Did one additional fig/tac swap in Norway/W Ger. Feel free to reverse it out if you’re not OK with it.
L21 Martin (Allies +20) -vs- dawgoneit (Axis) - OOB low luck
-
@martin carriers first then max D
-
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 destroyers moved from 25 Sea Zone to 16 Sea Zone 1 cruiser moved from 26 Sea Zone to 16 Sea Zone 2 bombers and 2 fighters moved from Midway to 6 Sea Zone 1 artillery, 3 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 7 Sea Zone to 6 Sea Zone 1 artillery and 3 infantry moved from 6 Sea Zone to Korea 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 infantry, 4 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 destroyer and 1 submarine moved from 45 Sea Zone to 33 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 1 Units damaged: 1 battleship owned by the Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 1 Units damaged: 1 battleship owned by the Americans Battle in 6 Sea Zone Americans attack with 3 battleships, 2 bombers, 2 carriers, 2 cruisers, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports Japanese defend with 2 carriers, 3 destroyers, 5 fighters, 1 tactical_bomber and 1 transport Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 3 battleships, 2 bombers, 2 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 8/1 hits, 7,50 expected hits Japanese roll dice for 2 carriers, 3 destroyers, 5 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 5/1 hits, 5,50 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 2 carriers owned by the Japanese, 3 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone Americans roll dice for 3 battleships, 2 bombers, 1 carrier, 2 cruisers, 5 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 : 7/1 hits, 7,50 expected hits Japanese roll dice for 4 fighters and 1 transport in 6 Sea Zone, round 3 : 3/1 hits, 2,67 expected hits 4 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 3 battleships, 2 bombers, 2 cruisers, 4 fighters and 2 transports remaining. Battle score for attacker is 65 Casualties for Americans: 2 carriers, 1 fighter, 1 submarine and 1 tactical_bomber Casualties for Japanese: 2 carriers, 3 destroyers, 5 fighters, 1 tactical_bomber and 1 transport Battle in Korea Battle in 16 Sea Zone Americans attack with 1 cruiser and 2 destroyers Japanese defend with 1 destroyer Americans roll dice for 1 cruiser and 2 destroyers in 16 Sea Zone, round 2 : 1/1 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Korea from Japanese with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 33 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 2 destroyers Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 2 destroyers in 33 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 33 Sea Zone Americans roll dice for 1 submarine in 33 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 33 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 33 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Casualties for Japanese: 2 destroyers Battle in 35 Sea Zone Americans attack with 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 fighter in 35 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Americans lost in 35 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -10 Casualties for Americans: 1 fighter Non Combat Move - Americans 2 bombers moved from 6 Sea Zone to Midway 4 fighters moved from 6 Sea Zone to Amur 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 cruiser and 1 destroyer placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 destroyer placed in 10 Sea Zone 1 carrier placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2 Americans collect 55 PUs (2 lost to blockades); end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : 1,00 Japanese regular : 0,17
-
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUs
Combat Hit Differential Summary :
-
@martin I need to leave and will play UK in around one hour
-
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 destroyers moved from 25 Sea Zone to 16 Sea Zone 1 cruiser moved from 26 Sea Zone to 16 Sea Zone 2 bombers and 2 fighters moved from Midway to 6 Sea Zone 1 artillery, 3 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 7 Sea Zone to 6 Sea Zone 1 artillery and 3 infantry moved from 6 Sea Zone to Korea 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 infantry, 4 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 destroyer and 1 submarine moved from 45 Sea Zone to 33 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 1 Units damaged: 1 battleship owned by the Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 1 Units damaged: 1 battleship owned by the Americans Battle in 6 Sea Zone Americans attack with 3 battleships, 2 bombers, 2 carriers, 2 cruisers, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports Japanese defend with 2 carriers, 3 destroyers, 5 fighters, 1 tactical_bomber and 1 transport Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 3 battleships, 2 bombers, 2 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 8/1 hits, 7,50 expected hits Japanese roll dice for 2 carriers, 3 destroyers, 5 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 5/1 hits, 5,50 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 2 carriers owned by the Japanese, 3 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone Americans roll dice for 3 battleships, 2 bombers, 1 carrier, 2 cruisers, 5 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 : 7/1 hits, 7,50 expected hits Japanese roll dice for 4 fighters and 1 transport in 6 Sea Zone, round 3 : 3/1 hits, 2,67 expected hits 4 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 3 battleships, 2 bombers, 2 cruisers, 4 fighters and 2 transports remaining. Battle score for attacker is 65 Casualties for Americans: 2 carriers, 1 fighter, 1 submarine and 1 tactical_bomber Casualties for Japanese: 2 carriers, 3 destroyers, 5 fighters, 1 tactical_bomber and 1 transport Battle in Korea Battle in 16 Sea Zone Americans attack with 1 cruiser and 2 destroyers Japanese defend with 1 destroyer Americans roll dice for 1 cruiser and 2 destroyers in 16 Sea Zone, round 2 : 1/1 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Korea from Japanese with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 33 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 2 destroyers Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 2 destroyers in 33 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 33 Sea Zone Americans roll dice for 1 submarine in 33 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 33 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 33 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Casualties for Japanese: 2 destroyers Battle in 35 Sea Zone Americans attack with 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 fighter in 35 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Americans lost in 35 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -10 Casualties for Americans: 1 fighter Non Combat Move - Americans 2 bombers moved from 6 Sea Zone to Midway 4 fighters moved from 6 Sea Zone to Amur 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 cruiser and 1 destroyer placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 destroyer placed in 10 Sea Zone 1 carrier placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2 Americans collect 55 PUs (2 lost to blockades); end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUs Purchase Units - British British buy 1 battleship, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria 1 infantry moved from Egypt to Alexandria 5 artilleries moved from Egypt to Alexandria 1 armour and 2 mech_infantrys moved from Egypt to Iraq 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 3 artilleries, 12 infantry and 2 mech_infantrys moved from India to Burma 1 armour moved from Persia to Turkmenistan 1 infantry moved from Northwest Persia to Caucasus 1 bomber moved from Trans-Jordan to India 1 destroyer moved from 110 Sea Zone to 91 Sea Zone Combat - British Battle in Burma British attack with 3 artilleries, 12 infantry and 2 mech_infantrys Japanese defend with 1 artillery British roll dice for 3 artilleries, 12 infantry and 2 mech_infantrys in Burma, round 2 : 4/1 hits, 3,83 expected hits Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Burma British win, taking Burma from Japanese with 3 artilleries, 12 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 1 aaGun moved from India to Burma 1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia 1 transport moved from 81 Sea Zone to 76 Sea Zone 1 artillery moved from Ethiopia to 76 Sea Zone 1 artillery and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Eastern Persia 1 infantry moved from Kenya to Ethiopia 1 artillery moved from Ethiopia to Anglo Egyptian Sudan Place Units - British 1 factory_minor placed in Persia 1 battleship placed in 106 Sea Zone 2 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : 1,00 Japanese regular : -0,17 British regular : 0,17
-
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Libya 2 submarines moved from 95 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Albania to Greece 1 armour and 1 infantry moved from Bulgaria to Greece Combat - Italians Battle in Libya Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry French defend with 2 infantry Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Libya, round 2 : 2/1 hits, 2.33 expected hits French roll dice for 2 infantry in Libya, round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the French lost in Libya Italians win, taking Libya from French with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for French: 2 infantry Battle in 91 Sea Zone Italians attack with 2 submarines British defend with 1 destroyer Italians roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 91 Sea Zone Italians win with 2 submarines remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Greece Italians attack with 1 armour, 2 infantry and 1 mech_infantry British defend with 1 artillery Italians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Greece, round 2 : 1/0 hits, 1.00 expected hits British roll dice for 1 artillery in Greece, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Greece Italians win, taking Greece from British with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Italians 1 aaGun moved from Bulgaria to Romania 1 artillery and 1 infantry moved from Yugoslavia to Romania 1 aaGun moved from Albania to Yugoslavia 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 2 mech_infantrys placed in Northern Italy 2 submarines placed in 95 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
French regular : -0.67 Italians regular : -0.00 British regular : -0.67
-
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 2 fighters moved from Dutch New Guinea to 35 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 2 infantry moved from Alexandria to Egypt Combat - ANZAC Battle in 35 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 2 fighters in 35 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 35 Sea Zone to Philippines Place Units - ANZAC 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,00
-
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 2 fighters moved from Dutch New Guinea to 35 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 2 infantry moved from Alexandria to Egypt Combat - ANZAC Battle in 35 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 2 fighters in 35 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 35 Sea Zone to Philippines Place Units - ANZAC 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French 1 fighter moved from Trans-Jordan to Ukraine Non Combat Move - French 1 infantry moved from Trans-Jordan to Iraq Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,00
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Eastern Poland to Baltic States 2 infantry moved from Eastern Poland to Belarus 2 infantry moved from Eastern Poland to Western Ukraine 3 infantry moved from Eastern Poland to Bessarabia 1 bomber moved from Western Germany to Baltic States 1 bomber moved from Germany to Belarus 1 bomber moved from Eastern Poland to Western Ukraine 2 fighters and 1 tactical_bomber moved from Eastern Poland to Bessarabia 1 fighter moved from Eastern Poland to Western Ukraine 1 tactical_bomber moved from Eastern Poland to Belarus 1 tactical_bomber moved from Eastern Poland to Baltic States 1 mech_infantry moved from Bulgaria to Bessarabia 1 bomber moved from Southern France to Belarus Combat - Germans Battle in Belarus Germans attack with 2 bombers, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 bombers, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/1 hits, 2.17 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber Russians defend with 1 artillery Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/1 hits, 1.50 expected hits Russians roll dice for 1 artillery in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery Battle in Western Ukraine Germans attack with 1 bomber, 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Western Ukraine, round 2 : 2/1 hits, 1.50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bessarabia Germans attack with 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/1 hits, 2.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 2 fighters and 1 tactical_bomber moved from Bessarabia to Eastern Poland 1 bomber and 1 fighter moved from Western Ukraine to Eastern Poland 2 bombers and 1 tactical_bomber moved from Belarus to Eastern Poland 1 bomber and 1 tactical_bomber moved from Baltic States to Eastern Poland 5 armour and 5 mech_infantrys moved from Germany to Eastern Poland 3 aaGuns, 14 armour, 15 artilleries, 11 infantry and 5 mech_infantrys moved from Eastern Poland to Western Ukraine 1 infantry moved from Western Germany to France 1 battleship, 1 cruiser and 1 destroyer moved from 114 Sea Zone to 113 Sea Zone Place Units - Germans 5 armour and 4 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2 Germans collect 44 PUs (2 lost to blockades); end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : -0.50
-
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 15 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Iraq to Egypt 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Kansu to Shensi Chinese take Shensi from Japanese 2 infantry moved from Kansu to Tsinghai 1 artillery and 1 infantry moved from Smolensk to Belarus 1 infantry moved from Novgorod to Belarus 3 infantry moved from Novgorod to Baltic States 1 armour, 1 artillery, 30 infantry and 1 mech_infantry moved from Bryansk to Russia Combat - Russians Battle in Tsinghai Russians attack with 2 infantry Japanese defend with 1 artillery Russians roll dice for 2 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Tsinghai Russians win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 artillery Battle in Baltic States Russians attack with 3 infantry Germans defend with 1 infantry Russians roll dice for 3 infantry in Baltic States, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Baltic States Russians roll dice for 2 infantry in Baltic States, round 3 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 artillery and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/1 hits, 0,83 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 aaGun moved from Bryansk to Russia 3 infantry moved from Timguska to Kansu 6 infantry moved from Timguska to Novosibirsk 2 infantry moved from Ukraine to Bryansk 1 artillery moved from Ukraine to Bryansk Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Ukraine 2 infantry placed in Novgorod Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67 Germans regular : 0,33 Russians regular : 1,33
-
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 4 destroyers, 1 factory_minor, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone 3 fighters and 3 tactical_bombers moved from Manchuria to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsu to 6 Sea Zone 7 infantry moved from Manchuria to Korea 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 2 bombers moved from Kiangsu to 16 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 submarine moved from 37 Sea Zone to 54 Sea Zone 1 transport moved from 36 Sea Zone to 43 Sea Zone 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to Shan State 1 artillery and 1 infantry moved from Anhwe to Hunan 1 artillery moved from Sikang to Szechwan 1 armour moved from Malaya to French Indo China Combat - Japanese Battle in 16 Sea Zone Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber Americans defend with 1 cruiser and 2 destroyers Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/1 hits, 2.50 expected hits Americans roll dice for 1 cruiser and 2 destroyers in 16 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits 1 tactical_bomber owned by the Japanese, 1 cruiser owned by the Americans and 2 destroyers owned by the Americans lost in 16 Sea Zone Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 17 Casualties for Japanese: 1 tactical_bomber Casualties for Americans: 1 cruiser and 2 destroyers Battle in 6 Sea Zone Japanese attack with 1 battleship, 1 carrier, 4 fighters, 4 tactical_bombers and 1 transport Americans defend with 3 battleships, 2 cruisers and 2 transports Japanese roll dice for 1 battleship, 1 carrier, 4 fighters, 4 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 5/1 hits, 5.33 expected hits Americans roll dice for 3 battleships, 2 cruisers and 2 transports in 6 Sea Zone, round 2 : 3/0 hits, 3.00 expected hits Units damaged: 1 battleship owned by the Japanese 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 cruisers owned by the Americans and 3 battleships owned by the Americans lost in 6 Sea Zone 2 transports owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 1 carrier, 3 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 77 Casualties for Japanese: 1 fighter and 1 tactical_bomber Casualties for Americans: 3 battleships, 2 cruisers and 2 transports Battle in Korea Japanese attack with 1 artillery and 8 infantry Americans defend with 1 artillery and 3 infantry Japanese roll dice for 1 artillery and 8 infantry in Korea, round 2 : 2/1 hits, 1.83 expected hits Americans roll dice for 1 artillery and 3 infantry in Korea, round 2 : 1/1 hits, 1.33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Korea Japanese roll dice for 1 artillery and 7 infantry in Korea, round 3 : 1/1 hits, 1.67 expected hits Americans roll dice for 1 artillery and 1 infantry in Korea, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea Japanese roll dice for 1 artillery and 6 infantry in Korea, round 4 : 1/1 hits, 1.50 expected hits Americans roll dice for 1 artillery in Korea, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Korea Japanese win, taking Korea from Americans with 1 artillery and 6 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry Casualties for Americans: 1 artillery and 3 infantry Non Combat Move - Japanese 1 fighter moved from 16 Sea Zone to 6 Sea Zone 2 bombers moved from 16 Sea Zone to Kiangsu 2 tactical_bombers moved from 6 Sea Zone to Kiangsu 1 fighter moved from 6 Sea Zone to Kiangsu 2 fighters moved from 6 Sea Zone to Japan Place Units - Japanese 1 factory_minor placed in Kwangtung 1 armour and 2 mech_infantrys placed in Kiangsu 3 infantry placed in Japan 4 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : -0.83
-
TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 2 battleships, 3 destroyers and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 4 fighters moved from Amur to 6 Sea Zone 2 bombers moved from Midway to 6 Sea Zone 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 armour moved from Central United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 4 submarines moved from 26 Sea Zone to 6 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone Combat - Americans
Combat Hit Differential Summary :
-
@martin Do you scramble? What is your oder of losses in this sea battle?
-
@martin scramble both. max D unless you have a sub left then save a destroyer
-
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 2 battleships, 3 destroyers and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 4 fighters moved from Amur to 6 Sea Zone 2 bombers moved from Midway to 6 Sea Zone 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 armour moved from Central United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 4 submarines moved from 26 Sea Zone to 6 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 2 bombers, 4 fighters and 5 submarines Japanese defend with 1 battleship, 1 carrier, 4 destroyers, 3 fighters, 1 tactical_bomber and 1 transport Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/1 hits, 1,67 expected hits Americans roll dice for 2 bombers and 4 fighters in 6 Sea Zone, round 2 : 3/1 hits, 3,33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 4 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 5/1 hits, 4,83 expected hits 5 submarines owned by the Americans and 3 destroyers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 2 bombers and 4 fighters in 6 Sea Zone, round 3 : 3/1 hits, 3,33 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 4/1 hits, 3,83 expected hits 1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 4 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 bombers in 6 Sea Zone, round 4 : 1/1 hits, 1,33 expected hits Japanese roll dice for 1 battleship, 3 fighters and 1 transport in 6 Sea Zone, round 4 : 2/1 hits, 2,67 expected hits 1 fighter owned by the Japanese and 2 bombers owned by the Americans lost in 6 Sea Zone Japanese win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is -25 Casualties for Americans: 2 bombers, 4 fighters and 5 submarines Casualties for Japanese: 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber Battle in 91 Sea Zone Americans attack with 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports Italians defend with 2 submarines Americans roll dice for 1 cruiser, 1 destroyer and 3 transports in 91 Sea Zone, round 2 : 1/1 hits, 0,83 expected hits Italians roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Italians lost in 91 Sea Zone Americans roll dice for 1 cruiser, 1 destroyer and 3 transports in 91 Sea Zone, round 3 : 1/1 hits, 0,83 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 cruiser owned by the Americans and 1 submarine owned by the Italians lost in 91 Sea Zone Americans win with 1 destroyer and 3 transports remaining. Battle score for attacker is 0 Casualties for Italians: 2 submarines Casualties for Americans: 1 cruiser Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 battleship placed in 10 Sea Zone 1 battleship and 1 destroyer placed in 101 Sea Zone 1 destroyer and 2 submarines placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 1 artillery placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : -1,33 Italians regular : 0,50 Japanese regular : -0,33
-
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 2 battleships, 3 destroyers and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 4 fighters moved from Amur to 6 Sea Zone 2 bombers moved from Midway to 6 Sea Zone 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 armour moved from Central United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 4 submarines moved from 26 Sea Zone to 6 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 2 bombers, 4 fighters and 5 submarines Japanese defend with 1 battleship, 1 carrier, 4 destroyers, 3 fighters, 1 tactical_bomber and 1 transport Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/1 hits, 1,67 expected hits Americans roll dice for 2 bombers and 4 fighters in 6 Sea Zone, round 2 : 3/1 hits, 3,33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 4 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 5/1 hits, 4,83 expected hits 5 submarines owned by the Americans and 3 destroyers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 2 bombers and 4 fighters in 6 Sea Zone, round 3 : 3/1 hits, 3,33 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 4/1 hits, 3,83 expected hits 1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 4 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 bombers in 6 Sea Zone, round 4 : 1/1 hits, 1,33 expected hits Japanese roll dice for 1 battleship, 3 fighters and 1 transport in 6 Sea Zone, round 4 : 2/1 hits, 2,67 expected hits 1 fighter owned by the Japanese and 2 bombers owned by the Americans lost in 6 Sea Zone Japanese win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is -25 Casualties for Americans: 2 bombers, 4 fighters and 5 submarines Casualties for Japanese: 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber Battle in 91 Sea Zone Americans attack with 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports Italians defend with 2 submarines Americans roll dice for 1 cruiser, 1 destroyer and 3 transports in 91 Sea Zone, round 2 : 1/1 hits, 0,83 expected hits Italians roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Italians lost in 91 Sea Zone Americans roll dice for 1 cruiser, 1 destroyer and 3 transports in 91 Sea Zone, round 3 : 1/1 hits, 0,83 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 cruiser owned by the Americans and 1 submarine owned by the Italians lost in 91 Sea Zone Americans win with 1 destroyer and 3 transports remaining. Battle score for attacker is 0 Casualties for Italians: 2 submarines Casualties for Americans: 1 cruiser Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 battleship placed in 10 Sea Zone 1 battleship and 1 destroyer placed in 101 Sea Zone 1 destroyer and 2 submarines placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 1 artillery placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 2 destroyers and 2 fighters; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 battleship moved from 106 Sea Zone to 91 Sea Zone 1 armour moved from Turkmenistan to Volgograd 1 armour and 2 mech_infantrys moved from Iraq to Caucasus 1 artillery and 4 infantry moved from Burma to Shan State 3 infantry moved from Burma to Yunnan 1 bomber moved from India to Kwangtung 1 infantry moved from Burma to Yunnan 2 artilleries and 1 infantry moved from Eastern Persia to West India 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 2 transports moved from 80 Sea Zone to 81 Sea Zone 1 fighter moved from Malta to Caucasus 1 artillery moved from Burma to Yunnan 1 mech_infantry moved from Burma to Shan State 1 infantry moved from Caucasus to Rostov Combat - British Strategic bombing raid in Kwangtung Japanese roll AA dice in Kwangtung : 0/1 hits, 0,17 expected hits Bombing raid in Kwangtung rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Kwangtung causes 4 damage total. Battle in Yunnan British attack with 1 artillery and 4 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 4 infantry in Yunnan, round 2 : 1/1 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 artillery, 4 infantry and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Shan State, round 2 : 1/1 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber moved from Kwangtung to Burma 1 infantry moved from Burma to India 1 artillery moved from Alexandria to Egypt 1 fighter moved from United Kingdom to Gibraltar Place Units - British 2 fighters placed in Persia 1 destroyer placed in 80 Sea Zone 1 destroyer placed in 106 Sea Zone British undo move 3. 1 destroyer placed in 109 Sea Zone Turn Complete - British British collect 31 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2,5,3,4 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4 UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : -1,33 Italians regular : 0,50 Japanese regular : -1,00 Japanese AA : -0,17 British regular : -0,50
-
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tunisia Italians take Tunisia from French Combat - Italians Non Combat Move - Italians 2 mech_infantrys moved from Northern Italy to Southern Italy 1 aaGun, 2 artilleries and 2 infantry moved from Yugoslavia to Northern Italy 1 aaGun moved from Northern Italy to Southern Italy 1 aaGun, 1 artillery and 1 infantry moved from Romania to Bessarabia 1 armour moved from Greece to Romania Place Units - Italians 2 submarines placed in 95 Sea Zone 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 artilleries and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 60 Sea Zone Combat - ANZAC Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 battleship, 2 fighters and 1 transport ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 battleship owned by the Japanese lost in 6 Sea Zone ANZAC roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 6 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 6 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits 1 transport owned by the Japanese lost in 6 Sea Zone Japanese and ANZAC reach a stalemate . Battle score for attacker is 27 Casualties for Japanese: 1 battleship and 1 transport Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Java, round 2 : 0/1 hits, 0,67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/1 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Java, round 3 : 0/1 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Java ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 infantry Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 2 artilleries placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,6 ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : -0,67 ANZAC regular : 0,33
-
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 artilleries and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 60 Sea Zone Combat - ANZAC Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 battleship, 2 fighters and 1 transport ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 battleship owned by the Japanese lost in 6 Sea Zone ANZAC roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 6 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 6 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits 1 transport owned by the Japanese lost in 6 Sea Zone Japanese and ANZAC reach a stalemate . Battle score for attacker is 27 Casualties for Japanese: 1 battleship and 1 transport Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Java, round 2 : 0/1 hits, 0,67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/1 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Java, round 3 : 0/1 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Java ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 infantry Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 2 artilleries placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,6 ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French 1 fighter moved from Ukraine to Russia 1 infantry moved from Iraq to Northwest Persia Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,67 ANZAC regular : 0,33