bolasgods Allies +18 vs AetV's Axis BM4


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians repair damage of 2x factory_major; Remaining resources: 29 PUs; 
            Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Vologda
                  Russians take Vologda from Germans
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Manchuria to Jehol
            5 infantry moved from Manchuria to Korea
            1 infantry moved from Volgograd to Rostov
            1 infantry moved from Bryansk to Rostov
            1 infantry moved from Bryansk to Smolensk
            1 infantry moved from Bryansk to Smolensk
            1 infantry moved from Bryansk to Rostov
            1 infantry moved from Bryansk to Smolensk
            1 infantry moved from Bryansk to Smolensk
            1 artillery moved from Bryansk to Smolensk
            1 tactical_bomber moved from Bryansk to Smolensk
            1 fighter moved from Bryansk to Smolensk
            1 fighter moved from Bryansk to Rostov
            1 fighter moved from Bryansk to Rostov
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 2 fighters and 3 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 2 fighters and 3 infantry in Rostov, round 2 : 2/5 hits, 1.50 expected hits
                    Germans roll dice for 1 artillery in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in Smolensk
                Russians attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/7 hits, 2.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Korea
                Russians attack with 5 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 5 infantry in Korea, round 2 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 5 infantry in Korea, round 3 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 5 infantry in Korea, round 4 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 5 infantry in Korea, round 5 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Korea
                    Russians roll dice for 4 infantry in Korea, round 6 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 6 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 4 infantry in Korea, round 7 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 7 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Korea
                Russians win, taking Korea from Japanese with 4 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Manchuria to Jehol
            1 aaGun moved from Manchuria to Korea
            1 tactical_bomber moved from Smolensk to Bryansk
            1 fighter moved from Smolensk to Bryansk
            2 fighters moved from Rostov to Bryansk
            1 infantry moved from Bryansk to Smolensk
            1 infantry moved from Bryansk to Smolensk
            1 infantry moved from Bryansk to Smolensk
            1 artillery moved from Bryansk to Smolensk
            1 artillery moved from Bryansk to Smolensk
            1 infantry moved from Bryansk to Smolensk
    
        Place Units - Russians
            2 artilleries and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,1,4,6,1,1,2,1,1,1,1,1
            Russians collect 25 PUs (3 lost to blockades); end with 25 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1.00
    Germans regular : 2.00
    Russians regular : -2.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 1 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Yenisey to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
    
        Combat - Japanese
            Japanese creates battle in territory 6 Sea Zone
            Battle in 6 Sea Zone
                Japanese attack with 3 carriers, 1 destroyer, 4 fighters, 2 submarines and 1 transport
                ANZAC defend with 1 submarine
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    1 submarine owned by the ANZAC lost in 6 Sea Zone
                Japanese win with 3 carriers, 1 destroyer, 4 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - Japanese
            1 fighter moved from 6 Sea Zone to Japan
            1 infantry moved from Anhwe to Kiangsu
    
        Place Units - Japanese
            1 fighter placed in Japan
            1 artillery and 2 infantry placed in Kiangsu
            1 artillery and 4 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4
            Japanese collect 22 PUs; end with 22 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,33
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone
            1 fighter moved from 10 Sea Zone to 6 Sea Zone
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            1 battleship moved from 26 Sea Zone to 6 Sea Zone
            1 carrier moved from 26 Sea Zone to 6 Sea Zone
            2 fighters moved from 26 Sea Zone to 6 Sea Zone
            1 destroyer moved from 18 Sea Zone to 6 Sea Zone
            1 destroyer moved from 19 Sea Zone to 6 Sea Zone
                  Americans take 19 Sea Zone from Japanese
            1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
            3 destroyers moved from 33 Sea Zone to 6 Sea Zone
            3 carriers and 1 fighter moved from 33 Sea Zone to 6 Sea Zone
            3 fighters moved from 33 Sea Zone to 6 Sea Zone
            1 bomber moved from Philippines to 6 Sea Zone
            1 cruiser moved from 36 Sea Zone to 6 Sea Zone
                  Americans take 20 Sea Zone from Japanese
            1 fighter moved from Western United States to 6 Sea Zone
            1 fighter moved from Western United States to 6 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • @aequitas-et-veritas scramble sz 6?


  • @bolasgod No scramble, no kamikazee token.


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone
            1 fighter moved from 10 Sea Zone to 6 Sea Zone
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            1 battleship moved from 26 Sea Zone to 6 Sea Zone
            1 carrier moved from 26 Sea Zone to 6 Sea Zone
            2 fighters moved from 26 Sea Zone to 6 Sea Zone
            1 destroyer moved from 18 Sea Zone to 6 Sea Zone
            1 destroyer moved from 19 Sea Zone to 6 Sea Zone
                  Americans take 19 Sea Zone from Japanese
            1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
            3 destroyers moved from 33 Sea Zone to 6 Sea Zone
            3 carriers and 1 fighter moved from 33 Sea Zone to 6 Sea Zone
            3 fighters moved from 33 Sea Zone to 6 Sea Zone
            1 bomber moved from Philippines to 6 Sea Zone
            1 cruiser moved from 36 Sea Zone to 6 Sea Zone
                  Americans take 20 Sea Zone from Japanese
            1 fighter moved from Western United States to 6 Sea Zone
            1 fighter moved from Western United States to 6 Sea Zone
    
        Combat - Americans
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 4 carriers, 1 cruiser, 6 destroyers, 8 fighters and 2 tactical_bombers; ANZAC loiter and taunt
                Japanese defend with 3 carriers, 1 destroyer, 3 fighters, 2 submarines and 1 transport
                    Americans roll dice for 1 battleship, 1 bomber, 4 carriers, 1 cruiser, 6 destroyers, 8 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 6/19 hits, 9.17 expected hits
                Units damaged: 3 carriers owned by the Japanese
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 3 carriers, 1 destroyer, 3 fighters and 1 transport in 6 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 destroyer owned by the Americans, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 5 destroyers, 8 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 10/18 hits, 8.83 expected hits
                    Japanese roll dice for 3 carriers, 3 fighters and 1 transport in 6 Sea Zone, round 3 : 4/6 hits, 3.00 expected hits
                    3 fighters owned by the Japanese, 1 transport owned by the Japanese, 4 destroyers owned by the Americans and 3 carriers owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 1 destroyer, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 49
                Casualties for Americans: 1 carrier and 5 destroyers
                Casualties for Japanese: 3 carriers, 1 destroyer, 3 fighters, 2 submarines and 1 transport
    
        Non Combat Move - Americans
            1 bomber could not land in 6 Sea Zone and was removed
            1 fighter moved from 6 Sea Zone to Korea
            1 fighter moved from 6 Sea Zone to Korea
            1 tactical_bomber moved from 6 Sea Zone to Korea
            1 fighter moved from 6 Sea Zone to Korea
            1 fighter moved from 6 Sea Zone to Korea
            1 mech_infantry moved from French Indo China to Kiangsi
            2 artilleries, 2 infantry and 1 marine moved from French Indo China to Kwangsi
            1 armour, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Kwangsi
            1 mech_infantry moved from 36 Sea Zone to Kwangsi
            1 armour moved from 36 Sea Zone to Kwangsi
            1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 armour, 1 artillery, 1 infantry, 1 marine and 1 mech_infantry moved from Philippines to 35 Sea Zone
            1 armour, 1 artillery, 1 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 35 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 artillery moved from 36 Sea Zone to Kwangsi
            1 mech_infantry moved from 36 Sea Zone to Kwangsi
            1 armour moved from 36 Sea Zone to Kwangsi
            1 marine moved from 36 Sea Zone to Kwangsi
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from 33 Sea Zone to Caroline Islands
            1 carrier and 3 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 123 Sea Zone to 106 Sea Zone
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Korea: 1 bomber
            EDIT: Turning off Edit Mode
            2 transports placed in 36 Sea Zone
            1 bomber placed in French Indo China
            1 armour placed in Eastern United States
            1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2.00
    Japanese regular : 1.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 artilleries and 4 infantry moved from Kiangsi to Kiangsu
            1 artillery and 1 infantry moved from Hunan to Anhwe
            1 infantry moved from Kweichow to Hopei
            1 artillery moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Kiangsu
                Chinese attack with 2 artilleries and 4 infantry
                Japanese defend with 1 artillery, 1 factory_minor and 6 infantry
                    Chinese roll dice for 2 artilleries and 4 infantry in Kiangsu, round 2 : 1/6 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery and 6 infantry in Kiangsu, round 2 : 2/7 hits, 2.33 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
                    Chinese roll dice for 2 artilleries and 2 infantry in Kiangsu, round 3 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 5 infantry in Kiangsu, round 3 : 3/6 hits, 2.00 expected hits
                    2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsu
                1 artillery owned by the Chinese retreated to Kiangsi
                Japanese win with 1 artillery and 5 infantry remaining. Battle score for attacker is -13
                Casualties for Chinese: 1 artillery and 4 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 artillery in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Anhwe
                Japanese win with no units remaining. Battle score for attacker is -4
                Casualties for Chinese: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Burma to Yunnan
    
        Place Units - Chinese
            5 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.67
    Japanese regular : 1.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone
            1 fighter moved from 10 Sea Zone to 6 Sea Zone
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            1 battleship moved from 26 Sea Zone to 6 Sea Zone
            1 carrier moved from 26 Sea Zone to 6 Sea Zone
            2 fighters moved from 26 Sea Zone to 6 Sea Zone
            1 destroyer moved from 18 Sea Zone to 6 Sea Zone
            1 destroyer moved from 19 Sea Zone to 6 Sea Zone
                  Americans take 19 Sea Zone from Japanese
            1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
            3 destroyers moved from 33 Sea Zone to 6 Sea Zone
            3 carriers and 1 fighter moved from 33 Sea Zone to 6 Sea Zone
            3 fighters moved from 33 Sea Zone to 6 Sea Zone
            1 bomber moved from Philippines to 6 Sea Zone
            1 cruiser moved from 36 Sea Zone to 6 Sea Zone
                  Americans take 20 Sea Zone from Japanese
            1 fighter moved from Western United States to 6 Sea Zone
            1 fighter moved from Western United States to 6 Sea Zone
    
        Combat - Americans
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 4 carriers, 1 cruiser, 6 destroyers, 8 fighters and 2 tactical_bombers; ANZAC loiter and taunt
                Japanese defend with 3 carriers, 1 destroyer, 3 fighters, 2 submarines and 1 transport
                    Americans roll dice for 1 battleship, 1 bomber, 4 carriers, 1 cruiser, 6 destroyers, 8 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 6/19 hits, 9.17 expected hits
                Units damaged: 3 carriers owned by the Japanese
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 3 carriers, 1 destroyer, 3 fighters and 1 transport in 6 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 destroyer owned by the Americans, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 5 destroyers, 8 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 10/18 hits, 8.83 expected hits
                    Japanese roll dice for 3 carriers, 3 fighters and 1 transport in 6 Sea Zone, round 3 : 4/6 hits, 3.00 expected hits
                    3 fighters owned by the Japanese, 1 transport owned by the Japanese, 4 destroyers owned by the Americans and 3 carriers owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 1 destroyer, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 49
                Casualties for Americans: 1 carrier and 5 destroyers
                Casualties for Japanese: 3 carriers, 1 destroyer, 3 fighters, 2 submarines and 1 transport
    
        Non Combat Move - Americans
            1 bomber could not land in 6 Sea Zone and was removed
            1 fighter moved from 6 Sea Zone to Korea
            1 fighter moved from 6 Sea Zone to Korea
            1 tactical_bomber moved from 6 Sea Zone to Korea
            1 fighter moved from 6 Sea Zone to Korea
            1 fighter moved from 6 Sea Zone to Korea
            1 mech_infantry moved from French Indo China to Kiangsi
            2 artilleries, 2 infantry and 1 marine moved from French Indo China to Kwangsi
            1 armour, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Kwangsi
            1 mech_infantry moved from 36 Sea Zone to Kwangsi
            1 armour moved from 36 Sea Zone to Kwangsi
            1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 armour, 1 artillery, 1 infantry, 1 marine and 1 mech_infantry moved from Philippines to 35 Sea Zone
            1 armour, 1 artillery, 1 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 35 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 artillery moved from 36 Sea Zone to Kwangsi
            1 mech_infantry moved from 36 Sea Zone to Kwangsi
            1 armour moved from 36 Sea Zone to Kwangsi
            1 marine moved from 36 Sea Zone to Kwangsi
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from 33 Sea Zone to Caroline Islands
            1 carrier and 3 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 123 Sea Zone to 106 Sea Zone
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Korea: 1 bomber
            EDIT: Turning off Edit Mode
            2 transports placed in 36 Sea Zone
            1 bomber placed in French Indo China
            1 armour placed in Eastern United States
            1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 artilleries and 4 infantry moved from Kiangsi to Kiangsu
            1 artillery and 1 infantry moved from Hunan to Anhwe
            1 infantry moved from Kweichow to Hopei
            1 artillery moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Kiangsu
                Chinese attack with 2 artilleries and 4 infantry
                Japanese defend with 1 artillery, 1 factory_minor and 6 infantry
                    Chinese roll dice for 2 artilleries and 4 infantry in Kiangsu, round 2 : 1/6 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery and 6 infantry in Kiangsu, round 2 : 2/7 hits, 2.33 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
                    Chinese roll dice for 2 artilleries and 2 infantry in Kiangsu, round 3 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 5 infantry in Kiangsu, round 3 : 3/6 hits, 2.00 expected hits
                    2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsu
                1 artillery owned by the Chinese retreated to Kiangsi
                Japanese win with 1 artillery and 5 infantry remaining. Battle score for attacker is -13
                Casualties for Chinese: 1 artillery and 4 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 artillery in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Anhwe
                Japanese win with no units remaining. Battle score for attacker is -4
                Casualties for Chinese: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Burma to Yunnan
    
        Place Units - Chinese
            5 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 6 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            4 infantry moved from United Kingdom to 110 Sea Zone
            4 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from United Kingdom to Normandy Bordeaux
            1 armour moved from Iraq to Trans-Jordan
            1 armour moved from Persia to Trans-Jordan
            1 fighter moved from Persia to Trans-Jordan
            1 fighter moved from Persia to Trans-Jordan
            1 tactical_bomber moved from Persia to Trans-Jordan
            1 armour and 1 mech_infantry moved from Timguska to Yakut S.S.R.
                  Russians take Yenisey from Japanese
            1 mech_infantry moved from Kansu to Suiyuyan
            1 armour moved from Kansu to Suiyuyan
    
        Combat - British
            Battle in Normandy Bordeaux
                British attack with 2 fighters and 4 infantry
                Germans defend with 1 factory_minor, 1 harbour and 4 infantry
                    British roll dice for 2 fighters and 4 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 1.67 expected hits
                    Germans roll dice for 4 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                    British roll dice for 2 fighters and 4 infantry in Normandy Bordeaux, round 3 : 2/6 hits, 1.67 expected hits
                    Germans roll dice for 3 infantry in Normandy Bordeaux, round 3 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Germans lost in Normandy Bordeaux
                    British roll dice for 2 fighters and 4 infantry in Normandy Bordeaux, round 4 : 1/6 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                British win, taking Normandy Bordeaux from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 12
                Casualties for Germans: 4 infantry
            Battle in Yakut S.S.R.
                British attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yakut S.S.R.
                British win, taking Yakut S.S.R. from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                British attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Suiyuyan
                British win, taking Suiyuyan from Japanese with 1 armour remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in Trans-Jordan
                British attack with 2 armour, 2 fighters and 1 tactical_bomber
                Italians defend with 2 artilleries
                    British roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Trans-Jordan, round 2 : 3/5 hits, 2.67 expected hits
                    Italians roll dice for 2 artilleries in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the Italians lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Italians: 2 artilleries
    
        Non Combat Move - British
            1 tactical_bomber moved from Trans-Jordan to Persia
            1 fighter moved from Trans-Jordan to Persia
            1 fighter moved from Trans-Jordan to Persia
            1 infantry moved from Volgograd to Tambov
            1 infantry moved from Caucasus to Volgograd
            2 mech_infantrys moved from Bryansk to Tambov
            1 fighter moved from Bryansk to Tambov
            1 fighter moved from Bryansk to Tambov
            6 fighters and 1 tactical_bomber moved from Persia to Bryansk
            1 mech_infantry moved from Timguska to Vologda
            1 mech_infantry moved from Kansu to Vologda
            1 fighter moved from India to Persia
            2 mech_infantrys moved from India to Eastern Persia
            1 infantry moved from Shan State to 38 Sea Zone
            1 infantry and 1 transport moved from 38 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 armour moved from Yunnan to Kwangsi
            1 mech_infantry moved from Yunnan to India
            2 aaGuns moved from Hunan to Kiangsi
            1 cruiser moved from 36 Sea Zone to 19 Sea Zone
            1 fighter moved from Normandy Bordeaux to United Kingdom
            1 fighter moved from Normandy Bordeaux to United Kingdom
    
        Place Units - British
            1 transport placed in 110 Sea Zone
            1 armour, 1 artillery and 4 infantry placed in United Kingdom
            2 infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,2,2,6,1,2
            British collect 30 PUs (3 lost to blockades); end with 30 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            1 artillery, 4 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Some Units in India change ownership: 1 artillery, 4 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -1.67
    Americans regular : -2.00
    Italians regular : -0.67
    Japanese regular : 3.33
    Germans regular : -2.67
    British regular : 0.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone
            1 fighter moved from 10 Sea Zone to 6 Sea Zone
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            1 battleship moved from 26 Sea Zone to 6 Sea Zone
            1 carrier moved from 26 Sea Zone to 6 Sea Zone
            2 fighters moved from 26 Sea Zone to 6 Sea Zone
            1 destroyer moved from 18 Sea Zone to 6 Sea Zone
            1 destroyer moved from 19 Sea Zone to 6 Sea Zone
                  Americans take 19 Sea Zone from Japanese
            1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
            3 destroyers moved from 33 Sea Zone to 6 Sea Zone
            3 carriers and 1 fighter moved from 33 Sea Zone to 6 Sea Zone
            3 fighters moved from 33 Sea Zone to 6 Sea Zone
            1 bomber moved from Philippines to 6 Sea Zone
            1 cruiser moved from 36 Sea Zone to 6 Sea Zone
                  Americans take 20 Sea Zone from Japanese
            1 fighter moved from Western United States to 6 Sea Zone
            1 fighter moved from Western United States to 6 Sea Zone
    
        Combat - Americans
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 4 carriers, 1 cruiser, 6 destroyers, 8 fighters and 2 tactical_bombers; ANZAC loiter and taunt
                Japanese defend with 3 carriers, 1 destroyer, 3 fighters, 2 submarines and 1 transport
                    Americans roll dice for 1 battleship, 1 bomber, 4 carriers, 1 cruiser, 6 destroyers, 8 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 6/19 hits, 9.17 expected hits
                Units damaged: 3 carriers owned by the Japanese
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 3 carriers, 1 destroyer, 3 fighters and 1 transport in 6 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 destroyer owned by the Americans, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 5 destroyers, 8 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 10/18 hits, 8.83 expected hits
                    Japanese roll dice for 3 carriers, 3 fighters and 1 transport in 6 Sea Zone, round 3 : 4/6 hits, 3.00 expected hits
                    3 fighters owned by the Japanese, 1 transport owned by the Japanese, 4 destroyers owned by the Americans and 3 carriers owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 1 destroyer, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 49
                Casualties for Americans: 1 carrier and 5 destroyers
                Casualties for Japanese: 3 carriers, 1 destroyer, 3 fighters, 2 submarines and 1 transport
    
        Non Combat Move - Americans
            1 bomber could not land in 6 Sea Zone and was removed
            1 fighter moved from 6 Sea Zone to Korea
            1 fighter moved from 6 Sea Zone to Korea
            1 tactical_bomber moved from 6 Sea Zone to Korea
            1 fighter moved from 6 Sea Zone to Korea
            1 fighter moved from 6 Sea Zone to Korea
            1 mech_infantry moved from French Indo China to Kiangsi
            2 artilleries, 2 infantry and 1 marine moved from French Indo China to Kwangsi
            1 armour, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Kwangsi
            1 mech_infantry moved from 36 Sea Zone to Kwangsi
            1 armour moved from 36 Sea Zone to Kwangsi
            1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 armour, 1 artillery, 1 infantry, 1 marine and 1 mech_infantry moved from Philippines to 35 Sea Zone
            1 armour, 1 artillery, 1 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 35 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 artillery moved from 36 Sea Zone to Kwangsi
            1 mech_infantry moved from 36 Sea Zone to Kwangsi
            1 armour moved from 36 Sea Zone to Kwangsi
            1 marine moved from 36 Sea Zone to Kwangsi
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from 33 Sea Zone to Caroline Islands
            1 carrier and 3 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 123 Sea Zone to 106 Sea Zone
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Korea: 1 bomber
            EDIT: Turning off Edit Mode
            2 transports placed in 36 Sea Zone
            1 bomber placed in French Indo China
            1 armour placed in Eastern United States
            1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 artilleries and 4 infantry moved from Kiangsi to Kiangsu
            1 artillery and 1 infantry moved from Hunan to Anhwe
            1 infantry moved from Kweichow to Hopei
            1 artillery moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Kiangsu
                Chinese attack with 2 artilleries and 4 infantry
                Japanese defend with 1 artillery, 1 factory_minor and 6 infantry
                    Chinese roll dice for 2 artilleries and 4 infantry in Kiangsu, round 2 : 1/6 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery and 6 infantry in Kiangsu, round 2 : 2/7 hits, 2.33 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu
                    Chinese roll dice for 2 artilleries and 2 infantry in Kiangsu, round 3 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 5 infantry in Kiangsu, round 3 : 3/6 hits, 2.00 expected hits
                    2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsu
                1 artillery owned by the Chinese retreated to Kiangsi
                Japanese win with 1 artillery and 5 infantry remaining. Battle score for attacker is -13
                Casualties for Chinese: 1 artillery and 4 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 artillery in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Anhwe
                Japanese win with no units remaining. Battle score for attacker is -4
                Casualties for Chinese: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Burma to Yunnan
    
        Place Units - Chinese
            5 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 6 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            4 infantry moved from United Kingdom to 110 Sea Zone
            4 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from United Kingdom to Normandy Bordeaux
            1 armour moved from Iraq to Trans-Jordan
            1 armour moved from Persia to Trans-Jordan
            1 fighter moved from Persia to Trans-Jordan
            1 fighter moved from Persia to Trans-Jordan
            1 tactical_bomber moved from Persia to Trans-Jordan
            1 armour and 1 mech_infantry moved from Timguska to Yakut S.S.R.
                  Russians take Yenisey from Japanese
            1 mech_infantry moved from Kansu to Suiyuyan
            1 armour moved from Kansu to Suiyuyan
    
        Combat - British
            Battle in Normandy Bordeaux
                British attack with 2 fighters and 4 infantry
                Germans defend with 1 factory_minor, 1 harbour and 4 infantry
                    British roll dice for 2 fighters and 4 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 1.67 expected hits
                    Germans roll dice for 4 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                    British roll dice for 2 fighters and 4 infantry in Normandy Bordeaux, round 3 : 2/6 hits, 1.67 expected hits
                    Germans roll dice for 3 infantry in Normandy Bordeaux, round 3 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Germans lost in Normandy Bordeaux
                    British roll dice for 2 fighters and 4 infantry in Normandy Bordeaux, round 4 : 1/6 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                British win, taking Normandy Bordeaux from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 12
                Casualties for Germans: 4 infantry
            Battle in Yakut S.S.R.
                British attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yakut S.S.R.
                British win, taking Yakut S.S.R. from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                British attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Suiyuyan
                British win, taking Suiyuyan from Japanese with 1 armour remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in Trans-Jordan
                British attack with 2 armour, 2 fighters and 1 tactical_bomber
                Italians defend with 2 artilleries
                    British roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Trans-Jordan, round 2 : 3/5 hits, 2.67 expected hits
                    Italians roll dice for 2 artilleries in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the Italians lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Italians: 2 artilleries
    
        Non Combat Move - British
            1 tactical_bomber moved from Trans-Jordan to Persia
            1 fighter moved from Trans-Jordan to Persia
            1 fighter moved from Trans-Jordan to Persia
            1 infantry moved from Volgograd to Tambov
            1 infantry moved from Caucasus to Volgograd
            2 mech_infantrys moved from Bryansk to Tambov
            1 fighter moved from Bryansk to Tambov
            1 fighter moved from Bryansk to Tambov
            6 fighters and 1 tactical_bomber moved from Persia to Bryansk
            1 mech_infantry moved from Timguska to Vologda
            1 mech_infantry moved from Kansu to Vologda
            1 fighter moved from India to Persia
            2 mech_infantrys moved from India to Eastern Persia
            1 infantry moved from Shan State to 38 Sea Zone
            1 infantry and 1 transport moved from 38 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 armour moved from Yunnan to Kwangsi
            1 mech_infantry moved from Yunnan to India
            2 aaGuns moved from Hunan to Kiangsi
            1 cruiser moved from 36 Sea Zone to 19 Sea Zone
            1 fighter moved from Normandy Bordeaux to United Kingdom
            1 fighter moved from Normandy Bordeaux to United Kingdom
    
        Place Units - British
            1 transport placed in 110 Sea Zone
            1 armour, 1 artillery and 4 infantry placed in United Kingdom
            2 infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,2,2,6,1,2
            British collect 30 PUs (3 lost to blockades); end with 30 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            1 artillery, 4 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Some Units in India change ownership: 1 artillery, 4 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -1.67
    Americans regular : -2.00
    Italians regular : -0.67
    Japanese regular : 3.33
    Germans regular : -2.67
    British regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 2 armour, 4 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Syria to Iraq
                  Italians take Iraq from British
            2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
            1 armour and 1 mech_infantry moved from Northern Italy to Normandy Bordeaux
            1 bomber moved from Southern Italy to Normandy Bordeaux
            1 carrier moved from 98 Sea Zone to 92 Sea Zone
            1 destroyer and 1 submarine moved from 98 Sea Zone to 92 Sea Zone
            1 armour moved from Egypt to Belgian Congo
                  Italians take Anglo Egyptian Sudan from British
                  Italians take Belgian Congo from British
            2 fighters moved from 99 Sea Zone to Trans-Jordan
            1 armour moved from Ukraine to Rostov
            2 fighters moved from Ukraine to Rostov
            1 bomber moved from Ukraine to Rostov
    
        Combat - Italians
            Battle in Normandy Bordeaux
                Italians attack with 1 armour, 1 bomber and 1 mech_infantry
                British defend with 1 factory_minor, 1 harbour and 4 infantry
                    Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1,33 expected hits
                    British roll dice for 4 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1,33 expected hits
                    Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Normandy Bordeaux, round 3 : 2/3 hits, 1,33 expected hits
                    British roll dice for 4 infantry in Normandy Bordeaux, round 3 : 1/4 hits, 1,33 expected hits
                    1 mech_infantry owned by the Italians and 2 infantry owned by the British lost in Normandy Bordeaux
                    Italians roll dice for 1 armour and 1 bomber in Normandy Bordeaux, round 4 : 0/2 hits, 1,17 expected hits
                    British roll dice for 2 infantry in Normandy Bordeaux, round 4 : 1/2 hits, 0,67 expected hits
                    1 armour owned by the Italians lost in Normandy Bordeaux
                1 bomber owned by the Italians retreated
                British win with 2 infantry remaining. Battle score for attacker is -4
                Casualties for Italians: 1 armour and 1 mech_infantry
                Casualties for British: 2 infantry
            Battle in Rostov
                Italians attack with 1 armour, 1 bomber and 2 fighters
                Russians defend with 2 infantry
                    Italians roll dice for 1 armour, 1 bomber and 2 fighters in Rostov, round 2 : 1/4 hits, 2,17 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov
                    Italians roll dice for 1 bomber and 2 fighters in Rostov, round 3 : 1/3 hits, 1,67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Italians: 1 armour
                Casualties for Russians: 2 infantry
            Battle in Trans-Jordan
                Italians attack with 2 artilleries, 2 fighters and 2 infantry
                British defend with 2 armour
                    Italians roll dice for 2 artilleries, 2 fighters and 2 infantry in Trans-Jordan, round 2 : 3/6 hits, 2,33 expected hits
                    British roll dice for 2 armour in Trans-Jordan, round 2 : 1/2 hits, 1,00 expected hits
                    1 infantry owned by the Italians and 2 armour owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
                Casualties for Italians: 1 infantry
                Casualties for British: 2 armour
    
        Non Combat Move - Italians
            2 fighters moved from 98 Sea Zone to 92 Sea Zone
            1 fighter moved from 92 Sea Zone to Gibraltar
            2 fighters moved from Trans-Jordan to 99 Sea Zone
            3 transports moved from 99 Sea Zone to 97 Sea Zone
            1 artillery moved from Southern Italy to 97 Sea Zone
            1 aaGun moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from Crete to 99 Sea Zone
            1 infantry moved from Cyprus to 99 Sea Zone
            1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
            1 aaGun, 1 artillery and 4 infantry moved from 99 Sea Zone to Syria
            3 infantry moved from Egypt to 98 Sea Zone
            3 infantry and 2 transports moved from 98 Sea Zone to 94 Sea Zone
            1 infantry moved from Tunisia to 94 Sea Zone
            4 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone
            4 infantry moved from 92 Sea Zone to Gibraltar
            1 armour and 1 mech_infantry moved from Northern Italy to Romania
            1 bomber moved from Normandy Bordeaux to Southern Italy
            2 fighters moved from Rostov to Ukraine
            1 bomber moved from Rostov to Egypt
            1 aaGun moved from Northern Italy to France
    
        Place Units - Italians
            2 armour and 1 mech_infantry placed in Egypt
            1 tactical_bomber placed in Southern Italy
            4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 25 PUs; end with 25 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 37 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 40 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -3,00
    Russians regular : 0,00
    British regular : -1,33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 factory_minor; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Hainan to 36 Sea Zone
            1 artillery and 1 transport moved from 36 Sea Zone to 19 Sea Zone
            1 artillery moved from 19 Sea Zone to Okinawa
            1 marine moved from New South Wales to 62 Sea Zone
            1 cruiser and 1 marine moved from 62 Sea Zone to 34 Sea Zone
            1 marine moved from 34 Sea Zone to Paulau Island
            1 artillery moved from Dutch New Guinea to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 22 Sea Zone
            1 infantry moved from 22 Sea Zone to Marianas
            1 artillery moved from 22 Sea Zone to Marianas
            1 artillery moved from Siam to 37 Sea Zone
            1 infantry moved from Siam to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 artillery moved from 21 Sea Zone to Guam
    
        Combat - ANZAC
            Battle in Guam
            Battle in Paulau Island
            Battle in Marianas
            Battle in Okinawa
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
            1 destroyer moved from 16 Sea Zone to 22 Sea Zone
            1 destroyer moved from 17 Sea Zone to 21 Sea Zone
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from 6 Sea Zone to Philippines
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            ANZAC undo move 1.
            1 factory_minor placed in Queensland
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 19 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 factory_minor; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Hainan to 36 Sea Zone
            1 artillery and 1 transport moved from 36 Sea Zone to 19 Sea Zone
            1 artillery moved from 19 Sea Zone to Okinawa
            1 marine moved from New South Wales to 62 Sea Zone
            1 cruiser and 1 marine moved from 62 Sea Zone to 34 Sea Zone
            1 marine moved from 34 Sea Zone to Paulau Island
            1 artillery moved from Dutch New Guinea to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 22 Sea Zone
            1 infantry moved from 22 Sea Zone to Marianas
            1 artillery moved from 22 Sea Zone to Marianas
            1 artillery moved from Siam to 37 Sea Zone
            1 infantry moved from Siam to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 artillery moved from 21 Sea Zone to Guam
    
        Combat - ANZAC
            Battle in Guam
            Battle in Paulau Island
            Battle in Marianas
            Battle in Okinawa
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
            1 destroyer moved from 16 Sea Zone to 22 Sea Zone
            1 destroyer moved from 17 Sea Zone to 21 Sea Zone
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from 6 Sea Zone to Philippines
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            ANZAC undo move 1.
            1 factory_minor placed in Queensland
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 19 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 factory_minor; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Hainan to 36 Sea Zone
            1 artillery and 1 transport moved from 36 Sea Zone to 19 Sea Zone
            1 artillery moved from 19 Sea Zone to Okinawa
            1 marine moved from New South Wales to 62 Sea Zone
            1 cruiser and 1 marine moved from 62 Sea Zone to 34 Sea Zone
            1 marine moved from 34 Sea Zone to Paulau Island
            1 artillery moved from Dutch New Guinea to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 22 Sea Zone
            1 infantry moved from 22 Sea Zone to Marianas
            1 artillery moved from 22 Sea Zone to Marianas
            1 artillery moved from Siam to 37 Sea Zone
            1 infantry moved from Siam to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 artillery moved from 21 Sea Zone to Guam
    
        Combat - ANZAC
            Battle in Guam
            Battle in Paulau Island
            Battle in Marianas
            Battle in Okinawa
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
            1 destroyer moved from 16 Sea Zone to 22 Sea Zone
            1 destroyer moved from 17 Sea Zone to 21 Sea Zone
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from 6 Sea Zone to Philippines
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            ANZAC undo move 1.
            1 factory_minor placed in Queensland
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 19 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Holland Belgium to Normandy Bordeaux
            1 fighter moved from Western Germany to Normandy Bordeaux
            2 bombers moved from Ukraine to Russia
            1 armour moved from Ukraine to Caucasus
                  Germans take Rostov from Russians
                  Germans take Caucasus from Russians
            1 armour moved from Ukraine to Volgograd
            2 fighters and 2 tactical_bombers moved from Ukraine to Volgograd
            1 fighter and 1 tactical_bomber moved from Ukraine to Volgograd
    
        Combat - Germans
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 1/2 hits, 0,33 expected hits
                1 bomber killed by AA
                Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in Russia causes 7 damage total. 
            Battle in Normandy Bordeaux
                Germans attack with 1 fighter and 3 infantry
                British defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,00 expected hits
                    British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Volgograd
                Germans attack with 1 armour, 3 fighters and 3 tactical_bombers
                British defend with 1 infantry; Russians defend with 1 factory_minor
                    Germans roll dice for 1 armour, 3 fighters and 3 tactical_bombers in Volgograd, round 2 : 6/7 hits, 4,00 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Russia to Ukraine
            3 fighters and 3 tactical_bombers moved from Volgograd to Ukraine
            1 infantry moved from Ukraine to Rostov
            1 artillery moved from Karelia to Finland
            1 infantry moved from Holland Belgium to France
            1 fighter moved from Normandy Bordeaux to 112 Sea Zone
            1 transport moved from 98 Sea Zone to 81 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 99 Sea Zone to 81 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
    
        Place Units - Germans
            1 carrier, 1 destroyer and 1 transport placed in 112 Sea Zone
            1 fighter placed in 112 Sea Zone
            1 fighter placed in Western Germany
            1 artillery and 2 infantry placed in Novgorod
            3 infantry placed in Ukraine
            1 infantry placed in France
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Eastern Poland: 5 mech_infantrys
            EDIT: Removing units owned by Germans from Germany: 5 mech_infantrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 58 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0,33
    Germans regular : 3,00
    British regular : -0,67
    Russians AA : 0,67
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians repair damage of 5x factory_major; Remaining resources: 24 PUs; 
            Russians buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Smolensk to Belarus
            1 infantry moved from Tambov to Volgograd
            1 mech_infantry moved from Bryansk to Volgograd
            1 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Bryansk to Rostov
            1 artillery moved from Smolensk to Belarus
            1 tactical_bomber moved from Bryansk to Volgograd
            1 fighter moved from Bryansk to Volgograd
            1 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Bryansk to Rostov
            1 fighter moved from Bryansk to Western Ukraine
            1 fighter moved from Bryansk to Rostov
            1 infantry moved from Jehol to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Jehol to Anhwe
                  Chinese take Anhwe from Japanese
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Volgograd
                Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 armour and 1 factory_minor
                    Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Rostov
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Volgograd to Bryansk
            1 tactical_bomber moved from Volgograd to Bryansk
            1 fighter moved from Western Ukraine to Bryansk
            1 fighter moved from Rostov to Bryansk
            2 artilleries and 5 infantry moved from Smolensk to Bryansk
            2 artilleries and 7 infantry moved from Russia to Bryansk
            1 infantry moved from Korea to Manchuria
            1 infantry moved from Korea to Manchuria
            1 aaGun moved from Jehol to Shantung
            1 infantry moved from Korea to Manchuria
            1 infantry moved from Korea to Manchuria
    
        Place Units - Russians
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.83
    Russians regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians repair damage of 5x factory_major; Remaining resources: 24 PUs; 
            Russians buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Smolensk to Belarus
            1 infantry moved from Tambov to Volgograd
            1 mech_infantry moved from Bryansk to Volgograd
            1 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Bryansk to Rostov
            1 artillery moved from Smolensk to Belarus
            1 tactical_bomber moved from Bryansk to Volgograd
            1 fighter moved from Bryansk to Volgograd
            1 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Bryansk to Rostov
            1 fighter moved from Bryansk to Western Ukraine
            1 fighter moved from Bryansk to Rostov
            1 infantry moved from Jehol to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Jehol to Anhwe
                  Chinese take Anhwe from Japanese
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Volgograd
                Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 armour and 1 factory_minor
                    Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Rostov
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Volgograd to Bryansk
            1 tactical_bomber moved from Volgograd to Bryansk
            1 fighter moved from Western Ukraine to Bryansk
            1 fighter moved from Rostov to Bryansk
            2 artilleries and 5 infantry moved from Smolensk to Bryansk
            2 artilleries and 7 infantry moved from Russia to Bryansk
            1 infantry moved from Korea to Manchuria
            1 infantry moved from Korea to Manchuria
            1 aaGun moved from Jehol to Shantung
            1 infantry moved from Korea to Manchuria
            1 infantry moved from Korea to Manchuria
    
        Place Units - Russians
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.83
    Russians regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; 1 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Kiangsu to Shantung
    
        Combat - Japanese
            Battle in Shantung
                Japanese attack with 1 artillery and 1 infantry
                Russians defend with 1 aaGun and 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 2/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 aaGun and 1 infantry in Shantung, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Shantung
                Japanese win, taking Shantung from Chinese with 1 artillery remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 aaGun and 1 infantry
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            1 fighter and 5 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,2,6,4,6,4,2,5,6,2,2,1
            Japanese collect 8 PUs (8 lost to blockades); end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Japanese regular : 1,33
    

    Savegame


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 cruiser, 2 destroyers, 3 fighters, 3 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Korea to Japan
            4 fighters and 1 tactical_bomber moved from Korea to Japan
            4 fighters moved from 6 Sea Zone to Japan
            1 tactical_bomber moved from 6 Sea Zone to Japan
            2 armour moved from Kwangsi to 36 Sea Zone
            3 artilleries moved from Kwangsi to 36 Sea Zone
            2 mech_infantrys moved from Kwangsi to 36 Sea Zone
            5 infantry moved from Kwangsi to 36 Sea Zone
            2 marines moved from Kwangsi to 36 Sea Zone
            2 armour, 3 artilleries, 5 infantry, 2 marines, 2 mech_infantrys and 7 transports moved from 36 Sea Zone to 6 Sea Zone
            2 armour moved from 6 Sea Zone to Japan
            2 marines moved from 6 Sea Zone to Japan
            2 mech_infantrys moved from 6 Sea Zone to Japan
            5 infantry moved from 6 Sea Zone to Japan
            3 artilleries moved from 6 Sea Zone to Japan
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
            1 artillery moved from 6 Sea Zone to Japan
            1 infantry moved from 6 Sea Zone to Japan
    
        Combat - Americans
            Americans creates battle in territory 106 Sea Zone
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits.  Rolls: 3
            Battle in Japan
                Americans attack with 2 armour, 4 artilleries, 1 bomber, 8 fighters, 6 infantry, 2 marines, 2 mech_infantrys and 2 tactical_bombers
                Japanese defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 4 fighters, 1 harbour and 11 infantry
                    Japanese roll AA dice in Japan : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Americans lost in Japan
                    Americans roll dice for 2 armour, 4 artilleries, 1 bomber, 7 fighters, 6 infantry, 2 marines, 2 mech_infantrys and 2 tactical_bombers in Japan, round 2 : 7/26 hits, 10.50 expected hits
                    Japanese roll dice for 2 aaGuns, 1 artillery, 4 fighters and 11 infantry in Japan, round 2 : 7/16 hits, 6.67 expected hits
                    5 infantry owned by the Japanese, 2 aaGuns owned by the Japanese, 6 infantry owned by the Americans and 1 artillery owned by the Americans lost in Japan
                    Americans roll dice for 2 armour, 3 artilleries, 1 bomber, 7 fighters, 2 marines, 2 mech_infantrys and 2 tactical_bombers in Japan, round 3 : 8/19 hits, 8.83 expected hits
                    Japanese roll dice for 1 artillery, 4 fighters and 6 infantry in Japan, round 3 : 7/11 hits, 5.00 expected hits
                    1 fighter owned by the Japanese, 6 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 artilleries owned by the Americans, 2 marines owned by the Americans and 2 mech_infantrys owned by the Americans lost in Japan
                    Americans roll dice for 2 armour, 1 bomber, 7 fighters and 2 tactical_bombers in Japan, round 4 : 7/12 hits, 6.50 expected hits
                    Japanese roll dice for 3 fighters in Japan, round 4 : 2/3 hits, 2.00 expected hits
                    3 fighters owned by the Japanese, 1 armour owned by the Americans and 1 bomber owned by the Americans lost in Japan
                Americans captures 8PUs while taking Japanese capital
                Americans converts factory_major into different units
                Americans win, taking Japan from Japanese with 1 armour, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Americans: 1 armour, 4 artilleries, 1 bomber, 1 fighter, 6 infantry, 2 marines and 2 mech_infantrys
                Casualties for Japanese: 2 aaGuns, 1 artillery, 4 fighters and 11 infantry
            triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Japanese
    
        Non Combat Move - Americans
            1 tactical_bomber moved from Japan to Korea
            1 fighter moved from Japan to Korea
            1 fighter moved from Japan to Korea
            5 fighters moved from Japan to 6 Sea Zone
            1 tactical_bomber moved from Japan to 6 Sea Zone
            1 mech_infantry moved from Kiangsi to Jehol
            1 bomber moved from French Indo China to India
            1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 101 Sea Zone to 106 Sea Zone
            1 transport moved from 106 Sea Zone to 101 Sea Zone
            1 infantry moved from Eastern United States to New Brunswick Nova Scotia
            1 armour moved from Eastern United States to New Brunswick Nova Scotia
            1 carrier and 3 destroyers moved from 26 Sea Zone to 33 Sea Zone
    
        Place Units - Americans
            3 fighters placed in French Indo China
            1 cruiser, 2 destroyers and 1 transport placed in 101 Sea Zone
            1 artillery, 3 infantry and 1 marine placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -3.83
    Japanese regular : 2.33
    Japanese AA : 0.00
    

    Savegame


  • @bolasgod I chose not to scramble and I used your last kamakazi token for you. I think that should be GG.


  • @bolasgod please proceed.

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