L21 Martin (Allies +20) -vs- dawgoneit (Axis) - OOB low luck


  • @martin carriers first then max D

  • 2024 '23 '22 '21

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 destroyers moved from 25 Sea Zone to 16 Sea Zone
            1 cruiser moved from 26 Sea Zone to 16 Sea Zone
            2 bombers and 2 fighters moved from Midway to 6 Sea Zone
            1 artillery, 3 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 7 Sea Zone to 6 Sea Zone
            1 artillery and 3 infantry moved from 6 Sea Zone to Korea
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 2 infantry, 4 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer and 1 submarine moved from 45 Sea Zone to 33 Sea Zone
            1 fighter moved from Philippines to 35 Sea Zone
    
        Combat - Americans
            Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 1
                Units damaged: 1 battleship owned by the Americans
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 1
                Units damaged: 1 battleship owned by the Americans
            Battle in 6 Sea Zone
                Americans attack with 3 battleships, 2 bombers, 2 carriers, 2 cruisers, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports
                Japanese defend with 2 carriers, 3 destroyers, 5 fighters, 1 tactical_bomber and 1 transport
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 3 battleships, 2 bombers, 2 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 8/1 hits, 7,50 expected hits
                    Japanese roll dice for 2 carriers, 3 destroyers, 5 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 5/1 hits, 5,50 expected hits
                Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 2 carriers owned by the Japanese, 3 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 3 battleships, 2 bombers, 1 carrier, 2 cruisers, 5 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 : 7/1 hits, 7,50 expected hits
                    Japanese roll dice for 4 fighters and 1 transport in 6 Sea Zone, round 3 : 3/1 hits, 2,67 expected hits
                    4 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 3 battleships, 2 bombers, 2 cruisers, 4 fighters and 2 transports remaining. Battle score for attacker is 65
                Casualties for Americans: 2 carriers, 1 fighter, 1 submarine and 1 tactical_bomber
                Casualties for Japanese: 2 carriers, 3 destroyers, 5 fighters, 1 tactical_bomber and 1 transport
            Battle in Korea
            Battle in 16 Sea Zone
                Americans attack with 1 cruiser and 2 destroyers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 cruiser and 2 destroyers in 16 Sea Zone, round 2 : 1/1 hits, 1,17 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win, taking Korea from Japanese with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 33 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 2 destroyers
                    Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 destroyers in 33 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 33 Sea Zone
                    Americans roll dice for 1 submarine in 33 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 33 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 33 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 2 destroyers
            Battle in 35 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 fighter in 35 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -10
                Casualties for Americans: 1 fighter
    
        Non Combat Move - Americans
            2 bombers moved from 6 Sea Zone to Midway
            4 fighters moved from 6 Sea Zone to Amur
            2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 cruiser and 1 destroyer placed in 101 Sea Zone
            1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 destroyer placed in 10 Sea Zone
            1 carrier placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2
            Americans collect 55 PUs (2 lost to blockades); end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,00
    Japanese regular : 0,17
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 2 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    @martin I need to leave and will play UK in around one hour

  • 2024 '23 '22 '21

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 destroyers moved from 25 Sea Zone to 16 Sea Zone
            1 cruiser moved from 26 Sea Zone to 16 Sea Zone
            2 bombers and 2 fighters moved from Midway to 6 Sea Zone
            1 artillery, 3 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 7 Sea Zone to 6 Sea Zone
            1 artillery and 3 infantry moved from 6 Sea Zone to Korea
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 2 infantry, 4 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer and 1 submarine moved from 45 Sea Zone to 33 Sea Zone
            1 fighter moved from Philippines to 35 Sea Zone
    
        Combat - Americans
            Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 1
                Units damaged: 1 battleship owned by the Americans
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 1
                Units damaged: 1 battleship owned by the Americans
            Battle in 6 Sea Zone
                Americans attack with 3 battleships, 2 bombers, 2 carriers, 2 cruisers, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports
                Japanese defend with 2 carriers, 3 destroyers, 5 fighters, 1 tactical_bomber and 1 transport
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 3 battleships, 2 bombers, 2 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 8/1 hits, 7,50 expected hits
                    Japanese roll dice for 2 carriers, 3 destroyers, 5 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 5/1 hits, 5,50 expected hits
                Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 2 carriers owned by the Japanese, 3 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 3 battleships, 2 bombers, 1 carrier, 2 cruisers, 5 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 : 7/1 hits, 7,50 expected hits
                    Japanese roll dice for 4 fighters and 1 transport in 6 Sea Zone, round 3 : 3/1 hits, 2,67 expected hits
                    4 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 3 battleships, 2 bombers, 2 cruisers, 4 fighters and 2 transports remaining. Battle score for attacker is 65
                Casualties for Americans: 2 carriers, 1 fighter, 1 submarine and 1 tactical_bomber
                Casualties for Japanese: 2 carriers, 3 destroyers, 5 fighters, 1 tactical_bomber and 1 transport
            Battle in Korea
            Battle in 16 Sea Zone
                Americans attack with 1 cruiser and 2 destroyers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 cruiser and 2 destroyers in 16 Sea Zone, round 2 : 1/1 hits, 1,17 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win, taking Korea from Japanese with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 33 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 2 destroyers
                    Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 destroyers in 33 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 33 Sea Zone
                    Americans roll dice for 1 submarine in 33 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 33 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 33 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 2 destroyers
            Battle in 35 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 fighter in 35 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -10
                Casualties for Americans: 1 fighter
    
        Non Combat Move - Americans
            2 bombers moved from 6 Sea Zone to Midway
            4 fighters moved from 6 Sea Zone to Amur
            2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 cruiser and 1 destroyer placed in 101 Sea Zone
            1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 destroyer placed in 10 Sea Zone
            1 carrier placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2
            Americans collect 55 PUs (2 lost to blockades); end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 2 PUs
    
        Purchase Units - British
            British buy 1 battleship, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
            1 infantry moved from Egypt to Alexandria
            5 artilleries moved from Egypt to Alexandria
            1 armour and 2 mech_infantrys moved from Egypt to Iraq
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            3 artilleries, 12 infantry and 2 mech_infantrys moved from India to Burma
            1 armour moved from Persia to Turkmenistan
            1 infantry moved from Northwest Persia to Caucasus
            1 bomber moved from Trans-Jordan to India
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
    
        Combat - British
            Battle in Burma
                British attack with 3 artilleries, 12 infantry and 2 mech_infantrys
                Japanese defend with 1 artillery
                    British roll dice for 3 artilleries, 12 infantry and 2 mech_infantrys in Burma, round 2 : 4/1 hits, 3,83 expected hits
                    Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 3 artilleries, 12 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            1 aaGun moved from India to Burma
            1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
            1 transport moved from 81 Sea Zone to 76 Sea Zone
            1 artillery moved from Ethiopia to 76 Sea Zone
            1 artillery and 1 transport moved from 76 Sea Zone to 80 Sea Zone
            1 artillery moved from 80 Sea Zone to Eastern Persia
            1 infantry moved from Kenya to Ethiopia
            1 artillery moved from Ethiopia to Anglo Egyptian Sudan
    
        Place Units - British
            1 factory_minor placed in Persia
            1 battleship placed in 106 Sea Zone
            2 infantry placed in Egypt
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 1,00
    Japanese regular : -0,17
    British regular : 0,17
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Libya
            2 submarines moved from 95 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from Albania to Greece
            1 armour and 1 infantry moved from Bulgaria to Greece
    
        Combat - Italians
            Battle in Libya
                Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                French defend with 2 infantry
                    Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Libya, round 2 : 2/1 hits, 2.33 expected hits
                    French roll dice for 2 infantry in Libya, round 2 : 0/1 hits, 0.67 expected hits
                    2 infantry owned by the French lost in Libya
                Italians win, taking Libya from French with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for French: 2 infantry
            Battle in 91 Sea Zone
                Italians attack with 2 submarines
                British defend with 1 destroyer
                    Italians roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 91 Sea Zone
                Italians win with 2 submarines remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Greece
                Italians attack with 1 armour, 2 infantry and 1 mech_infantry
                British defend with 1 artillery
                    Italians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Greece, round 2 : 1/0 hits, 1.00 expected hits
                    British roll dice for 1 artillery in Greece, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Greece
                Italians win, taking Greece from British with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
    
        Non Combat Move - Italians
            1 aaGun moved from Bulgaria to Romania
            1 artillery and 1 infantry moved from Yugoslavia to Romania
            1 aaGun moved from Albania to Yugoslavia
            2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
            1 aaGun moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            2 mech_infantrys placed in Northern Italy
            2 submarines placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.67
    Italians regular : -0.00
    British regular : -0.67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from Dutch New Guinea to 35 Sea Zone
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            2 infantry moved from Alexandria to Egypt
    
        Combat - ANZAC
            Battle in 35 Sea Zone
                ANZAC attack with 2 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 2 fighters in 35 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 fighters moved from 35 Sea Zone to Philippines
    
        Place Units - ANZAC
            2 transports placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : 0,00
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from Dutch New Guinea to 35 Sea Zone
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            2 infantry moved from Alexandria to Egypt
    
        Combat - ANZAC
            Battle in 35 Sea Zone
                ANZAC attack with 2 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 2 fighters in 35 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 fighters moved from 35 Sea Zone to Philippines
    
        Place Units - ANZAC
            2 transports placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
    
        Combat Move - French
            1 fighter moved from Trans-Jordan to Ukraine
    
        Non Combat Move - French
            1 infantry moved from Trans-Jordan to Iraq
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : 0,00
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Eastern Poland to Baltic States
            2 infantry moved from Eastern Poland to Belarus
            2 infantry moved from Eastern Poland to Western Ukraine
            3 infantry moved from Eastern Poland to Bessarabia
            1 bomber moved from Western Germany to Baltic States
            1 bomber moved from Germany to Belarus
            1 bomber moved from Eastern Poland to Western Ukraine
            2 fighters and 1 tactical_bomber moved from Eastern Poland to Bessarabia
            1 fighter moved from Eastern Poland to Western Ukraine
            1 tactical_bomber moved from Eastern Poland to Belarus
            1 tactical_bomber moved from Eastern Poland to Baltic States
            1 mech_infantry moved from Bulgaria to Bessarabia
            1 bomber moved from Southern France to Belarus
    
        Combat - Germans
            Battle in Belarus
                Germans attack with 2 bombers, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/1 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 2 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Baltic States
                Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
                Russians defend with 1 artillery
                    Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/1 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery
            Battle in Western Ukraine
                Germans attack with 1 bomber, 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Western Ukraine, round 2 : 2/1 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Bessarabia
                Germans attack with 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/1 hits, 2.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            2 fighters and 1 tactical_bomber moved from Bessarabia to Eastern Poland
            1 bomber and 1 fighter moved from Western Ukraine to Eastern Poland
            2 bombers and 1 tactical_bomber moved from Belarus to Eastern Poland
            1 bomber and 1 tactical_bomber moved from Baltic States to Eastern Poland
            5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
            3 aaGuns, 14 armour, 15 artilleries, 11 infantry and 5 mech_infantrys moved from Eastern Poland to Western Ukraine
            1 infantry moved from Western Germany to France
            1 battleship, 1 cruiser and 1 destroyer moved from 114 Sea Zone to 113 Sea Zone
    
        Place Units - Germans
            5 armour and 4 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
            Germans collect 44 PUs (2 lost to blockades); end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.33
    Germans regular : -0.50
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 15 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Iraq to Egypt
            1 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 infantry moved from Kansu to Shensi
                  Chinese take Shensi from Japanese
            2 infantry moved from Kansu to Tsinghai
            1 artillery and 1 infantry moved from Smolensk to Belarus
            1 infantry moved from Novgorod to Belarus
            3 infantry moved from Novgorod to Baltic States
            1 armour, 1 artillery, 30 infantry and 1 mech_infantry moved from Bryansk to Russia
    
        Combat - Russians
            Battle in Tsinghai
                Russians attack with 2 infantry
                Japanese defend with 1 artillery
                    Russians roll dice for 2 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Tsinghai
                Russians win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Baltic States
                Russians attack with 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 infantry in Baltic States, round 2 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                    Russians roll dice for 2 infantry in Baltic States, round 3 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/1 hits, 0,83 expected hits
                    Germans roll dice for 2 infantry in Belarus, round 2 : 1/1 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/1 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Bryansk to Russia
            3 infantry moved from Timguska to Kansu
            6 infantry moved from Timguska to Novosibirsk
            2 infantry moved from Ukraine to Bryansk
            1 artillery moved from Ukraine to Bryansk
    
        Place Units - Russians
            10 infantry placed in Russia
            3 infantry placed in Ukraine
            2 infantry placed in Novgorod
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    Germans regular : 0,33
    Russians regular : 1,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 4 destroyers, 1 factory_minor, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
            3 fighters and 3 tactical_bombers moved from Manchuria to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kiangsu to 6 Sea Zone
            7 infantry moved from Manchuria to Korea
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
            2 bombers moved from Kiangsu to 16 Sea Zone
            1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 submarine moved from 37 Sea Zone to 54 Sea Zone
            1 transport moved from 36 Sea Zone to 43 Sea Zone
            2 infantry moved from Borneo to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
            1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to Shan State
            1 artillery and 1 infantry moved from Anhwe to Hunan
            1 artillery moved from Sikang to Szechwan
            1 armour moved from Malaya to French Indo China
    
        Combat - Japanese
            Battle in 16 Sea Zone
                Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber
                Americans defend with 1 cruiser and 2 destroyers
                    Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/1 hits, 2.50 expected hits
                    Americans roll dice for 1 cruiser and 2 destroyers in 16 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
                    1 tactical_bomber owned by the Japanese, 1 cruiser owned by the Americans and 2 destroyers owned by the Americans lost in 16 Sea Zone
                Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 17
                Casualties for Japanese: 1 tactical_bomber
                Casualties for Americans: 1 cruiser and 2 destroyers
            Battle in 6 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 4 fighters, 4 tactical_bombers and 1 transport
                Americans defend with 3 battleships, 2 cruisers and 2 transports
                    Japanese roll dice for 1 battleship, 1 carrier, 4 fighters, 4 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 5/1 hits, 5.33 expected hits
                    Americans roll dice for 3 battleships, 2 cruisers and 2 transports in 6 Sea Zone, round 2 : 3/0 hits, 3.00 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 cruisers owned by the Americans and 3 battleships owned by the Americans lost in 6 Sea Zone
                    2 transports owned by the Americans lost in 6 Sea Zone
                Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 1 carrier, 3 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 77
                Casualties for Japanese: 1 fighter and 1 tactical_bomber
                Casualties for Americans: 3 battleships, 2 cruisers and 2 transports
            Battle in Korea
                Japanese attack with 1 artillery and 8 infantry
                Americans defend with 1 artillery and 3 infantry
                    Japanese roll dice for 1 artillery and 8 infantry in Korea, round 2 : 2/1 hits, 1.83 expected hits
                    Americans roll dice for 1 artillery and 3 infantry in Korea, round 2 : 1/1 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Korea
                    Japanese roll dice for 1 artillery and 7 infantry in Korea, round 3 : 1/1 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Korea, round 3 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
                    Japanese roll dice for 1 artillery and 6 infantry in Korea, round 4 : 1/1 hits, 1.50 expected hits
                    Americans roll dice for 1 artillery in Korea, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Korea
                Japanese win, taking Korea from Americans with 1 artillery and 6 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 1 artillery and 3 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from 16 Sea Zone to 6 Sea Zone
            2 bombers moved from 16 Sea Zone to Kiangsu
            2 tactical_bombers moved from 6 Sea Zone to Kiangsu
            1 fighter moved from 6 Sea Zone to Kiangsu
            2 fighters moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            1 factory_minor placed in Kwangtung
            1 armour and 2 mech_infantrys placed in Kiangsu
            3 infantry placed in Japan
            4 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 58 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Japanese regular : -0.83
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Manual Gamesave Post: Americans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 battleships, 3 destroyers and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 17 Sea Zone from Japanese
            4 fighters moved from Amur to 6 Sea Zone
            2 bombers moved from Midway to 6 Sea Zone
            1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
            1 armour moved from Central United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            4 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    @martin Do you scramble? What is your oder of losses in this sea battle?


  • @martin scramble both. max D unless you have a sub left then save a destroyer

  • 2024 '23 '22 '21

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 battleships, 3 destroyers and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 17 Sea Zone from Japanese
            4 fighters moved from Amur to 6 Sea Zone
            2 bombers moved from Midway to 6 Sea Zone
            1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
            1 armour moved from Central United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            4 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 6 Sea Zone
                Americans attack with 2 bombers, 4 fighters and 5 submarines
                Japanese defend with 1 battleship, 1 carrier, 4 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
                    Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/1 hits, 1,67 expected hits
                    Americans roll dice for 2 bombers and 4 fighters in 6 Sea Zone, round 2 : 3/1 hits, 3,33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 battleship, 1 carrier, 4 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 5/1 hits, 4,83 expected hits
                    5 submarines owned by the Americans and 3 destroyers owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 2 bombers and 4 fighters in 6 Sea Zone, round 3 : 3/1 hits, 3,33 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 4/1 hits, 3,83 expected hits
                    1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 4 fighters owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 2 bombers in 6 Sea Zone, round 4 : 1/1 hits, 1,33 expected hits
                    Japanese roll dice for 1 battleship, 3 fighters and 1 transport in 6 Sea Zone, round 4 : 2/1 hits, 2,67 expected hits
                    1 fighter owned by the Japanese and 2 bombers owned by the Americans lost in 6 Sea Zone
                Japanese win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is -25
                Casualties for Americans: 2 bombers, 4 fighters and 5 submarines
                Casualties for Japanese: 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber
            Battle in 91 Sea Zone
                Americans attack with 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports
                Italians defend with 2 submarines
                    Americans roll dice for 1 cruiser, 1 destroyer and 3 transports in 91 Sea Zone, round 2 : 1/1 hits, 0,83 expected hits
                    Italians roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 submarine owned by the Italians lost in 91 Sea Zone
                    Americans roll dice for 1 cruiser, 1 destroyer and 3 transports in 91 Sea Zone, round 3 : 1/1 hits, 0,83 expected hits
                    Italians roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                    1 cruiser owned by the Americans and 1 submarine owned by the Italians lost in 91 Sea Zone
                Americans win with 1 destroyer and 3 transports remaining. Battle score for attacker is 0
                Casualties for Italians: 2 submarines
                Casualties for Americans: 1 cruiser
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
    
        Non Combat Move - Americans
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 battleship placed in 10 Sea Zone
            1 battleship and 1 destroyer placed in 101 Sea Zone
            1 destroyer and 2 submarines placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 artillery placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1,33
    Italians regular : 0,50
    Japanese regular : -0,33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 battleships, 3 destroyers and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 17 Sea Zone from Japanese
            4 fighters moved from Amur to 6 Sea Zone
            2 bombers moved from Midway to 6 Sea Zone
            1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
            1 armour moved from Central United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            4 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 6 Sea Zone
                Americans attack with 2 bombers, 4 fighters and 5 submarines
                Japanese defend with 1 battleship, 1 carrier, 4 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
                    Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/1 hits, 1,67 expected hits
                    Americans roll dice for 2 bombers and 4 fighters in 6 Sea Zone, round 2 : 3/1 hits, 3,33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 battleship, 1 carrier, 4 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 5/1 hits, 4,83 expected hits
                    5 submarines owned by the Americans and 3 destroyers owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 2 bombers and 4 fighters in 6 Sea Zone, round 3 : 3/1 hits, 3,33 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 4/1 hits, 3,83 expected hits
                    1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 4 fighters owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 2 bombers in 6 Sea Zone, round 4 : 1/1 hits, 1,33 expected hits
                    Japanese roll dice for 1 battleship, 3 fighters and 1 transport in 6 Sea Zone, round 4 : 2/1 hits, 2,67 expected hits
                    1 fighter owned by the Japanese and 2 bombers owned by the Americans lost in 6 Sea Zone
                Japanese win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is -25
                Casualties for Americans: 2 bombers, 4 fighters and 5 submarines
                Casualties for Japanese: 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber
            Battle in 91 Sea Zone
                Americans attack with 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports
                Italians defend with 2 submarines
                    Americans roll dice for 1 cruiser, 1 destroyer and 3 transports in 91 Sea Zone, round 2 : 1/1 hits, 0,83 expected hits
                    Italians roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 submarine owned by the Italians lost in 91 Sea Zone
                    Americans roll dice for 1 cruiser, 1 destroyer and 3 transports in 91 Sea Zone, round 3 : 1/1 hits, 0,83 expected hits
                    Italians roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                    1 cruiser owned by the Americans and 1 submarine owned by the Italians lost in 91 Sea Zone
                Americans win with 1 destroyer and 3 transports remaining. Battle score for attacker is 0
                Casualties for Italians: 2 submarines
                Casualties for Americans: 1 cruiser
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
    
        Non Combat Move - Americans
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 battleship placed in 10 Sea Zone
            1 battleship and 1 destroyer placed in 101 Sea Zone
            1 destroyer and 2 submarines placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 artillery placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 2 destroyers and 2 fighters; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 battleship moved from 106 Sea Zone to 91 Sea Zone
            1 armour moved from Turkmenistan to Volgograd
            1 armour and 2 mech_infantrys moved from Iraq to Caucasus
            1 artillery and 4 infantry moved from Burma to Shan State
            3 infantry moved from Burma to Yunnan
            1 bomber moved from India to Kwangtung
            1 infantry moved from Burma to Yunnan
            2 artilleries and 1 infantry moved from Eastern Persia to West India
            1 artillery moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            2 transports moved from 80 Sea Zone to 81 Sea Zone
            1 fighter moved from Malta to Caucasus
            1 artillery moved from Burma to Yunnan
            1 mech_infantry moved from Burma to Shan State
            1 infantry moved from Caucasus to Rostov
    
        Combat - British
            Strategic bombing raid in Kwangtung
                    Japanese roll AA dice in Kwangtung : 0/1 hits, 0,17 expected hits
                Bombing raid in Kwangtung rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Kwangtung causes 4 damage total. 
            Battle in Yunnan
                British attack with 1 artillery and 4 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 4 infantry in Yunnan, round 2 : 1/1 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shan State
                British attack with 1 artillery, 4 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Shan State, round 2 : 1/1 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Kwangtung to Burma
            1 infantry moved from Burma to India
            1 artillery moved from Alexandria to Egypt
            1 fighter moved from United Kingdom to Gibraltar
    
        Place Units - British
            2 fighters placed in Persia
            1 destroyer placed in 80 Sea Zone
            1 destroyer placed in 106 Sea Zone
            British undo move 3.
            1 destroyer placed in 109 Sea Zone
    
        Turn Complete - British
            British collect 31 PUs; end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2,5,3,4
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4
            UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Americans regular : -1,33
    Italians regular : 0,50
    Japanese regular : -1,00
    Japanese AA : -0,17
    British regular : -0,50
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tunisia
                  Italians take Tunisia from French
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 mech_infantrys moved from Northern Italy to Southern Italy
            1 aaGun, 2 artilleries and 2 infantry moved from Yugoslavia to Northern Italy
            1 aaGun moved from Northern Italy to Southern Italy
            1 aaGun, 1 artillery and 1 infantry moved from Romania to Bessarabia
            1 armour moved from Greece to Romania
    
        Place Units - Italians
            2 submarines placed in 95 Sea Zone
            2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries and 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 60 Sea Zone
    
        Combat - ANZAC
            Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 6 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 battleship, 2 fighters and 1 transport
                    ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 battleship owned by the Japanese lost in 6 Sea Zone
                    ANZAC roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 submarine in 6 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 submarine in 6 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
                    1 transport owned by the Japanese lost in 6 Sea Zone
                Japanese and ANZAC reach a stalemate
                . Battle score for attacker is 27
                Casualties for Japanese: 1 battleship and 1 transport
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Java, round 2 : 0/1 hits, 0,67 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Java, round 3 : 0/1 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Java
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for ANZAC: 1 infantry
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            2 artilleries placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,6
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,67
    ANZAC regular : 0,33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries and 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 60 Sea Zone
    
        Combat - ANZAC
            Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 6 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 battleship, 2 fighters and 1 transport
                    ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 battleship owned by the Japanese lost in 6 Sea Zone
                    ANZAC roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 submarine in 6 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 submarine in 6 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
                    1 transport owned by the Japanese lost in 6 Sea Zone
                Japanese and ANZAC reach a stalemate
                . Battle score for attacker is 27
                Casualties for Japanese: 1 battleship and 1 transport
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Java, round 2 : 0/1 hits, 0,67 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Java, round 3 : 0/1 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Java
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for ANZAC: 1 infantry
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            2 artilleries placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,6
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    
        Combat Move - French
            1 fighter moved from Ukraine to Russia
            1 infantry moved from Iraq to Northwest Persia
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,67
    ANZAC regular : 0,33
    

    Savegame

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