Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
@martin Seems okay, hopefully just a graphical thing. If anything fundamental is affected hopefully we can edit it to sort it out anyway.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 destroyers, 2 infantry, 4 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 75 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
1 armour and 1 transport moved from 37 Sea Zone to 75 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
Japanese take 43 Sea Zone from French
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Buryatia to Ulaanbaatar
1 artillery and 1 infantry moved from Yunnan to Burma
1 bomber moved from Anhwe to India
1 bomber moved from Kwangtung to India
1 fighter moved from Yunnan to India
1 tactical_bomber moved from Yunnan to Burma
1 mech_infantry moved from Malaya to Burma
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery moved from Yunnan to Szechwan
1 mech_infantry moved from Yunnan to Szechwan
Combat - Japanese
Air Battle in India
Combat Hit Differential Summary :
@FlyingBadger do you intercept from India?
@martin Yes please, I think it’s time to fight back against these pesky Japanese planes!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 destroyers, 2 infantry, 4 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 75 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
1 armour and 1 transport moved from 37 Sea Zone to 75 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
Japanese take 43 Sea Zone from French
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Buryatia to Ulaanbaatar
1 artillery and 1 infantry moved from Yunnan to Burma
1 bomber moved from Anhwe to India
1 bomber moved from Kwangtung to India
1 fighter moved from Yunnan to India
1 tactical_bomber moved from Yunnan to Burma
1 mech_infantry moved from Malaya to Burma
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery moved from Yunnan to Szechwan
1 mech_infantry moved from Yunnan to Szechwan
Combat - Japanese
Air Battle in India
Japanese attacks with 3 units heading to India
UK_Pacific launches 3 interceptors out of India
Attackers Fire, : 0/1 hits, 0,50 expected hits
Defenders Fire, : 0/1 hits, 0,50 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
UK_Pacific roll AA dice in India : 1/1 hits, 0,33 expected hits
1 bomber killed by AA
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in India causes 5 damage total.
Battle in Szechwan
Japanese attack with 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Szechwan, round 3 : 1/1 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery
Japanese roll dice for 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 1/1 hits, 1,33 expected hits
UK_Pacific roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Ulaanbaatar
Japanese attack with 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 infantry in Ulaanbaatar, round 2 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Ulaanbaatar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Ulaanbaatar
Japanese win, taking Ulaanbaatar from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 submarine
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
British roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
1 submarine owned by the British lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Cleaning up after air battles
Non Combat Move - Japanese
1 bomber moved from India to Yunnan
1 fighter moved from India to Yunnan
2 armour moved from Kwangtung to Yunnan
1 infantry moved from Chahar to Hopei
1 tactical_bomber moved from Burma to Yunnan
Place Units - Japanese
2 armour and 1 mech_infantry placed in Malaya
1 artillery and 2 mech_infantrys placed in Kwangtung
Japanese undo move 2.
1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung
Japanese undo move 2.
1 artillery and 1 infantry placed in Kwangtung
1 transport placed in 20 Sea Zone
3 mech_infantrys placed in Kiangsu
1 infantry placed in Shantung
2 destroyers and 2 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 cruiser
EDIT: Adding units owned by British to 75 Sea Zone: 1 cruiser
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 carrier and 1 fighter
EDIT: Adding units owned by British to 75 Sea Zone: 1 carrier and 1 fighter
EDIT: Removing units owned by British from 75 Sea Zone: 1 carrier and 1 fighter
EDIT: Adding units owned by Japanese to 75 Sea Zone: 1 carrier and 1 fighter
EDIT: Removing units owned by British from 75 Sea Zone: 1 cruiser
EDIT: Adding units owned by Japanese to 75 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Japanese regular : -0,17
UK_Pacific AA : 0,67
Defenders Fire, : -0,50
UK_Pacific regular : -0,33
Attackers Fire, : -0,50
Russians regular : -0,33
British regular : -0,50
@flyingbadger well done - I had forgotten to bring more fighters as escorts :face_with_rolling_eyes:
Luckily, there was no hit.
Finally, I needed to edit a few non-combats. I was so clever to remove Japanese ships and to replace them by British ships :grinning:
In the end, I noticed and corrected that…
Have a good day!
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 infantry, 3 tactical_bombers and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Western United States to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 infantry moved from Southern France to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
3 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour and 2 artilleries moved from Southern France to 93 Sea Zone
1 armour, 2 artilleries and 4 transports moved from 93 Sea Zone to 94 Sea Zone
1 artillery and 4 infantry moved from Algeria to 94 Sea Zone
6 infantry moved from Morocco to 92 Sea Zone
6 infantry and 3 transports moved from 92 Sea Zone to 94 Sea Zone
1 battleship, 2 carriers and 1 cruiser moved from 93 Sea Zone to 94 Sea Zone
1 armour, 3 artilleries, 1 battleship, 2 carriers, 1 cruiser, 10 infantry and 7 transports moved from 94 Sea Zone to 95 Sea Zone
2 bombers moved from Southern France to 93 Sea Zone
2 bombers and 4 fighters moved from 93 Sea Zone to 95 Sea Zone
1 armour, 3 artilleries, 2 bombers, 4 fighters and 10 infantry moved from 95 Sea Zone to Southern Italy
Combat Hit Differential Summary :
@martin I’m going to assume you don’t want to scramble the 1 Italian fighter against a battleship, cruiser and two carriers, but took a manual save so we could go back if you did want to.
@flyingbadger you are right, no scramble please
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 infantry, 3 tactical_bombers and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Western United States to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 infantry moved from Southern France to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
3 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour and 2 artilleries moved from Southern France to 93 Sea Zone
1 armour, 2 artilleries and 4 transports moved from 93 Sea Zone to 94 Sea Zone
1 artillery and 4 infantry moved from Algeria to 94 Sea Zone
6 infantry moved from Morocco to 92 Sea Zone
6 infantry and 3 transports moved from 92 Sea Zone to 94 Sea Zone
1 battleship, 2 carriers and 1 cruiser moved from 93 Sea Zone to 94 Sea Zone
1 armour, 3 artilleries, 1 battleship, 2 carriers, 1 cruiser, 10 infantry and 7 transports moved from 94 Sea Zone to 95 Sea Zone
2 bombers moved from Southern France to 93 Sea Zone
2 bombers and 4 fighters moved from 93 Sea Zone to 95 Sea Zone
1 armour, 3 artilleries, 2 bombers, 4 fighters and 10 infantry moved from 95 Sea Zone to Southern Italy
Combat - Americans
Battle in Southern Italy
Americans attack with 1 armour, 3 artilleries, 2 bombers, 4 fighters and 10 infantry
Italians defend with 3 aaGuns, 1 airfield, 5 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 10 infantry
Italians roll AA dice in Southern Italy : 1/0 hits, 1.00 expected hits
1 fighter owned by the Americans lost in Southern Italy
Americans roll dice for 1 battleship and 1 cruiser in Southern Italy, round 2 : 1/1 hits, 1.17 expected hits
Americans roll dice for 1 armour, 3 artilleries, 2 bombers, 3 fighters and 10 infantry in Southern Italy, round 2 : 6/1 hits, 6.50 expected hits
Italians roll dice for 3 aaGuns, 5 artilleries, 1 bomber, 1 fighter and 10 infantry in Southern Italy, round 2 : 6/1 hits, 5.83 expected hits
3 aaGuns owned by the Italians, 1 bomber owned by the Italians, 6 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour, 3 artilleries, 2 bombers, 3 fighters and 4 infantry in Southern Italy, round 3 : 6/1 hits, 5.50 expected hits
Italians roll dice for 5 artilleries, 1 fighter and 7 infantry in Southern Italy, round 3 : 5/1 hits, 4.67 expected hits
4 infantry owned by the Americans, 1 artillery owned by the Americans and 6 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour, 2 artilleries, 2 bombers and 3 fighters in Southern Italy, round 4 : 4/0 hits, 4.00 expected hits
Italians roll dice for 5 artilleries, 1 fighter and 1 infantry in Southern Italy, round 4 : 2/1 hits, 2.67 expected hits
2 artilleries owned by the Americans, 3 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour, 2 bombers and 3 fighters in Southern Italy, round 5 : 3/1 hits, 3.33 expected hits
Italians roll dice for 2 artilleries and 1 fighter in Southern Italy, round 5 : 1/1 hits, 1.33 expected hits
1 fighter owned by the Americans, 1 fighter owned by the Italians and 2 artilleries owned by the Italians lost in Southern Italy
Americans captures 11PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 armour, 2 bombers and 2 fighters remaining. Battle score for attacker is 25
Casualties for Americans: 3 artilleries, 2 fighters and 10 infantry
Casualties for Italians: 3 aaGuns, 5 artilleries, 1 bomber, 1 fighter and 10 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 16 Sea Zone to Midway
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter and 2 tactical_bombers moved from 26 Sea Zone to 31 Sea Zone
2 tactical_bombers moved from 31 Sea Zone to Wake Island
1 fighter moved from 31 Sea Zone to Wake Island
1 fighter and 2 tactical_bombers moved from Western United States to 26 Sea Zone
2 destroyers and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from Southern Italy to 95 Sea Zone
2 bombers moved from Southern Italy to Southern France
2 infantry moved from 91 Sea Zone to Morocco
4 mech_infantrys moved from Algeria to Libya
Place Units - Americans
3 tactical_bombers placed in Southern France
1 carrier and 2 transports placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
Japanese regular : -0.33
Italians regular : -0.50
Italians AA : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter moved from Tsinghai to Shensi
1 fighter and 2 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/1 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 infantry, 3 tactical_bombers and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Western United States to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 infantry moved from Southern France to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
3 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour and 2 artilleries moved from Southern France to 93 Sea Zone
1 armour, 2 artilleries and 4 transports moved from 93 Sea Zone to 94 Sea Zone
1 artillery and 4 infantry moved from Algeria to 94 Sea Zone
6 infantry moved from Morocco to 92 Sea Zone
6 infantry and 3 transports moved from 92 Sea Zone to 94 Sea Zone
1 battleship, 2 carriers and 1 cruiser moved from 93 Sea Zone to 94 Sea Zone
1 armour, 3 artilleries, 1 battleship, 2 carriers, 1 cruiser, 10 infantry and 7 transports moved from 94 Sea Zone to 95 Sea Zone
2 bombers moved from Southern France to 93 Sea Zone
2 bombers and 4 fighters moved from 93 Sea Zone to 95 Sea Zone
1 armour, 3 artilleries, 2 bombers, 4 fighters and 10 infantry moved from 95 Sea Zone to Southern Italy
Combat - Americans
Battle in Southern Italy
Americans attack with 1 armour, 3 artilleries, 2 bombers, 4 fighters and 10 infantry
Italians defend with 3 aaGuns, 1 airfield, 5 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 10 infantry
Italians roll AA dice in Southern Italy : 1/0 hits, 1.00 expected hits
1 fighter owned by the Americans lost in Southern Italy
Americans roll dice for 1 battleship and 1 cruiser in Southern Italy, round 2 : 1/1 hits, 1.17 expected hits
Americans roll dice for 1 armour, 3 artilleries, 2 bombers, 3 fighters and 10 infantry in Southern Italy, round 2 : 6/1 hits, 6.50 expected hits
Italians roll dice for 3 aaGuns, 5 artilleries, 1 bomber, 1 fighter and 10 infantry in Southern Italy, round 2 : 6/1 hits, 5.83 expected hits
3 aaGuns owned by the Italians, 1 bomber owned by the Italians, 6 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour, 3 artilleries, 2 bombers, 3 fighters and 4 infantry in Southern Italy, round 3 : 6/1 hits, 5.50 expected hits
Italians roll dice for 5 artilleries, 1 fighter and 7 infantry in Southern Italy, round 3 : 5/1 hits, 4.67 expected hits
4 infantry owned by the Americans, 1 artillery owned by the Americans and 6 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour, 2 artilleries, 2 bombers and 3 fighters in Southern Italy, round 4 : 4/0 hits, 4.00 expected hits
Italians roll dice for 5 artilleries, 1 fighter and 1 infantry in Southern Italy, round 4 : 2/1 hits, 2.67 expected hits
2 artilleries owned by the Americans, 3 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour, 2 bombers and 3 fighters in Southern Italy, round 5 : 3/1 hits, 3.33 expected hits
Italians roll dice for 2 artilleries and 1 fighter in Southern Italy, round 5 : 1/1 hits, 1.33 expected hits
1 fighter owned by the Americans, 1 fighter owned by the Italians and 2 artilleries owned by the Italians lost in Southern Italy
Americans captures 11PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 armour, 2 bombers and 2 fighters remaining. Battle score for attacker is 25
Casualties for Americans: 3 artilleries, 2 fighters and 10 infantry
Casualties for Italians: 3 aaGuns, 5 artilleries, 1 bomber, 1 fighter and 10 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 16 Sea Zone to Midway
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter and 2 tactical_bombers moved from 26 Sea Zone to 31 Sea Zone
2 tactical_bombers moved from 31 Sea Zone to Wake Island
1 fighter moved from 31 Sea Zone to Wake Island
1 fighter and 2 tactical_bombers moved from Western United States to 26 Sea Zone
2 destroyers and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from Southern Italy to 95 Sea Zone
2 bombers moved from Southern Italy to Southern France
2 infantry moved from 91 Sea Zone to Morocco
4 mech_infantrys moved from Algeria to Libya
Place Units - Americans
3 tactical_bombers placed in Southern France
1 carrier and 2 transports placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter moved from Tsinghai to Shensi
1 fighter and 2 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/1 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 1 fighter, 4 infantry and 3 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 battleship, 2 carriers, 1 cruiser and 2 destroyers moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
2 transports moved from 109 Sea Zone to 110 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 93 Sea Zone to 92 Sea Zone
4 infantry moved from Morocco to 92 Sea Zone
2 artilleries moved from Algeria to 92 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 92 Sea Zone to 95 Sea Zone
2 artilleries and 4 infantry moved from 95 Sea Zone to Northern Italy
1 artillery and 1 infantry moved from Southern France to Northern Italy
Combat - British
Battle in Northern Italy
British attack with 3 artilleries and 5 infantry
Italians defend with 1 aaGun, 1 factory_major and 2 infantry
British roll dice for 3 artilleries and 5 infantry in Northern Italy, round 2 : 2/1 hits, 2.33 expected hits
Italians roll dice for 1 aaGun and 2 infantry in Northern Italy, round 2 : 1/1 hits, 0.67 expected hits
1 aaGun owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Northern Italy
British roll dice for 3 artilleries and 4 infantry in Northern Italy, round 3 : 3/1 hits, 2.17 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Northern Italy
British converts factory_major into different units
British win, taking Northern Italy from Italians with 3 artilleries and 4 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 infantry
Casualties for Italians: 1 aaGun and 2 infantry
Non Combat Move - British
2 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Persia to West India
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from West India to India
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 fighters moved from 112 Sea Zone to Southern Italy
2 fighters and 2 tactical_bombers moved from United Kingdom to Southern Italy
3 infantry moved from Algeria to Tunisia
1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
3 infantry placed in Persia
1 fighter and 1 infantry placed in United Kingdom
3 submarines placed in 71 Sea Zone
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1,5,5,4
UK_Pacific collect 4 PUs (1 lost to blockades); end with 4 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : -0.50
Japanese regular : -0.67
Italians regular : -0.50
British regular : 0.50
Italians AA : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Combat Move - Italians
1 infantry moved from Rostov to Caucasus
Non Combat Move - Italians
Turn Complete - Italians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Scotland to United Kingdom
1 infantry moved from Kenya to Belgian Congo
1 infantry moved from Algeria to Tunisia
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 75 PUs;
Germans buy 4 armour, 5 artilleries, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers moved from Novgorod to Russia
2 fighters moved from Ukraine to Russia
1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour and 1 mech_infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 armour and 1 mech_infantry moved from Caucasus to Sikang
Germans take Sikang from Chinese
2 armour and 6 mech_infantrys moved from Caucasus to Northwest Persia
1 infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 infantry moved from Bryansk to Smolensk
1 armour and 2 mech_infantrys moved from Novgorod to Archangel
2 artilleries and 2 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
2 artilleries and 2 infantry moved from Western Germany to Northern Italy
1 artillery and 1 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
2 artilleries moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
Combat - Germans
Air Battle in Russia
Combat Hit Differential Summary :
@flyingbadger do you intercept from Moscow?
@martin No thanks
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 75 PUs;
Germans buy 4 armour, 5 artilleries, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers moved from Novgorod to Russia
2 fighters moved from Ukraine to Russia
1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour and 1 mech_infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 armour and 1 mech_infantry moved from Caucasus to Sikang
Germans take Sikang from Chinese
2 armour and 6 mech_infantrys moved from Caucasus to Northwest Persia
1 infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 infantry moved from Bryansk to Smolensk
1 armour and 2 mech_infantrys moved from Novgorod to Archangel
2 artilleries and 2 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
2 artilleries and 2 infantry moved from Western Germany to Northern Italy
1 artillery and 1 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
2 artilleries moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
Combat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/1 hits, 0,50 expected hits
Bombing raid in Russia rolls: 6,5,6 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Battle in Northern Italy
Germans attack with 5 artilleries and 5 infantry
British defend with 3 artilleries, 1 factory_minor and 4 infantry
Germans roll dice for 5 artilleries and 5 infantry in Northern Italy, round 2 : 3/1 hits, 3,33 expected hits
British roll dice for 3 artilleries and 4 infantry in Northern Italy, round 2 : 3/1 hits, 2,33 expected hits
3 infantry owned by the Germans and 3 infantry owned by the British lost in Northern Italy
Germans roll dice for 5 artilleries and 2 infantry in Northern Italy, round 3 : 2/1 hits, 2,33 expected hits
British roll dice for 3 artilleries and 1 infantry in Northern Italy, round 3 : 1/1 hits, 1,33 expected hits
1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Northern Italy
Germans roll dice for 5 artilleries and 1 infantry in Northern Italy, round 4 : 2/0 hits, 2,00 expected hits
British roll dice for 2 artilleries in Northern Italy, round 4 : 0/1 hits, 0,67 expected hits
2 artilleries owned by the British lost in Northern Italy
Germans win, taking Northern Italy from British with 5 artilleries and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 4 infantry
Casualties for British: 3 artilleries and 4 infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry
British defend with 1 armour, 2 infantry and 1 mech_infantry; Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/1 hits, 2,50 expected hits
Americans roll dice for 1 armour, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/1 hits, 2,17 expected hits
2 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 2 artilleries, 2 fighters and 1 mech_infantry in Normandy Bordeaux, round 3 : 2/0 hits, 2,00 expected hits
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/1 hits, 1,50 expected hits
1 artillery owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Normandy Bordeaux, round 4 : 1/1 hits, 1,67 expected hits
Americans roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 4 : 1/1 hits, 0,83 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery and 2 fighters in Normandy Bordeaux, round 5 : 1/1 hits, 1,33 expected hits
Americans roll dice for 1 armour in Normandy Bordeaux, round 5 : 1/1 hits, 0,50 expected hits
1 artillery owned by the Germans and 1 armour owned by the British lost in Normandy Bordeaux
Germans win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 2 artilleries, 2 infantry and 1 mech_infantry
Casualties for British: 1 armour, 2 infantry and 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in Archangel
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Archangel, round 2 : 0/1 hits, 0,83 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 1/1 hits, 0,67 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0,67 expected hits
Russians roll dice for 2 infantry in Archangel, round 3 : 1/1 hits, 0,67 expected hits
1 mech_infantry owned by the Germans lost in Archangel
1 armour owned by the Germans retreated to Novgorod
Russians win with 2 infantry remaining. Battle score for attacker is -8
Casualties for Germans: 2 mech_infantrys
Battle in Northwest Persia
Germans attack with 2 armour and 6 mech_infantrys
British defend with 1 infantry
Germans roll dice for 2 armour and 6 mech_infantrys in Northwest Persia, round 2 : 2/0 hits, 2,00 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 2 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 fighters moved from Normandy Bordeaux to Western Germany
3 bombers and 2 fighters moved from Russia to Ukraine
3 infantry moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
1 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Germany to Western Germany
1 infantry moved from Tambov to Bryansk
1 infantry moved from Volgograd to Tambov
1 infantry moved from Western Germany to Northern Italy
2 infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Finland to Novgorod
Place Units - Germans
1 armour, 1 artillery and 1 mech_infantry placed in Novgorod
1 armour, 1 artillery and 1 mech_infantry placed in Ukraine
1 artillery and 5 infantry placed in Western Germany
2 armour and 1 mech_infantry placed in Volgograd
1 artillery and 1 mech_infantry placed in Rostov
Germans undo move 3.
2 infantry placed in Germany
2 artilleries and 3 infantry placed in Western Germany
Germans undo move 2.
1 armour placed in Western Germany
1 artillery and 1 mech_infantry placed in Ukraine
Turn Complete - Germans
Germans collect 65 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : 0,00
Russians regular : 0,67
Germans regular : -3,67
British regular : -0,67
Russians AA : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 6 PUs;
Russians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Smolensk
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Samara
1 fighter moved from Russia to Samara
1 artillery and 2 infantry moved from Russia to Vologda
1 submarine moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from Shensi to Tsinghai
1 infantry moved from Dzavhan to Olgiy
Combat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 1/0 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/1 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Samara to Russia
1 fighter moved from Smolensk to Russia
Place Units - Russians
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 12 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans regular : -1.00
Russians regular : 1.00