Alright, good to go. UK lost a couple planes on the offense - rough round. Italy got lucky in 97. Though I guess I can’t complain as luck was with me last round in 110.
Italy’s pretty rich. Haven’t seen an Italy this strong in OOB in a long time. :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 4 infantry moved from Kiangsi to Kiangsu
1 artillery and 1 infantry moved from Hunan to Anhwe
1 infantry moved from Kweichow to Hopei
1 artillery moved from Shensi to Hopei
Combat - Chinese
Battle in Kiangsu
Chinese attack with 2 artilleries and 4 infantry
Japanese defend with 1 artillery, 1 factory_minor and 6 infantry
Chinese roll dice for 2 artilleries and 4 infantry in Kiangsu, round 2 : 1/6 hits, 1.67 expected hits
Japanese roll dice for 1 artillery and 6 infantry in Kiangsu, round 2 : 2/7 hits, 2.33 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 2 artilleries and 2 infantry in Kiangsu, round 3 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 5 infantry in Kiangsu, round 3 : 3/6 hits, 2.00 expected hits
2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsu
1 artillery owned by the Chinese retreated to Kiangsi
Japanese win with 1 artillery and 5 infantry remaining. Battle score for attacker is -13
Casualties for Chinese: 1 artillery and 4 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 artillery in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Anhwe
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Burma to Yunnan
Place Units - Chinese
5 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese regular : -1.67
Japanese regular : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone
1 fighter moved from 10 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 battleship moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 18 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
3 destroyers moved from 33 Sea Zone to 6 Sea Zone
3 carriers and 1 fighter moved from 33 Sea Zone to 6 Sea Zone
3 fighters moved from 33 Sea Zone to 6 Sea Zone
1 bomber moved from Philippines to 6 Sea Zone
1 cruiser moved from 36 Sea Zone to 6 Sea Zone
Americans take 20 Sea Zone from Japanese
1 fighter moved from Western United States to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 bomber, 4 carriers, 1 cruiser, 6 destroyers, 8 fighters and 2 tactical_bombers; ANZAC loiter and taunt
Japanese defend with 3 carriers, 1 destroyer, 3 fighters, 2 submarines and 1 transport
Americans roll dice for 1 battleship, 1 bomber, 4 carriers, 1 cruiser, 6 destroyers, 8 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 6/19 hits, 9.17 expected hits
Units damaged: 3 carriers owned by the Japanese
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 3 carriers, 1 destroyer, 3 fighters and 1 transport in 6 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Americans, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 5 destroyers, 8 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 10/18 hits, 8.83 expected hits
Japanese roll dice for 3 carriers, 3 fighters and 1 transport in 6 Sea Zone, round 3 : 4/6 hits, 3.00 expected hits
3 fighters owned by the Japanese, 1 transport owned by the Japanese, 4 destroyers owned by the Americans and 3 carriers owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 1 destroyer, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 49
Casualties for Americans: 1 carrier and 5 destroyers
Casualties for Japanese: 3 carriers, 1 destroyer, 3 fighters, 2 submarines and 1 transport
Non Combat Move - Americans
1 bomber could not land in 6 Sea Zone and was removed
1 fighter moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
1 mech_infantry moved from French Indo China to Kiangsi
2 artilleries, 2 infantry and 1 marine moved from French Indo China to Kwangsi
1 armour, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 mech_infantry moved from 36 Sea Zone to Kwangsi
1 armour moved from 36 Sea Zone to Kwangsi
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 armour, 1 artillery, 1 infantry, 1 marine and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 armour, 1 artillery, 1 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 mech_infantry moved from 36 Sea Zone to Kwangsi
1 armour moved from 36 Sea Zone to Kwangsi
1 marine moved from 36 Sea Zone to Kwangsi
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 carrier and 3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 123 Sea Zone to 106 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Korea: 1 bomber
EDIT: Turning off Edit Mode
2 transports placed in 36 Sea Zone
1 bomber placed in French Indo China
1 armour placed in Eastern United States
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 4 infantry moved from Kiangsi to Kiangsu
1 artillery and 1 infantry moved from Hunan to Anhwe
1 infantry moved from Kweichow to Hopei
1 artillery moved from Shensi to Hopei
Combat - Chinese
Battle in Kiangsu
Chinese attack with 2 artilleries and 4 infantry
Japanese defend with 1 artillery, 1 factory_minor and 6 infantry
Chinese roll dice for 2 artilleries and 4 infantry in Kiangsu, round 2 : 1/6 hits, 1.67 expected hits
Japanese roll dice for 1 artillery and 6 infantry in Kiangsu, round 2 : 2/7 hits, 2.33 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 2 artilleries and 2 infantry in Kiangsu, round 3 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 5 infantry in Kiangsu, round 3 : 3/6 hits, 2.00 expected hits
2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsu
1 artillery owned by the Chinese retreated to Kiangsi
Japanese win with 1 artillery and 5 infantry remaining. Battle score for attacker is -13
Casualties for Chinese: 1 artillery and 4 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 artillery in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Anhwe
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Burma to Yunnan
Place Units - Chinese
5 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 armour moved from Iraq to Trans-Jordan
1 armour moved from Persia to Trans-Jordan
1 fighter moved from Persia to Trans-Jordan
1 fighter moved from Persia to Trans-Jordan
1 tactical_bomber moved from Persia to Trans-Jordan
1 armour and 1 mech_infantry moved from Timguska to Yakut S.S.R.
Russians take Yenisey from Japanese
1 mech_infantry moved from Kansu to Suiyuyan
1 armour moved from Kansu to Suiyuyan
Combat - British
Battle in Normandy Bordeaux
British attack with 2 fighters and 4 infantry
Germans defend with 1 factory_minor, 1 harbour and 4 infantry
British roll dice for 2 fighters and 4 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 1.67 expected hits
Germans roll dice for 4 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
British roll dice for 2 fighters and 4 infantry in Normandy Bordeaux, round 3 : 2/6 hits, 1.67 expected hits
Germans roll dice for 3 infantry in Normandy Bordeaux, round 3 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Normandy Bordeaux
British roll dice for 2 fighters and 4 infantry in Normandy Bordeaux, round 4 : 1/6 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 4 infantry
Battle in Yakut S.S.R.
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
British win, taking Yakut S.S.R. from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Suiyuyan
British win, taking Suiyuyan from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Trans-Jordan
British attack with 2 armour, 2 fighters and 1 tactical_bomber
Italians defend with 2 artilleries
British roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Trans-Jordan, round 2 : 3/5 hits, 2.67 expected hits
Italians roll dice for 2 artilleries in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 2 artilleries
Non Combat Move - British
1 tactical_bomber moved from Trans-Jordan to Persia
1 fighter moved from Trans-Jordan to Persia
1 fighter moved from Trans-Jordan to Persia
1 infantry moved from Volgograd to Tambov
1 infantry moved from Caucasus to Volgograd
2 mech_infantrys moved from Bryansk to Tambov
1 fighter moved from Bryansk to Tambov
1 fighter moved from Bryansk to Tambov
6 fighters and 1 tactical_bomber moved from Persia to Bryansk
1 mech_infantry moved from Timguska to Vologda
1 mech_infantry moved from Kansu to Vologda
1 fighter moved from India to Persia
2 mech_infantrys moved from India to Eastern Persia
1 infantry moved from Shan State to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 armour moved from Yunnan to Kwangsi
1 mech_infantry moved from Yunnan to India
2 aaGuns moved from Hunan to Kiangsi
1 cruiser moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Normandy Bordeaux to United Kingdom
Place Units - British
1 transport placed in 110 Sea Zone
1 armour, 1 artillery and 4 infantry placed in United Kingdom
2 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,2,2,6,1,2
British collect 30 PUs (3 lost to blockades); end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Place Units - UK_Pacific
1 artillery, 4 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 1 artillery, 4 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -1.67
Americans regular : -2.00
Italians regular : -0.67
Japanese regular : 3.33
Germans regular : -2.67
British regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone
1 fighter moved from 10 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 battleship moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 18 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
3 destroyers moved from 33 Sea Zone to 6 Sea Zone
3 carriers and 1 fighter moved from 33 Sea Zone to 6 Sea Zone
3 fighters moved from 33 Sea Zone to 6 Sea Zone
1 bomber moved from Philippines to 6 Sea Zone
1 cruiser moved from 36 Sea Zone to 6 Sea Zone
Americans take 20 Sea Zone from Japanese
1 fighter moved from Western United States to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 bomber, 4 carriers, 1 cruiser, 6 destroyers, 8 fighters and 2 tactical_bombers; ANZAC loiter and taunt
Japanese defend with 3 carriers, 1 destroyer, 3 fighters, 2 submarines and 1 transport
Americans roll dice for 1 battleship, 1 bomber, 4 carriers, 1 cruiser, 6 destroyers, 8 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 6/19 hits, 9.17 expected hits
Units damaged: 3 carriers owned by the Japanese
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 3 carriers, 1 destroyer, 3 fighters and 1 transport in 6 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Americans, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 5 destroyers, 8 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 10/18 hits, 8.83 expected hits
Japanese roll dice for 3 carriers, 3 fighters and 1 transport in 6 Sea Zone, round 3 : 4/6 hits, 3.00 expected hits
3 fighters owned by the Japanese, 1 transport owned by the Japanese, 4 destroyers owned by the Americans and 3 carriers owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 1 destroyer, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 49
Casualties for Americans: 1 carrier and 5 destroyers
Casualties for Japanese: 3 carriers, 1 destroyer, 3 fighters, 2 submarines and 1 transport
Non Combat Move - Americans
1 bomber could not land in 6 Sea Zone and was removed
1 fighter moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
1 mech_infantry moved from French Indo China to Kiangsi
2 artilleries, 2 infantry and 1 marine moved from French Indo China to Kwangsi
1 armour, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 mech_infantry moved from 36 Sea Zone to Kwangsi
1 armour moved from 36 Sea Zone to Kwangsi
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 armour, 1 artillery, 1 infantry, 1 marine and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 armour, 1 artillery, 1 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 mech_infantry moved from 36 Sea Zone to Kwangsi
1 armour moved from 36 Sea Zone to Kwangsi
1 marine moved from 36 Sea Zone to Kwangsi
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 carrier and 3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 123 Sea Zone to 106 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Korea: 1 bomber
EDIT: Turning off Edit Mode
2 transports placed in 36 Sea Zone
1 bomber placed in French Indo China
1 armour placed in Eastern United States
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 4 infantry moved from Kiangsi to Kiangsu
1 artillery and 1 infantry moved from Hunan to Anhwe
1 infantry moved from Kweichow to Hopei
1 artillery moved from Shensi to Hopei
Combat - Chinese
Battle in Kiangsu
Chinese attack with 2 artilleries and 4 infantry
Japanese defend with 1 artillery, 1 factory_minor and 6 infantry
Chinese roll dice for 2 artilleries and 4 infantry in Kiangsu, round 2 : 1/6 hits, 1.67 expected hits
Japanese roll dice for 1 artillery and 6 infantry in Kiangsu, round 2 : 2/7 hits, 2.33 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 2 artilleries and 2 infantry in Kiangsu, round 3 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 5 infantry in Kiangsu, round 3 : 3/6 hits, 2.00 expected hits
2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsu
1 artillery owned by the Chinese retreated to Kiangsi
Japanese win with 1 artillery and 5 infantry remaining. Battle score for attacker is -13
Casualties for Chinese: 1 artillery and 4 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 artillery in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Anhwe
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Burma to Yunnan
Place Units - Chinese
5 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 armour moved from Iraq to Trans-Jordan
1 armour moved from Persia to Trans-Jordan
1 fighter moved from Persia to Trans-Jordan
1 fighter moved from Persia to Trans-Jordan
1 tactical_bomber moved from Persia to Trans-Jordan
1 armour and 1 mech_infantry moved from Timguska to Yakut S.S.R.
Russians take Yenisey from Japanese
1 mech_infantry moved from Kansu to Suiyuyan
1 armour moved from Kansu to Suiyuyan
Combat - British
Battle in Normandy Bordeaux
British attack with 2 fighters and 4 infantry
Germans defend with 1 factory_minor, 1 harbour and 4 infantry
British roll dice for 2 fighters and 4 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 1.67 expected hits
Germans roll dice for 4 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
British roll dice for 2 fighters and 4 infantry in Normandy Bordeaux, round 3 : 2/6 hits, 1.67 expected hits
Germans roll dice for 3 infantry in Normandy Bordeaux, round 3 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Normandy Bordeaux
British roll dice for 2 fighters and 4 infantry in Normandy Bordeaux, round 4 : 1/6 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 4 infantry
Battle in Yakut S.S.R.
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
British win, taking Yakut S.S.R. from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Suiyuyan
British win, taking Suiyuyan from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Trans-Jordan
British attack with 2 armour, 2 fighters and 1 tactical_bomber
Italians defend with 2 artilleries
British roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Trans-Jordan, round 2 : 3/5 hits, 2.67 expected hits
Italians roll dice for 2 artilleries in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 2 artilleries
Non Combat Move - British
1 tactical_bomber moved from Trans-Jordan to Persia
1 fighter moved from Trans-Jordan to Persia
1 fighter moved from Trans-Jordan to Persia
1 infantry moved from Volgograd to Tambov
1 infantry moved from Caucasus to Volgograd
2 mech_infantrys moved from Bryansk to Tambov
1 fighter moved from Bryansk to Tambov
1 fighter moved from Bryansk to Tambov
6 fighters and 1 tactical_bomber moved from Persia to Bryansk
1 mech_infantry moved from Timguska to Vologda
1 mech_infantry moved from Kansu to Vologda
1 fighter moved from India to Persia
2 mech_infantrys moved from India to Eastern Persia
1 infantry moved from Shan State to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 armour moved from Yunnan to Kwangsi
1 mech_infantry moved from Yunnan to India
2 aaGuns moved from Hunan to Kiangsi
1 cruiser moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Normandy Bordeaux to United Kingdom
Place Units - British
1 transport placed in 110 Sea Zone
1 armour, 1 artillery and 4 infantry placed in United Kingdom
2 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,2,2,6,1,2
British collect 30 PUs (3 lost to blockades); end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Place Units - UK_Pacific
1 artillery, 4 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 1 artillery, 4 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -1.67
Americans regular : -2.00
Italians regular : -0.67
Japanese regular : 3.33
Germans regular : -2.67
British regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 armour, 4 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Syria to Iraq
Italians take Iraq from British
2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
1 carrier moved from 98 Sea Zone to 92 Sea Zone
1 destroyer and 1 submarine moved from 98 Sea Zone to 92 Sea Zone
1 armour moved from Egypt to Belgian Congo
Italians take Anglo Egyptian Sudan from British
Italians take Belgian Congo from British
2 fighters moved from 99 Sea Zone to Trans-Jordan
1 armour moved from Ukraine to Rostov
2 fighters moved from Ukraine to Rostov
1 bomber moved from Ukraine to Rostov
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 4 infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1,33 expected hits
British roll dice for 4 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1,33 expected hits
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Normandy Bordeaux, round 3 : 2/3 hits, 1,33 expected hits
British roll dice for 4 infantry in Normandy Bordeaux, round 3 : 1/4 hits, 1,33 expected hits
1 mech_infantry owned by the Italians and 2 infantry owned by the British lost in Normandy Bordeaux
Italians roll dice for 1 armour and 1 bomber in Normandy Bordeaux, round 4 : 0/2 hits, 1,17 expected hits
British roll dice for 2 infantry in Normandy Bordeaux, round 4 : 1/2 hits, 0,67 expected hits
1 armour owned by the Italians lost in Normandy Bordeaux
1 bomber owned by the Italians retreated
British win with 2 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for British: 2 infantry
Battle in Rostov
Italians attack with 1 armour, 1 bomber and 2 fighters
Russians defend with 2 infantry
Italians roll dice for 1 armour, 1 bomber and 2 fighters in Rostov, round 2 : 1/4 hits, 2,17 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov
Italians roll dice for 1 bomber and 2 fighters in Rostov, round 3 : 1/3 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour
Casualties for Russians: 2 infantry
Battle in Trans-Jordan
Italians attack with 2 artilleries, 2 fighters and 2 infantry
British defend with 2 armour
Italians roll dice for 2 artilleries, 2 fighters and 2 infantry in Trans-Jordan, round 2 : 3/6 hits, 2,33 expected hits
British roll dice for 2 armour in Trans-Jordan, round 2 : 1/2 hits, 1,00 expected hits
1 infantry owned by the Italians and 2 armour owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 infantry
Casualties for British: 2 armour
Non Combat Move - Italians
2 fighters moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
2 fighters moved from Trans-Jordan to 99 Sea Zone
3 transports moved from 99 Sea Zone to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 aaGun moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from 99 Sea Zone to Syria
3 infantry moved from Egypt to 98 Sea Zone
3 infantry and 2 transports moved from 98 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
4 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Gibraltar
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 bomber moved from Normandy Bordeaux to Southern Italy
2 fighters moved from Rostov to Ukraine
1 bomber moved from Rostov to Egypt
1 aaGun moved from Northern Italy to France
Place Units - Italians
2 armour and 1 mech_infantry placed in Egypt
1 tactical_bomber placed in Southern Italy
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 25 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 40 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Italians regular : -3,00
Russians regular : 0,00
British regular : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Hainan to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Okinawa
1 marine moved from New South Wales to 62 Sea Zone
1 cruiser and 1 marine moved from 62 Sea Zone to 34 Sea Zone
1 marine moved from 34 Sea Zone to Paulau Island
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 artillery moved from 22 Sea Zone to Marianas
1 artillery moved from Siam to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery moved from 21 Sea Zone to Guam
Combat - ANZAC
Battle in Guam
Battle in Paulau Island
Battle in Marianas
Battle in Okinawa
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 16 Sea Zone to 22 Sea Zone
1 destroyer moved from 17 Sea Zone to 21 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 6 Sea Zone to Philippines
Place Units - ANZAC
1 factory_minor placed in Queensland
ANZAC undo move 1.
1 factory_minor placed in Queensland
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Hainan to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Okinawa
1 marine moved from New South Wales to 62 Sea Zone
1 cruiser and 1 marine moved from 62 Sea Zone to 34 Sea Zone
1 marine moved from 34 Sea Zone to Paulau Island
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 artillery moved from 22 Sea Zone to Marianas
1 artillery moved from Siam to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery moved from 21 Sea Zone to Guam
Combat - ANZAC
Battle in Guam
Battle in Paulau Island
Battle in Marianas
Battle in Okinawa
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 16 Sea Zone to 22 Sea Zone
1 destroyer moved from 17 Sea Zone to 21 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 6 Sea Zone to Philippines
Place Units - ANZAC
1 factory_minor placed in Queensland
ANZAC undo move 1.
1 factory_minor placed in Queensland
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Hainan to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Okinawa
1 marine moved from New South Wales to 62 Sea Zone
1 cruiser and 1 marine moved from 62 Sea Zone to 34 Sea Zone
1 marine moved from 34 Sea Zone to Paulau Island
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 artillery moved from 22 Sea Zone to Marianas
1 artillery moved from Siam to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery moved from 21 Sea Zone to Guam
Combat - ANZAC
Battle in Guam
Battle in Paulau Island
Battle in Marianas
Battle in Okinawa
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 16 Sea Zone to 22 Sea Zone
1 destroyer moved from 17 Sea Zone to 21 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 6 Sea Zone to Philippines
Place Units - ANZAC
1 factory_minor placed in Queensland
ANZAC undo move 1.
1 factory_minor placed in Queensland
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
2 bombers moved from Ukraine to Russia
1 armour moved from Ukraine to Caucasus
Germans take Rostov from Russians
Germans take Caucasus from Russians
1 armour moved from Ukraine to Volgograd
2 fighters and 2 tactical_bombers moved from Ukraine to Volgograd
1 fighter and 1 tactical_bomber moved from Ukraine to Volgograd
Combat - Germans
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 1/2 hits, 0,33 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Battle in Normandy Bordeaux
Germans attack with 1 fighter and 3 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,00 expected hits
British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Volgograd
Germans attack with 1 armour, 3 fighters and 3 tactical_bombers
British defend with 1 infantry; Russians defend with 1 factory_minor
Germans roll dice for 1 armour, 3 fighters and 3 tactical_bombers in Volgograd, round 2 : 6/7 hits, 4,00 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 bomber moved from Russia to Ukraine
3 fighters and 3 tactical_bombers moved from Volgograd to Ukraine
1 infantry moved from Ukraine to Rostov
1 artillery moved from Karelia to Finland
1 infantry moved from Holland Belgium to France
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 99 Sea Zone to 81 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
Place Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 112 Sea Zone
1 fighter placed in 112 Sea Zone
1 fighter placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
1 infantry placed in France
Turning on Edit Mode
EDIT: Adding units owned by Germans to Eastern Poland: 5 mech_infantrys
EDIT: Removing units owned by Germans from Germany: 5 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Combat Hit Differential Summary :
Russians regular : -0,33
Germans regular : 3,00
British regular : -0,67
Russians AA : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Belarus
1 infantry moved from Tambov to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Rostov
1 artillery moved from Smolensk to Belarus
1 tactical_bomber moved from Bryansk to Volgograd
1 fighter moved from Bryansk to Volgograd
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Rostov
1 fighter moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Rostov
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Jehol to Anhwe
Chinese take Anhwe from Japanese
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Rostov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Volgograd to Bryansk
1 tactical_bomber moved from Volgograd to Bryansk
1 fighter moved from Western Ukraine to Bryansk
1 fighter moved from Rostov to Bryansk
2 artilleries and 5 infantry moved from Smolensk to Bryansk
2 artilleries and 7 infantry moved from Russia to Bryansk
1 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 aaGun moved from Jehol to Shantung
1 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : -1.83
Russians regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Belarus
1 infantry moved from Tambov to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Rostov
1 artillery moved from Smolensk to Belarus
1 tactical_bomber moved from Bryansk to Volgograd
1 fighter moved from Bryansk to Volgograd
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Rostov
1 fighter moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Rostov
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Jehol to Anhwe
Chinese take Anhwe from Japanese
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Rostov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Volgograd to Bryansk
1 tactical_bomber moved from Volgograd to Bryansk
1 fighter moved from Western Ukraine to Bryansk
1 fighter moved from Rostov to Bryansk
2 artilleries and 5 infantry moved from Smolensk to Bryansk
2 artilleries and 7 infantry moved from Russia to Bryansk
1 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 aaGun moved from Jehol to Shantung
1 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : -1.83
Russians regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; 1 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Kiangsu to Shantung
Combat - Japanese
Battle in Shantung
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 aaGun and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 2/2 hits, 0,67 expected hits
Chinese roll dice for 1 aaGun and 1 infantry in Shantung, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 aaGun and 1 infantry
Non Combat Move - Japanese
Place Units - Japanese
1 fighter and 5 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,2,6,4,6,4,2,5,6,2,2,1
Japanese collect 8 PUs (8 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Japanese regular : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 cruiser, 2 destroyers, 3 fighters, 3 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Korea to Japan
4 fighters and 1 tactical_bomber moved from Korea to Japan
4 fighters moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
2 armour moved from Kwangsi to 36 Sea Zone
3 artilleries moved from Kwangsi to 36 Sea Zone
2 mech_infantrys moved from Kwangsi to 36 Sea Zone
5 infantry moved from Kwangsi to 36 Sea Zone
2 marines moved from Kwangsi to 36 Sea Zone
2 armour, 3 artilleries, 5 infantry, 2 marines, 2 mech_infantrys and 7 transports moved from 36 Sea Zone to 6 Sea Zone
2 armour moved from 6 Sea Zone to Japan
2 marines moved from 6 Sea Zone to Japan
2 mech_infantrys moved from 6 Sea Zone to Japan
5 infantry moved from 6 Sea Zone to Japan
3 artilleries moved from 6 Sea Zone to Japan
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Japan
1 infantry moved from 6 Sea Zone to Japan
Combat - Americans
Americans creates battle in territory 106 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 3
Battle in Japan
Americans attack with 2 armour, 4 artilleries, 1 bomber, 8 fighters, 6 infantry, 2 marines, 2 mech_infantrys and 2 tactical_bombers
Japanese defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 4 fighters, 1 harbour and 11 infantry
Japanese roll AA dice in Japan : 1/6 hits, 1.00 expected hits
1 fighter owned by the Americans lost in Japan
Americans roll dice for 2 armour, 4 artilleries, 1 bomber, 7 fighters, 6 infantry, 2 marines, 2 mech_infantrys and 2 tactical_bombers in Japan, round 2 : 7/26 hits, 10.50 expected hits
Japanese roll dice for 2 aaGuns, 1 artillery, 4 fighters and 11 infantry in Japan, round 2 : 7/16 hits, 6.67 expected hits
5 infantry owned by the Japanese, 2 aaGuns owned by the Japanese, 6 infantry owned by the Americans and 1 artillery owned by the Americans lost in Japan
Americans roll dice for 2 armour, 3 artilleries, 1 bomber, 7 fighters, 2 marines, 2 mech_infantrys and 2 tactical_bombers in Japan, round 3 : 8/19 hits, 8.83 expected hits
Japanese roll dice for 1 artillery, 4 fighters and 6 infantry in Japan, round 3 : 7/11 hits, 5.00 expected hits
1 fighter owned by the Japanese, 6 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 artilleries owned by the Americans, 2 marines owned by the Americans and 2 mech_infantrys owned by the Americans lost in Japan
Americans roll dice for 2 armour, 1 bomber, 7 fighters and 2 tactical_bombers in Japan, round 4 : 7/12 hits, 6.50 expected hits
Japanese roll dice for 3 fighters in Japan, round 4 : 2/3 hits, 2.00 expected hits
3 fighters owned by the Japanese, 1 armour owned by the Americans and 1 bomber owned by the Americans lost in Japan
Americans captures 8PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 armour, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 armour, 4 artilleries, 1 bomber, 1 fighter, 6 infantry, 2 marines and 2 mech_infantrys
Casualties for Japanese: 2 aaGuns, 1 artillery, 4 fighters and 11 infantry
triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Japanese
Non Combat Move - Americans
1 tactical_bomber moved from Japan to Korea
1 fighter moved from Japan to Korea
1 fighter moved from Japan to Korea
5 fighters moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 mech_infantry moved from Kiangsi to Jehol
1 bomber moved from French Indo China to India
1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 transport moved from 106 Sea Zone to 101 Sea Zone
1 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 armour moved from Eastern United States to New Brunswick Nova Scotia
1 carrier and 3 destroyers moved from 26 Sea Zone to 33 Sea Zone
Place Units - Americans
3 fighters placed in French Indo China
1 cruiser, 2 destroyers and 1 transport placed in 101 Sea Zone
1 artillery, 3 infantry and 1 marine placed in Eastern United States
Turn Complete - Americans
Americans collect 66 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Combat Hit Differential Summary :
Americans regular : -3.83
Japanese regular : 2.33
Japanese AA : 0.00
@bolasgod I chose not to scramble and I used your last kamakazi token for you. I think that should be GG.
@bolasgod please proceed.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 5 infantry moved from Kiangsi to Kiangsu
1 artillery and 1 infantry moved from Hopei to Chahar
Combat - Chinese
Battle in Kiangsu
Chinese attack with 1 artillery and 5 infantry
Japanese defend with 1 factory_minor and 4 infantry
Chinese roll dice for 1 artillery and 5 infantry in Kiangsu, round 2 : 2/6 hits, 1.33 expected hits
Japanese roll dice for 4 infantry in Kiangsu, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 1 artillery and 3 infantry in Kiangsu, round 3 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Kiangsu, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Kiangsu, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kiangsu
Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 5 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 4 infantry
Battle in Chahar
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 artillery in Chahar, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
Place Units - Chinese
6 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 cruiser, 2 destroyers, 3 fighters, 3 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Korea to Japan
4 fighters and 1 tactical_bomber moved from Korea to Japan
4 fighters moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
2 armour moved from Kwangsi to 36 Sea Zone
3 artilleries moved from Kwangsi to 36 Sea Zone
2 mech_infantrys moved from Kwangsi to 36 Sea Zone
5 infantry moved from Kwangsi to 36 Sea Zone
2 marines moved from Kwangsi to 36 Sea Zone
2 armour, 3 artilleries, 5 infantry, 2 marines, 2 mech_infantrys and 7 transports moved from 36 Sea Zone to 6 Sea Zone
2 armour moved from 6 Sea Zone to Japan
2 marines moved from 6 Sea Zone to Japan
2 mech_infantrys moved from 6 Sea Zone to Japan
5 infantry moved from 6 Sea Zone to Japan
3 artilleries moved from 6 Sea Zone to Japan
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Japan
1 infantry moved from 6 Sea Zone to Japan
Combat - Americans
Americans creates battle in territory 106 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 3
Battle in Japan
Americans attack with 2 armour, 4 artilleries, 1 bomber, 8 fighters, 6 infantry, 2 marines, 2 mech_infantrys and 2 tactical_bombers
Japanese defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 4 fighters, 1 harbour and 11 infantry
Japanese roll AA dice in Japan : 1/6 hits, 1.00 expected hits
1 fighter owned by the Americans lost in Japan
Americans roll dice for 2 armour, 4 artilleries, 1 bomber, 7 fighters, 6 infantry, 2 marines, 2 mech_infantrys and 2 tactical_bombers in Japan, round 2 : 7/26 hits, 10.50 expected hits
Japanese roll dice for 2 aaGuns, 1 artillery, 4 fighters and 11 infantry in Japan, round 2 : 7/16 hits, 6.67 expected hits
5 infantry owned by the Japanese, 2 aaGuns owned by the Japanese, 6 infantry owned by the Americans and 1 artillery owned by the Americans lost in Japan
Americans roll dice for 2 armour, 3 artilleries, 1 bomber, 7 fighters, 2 marines, 2 mech_infantrys and 2 tactical_bombers in Japan, round 3 : 8/19 hits, 8.83 expected hits
Japanese roll dice for 1 artillery, 4 fighters and 6 infantry in Japan, round 3 : 7/11 hits, 5.00 expected hits
1 fighter owned by the Japanese, 6 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 artilleries owned by the Americans, 2 marines owned by the Americans and 2 mech_infantrys owned by the Americans lost in Japan
Americans roll dice for 2 armour, 1 bomber, 7 fighters and 2 tactical_bombers in Japan, round 4 : 7/12 hits, 6.50 expected hits
Japanese roll dice for 3 fighters in Japan, round 4 : 2/3 hits, 2.00 expected hits
3 fighters owned by the Japanese, 1 armour owned by the Americans and 1 bomber owned by the Americans lost in Japan
Americans captures 8PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 armour, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 armour, 4 artilleries, 1 bomber, 1 fighter, 6 infantry, 2 marines and 2 mech_infantrys
Casualties for Japanese: 2 aaGuns, 1 artillery, 4 fighters and 11 infantry
triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Japanese
Non Combat Move - Americans
1 tactical_bomber moved from Japan to Korea
1 fighter moved from Japan to Korea
1 fighter moved from Japan to Korea
5 fighters moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 mech_infantry moved from Kiangsi to Jehol
1 bomber moved from French Indo China to India
1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 transport moved from 106 Sea Zone to 101 Sea Zone
1 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 armour moved from Eastern United States to New Brunswick Nova Scotia
1 carrier and 3 destroyers moved from 26 Sea Zone to 33 Sea Zone
Place Units - Americans
3 fighters placed in French Indo China
1 cruiser, 2 destroyers and 1 transport placed in 101 Sea Zone
1 artillery, 3 infantry and 1 marine placed in Eastern United States
Turn Complete - Americans
Americans collect 66 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 5 infantry moved from Kiangsi to Kiangsu
1 artillery and 1 infantry moved from Hopei to Chahar
Combat - Chinese
Battle in Kiangsu
Chinese attack with 1 artillery and 5 infantry
Japanese defend with 1 factory_minor and 4 infantry
Chinese roll dice for 1 artillery and 5 infantry in Kiangsu, round 2 : 2/6 hits, 1.33 expected hits
Japanese roll dice for 4 infantry in Kiangsu, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 1 artillery and 3 infantry in Kiangsu, round 3 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Kiangsu, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Kiangsu, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kiangsu
Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 5 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 4 infantry
Battle in Chahar
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 artillery in Chahar, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
Place Units - Chinese
6 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
Purchase Units - British
British buy 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Persia to Iraq
1 infantry moved from Persia to Iraq
1 tactical_bomber moved from Persia to Iraq
3 fighters moved from Persia to Iraq
2 fighters moved from Tambov to Caucasus
7 fighters and 2 tactical_bombers moved from Bryansk to Caucasus
1 mech_infantry moved from Tambov to Caucasus
1 mech_infantry moved from Tambov to Caucasus
Combat - British
Battle in Iraq
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 3/6 hits, 2.50 expected hits
Italians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Caucasus
British attack with 9 fighters, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 1 armour
British roll dice for 9 fighters, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 6/13 hits, 6.17 expected hits
Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 9 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - British
1 fighter moved from Caucasus to Tambov
1 fighter moved from Caucasus to Tambov
1 fighter moved from Caucasus to Tambov
1 fighter moved from Caucasus to Tambov
5 fighters and 2 tactical_bombers moved from Caucasus to Bryansk
3 fighters and 1 tactical_bomber moved from Iraq to Persia
2 mech_infantrys moved from Eastern Persia to Persia
2 mech_infantrys moved from India to Eastern Persia
1 artillery and 4 infantry moved from India to West India
1 armour moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 armour moved from 39 Sea Zone to India
1 infantry moved from 39 Sea Zone to India
1 fighter moved from Kiangsi to India
1 bomber moved from Kiangsi to India
2 aaGuns moved from Kiangsi to Hunan
1 cruiser moved from 19 Sea Zone to 36 Sea Zone
2 mech_infantrys moved from Vologda to Tambov
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
1 armour moved from Suiyuyan to Novosibirsk
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
3 transports moved from 110 Sea Zone to 107 Sea Zone
Place Units - British
3 infantry placed in Persia
1 armour and 2 mech_infantrys placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,1
British collect 26 PUs (2 lost to blockades); end with 26 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs
Place Units - UK_Pacific
5 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 5 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : -3.83
Italians regular : -0.33
Japanese regular : 2.67
Japanese AA : 0.00
Germans regular : -0.50
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 5 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Syria to Iraq
1 bomber moved from Egypt to Iraq
2 fighters moved from 81 Sea Zone to Iraq
1 armour and 2 fighters moved from Ukraine to Rostov
1 bomber moved from Southern Italy to Rostov
1 armour moved from Belgian Congo to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from Tanganyika Territory to Kenya
Italians take Kenya from British
Combat - Italians
Battle in Rostov
Italians attack with 1 armour, 1 bomber and 2 fighters
Russians defend with 2 infantry
Italians roll dice for 1 armour, 1 bomber and 2 fighters in Rostov, round 2 : 3/4 hits, 2,17 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Iraq
Italians attack with 1 bomber, 2 fighters and 2 infantry
British defend with 2 infantry
Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Iraq, round 2 : 2/5 hits, 2,00 expected hits
British roll dice for 2 infantry in Iraq, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq
Italians win, taking Iraq from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Italians
2 fighters moved from Iraq to 81 Sea Zone
1 bomber moved from Iraq to Egypt
2 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 aaGun, 1 artillery and 3 infantry moved from Syria to Trans-Jordan
2 transports moved from 99 Sea Zone to 81 Sea Zone
1 transport moved from 99 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from Southern Italy to Gibraltar
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 bomber and 2 fighters moved from Rostov to Ukraine
1 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
Place Units - Italians
2 submarines placed in 95 Sea Zone
1 armour and 2 mech_infantrys placed in Egypt
Italians undo move 1.
2 submarines placed in 93 Sea Zone
3 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 29 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 36 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 44 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Italians regular : 0,83
Russians regular : -0,67
British regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 fighter; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Marianas to 22 Sea Zone
1 artillery moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 artillery moved from 32 Sea Zone to Marshall Islands
1 infantry moved from Guam to 21 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from Okinawa to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Formosa
Combat - ANZAC
Battle in Marshall Islands
Battle in Iwo Jima
Battle in Formosa
Non Combat Move - ANZAC
1 destroyer moved from 21 Sea Zone to 36 Sea Zone
1 destroyer moved from 22 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 marine moved from Paulau Island to 34 Sea Zone
1 cruiser and 1 marine moved from 34 Sea Zone to 36 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Philippines to 54 Sea Zone
Place Units - ANZAC
1 carrier placed in 54 Sea Zone
1 fighter placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 fighter; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Marianas to 22 Sea Zone
1 artillery moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 artillery moved from 32 Sea Zone to Marshall Islands
1 infantry moved from Guam to 21 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from Okinawa to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Formosa
Combat - ANZAC
Battle in Marshall Islands
Battle in Iwo Jima
Battle in Formosa
Non Combat Move - ANZAC
1 destroyer moved from 21 Sea Zone to 36 Sea Zone
1 destroyer moved from 22 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 marine moved from Paulau Island to 34 Sea Zone
1 cruiser and 1 marine moved from 34 Sea Zone to 36 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Philippines to 54 Sea Zone
Place Units - ANZAC
1 carrier placed in 54 Sea Zone
1 fighter placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
@bolasgod I am unsure of the victory conditions in BM I control 7 victory cities in the pacific at the end of the round.