@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Germans
3 infantry moved from Tambov to Volgograd
3 infantry moved from Tambov to Rostov
1 fighter moved from Russia to Rostov
1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Volgograd
1 artillery moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Russia to Vologda
1 artillery moved from Tambov to Rostov
1 artillery moved from Tambov to Volgograd
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Siberia to Sakha
Russians take Sakha from Germans
Combat - Russians
Battle in Rostov
Russians attack with 1 artillery, 1 fighter and 4 infantry
Germans defend with 1 artillery and 2 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Rostov, round 2 : 0/6 hits, 1,67 expected hits
Germans roll dice for 1 artillery and 2 mech_infantrys in Rostov, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians lost in Rostov
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Rostov, round 3 : 3/5 hits, 1,50 expected hits
Germans roll dice for 1 artillery and 2 mech_infantrys in Rostov, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 2 mech_infantrys
Battle in Volgograd
Russians attack with 1 artillery, 4 infantry and 1 tactical_bomber
Germans defend with 2 armour, 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/6 hits, 1,67 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 : 1/3 hits, 1,33 expected hits
1 infantry owned by the Russians, 2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Russians: 1 infantry
Casualties for Germans: 2 armour and 1 mech_infantry
Non Combat Move - Russians
1 artillery moved from Bryansk to Russia
1 infantry moved from Russia to Samara
1 artillery moved from Tambov to Samara
1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Rostov to Russia
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 artillery moved from Russia to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Tambov to Volgograd
1 infantry moved from Bryansk to Rostov
1 infantry moved from Russia to Bryansk
Place Units - Russians
1 artillery, 4 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,5,2,2,6,3,6,4
Russians collect 18 PUs (3 lost to blockades); end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans regular : -0,33
Russians regular : 1,17
@FlyingBadger what a game…
I am not sure if I can play the US still today or tomorrow, but it will be exciting to open the savegame with Japan’s turn! :-)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 4 destroyers, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 2 infantry moved from Manchuria to Korea
1 mech_infantry moved from Manchuria to Chahar
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Tsinghai to Kazakhstan
1 artillery moved from Hopei to Shensi
1 infantry moved from Shensi to Sikang
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Shantung to Hunan
1 mech_infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Hunan to Szechwan
1 infantry moved from Szechwan to Yunnan
1 artillery moved from French Indo China to Yunnan
1 mech_infantry moved from Malaya to Yunnan
2 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Shan State to Yunnan
1 fighter moved from Sikang to Kazakhstan
1 bomber moved from Philippines to 41 Sea Zone
1 destroyer, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 48 Sea Zone
1 artillery and 1 infantry moved from 48 Sea Zone to Gilbert Islands
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 30 Sea Zone
2 artilleries and 2 infantry moved from 30 Sea Zone to Johnston Island
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
1 battleship and 1 marine moved from 54 Sea Zone to 30 Sea Zone
1 marine moved from 30 Sea Zone to Johnston Island
2 carriers moved from 54 Sea Zone to 30 Sea Zone
2 carriers and 2 destroyers moved from 33 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from 33 Sea Zone to 25 Sea Zone
2 fighters moved from 33 Sea Zone to 26 Sea Zone
Combat - Japanese
Battle in Johnston Island
Battle in Gilbert Islands
Battle in 41 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win, taking Johnston Island from Americans, taking Gilbert Islands from UK_Pacific with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Yunnan
Japanese attack with 2 armour, 2 artilleries, 6 infantry and 2 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 2 armour, 2 artilleries, 6 infantry and 2 mech_infantrys in Yunnan, round 2 : 4/12 hits, 3.33 expected hits
Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 armour, 2 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kazakhstan
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 artillery
Japanese roll dice for 1 fighter and 2 infantry in Kazakhstan, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 artillery
Battle in Korea
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Korea, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Korea, round 3 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 1/6 hits, 3.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 26 Sea Zone
Japanese attack with 2 carriers, 2 destroyers, 5 fighters and 2 tactical_bombers
Americans defend with 2 destroyers
Japanese roll dice for 2 carriers, 2 destroyers, 5 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 6/9 hits, 4.50 expected hits
Americans roll dice for 2 destroyers in 26 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
2 destroyers owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Americans with 2 carriers, 1 destroyer, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Casualties for Americans: 2 destroyers
Non Combat Move - Japanese
2 carriers moved from 6 Sea Zone to 26 Sea Zone
3 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 26 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
1 aaGun moved from Manchuria to Jehol
1 fighter moved from Kazakhstan to Szechwan
1 bomber moved from 41 Sea Zone to French Indo China
Place Units - Japanese
1 destroyer and 1 submarine placed in 37 Sea Zone
1 infantry placed in Malaya
1 infantry and 2 mech_infantrys placed in Shantung
1 destroyer and 2 transports placed in 36 Sea Zone
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 1.00
Japanese regular : 1.50
Russians regular : 0.00
@martin said in L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM:
@FlyingBadger what a game…
I am not sure if I can play the US still today or tomorrow, but it will be exciting to open the savegame with Japan’s turn! :-)
Yes, both sides came out swinging and still swinging. Russia invading Eastern Europe, German mechanised divisions have to do a full lap of Russia to get to the Caucuses and everyone’s navy beating up on the IJN. Great game!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
3 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 fighter and 3 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1,50 expected hits
Italians roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Normandy Bordeaux
Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Normandy Bordeaux, round 3 : 1/4 hits, 1,33 expected hits
Italians roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Midway
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Midway, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Midway
Americans win, taking Midway from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 26 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
Japanese defend with 4 carriers, 1 destroyer, 5 fighters and 3 tactical_bombers
Americans roll dice for 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
Japanese roll dice for 4 carriers, 1 destroyer, 5 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 6/13 hits, 6,50 expected hits
2 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 26 Sea Zone
Japanese win with 4 carriers, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is -45
Casualties for Americans: 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 infantry and 1 transport moved from 125 Sea Zone to 126 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from Tobruk to Alexandria
2 mech_infantrys moved from Northwest Persia to Persia
1 bomber moved from Tobruk to Iraq
1 infantry and 1 transport moved from 78 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
Place Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by British to 126 Sea Zone: 1 infantry
EDIT: Removing units owned by British from 110 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by British to 110 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 1 tactical_bomber placed in Iraq
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
1 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,3,2,6,1,6,3,2,6,5,1,1,5,3,5,1
Americans collect 57 PUs (1 lost to blockades); end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Japanese regular : -0,83
Italians regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
3 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 fighter and 3 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1,50 expected hits
Italians roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Normandy Bordeaux
Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Normandy Bordeaux, round 3 : 1/4 hits, 1,33 expected hits
Italians roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Midway
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Midway, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Midway
Americans win, taking Midway from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 26 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
Japanese defend with 4 carriers, 1 destroyer, 5 fighters and 3 tactical_bombers
Americans roll dice for 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
Japanese roll dice for 4 carriers, 1 destroyer, 5 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 6/13 hits, 6,50 expected hits
2 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 26 Sea Zone
Japanese win with 4 carriers, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is -45
Casualties for Americans: 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 infantry and 1 transport moved from 125 Sea Zone to 126 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from Tobruk to Alexandria
2 mech_infantrys moved from Northwest Persia to Persia
1 bomber moved from Tobruk to Iraq
1 infantry and 1 transport moved from 78 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
Place Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by British to 126 Sea Zone: 1 infantry
EDIT: Removing units owned by British from 110 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by British to 110 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 1 tactical_bomber placed in Iraq
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
1 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,3,2,6,1,6,3,2,6,5,1,1,5,3,5,1
Americans collect 57 PUs (1 lost to blockades); end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British buy 3 artilleries, 1 destroyer, 1 fighter and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 1 infantry moved from Norway to Finland
1 fighter moved from 110 Sea Zone to Finland
1 transport moved from 110 Sea Zone to 111 Sea Zone
2 infantry moved from Scotland to 111 Sea Zone
2 infantry and 1 transport moved from 111 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
Combat - British
Battle in Holland Belgium
Battle in Finland
British attack with 2 artilleries, 1 fighter and 1 infantry
Germans defend with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British roll dice for 2 artilleries, 1 fighter and 1 infantry in Finland, round 2 : 1/4 hits, 1,50 expected hits
Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Finland, round 2 : 4/4 hits, 2,00 expected hits
1 mech_infantry owned by the Germans, 2 artilleries owned by the British, 1 infantry owned by the British and 1 fighter owned by the British lost in Finland
Germans win, taking Holland Belgium from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -17
Casualties for British: 2 artilleries, 1 fighter and 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Shan State
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to India
1 infantry moved from India to Burma
2 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 armour and 2 mech_infantrys moved from West India to Eastern Persia
2 infantry moved from 126 Sea Zone to Norway
1 artillery and 1 infantry moved from Scotland to United Kingdom
1 artillery moved from Eastern Persia to Persia
4 mech_infantrys moved from India to Eastern Persia
2 infantry moved from Persia to Northwest Persia
Place Units - British
1 destroyer, 1 fighter and 2 transports placed in 110 Sea Zone
3 artilleries placed in Persia
Turn Complete - British
British collect 44 PUs; end with 44 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
1 fighter and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,4
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 fighter and 1 infantry
Combat Hit Differential Summary :
Americans regular : -0,33
Japanese regular : -1,17
Italians regular : -0,33
Germans regular : 2,00
British regular : -0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 4 infantry moved from France to Normandy Bordeaux
2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to France
1 artillery and 1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to France
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 2 artilleries and 4 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 2 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 4/6 hits, 1.67 expected hits
Americans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 2 infantry
Non Combat Move - Italians
Place Units - Italians
1 bomber placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,5,1
Italians collect 12 PUs (3 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Italians regular : 2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from Queensland to New South Wales
2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from Queensland to New South Wales
2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour and 2 mech_infantrys moved from Buryatia to Yenisey
1 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
2 infantry moved from Belarus to Smolensk
1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk
2 infantry moved from Western Ukraine to Bryansk
2 armour, 2 artilleries, 5 infantry and 3 mech_infantrys moved from Ukraine to Rostov
7 armour and 1 mech_infantry moved from Caucasus to Rostov
1 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Poland to Western Ukraine
2 artilleries and 1 infantry moved from Poland to Eastern Poland
3 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Novgorod to Karelia
1 infantry moved from Vyborg to Finland
1 mech_infantry moved from Vyborg to Norway
1 armour moved from Finland to Norway
1 fighter and 1 tactical_bomber moved from Western Germany to Norway
1 fighter moved from Finland to Norway
1 tactical_bomber moved from Finland to 126 Sea Zone
1 artillery moved from France to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
3 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Battle in 126 Sea Zone
Germans attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 126 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Norway
Germans attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Norway, round 2 : 4/5 hits, 2.33 expected hits
British roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Smolensk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 4 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 artilleries and 3 infantry
British defend with 2 infantry
Germans roll dice for 2 artilleries and 3 infantry in Holland Belgium, round 2 : 1/5 hits, 1.50 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 3 : 3/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Rostov
Germans attack with 9 armour, 2 artilleries, 5 infantry and 4 mech_infantrys
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 9 armour, 2 artilleries, 5 infantry and 4 mech_infantrys in Rostov, round 2 : 8/20 hits, 7.00 expected hits
Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 2/4 hits, 1.33 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 9 armour, 2 artilleries, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 3 infantry
Non Combat Move - Germans
1 aaGun moved from Ukraine to Rostov
1 aaGun moved from Belarus to Archangel
1 fighter and 1 tactical_bomber moved from Norway to Western Germany
1 fighter moved from Norway to Novgorod
1 tactical_bomber moved from 126 Sea Zone to Novgorod
1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 infantry moved from Western Germany to Germany
Place Units - Germans
1 artillery and 2 infantry placed in Ukraine
3 armour placed in Novgorod
2 fighters and 5 infantry placed in Germany
1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,1,1
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Russians regular : 1.33
Germans regular : 2.17
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Sakha to Buryatia
Russians take Buryatia from Germans
3 infantry moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Caucasus
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Germans
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Caucasus
1 artillery and 1 infantry moved from Samara to Kazakhstan
1 artillery moved from Russia to Smolensk
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 1 artillery, 3 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun and 2 armour
Japanese roll AA dice in Caucasus : 0/1 hits, 0,17 expected hits
Russians roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Caucasus, round 2 : 3/5 hits, 1,50 expected hits
Japanese roll dice for 1 aaGun and 2 armour in Caucasus, round 2 : 1/2 hits, 1,00 expected hits
1 infantry owned by the Russians, 2 armour owned by the Japanese and 1 aaGun owned by the Japanese lost in Caucasus
Russians win, taking Caucasus from Japanese with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 aaGun and 2 armour
Battle in Kazakhstan
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 mech_infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to Vologda
1 fighter moved from Bryansk to Russia
1 tactical_bomber moved from Caucasus to Samara
4 artilleries moved from Tambov to Russia
1 artillery moved from Tambov to Samara
1 artillery moved from Tambov to Russia
1 infantry moved from Tambov to Russia
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 infantry moved from Russia to Samara
Place Units - Russians
3 infantry placed in Volgograd
1 artillery, 1 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
Japanese AA : -0,17
Germans regular : -0,67
Russians regular : 3,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 3 destroyers, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 armour, 2 artilleries, 6 infantry and 2 mech_infantrys moved from Yunnan to Burma
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
Japanese take 41 Sea Zone from UK_Pacific
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from Malaya to Shan State
1 bomber moved from French Indo China to Shan State
1 fighter moved from Szechwan to Shan State
1 mech_infantry moved from Kweichow to Burma
1 mech_infantry moved from Hunan to Burma
1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Shantung to Hunan
1 infantry moved from Shantung to Anhwe
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hopei to Shensi
1 artillery moved from Shensi to Szechwan
1 mech_infantry moved from Szechwan to Yunnan
1 mech_infantry moved from Szechwan to Burma
1 artillery and 1 infantry moved from Gilbert Islands to 48 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from Johnston Island to 30 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 30 Sea Zone to 26 Sea Zone
1 battleship, 2 carriers, 3 fighters, 1 marine and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
4 artilleries, 7 fighters, 4 infantry, 1 marine and 4 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
2 destroyers and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 2 infantry moved from Korea to Manchuria
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Hawaiian Islands
Japanese attack with 4 artilleries, 7 fighters, 4 infantry, 1 marine and 4 tactical_bombers
Americans defend with 1 airfield, 1 harbour, 2 infantry and 2 mech_infantrys
Japanese roll dice for 1 battleship in Hawaiian Islands, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 4 artilleries, 7 fighters, 4 infantry, 1 marine and 4 tactical_bombers in Hawaiian Islands, round 2 : 10/20 hits, 9.17 expected hits
Americans roll dice for 2 infantry and 2 mech_infantrys in Hawaiian Islands, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Americans and 2 mech_infantrys owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 4 artilleries, 7 fighters, 4 infantry, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 2 infantry and 2 mech_infantrys
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 1/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 bomber, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Shan State, round 2 : 2/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Burma
Japanese attack with 2 armour, 2 artilleries, 6 infantry and 5 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 2 armour, 2 artilleries, 6 infantry and 5 mech_infantrys in Burma, round 2 : 1/15 hits, 3.83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 armour, 2 artilleries, 6 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 bomber and 1 fighter moved from Shan State to Yunnan
7 fighters and 4 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from 25 Sea Zone to 26 Sea Zone
Place Units - Japanese
3 destroyers placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in Shantung
1 artillery and 2 infantry placed in Malaya
1 armour, 1 artillery and 1 mech_infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : -1.33
Japanese regular : -2.00
UK_Pacific regular : -1.33
ANZAC regular : -0.33
@Martin Bought an extra Japanese infantry, didn’t place him, I’m not sure what the rules are, I guess I can place him next turn?
@flyingbadger I am not sure what the rules say. I know that TripleA lets you place it, the following turn. I am also fine if you drop that infantryman and take back the invested money.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 3 fighters and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Iraq to 41 Sea Zone
Combat - Americans
Battle in 41 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 bomber in 41 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
1 transport owned by the Japanese lost in 41 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - Americans
1 bomber moved from 41 Sea Zone to India
2 mech_infantrys moved from Persia to Caucasus
1 infantry moved from Persia to Northwest Persia
2 artilleries moved from Iraq to Northwest Persia
2 armour moved from Iraq to Northwest Persia
1 armour moved from Persia to Northwest Persia
2 infantry moved from Turkmenistan to Kazakhstan
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Iraq to Trans-Jordan
1 tactical_bomber moved from Iraq to 98 Sea Zone
1 artillery moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Eastern United States to Central United States
1 aaGun moved from Eastern United States to Central United States
Place Units - Americans
2 fighters placed in Western United States
1 fighter placed in 10 Sea Zone
1 armour and 6 infantry placed in Western United States
3 artilleries and 4 infantry placed in Central United States
Americans undo move 3.
Americans undo move 3.
1 artillery and 2 infantry placed in Iraq
1 armour and 6 infantry placed in Western United States
2 artilleries and 2 infantry placed in Central United States
Americans undo move 1.
2 fighters placed in Western United States
Americans undo move 1.
Americans undo move 3.
Americans undo move 2.
1 armour, 1 fighter and 6 infantry placed in Western United States
2 artilleries and 2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 0,33
Japanese regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 3 fighters and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Iraq to 41 Sea Zone
Combat - Americans
Battle in 41 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 bomber in 41 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
1 transport owned by the Japanese lost in 41 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - Americans
1 bomber moved from 41 Sea Zone to India
2 mech_infantrys moved from Persia to Caucasus
1 infantry moved from Persia to Northwest Persia
2 artilleries moved from Iraq to Northwest Persia
2 armour moved from Iraq to Northwest Persia
1 armour moved from Persia to Northwest Persia
2 infantry moved from Turkmenistan to Kazakhstan
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Iraq to Trans-Jordan
1 tactical_bomber moved from Iraq to 98 Sea Zone
1 artillery moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Eastern United States to Central United States
1 aaGun moved from Eastern United States to Central United States
Place Units - Americans
2 fighters placed in Western United States
1 fighter placed in 10 Sea Zone
1 armour and 6 infantry placed in Western United States
3 artilleries and 4 infantry placed in Central United States
Americans undo move 3.
Americans undo move 3.
1 artillery and 2 infantry placed in Iraq
1 armour and 6 infantry placed in Western United States
2 artilleries and 2 infantry placed in Central United States
Americans undo move 1.
2 fighters placed in Western United States
Americans undo move 1.
Americans undo move 3.
Americans undo move 2.
1 armour, 1 fighter and 6 infantry placed in Western United States
2 artilleries and 2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British buy 1 artillery, 1 fighter, 6 infantry and 2 transports; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
2 artilleries and 1 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
3 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber moved from India to Burma
1 fighter moved from Eastern Persia to Burma
Combat - British
Battle in Holland Belgium
British attack with 2 artilleries, 1 fighter and 1 infantry
Germans defend with 2 artilleries and 2 infantry
British roll dice for 2 artilleries, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1,50 expected hits
Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British roll dice for 2 artilleries and 1 fighter in Holland Belgium, round 3 : 1/3 hits, 1,17 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Holland Belgium
British roll dice for 1 artillery and 1 fighter in Holland Belgium, round 4 : 1/2 hits, 0,83 expected hits
Germans roll dice for 2 artilleries in Holland Belgium, round 4 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Germans lost in Holland Belgium
British roll dice for 1 artillery and 1 fighter in Holland Belgium, round 5 : 0/2 hits, 0,83 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 5 : 1/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Holland Belgium
1 fighter owned by the British retreated
Germans win with 1 artillery remaining. Battle score for attacker is -1
Casualties for British: 2 artilleries and 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in Norway
British attack with 1 artillery and 1 infantry
Germans defend with 1 armour
British roll dice for 1 artillery and 1 infantry in Norway, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 armour in Norway, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Norway
British win, taking Norway from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 1 armour
Battle in Burma
British attack with 3 artilleries, 3 fighters, 8 infantry and 1 tactical_bomber
Japanese defend with 2 armour, 2 artilleries, 6 infantry and 5 mech_infantrys
British roll dice for 3 artilleries, 3 fighters, 8 infantry and 1 tactical_bomber in Burma, round 2 : 7/15 hits, 5,00 expected hits
Japanese roll dice for 2 armour, 2 artilleries, 6 infantry and 5 mech_infantrys in Burma, round 2 : 7/15 hits, 5,33 expected hits
6 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 7 infantry owned by the British lost in Burma
British roll dice for 3 artilleries, 3 fighters, 1 infantry and 1 tactical_bomber in Burma, round 3 : 5/8 hits, 3,50 expected hits
Japanese roll dice for 2 armour, 2 artilleries and 4 mech_infantrys in Burma, round 3 : 3/8 hits, 3,00 expected hits
1 artillery owned by the Japanese, 4 mech_infantrys owned by the Japanese, 2 artilleries owned by the British and 1 infantry owned by the British lost in Burma
British roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Burma, round 4 : 4/5 hits, 2,50 expected hits
Japanese roll dice for 2 armour and 1 artillery in Burma, round 4 : 2/3 hits, 1,33 expected hits
1 artillery owned by the Japanese, 2 armour owned by the Japanese, 1 artillery owned by the British and 1 fighter owned by the British lost in Burma
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 3 artilleries, 1 fighter and 8 infantry
Casualties for Japanese: 2 armour, 2 artilleries, 6 infantry and 5 mech_infantrys
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
3 mech_infantrys moved from Eastern Persia to India
3 mech_infantrys moved from Eastern Persia to India
2 mech_infantrys moved from Iraq to Trans-Jordan
1 fighter moved from Holland Belgium to 110 Sea Zone
3 infantry moved from Northwest Persia to Caucasus
5 artilleries moved from Persia to Northwest Persia
1 armour moved from Eastern Persia to Kazakhstan
1 infantry moved from Eastern Persia to Persia
Place Units - British
2 transports placed in 98 Sea Zone
1 artillery placed in Egypt
1 fighter and 2 infantry placed in Persia
British undo move 3.
2 infantry placed in Persia
1 fighter placed in 110 Sea Zone
4 infantry placed in United Kingdom
Turn Complete - British
British collect 41 PUs; end with 42 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour
Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Americans regular : 0,33
Japanese regular : 2,00
Germans regular : 0,17
British regular : 4,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 armour; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 91 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
2 mech_infantrys moved from Northern Italy to Romania
2 artilleries and 3 infantry moved from Normandy Bordeaux to Southern France
1 artillery and 1 infantry moved from France to Southern France
2 infantry moved from France to Northern Italy
2 artilleries and 2 infantry moved from France to Western Germany
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber
Americans defend with 3 transports
3 transports owned by the Americans lost in 91 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Non Combat Move - Italians
1 bomber moved from 91 Sea Zone to Southern France
Place Units - Italians
2 armour placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,5,6,6,4
Italians collect 14 PUs (1 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
@martin said in L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM:
@flyingbadger I am not sure what the rules say. I know that TripleA lets you place it, the following turn. I am also fine if you drop that infantryman and take back the invested money.
I looked at the G40 rules and it only covers overproduction not miscalculated purchases. I’m happy to just place it next turn as I will be buying more infantry to garrison the vast territories of the glorious Japanese Empire! :flag-jp: :earth_asia: