L21 BM3 Giallo (L+16) vs AetV (X)

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 10 fighters; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            1 fighter moved from Egypt to 72 Sea Zone
            5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
            1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
            1 transport moved from 6 Sea Zone to 22 Sea Zone
            1 battleship and 1 carrier moved from 6 Sea Zone to 22 Sea Zone
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 submarine moved from 97 Sea Zone to 96 Sea Zone
            1 submarine moved from 97 Sea Zone to 94 Sea Zone
    
        Combat - Americans
            Battle in 72 Sea Zone
                Americans attack with 1 fighter
                Germans defend with 1 submarine and 1 transport
                1 submarine owned by the Germans submerged
                    1 transport owned by the Germans lost in 72 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Korea
                Americans attack with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 armour
                    Americans roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 2/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 armour in Korea, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Korea
                Americans win, taking Korea from Japanese with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
    
        Non Combat Move - Americans
            2 carriers, 3 cruisers and 2 destroyers moved from 26 Sea Zone to 6 Sea Zone
            1 carrier moved from 26 Sea Zone to 6 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            3 submarines moved from 26 Sea Zone to 64 Sea Zone
            1 carrier and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
            5 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
            1 fighter and 7 tactical_bombers moved from Western United States to 6 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
            1 armour moved from Alaska to Western United States
            1 fighter moved from 72 Sea Zone to Kenya
            1 fighter moved from 6 Sea Zone to 22 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
            2 fighters moved from 6 Sea Zone to Iwo Jima
    
        Place Units - Americans
            10 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 70 PUs; end with 74 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,83
    Japanese regular : -0,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 infantry moved from Chahar to Anhwe
            4 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Manchuria to Jehol
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Battle in Hunan
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Chinese attack with 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 infantry in Anhwe, round 2 : 1/5 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 5 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,00
    Japanese regular : 0,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 10 fighters; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            1 fighter moved from Egypt to 72 Sea Zone
            5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
            1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
            1 transport moved from 6 Sea Zone to 22 Sea Zone
            1 battleship and 1 carrier moved from 6 Sea Zone to 22 Sea Zone
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 submarine moved from 97 Sea Zone to 96 Sea Zone
            1 submarine moved from 97 Sea Zone to 94 Sea Zone
    
        Combat - Americans
            Battle in 72 Sea Zone
                Americans attack with 1 fighter
                Germans defend with 1 submarine and 1 transport
                1 submarine owned by the Germans submerged
                    1 transport owned by the Germans lost in 72 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Korea
                Americans attack with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 armour
                    Americans roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 2/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 armour in Korea, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Korea
                Americans win, taking Korea from Japanese with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
    
        Non Combat Move - Americans
            2 carriers, 3 cruisers and 2 destroyers moved from 26 Sea Zone to 6 Sea Zone
            1 carrier moved from 26 Sea Zone to 6 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            3 submarines moved from 26 Sea Zone to 64 Sea Zone
            1 carrier and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
            5 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
            1 fighter and 7 tactical_bombers moved from Western United States to 6 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
            1 armour moved from Alaska to Western United States
            1 fighter moved from 72 Sea Zone to Kenya
            1 fighter moved from 6 Sea Zone to 22 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
            2 fighters moved from 6 Sea Zone to Iwo Jima
    
        Place Units - Americans
            10 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 70 PUs; end with 74 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 infantry moved from Chahar to Anhwe
            4 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Manchuria to Jehol
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Battle in Hunan
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Chinese attack with 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 infantry in Anhwe, round 2 : 1/5 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 5 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 1 fighter, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from United Kingdom to Scotland
            2 fighters and 2 tactical_bombers moved from United Kingdom to Eire
            1 artillery moved from United Kingdom to Scotland
            1 infantry moved from United Kingdom to Scotland
            1 infantry moved from United Kingdom to Scotland
            1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
            1 fighter moved from Egypt to Tanganyika Territory
            1 mech_infantry moved from Union of South Africa to Tanganyika Territory
    
        Combat - British
            Battle in Marshall Islands
            Battle in Eire
                British attack with 2 fighters and 2 tactical_bombers
                Germans defend with 1 artillery and 1 infantry
                    British roll dice for 2 fighters and 2 tactical_bombers in Eire, round 2 : 3/4 hits, 2,33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Eire, round 2 : 1/2 hits, 0,67 expected hits
                    1 tactical_bomber owned by the British, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Eire
                British win, taking Marshall Islands from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
                Casualties for British: 1 tactical_bomber
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Scotland
                British attack with 1 artillery and 4 infantry
                Germans defend with 1 airfield and 2 infantry
                    British roll dice for 1 artillery and 4 infantry in Scotland, round 2 : 1/5 hits, 1,17 expected hits
                    Germans roll dice for 2 infantry in Scotland, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Scotland
                    British roll dice for 1 artillery and 4 infantry in Scotland, round 3 : 1/5 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Scotland, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
                British win, taking Scotland from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for British: 1 infantry
            Battle in Tanganyika Territory
                British attack with 1 fighter and 1 mech_infantry
                Germans defend with 1 infantry
                    British roll dice for 1 fighter and 1 mech_infantry in Tanganyika Territory, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Tanganyika Territory, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Tanganyika Territory
                British win with 1 fighter remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Tanganyika Territory to Kenya
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            2 fighters and 1 tactical_bomber moved from Eire to United Kingdom
            1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 1 transport moved from 101 Sea Zone to 106 Sea Zone
            1 fighter and 1 tactical_bomber moved from Iwo Jima to Midway
    
        Place Units - British
            3 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            1 fighter and 4 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,1,1,4,3,3
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,4
            British collect 24 PUs (10 lost to blockades); end with 24 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 27 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : -0,00
    Americans regular : 0,83
    Japanese regular : -0,50
    Germans regular : 1,00
    British regular : 0,67
    

    Savegame


  • TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 fighter moved from Southern France to Southern Italy
            2 infantry moved from Southern France to Normandy Bordeaux
            1 infantry moved from Ukraine to Bryansk
            2 infantry moved from Western Germany to France
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 submarine placed in 105 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 tactical_bombers moved from Queensland to 36 Sea Zone
            1 carrier and 1 fighter moved from 42 Sea Zone to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 carrier moved from 36 Sea Zone to 20 Sea Zone
                  ANZAC take 20 Sea Zone from Japanese
            1 fighter moved from 36 Sea Zone to 20 Sea Zone
            1 fighter moved from 36 Sea Zone to 20 Sea Zone
            1 destroyer moved from 36 Sea Zone to 20 Sea Zone
            1 carrier moved from 6 Sea Zone to 20 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery placed in Queensland
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 tactical_bombers moved from Queensland to 36 Sea Zone
            1 carrier and 1 fighter moved from 42 Sea Zone to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 carrier moved from 36 Sea Zone to 20 Sea Zone
                  ANZAC take 20 Sea Zone from Japanese
            1 fighter moved from 36 Sea Zone to 20 Sea Zone
            1 fighter moved from 36 Sea Zone to 20 Sea Zone
            1 destroyer moved from 36 Sea Zone to 20 Sea Zone
            1 carrier moved from 6 Sea Zone to 20 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery placed in Queensland
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 fighters, 6 mech_infantrys, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Sakha to Manchuria
                  Germans take Manchuria from Chinese
    
        Combat - Germans
    
        Non Combat Move - Germans
            3 mech_infantrys moved from Novgorod to Bryansk
            1 infantry moved from Tambov to Bryansk
            5 mech_infantrys moved from Eastern Poland to Bryansk
            3 armour moved from Volgograd to Bryansk
            2 fighters moved from Southern Italy to Bryansk
            1 fighter moved from Trans-Jordan to Ukraine
            3 mech_infantrys moved from Iraq to Trans-Jordan
            3 mech_infantrys moved from Persia to Trans-Jordan
            1 bomber moved from India to Bryansk
            1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports moved from 109 Sea Zone to 110 Sea Zone
            1 artillery moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            1 submarine moved from 119 Sea Zone to 112 Sea Zone
            1 submarine moved from 72 Sea Zone to 71 Sea Zone
    
        Place Units - Germans
            3 armour placed in Volgograd
            3 tactical_bombers placed in Novgorod
            3 mech_infantrys placed in Iraq
            3 mech_infantrys placed in Persia
            1 submarine placed in 112 Sea Zone
            2 fighters placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1
            Germans collect 76 PUs (3 lost to blockades); end with 76 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 87 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - Russians
            Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            6 armour, 32 artilleries, 62 infantry and 20 mech_infantrys moved from Russia to Samara
            2 fighters moved from Russia to Cyprus
    
        Combat - Russians
            Battle in Samara
                Russians attack with 6 armour, 32 artilleries, 62 infantry and 20 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 6 armour, 32 artilleries, 62 infantry and 20 mech_infantrys in Samara, round 2 : 34/120 hits, 32,67 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 6 armour, 32 artilleries, 62 infantry and 20 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            5 aaGuns moved from Russia to Samara
            1 submarine moved from 93 Sea Zone to 92 Sea Zone
    
        Place Units - Russians
            1 artillery and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 5 PUs; end with 5 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0,33
    Russians regular : 1,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese repair damage of 3x factory_major; Remaining resources: 24 PUs; 0 SuicideAttackTokens; 
            Japanese buy 8 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber and 3 fighters moved from Japan to Korea
    
        Combat - Japanese
            Battle in Korea
                Japanese attack with 1 bomber and 3 fighters
                Americans defend with 1 infantry and 1 mech_infantry
                    Japanese roll dice for 1 bomber and 3 fighters in Korea, round 2 : 4/4 hits, 2,17 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Korea, round 2 : 2/2 hits, 0,67 expected hits
                    2 fighters owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Korea
                Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -13
                Casualties for Japanese: 2 fighters
                Casualties for Americans: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Japanese
            1 bomber and 1 fighter moved from Korea to Japan
            1 armour and 4 mech_infantrys moved from Kiangsi to Hunan
            1 armour moved from Suiyuyan to Shensi
            1 infantry moved from Shensi to Suiyuyan
            1 infantry moved from Yunnan to Hunan
            2 infantry moved from West India to India
            1 infantry moved from Sikang to Tsinghai
            1 armour moved from Tsinghai to Szechwan
            1 infantry moved from Szechwan to Sikang
    
        Place Units - Japanese
            4 infantry placed in Japan
            2 infantry placed in French Indo China
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 23
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,1,3
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,1,5,3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6,5,2,3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,1,1,6,1,2,6,6,4,3,2,1,3,2,3,5,3,6,5,2,4,1,6,1,4,6,6,1,5,6,2,4
            Japanese collect 14 PUs (23 lost to blockades); end with 14 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,33
    Japanese regular : 1,83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 bombers, 1 factory_minor, 3 fighters, 2 infantry and 2 transports; Remaining resources: 6 PUs; 
    
        Combat Move - Americans
            10 fighters moved from Eastern United States to Gibraltar
            1 fighter moved from Kenya to Egypt
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Formosa
            1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 armour and 1 infantry moved from 8 Sea Zone to Aleutian Islands
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Aleutian Islands
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
            2 tactical_bombers moved from 6 Sea Zone to Manchuria
            1 submarine moved from 94 Sea Zone to 97 Sea Zone
            1 submarine moved from 96 Sea Zone to 97 Sea Zone
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
    
        Combat - Americans
            Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Battle in Kwangtung
            Battle in Formosa
            Battle in Okinawa
            Battle in Manchuria
                Americans attack with 2 fighters and 4 tactical_bombers
                Germans defend with 1 mech_infantry
                    Americans roll dice for 2 fighters and 4 tactical_bombers in Manchuria, round 2 : 3/6 hits, 3,33 expected hits
                    Germans roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Manchuria
                Americans win, taking Kwangtung from Japanese, taking Formosa from Japanese, taking Okinawa from Japanese with 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in 97 Sea Zone
                Americans attack with 3 submarines
                Italians defend with 2 destroyers and 2 fighters
                    Americans roll dice for 3 submarines in 97 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                    Italians roll dice for 2 destroyers and 2 fighters in 97 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
                    3 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
                Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -10
                Casualties for Americans: 3 submarines
                Casualties for Italians: 1 destroyer
            Battle in Aleutian Islands
                Americans attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Aleutian Islands, round 2 : 2/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
                Americans win, taking Aleutian Islands from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Aleutian Islands to 8 Sea Zone
            1 carrier moved from 6 Sea Zone to 8 Sea Zone
            2 fighters and 4 tactical_bombers moved from Manchuria to 6 Sea Zone
            1 battleship moved from 22 Sea Zone to 6 Sea Zone
            1 carrier moved from 22 Sea Zone to 19 Sea Zone
            1 fighter moved from 22 Sea Zone to 19 Sea Zone
            1 fighter moved from Iwo Jima to 19 Sea Zone
            3 submarines moved from 64 Sea Zone to 88 Sea Zone
            2 fighters and 1 tactical_bomber moved from Iwo Jima to Guam
            1 tactical_bomber moved from 6 Sea Zone to Guam
    
        Place Units - Americans
            1 factory_minor placed in Korea
            2 transports placed in 10 Sea Zone
            2 artilleries and 2 infantry placed in Western United States
            3 fighters placed in Eastern United States
            2 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 75 PUs; end with 81 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 101 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 111 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 116 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,17
    Japanese regular : 0,67
    Italians regular : 1,00
    Germans regular : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Jehol to Manchuria
                  Chinese take Manchuria from Germans
            1 infantry moved from Kiangsu to Kiangsi
                  Chinese take Kiangsi from Japanese
            9 infantry moved from Anhwe to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 9 infantry
                Japanese defend with 1 armour, 1 fighter, 1 infantry and 4 mech_infantrys
                    Chinese roll dice for 9 infantry in Hunan, round 2 : 4/9 hits, 1,50 expected hits
                    Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 4 mech_infantrys in Hunan, round 2 : 1/7 hits, 2,83 expected hits
                    1 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 8 infantry in Hunan, round 3 : 1/8 hits, 1,33 expected hits
                    Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Hunan, round 3 : 3/3 hits, 1,50 expected hits
                    1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 5 infantry in Hunan, round 4 : 0/5 hits, 0,83 expected hits
                    Japanese roll dice for 1 armour and 1 fighter in Hunan, round 4 : 1/2 hits, 1,17 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 4 infantry in Hunan, round 5 : 2/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour and 1 fighter in Hunan, round 5 : 2/2 hits, 1,17 expected hits
                    1 fighter owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 14
                Casualties for Chinese: 7 infantry
                Casualties for Japanese: 1 armour, 1 fighter, 1 infantry and 4 mech_infantrys
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Anhwe
            2 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2,67
    Japanese regular : 0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 bombers, 1 factory_minor, 3 fighters, 2 infantry and 2 transports; Remaining resources: 6 PUs; 
    
        Combat Move - Americans
            10 fighters moved from Eastern United States to Gibraltar
            1 fighter moved from Kenya to Egypt
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Formosa
            1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 armour and 1 infantry moved from 8 Sea Zone to Aleutian Islands
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Aleutian Islands
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
            2 tactical_bombers moved from 6 Sea Zone to Manchuria
            1 submarine moved from 94 Sea Zone to 97 Sea Zone
            1 submarine moved from 96 Sea Zone to 97 Sea Zone
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
    
        Combat - Americans
            Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Battle in Kwangtung
            Battle in Formosa
            Battle in Okinawa
            Battle in Manchuria
                Americans attack with 2 fighters and 4 tactical_bombers
                Germans defend with 1 mech_infantry
                    Americans roll dice for 2 fighters and 4 tactical_bombers in Manchuria, round 2 : 3/6 hits, 3,33 expected hits
                    Germans roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Manchuria
                Americans win, taking Kwangtung from Japanese, taking Formosa from Japanese, taking Okinawa from Japanese with 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in 97 Sea Zone
                Americans attack with 3 submarines
                Italians defend with 2 destroyers and 2 fighters
                    Americans roll dice for 3 submarines in 97 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                    Italians roll dice for 2 destroyers and 2 fighters in 97 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
                    3 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
                Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -10
                Casualties for Americans: 3 submarines
                Casualties for Italians: 1 destroyer
            Battle in Aleutian Islands
                Americans attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Aleutian Islands, round 2 : 2/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
                Americans win, taking Aleutian Islands from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Aleutian Islands to 8 Sea Zone
            1 carrier moved from 6 Sea Zone to 8 Sea Zone
            2 fighters and 4 tactical_bombers moved from Manchuria to 6 Sea Zone
            1 battleship moved from 22 Sea Zone to 6 Sea Zone
            1 carrier moved from 22 Sea Zone to 19 Sea Zone
            1 fighter moved from 22 Sea Zone to 19 Sea Zone
            1 fighter moved from Iwo Jima to 19 Sea Zone
            3 submarines moved from 64 Sea Zone to 88 Sea Zone
            2 fighters and 1 tactical_bomber moved from Iwo Jima to Guam
            1 tactical_bomber moved from 6 Sea Zone to Guam
    
        Place Units - Americans
            1 factory_minor placed in Korea
            2 transports placed in 10 Sea Zone
            2 artilleries and 2 infantry placed in Western United States
            3 fighters placed in Eastern United States
            2 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 75 PUs; end with 81 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 101 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 111 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 116 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Jehol to Manchuria
                  Chinese take Manchuria from Germans
            1 infantry moved from Kiangsu to Kiangsi
                  Chinese take Kiangsi from Japanese
            9 infantry moved from Anhwe to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 9 infantry
                Japanese defend with 1 armour, 1 fighter, 1 infantry and 4 mech_infantrys
                    Chinese roll dice for 9 infantry in Hunan, round 2 : 4/9 hits, 1,50 expected hits
                    Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 4 mech_infantrys in Hunan, round 2 : 1/7 hits, 2,83 expected hits
                    1 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 8 infantry in Hunan, round 3 : 1/8 hits, 1,33 expected hits
                    Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Hunan, round 3 : 3/3 hits, 1,50 expected hits
                    1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 5 infantry in Hunan, round 4 : 0/5 hits, 0,83 expected hits
                    Japanese roll dice for 1 armour and 1 fighter in Hunan, round 4 : 1/2 hits, 1,17 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 4 infantry in Hunan, round 5 : 2/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour and 1 fighter in Hunan, round 5 : 2/2 hits, 1,17 expected hits
                    1 fighter owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 14
                Casualties for Chinese: 7 infantry
                Casualties for Japanese: 1 armour, 1 fighter, 1 infantry and 4 mech_infantrys
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Anhwe
            2 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 3 infantry and 3 mech_infantrys; Remaining resources: 6 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Morocco: 1 infantry
            EDIT: Adding units owned by Americans to Algeria: 1 infantry
            EDIT: Turning off Edit Mode
            1 infantry moved from Scotland to Eire
                  British take Eire from Germans
            1 artillery and 2 infantry moved from Scotland to United Kingdom
            1 mech_infantry moved from Union of South Africa to Tanganyika Territory
                  British take Tanganyika Territory from Germans
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            2 mech_infantrys moved from Belgian Congo to Egypt
            1 fighter moved from Kenya to Egypt
            1 fighter and 1 tactical_bomber moved from Midway to Korea
    
        Combat - British
    
        Non Combat Move - British
            1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 battleship and 1 transport moved from 6 Sea Zone to 25 Sea Zone
    
        Place Units - British
            3 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,2
            British collect 33 PUs (2 lost to blockades); end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : 2,67
    Americans regular : -0,17
    Japanese regular : 1,00
    Italians regular : 1,00
    Germans regular : -0,33
    

    Savegame


  • TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 1 bomber and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 fighters moved from Southern Italy to Cyprus
    
        Combat - Italians
            Battle in Cyprus
                Italians attack with 2 fighters
                Russians defend with 2 fighters
                    Italians roll dice for 2 fighters in Cyprus, round 2 : 1/2 hits, 1,00 expected hits
                    British roll dice for 2 fighters in Cyprus, round 2 : 0/2 hits, 1,33 expected hits
                    1 fighter owned by the Russians lost in Cyprus
                    Italians roll dice for 2 fighters in Cyprus, round 3 : 1/2 hits, 1,00 expected hits
                    British roll dice for 1 fighter in Cyprus, round 3 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the Russians lost in Cyprus
                Italians win with 2 fighters remaining. Battle score for attacker is 20
                Casualties for Russians: 2 fighters
    
        Non Combat Move - Italians
            2 fighters moved from Cyprus to Greece
            1 aaGun, 5 infantry and 2 mech_infantrys moved from Bryansk to Tambov
            2 infantry moved from France to Normandy Bordeaux
    
        Place Units - Italians
            1 bomber and 1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,00
    British regular : -2,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Hainan to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            2 tactical_bombers moved from 36 Sea Zone to French Indo China
            2 fighters moved from 20 Sea Zone to French Indo China
    
        Combat - ANZAC
            Battle in French Indo China
                ANZAC attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Japanese defend with 1 airfield, 1 factory_minor and 5 infantry
                    ANZAC roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in French Indo China, round 2 : 2/6 hits, 2,67 expected hits
                    Japanese roll dice for 5 infantry in French Indo China, round 2 : 3/5 hits, 1,67 expected hits
                    2 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 2 infantry owned by the ANZAC lost in French Indo China
                1 fighter owned by the ANZAC and 2 tactical_bombers owned by the ANZAC retreated
                Japanese win with 3 infantry remaining. Battle score for attacker is -10
                Casualties for ANZAC: 1 fighter and 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
            2 tactical_bombers moved from French Indo China to 20 Sea Zone
            1 carrier moved from 20 Sea Zone to 36 Sea Zone
            1 fighter moved from French Indo China to 36 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 bomber placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1,33
    ANZAC regular : -0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Hainan to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            2 tactical_bombers moved from 36 Sea Zone to French Indo China
            2 fighters moved from 20 Sea Zone to French Indo China
    
        Combat - ANZAC
            Battle in French Indo China
                ANZAC attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Japanese defend with 1 airfield, 1 factory_minor and 5 infantry
                    ANZAC roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in French Indo China, round 2 : 2/6 hits, 2,67 expected hits
                    Japanese roll dice for 5 infantry in French Indo China, round 2 : 3/5 hits, 1,67 expected hits
                    2 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 2 infantry owned by the ANZAC lost in French Indo China
                1 fighter owned by the ANZAC and 2 tactical_bombers owned by the ANZAC retreated
                Japanese win with 3 infantry remaining. Battle score for attacker is -10
                Casualties for ANZAC: 1 fighter and 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
            2 tactical_bombers moved from French Indo China to 20 Sea Zone
            1 carrier moved from 20 Sea Zone to 36 Sea Zone
            1 fighter moved from French Indo China to 36 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 bomber placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 1,33
    ANZAC regular : -0,67
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 4 bombers, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Smolensk to Russia
            2 infantry moved from Bryansk to Russia
            10 fighters and 3 tactical_bombers moved from Bryansk to Russia
            3 tactical_bombers moved from Novgorod to Russia
            1 fighter moved from Ukraine to Russia
            6 bombers and 2 fighters moved from Western Germany to United Kingdom
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
    
        Combat - Germans
            Air Battle in United Kingdom
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 4 bombers, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Smolensk to Russia
            2 infantry moved from Bryansk to Russia
            10 fighters and 3 tactical_bombers moved from Bryansk to Russia
            3 tactical_bombers moved from Novgorod to Russia
            1 fighter moved from Ukraine to Russia
            6 bombers and 2 fighters moved from Western Germany to United Kingdom
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 10 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 0/2 hits, 0,33 expected hits
                    British roll AA dice in United Kingdom : 0/5 hits, 0,83 expected hits
                Bombing raid in United Kingdom rolls: 3,7,8,7,3 and causes: 20 damage to unit: factory_major
                Bombing raid in United Kingdom rolls: 8,4 and causes: 6 damage to unit: airfield
                Bombing raid in United Kingdom causes 26 damage total.  Damaged units is as follows: factory_major = 20, airfield = 6
            Battle in Russia
                Germans attack with 11 fighters, 3 infantry and 6 tactical_bombers
                Russians defend with 1 airfield, 1 artillery, 1 factory_major and 1 infantry
                    Germans roll dice for 11 fighters, 3 infantry and 6 tactical_bombers in Russia, round 2 : 10/20 hits, 10,00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Russia, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Russia
                Germans captures 8PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 11 fighters, 3 infantry and 6 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
            Cleaning up after air battles
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            1 armour moved from Volgograd to Kazakhstan
            2 armour moved from Volgograd to Tambov
            2 aaGuns, 14 armour, 10 artilleries, 1 bomber, 33 infantry and 58 mech_infantrys moved from Bryansk to Tambov
            11 fighters and 6 tactical_bombers moved from Russia to Ukraine
            1 bomber moved from Tambov to Ukraine
            6 bombers moved from United Kingdom to Western Germany
            1 fighter and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone
            2 fighters moved from United Kingdom to Normandy Bordeaux
            3 mech_infantrys moved from Persia to Trans-Jordan
            1 mech_infantry moved from Kweichow to Yunnan
    
        Place Units - Germans
            3 infantry placed in Volgograd
            3 armour placed in Iraq
            3 infantry placed in Persia
            4 bombers and 1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 77 PUs; end with 85 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 96 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 116 PUs
    

    Combat Hit Differential Summary :

    British AA : -1,17
    Russians regular : -0,67
    Germans regular : 0,00
    

    Savegame


  • @Giallo I assumed no Ingterceptors to be sent into a 100% against you battle.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Combat Move - Russians
            1 artillery and 2 infantry moved from Samara to Russia
            2 artilleries and 2 infantry moved from Samara to Volgograd
            1 artillery moved from Samara to Russia
            1 armour moved from Samara to Novosibirsk
                  Russians take Novosibirsk from Germans
            1 armour moved from Novosibirsk to Vologda
            5 armour and 5 mech_infantrys moved from Samara to Kansu
            28 artilleries, 58 infantry and 15 mech_infantrys moved from Samara to Vologda
    
        Combat - Russians
            Battle in Kansu
                Russians attack with 5 armour and 5 mech_infantrys
                Japanese defend with 1 infantry
                    Russians roll dice for 5 armour and 5 mech_infantrys in Kansu, round 2 : 2/10 hits, 3,33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Kansu
                Russians win, taking Kansu from Japanese with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Russians: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in Volgograd
                Russians attack with 2 artilleries and 2 infantry
                Germans defend with 1 factory_minor and 3 infantry
                    Russians roll dice for 2 artilleries and 2 infantry in Volgograd, round 2 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 3 infantry in Volgograd, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 2 artilleries in Volgograd, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 2 infantry in Volgograd, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 2 artilleries in Volgograd, round 4 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 2 artilleries in Volgograd, round 5 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 artilleries remaining. Battle score for attacker is 3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 3 infantry
            Battle in Russia
                Russians attack with 2 artilleries and 2 infantry
                Germans defend with 1 airfield, 1 factory_minor and 3 infantry
                    Russians roll dice for 2 artilleries and 2 infantry in Russia, round 2 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 3 infantry in Russia, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia
                    Russians roll dice for 2 artilleries in Russia, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Russia, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 2 artilleries in Russia, round 4 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Russia, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Russia
                Russians win, taking Russia from Germans with 1 artillery remaining. Battle score for attacker is -1
                Casualties for Russians: 1 artillery and 2 infantry
                Casualties for Germans: 3 infantry
            Battle in Vologda
                Russians attack with 1 armour, 28 artilleries, 58 infantry and 15 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour, 28 artilleries, 58 infantry and 15 mech_infantrys in Vologda, round 2 : 20/102 hits, 26,67 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 armour, 28 artilleries, 58 infantry and 15 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            5 aaGuns moved from Samara to Vologda
    
        Turn Complete - Russians
            Russians collect 9 PUs; end with 9 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    Germans regular : 0,67
    Russians regular : -7,00
    

    Savegame


  • TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
    
        Non Combat Move - Japanese
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from French Indo China to Yunnan
    
        Place Units - Japanese
            2 infantry placed in French Indo China
            1 fighter and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 18
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,6,1
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,6,1,1,1,1,2,2,6,4,6,4,4,5,2,5,4,4,5,6,3,6,3,4,3,6
            Japanese collect 11 PUs (18 lost to blockades); end with 11 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

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