: 1 infantry Casualties for Japanese: 1 aaGun and 2 armour Battle in Kazakhstan Russians attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 mech_infantry moved from Russia to Novosibirsk 1 infantry moved from Russia to Vologda 1 fighter moved from Bryansk to Russia 1 tactical_bomber moved from Caucasus to Samara 4 artilleries moved from Tambov to Russia 1 artillery moved from Tambov to Samara 1 artillery moved from Tambov to Russia 1 infantry moved from Tambov to Russia 1 submarine moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from Russia to Samara Place Units - Russians 3 infantry placed in Volgograd 1 artillery, 1 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUsCombat Hit Differential Summary :
Japanese regular : -0,33 Japanese AA : -0,17 Germans regular : -0,67 Russians regular : 3,33 -
TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 3 destroyers, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 armour, 2 artilleries, 6 infantry and 2 mech_infantrys moved from Yunnan to Burma 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 destroyer moved from 37 Sea Zone to 41 Sea Zone Japanese take 41 Sea Zone from UK_Pacific 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 37 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from Malaya to Shan State 1 bomber moved from French Indo China to Shan State 1 fighter moved from Szechwan to Shan State 1 mech_infantry moved from Kweichow to Burma 1 mech_infantry moved from Hunan to Burma 1 mech_infantry moved from Shantung to Kweichow 1 mech_infantry moved from Shantung to Hunan 1 infantry moved from Shantung to Anhwe 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hopei to Shensi 1 artillery moved from Shensi to Szechwan 1 mech_infantry moved from Szechwan to Yunnan 1 mech_infantry moved from Szechwan to Burma 1 artillery and 1 infantry moved from Gilbert Islands to 48 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from Johnston Island to 30 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 26 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 30 Sea Zone to 26 Sea Zone 1 battleship, 2 carriers, 3 fighters, 1 marine and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone 1 fighter moved from 26 Sea Zone to 25 Sea Zone 4 artilleries, 7 fighters, 4 infantry, 1 marine and 4 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands 2 destroyers and 1 submarine moved from 6 Sea Zone to 26 Sea Zone 1 artillery and 2 infantry moved from Korea to Manchuria Combat - Japanese Battle in 25 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Hawaiian Islands Japanese attack with 4 artilleries, 7 fighters, 4 infantry, 1 marine and 4 tactical_bombers Americans defend with 1 airfield, 1 harbour, 2 infantry and 2 mech_infantrys Japanese roll dice for 1 battleship in Hawaiian Islands, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 4 artilleries, 7 fighters, 4 infantry, 1 marine and 4 tactical_bombers in Hawaiian Islands, round 2 : 10/20 hits, 9.17 expected hits Americans roll dice for 2 infantry and 2 mech_infantrys in Hawaiian Islands, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Americans and 2 mech_infantrys owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 4 artilleries, 7 fighters, 4 infantry, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Americans: 2 infantry and 2 mech_infantrys Battle in Celebes Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Sumatra Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shan State Japanese attack with 1 bomber, 1 fighter and 1 infantry British defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Shan State, round 2 : 2/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Burma Japanese attack with 2 armour, 2 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 infantry Japanese roll dice for 2 armour, 2 artilleries, 6 infantry and 5 mech_infantrys in Burma, round 2 : 1/15 hits, 3.83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 armour, 2 artilleries, 6 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 bomber and 1 fighter moved from Shan State to Yunnan 7 fighters and 4 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from 25 Sea Zone to 26 Sea Zone Place Units - Japanese 3 destroyers placed in 6 Sea Zone 1 infantry and 2 mech_infantrys placed in Shantung 1 artillery and 2 infantry placed in Malaya 1 armour, 1 artillery and 1 mech_infantry placed in French Indo China Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Americans regular : -1.33 Japanese regular : -2.00 UK_Pacific regular : -1.33 ANZAC regular : -0.33 -
@Martin Bought an extra Japanese infantry, didn’t place him, I’m not sure what the rules are, I guess I can place him next turn?
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@flyingbadger I am not sure what the rules say. I know that TripleA lets you place it, the following turn. I am also fine if you drop that infantryman and take back the invested money.
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 3 fighters and 10 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Iraq to 41 Sea Zone Combat - Americans Battle in 41 Sea Zone Americans attack with 1 bomber Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 bomber in 41 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 41 Sea Zone 1 transport owned by the Japanese lost in 41 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - Americans 1 bomber moved from 41 Sea Zone to India 2 mech_infantrys moved from Persia to Caucasus 1 infantry moved from Persia to Northwest Persia 2 artilleries moved from Iraq to Northwest Persia 2 armour moved from Iraq to Northwest Persia 1 armour moved from Persia to Northwest Persia 2 infantry moved from Turkmenistan to Kazakhstan 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from Iraq to Trans-Jordan 1 tactical_bomber moved from Iraq to 98 Sea Zone 1 artillery moved from Alexandria to Egypt 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 infantry moved from Eastern United States to Central United States 1 aaGun moved from Eastern United States to Central United States Place Units - Americans 2 fighters placed in Western United States 1 fighter placed in 10 Sea Zone 1 armour and 6 infantry placed in Western United States 3 artilleries and 4 infantry placed in Central United States Americans undo move 3. Americans undo move 3. 1 artillery and 2 infantry placed in Iraq 1 armour and 6 infantry placed in Western United States 2 artilleries and 2 infantry placed in Central United States Americans undo move 1. 2 fighters placed in Western United States Americans undo move 1. Americans undo move 3. Americans undo move 2. 1 armour, 1 fighter and 6 infantry placed in Western United States 2 artilleries and 2 infantry placed in Central United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Americans regular : 0,33 Japanese regular : -0,33 -
TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PUCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 3 fighters and 10 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Iraq to 41 Sea Zone Combat - Americans Battle in 41 Sea Zone Americans attack with 1 bomber Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 bomber in 41 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 41 Sea Zone 1 transport owned by the Japanese lost in 41 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - Americans 1 bomber moved from 41 Sea Zone to India 2 mech_infantrys moved from Persia to Caucasus 1 infantry moved from Persia to Northwest Persia 2 artilleries moved from Iraq to Northwest Persia 2 armour moved from Iraq to Northwest Persia 1 armour moved from Persia to Northwest Persia 2 infantry moved from Turkmenistan to Kazakhstan 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from Iraq to Trans-Jordan 1 tactical_bomber moved from Iraq to 98 Sea Zone 1 artillery moved from Alexandria to Egypt 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 infantry moved from Eastern United States to Central United States 1 aaGun moved from Eastern United States to Central United States Place Units - Americans 2 fighters placed in Western United States 1 fighter placed in 10 Sea Zone 1 armour and 6 infantry placed in Western United States 3 artilleries and 4 infantry placed in Central United States Americans undo move 3. Americans undo move 3. 1 artillery and 2 infantry placed in Iraq 1 armour and 6 infantry placed in Western United States 2 artilleries and 2 infantry placed in Central United States Americans undo move 1. 2 fighters placed in Western United States Americans undo move 1. Americans undo move 3. Americans undo move 2. 1 armour, 1 fighter and 6 infantry placed in Western United States 2 artilleries and 2 infantry placed in Central United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU Purchase Units - British British buy 1 artillery, 1 fighter, 6 infantry and 2 transports; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone 1 artillery and 1 infantry moved from 125 Sea Zone to Norway 2 artilleries and 1 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 3 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber moved from India to Burma 1 fighter moved from Eastern Persia to Burma Combat - British Battle in Holland Belgium British attack with 2 artilleries, 1 fighter and 1 infantry Germans defend with 2 artilleries and 2 infantry British roll dice for 2 artilleries, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British roll dice for 2 artilleries and 1 fighter in Holland Belgium, round 3 : 1/3 hits, 1,17 expected hits Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Germans and 1 artillery owned by the British lost in Holland Belgium British roll dice for 1 artillery and 1 fighter in Holland Belgium, round 4 : 1/2 hits, 0,83 expected hits Germans roll dice for 2 artilleries in Holland Belgium, round 4 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans lost in Holland Belgium British roll dice for 1 artillery and 1 fighter in Holland Belgium, round 5 : 0/2 hits, 0,83 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 5 : 1/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Holland Belgium 1 fighter owned by the British retreated Germans win with 1 artillery remaining. Battle score for attacker is -1 Casualties for British: 2 artilleries and 1 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Norway British attack with 1 artillery and 1 infantry Germans defend with 1 armour British roll dice for 1 artillery and 1 infantry in Norway, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 armour in Norway, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Norway British win, taking Norway from Germans with 1 artillery remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 1 armour Battle in Burma British attack with 3 artilleries, 3 fighters, 8 infantry and 1 tactical_bomber Japanese defend with 2 armour, 2 artilleries, 6 infantry and 5 mech_infantrys British roll dice for 3 artilleries, 3 fighters, 8 infantry and 1 tactical_bomber in Burma, round 2 : 7/15 hits, 5,00 expected hits Japanese roll dice for 2 armour, 2 artilleries, 6 infantry and 5 mech_infantrys in Burma, round 2 : 7/15 hits, 5,33 expected hits 6 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 7 infantry owned by the British lost in Burma British roll dice for 3 artilleries, 3 fighters, 1 infantry and 1 tactical_bomber in Burma, round 3 : 5/8 hits, 3,50 expected hits Japanese roll dice for 2 armour, 2 artilleries and 4 mech_infantrys in Burma, round 3 : 3/8 hits, 3,00 expected hits 1 artillery owned by the Japanese, 4 mech_infantrys owned by the Japanese, 2 artilleries owned by the British and 1 infantry owned by the British lost in Burma British roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Burma, round 4 : 4/5 hits, 2,50 expected hits Japanese roll dice for 2 armour and 1 artillery in Burma, round 4 : 2/3 hits, 1,33 expected hits 1 artillery owned by the Japanese, 2 armour owned by the Japanese, 1 artillery owned by the British and 1 fighter owned by the British lost in Burma British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for British: 3 artilleries, 1 fighter and 8 infantry Casualties for Japanese: 2 armour, 2 artilleries, 6 infantry and 5 mech_infantrys Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Burma to India 3 mech_infantrys moved from Eastern Persia to India 3 mech_infantrys moved from Eastern Persia to India 2 mech_infantrys moved from Iraq to Trans-Jordan 1 fighter moved from Holland Belgium to 110 Sea Zone 3 infantry moved from Northwest Persia to Caucasus 5 artilleries moved from Persia to Northwest Persia 1 armour moved from Eastern Persia to Kazakhstan 1 infantry moved from Eastern Persia to Persia Place Units - British 2 transports placed in 98 Sea Zone 1 artillery placed in Egypt 1 fighter and 2 infantry placed in Persia British undo move 3. 2 infantry placed in Persia 1 fighter placed in 110 Sea Zone 4 infantry placed in United Kingdom Turn Complete - British British collect 41 PUs; end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 1 transport placed in 39 Sea Zone 1 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Units Change Ownership Some Units in India change ownership: 1 armour Some Units in 39 Sea Zone change ownership: 1 transportCombat Hit Differential Summary :
Americans regular : 0,33 Japanese regular : 2,00 Germans regular : 0,17 British regular : 4,00 -
TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14 Purchase Units - Italians Italians buy 2 armour; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 91 Sea Zone 1 infantry moved from Northern Italy to Southern Italy 2 mech_infantrys moved from Northern Italy to Romania 2 artilleries and 3 infantry moved from Normandy Bordeaux to Southern France 1 artillery and 1 infantry moved from France to Southern France 2 infantry moved from France to Northern Italy 2 artilleries and 2 infantry moved from France to Western Germany Combat - Italians Battle in 91 Sea Zone Italians attack with 1 bomber Americans defend with 3 transports 3 transports owned by the Americans lost in 91 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 21 Casualties for Americans: 3 transports Non Combat Move - Italians 1 bomber moved from 91 Sea Zone to Southern France Place Units - Italians 2 armour placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,5,6,6,4 Italians collect 14 PUs (1 lost to blockades); end with 14 PUsCombat Hit Differential Summary :
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@martin said in L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM:
@flyingbadger I am not sure what the rules say. I know that TripleA lets you place it, the following turn. I am also fine if you drop that infantryman and take back the invested money.
I looked at the G40 rules and it only covers overproduction not miscalculated purchases. I’m happy to just place it next turn as I will be buying more infantry to garrison the vast territories of the glorious Japanese Empire! :flag-jp: :earth_asia:





