L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM

  • 2024 2023 '22 '21

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            3 fighters moved from Hawaiian Islands to 54 Sea Zone
            1 submarine moved from 45 Sea Zone to 54 Sea Zone
            2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 bomber moved from United Kingdom to 97 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from United Kingdom to 126 Sea Zone
    
        Combat - Americans
            Battle in 126 Sea Zone
                Americans attack with 1 fighter
                Germans defend with 2 transports
                    2 transports owned by the Germans lost in 126 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Germans: 2 transports
            Battle in Normandy Bordeaux
            Battle in 97 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians lost in 97 Sea Zone
                Americans win, taking Normandy Bordeaux from Italians with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 7 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 54 Sea Zone
                Americans attack with 2 destroyers, 3 fighters and 2 submarines
                Japanese defend with 4 artilleries, 1 battleship, 3 carriers, 1 destroyer, 4 fighters, 3 infantry, 1 marine, 2 tactical_bombers and 4 transports
                    Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
                    Americans roll dice for 2 destroyers and 3 fighters in 54 Sea Zone, round 2 : 3/5 hits, 2,17 expected hits
                    Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer, 4 fighters, 2 tactical_bombers and 4 transports in 54 Sea Zone, round 2 : 7/11 hits, 5,67 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 submarines owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 3 fighters owned by the Americans lost in 54 Sea Zone
                Japanese win with 1 battleship, 2 carriers, 3 fighters, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is -13
                Casualties for Americans: 2 destroyers, 3 fighters and 2 submarines
                Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
    
        Non Combat Move - Americans
            2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from 97 Sea Zone to Tobruk
            1 artillery moved from Libya to Tobruk
            1 mech_infantry moved from Iraq to Northwest Persia
            1 mech_infantry moved from Iraq to Northwest Persia
            2 infantry moved from Eastern Persia to Turkmenistan
            1 infantry moved from Eastern Persia to 80 Sea Zone
            1 infantry and 1 transport moved from 80 Sea Zone to 78 Sea Zone
            1 armour moved from Iraq to Persia
            4 infantry moved from Eastern United States to 101 Sea Zone
            4 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from 126 Sea Zone to 125 Sea Zone
            1 fighter moved from 110 Sea Zone to 125 Sea Zone
            1 carrier moved from 110 Sea Zone to 125 Sea Zone
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Southern France: 1 infantry
            EDIT: Changing ownership of Southern France from Italians to Americans
            EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 infantry
            EDIT: Removing units owned by Americans from Southern France: 1 infantry
            EDIT: Changing ownership of Southern France from Americans to Italians
            EDIT: Turning off Edit Mode
            1 transport placed in 101 Sea Zone
            1 armour, 1 artillery and 1 infantry placed in Iraq
            1 artillery and 1 infantry placed in Eastern United States
            1 carrier and 2 destroyers placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,83
    Japanese regular : 0,33
    Italians regular : -0,33
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            3 fighters moved from Hawaiian Islands to 54 Sea Zone
            1 submarine moved from 45 Sea Zone to 54 Sea Zone
            2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 bomber moved from United Kingdom to 97 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from United Kingdom to 126 Sea Zone
    
        Combat - Americans
            Battle in 126 Sea Zone
                Americans attack with 1 fighter
                Germans defend with 2 transports
                    2 transports owned by the Germans lost in 126 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Germans: 2 transports
            Battle in Normandy Bordeaux
            Battle in 97 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians lost in 97 Sea Zone
                Americans win, taking Normandy Bordeaux from Italians with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 7 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 54 Sea Zone
                Americans attack with 2 destroyers, 3 fighters and 2 submarines
                Japanese defend with 4 artilleries, 1 battleship, 3 carriers, 1 destroyer, 4 fighters, 3 infantry, 1 marine, 2 tactical_bombers and 4 transports
                    Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
                    Americans roll dice for 2 destroyers and 3 fighters in 54 Sea Zone, round 2 : 3/5 hits, 2,17 expected hits
                    Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer, 4 fighters, 2 tactical_bombers and 4 transports in 54 Sea Zone, round 2 : 7/11 hits, 5,67 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 submarines owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 3 fighters owned by the Americans lost in 54 Sea Zone
                Japanese win with 1 battleship, 2 carriers, 3 fighters, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is -13
                Casualties for Americans: 2 destroyers, 3 fighters and 2 submarines
                Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
    
        Non Combat Move - Americans
            2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from 97 Sea Zone to Tobruk
            1 artillery moved from Libya to Tobruk
            1 mech_infantry moved from Iraq to Northwest Persia
            1 mech_infantry moved from Iraq to Northwest Persia
            2 infantry moved from Eastern Persia to Turkmenistan
            1 infantry moved from Eastern Persia to 80 Sea Zone
            1 infantry and 1 transport moved from 80 Sea Zone to 78 Sea Zone
            1 armour moved from Iraq to Persia
            4 infantry moved from Eastern United States to 101 Sea Zone
            4 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from 126 Sea Zone to 125 Sea Zone
            1 fighter moved from 110 Sea Zone to 125 Sea Zone
            1 carrier moved from 110 Sea Zone to 125 Sea Zone
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Southern France: 1 infantry
            EDIT: Changing ownership of Southern France from Italians to Americans
            EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 infantry
            EDIT: Removing units owned by Americans from Southern France: 1 infantry
            EDIT: Changing ownership of Southern France from Americans to Italians
            EDIT: Turning off Edit Mode
            1 transport placed in 101 Sea Zone
            1 armour, 1 artillery and 1 infantry placed in Iraq
            1 artillery and 1 infantry placed in Eastern United States
            1 carrier and 2 destroyers placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU
    
        Purchase Units - British
            British buy 1 artillery, 1 carrier, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 2x factory_major; Remaining resources: 7 PUs; 
            UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
            2 artilleries and 2 infantry moved from 125 Sea Zone to Norway
            1 fighter moved from United Kingdom to Norway
            1 infantry moved from West India to 79 Sea Zone
            1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 mech_infantry moved from India to Yunnan
            1 infantry moved from Burma to Yunnan
            1 fighter and 1 tactical_bomber moved from India to Yunnan
    
        Combat - British
            Battle in Sumatra
            Battle in Norway
                British attack with 2 artilleries, 1 fighter and 2 infantry
                Germans defend with 2 artilleries and 2 infantry
                    British roll dice for 2 artilleries, 1 fighter and 2 infantry in Norway, round 2 : 3/5 hits, 1,83 expected hits
                    Germans roll dice for 2 artilleries and 2 infantry in Norway, round 2 : 1/4 hits, 1,33 expected hits
                    1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Norway
                    British roll dice for 2 artilleries, 1 fighter and 1 infantry in Norway, round 3 : 2/4 hits, 1,50 expected hits
                    Germans roll dice for 1 artillery in Norway, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Norway
                British win, taking Sumatra from Japanese, taking Norway from Germans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 11
                Casualties for British: 1 infantry
                Casualties for Germans: 2 artilleries and 2 infantry
            Battle in Yunnan
                British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                British win, taking Yunnan from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Yunnan to India
            1 infantry moved from India to Burma
            1 fighter moved from Norway to 110 Sea Zone
            1 infantry moved from Persia to Northwest Persia
            1 infantry moved from Persia to Eastern Persia
            1 artillery moved from Persia to Eastern Persia
            1 armour moved from West India to India
            1 artillery moved from West India to India
            1 infantry moved from West India to India
            1 armour moved from India to West India
            1 fighter moved from 98 Sea Zone to Eastern Persia
            1 infantry moved from United Kingdom to Scotland
            1 submarine moved from 110 Sea Zone to 92 Sea Zone
            1 infantry moved from Alexandria to Egypt
    
        Place Units - British
            1 carrier and 1 transport placed in 110 Sea Zone
            Turning on Edit Mode
            EDIT: Adding units owned by British to 110 Sea Zone: 2 infantry
            EDIT: Removing units owned by British from United Kingdom: 2 infantry
            EDIT: Turning off Edit Mode
            1 artillery and 2 infantry placed in Persia
            1 infantry and 2 mech_infantrys placed in Egypt
    
        Turn Complete - British
            British collect 41 PUs; end with 41 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 1 artillery and 1 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 1,83
    Japanese regular : 1,00
    Italians regular : -0,33
    Germans regular : -0,67
    British regular : 2,17
    

    Savegame

  • 2024 2023 '22 '21

    @FlyingBadger I edited a forgotten non-combat move. The two British Inf are supposed to be on the US transport. There was no possibility to specify this.

  • 2023 '22 '21

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 2 infantry moved from France to Normandy Bordeaux
            2 infantry moved from Northern Italy to Southern Italy
            1 artillery and 1 infantry moved from France to Northern Italy
    
        Combat - Italians
            Battle in Normandy Bordeaux
                Italians attack with 1 artillery and 2 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 infantry moved from France to Northern Italy
    
        Place Units - Italians
            2 infantry placed in Southern Italy
            1 artillery and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
            Italians collect 14 PUs (1 lost to blockades); end with 14 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Italians regular : 1.17
    

    Savegame

  • 2023 '22 '21

    @martin said in L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM:

    @FlyingBadger I edited a forgotten non-combat move. The two British Inf are supposed to be on the US transport. There was no possibility to specify this.

    No problem, but the UK and US should have sorted out their logistical issues by now, I smell panic…

  • 2024 2023 '22 '21

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 aaGuns, 1 armour, 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys moved from Queensland to New South Wales
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
            1 artillery and 2 infantry placed in Queensland
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,2,4,4,5,3,3,4,4
            ANZAC collect 11 PUs (2 lost to blockades); end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 aaGuns, 1 armour, 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys moved from Queensland to New South Wales
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
            1 artillery and 2 infantry placed in Queensland
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,2,4,4,5,3,3,4,4
            ANZAC collect 11 PUs (2 lost to blockades); end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 1x factory_major; Remaining resources: 70 PUs; 
            Germans buy 3 armour, 1 artillery, 8 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 armour and 2 mech_infantrys moved from Sakha to Buryatia
            1 mech_infantry moved from Novosibirsk to Volgograd
            1 mech_infantry moved from Kazakhstan to Volgograd
            2 armour moved from Kazakhstan to Volgograd
            1 fighter and 1 tactical_bomber moved from Novgorod to Volgograd
            2 armour moved from Novosibirsk to Caucasus
            5 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
            1 artillery and 2 mech_infantrys moved from Ukraine to Rostov
            1 artillery and 3 infantry moved from Western Ukraine to Ukraine
            1 mech_infantry moved from Belarus to Vyborg
            1 infantry moved from Novgorod to Vyborg
            1 armour and 1 mech_infantry moved from Novgorod to Finland
            3 fighters and 2 tactical_bombers moved from Novgorod to 125 Sea Zone
            2 fighters and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
            1 artillery and 1 infantry moved from Belarus to Archangel
            1 armour and 1 mech_infantry moved from Eastern Poland to Archangel
            2 infantry moved from Eastern Poland to Belarus
            1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
            1 armour and 2 mech_infantrys moved from Western Ukraine to Ukraine
            1 artillery and 1 infantry moved from Poland to Eastern Poland
            2 artilleries moved from Germany to Poland
            1 armour and 3 mech_infantrys moved from Germany to Eastern Poland
            1 mech_infantry moved from Western Germany to Poland
            1 infantry moved from Germany to Poland
            1 artillery moved from Western Germany to France
            1 infantry moved from Western Germany to France
            1 artillery moved from Western Germany to France
    
        Combat - Germans
            Battle in 125 Sea Zone
                Germans attack with 5 fighters and 3 tactical_bombers
                British defend with 2 transports; Americans defend with 1 carrier and 2 fighters
                    Germans roll dice for 5 fighters and 3 tactical_bombers in 125 Sea Zone, round 2 : 3/8 hits, 4.50 expected hits
                    Americans roll dice for 1 carrier, 2 fighters and 2 transports in 125 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    1 fighter owned by the Germans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 125 Sea Zone
                    Germans roll dice for 4 fighters and 3 tactical_bombers in 125 Sea Zone, round 3 : 6/7 hits, 4.00 expected hits
                    Americans roll dice for 1 fighter and 2 transports in 125 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    2 transports owned by the British, 1 fighter owned by the Germans and 1 fighter owned by the Americans lost in 125 Sea Zone
                Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 30
                Casualties for Germans: 2 fighters
                Casualties for Americans: 1 carrier and 2 fighters
                Casualties for British: 2 transports
            Battle in Buryatia
                Germans attack with 2 armour and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour and 2 mech_infantrys in Buryatia, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Buryatia
                Germans win, taking Buryatia from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 armour, 1 factory_minor and 3 infantry
                    Germans roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 4/6 hits, 2.50 expected hits
                    Russians roll dice for 1 armour and 3 infantry in Volgograd, round 2 : 1/4 hits, 1.50 expected hits
                    3 infantry owned by the Russians, 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 armour and 3 infantry
            Battle in Rostov
                Germans attack with 1 artillery and 2 mech_infantrys
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 artillery and 2 mech_infantrys in Rostov, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 2 mech_infantrys in Rostov, round 3 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus
            1 fighter moved from 125 Sea Zone to Novgorod
            1 fighter moved from 125 Sea Zone to Western Germany
            1 tactical_bomber moved from 125 Sea Zone to Novgorod
            1 tactical_bomber moved from 125 Sea Zone to Western Germany
            1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Finland
    
        Place Units - Germans
            3 armour and 5 mech_infantrys placed in Germany
            2 infantry and 1 mech_infantry placed in Novgorod
            1 artillery and 2 infantry placed in Ukraine
            4 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
            Germans collect 59 PUs (1 lost to blockades); end with 59 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Russians regular : -1.50
    Germans regular : 2.00
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Nenetsia
                  Russians take Nenetsia from Germans
            1 infantry moved from Samara to Novosibirsk
                  Russians take Novosibirsk from Germans
            3 infantry moved from Tambov to Volgograd
            3 infantry moved from Tambov to Rostov
            1 fighter moved from Russia to Rostov
            1 tactical_bomber moved from Russia to Volgograd
            1 infantry moved from Tambov to Rostov
            1 infantry moved from Tambov to Volgograd
            1 artillery moved from Samara to Kazakhstan
                  Russians take Kazakhstan from Japanese
            1 infantry moved from Russia to Vologda
            1 artillery moved from Tambov to Rostov
            1 artillery moved from Tambov to Volgograd
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            1 infantry moved from Siberia to Sakha
                  Russians take Sakha from Germans
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 artillery, 1 fighter and 4 infantry
                Germans defend with 1 artillery and 2 mech_infantrys
                    Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Rostov, round 2 : 0/6 hits, 1,67 expected hits
                    Germans roll dice for 1 artillery and 2 mech_infantrys in Rostov, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians lost in Rostov
                    Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Rostov, round 3 : 3/5 hits, 1,50 expected hits
                    Germans roll dice for 1 artillery and 2 mech_infantrys in Rostov, round 3 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 artillery and 2 mech_infantrys
            Battle in Volgograd
                Russians attack with 1 artillery, 4 infantry and 1 tactical_bomber
                Germans defend with 2 armour, 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/6 hits, 1,67 expected hits
                    Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 : 1/3 hits, 1,33 expected hits
                    1 infantry owned by the Russians, 2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 armour and 1 mech_infantry
    
        Non Combat Move - Russians
            1 artillery moved from Bryansk to Russia
            1 infantry moved from Russia to Samara
            1 artillery moved from Tambov to Samara
            1 tactical_bomber moved from Volgograd to Russia
            1 fighter moved from Rostov to Russia
            1 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Tambov
            1 artillery moved from Russia to Samara
            1 infantry moved from Russia to Samara
            1 infantry moved from Tambov to Volgograd
            1 infantry moved from Bryansk to Rostov
            1 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            1 artillery, 4 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,5,2,2,6,3,6,4
            Russians collect 18 PUs (3 lost to blockades); end with 18 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0,33
    Russians regular : 1,17
    

    Savegame

  • 2024 2023 '22 '21

    @FlyingBadger what a game…

    I am not sure if I can play the US still today or tomorrow, but it will be exciting to open the savegame with Japan’s turn! :-)

  • 2023 '22 '21

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 4 destroyers, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 2 infantry moved from Manchuria to Korea
            1 mech_infantry moved from Manchuria to Chahar
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Tsinghai to Kazakhstan
            1 artillery moved from Hopei to Shensi
            1 infantry moved from Shensi to Sikang
            1 infantry moved from Sikang to Kazakhstan
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Shantung to Kweichow
            1 mech_infantry moved from Shantung to Hunan
            1 mech_infantry moved from Kweichow to Szechwan
            1 mech_infantry moved from Hunan to Szechwan
            1 infantry moved from Szechwan to Yunnan
            1 artillery moved from French Indo China to Yunnan
            1 mech_infantry moved from Malaya to Yunnan
            2 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Shan State to Yunnan
            1 fighter moved from Sikang to Kazakhstan
            1 bomber moved from Philippines to 41 Sea Zone
            1 destroyer, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 48 Sea Zone
            1 artillery and 1 infantry moved from 48 Sea Zone to Gilbert Islands
            2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 30 Sea Zone
            2 artilleries and 2 infantry moved from 30 Sea Zone to Johnston Island
            3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
            1 battleship and 1 marine moved from 54 Sea Zone to 30 Sea Zone
            1 marine moved from 30 Sea Zone to Johnston Island
            2 carriers moved from 54 Sea Zone to 30 Sea Zone
            2 carriers and 2 destroyers moved from 33 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
            1 fighter moved from 33 Sea Zone to 25 Sea Zone
            2 fighters moved from 33 Sea Zone to 26 Sea Zone
    
        Combat - Japanese
            Battle in Johnston Island
            Battle in Gilbert Islands
            Battle in 41 Sea Zone
                Japanese attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 41 Sea Zone
                Japanese win, taking Johnston Island from Americans, taking Gilbert Islands from UK_Pacific with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Yunnan
                Japanese attack with 2 armour, 2 artilleries, 6 infantry and 2 mech_infantrys
                British defend with 1 mech_infantry
                    Japanese roll dice for 2 armour, 2 artilleries, 6 infantry and 2 mech_infantrys in Yunnan, round 2 : 4/12 hits, 3.33 expected hits
                    Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 armour, 2 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Kazakhstan
                Japanese attack with 1 fighter and 2 infantry
                Russians defend with 1 artillery
                    Japanese roll dice for 1 fighter and 2 infantry in Kazakhstan, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Kazakhstan
                Japanese win, taking Kazakhstan from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 artillery
            Battle in Korea
                Japanese attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Korea, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Korea, round 3 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 1/6 hits, 3.17 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer
            Battle in 26 Sea Zone
                Japanese attack with 2 carriers, 2 destroyers, 5 fighters and 2 tactical_bombers
                Americans defend with 2 destroyers
                    Japanese roll dice for 2 carriers, 2 destroyers, 5 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 6/9 hits, 4.50 expected hits
                    Americans roll dice for 2 destroyers in 26 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    2 destroyers owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
                Japanese win, taking 26 Sea Zone from Americans with 2 carriers, 1 destroyer, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 2 destroyers
    
        Non Combat Move - Japanese
            2 carriers moved from 6 Sea Zone to 26 Sea Zone
            3 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
            1 artillery and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from 26 Sea Zone to 30 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
            1 aaGun moved from Manchuria to Jehol
            1 fighter moved from Kazakhstan to Szechwan
            1 bomber moved from 41 Sea Zone to French Indo China
    
        Place Units - Japanese
            1 destroyer and 1 submarine placed in 37 Sea Zone
            1 infantry placed in Malaya
            1 infantry and 2 mech_infantrys placed in Shantung
            1 destroyer and 2 transports placed in 36 Sea Zone
            2 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : 1.00
    Japanese regular : 1.50
    Russians regular : 0.00
    

    Savegame

  • 2023 '22 '21

    @martin said in L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM:

    @FlyingBadger what a game…

    I am not sure if I can play the US still today or tomorrow, but it will be exciting to open the savegame with Japan’s turn! :-)

    Yes, both sides came out swinging and still swinging. Russia invading Eastern Europe, German mechanised divisions have to do a full lap of Russia to get to the Caucuses and everyone’s navy beating up on the IJN. Great game!

  • 2024 2023 '22 '21

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            3 infantry moved from Morocco to 91 Sea Zone
            1 artillery moved from Morocco to 91 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 1 fighter and 3 infantry
                Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1,50 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Normandy Bordeaux
                    Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Normandy Bordeaux, round 3 : 1/4 hits, 1,33 expected hits
                    Italians roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 artillery and 2 infantry
            Battle in Midway
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield and 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Midway, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Midway
                Americans win, taking Midway from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 26 Sea Zone
                Americans attack with 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
                Japanese defend with 4 carriers, 1 destroyer, 5 fighters and 3 tactical_bombers
                    Americans roll dice for 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
                    Japanese roll dice for 4 carriers, 1 destroyer, 5 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 6/13 hits, 6,50 expected hits
                    2 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 26 Sea Zone
                Japanese win with 4 carriers, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is -45
                Casualties for Americans: 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
            1 infantry and 1 transport moved from 125 Sea Zone to 126 Sea Zone
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 artillery moved from Tobruk to Alexandria
            2 mech_infantrys moved from Northwest Persia to Persia
            1 bomber moved from Tobruk to Iraq
            1 infantry and 1 transport moved from 78 Sea Zone to 80 Sea Zone
            1 infantry moved from 80 Sea Zone to Persia
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by British to 126 Sea Zone: 1 infantry
            EDIT: Removing units owned by British from 110 Sea Zone: 2 infantry and 1 transport
            EDIT: Adding units owned by British to 110 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            1 armour, 1 artillery and 1 tactical_bomber placed in Iraq
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            1 carrier and 1 destroyer placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in Western United States
            1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,3,2,6,1,6,3,2,6,5,1,1,5,3,5,1
            Americans collect 57 PUs (1 lost to blockades); end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Japanese regular : -0,83
    Italians regular : -0,33
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            3 infantry moved from Morocco to 91 Sea Zone
            1 artillery moved from Morocco to 91 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery, 1 fighter and 3 infantry
                Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1,50 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Normandy Bordeaux
                    Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Normandy Bordeaux, round 3 : 1/4 hits, 1,33 expected hits
                    Italians roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 artillery and 2 infantry
            Battle in Midway
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield and 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Midway, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Midway
                Americans win, taking Midway from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 26 Sea Zone
                Americans attack with 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
                Japanese defend with 4 carriers, 1 destroyer, 5 fighters and 3 tactical_bombers
                    Americans roll dice for 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
                    Japanese roll dice for 4 carriers, 1 destroyer, 5 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 6/13 hits, 6,50 expected hits
                    2 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 26 Sea Zone
                Japanese win with 4 carriers, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is -45
                Casualties for Americans: 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
            1 infantry and 1 transport moved from 125 Sea Zone to 126 Sea Zone
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 artillery moved from Tobruk to Alexandria
            2 mech_infantrys moved from Northwest Persia to Persia
            1 bomber moved from Tobruk to Iraq
            1 infantry and 1 transport moved from 78 Sea Zone to 80 Sea Zone
            1 infantry moved from 80 Sea Zone to Persia
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by British to 126 Sea Zone: 1 infantry
            EDIT: Removing units owned by British from 110 Sea Zone: 2 infantry and 1 transport
            EDIT: Adding units owned by British to 110 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            1 armour, 1 artillery and 1 tactical_bomber placed in Iraq
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            1 carrier and 1 destroyer placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in Western United States
            1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,3,2,6,1,6,3,2,6,5,1,1,5,3,5,1
            Americans collect 57 PUs (1 lost to blockades); end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU
    
        Purchase Units - British
            British buy 3 artilleries, 1 destroyer, 1 fighter and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 artilleries and 1 infantry moved from Norway to Finland
            1 fighter moved from 110 Sea Zone to Finland
            1 transport moved from 110 Sea Zone to 111 Sea Zone
            2 infantry moved from Scotland to 111 Sea Zone
            2 infantry and 1 transport moved from 111 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 infantry moved from Burma to Shan State
            1 fighter and 1 tactical_bomber moved from India to Shan State
    
        Combat - British
            Battle in Holland Belgium
            Battle in Finland
                British attack with 2 artilleries, 1 fighter and 1 infantry
                Germans defend with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    British roll dice for 2 artilleries, 1 fighter and 1 infantry in Finland, round 2 : 1/4 hits, 1,50 expected hits
                    Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Finland, round 2 : 4/4 hits, 2,00 expected hits
                    1 mech_infantry owned by the Germans, 2 artilleries owned by the British, 1 infantry owned by the British and 1 fighter owned by the British lost in Finland
                Germans win, taking Holland Belgium from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -17
                Casualties for British: 2 artilleries, 1 fighter and 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Shan State
                British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Shan State to India
            1 infantry moved from India to Burma
            2 mech_infantrys moved from Egypt to Iraq
            2 infantry moved from Egypt to Trans-Jordan
            1 armour and 2 mech_infantrys moved from West India to Eastern Persia
            2 infantry moved from 126 Sea Zone to Norway
            1 artillery and 1 infantry moved from Scotland to United Kingdom
            1 artillery moved from Eastern Persia to Persia
            4 mech_infantrys moved from India to Eastern Persia
            2 infantry moved from Persia to Northwest Persia
    
        Place Units - British
            1 destroyer, 1 fighter and 2 transports placed in 110 Sea Zone
            3 artilleries placed in Persia
    
        Turn Complete - British
            British collect 44 PUs; end with 44 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            1 fighter and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,4
            UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 1 fighter and 1 infantry
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Japanese regular : -1,17
    Italians regular : -0,33
    Germans regular : 2,00
    British regular : -0,83
    

    Savegame

  • 2023 '22 '21

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 artilleries and 4 infantry moved from France to Normandy Bordeaux
            2 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Northern Italy to France
            1 artillery and 1 infantry moved from Northern Italy to France
            1 infantry moved from Northern Italy to France
    
        Combat - Italians
            Battle in Normandy Bordeaux
                Italians attack with 2 artilleries and 4 infantry
                Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Italians roll dice for 2 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 4/6 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 artillery and 2 infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 bomber placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,5,1
            Italians collect 12 PUs (3 lost to blockades); end with 12 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Italians regular : 2.33
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery moved from Queensland to New South Wales
            2 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery moved from Queensland to New South Wales
            2 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 armour and 2 mech_infantrys moved from Buryatia to Yenisey
            1 infantry moved from Novgorod to Archangel
            1 mech_infantry moved from Novgorod to Archangel
            1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
            2 infantry moved from Belarus to Smolensk
            1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk
            2 infantry moved from Western Ukraine to Bryansk
            2 armour, 2 artilleries, 5 infantry and 3 mech_infantrys moved from Ukraine to Rostov
            7 armour and 1 mech_infantry moved from Caucasus to Rostov
            1 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
            1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Poland to Western Ukraine
            2 artilleries and 1 infantry moved from Poland to Eastern Poland
            3 armour and 5 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Novgorod to Karelia
            1 infantry moved from Vyborg to Finland
            1 mech_infantry moved from Vyborg to Norway
            1 armour moved from Finland to Norway
            1 fighter and 1 tactical_bomber moved from Western Germany to Norway
            1 fighter moved from Finland to Norway
            1 tactical_bomber moved from Finland to 126 Sea Zone
            1 artillery moved from France to Holland Belgium
            1 artillery moved from Western Germany to Holland Belgium
            3 infantry moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in 126 Sea Zone
                Germans attack with 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 126 Sea Zone
                Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Norway
                Germans attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Germans roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Norway, round 2 : 4/5 hits, 2.33 expected hits
                    British roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Norway
                Germans win, taking Norway from British with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 2 infantry
            Battle in Smolensk
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 0/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 4 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Bryansk
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Holland Belgium
                Germans attack with 2 artilleries and 3 infantry
                British defend with 2 infantry
                    Germans roll dice for 2 artilleries and 3 infantry in Holland Belgium, round 2 : 1/5 hits, 1.50 expected hits
                    British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                    Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 3 : 3/4 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for British: 2 infantry
            Battle in Rostov
                Germans attack with 9 armour, 2 artilleries, 5 infantry and 4 mech_infantrys
                Russians defend with 1 artillery and 3 infantry
                    Germans roll dice for 9 armour, 2 artilleries, 5 infantry and 4 mech_infantrys in Rostov, round 2 : 8/20 hits, 7.00 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 2/4 hits, 1.33 expected hits
                    3 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 9 armour, 2 artilleries, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 artillery and 3 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Ukraine to Rostov
            1 aaGun moved from Belarus to Archangel
            1 fighter and 1 tactical_bomber moved from Norway to Western Germany
            1 fighter moved from Norway to Novgorod
            1 tactical_bomber moved from 126 Sea Zone to Novgorod
            1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
            1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
            1 infantry moved from Western Germany to Germany
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Ukraine
            3 armour placed in Novgorod
            2 fighters and 5 infantry placed in Germany
            1 tactical_bomber placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,1,1
            Germans collect 59 PUs (2 lost to blockades); end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.33
    Germans regular : 2.17
    British regular : 0.33
    

    Savegame

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