I’m not sure why I didn’t take action to prevent that move, maybe I was worried about the attack.
L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 3 artilleries, 2 carriers, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from Korea to Manchuria 1 mech_infantry moved from Shantung to Manchuria 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Chahar 1 artillery moved from Anhwe to Hopei 1 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Shantung to Hunan 2 armour moved from Kazakhstan to Caucasus 1 fighter moved from Sikang to Caucasus 3 artilleries, 2 infantry and 1 marine moved from Java to 42 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 4 artilleries, 1 battleship, 5 carriers, 5 destroyers, 7 fighters, 3 infantry, 1 marine, 3 tactical_bombers and 4 transports moved from 42 Sea Zone to 54 Sea Zone 1 destroyer moved from 35 Sea Zone to 54 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from French Indo China to 44 Sea Zone 3 infantry moved from French Indo China to Shan State Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Manchuria Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry Russians defend with 1 aaGun and 1 infantry Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Manchuria, round 2 : 2/4 hits, 1.00 expected hits Chinese roll dice for 1 aaGun and 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Russians: 1 aaGun and 1 infantry Battle in Caucasus Japanese attack with 2 armour and 1 fighter British defend with 1 armour Japanese roll dice for 2 armour and 1 fighter in Caucasus, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Caucasus Japanese win, taking Caucasus from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in 25 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 54 Sea Zone Japanese attack with 4 artilleries, 1 battleship, 5 carriers, 6 destroyers, 7 fighters, 3 infantry, 1 marine, 3 tactical_bombers and 4 transports Americans defend with 3 carriers, 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber; ANZAC defend with 3 destroyers and 1 submarine Japanese roll dice for 1 battleship, 5 carriers, 6 destroyers, 7 fighters, 3 tactical_bombers and 4 transports in 54 Sea Zone, round 2 : 9/17 hits, 8.17 expected hits Units damaged: 3 carriers owned by the Americans Americans roll dice for 3 submarines in 54 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 3 carriers, 4 destroyers, 3 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 7/11 hits, 4.83 expected hits Units damaged: 1 battleship owned by the Japanese 2 submarines owned by the Americans, 3 destroyers owned by the ANZAC, 2 carriers owned by the Japanese, 3 destroyers owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone Japanese roll dice for 1 battleship, 3 carriers, 3 destroyers, 7 fighters, 3 tactical_bombers and 4 transports in 54 Sea Zone, round 3 : 8/14 hits, 7.17 expected hits Americans roll dice for 3 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber in 54 Sea Zone, round 3 : 2/8 hits, 3.83 expected hits 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 2 destroyers owned by the Japanese, 3 carriers owned by the Americans and 3 fighters owned by the Americans lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 3 carriers, 1 destroyer, 7 fighters, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is 67 Casualties for Japanese: 2 carriers and 5 destroyers Casualties for ANZAC: 3 destroyers and 1 submarine Casualties for Americans: 3 carriers, 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber Non Combat Move - Japanese 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone 2 carriers and 2 destroyers moved from 6 Sea Zone to 33 Sea Zone 2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 bomber moved from 44 Sea Zone to Philippines 1 aaGun moved from Kazakhstan to Caucasus 1 fighter moved from Caucasus to Sikang 1 aaGun moved from Korea to Manchuria 1 mech_infantry moved from Hunan to Shan State Place Units - Japanese 2 carriers and 1 destroyer placed in 6 Sea Zone 1 infantry and 2 mech_infantrys placed in Shantung 1 artillery, 1 infantry and 1 mech_infantry placed in Malaya 2 artilleries and 1 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.50 Japanese regular : 1.50 Russians regular : -0.50
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TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 3 fighters moved from Hawaiian Islands to 54 Sea Zone 1 submarine moved from 45 Sea Zone to 54 Sea Zone 2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from United Kingdom to 126 Sea Zone Combat - Americans Battle in 126 Sea Zone Americans attack with 1 fighter Germans defend with 2 transports 2 transports owned by the Germans lost in 126 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Germans: 2 transports Battle in Normandy Bordeaux Battle in 97 Sea Zone Americans attack with 1 bomber and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone Americans win, taking Normandy Bordeaux from Italians with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 7 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 54 Sea Zone Americans attack with 2 destroyers, 3 fighters and 2 submarines Japanese defend with 4 artilleries, 1 battleship, 3 carriers, 1 destroyer, 4 fighters, 3 infantry, 1 marine, 2 tactical_bombers and 4 transports Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
Combat Hit Differential Summary :
Americans regular : 1,00 Japanese regular : -1,00 Italians regular : -0,33
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@FlyingBadger OOL? May two subs got lucky :-)
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@martin damage and then destroy one of the carriers please
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TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 3 fighters moved from Hawaiian Islands to 54 Sea Zone 1 submarine moved from 45 Sea Zone to 54 Sea Zone 2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from United Kingdom to 126 Sea Zone Combat - Americans Battle in 126 Sea Zone Americans attack with 1 fighter Germans defend with 2 transports 2 transports owned by the Germans lost in 126 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Germans: 2 transports Battle in Normandy Bordeaux Battle in 97 Sea Zone Americans attack with 1 bomber and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone Americans win, taking Normandy Bordeaux from Italians with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 7 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 54 Sea Zone Americans attack with 2 destroyers, 3 fighters and 2 submarines Japanese defend with 4 artilleries, 1 battleship, 3 carriers, 1 destroyer, 4 fighters, 3 infantry, 1 marine, 2 tactical_bombers and 4 transports Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits Americans roll dice for 2 destroyers and 3 fighters in 54 Sea Zone, round 2 : 3/5 hits, 2,17 expected hits
Combat Hit Differential Summary :
Americans regular : 1,83 Japanese regular : -1,00 Italians regular : -0,33
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@martin Lose 1 tactical, 1 fighter and the destroyer please
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 3 fighters moved from Hawaiian Islands to 54 Sea Zone 1 submarine moved from 45 Sea Zone to 54 Sea Zone 2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from United Kingdom to 126 Sea Zone Combat - Americans Battle in 126 Sea Zone Americans attack with 1 fighter Germans defend with 2 transports 2 transports owned by the Germans lost in 126 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Germans: 2 transports Battle in Normandy Bordeaux Battle in 97 Sea Zone Americans attack with 1 bomber and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone Americans win, taking Normandy Bordeaux from Italians with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 7 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 54 Sea Zone Americans attack with 2 destroyers, 3 fighters and 2 submarines Japanese defend with 4 artilleries, 1 battleship, 3 carriers, 1 destroyer, 4 fighters, 3 infantry, 1 marine, 2 tactical_bombers and 4 transports Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits Americans roll dice for 2 destroyers and 3 fighters in 54 Sea Zone, round 2 : 3/5 hits, 2,17 expected hits Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer, 4 fighters, 2 tactical_bombers and 4 transports in 54 Sea Zone, round 2 : 7/11 hits, 5,67 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 submarines owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 3 fighters owned by the Americans lost in 54 Sea Zone Japanese win with 1 battleship, 2 carriers, 3 fighters, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is -13 Casualties for Americans: 2 destroyers, 3 fighters and 2 submarines Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber Non Combat Move - Americans 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from 97 Sea Zone to Tobruk 1 artillery moved from Libya to Tobruk 1 mech_infantry moved from Iraq to Northwest Persia 1 mech_infantry moved from Iraq to Northwest Persia 2 infantry moved from Eastern Persia to Turkmenistan 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 78 Sea Zone 1 armour moved from Iraq to Persia 4 infantry moved from Eastern United States to 101 Sea Zone 4 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 126 Sea Zone to 125 Sea Zone 1 fighter moved from 110 Sea Zone to 125 Sea Zone 1 carrier moved from 110 Sea Zone to 125 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Southern France: 1 infantry EDIT: Changing ownership of Southern France from Italians to Americans EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 infantry EDIT: Removing units owned by Americans from Southern France: 1 infantry EDIT: Changing ownership of Southern France from Americans to Italians EDIT: Turning off Edit Mode 1 transport placed in 101 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Iraq 1 artillery and 1 infantry placed in Eastern United States 1 carrier and 2 destroyers placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : 1,83 Japanese regular : 0,33 Italians regular : -0,33
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 3 fighters moved from Hawaiian Islands to 54 Sea Zone 1 submarine moved from 45 Sea Zone to 54 Sea Zone 2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from United Kingdom to 126 Sea Zone Combat - Americans Battle in 126 Sea Zone Americans attack with 1 fighter Germans defend with 2 transports 2 transports owned by the Germans lost in 126 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Germans: 2 transports Battle in Normandy Bordeaux Battle in 97 Sea Zone Americans attack with 1 bomber and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone Americans win, taking Normandy Bordeaux from Italians with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 7 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 54 Sea Zone Americans attack with 2 destroyers, 3 fighters and 2 submarines Japanese defend with 4 artilleries, 1 battleship, 3 carriers, 1 destroyer, 4 fighters, 3 infantry, 1 marine, 2 tactical_bombers and 4 transports Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits Americans roll dice for 2 destroyers and 3 fighters in 54 Sea Zone, round 2 : 3/5 hits, 2,17 expected hits Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer, 4 fighters, 2 tactical_bombers and 4 transports in 54 Sea Zone, round 2 : 7/11 hits, 5,67 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 submarines owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 3 fighters owned by the Americans lost in 54 Sea Zone Japanese win with 1 battleship, 2 carriers, 3 fighters, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is -13 Casualties for Americans: 2 destroyers, 3 fighters and 2 submarines Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber Non Combat Move - Americans 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from 97 Sea Zone to Tobruk 1 artillery moved from Libya to Tobruk 1 mech_infantry moved from Iraq to Northwest Persia 1 mech_infantry moved from Iraq to Northwest Persia 2 infantry moved from Eastern Persia to Turkmenistan 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 78 Sea Zone 1 armour moved from Iraq to Persia 4 infantry moved from Eastern United States to 101 Sea Zone 4 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 126 Sea Zone to 125 Sea Zone 1 fighter moved from 110 Sea Zone to 125 Sea Zone 1 carrier moved from 110 Sea Zone to 125 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Southern France: 1 infantry EDIT: Changing ownership of Southern France from Italians to Americans EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 infantry EDIT: Removing units owned by Americans from Southern France: 1 infantry EDIT: Changing ownership of Southern France from Americans to Italians EDIT: Turning off Edit Mode 1 transport placed in 101 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Iraq 1 artillery and 1 infantry placed in Eastern United States 1 carrier and 2 destroyers placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU Purchase Units - British British buy 1 artillery, 1 carrier, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 2x factory_major; Remaining resources: 7 PUs; UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone 2 artilleries and 2 infantry moved from 125 Sea Zone to Norway 1 fighter moved from United Kingdom to Norway 1 infantry moved from West India to 79 Sea Zone 1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 mech_infantry moved from India to Yunnan 1 infantry moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from India to Yunnan Combat - British Battle in Sumatra Battle in Norway British attack with 2 artilleries, 1 fighter and 2 infantry Germans defend with 2 artilleries and 2 infantry British roll dice for 2 artilleries, 1 fighter and 2 infantry in Norway, round 2 : 3/5 hits, 1,83 expected hits Germans roll dice for 2 artilleries and 2 infantry in Norway, round 2 : 1/4 hits, 1,33 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Norway British roll dice for 2 artilleries, 1 fighter and 1 infantry in Norway, round 3 : 2/4 hits, 1,50 expected hits Germans roll dice for 1 artillery in Norway, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Norway British win, taking Sumatra from Japanese, taking Norway from Germans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 11 Casualties for British: 1 infantry Casualties for Germans: 2 artilleries and 2 infantry Battle in Yunnan British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Yunnan to India 1 infantry moved from India to Burma 1 fighter moved from Norway to 110 Sea Zone 1 infantry moved from Persia to Northwest Persia 1 infantry moved from Persia to Eastern Persia 1 artillery moved from Persia to Eastern Persia 1 armour moved from West India to India 1 artillery moved from West India to India 1 infantry moved from West India to India 1 armour moved from India to West India 1 fighter moved from 98 Sea Zone to Eastern Persia 1 infantry moved from United Kingdom to Scotland 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 infantry moved from Alexandria to Egypt Place Units - British 1 carrier and 1 transport placed in 110 Sea Zone Turning on Edit Mode EDIT: Adding units owned by British to 110 Sea Zone: 2 infantry EDIT: Removing units owned by British from United Kingdom: 2 infantry EDIT: Turning off Edit Mode 1 artillery and 2 infantry placed in Persia 1 infantry and 2 mech_infantrys placed in Egypt Turn Complete - British British collect 41 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Americans regular : 1,83 Japanese regular : 1,00 Italians regular : -0,33 Germans regular : -0,67 British regular : 2,17
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@FlyingBadger I edited a forgotten non-combat move. The two British Inf are supposed to be on the US transport. There was no possibility to specify this.
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 12 Purchase Units - Italians Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from France to Normandy Bordeaux 2 infantry moved from Northern Italy to Southern Italy 1 artillery and 1 infantry moved from France to Northern Italy Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 artillery and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 infantry moved from France to Northern Italy Place Units - Italians 2 infantry placed in Southern Italy 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1 Italians collect 14 PUs (1 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 1.17
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@martin said in L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM:
@FlyingBadger I edited a forgotten non-combat move. The two British Inf are supposed to be on the US transport. There was no possibility to specify this.
No problem, but the UK and US should have sorted out their logistical issues by now, I smell panic…
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 aaGuns, 1 armour, 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys moved from Queensland to New South Wales Place Units - ANZAC 3 infantry placed in New South Wales 1 artillery and 2 infantry placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,2,4,4,5,3,3,4,4 ANZAC collect 11 PUs (2 lost to blockades); end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 aaGuns, 1 armour, 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys moved from Queensland to New South Wales Place Units - ANZAC 3 infantry placed in New South Wales 1 artillery and 2 infantry placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,2,4,4,5,3,3,4,4 ANZAC collect 11 PUs (2 lost to blockades); end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans repair damage of 1x factory_major; Remaining resources: 70 PUs; Germans buy 3 armour, 1 artillery, 8 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 armour and 2 mech_infantrys moved from Sakha to Buryatia 1 mech_infantry moved from Novosibirsk to Volgograd 1 mech_infantry moved from Kazakhstan to Volgograd 2 armour moved from Kazakhstan to Volgograd 1 fighter and 1 tactical_bomber moved from Novgorod to Volgograd 2 armour moved from Novosibirsk to Caucasus 5 armour and 1 mech_infantry moved from Kazakhstan to Caucasus 1 artillery and 2 mech_infantrys moved from Ukraine to Rostov 1 artillery and 3 infantry moved from Western Ukraine to Ukraine 1 mech_infantry moved from Belarus to Vyborg 1 infantry moved from Novgorod to Vyborg 1 armour and 1 mech_infantry moved from Novgorod to Finland 3 fighters and 2 tactical_bombers moved from Novgorod to 125 Sea Zone 2 fighters and 1 tactical_bomber moved from Western Germany to 125 Sea Zone 1 artillery and 1 infantry moved from Belarus to Archangel 1 armour and 1 mech_infantry moved from Eastern Poland to Archangel 2 infantry moved from Eastern Poland to Belarus 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Eastern Poland to Western Ukraine 1 armour and 2 mech_infantrys moved from Western Ukraine to Ukraine 1 artillery and 1 infantry moved from Poland to Eastern Poland 2 artilleries moved from Germany to Poland 1 armour and 3 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Western Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Western Germany to France 1 infantry moved from Western Germany to France 1 artillery moved from Western Germany to France Combat - Germans Battle in 125 Sea Zone Germans attack with 5 fighters and 3 tactical_bombers British defend with 2 transports; Americans defend with 1 carrier and 2 fighters Germans roll dice for 5 fighters and 3 tactical_bombers in 125 Sea Zone, round 2 : 3/8 hits, 4.50 expected hits Americans roll dice for 1 carrier, 2 fighters and 2 transports in 125 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits 1 fighter owned by the Germans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 125 Sea Zone Germans roll dice for 4 fighters and 3 tactical_bombers in 125 Sea Zone, round 3 : 6/7 hits, 4.00 expected hits Americans roll dice for 1 fighter and 2 transports in 125 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 2 transports owned by the British, 1 fighter owned by the Germans and 1 fighter owned by the Americans lost in 125 Sea Zone Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 30 Casualties for Germans: 2 fighters Casualties for Americans: 1 carrier and 2 fighters Casualties for British: 2 transports Battle in Buryatia Germans attack with 2 armour and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour and 2 mech_infantrys in Buryatia, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buryatia Germans win, taking Buryatia from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 armour, 1 factory_minor and 3 infantry Germans roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 4/6 hits, 2.50 expected hits Russians roll dice for 1 armour and 3 infantry in Volgograd, round 2 : 1/4 hits, 1.50 expected hits 3 infantry owned by the Russians, 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 armour and 3 infantry Battle in Rostov Germans attack with 1 artillery and 2 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 1 artillery and 2 mech_infantrys in Rostov, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 mech_infantrys in Rostov, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus 1 fighter moved from 125 Sea Zone to Novgorod 1 fighter moved from 125 Sea Zone to Western Germany 1 tactical_bomber moved from 125 Sea Zone to Novgorod 1 tactical_bomber moved from 125 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Finland Place Units - Germans 3 armour and 5 mech_infantrys placed in Germany 2 infantry and 1 mech_infantry placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1 Germans collect 59 PUs (1 lost to blockades); end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Russians regular : -1.50 Germans regular : 2.00
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 13 Purchase Units - Russians Russians buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Nenetsia Russians take Nenetsia from Germans 1 infantry moved from Samara to Novosibirsk Russians take Novosibirsk from Germans 3 infantry moved from Tambov to Volgograd 3 infantry moved from Tambov to Rostov 1 fighter moved from Russia to Rostov 1 tactical_bomber moved from Russia to Volgograd 1 infantry moved from Tambov to Rostov 1 infantry moved from Tambov to Volgograd 1 artillery moved from Samara to Kazakhstan Russians take Kazakhstan from Japanese 1 infantry moved from Russia to Vologda 1 artillery moved from Tambov to Rostov 1 artillery moved from Tambov to Volgograd 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Siberia to Sakha Russians take Sakha from Germans Combat - Russians Battle in Rostov Russians attack with 1 artillery, 1 fighter and 4 infantry Germans defend with 1 artillery and 2 mech_infantrys Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Rostov, round 2 : 0/6 hits, 1,67 expected hits Germans roll dice for 1 artillery and 2 mech_infantrys in Rostov, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians lost in Rostov Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Rostov, round 3 : 3/5 hits, 1,50 expected hits Germans roll dice for 1 artillery and 2 mech_infantrys in Rostov, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 2 mech_infantrys Battle in Volgograd Russians attack with 1 artillery, 4 infantry and 1 tactical_bomber Germans defend with 2 armour, 1 factory_minor and 1 mech_infantry Russians roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/6 hits, 1,67 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 : 1/3 hits, 1,33 expected hits 1 infantry owned by the Russians, 2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Russians: 1 infantry Casualties for Germans: 2 armour and 1 mech_infantry Non Combat Move - Russians 1 artillery moved from Bryansk to Russia 1 infantry moved from Russia to Samara 1 artillery moved from Tambov to Samara 1 tactical_bomber moved from Volgograd to Russia 1 fighter moved from Rostov to Russia 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Tambov 1 artillery moved from Russia to Samara 1 infantry moved from Russia to Samara 1 infantry moved from Tambov to Volgograd 1 infantry moved from Bryansk to Rostov 1 infantry moved from Russia to Bryansk Place Units - Russians 1 artillery, 4 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,5,2,2,6,3,6,4 Russians collect 18 PUs (3 lost to blockades); end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans regular : -0,33 Russians regular : 1,17
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@FlyingBadger what a game…
I am not sure if I can play the US still today or tomorrow, but it will be exciting to open the savegame with Japan’s turn! :-)
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 4 destroyers, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from Manchuria to Korea 1 mech_infantry moved from Manchuria to Chahar 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Tsinghai to Kazakhstan 1 artillery moved from Hopei to Shensi 1 infantry moved from Shensi to Sikang 1 infantry moved from Sikang to Kazakhstan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Shantung to Kweichow 1 mech_infantry moved from Shantung to Hunan 1 mech_infantry moved from Kweichow to Szechwan 1 mech_infantry moved from Hunan to Szechwan 1 infantry moved from Szechwan to Yunnan 1 artillery moved from French Indo China to Yunnan 1 mech_infantry moved from Malaya to Yunnan 2 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Shan State to Yunnan 1 fighter moved from Sikang to Kazakhstan 1 bomber moved from Philippines to 41 Sea Zone 1 destroyer, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 48 Sea Zone 1 artillery and 1 infantry moved from 48 Sea Zone to Gilbert Islands 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 30 Sea Zone 2 artilleries and 2 infantry moved from 30 Sea Zone to Johnston Island 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone 1 battleship and 1 marine moved from 54 Sea Zone to 30 Sea Zone 1 marine moved from 30 Sea Zone to Johnston Island 2 carriers moved from 54 Sea Zone to 30 Sea Zone 2 carriers and 2 destroyers moved from 33 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone 1 fighter moved from 33 Sea Zone to 25 Sea Zone 2 fighters moved from 33 Sea Zone to 26 Sea Zone Combat - Japanese Battle in Johnston Island Battle in Gilbert Islands Battle in 41 Sea Zone Japanese attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese win, taking Johnston Island from Americans, taking Gilbert Islands from UK_Pacific with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Yunnan Japanese attack with 2 armour, 2 artilleries, 6 infantry and 2 mech_infantrys British defend with 1 mech_infantry Japanese roll dice for 2 armour, 2 artilleries, 6 infantry and 2 mech_infantrys in Yunnan, round 2 : 4/12 hits, 3.33 expected hits Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 armour, 2 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Kazakhstan Japanese attack with 1 fighter and 2 infantry Russians defend with 1 artillery Japanese roll dice for 1 fighter and 2 infantry in Kazakhstan, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Russians: 1 artillery Battle in Korea Japanese attack with 1 artillery and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Korea, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Korea, round 3 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 25 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 1/6 hits, 3.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in 26 Sea Zone Japanese attack with 2 carriers, 2 destroyers, 5 fighters and 2 tactical_bombers Americans defend with 2 destroyers Japanese roll dice for 2 carriers, 2 destroyers, 5 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 6/9 hits, 4.50 expected hits Americans roll dice for 2 destroyers in 26 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 2 destroyers owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Americans with 2 carriers, 1 destroyer, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Casualties for Americans: 2 destroyers Non Combat Move - Japanese 2 carriers moved from 6 Sea Zone to 26 Sea Zone 3 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 2 fighters moved from 26 Sea Zone to 30 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone 1 aaGun moved from Manchuria to Jehol 1 fighter moved from Kazakhstan to Szechwan 1 bomber moved from 41 Sea Zone to French Indo China Place Units - Japanese 1 destroyer and 1 submarine placed in 37 Sea Zone 1 infantry placed in Malaya 1 infantry and 2 mech_infantrys placed in Shantung 1 destroyer and 2 transports placed in 36 Sea Zone 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 1.00 Japanese regular : 1.50 Russians regular : 0.00
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@martin said in L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM:
@FlyingBadger what a game…
I am not sure if I can play the US still today or tomorrow, but it will be exciting to open the savegame with Japan’s turn! :-)
Yes, both sides came out swinging and still swinging. Russia invading Eastern Europe, German mechanised divisions have to do a full lap of Russia to get to the Caucuses and everyone’s navy beating up on the IJN. Great game!