@fasthard immer lachen. geht nicht anders. ist schon abgefahren… Fighter passt.
Brxxx +12 Allies -VS- dawgoneit Axis 2021
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 artilleries, 3 destroyers, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 3 infantry moved from Burma to India 1 fighter moved from French Indo China to 43 Sea Zone 1 destroyer moved from 19 Sea Zone to 34 Sea Zone 1 artillery and 2 infantry moved from Yunnan to Burma 1 artillery and 1 infantry moved from Anhwe to Shantung 1 infantry moved from Anhwe to Shantung 1 artillery moved from Kiangsu to Shantung 1 fighter moved from Kiangsu to Shantung 2 fighters and 3 tactical_bombers moved from Burma to India 1 bomber moved from Yunnan to India 2 fighters moved from 6 Sea Zone to Shantung 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 3 fighters moved from French Indo China to Malaya Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in India Japanese attack with 1 artillery, 1 bomber, 2 fighters, 3 infantry and 3 tactical_bombers British defend with 3 armour, 1 artillery and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 3 infantry and 3 tactical_bombers in India, round 2 : 5/10 hits, 4.50 expected hits UK_Pacific roll dice for 3 armour, 1 artillery and 1 mech_infantry in India, round 2 : 4/5 hits, 2.17 expected hits 1 tactical_bomber owned by the Japanese, 3 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 artillery owned by the British and 3 armour owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 3 infantry and 1 tactical_bomber Casualties for British: 3 armour, 1 artillery and 1 mech_infantry Battle in Shantung Japanese attack with 2 artilleries, 3 fighters and 2 infantry Chinese defend with 3 infantry Japanese roll dice for 2 artilleries, 3 fighters and 2 infantry in Shantung, round 2 : 2/7 hits, 2.83 expected hits Chinese roll dice for 3 infantry in Shantung, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shantung Japanese roll dice for 2 artilleries, 3 fighters and 1 infantry in Shantung, round 3 : 2/6 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Shantung, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 2 artilleries and 3 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 2 fighters moved from Shantung to 6 Sea Zone 1 fighter moved from Shantung to Kiangsu 1 artillery and 2 infantry moved from French Indo China to Yunnan 2 fighters and 2 tactical_bombers moved from India to Burma 1 bomber moved from India to Burma 1 fighter moved from 43 Sea Zone to Malaya Place Units - Japanese 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 3 destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6,2,6 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6 Japanese collect 41 PUs (4 lost to blockades); end with 41 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -0.83 UK_Pacific regular : 1.83 -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 2 destroyers, 2 fighters, 6 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Philippines to French Indo China 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 23 Sea Zone 1 bomber moved from Caroline Islands to 22 Sea Zone 2 fighters moved from 26 Sea Zone to 23 Sea Zone 1 bomber moved from United Kingdom to Western Germany 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Marianas Combat - Americans Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0,17 expected hits Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Western Germany causes 3 damage total. Strategic bombing raid in French Indo China Japanese roll AA dice in French Indo China : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in French Indo China causes 0 damage total. Battle in 22 Sea Zone Americans attack with 1 bomber, 1 submarine and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber and 1 transport in 22 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 1 bomber, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Marianas Non Combat Move - Americans 1 bomber moved from 22 Sea Zone to Philippines 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 22 Sea Zone 2 fighters moved from 23 Sea Zone to 22 Sea Zone 1 destroyer, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 2 artilleries and 2 infantry moved from 112 Sea Zone to Norway 2 fighters moved from 91 Sea Zone to 112 Sea Zone 1 bomber moved from Western Germany to Norway 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 2 mech_infantrys moved from Egypt to Iraq Place Units - Americans 2 fighters placed in Western United States 2 destroyers and 2 submarines placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 1 armour and 2 infantry placed in Norway 1 bomber and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Kansu to Tsinghai 1 fighter moved from Hopei to Tsinghai 10 infantry moved from Hopei to Anhwe 1 infantry moved from Chahar to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 11 infantry Japanese defend with 1 infantry Chinese roll dice for 11 infantry in Anhwe, round 2 : 0/11 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 11 infantry in Anhwe, round 3 : 2/11 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 11 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Hopei 1 infantry moved from Manchuria to Jehol Place Units - Chinese 1 infantry placed in Shensi 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Purchase Units - British British buy 2 armour, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 3 transports moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 5 infantry moved from 112 Sea Zone to Denmark 1 armour and 1 mech_infantry moved from Norway to Finland British take Finland from Germans 3 fighters moved from Norway to Denmark 3 fighters moved from United Kingdom to Denmark 2 artilleries and 3 infantry moved from Alexandria to 98 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 98 Sea Zone to 99 Sea Zone 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from 99 Sea Zone to Greece 1 armour and 3 fighters moved from West India to India 1 bomber moved from Eastern Persia to India Combat - British British creates battle in territory 97 Sea Zone Battle in Greece British attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber Germans defend with 5 infantry British roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Greece, round 2 : 4/8 hits, 2,83 expected hits Germans roll dice for 5 infantry in Greece, round 2 : 3/5 hits, 1,67 expected hits 4 infantry owned by the Germans and 3 infantry owned by the British lost in Greece British roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Greece, round 3 : 3/5 hits, 2,17 expected hits Germans roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Greece British win, taking 97 Sea Zone from Italians, taking Greece from Germans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 3 infantry Casualties for Germans: 5 infantry Battle in Denmark British attack with 1 artillery, 6 fighters and 5 infantry Germans defend with 2 armour and 1 mech_infantry British roll dice for 1 artillery, 6 fighters and 5 infantry in Denmark, round 2 : 5/12 hits, 4,33 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Denmark, round 2 : 2/3 hits, 1,33 expected hits 2 armour owned by the Germans, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Denmark British win, taking Denmark from Germans with 1 artillery, 6 fighters and 3 infantry remaining. Battle score for attacker is 10 Casualties for British: 2 infantry Casualties for Germans: 2 armour and 1 mech_infantry Battle in India British attack with 1 armour, 1 bomber and 3 fighters Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour British roll dice for 1 armour, 1 bomber and 3 fighters in India, round 2 : 5/5 hits, 2,67 expected hits Japanese roll dice for 1 artillery in India, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 armour owned by the British lost in India British win with 1 bomber and 3 fighters remaining. Battle score for attacker is -2 Casualties for British: 1 armour Casualties for Japanese: 1 artillery Non Combat Move - British 1 bomber and 3 fighters moved from India to Eastern Persia 3 mech_infantrys moved from Persia to Eastern Persia 1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia 1 fighter and 1 tactical_bomber moved from Greece to 99 Sea Zone 1 fighter moved from Gibraltar to Egypt 3 fighters moved from Denmark to United Kingdom 3 fighters moved from Denmark to Norway Place Units - British 1 armour and 2 infantry placed in Egypt 3 mech_infantrys placed in Persia 1 armour and 5 infantry placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from 33 Sea Zone: 1 battleship EDIT: Adding units owned by British to 22 Sea Zone: 1 battleship EDIT: Turning off Edit Mode Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : -2,33 Americans regular : 0,67 Japanese regular : 0,67 Japanese AA : 0,83 Germans AA : -0,17 Germans regular : 1,67 British regular : 5,00 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 4 infantry moved from Northern Italy to Yugoslavia 3 infantry moved from Southern Italy to Northern Italy 2 armour and 3 mech_infantrys moved from Northern Italy to Romania Combat - Italians Non Combat Move - Italians Place Units - Italians 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,4,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4 Italians collect 10 PUs (4 lost to blockades); end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 34 Sea Zone 3 fighters moved from Philippines to 34 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra Battle in 34 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 3 fighters in 34 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone ANZAC win, taking Sumatra from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 34 Sea Zone to Philippines 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone 1 cruiser and 4 destroyers moved from 33 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas 1 submarine moved from 37 Sea Zone to 36 Sea Zone 2 submarines moved from 41 Sea Zone to 37 Sea Zone 2 infantry moved from Iraq to Persia Place Units - ANZAC 1 transport placed in 54 Sea Zone 2 infantry placed in Queensland 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French 1 infantry moved from West India to India UK_Pacific take India from Japanese Combat - French Non Combat Move - French 2 infantry moved from Libya to Tobruk Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : -0,83 -
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Eastern Poland to Belarus 1 mech_infantry moved from Bessarabia to Belarus 2 fighters, 2 mech_infantrys and 3 tactical_bombers moved from Baltic States to Belarus 4 bombers and 5 mech_infantrys moved from Slovakia Hungary to Belarus 2 artilleries and 3 infantry moved from Western Germany to Denmark 1 artillery and 2 infantry moved from Western Germany to Denmark Combat - Germans Battle in Belarus Germans attack with 4 bombers, 2 fighters, 9 mech_infantrys and 3 tactical_bombers Russians defend with 11 armour, 3 infantry and 4 mech_infantrys Germans roll dice for 4 bombers, 2 fighters, 9 mech_infantrys and 3 tactical_bombers in Belarus, round 2 : 7/18 hits, 7.00 expected hits Russians roll dice for 11 armour, 3 infantry and 4 mech_infantrys in Belarus, round 2 : 6/18 hits, 7.83 expected hits 4 mech_infantrys owned by the Russians, 3 infantry owned by the Russians and 6 mech_infantrys owned by the Germans lost in Belarus Germans roll dice for 4 bombers, 2 fighters, 3 mech_infantrys and 3 tactical_bombers in Belarus, round 3 : 7/12 hits, 6.00 expected hits Russians roll dice for 11 armour in Belarus, round 3 : 3/11 hits, 5.50 expected hits 7 armour owned by the Russians and 3 mech_infantrys owned by the Germans lost in Belarus Germans roll dice for 4 bombers, 2 fighters and 3 tactical_bombers in Belarus, round 4 : 3/9 hits, 5.50 expected hits Russians roll dice for 4 armour in Belarus, round 4 : 3/4 hits, 2.00 expected hits 3 armour owned by the Russians, 1 fighter owned by the Germans and 2 tactical_bombers owned by the Germans lost in Belarus Germans roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in Belarus, round 5 : 5/6 hits, 3.83 expected hits Russians roll dice for 1 armour in Belarus, round 5 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 fighter owned by the Germans lost in Belarus Germans win with 4 bombers and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Germans: 2 fighters, 9 mech_infantrys and 2 tactical_bombers Casualties for Russians: 11 armour, 3 infantry and 4 mech_infantrys Battle in Denmark Germans attack with 3 artilleries and 5 infantry British defend with 1 artillery and 3 infantry Germans roll dice for 3 artilleries and 5 infantry in Denmark, round 2 : 1/8 hits, 2.33 expected hits British roll dice for 1 artillery and 3 infantry in Denmark, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Denmark Germans roll dice for 3 artilleries and 4 infantry in Denmark, round 3 : 3/7 hits, 2.17 expected hits British roll dice for 1 artillery and 2 infantry in Denmark, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Denmark Germans win, taking Denmark from British with 3 artilleries and 3 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 2 infantry Casualties for British: 1 artillery and 3 infantry Non Combat Move - Germans 10 mech_infantrys moved from Germany to Eastern Poland 4 bombers and 1 tactical_bomber moved from Belarus to Eastern Poland 4 artilleries and 5 infantry moved from France to Western Germany Place Units - Germans 10 mech_infantrys placed in Germany 1 mech_infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,3,4 Germans collect 36 PUs (2 lost to blockades); end with 36 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 41 PUsCombat Hit Differential Summary :
Russians regular : -2.83 Germans regular : -0.83 British regular : -0.33 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Russians Russians buy 3 armour, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans Combat - Russians Non Combat Move - Russians 3 aaGuns, 7 artilleries, 2 fighters and 1 tactical_bomber moved from Bryansk to Belarus 1 mech_infantry moved from Western Ukraine to Belarus 1 armour and 8 mech_infantrys moved from Russia to Belarus 1 infantry moved from Ukraine to Western Ukraine Place Units - Russians 3 infantry placed in Ukraine 3 armour and 5 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 artillery, 3 destroyers, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Hunan to Anhwe 1 bomber, 2 fighters and 2 tactical_bombers moved from Burma to Anhwe 1 fighter moved from Malaya to 41 Sea Zone 1 artillery, 1 fighter and 4 infantry moved from Kiangsu to Anhwe 2 artilleries moved from Shantung to Anhwe 2 fighters moved from 6 Sea Zone to Anhwe 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 destroyer moved from 6 Sea Zone to 18 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 artillery and 2 infantry moved from Burma to India 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 infantry moved from Yunnan to Hunan 1 artillery and 1 infantry moved from Yunnan to Burma 3 fighters moved from Malaya to India Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in India Japanese attack with 1 artillery, 3 fighters and 2 infantry French defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 artillery, 3 fighters and 2 infantry in India, round 2 : 2/6 hits, 2.33 expected hits UK_Pacific roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the French lost in India Japanese destroys 0PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for French: 1 infantry Battle in Anhwe Japanese attack with 3 artilleries, 1 bomber, 5 fighters, 5 infantry and 2 tactical_bombers Chinese defend with 14 infantry Japanese roll dice for 3 artilleries, 1 bomber, 5 fighters, 5 infantry and 2 tactical_bombers in Anhwe, round 2 : 8/16 hits, 6.83 expected hits Chinese roll dice for 14 infantry in Anhwe, round 2 : 4/14 hits, 4.67 expected hits 4 infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 3 artilleries, 1 bomber, 5 fighters, 1 infantry and 2 tactical_bombers in Anhwe, round 3 : 6/12 hits, 5.83 expected hits Chinese roll dice for 6 infantry in Anhwe, round 3 : 2/6 hits, 2.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 6 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 artilleries, 1 bomber, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 23 Casualties for Japanese: 1 artillery and 5 infantry Casualties for Chinese: 14 infantry Non Combat Move - Japanese 1 fighter moved from Anhwe to 6 Sea Zone 1 bomber, 4 fighters and 2 tactical_bombers moved from Anhwe to Kiangsu 3 fighters moved from India to Burma 1 fighter moved from 41 Sea Zone to Malaya Place Units - Japanese 3 destroyers and 1 submarine placed in 6 Sea Zone 3 infantry placed in Kiangsu 1 artillery and 2 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,1,1 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3 Japanese collect 33 PUs (7 lost to blockades); end with 33 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 36 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 41 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 1.00 UK_Pacific regular : 0.67 -
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 1 fighter, 7 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Norway to Germany 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 armour, 2 artilleries and 3 infantry moved from Norway to 112 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 6 fighters moved from 112 Sea Zone to Normandy Bordeaux 2 fighters moved from 26 Sea Zone to 17 Sea Zone 1 submarine moved from 22 Sea Zone to 18 Sea Zone 1 submarine moved from 26 Sea Zone to 17 Sea Zone 2 fighters moved from 22 Sea Zone to 18 Sea Zone 1 bomber moved from Philippines to French Indo China 1 cruiser moved from 112 Sea Zone to 110 Sea Zone Combat - Americans Strategic bombing raid in French Indo China Japanese roll AA dice in French Indo China : 0/1 hits, 0,17 expected hits Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in French Indo China causes 6 damage total. Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Germany causes 6 damage total. Battle in Holland Belgium Battle in 18 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 18 Sea Zone Americans win, taking Holland Belgium from Germans with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 17 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Normandy Bordeaux Americans attack with 1 armour, 3 artilleries, 6 fighters and 6 infantry Italians defend with 1 aaGun, 3 artilleries, 1 factory_minor, 1 harbour and 4 infantry Italians roll AA dice in Normandy Bordeaux : 2/3 hits, 0,50 expected hits 2 fighters owned by the Americans lost in Normandy Bordeaux Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 3 artilleries, 4 fighters and 6 infantry in Normandy Bordeaux, round 2 : 6/14 hits, 5,00 expected hits Italians roll dice for 1 aaGun, 3 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 1/7 hits, 2,33 expected hits 1 aaGun owned by the Italians, 1 infantry owned by the Americans, 1 artillery owned by the Italians and 4 infantry owned by the Italians lost in Normandy Bordeaux Americans roll dice for 1 armour, 3 artilleries, 4 fighters and 5 infantry in Normandy Bordeaux, round 3 : 5/13 hits, 4,83 expected hits Italians roll dice for 2 artilleries in Normandy Bordeaux, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 2 artilleries owned by the Italians lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Italians with 1 armour, 3 artilleries, 4 fighters and 4 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 2 fighters and 2 infantry Casualties for Italians: 1 aaGun, 3 artilleries and 4 infantry Non Combat Move - Americans 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 2 fighters moved from Normandy Bordeaux to 112 Sea Zone 1 carrier moved from 112 Sea Zone to 110 Sea Zone 1 submarine moved from 105 Sea Zone to 91 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 2 mech_infantrys moved from Iraq to Eastern Persia 1 bomber moved from Germany to Norway 1 bomber moved from Eastern United States to Norway 2 transports moved from 112 Sea Zone to 110 Sea Zone 2 fighters moved from 18 Sea Zone to 22 Sea Zone 2 fighters moved from 17 Sea Zone to 22 Sea Zone 1 carrier, 1 destroyer, 1 submarine and 2 transports moved from 26 Sea Zone to 22 Sea Zone 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to Wake Island 1 bomber moved from French Indo China to Philippines Place Units - Americans 1 artillery and 2 infantry placed in Norway 2 transports placed in 101 Sea Zone 3 infantry placed in Eastern United States 1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone 1 bomber and 2 infantry placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 1 infantry moved from Kweichow to Anhwe 1 infantry moved from Jehol to Anhwe 1 fighter moved from Hopei to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 artilleries Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 2 artilleries in Anhwe, round 2 : 2/2 hits, 0,67 expected hits 2 artilleries owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe Chinese win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 artilleries Non Combat Move - Chinese 1 fighter moved from Anhwe to Hopei Place Units - Chinese 1 infantry placed in Kweichow 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Purchase Units - British British buy 3 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 3 transports moved from 112 Sea Zone to 110 Sea Zone 1 armour and 5 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 5 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 1 armour and 5 infantry moved from 112 Sea Zone to Denmark 3 fighters moved from Norway to Denmark 3 fighters moved from United Kingdom to Denmark 1 armour and 1 mech_infantry moved from Finland to Novgorod Russians take Karelia from Germans 1 infantry moved from Greece to Bulgaria British take Bulgaria from Germans 2 artilleries moved from Greece to 99 Sea Zone 1 submarine moved from 99 Sea Zone to 97 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports moved from 99 Sea Zone to 95 Sea Zone 1 artillery moved from 95 Sea Zone to Sicily 1 artillery moved from 95 Sea Zone to Sardinia 1 armour, 1 bomber, 3 fighters and 5 mech_infantrys moved from Eastern Persia to India Combat - British Battle in Sicily Battle in Sardinia Battle in Novgorod British attack with 1 armour and 1 mech_infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry British roll dice for 1 armour and 1 mech_infantry in Novgorod, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Novgorod British roll dice for 1 armour in Novgorod, round 3 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 mech_infantry in Novgorod, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Novgorod British win, taking Sicily from Italians, taking Sardinia from Italians, taking Novgorod from Germans with 1 armour remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Germans: 1 mech_infantry Battle in Denmark British attack with 1 armour, 6 fighters and 5 infantry Germans defend with 3 artilleries and 3 infantry British roll dice for 1 armour, 6 fighters and 5 infantry in Denmark, round 2 : 5/12 hits, 4,33 expected hits Germans roll dice for 3 artilleries and 3 infantry in Denmark, round 2 : 3/6 hits, 2,00 expected hits 2 artilleries owned by the Germans, 3 infantry owned by the Germans and 3 infantry owned by the British lost in Denmark British roll dice for 1 armour, 6 fighters and 2 infantry in Denmark, round 3 : 4/9 hits, 3,83 expected hits Germans roll dice for 1 artillery in Denmark, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Denmark British win, taking Denmark from Germans with 1 armour, 6 fighters and 2 infantry remaining. Battle score for attacker is 12 Casualties for British: 3 infantry Casualties for Germans: 3 artilleries and 3 infantry Battle in India British attack with 1 armour, 1 bomber, 3 fighters and 5 mech_infantrys Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 armour, 1 bomber, 3 fighters and 5 mech_infantrys in India, round 2 : 4/10 hits, 3,50 expected hits Japanese roll dice for 1 artillery and 1 infantry in India, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in India British win, taking India from Japanese with 1 armour, 1 bomber, 3 fighters and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 1 bomber and 3 fighters moved from India to Eastern Persia 3 mech_infantrys moved from Persia to Eastern Persia 1 fighter moved from Egypt to Eastern Persia 1 armour moved from Egypt to Iraq 3 fighters moved from Denmark to United Kingdom 3 fighters moved from Denmark to Norway Place Units - British 1 artillery and 2 infantry placed in Egypt 1 armour and 2 mech_infantrys placed in Persia British undo move 1. 1 artillery and 2 infantry placed in Egypt 2 armour, 1 artillery and 3 infantry placed in United Kingdom Turn Complete - British British collect 41 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 53 PUs Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUsCombat Hit Differential Summary :
Chinese regular : 1,17 Americans regular : 2,00 Italians regular : -1,00 Japanese regular : 1,00 Japanese AA : -0,17 Germans AA : -0,17 Germans regular : 1,00 British regular : 1,17 Italians AA : 1,50 -
@dawgoneit I assumed no scramble in sz 95
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Romania to Western Ukraine 1 mech_infantry moved from Romania to Baltic States 1 mech_infantry moved from Romania to Eastern Poland 1 infantry moved from Yugoslavia to Romania 1 artillery and 3 infantry moved from Yugoslavia to Bulgaria Combat - Italians Battle in Bulgaria Italians attack with 1 artillery and 3 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 3 infantry in Bulgaria, round 2 : 1/4 hits, 1.00 expected hits British roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Bulgaria Italians win, taking Bulgaria from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Western Ukraine Italians attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 3 infantry moved from Northern Italy to Southern France Place Units - Italians 1 artillery and 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,6,4,5,6 Italians collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
Italians regular : -0.33 Russians regular : -0.67 British regular : 0.67 -
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 34 Sea Zone to 21 Sea Zone 3 fighters moved from Philippines to 21 Sea Zone 2 infantry moved from Persia to Eastern Persia Combat - ANZAC Battle in 21 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 3 fighters in 21 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 21 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 21 Sea Zone to Philippines 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Marianas 1 submarine moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 artillery and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French Non Combat Move - French 1 infantry moved from West India to India 2 infantry moved from Tobruk to Alexandria Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : 0,17 -
TripleA Manual Gamesave Post: Germans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 4 bombers, 10 mech_infantrys and 1 tactical_bomber moved from Eastern Poland to Belarus 1 artillery and 2 infantry moved from Western Germany to Holland Belgium 2 artilleries and 3 infantry moved from Western Germany to Denmark Combat - Germans Battle in Belarus Germans attack with 4 bombers, 10 mech_infantrys and 1 tactical_bomber Russians defend with 3 aaGuns, 1 armour, 7 artilleries, 2 fighters, 9 mech_infantrys and 1 tactical_bomber Russians roll AA dice in Belarus : 1/5 hits, 0.83 expected hits 1 tactical_bomber owned by the Germans lost in Belarus Germans roll dice for 4 bombers and 10 mech_infantrys in Belarus, round 2 : 4/14 hits, 4.33 expected hits Russians roll dice for 3 aaGuns, 1 armour, 7 artilleries, 2 fighters, 9 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 5/20 hits, 7.67 expected hits 1 mech_infantry owned by the Russians, 3 aaGuns owned by the Russians and 5 mech_infantrys owned by the Germans lost in Belarus Germans roll dice for 4 bombers and 5 mech_infantrys in Belarus, round 3 : 5/9 hits, 3.50 expected hits Russians roll dice for 1 armour, 7 artilleries, 2 fighters, 8 mech_infantrys and 1 tactical_bomber in Belarus, round 3 : 7/19 hits, 7.33 expected hits 5 mech_infantrys owned by the Russians, 2 bombers owned by the Germans and 5 mech_infantrys owned by the Germans lost in Belarus 2 bombers owned by the Germans retreated Russians win with 1 armour, 7 artilleries, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -36 Casualties for Germans: 2 bombers, 10 mech_infantrys and 1 tactical_bomber Casualties for Russians: 3 aaGuns and 6 mech_infantrysCombat Hit Differential Summary :
Russians regular : -3.00 Germans regular : 1.17 Russians AA : 0.17 -
@brxxx your game
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@dawgoneit Thank you. :blush:





