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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 factory_minor, 3 fighters, 2 infantry and 2 transports; Remaining resources: 6 PUs;
Combat Move - Americans
10 fighters moved from Eastern United States to Gibraltar
1 fighter moved from Kenya to Egypt
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Aleutian Islands
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
2 tactical_bombers moved from 6 Sea Zone to Manchuria
1 submarine moved from 94 Sea Zone to 97 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
Combat - Americans
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Kwangtung
Battle in Formosa
Battle in Okinawa
Battle in Manchuria
Americans attack with 2 fighters and 4 tactical_bombers
Germans defend with 1 mech_infantry
Americans roll dice for 2 fighters and 4 tactical_bombers in Manchuria, round 2 : 3/6 hits, 3,33 expected hits
Germans roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Manchuria
Americans win, taking Kwangtung from Japanese, taking Formosa from Japanese, taking Okinawa from Japanese with 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 97 Sea Zone
Americans attack with 3 submarines
Italians defend with 2 destroyers and 2 fighters
Americans roll dice for 3 submarines in 97 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Italians roll dice for 2 destroyers and 2 fighters in 97 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
3 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -10
Casualties for Americans: 3 submarines
Casualties for Italians: 1 destroyer
Battle in Aleutian Islands
Americans attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Aleutian Islands, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Aleutian Islands to 8 Sea Zone
1 carrier moved from 6 Sea Zone to 8 Sea Zone
2 fighters and 4 tactical_bombers moved from Manchuria to 6 Sea Zone
1 battleship moved from 22 Sea Zone to 6 Sea Zone
1 carrier moved from 22 Sea Zone to 19 Sea Zone
1 fighter moved from 22 Sea Zone to 19 Sea Zone
1 fighter moved from Iwo Jima to 19 Sea Zone
3 submarines moved from 64 Sea Zone to 88 Sea Zone
2 fighters and 1 tactical_bomber moved from Iwo Jima to Guam
1 tactical_bomber moved from 6 Sea Zone to Guam
Place Units - Americans
1 factory_minor placed in Korea
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
3 fighters placed in Eastern United States
2 bombers placed in Western United States
Turn Complete - Americans
Americans collect 75 PUs; end with 81 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 111 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 116 PUs
Combat Hit Differential Summary :
Americans regular : -0,17
Japanese regular : 0,67
Italians regular : 1,00
Germans regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Germans
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
9 infantry moved from Anhwe to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 9 infantry
Japanese defend with 1 armour, 1 fighter, 1 infantry and 4 mech_infantrys
Chinese roll dice for 9 infantry in Hunan, round 2 : 4/9 hits, 1,50 expected hits
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 4 mech_infantrys in Hunan, round 2 : 1/7 hits, 2,83 expected hits
1 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 8 infantry in Hunan, round 3 : 1/8 hits, 1,33 expected hits
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Hunan, round 3 : 3/3 hits, 1,50 expected hits
1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 5 infantry in Hunan, round 4 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 1 armour and 1 fighter in Hunan, round 4 : 1/2 hits, 1,17 expected hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 4 infantry in Hunan, round 5 : 2/4 hits, 0,67 expected hits
Japanese roll dice for 1 armour and 1 fighter in Hunan, round 5 : 2/2 hits, 1,17 expected hits
1 fighter owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 14
Casualties for Chinese: 7 infantry
Casualties for Japanese: 1 armour, 1 fighter, 1 infantry and 4 mech_infantrys
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Anhwe
2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : 2,67
Japanese regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 factory_minor, 3 fighters, 2 infantry and 2 transports; Remaining resources: 6 PUs;
Combat Move - Americans
10 fighters moved from Eastern United States to Gibraltar
1 fighter moved from Kenya to Egypt
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Aleutian Islands
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
2 tactical_bombers moved from 6 Sea Zone to Manchuria
1 submarine moved from 94 Sea Zone to 97 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
Combat - Americans
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Kwangtung
Battle in Formosa
Battle in Okinawa
Battle in Manchuria
Americans attack with 2 fighters and 4 tactical_bombers
Germans defend with 1 mech_infantry
Americans roll dice for 2 fighters and 4 tactical_bombers in Manchuria, round 2 : 3/6 hits, 3,33 expected hits
Germans roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Manchuria
Americans win, taking Kwangtung from Japanese, taking Formosa from Japanese, taking Okinawa from Japanese with 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 97 Sea Zone
Americans attack with 3 submarines
Italians defend with 2 destroyers and 2 fighters
Americans roll dice for 3 submarines in 97 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Italians roll dice for 2 destroyers and 2 fighters in 97 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
3 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -10
Casualties for Americans: 3 submarines
Casualties for Italians: 1 destroyer
Battle in Aleutian Islands
Americans attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Aleutian Islands, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Aleutian Islands to 8 Sea Zone
1 carrier moved from 6 Sea Zone to 8 Sea Zone
2 fighters and 4 tactical_bombers moved from Manchuria to 6 Sea Zone
1 battleship moved from 22 Sea Zone to 6 Sea Zone
1 carrier moved from 22 Sea Zone to 19 Sea Zone
1 fighter moved from 22 Sea Zone to 19 Sea Zone
1 fighter moved from Iwo Jima to 19 Sea Zone
3 submarines moved from 64 Sea Zone to 88 Sea Zone
2 fighters and 1 tactical_bomber moved from Iwo Jima to Guam
1 tactical_bomber moved from 6 Sea Zone to Guam
Place Units - Americans
1 factory_minor placed in Korea
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
3 fighters placed in Eastern United States
2 bombers placed in Western United States
Turn Complete - Americans
Americans collect 75 PUs; end with 81 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 111 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 116 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Germans
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
9 infantry moved from Anhwe to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 9 infantry
Japanese defend with 1 armour, 1 fighter, 1 infantry and 4 mech_infantrys
Chinese roll dice for 9 infantry in Hunan, round 2 : 4/9 hits, 1,50 expected hits
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 4 mech_infantrys in Hunan, round 2 : 1/7 hits, 2,83 expected hits
1 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 8 infantry in Hunan, round 3 : 1/8 hits, 1,33 expected hits
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Hunan, round 3 : 3/3 hits, 1,50 expected hits
1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 5 infantry in Hunan, round 4 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 1 armour and 1 fighter in Hunan, round 4 : 1/2 hits, 1,17 expected hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 4 infantry in Hunan, round 5 : 2/4 hits, 0,67 expected hits
Japanese roll dice for 1 armour and 1 fighter in Hunan, round 5 : 2/2 hits, 1,17 expected hits
1 fighter owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 14
Casualties for Chinese: 7 infantry
Casualties for Japanese: 1 armour, 1 fighter, 1 infantry and 4 mech_infantrys
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Anhwe
2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Purchase Units - British
British buy 3 infantry and 3 mech_infantrys; Remaining resources: 6 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Morocco: 1 infantry
EDIT: Adding units owned by Americans to Algeria: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Scotland to Eire
British take Eire from Germans
1 artillery and 2 infantry moved from Scotland to United Kingdom
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
British take Tanganyika Territory from Germans
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 mech_infantrys moved from Belgian Congo to Egypt
1 fighter moved from Kenya to Egypt
1 fighter and 1 tactical_bomber moved from Midway to Korea
Combat - British
Non Combat Move - British
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship and 1 transport moved from 6 Sea Zone to 25 Sea Zone
Place Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,2
British collect 33 PUs (2 lost to blockades); end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 2,67
Americans regular : -0,17
Japanese regular : 1,00
Italians regular : 1,00
Germans regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 bomber and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from Southern Italy to Cyprus
Combat - Italians
Battle in Cyprus
Italians attack with 2 fighters
Russians defend with 2 fighters
Italians roll dice for 2 fighters in Cyprus, round 2 : 1/2 hits, 1,00 expected hits
British roll dice for 2 fighters in Cyprus, round 2 : 0/2 hits, 1,33 expected hits
1 fighter owned by the Russians lost in Cyprus
Italians roll dice for 2 fighters in Cyprus, round 3 : 1/2 hits, 1,00 expected hits
British roll dice for 1 fighter in Cyprus, round 3 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Russians lost in Cyprus
Italians win with 2 fighters remaining. Battle score for attacker is 20
Casualties for Russians: 2 fighters
Non Combat Move - Italians
2 fighters moved from Cyprus to Greece
1 aaGun, 5 infantry and 2 mech_infantrys moved from Bryansk to Tambov
2 infantry moved from France to Normandy Bordeaux
Place Units - Italians
1 bomber and 1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : 0,00
British regular : -2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Hainan to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
2 tactical_bombers moved from 36 Sea Zone to French Indo China
2 fighters moved from 20 Sea Zone to French Indo China
Combat - ANZAC
Battle in French Indo China
ANZAC attack with 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 1 factory_minor and 5 infantry
ANZAC roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in French Indo China, round 2 : 2/6 hits, 2,67 expected hits
Japanese roll dice for 5 infantry in French Indo China, round 2 : 3/5 hits, 1,67 expected hits
2 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 2 infantry owned by the ANZAC lost in French Indo China
1 fighter owned by the ANZAC and 2 tactical_bombers owned by the ANZAC retreated
Japanese win with 3 infantry remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighter and 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
2 tactical_bombers moved from French Indo China to 20 Sea Zone
1 carrier moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 bomber placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : 1,33
ANZAC regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Hainan to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
2 tactical_bombers moved from 36 Sea Zone to French Indo China
2 fighters moved from 20 Sea Zone to French Indo China
Combat - ANZAC
Battle in French Indo China
ANZAC attack with 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 1 factory_minor and 5 infantry
ANZAC roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in French Indo China, round 2 : 2/6 hits, 2,67 expected hits
Japanese roll dice for 5 infantry in French Indo China, round 2 : 3/5 hits, 1,67 expected hits
2 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 2 infantry owned by the ANZAC lost in French Indo China
1 fighter owned by the ANZAC and 2 tactical_bombers owned by the ANZAC retreated
Japanese win with 3 infantry remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighter and 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
2 tactical_bombers moved from French Indo China to 20 Sea Zone
1 carrier moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 bomber placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1,33
ANZAC regular : -0,67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 bombers, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Smolensk to Russia
2 infantry moved from Bryansk to Russia
10 fighters and 3 tactical_bombers moved from Bryansk to Russia
3 tactical_bombers moved from Novgorod to Russia
1 fighter moved from Ukraine to Russia
6 bombers and 2 fighters moved from Western Germany to United Kingdom
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
Combat - Germans
Air Battle in United Kingdom
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 bombers, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Smolensk to Russia
2 infantry moved from Bryansk to Russia
10 fighters and 3 tactical_bombers moved from Bryansk to Russia
3 tactical_bombers moved from Novgorod to Russia
1 fighter moved from Ukraine to Russia
6 bombers and 2 fighters moved from Western Germany to United Kingdom
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 10 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/2 hits, 0,33 expected hits
British roll AA dice in United Kingdom : 0/5 hits, 0,83 expected hits
Bombing raid in United Kingdom rolls: 3,7,8,7,3 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 8,4 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 26 damage total. Damaged units is as follows: factory_major = 20, airfield = 6
Battle in Russia
Germans attack with 11 fighters, 3 infantry and 6 tactical_bombers
Russians defend with 1 airfield, 1 artillery, 1 factory_major and 1 infantry
Germans roll dice for 11 fighters, 3 infantry and 6 tactical_bombers in Russia, round 2 : 10/20 hits, 10,00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Russia, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Russia
Germans captures 8PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 11 fighters, 3 infantry and 6 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Cleaning up after air battles
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
1 armour moved from Volgograd to Kazakhstan
2 armour moved from Volgograd to Tambov
2 aaGuns, 14 armour, 10 artilleries, 1 bomber, 33 infantry and 58 mech_infantrys moved from Bryansk to Tambov
11 fighters and 6 tactical_bombers moved from Russia to Ukraine
1 bomber moved from Tambov to Ukraine
6 bombers moved from United Kingdom to Western Germany
1 fighter and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone
2 fighters moved from United Kingdom to Normandy Bordeaux
3 mech_infantrys moved from Persia to Trans-Jordan
1 mech_infantry moved from Kweichow to Yunnan
Place Units - Germans
3 infantry placed in Volgograd
3 armour placed in Iraq
3 infantry placed in Persia
4 bombers and 1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 77 PUs; end with 85 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 96 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 116 PUs
Combat Hit Differential Summary :
British AA : -1,17
Russians regular : -0,67
Germans regular : 0,00
@Giallo I assumed no Ingterceptors to be sent into a 100% against you battle.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16
Combat Move - Russians
1 artillery and 2 infantry moved from Samara to Russia
2 artilleries and 2 infantry moved from Samara to Volgograd
1 artillery moved from Samara to Russia
1 armour moved from Samara to Novosibirsk
Russians take Novosibirsk from Germans
1 armour moved from Novosibirsk to Vologda
5 armour and 5 mech_infantrys moved from Samara to Kansu
28 artilleries, 58 infantry and 15 mech_infantrys moved from Samara to Vologda
Combat - Russians
Battle in Kansu
Russians attack with 5 armour and 5 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 5 armour and 5 mech_infantrys in Kansu, round 2 : 2/10 hits, 3,33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Kansu
Russians win, taking Kansu from Japanese with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Volgograd
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 2 artilleries and 2 infantry in Volgograd, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Russians roll dice for 2 artilleries in Volgograd, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 2 infantry in Volgograd, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians roll dice for 2 artilleries in Volgograd, round 4 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 artilleries in Volgograd, round 5 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Volgograd, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 3 infantry
Battle in Russia
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 airfield, 1 factory_minor and 3 infantry
Russians roll dice for 2 artilleries and 2 infantry in Russia, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 3 infantry in Russia, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia
Russians roll dice for 2 artilleries in Russia, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Russia, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 artilleries in Russia, round 4 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Russia, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 1 artillery remaining. Battle score for attacker is -1
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Germans: 3 infantry
Battle in Vologda
Russians attack with 1 armour, 28 artilleries, 58 infantry and 15 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 armour, 28 artilleries, 58 infantry and 15 mech_infantrys in Vologda, round 2 : 20/102 hits, 26,67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 armour, 28 artilleries, 58 infantry and 15 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
5 aaGuns moved from Samara to Vologda
Turn Complete - Russians
Russians collect 9 PUs; end with 9 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67
Germans regular : 0,67
Russians regular : -7,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
Non Combat Move - Japanese
1 infantry moved from Yunnan to Kweichow
1 infantry moved from French Indo China to Yunnan
Place Units - Japanese
2 infantry placed in French Indo China
1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 18
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,6,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,6,1,1,1,1,2,2,6,4,6,4,4,5,2,5,4,4,5,6,3,6,3,4,3,6
Japanese collect 11 PUs (18 lost to blockades); end with 11 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 armour, 10 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters and 2 tactical_bombers moved from Guam to French Indo China
1 carrier moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery moved from Kwangtung to 20 Sea Zone
1 infantry moved from Formosa to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 armour moved from Aleutian Islands to 8 Sea Zone
1 armour and 1 transport moved from 8 Sea Zone to 5 Sea Zone
1 armour moved from 5 Sea Zone to Siberia
Combat - Americans
Battle in Siberia
Battle in French Indo China
Americans attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 1 factory_minor and 4 infantry
Americans roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in French Indo China, round 2 : 6/8 hits, 3,67 expected hits
Japanese roll dice for 4 infantry in French Indo China, round 2 : 2/4 hits, 1,33 expected hits
4 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in French Indo China
Americans win, taking Siberia from Germans, taking French Indo China from Japanese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 4 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to French Indo China: 1 artillery
EDIT: Removing units owned by Americans from French Indo China: 1 infantry
EDIT: Turning off Edit Mode
2 fighters and 2 tactical_bombers moved from French Indo China to 36 Sea Zone
1 fighter moved from 19 Sea Zone to Korea
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Western United States to Korea
1 fighter moved from 19 Sea Zone to Korea
1 carrier, 1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
2 fighters moved from Gibraltar to United Kingdom
8 fighters moved from Gibraltar to Egypt
3 submarines moved from 88 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Korea
Place Units - Americans
2 armour and 1 mech_infantry placed in Korea
10 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 77 PUs; end with 77 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 112 PUs
Combat Hit Differential Summary :
Americans regular : 2,33
Japanese regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Anhwe to Kweichow
4 infantry moved from Hunan to Yunnan
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 5 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 6 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Kweichow, round 6 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Chinese retreated to Anhwe
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 4 infantry
Germans defend with 1 mech_infantry; Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Germans lost in Yunnan
Chinese win, taking Yunnan from Japanese with 4 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Chinese
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Manchuria to Jehol
Place Units - Chinese
1 infantry placed in Yunnan
1 infantry placed in Yunnan
2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 16 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Japanese regular : -0,67
Germans regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 armour, 10 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters and 2 tactical_bombers moved from Guam to French Indo China
1 carrier moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery moved from Kwangtung to 20 Sea Zone
1 infantry moved from Formosa to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 armour moved from Aleutian Islands to 8 Sea Zone
1 armour and 1 transport moved from 8 Sea Zone to 5 Sea Zone
1 armour moved from 5 Sea Zone to Siberia
Combat - Americans
Battle in Siberia
Battle in French Indo China
Americans attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 1 factory_minor and 4 infantry
Americans roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in French Indo China, round 2 : 6/8 hits, 3,67 expected hits
Japanese roll dice for 4 infantry in French Indo China, round 2 : 2/4 hits, 1,33 expected hits
4 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in French Indo China
Americans win, taking Siberia from Germans, taking French Indo China from Japanese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 4 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to French Indo China: 1 artillery
EDIT: Removing units owned by Americans from French Indo China: 1 infantry
EDIT: Turning off Edit Mode
2 fighters and 2 tactical_bombers moved from French Indo China to 36 Sea Zone
1 fighter moved from 19 Sea Zone to Korea
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Western United States to Korea
1 fighter moved from 19 Sea Zone to Korea
1 carrier, 1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
2 fighters moved from Gibraltar to United Kingdom
8 fighters moved from Gibraltar to Egypt
3 submarines moved from 88 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Korea
Place Units - Americans
2 armour and 1 mech_infantry placed in Korea
10 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 77 PUs; end with 77 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 112 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Anhwe to Kweichow
4 infantry moved from Hunan to Yunnan
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 5 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 6 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Kweichow, round 6 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Chinese retreated to Anhwe
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 4 infantry
Germans defend with 1 mech_infantry; Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Germans lost in Yunnan
Chinese win, taking Yunnan from Japanese with 4 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Chinese
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Manchuria to Jehol
Place Units - Chinese
1 infantry placed in Yunnan
1 infantry placed in Yunnan
2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 16 PUs; end with 17 PUs
Purchase Units - British
British buy 3 infantry and 3 mech_infantrys; Remaining resources: 21 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 5 Sea Zone: 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
2 mech_infantrys moved from Belgian Congo to Egypt
1 fighter and 1 tactical_bomber moved from Korea to Hunan
Combat - British
Non Combat Move - British
1 infantry moved from Eire to Scotland
1 fighter and 1 tactical_bomber moved from United Kingdom to Gibraltar
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
1 battleship and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 battleship, 1 carrier, 3 cruisers and 1 transport moved from 106 Sea Zone to 88 Sea Zone
Place Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,2
British collect 33 PUs (2 lost to blockades); end with 54 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 57 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -0,33
Americans regular : 2,33
Japanese regular : 0,00
Germans regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
2 armour, 1 artillery, 1 fighter and 6 mech_infantrys moved from Trans-Jordan to Egypt
1 fighter moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to Egypt
2 fighters moved from Greece to Egypt
1 infantry moved from Tambov to Samara
Italians take Samara from Russians
Combat - Italians
Battle in Egypt
Italians attack with 2 armour, 1 artillery, 1 bomber, 4 fighters and 6 mech_infantrys
British defend with 10 armour, 1 artillery, 1 factory_minor, 5 fighters, 1 harbour, 18 infantry and 18 mech_infantrys; Americans defend with 1 artillery, 12 fighters and 1 infantry
Italians roll dice for 2 armour, 1 artillery, 1 bomber, 4 fighters and 6 mech_infantrys in Egypt, round 2 : 4/14 hits, 5,17 expected hits
British roll dice for 10 armour, 2 artilleries, 17 fighters, 19 infantry and 18 mech_infantrys in Egypt, round 2 : 31/66 hits, 29,33 expected hits
6 mech_infantrys owned by the Italians, 1 bomber owned by the Italians, 4 fighters owned by the Italians, 1 artillery owned by the Italians, 4 infantry owned by the British and 2 armour owned by the Italians lost in Egypt
British win with 10 armour, 2 artilleries, 17 fighters, 15 infantry and 18 mech_infantrys remaining. Battle score for attacker is -82
Casualties for Italians: 2 armour, 1 artillery, 1 bomber, 4 fighters and 6 mech_infantrys
Casualties for British: 4 infantry
Non Combat Move - Italians
1 fighter moved from Western Germany to Southern Italy
2 mech_infantrys moved from Tambov to Belarus
4 infantry moved from Tambov to Bryansk
1 aaGun moved from Tambov to Bryansk
Place Units - Italians
1 submarine and 1 transport placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : -1,17
British regular : 1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 9 PUs;
Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 bomber moved from Queensland to Malaya
2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from 36 Sea Zone to Malaya
2 tactical_bombers moved from 20 Sea Zone to Malaya
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
Combat - ANZAC
Battle in Malaya
ANZAC attack with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers
Japanese defend with 1 factory_minor, 1 harbour and 7 infantry
ANZAC roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Malaya, round 2 : 4/8 hits, 3,67 expected hits
Japanese roll dice for 7 infantry in Malaya, round 2 : 4/7 hits, 2,33 expected hits
4 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 2 artilleries owned by the ANZAC lost in Malaya
ANZAC roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in Malaya, round 3 : 2/4 hits, 2,33 expected hits
Japanese roll dice for 3 infantry in Malaya, round 3 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Japanese and 1 tactical_bomber owned by the ANZAC lost in Malaya
ANZAC roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Malaya, round 4 : 2/3 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Malaya, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Malaya
ANZAC win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for ANZAC: 2 artilleries, 2 infantry and 1 tactical_bomber
Casualties for Japanese: 7 infantry
Non Combat Move - ANZAC
1 bomber moved from Malaya to French Indo China
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
Place Units - ANZAC
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Japanese regular : 1,33
ANZAC regular : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 9 PUs;
Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 bomber moved from Queensland to Malaya
2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from 36 Sea Zone to Malaya
2 tactical_bombers moved from 20 Sea Zone to Malaya
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
Combat - ANZAC
Battle in Malaya
ANZAC attack with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers
Japanese defend with 1 factory_minor, 1 harbour and 7 infantry
ANZAC roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Malaya, round 2 : 4/8 hits, 3,67 expected hits
Japanese roll dice for 7 infantry in Malaya, round 2 : 4/7 hits, 2,33 expected hits
4 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 2 artilleries owned by the ANZAC lost in Malaya
ANZAC roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in Malaya, round 3 : 2/4 hits, 2,33 expected hits
Japanese roll dice for 3 infantry in Malaya, round 3 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Japanese and 1 tactical_bomber owned by the ANZAC lost in Malaya
ANZAC roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Malaya, round 4 : 2/3 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Malaya, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Malaya
ANZAC win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for ANZAC: 2 artilleries, 2 infantry and 1 tactical_bomber
Casualties for Japanese: 7 infantry
Non Combat Move - ANZAC
1 bomber moved from Malaya to French Indo China
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
Place Units - ANZAC
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1,33
ANZAC regular : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 5 bombers, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Tambov to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Kazakhstan to Volgograd
2 infantry moved from Tambov to Volgograd
1 artillery moved from Tambov to Volgograd
16 armour, 9 artilleries, 32 infantry and 57 mech_infantrys moved from Tambov to Russia
1 bomber, 11 fighters and 6 tactical_bombers moved from Ukraine to Egypt
3 armour and 3 mech_infantrys moved from Iraq to Egypt
17 armour and 19 mech_infantrys moved from Trans-Jordan to Egypt
10 bombers moved from Western Germany to Egypt
Combat - Germans
Battle in Volgograd
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 2 artilleries and 1 factory_minor
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Volgograd, round 2 : 1/4 hits, 1,33 expected hits
Russians roll dice for 2 artilleries in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Volgograd, round 3 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries
Battle in Russia
Germans attack with 16 armour, 9 artilleries, 32 infantry and 57 mech_infantrys
Russians defend with 1 airfield, 1 artillery and 1 factory_minor
Germans roll dice for 16 armour, 9 artilleries, 32 infantry and 57 mech_infantrys in Russia, round 2 : 33/114 hits, 27,33 expected hits
Russians roll dice for 1 artillery in Russia, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Russia
Germans destroys 12PUs while taking Russians capital
Germans win, taking Russia from Russians with 16 armour, 9 artilleries, 32 infantry and 57 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Egypt
Germans attack with 20 armour, 11 bombers, 11 fighters, 22 mech_infantrys and 6 tactical_bombers
British defend with 10 armour, 1 artillery, 1 factory_minor, 5 fighters, 1 harbour, 14 infantry and 18 mech_infantrys; Americans defend with 1 artillery, 12 fighters and 1 infantry
Germans roll dice for 20 armour, 11 bombers, 11 fighters, 22 mech_infantrys and 6 tactical_bombers in Egypt, round 2 : 31/70 hits, 30,50 expected hits
British roll dice for 10 armour, 2 artilleries, 17 fighters, 15 infantry and 18 mech_infantrys in Egypt, round 2 : 23/62 hits, 28,00 expected hits
16 mech_infantrys owned by the British, 1 armour owned by the Germans, 1 infantry owned by the Americans, 22 mech_infantrys owned by the Germans and 14 infantry owned by the British lost in Egypt
Germans roll dice for 19 armour, 11 bombers, 11 fighters and 6 tactical_bombers in Egypt, round 3 : 21/47 hits, 26,33 expected hits
British roll dice for 10 armour, 2 artilleries, 17 fighters and 2 mech_infantrys in Egypt, round 3 : 14/31 hits, 17,67 expected hits
2 mech_infantrys owned by the British, 14 armour owned by the Germans, 7 fighters owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the British and 10 armour owned by the British lost in Egypt
Germans roll dice for 5 armour, 11 bombers, 11 fighters and 6 tactical_bombers in Egypt, round 4 : 21/33 hits, 19,33 expected hits
British roll dice for 10 fighters in Egypt, round 4 : 4/10 hits, 6,67 expected hits
4 fighters owned by the Germans, 5 fighters owned by the Americans and 5 fighters owned by the British lost in Egypt
Germans win, taking Egypt from British with 5 armour, 11 bombers, 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 137
Casualties for Germans: 15 armour, 4 fighters and 22 mech_infantrys
Casualties for Americans: 1 artillery, 12 fighters and 1 infantry
Casualties for British: 10 armour, 1 artillery, 5 fighters, 14 infantry and 18 mech_infantrys
Non Combat Move - Germans
1 aaGun moved from Trans-Jordan to Egypt
2 aaGuns moved from Tambov to Russia
1 fighter moved from Western Germany to Archangel
2 fighters moved from Normandy Bordeaux to Western Germany
7 fighters and 6 tactical_bombers moved from Egypt to Trans-Jordan
11 bombers moved from Egypt to Iraq
3 infantry moved from Persia to Iraq
Place Units - Germans
5 bombers and 1 fighter placed in Western Germany
2 infantry placed in Novgorod
3 mech_infantrys placed in Iraq
3 armour placed in Persia
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3
Germans collect 73 PUs (4 lost to blockades); end with 73 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUs
Combat Hit Differential Summary :
Russians regular : -0,33
Germans regular : 2,00
British regular : -11,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17
Combat Move - Russians
1 armour, 28 artilleries, 58 infantry and 15 mech_infantrys moved from Vologda to Russia
1 armour and 1 mech_infantry moved from Kansu to Suiyuyan
1 armour and 1 mech_infantry moved from Kansu to Shensi
1 armour and 1 mech_infantry moved from Kansu to Tsinghai
1 armour and 1 mech_infantry moved from Kansu to Tsinghai
1 armour moved from Kansu to Shensi
Combat - Russians
Battle in Suiyuyan
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Russia
Russians attack with 1 armour, 28 artilleries, 58 infantry and 15 mech_infantrys
Germans defend with 2 aaGuns, 1 airfield, 16 armour, 9 artilleries, 1 factory_minor, 32 infantry and 57 mech_infantrys
Russians roll dice for 1 armour, 28 artilleries, 58 infantry and 15 mech_infantrys in Russia, round 2 : 29/102 hits, 26,67 expected hits
Germans roll dice for 2 aaGuns, 16 armour, 9 artilleries, 32 infantry and 57 mech_infantrys in Russia, round 2 : 35/114 hits, 40,67 expected hits
35 infantry owned by the Russians, 2 aaGuns owned by the Germans and 27 infantry owned by the Germans lost in Russia
Russians roll dice for 1 armour, 28 artilleries, 23 infantry and 15 mech_infantrys in Russia, round 3 : 17/67 hits, 20,83 expected hits
Germans roll dice for 16 armour, 9 artilleries, 5 infantry and 57 mech_infantrys in Russia, round 3 : 27/87 hits, 31,67 expected hits
4 mech_infantrys owned by the Russians, 23 infantry owned by the Russians, 5 infantry owned by the Germans and 12 mech_infantrys owned by the Germans lost in Russia
Russians roll dice for 1 armour, 28 artilleries and 11 mech_infantrys in Russia, round 4 : 14/40 hits, 13,50 expected hits
Germans roll dice for 16 armour, 9 artilleries and 45 mech_infantrys in Russia, round 4 : 22/70 hits, 26,00 expected hits
11 mech_infantrys owned by the Russians, 11 artilleries owned by the Russians and 14 mech_infantrys owned by the Germans lost in Russia
Russians roll dice for 1 armour and 17 artilleries in Russia, round 5 : 8/18 hits, 6,17 expected hits
Germans roll dice for 16 armour, 9 artilleries and 31 mech_infantrys in Russia, round 5 : 24/56 hits, 21,33 expected hits
1 armour owned by the Russians, 17 artilleries owned by the Russians and 8 mech_infantrys owned by the Germans lost in Russia
Germans win with 16 armour, 9 artilleries and 23 mech_infantrys remaining. Battle score for attacker is -110
Casualties for Russians: 1 armour, 28 artilleries, 58 infantry and 15 mech_infantrys
Casualties for Germans: 2 aaGuns, 32 infantry and 34 mech_infantrys
Battle in Tsinghai
Russians attack with 2 armour and 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 2 armour and 2 mech_infantrys in Tsinghai, round 2 : 0/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Tsinghai
Russians roll dice for 2 armour and 1 mech_infantry in Tsinghai, round 3 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 2 armour remaining. Battle score for attacker is -5
Casualties for Russians: 2 mech_infantrys
Casualties for Japanese: 1 infantry
Battle in Shensi
Russians attack with 2 armour and 1 mech_infantry
Japanese defend with 1 armour
Russians roll dice for 2 armour and 1 mech_infantry in Shensi, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 armour in Shensi, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : 0,50
Germans regular : -11,67
Russians regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
Combat - Japanese
Battle in Anglo Egyptian Sudan
Japanese attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0,67 expected hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
Japanese win, taking Anglo Egyptian Sudan from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 armour, 1 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
Place Units - Japanese
1 fighter and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,6,6,5,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,4,1,6,2,3,4,5,3,3,1,6,3,5,5,2,6,2,6,5,1,5,6
Japanese collect 8 PUs (15 lost to blockades); end with 8 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 13 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33
British regular : -0,33