• i know the big stacks like 5s and 10s, me too, but more often i find use for a 2 count chip–i’ve used the white ones from Classic for these for a while, helps with a lot of territories, especially in setup when it’s 3 of this and 3 of that…

    i certainly like the idea of unique country chips, but I certainly don’t think it’s necessary as much as stuffmoves in the game, standard chips for all to use is quite enough imo…  however, I do like the damage chip ideas, though again could be standard for all.


  • I would ask that we not get ahead of ourselves.  The most important thing I think we could get is a set of plain blue chips that match the grey and red chips curently in use.  Once FMG has this, he would have the mold available to make other colors and/or fancy chips.  I don’t want to get too distracted and make this offering out of reach or unviable for FMG to see to the end.

    Later chips we could enjoy might be Green, Supply tokens - Yellow, Damage markers - Orange, Black, White, … for other things.  However, we should seek to reserve the basic A&A colors for a possible nation specific offering.


  • I’ve already been using multiple colored chips.

    http://www.thegamestore.com/product_p/47-13378.htm


  • I would say 3 sets of chips.  Grey, Red and Blue (1, 5 and 10) with the FMG Logo along with the chip value in the center of the logo.  On the flip side, you could either do a graphic, leave it blank, or it could be used for a variety of other functions such as an explosion to be used as damage markers (for both factories and battleships) or to replace research tokens.

    I was planning on drawing up graphic of a chip with the FMG Logo and the #  inside the logo … but havn’t gotten to it yet.  :P

    I personally think having a different chip for each country is too much.  Having a large supply of the 3 colors with the sides being clearly identifiable, thicker/easier to pick up/move around, and slightly larger perhaps would be perfect in my opinion.


  • What ever happened to AA Gun Dice?  I figured that would have seniority over a new project.  Still, chips seem like a simple, less costly idea…till someone decided not to “Keep it Simple, Stupid.”

    Lets do some math

    3 colors

    6 nations

    ~20 different units

    every nation having a different color for the same number, and different chips for different units…

    that’s over 360 potential different individual chips, which have multiple copies.  Even at only 10 of each chip, that’s 3,600!!! It’s too much and too confusing.  Alone, the 18 different colors would make me want to kill myself.

    KISS!!! :x  75 gray chips, 25 red chips, and 15 blue chips ought to be enough.  100 gray, 50 red, 25 blue all pooled is more than enough.  Green supply tokens sound nifty. 
    FMG logo is a given.  If you want to have simply the logo on nation specific chips, I guess that’s OK.

    I’m against nation specific because it only means that I have more stuff to cram into my nation boxes.  The new land and sea pieces will probably overflow two compartments easily, so I want my custom dice to fit with the air units.

    And for those of you who are obsessed with the rainbow…why?!..18 colors?.. :cry:…why…


  • OK, here’s some positive feed back.

    Grey, Red and Blue shared.

    FMG logo on one side, and the word “Damage” with some other graphic on the other side.  I agree that having new damage counters are necessary, especially ones designating 5 and 10 damage for ICs.  Yes, that would indeed be a very good idea.


  • ok thats fine.


  • Yellow for 20 isn’t a bad idea either.

    Okay, we have gray, red, blue, and yellow tokens for a 2-in-1 damage and unit counter.

    Or how about this, all counters have FMG logo on one side, half have “damage” written on the other side, and half have “supply.”  Heck maybe even five of each of the gray ones count be a control marker.  That already fits four different functions into this idea, but please no more than four or five colors.


  • @Rorschach:

    I would say 3 sets of chips.  Grey, Red and Blue (1, 5 and 10) with the FMG Logo along with the chip value in the center of the logo.  On the flip side, you could either do a graphic, leave it blank, or it could be used for a variety of other functions such as an explosion to be used as damage markers (for both factories and battleships) or to replace research tokens.

    I was planning on drawing up graphic of a chip with the FMG Logo and the #  inside the logo … but havn’t gotten to it yet.  :P

    I personally think having a different chip for each country is too much.  Having a large supply of the 3 colors with the sides being clearly identifiable, thicker/easier to pick up/move around, and slightly larger perhaps would be perfect in my opinion.

    Finally got to the simple graphic for an FMG Counter chip (counter side)… it’s obviously a bit large of an image right now.  :/


  • Rorschach,

    Nice graphics!  Are you affiliated with FMG?  I want to make sure if that is the planned or draft of the design versus what we think it should look like.

    Thanks,


  • I think hes just a nice guy helping them out.


  • @Imperious:

    I think hes just a nice guy helping them out.

    ^ this … Not ‘affiliated’ with them per se … I do know them though.  :)

    And … to be clear … That’s just MY idea for the one side and is certainly not official in any capacity.  (FMG Logo/Name with the stack size # in the center … in this case ‘5’ … but of course, there’d also be 1, 10 and maybe even 20?).

    I’m not happy with it (too rough) but it’s not bad.  I think I’ll try doing a ‘damage’ graphic for the flip side (using my personal thoughts of course).


  • Rorschach keep up the good work!!!


  • Once again, disclaimer : this is not official or affiliated with FMG but just my own concept



  • Rorschach,

    DANG, I like!!!  Nice Job.

    +1 karma!


  • @gnasape:

    Rorschach,

    DANG, I like!!!  Nice Job.

    +1 karma!

    Thank you.  :)

    And obviously, change the color and # in the center based on the chip being used (for example, grey chip with a #1 … blue with a #10 … yellow or green or whatever (?) with a #20).

  • '10

    I LIKE it!  Lets make it happen!  3 chip types, three colors, FMG Logo and 1,5,10 on one side…  Damage counter on the other.  This makes the chips not only better quality and nicer looking than the stock chips but multi-functional!!

    Maybe each color chip type can have a DIFFERENT alternate function?  The “1” chip a;so being a damage counter.  The “5” chip also being… (Fill in the blank)  and the “10” chip…

    What do you think?

    Rorschach:  I am going to pin a Medal on you!  Thanks for the great foot work.


  • I propose the back side of the yellow or blue 10 chip is for damage. This damage counter would replace the OOB counters for damaged factories and or warships that take two hits

    the red 5 and the grey 1 chip is more common and should contain the national icon of the nation on the flip side. This allows them to double as nifty control markers and doubles the utility.

    15-25 yellow
    60 red  ( 10 each national icons X 6 nations)
    120 grey ( 20 each national icons  x 6 nations)


  • :-o Wow!  That’s a really nice design.  The explosion looks like a nuclear blast, not that that’s a bad thing.  Some people have nuke rules anyway, and mushroom clouds are common to explosions of all sizes.

    I think having damage counters that you can consolidate is important, especially for when Germany gets heavily strato bombed.  Instead of stacking 20-1 damage counters, you can use 2-10 damage counters.

  • '10

    UPDATE

    This is still moving ahead.  I will have some designs to share with you in the next week or so.

    Thank you for your interest and support.

    Jeremy

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