@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Pejon_88 (X) vs. Giallo (Allies+14), 1st game L21, BM3/4
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@giallo I’m out away for hollidays for a week
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@giallo Ok, have a great time!
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 carrier, 1 fighter, 5 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu 1 fighter and 1 tactical_bomber moved from Anhwe to Kansu 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to New Guinea 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone 1 submarine moved from 35 Sea Zone to 55 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands Combat - Japanese Battle in Caroline Islands Battle in Kansu Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 2/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kansu Japanese win, taking Caroline Islands from Americans, taking Kansu from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 55 Sea Zone Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in New Guinea Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in New Guinea, round 2 : 5/8 hits, 4,17 expected hits ANZAC roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in New Guinea Japanese win, taking New Guinea from ANZAC with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from New Guinea to 46 Sea Zone 3 carriers and 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 33 Sea Zone 3 carriers moved from 35 Sea Zone to 33 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 battleship moved from 36 Sea Zone to 35 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone 3 destroyers moved from 36 Sea Zone to 35 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 2 infantry moved from Malaya to Shan State 5 infantry and 1 marine moved from Shan State to Yunnan 3 artilleries and 2 infantry moved from French Indo China to Yunnan 1 infantry moved from Yunnan to Burma 6 infantry moved from Hunan to Yunnan 1 armour moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 armour and 1 mech_infantry moved from Anhwe to Hunan 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 bomber moved from French Indo China to Philippines 1 infantry moved from Amur to Korea 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Shan State 1 battleship, 2 cruisers, 1 marine and 4 submarines moved from 35 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from Kansu to Suiyuyan Place Units - Japanese 3 infantry placed in Malaya 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Shantung 1 fighter and 2 infantry placed in Japan 1 carrier and 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 71 PUs; end with 71 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : 0,67 Japanese regular : 0,67 ANZAC regular : -0,33 -
TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from Egypt to 92 Sea Zone 14 bombers moved from British Guiana to 92 Sea Zone Combat - Americans Battle in 92 Sea Zone Americans attack with 14 bombers and 3 fighters Germans defend with 3 fighters and 6 submarines; Italians defend with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 tactical_bomber and 4 transports 6 submarines owned by the Germans submerged Americans roll dice for 14 bombers and 3 fighters in 92 Sea Zone, round 2 : 9/17 hits, 10,83 expected hitsCombat Hit Differential Summary :
Americans regular : -1,83 -
@giallo 9 hits in 92
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@giallo Welcome back!
damage and sink 3 ACs, damage battleship, kill one des, kill italian tac.
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TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from Egypt to 92 Sea Zone 14 bombers moved from British Guiana to 92 Sea Zone Combat - Americans Battle in 92 Sea Zone Americans attack with 14 bombers and 3 fighters Germans defend with 3 fighters and 6 submarines; Italians defend with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 tactical_bomber and 4 transports 6 submarines owned by the Germans submerged Americans roll dice for 14 bombers and 3 fighters in 92 Sea Zone, round 2 : 9/17 hits, 10,83 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters, 1 tactical_bomber and 4 transports in 92 Sea Zone, round 2 : 9/16 hits, 8,33 expected hits 1 destroyer owned by the Italians, 1 tactical_bomber owned by the Italians, 3 fighters owned by the Americans, 6 bombers owned by the Americans and 3 carriers owned by the Italians lost in 92 Sea Zone Americans roll dice for 8 bombers in 92 Sea Zone, round 3 : 7/8 hits, 5,33 expected hitsCombat Hit Differential Summary :
Americans regular : -0,17 Italians regular : 0,67 -
@giallo thanks! 7 more
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@giallo wow big round. Think I will kill off the AC, cruiser, German figs and one Italian fig.
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from Egypt to 92 Sea Zone 14 bombers moved from British Guiana to 92 Sea Zone Combat - Americans Battle in 92 Sea Zone Americans attack with 14 bombers and 3 fighters Germans defend with 3 fighters and 6 submarines; Italians defend with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 tactical_bomber and 4 transports 6 submarines owned by the Germans submerged Americans roll dice for 14 bombers and 3 fighters in 92 Sea Zone, round 2 : 9/17 hits, 10,83 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters, 1 tactical_bomber and 4 transports in 92 Sea Zone, round 2 : 9/16 hits, 8,33 expected hits 1 destroyer owned by the Italians, 1 tactical_bomber owned by the Italians, 3 fighters owned by the Americans, 6 bombers owned by the Americans and 3 carriers owned by the Italians lost in 92 Sea Zone Americans roll dice for 8 bombers in 92 Sea Zone, round 3 : 7/8 hits, 5,33 expected hits Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 7 fighters and 4 transports in 92 Sea Zone, round 3 : 10/11 hits, 6,50 expected hits 1 cruiser owned by the Italians, 3 fighters owned by the Germans, 8 bombers owned by the Americans, 1 fighter owned by the Italians and 1 carrier owned by the Italians lost in 92 Sea Zone Italians win with 1 battleship, 1 destroyer, 3 fighters and 4 transports remaining. Battle score for attacker is -91 Casualties for Americans: 14 bombers and 3 fighters Casualties for Italians: 4 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Casualties for Germans: 3 fighters 3 fighters owned by the Italians forced to land in Gibraltar Non Combat Move - Americans 1 destroyer moved from 106 Sea Zone to 88 Sea Zone 2 aaGuns, 3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 2 aaGuns, 1 carrier, 3 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone 4 fighters moved from Western United States to 26 Sea Zone 1 carrier moved from 64 Sea Zone to 88 Sea Zone 2 battleships, 6 carriers, 4 cruisers, 1 destroyer, 6 fighters and 6 tactical_bombers moved from 64 Sea Zone to 26 Sea Zone 2 aaGuns, 3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from Queensland to New South Wales Place Units - Americans 2 carriers and 1 destroyer placed in 10 Sea Zone 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Americans regular : -0,17 Italians regular : 4,17 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai 15 infantry moved from Szechwan to Shensi Combat - Chinese Chinese creates battle in territory Tsinghai Battle in Shensi Chinese attack with 15 infantry Japanese defend with 1 infantry Chinese roll dice for 15 infantry in Shensi, round 2 : 1/15 hits, 2,50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Tsinghai from Germans, taking Shensi from Japanese with 15 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese regular : -1,50 Japanese regular : -0,33 -
TripleA Manual Gamesave Post: British round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Combat Move - British 8 armour and 7 mech_infantrys moved from Egypt to Iraq 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 3 mech_infantrys moved from Belgian Congo to Egypt 6 submarines moved from 88 Sea Zone to 92 Sea Zone 2 fighters moved from British Guiana to 92 Sea Zone 3 fighters moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from Egypt to Alexandria 3 fighters and 3 tactical_bombers moved from Egypt to Alexandria Combat - British Battle in 92 Sea Zone British attack with 2 fighters and 6 submarines Germans defend with 6 submarines; Italians defend with 1 battleship, 1 destroyer and 4 transportsCombat Hit Differential Summary :
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@giallo will german subs fight?
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@giallo No thanks.
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from Egypt to 92 Sea Zone 14 bombers moved from British Guiana to 92 Sea Zone Combat - Americans Battle in 92 Sea Zone Americans attack with 14 bombers and 3 fighters Germans defend with 3 fighters and 6 submarines; Italians defend with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 tactical_bomber and 4 transports 6 submarines owned by the Germans submerged Americans roll dice for 14 bombers and 3 fighters in 92 Sea Zone, round 2 : 9/17 hits, 10,83 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters, 1 tactical_bomber and 4 transports in 92 Sea Zone, round 2 : 9/16 hits, 8,33 expected hits 1 destroyer owned by the Italians, 1 tactical_bomber owned by the Italians, 3 fighters owned by the Americans, 6 bombers owned by the Americans and 3 carriers owned by the Italians lost in 92 Sea Zone Americans roll dice for 8 bombers in 92 Sea Zone, round 3 : 7/8 hits, 5,33 expected hits Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 7 fighters and 4 transports in 92 Sea Zone, round 3 : 10/11 hits, 6,50 expected hits 1 cruiser owned by the Italians, 3 fighters owned by the Germans, 8 bombers owned by the Americans, 1 fighter owned by the Italians and 1 carrier owned by the Italians lost in 92 Sea Zone Italians win with 1 battleship, 1 destroyer, 3 fighters and 4 transports remaining. Battle score for attacker is -91 Casualties for Americans: 14 bombers and 3 fighters Casualties for Italians: 4 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Casualties for Germans: 3 fighters 3 fighters owned by the Italians forced to land in Gibraltar Non Combat Move - Americans 1 destroyer moved from 106 Sea Zone to 88 Sea Zone 2 aaGuns, 3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 2 aaGuns, 1 carrier, 3 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone 4 fighters moved from Western United States to 26 Sea Zone 1 carrier moved from 64 Sea Zone to 88 Sea Zone 2 battleships, 6 carriers, 4 cruisers, 1 destroyer, 6 fighters and 6 tactical_bombers moved from 64 Sea Zone to 26 Sea Zone 2 aaGuns, 3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from Queensland to New South Wales Place Units - Americans 2 carriers and 1 destroyer placed in 10 Sea Zone 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai 15 infantry moved from Szechwan to Shensi Combat - Chinese Chinese creates battle in territory Tsinghai Battle in Shensi Chinese attack with 15 infantry Japanese defend with 1 infantry Chinese roll dice for 15 infantry in Shensi, round 2 : 1/15 hits, 2,50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Tsinghai from Germans, taking Shensi from Japanese with 15 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 artillery, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; Combat Move - British 8 armour and 7 mech_infantrys moved from Egypt to Iraq 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 3 mech_infantrys moved from Belgian Congo to Egypt 6 submarines moved from 88 Sea Zone to 92 Sea Zone 2 fighters moved from British Guiana to 92 Sea Zone 3 fighters moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from Egypt to Alexandria 3 fighters and 3 tactical_bombers moved from Egypt to Alexandria Combat - British Battle in 92 Sea Zone British attack with 2 fighters and 6 submarines Germans defend with 6 submarines; Italians defend with 1 battleship, 1 destroyer and 4 transports 6 submarines owned by the Germans submerged British roll dice for 6 submarines in 92 Sea Zone, round 2 : 3/6 hits, 2,00 expected hits British roll dice for 2 fighters in 92 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits 2 transports owned by the Italians lost in 92 Sea Zone 1 transport owned by the Italians lost in 92 Sea Zone British win with 2 fighters and 6 submarines remaining. Battle score for attacker is 21 Casualties for Italians: 3 transports Battle in Iraq British attack with 8 armour and 7 mech_infantrys Germans defend with 1 mech_infantry British roll dice for 8 armour and 7 mech_infantrys in Iraq, round 2 : 5/15 hits, 5,17 expected hits Germans roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Iraq British win, taking Iraq from Germans with 8 armour and 7 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Burma British attack with 3 fighters and 1 infantry Japanese defend with 1 infantry British roll dice for 3 fighters and 1 infantry in Burma, round 2 : 2/4 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win with 3 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Alexandria British attack with 3 fighters, 1 infantry and 3 tactical_bombers Italians defend with 1 infantry British roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Alexandria, round 2 : 3/7 hits, 3,67 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 3 fighters and 3 tactical_bombers moved from Alexandria to Egypt 2 fighters moved from 92 Sea Zone to 88 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 64 Sea Zone to 88 Sea Zone 1 transport moved from 83 Sea Zone to 85 Sea Zone 3 fighters moved from Burma to West India 3 aaGuns, 8 artilleries and 18 infantry moved from India to West India Place Units - British 1 artillery and 2 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 4 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2 British collect 33 PUs (4 lost to blockades); end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3 UK_Pacific collect 2 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 1 artilleryCombat Hit Differential Summary :
Chinese regular : -1,50 Americans regular : -0,17 Japanese regular : 0,33 Italians regular : 3,83 Germans regular : -0,33 British regular : 1,50 -
@giallo Something weird happened during the battle in SZ92. You had 3 hits with subs and 2 with the planes, yet somehow only three of my transports were killed and not my battleship or destroyer. Also I never got the chance to defend with the two ships. In addition, there seems to be a bug at Gibraltar where 2 of my Italian fighters are stuck there. Should only be 3, but in the game history it looks like 5.
Before I play Italy, please confirm. Then I will roll the two defending ships and remove my entire fleet except the german subs.
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@pejon_88 said in Pejon_88 (X) vs. Giallo (Allies+14), 1st game L21, BM3/4:
@giallo Something weird happened during the battle in SZ92. You had 3 hits with subs and 2 with the planes, yet somehow only three of my transports were killed and not my battleship or destroyer. Also I never got the chance to defend with the two ships. In addition, there seems to be a bug at Gibraltar where 2 of my Italian fighters are stuck there. Should only be 3, but in the game history it looks like 5.
Before I play Italy, please confirm. Then I will roll the two defending ships and remove my entire fleet except the german subs.
I see I didn’t notice that… hmm we have to redo that battle
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@giallo said in Pejon_88 (X) vs. Giallo (Allies+14), 1st game L21, BM3/4:
@pejon_88 said in Pejon_88 (X) vs. Giallo (Allies+14), 1st game L21, BM3/4:
@giallo Something weird happened during the battle in SZ92. You had 3 hits with subs and 2 with the planes, yet somehow only three of my transports were killed and not my battleship or destroyer. Also I never got the chance to defend with the two ships. In addition, there seems to be a bug at Gibraltar where 2 of my Italian fighters are stuck there. Should only be 3, but in the game history it looks like 5.
Before I play Italy, please confirm. Then I will roll the two defending ships and remove my entire fleet except the german subs.
I see I didn’t notice that… hmm we have to redo that battle
I can redo my uk turn but just the battle and edit that in.
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@giallo works for me or we use the dice roller for my missing defending ships. Your choice.
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@pejon_88 said in Pejon_88 (X) vs. Giallo (Allies+14), 1st game L21, BM3/4:
@giallo works for me or we use the dice roller for my missing defending ships. Your choice.
ok you can use the diceroller for your ships





