@simon33 Sorry. Travelling. Will continue on Sunday or Monday.
Re Nornandy. Yes, sorry, I wanted to write a note (that you edit it) with a savegame but forgot.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 carriers, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 2 infantry moved from Korea to Manchuria
1 mech_infantry moved from Shantung to Manchuria
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Chahar
1 artillery moved from Anhwe to Hopei
1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Hunan
2 armour moved from Kazakhstan to Caucasus
1 fighter moved from Sikang to Caucasus
3 artilleries, 2 infantry and 1 marine moved from Java to 42 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
4 artilleries, 1 battleship, 5 carriers, 5 destroyers, 7 fighters, 3 infantry, 1 marine, 3 tactical_bombers and 4 transports moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from French Indo China to 44 Sea Zone
3 infantry moved from French Indo China to Shan State
Combat Hit Differential Summary :
@martin said in L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM:
@FlyingBadger my attack in Kazakhstan failed miserably… When deciding on the first round losses, I thought you might want to keep the AAA. Feel free to edit in case my assumption was not correct.
No problem, it’s handy to keep it around.
@Martin Scramble? Order of losses or take it by combat rounds?
@flyingbadger thank you, no scrambling.
OOL:
damage each carrier
all subs, ANZAC sub first
all destroyers, ANZAC destroyer first
sink these carriers
tactical bomber
fighters
my good faith
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 carriers, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 2 infantry moved from Korea to Manchuria
1 mech_infantry moved from Shantung to Manchuria
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Chahar
1 artillery moved from Anhwe to Hopei
1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Hunan
2 armour moved from Kazakhstan to Caucasus
1 fighter moved from Sikang to Caucasus
3 artilleries, 2 infantry and 1 marine moved from Java to 42 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
4 artilleries, 1 battleship, 5 carriers, 5 destroyers, 7 fighters, 3 infantry, 1 marine, 3 tactical_bombers and 4 transports moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from French Indo China to 44 Sea Zone
3 infantry moved from French Indo China to Shan State
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Manchuria
Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 1 aaGun and 1 infantry
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Manchuria, round 2 : 2/4 hits, 1.00 expected hits
Chinese roll dice for 1 aaGun and 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Russians: 1 aaGun and 1 infantry
Battle in Caucasus
Japanese attack with 2 armour and 1 fighter
British defend with 1 armour
Japanese roll dice for 2 armour and 1 fighter in Caucasus, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Caucasus
Japanese win, taking Caucasus from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 25 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 54 Sea Zone
Japanese attack with 4 artilleries, 1 battleship, 5 carriers, 6 destroyers, 7 fighters, 3 infantry, 1 marine, 3 tactical_bombers and 4 transports
Americans defend with 3 carriers, 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber; ANZAC defend with 3 destroyers and 1 submarine
Japanese roll dice for 1 battleship, 5 carriers, 6 destroyers, 7 fighters, 3 tactical_bombers and 4 transports in 54 Sea Zone, round 2 : 9/17 hits, 8.17 expected hits
Units damaged: 3 carriers owned by the Americans
Americans roll dice for 3 submarines in 54 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 3 carriers, 4 destroyers, 3 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 7/11 hits, 4.83 expected hits
Units damaged: 1 battleship owned by the Japanese
2 submarines owned by the Americans, 3 destroyers owned by the ANZAC, 2 carriers owned by the Japanese, 3 destroyers owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 1 battleship, 3 carriers, 3 destroyers, 7 fighters, 3 tactical_bombers and 4 transports in 54 Sea Zone, round 3 : 8/14 hits, 7.17 expected hits
Americans roll dice for 3 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber in 54 Sea Zone, round 3 : 2/8 hits, 3.83 expected hits
1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 2 destroyers owned by the Japanese, 3 carriers owned by the Americans and 3 fighters owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 3 carriers, 1 destroyer, 7 fighters, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is 67
Casualties for Japanese: 2 carriers and 5 destroyers
Casualties for ANZAC: 3 destroyers and 1 submarine
Casualties for Americans: 3 carriers, 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber
Non Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
2 carriers and 2 destroyers moved from 6 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from 44 Sea Zone to Philippines
1 aaGun moved from Kazakhstan to Caucasus
1 fighter moved from Caucasus to Sikang
1 aaGun moved from Korea to Manchuria
1 mech_infantry moved from Hunan to Shan State
Place Units - Japanese
2 carriers and 1 destroyer placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in Shantung
1 artillery, 1 infantry and 1 mech_infantry placed in Malaya
2 artilleries and 1 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 0.50
Japanese regular : 1.50
Russians regular : -0.50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 fighters moved from Hawaiian Islands to 54 Sea Zone
1 submarine moved from 45 Sea Zone to 54 Sea Zone
2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to 126 Sea Zone
Combat - Americans
Battle in 126 Sea Zone
Americans attack with 1 fighter
Germans defend with 2 transports
2 transports owned by the Germans lost in 126 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in Normandy Bordeaux
Battle in 97 Sea Zone
Americans attack with 1 bomber and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win, taking Normandy Bordeaux from Italians with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 7 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 54 Sea Zone
Americans attack with 2 destroyers, 3 fighters and 2 submarines
Japanese defend with 4 artilleries, 1 battleship, 3 carriers, 1 destroyer, 4 fighters, 3 infantry, 1 marine, 2 tactical_bombers and 4 transports
Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
Combat Hit Differential Summary :
Americans regular : 1,00
Japanese regular : -1,00
Italians regular : -0,33
@FlyingBadger OOL? May two subs got lucky :-)
@martin damage and then destroy one of the carriers please
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 fighters moved from Hawaiian Islands to 54 Sea Zone
1 submarine moved from 45 Sea Zone to 54 Sea Zone
2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to 126 Sea Zone
Combat - Americans
Battle in 126 Sea Zone
Americans attack with 1 fighter
Germans defend with 2 transports
2 transports owned by the Germans lost in 126 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in Normandy Bordeaux
Battle in 97 Sea Zone
Americans attack with 1 bomber and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win, taking Normandy Bordeaux from Italians with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 7 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 54 Sea Zone
Americans attack with 2 destroyers, 3 fighters and 2 submarines
Japanese defend with 4 artilleries, 1 battleship, 3 carriers, 1 destroyer, 4 fighters, 3 infantry, 1 marine, 2 tactical_bombers and 4 transports
Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
Americans roll dice for 2 destroyers and 3 fighters in 54 Sea Zone, round 2 : 3/5 hits, 2,17 expected hits
Combat Hit Differential Summary :
Americans regular : 1,83
Japanese regular : -1,00
Italians regular : -0,33
@martin Lose 1 tactical, 1 fighter and the destroyer please
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 fighters moved from Hawaiian Islands to 54 Sea Zone
1 submarine moved from 45 Sea Zone to 54 Sea Zone
2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to 126 Sea Zone
Combat - Americans
Battle in 126 Sea Zone
Americans attack with 1 fighter
Germans defend with 2 transports
2 transports owned by the Germans lost in 126 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in Normandy Bordeaux
Battle in 97 Sea Zone
Americans attack with 1 bomber and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win, taking Normandy Bordeaux from Italians with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 7 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 54 Sea Zone
Americans attack with 2 destroyers, 3 fighters and 2 submarines
Japanese defend with 4 artilleries, 1 battleship, 3 carriers, 1 destroyer, 4 fighters, 3 infantry, 1 marine, 2 tactical_bombers and 4 transports
Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
Americans roll dice for 2 destroyers and 3 fighters in 54 Sea Zone, round 2 : 3/5 hits, 2,17 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer, 4 fighters, 2 tactical_bombers and 4 transports in 54 Sea Zone, round 2 : 7/11 hits, 5,67 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 submarines owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 3 fighters owned by the Americans lost in 54 Sea Zone
Japanese win with 1 battleship, 2 carriers, 3 fighters, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is -13
Casualties for Americans: 2 destroyers, 3 fighters and 2 submarines
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Non Combat Move - Americans
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 97 Sea Zone to Tobruk
1 artillery moved from Libya to Tobruk
1 mech_infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
2 infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 78 Sea Zone
1 armour moved from Iraq to Persia
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 126 Sea Zone to 125 Sea Zone
1 fighter moved from 110 Sea Zone to 125 Sea Zone
1 carrier moved from 110 Sea Zone to 125 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Southern France: 1 infantry
EDIT: Changing ownership of Southern France from Italians to Americans
EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 infantry
EDIT: Removing units owned by Americans from Southern France: 1 infantry
EDIT: Changing ownership of Southern France from Americans to Italians
EDIT: Turning off Edit Mode
1 transport placed in 101 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Iraq
1 artillery and 1 infantry placed in Eastern United States
1 carrier and 2 destroyers placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : 1,83
Japanese regular : 0,33
Italians regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 fighters moved from Hawaiian Islands to 54 Sea Zone
1 submarine moved from 45 Sea Zone to 54 Sea Zone
2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to 126 Sea Zone
Combat - Americans
Battle in 126 Sea Zone
Americans attack with 1 fighter
Germans defend with 2 transports
2 transports owned by the Germans lost in 126 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in Normandy Bordeaux
Battle in 97 Sea Zone
Americans attack with 1 bomber and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win, taking Normandy Bordeaux from Italians with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 7 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 54 Sea Zone
Americans attack with 2 destroyers, 3 fighters and 2 submarines
Japanese defend with 4 artilleries, 1 battleship, 3 carriers, 1 destroyer, 4 fighters, 3 infantry, 1 marine, 2 tactical_bombers and 4 transports
Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
Americans roll dice for 2 destroyers and 3 fighters in 54 Sea Zone, round 2 : 3/5 hits, 2,17 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer, 4 fighters, 2 tactical_bombers and 4 transports in 54 Sea Zone, round 2 : 7/11 hits, 5,67 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 submarines owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 3 fighters owned by the Americans lost in 54 Sea Zone
Japanese win with 1 battleship, 2 carriers, 3 fighters, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is -13
Casualties for Americans: 2 destroyers, 3 fighters and 2 submarines
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Non Combat Move - Americans
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 97 Sea Zone to Tobruk
1 artillery moved from Libya to Tobruk
1 mech_infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
2 infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 78 Sea Zone
1 armour moved from Iraq to Persia
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 126 Sea Zone to 125 Sea Zone
1 fighter moved from 110 Sea Zone to 125 Sea Zone
1 carrier moved from 110 Sea Zone to 125 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Southern France: 1 infantry
EDIT: Changing ownership of Southern France from Italians to Americans
EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 infantry
EDIT: Removing units owned by Americans from Southern France: 1 infantry
EDIT: Changing ownership of Southern France from Americans to Italians
EDIT: Turning off Edit Mode
1 transport placed in 101 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Iraq
1 artillery and 1 infantry placed in Eastern United States
1 carrier and 2 destroyers placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British buy 1 artillery, 1 carrier, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 7 PUs;
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
2 artilleries and 2 infantry moved from 125 Sea Zone to Norway
1 fighter moved from United Kingdom to Norway
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 mech_infantry moved from India to Yunnan
1 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from India to Yunnan
Combat - British
Battle in Sumatra
Battle in Norway
British attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 2 artilleries and 2 infantry
British roll dice for 2 artilleries, 1 fighter and 2 infantry in Norway, round 2 : 3/5 hits, 1,83 expected hits
Germans roll dice for 2 artilleries and 2 infantry in Norway, round 2 : 1/4 hits, 1,33 expected hits
1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Norway
British roll dice for 2 artilleries, 1 fighter and 1 infantry in Norway, round 3 : 2/4 hits, 1,50 expected hits
Germans roll dice for 1 artillery in Norway, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Norway
British win, taking Sumatra from Japanese, taking Norway from Germans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 11
Casualties for British: 1 infantry
Casualties for Germans: 2 artilleries and 2 infantry
Battle in Yunnan
British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 infantry moved from India to Burma
1 fighter moved from Norway to 110 Sea Zone
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Persia to Eastern Persia
1 artillery moved from Persia to Eastern Persia
1 armour moved from West India to India
1 artillery moved from West India to India
1 infantry moved from West India to India
1 armour moved from India to West India
1 fighter moved from 98 Sea Zone to Eastern Persia
1 infantry moved from United Kingdom to Scotland
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from Alexandria to Egypt
Place Units - British
1 carrier and 1 transport placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by British to 110 Sea Zone: 2 infantry
EDIT: Removing units owned by British from United Kingdom: 2 infantry
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Persia
1 infantry and 2 mech_infantrys placed in Egypt
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Americans regular : 1,83
Japanese regular : 1,00
Italians regular : -0,33
Germans regular : -0,67
British regular : 2,17
@FlyingBadger I edited a forgotten non-combat move. The two British Inf are supposed to be on the US transport. There was no possibility to specify this.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from France to Normandy Bordeaux
2 infantry moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from France to Northern Italy
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 infantry moved from France to Northern Italy
Place Units - Italians
2 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
Italians collect 14 PUs (1 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : 1.17
@martin said in L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM:
@FlyingBadger I edited a forgotten non-combat move. The two British Inf are supposed to be on the US transport. There was no possibility to specify this.
No problem, but the UK and US should have sorted out their logistical issues by now, I smell panic…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 1 armour, 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys moved from Queensland to New South Wales
Place Units - ANZAC
3 infantry placed in New South Wales
1 artillery and 2 infantry placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,2,4,4,5,3,3,4,4
ANZAC collect 11 PUs (2 lost to blockades); end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 1 armour, 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys moved from Queensland to New South Wales
Place Units - ANZAC
3 infantry placed in New South Wales
1 artillery and 2 infantry placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,2,4,4,5,3,3,4,4
ANZAC collect 11 PUs (2 lost to blockades); end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_major; Remaining resources: 70 PUs;
Germans buy 3 armour, 1 artillery, 8 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour and 2 mech_infantrys moved from Sakha to Buryatia
1 mech_infantry moved from Novosibirsk to Volgograd
1 mech_infantry moved from Kazakhstan to Volgograd
2 armour moved from Kazakhstan to Volgograd
1 fighter and 1 tactical_bomber moved from Novgorod to Volgograd
2 armour moved from Novosibirsk to Caucasus
5 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
1 artillery and 2 mech_infantrys moved from Ukraine to Rostov
1 artillery and 3 infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Belarus to Vyborg
1 infantry moved from Novgorod to Vyborg
1 armour and 1 mech_infantry moved from Novgorod to Finland
3 fighters and 2 tactical_bombers moved from Novgorod to 125 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
1 artillery and 1 infantry moved from Belarus to Archangel
1 armour and 1 mech_infantry moved from Eastern Poland to Archangel
2 infantry moved from Eastern Poland to Belarus
1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
1 armour and 2 mech_infantrys moved from Western Ukraine to Ukraine
1 artillery and 1 infantry moved from Poland to Eastern Poland
2 artilleries moved from Germany to Poland
1 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
1 infantry moved from Germany to Poland
1 artillery moved from Western Germany to France
1 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 5 fighters and 3 tactical_bombers
British defend with 2 transports; Americans defend with 1 carrier and 2 fighters
Germans roll dice for 5 fighters and 3 tactical_bombers in 125 Sea Zone, round 2 : 3/8 hits, 4.50 expected hits
Americans roll dice for 1 carrier, 2 fighters and 2 transports in 125 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
1 fighter owned by the Germans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 125 Sea Zone
Germans roll dice for 4 fighters and 3 tactical_bombers in 125 Sea Zone, round 3 : 6/7 hits, 4.00 expected hits
Americans roll dice for 1 fighter and 2 transports in 125 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
2 transports owned by the British, 1 fighter owned by the Germans and 1 fighter owned by the Americans lost in 125 Sea Zone
Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Germans: 2 fighters
Casualties for Americans: 1 carrier and 2 fighters
Casualties for British: 2 transports
Battle in Buryatia
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Buryatia, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Buryatia
Germans win, taking Buryatia from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 armour, 1 factory_minor and 3 infantry
Germans roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 4/6 hits, 2.50 expected hits
Russians roll dice for 1 armour and 3 infantry in Volgograd, round 2 : 1/4 hits, 1.50 expected hits
3 infantry owned by the Russians, 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour and 3 infantry
Battle in Rostov
Germans attack with 1 artillery and 2 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery and 2 mech_infantrys in Rostov, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 mech_infantrys in Rostov, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus
1 fighter moved from 125 Sea Zone to Novgorod
1 fighter moved from 125 Sea Zone to Western Germany
1 tactical_bomber moved from 125 Sea Zone to Novgorod
1 tactical_bomber moved from 125 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Finland
Place Units - Germans
3 armour and 5 mech_infantrys placed in Germany
2 infantry and 1 mech_infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Germans collect 59 PUs (1 lost to blockades); end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : -1.50
Germans regular : 2.00