dawgoneit (allies) v entek axis TRS

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Dutch
            2 Infantrys moved from Soem to Lambok
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Thai
            2 Transports moved from sz60 to sz73
            4 Infantrys moved from Phuket to sz73
            4 Infantrys and 2 Transports moved from sz73 to sz60
            4 Infantrys moved from sz60 to W.Borneo
            1 EarlyFighter moved from Phuket to W.Borneo
            2 Tanks moved from Thailand to Chunking
            1 T.Boat moved from sz68 to sz73
    
        Purchase Units - Thai
            Thai buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in W.Borneo
                Thai attack with 1 EarlyFighter and 4 Infantrys
                Dutch defend with 2 Infantrys
                    Thai roll dice for 1 EarlyFighter and 4 Infantrys in W.Borneo, round 2 : 2/5 hits, 1.00 expected hits
                    British roll dice for 2 Infantrys in W.Borneo, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Dutch lost in W.Borneo
                Thai win, taking W.Borneo from British with 1 EarlyFighter and 4 Infantrys remaining. Battle score for attacker is 4
                Casualties for Dutch: 2 Infantrys
            Battle in Chunking
                Thai attack with 2 Tanks
                Chinese defend with 1 Infantry
                    Thai roll dice for 2 Tanks in Chunking, round 2 : 2/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Chunking, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Thai and 1 Infantry owned by the Chinese lost in Chunking
                Thai win, taking Chunking from Chinese with 1 Tank remaining. Battle score for attacker is -3
                Casualties for Thai: 1 Tank
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Thai
            1 EarlyFighter moved from W.Borneo to S.Borneo
    
        Place Units - Thai
            1 Elite and 5 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Thai regular : 2.00
    British regular : -0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - British
            1 Artillery and 1 Infantry moved from Bengal to Burma
            1 Infantry moved from W.Chunking to Chunking
            1 EarlyFighter moved from Bengal to Chunking
            1 Artillery and 2 Infantrys moved from Bikaner to Punjab
            1 Infantry and 1 Tank moved from Borneo to N.B
            1 Artillery and 2 Infantrys moved from Java to sz57
            1 Artillery, 1 Destroyer, 2 Infantrys and 2 Transports moved from sz57 to sz61
            1 Artillery and 2 Infantrys moved from sz61 to N.S
            1 Infantry moved from E.G to Moresby
            1 Transport moved from sz4 to sz5
            1 Infantry moved from N.Canada to sz5
            1 Infantry moved from Anchorage to sz5
            2 Infantrys and 1 Transport moved from sz5 to sz4
            2 Infantrys moved from sz4 to Palana
            2 Infantrys moved from Palana to Magadan
    
        Purchase Units - British
            British buy 1 Carrier, 2 Destroyers, 2 EarlyFighters and 8 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in N.B
                British attack with 1 Infantry and 1 Tank
                Yamamoto defend with 1 Infantry
                    British roll dice for 1 Infantry and 1 Tank in N.B, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in N.B, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Infantry and 1 Tank in N.B, round 3 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in N.B, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in N.B
                British win, taking N.B from Yamamoto with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Punjab
                British attack with 1 Artillery and 2 Infantrys
                Neutral defend with 1 Infantry
                    British roll dice for 1 Artillery and 2 Infantrys in Punjab, round 2 : 1/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Infantry in Punjab, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Punjab
                British loses 0 PUs for violating Punjabs neutrality.
                British win, taking Punjab from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in Burma
                British attack with 1 Artillery and 1 Infantry
                Hisaichi defend with 1 Tank
                    British roll dice for 1 Artillery and 1 Infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Tank in Burma, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi lost in Burma
                British win, taking Burma from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 5
                Casualties for Hisaichi: 1 Tank
            Battle in Chunking
                British attack with 1 EarlyFighter and 1 Infantry
                Thai defend with 1 Tank
                    British roll dice for 1 EarlyFighter and 1 Infantry in Chunking, round 2 : 0/2 hits, 0.50 expected hits
                    Thai roll dice for 1 Tank in Chunking, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 EarlyFighter and 1 Infantry in Chunking, round 3 : 0/2 hits, 0.50 expected hits
                    Thai roll dice for 1 Tank in Chunking, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the British lost in Chunking
                1 EarlyFighter owned by the British retreated
                Thai win with 1 Tank remaining. Battle score for attacker is -2
                Casualties for British: 1 Infantry
    
        Non Combat Move - British
            1 EarlyFighter moved from Chunking to Bengal
            1 Infantry moved from Bengal to W.Chunking
            1 Artillery, 1 Infantry and 1 Tank moved from Nepal to Bengal
            1 Artillery, 2 Infantrys and 1 Tank moved from E.India to Bengal
            1 EarlyFighter moved from Bhopa to Bengal
            2 Infantrys moved from Bhopa to Nepal
            1 Tank moved from C.India to Bengal
            1 Artillery and 7 Infantrys moved from C.India to E.India
            1 Marine moved from Calcutta to C.India
            1 Infantry moved from Calcutta to C.India
            2 Artillerys moved from Calcutta to C.India
    
        Place Units - British
            1 Carrier and 2 Destroyers placed in sz63
            2 EarlyFighters placed in sz63
            3 Infantrys placed in Calcutta
            3 Infantrys placed in Dheli
            2 Infantrys placed in Moresby
    
        Turn Complete - British
            British collect 60 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.67
    Thai regular : 0.00
    Neutral regular : -0.33
    British regular : -0.83
    Hisaichi regular : -0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Anzac
            1 Artillery and 3 Infantrys moved from Sydney to sz37
            1 Artillery, 1 Destroyer, 3 Infantrys, 1 Submarine and 2 Transports moved from sz37 to sz50
            1 Artillery moved from S.W.Australia to W.Australia
            4 Infantrys moved from S.W.Australia to W.Australia
            1 Artillery and 1 Infantry moved from Derby to sz50
            1 Infantry and 1 Tank moved from Derby to sz49
            1 Infantry, 1 Submarine, 1 Tank and 1 Transport moved from sz49 to sz50
            2 Infantrys moved from Soem to Lambok
            2 Artillerys, 5 Infantrys and 1 Tank moved from sz50 to Soem
            2 EarlyFighters moved from sz50 to sz59
            1 EarlyFighter moved from Derby to sz59
            2 Infantrys moved from Townsville to sz41
            2 Infantrys and 2 T.Boats moved from sz41 to sz46
            2 Infantrys moved from sz46 to E.G
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Elite and 1 Factory; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in sz59
                Anzac attack with 3 EarlyFighters
                Hisaichi defend with 1 Destroyer and 3 Submarines
                    Anzac roll dice for 3 EarlyFighters in sz59, round 2 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Destroyer in sz59, round 2 : 0/1 hits, 0.50 expected hits
                    1 Submarine owned by the Hisaichi lost in sz59
                2 Submarines owned by the Hisaichi submerged
                    Anzac roll dice for 3 EarlyFighters in sz59, round 3 : 2/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Destroyer in sz59, round 3 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Hisaichi lost in sz59
                Anzac win with 3 EarlyFighters remaining. Battle score for attacker is 14
                Casualties for Hisaichi: 1 Destroyer and 1 Submarine
    
        Non Combat Move - Anzac
            2 EarlyFighters moved from sz59 to sz50
            1 EarlyFighter moved from sz59 to N.S
    
        Place Units - Anzac
            1 Factory placed in W.Australia
            2 Artillerys and 1 Elite placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 1.00
    Hisaichi regular : -1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Americans
            1 unit repaired.
            2 Infantrys moved from Mindor to Manila
                  Americans take Manila from Yamamoto
            2 Infantrys moved from Samar to S
            1 Infantry and 1 Tank moved from Alaska to sz5
            1 Infantry, 1 Tank and 1 Transport moved from sz5 to sz4
            1 Infantry and 1 Tank moved from sz4 to Palana
            1 Tank moved from Seattle to sz6
            1 Infantry moved from British Columbia to sz6
            1 Infantry, 1 Tank and 1 Transport moved from sz6 to sz4
            1 Infantry and 1 Tank moved from sz4 to Palana
            2 Infantrys moved from N.Canada to Anchorage
            1 Infantry moved from British Columbia to N.Canada
            2 Artillerys and 2 Infantrys moved from Canada to N.Canada
            1 Tank moved from Seattle to N.Canada
            2 Artillerys moved from Nor Cal to sz23
            3 Infantrys moved from Nor Cal to sz23
            1 Infantry moved from San Francisco to sz23
            2 Artillerys, 2 B.Transports and 4 Infantrys moved from sz23 to sz14
            1 Infantry moved from Portland to sz14
            2 Artillerys, 2 B.Transports and 5 Infantrys moved from sz14 to sz6
            2 Artillerys and 5 Infantrys moved from sz6 to N.Canada
            2 Tanks moved from Portland to British Columbia
            3 Infantrys moved from Portland to Seattle
            1 Artillery and 1 Infantry moved from Hilo to sz25
            1 Artillery, 1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters, 1 Infantry, 2 Submarines and 1 Transport moved from sz25 to sz20
            1 Artillery and 1 Infantry moved from sz20 to Wake
            2 EarlyFighters moved from Kauai to Wake
            1 Bomber moved from Kauai to Wake
            1 Submarine moved from sz45 to sz76
            1 Submarine moved from sz45 to sz72
            1 EarlyFighter moved from Alaska to Kamchatka
    
        Purchase Units - Americans
            Americans buy 2 B.Transports, 4 Destroyers, 8 Elites and 1 Factory; Remaining resources: 0 PUs; 
    
        Combat - Americans
    
        Non Combat Move - Americans
    
        Place Units - Americans
            2 Destroyers placed in sz25
            2 Destroyers placed in sz25
            2 B.Transports placed in sz23
            8 Elites placed in San Francisco
            1 Factory placed in Alaska
    
        Turn Complete - Americans
            Americans collect 94 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Masaharu round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Masaharu
            1 Artillery and 1 Tank moved from Jinan to Hsingan
            1 Artillery moved from Belogorsk to Quingdao
            1 Infantry moved from Belogorsk to Quingdao
            1 Bomber and 1 EarlyFighter moved from Manchuria to Quingdao
            2 Destroyers and 1 Submarine moved from sz7 to sz4
            1 Artillery and 1 Tank moved from Sukhalin to sz1
            1 Artillery, 1 Tank and 4 Transports moved from sz1 to sz15
            1 Artillery moved from Vladivostok to sz15
            1 Tank moved from N.Japan to sz15
            1 Infantry and 1 Marine moved from Akina to sz15
            2 Infantrys moved from N.Japan to sz15
            2 Artillerys, 3 Infantrys, 1 Marine, 2 Tanks and 4 Transports moved from sz15 to sz1
            1 Infantry moved from Sukhalin to sz1
            2 Artillerys, 4 Infantrys, 1 Marine and 2 Tanks moved from sz1 to Vostok
            1 Tank moved from Belogorsk to Vostok
            1 Artillery, 2 Infantrys and 1 Tank moved from Amursk to Belogorsk
            1 Tank moved from Belogorsk to Vostok
            4 Infantrys moved from Vladivostok to Manchuria
    
        Purchase Units - Masaharu
            Masaharu buy 1 Elite and 14 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Masaharu
            Battle in sz4
                Masaharu attack with 2 Destroyers and 1 Submarine
                British defend with 1 Transport; Americans defend with 1 Destroyer and 2 Transports; Russians defend with 1 Submarine
                    Masaharu roll dice for 1 Submarine in sz4, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Submarine in sz4, round 2 : 0/1 hits, 0.17 expected hits
                    Masaharu roll dice for 2 Destroyers in sz4, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer and 3 Transports in sz4, round 2 : 0/4 hits, 1.00 expected hits
                    1 Transport owned by the British and 1 Submarine owned by the Russians lost in sz4
                    Masaharu roll dice for 1 Submarine in sz4, round 3 : 1/1 hits, 0.33 expected hits
                    Masaharu roll dice for 2 Destroyers in sz4, round 3 : 2/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer and 2 Transports in sz4, round 3 : 0/3 hits, 0.83 expected hits
                    1 Destroyer owned by the Americans and 2 Transports owned by the Americans lost in sz4
                Masaharu win with 2 Destroyers and 1 Submarine remaining. Battle score for attacker is 32
                Casualties for Russians: 1 Submarine
                Casualties for British: 1 Transport
                Casualties for Americans: 1 Destroyer and 2 Transports
            Battle in Quingdao
                Masaharu attack with 1 Artillery, 1 Bomber, 1 EarlyFighter and 1 Infantry
                Russians defend with 1 Infantry
                    Masaharu roll dice for 1 Artillery, 1 Bomber, 1 EarlyFighter and 1 Infantry in Quingdao, round 2 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 Infantry in Quingdao, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Quingdao
                Masaharu win, taking Quingdao from Russians with 1 Artillery, 1 Bomber and 1 EarlyFighter remaining. Battle score for attacker is 0
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Vostok
                Masaharu attack with 2 Artillerys, 4 Infantrys, 1 Marine and 4 Tanks
                Russians defend with 1 Infantry
                    Masaharu roll dice for 2 Artillerys, 4 Infantrys, 1 Marine and 4 Tanks in Vostok, round 2 : 4/11 hits, 4.00 expected hits
                    Russians roll dice for 1 Infantry in Vostok, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Vostok
                Masaharu win, taking Vostok from Russians with 2 Artillerys, 4 Infantrys, 1 Marine and 4 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Masaharu
            1 EarlyFighter moved from Quingdao to Belogorsk
            1 Bomber moved from Quingdao to Belogorsk
    
        Place Units - Masaharu
            1 Elite and 3 Infantrys placed in Manchuria
            3 Infantrys placed in Amursk
            8 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 34 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2.00
    Masaharu regular : 2.33
    Russians regular : 0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Russians
            2 Infantrys moved from Ulaan Ude to Jinan
            2 Infantrys moved from Ulaan Ude to Quingdao
            1 EarlyFighter moved from Ulaan Ude to Quingdao
    
        Purchase Units - Russians
            Russians buy 1 EarlyFighter, 6 Infantrys, 1 Marine and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Quingdao
                Russians attack with 1 EarlyFighter and 2 Infantrys
                Masaharu defend with 1 Artillery
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 2 : 0/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Artillery in Quingdao, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 3 : 1/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Artillery in Quingdao, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Masaharu lost in Quingdao
                Russians win, taking Quingdao from Masaharu with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Masaharu: 1 Artillery
            Battle in Jinan
                Russians attack with 2 Infantrys
                Masaharu defend with 1 Infantry
                    Russians roll dice for 2 Infantrys in Jinan, round 2 : 0/2 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Infantry in Jinan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Jinan
                1 Infantry owned by the Russians retreated to Ulaan Ude
                Masaharu win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Russians
            1 Infantry moved from Angarsk to Irkutsk
            1 Infantry moved from Yakutsk to Angarsk
            1 Infantry moved from Magadan to Yakutsk
            1 Infantry moved from Palana to Magadan
            1 EarlyFighter moved from Quingdao to Ulaan Ude
            1 AAGun, 2 Artillerys and 5 Infantrys moved from Tulun to Ulaan Ude
            1 Infantry moved from Kyzal to Ulaan Ude
            2 Tanks moved from Kaask to Ulaan Ude
            5 Infantrys moved from Kaask to Tulun
            1 AAGun, 1 Artillery and 1 Infantry moved from Kyzyl to Kaask
            1 Infantry moved from Haixi to Jinquan
    
        Place Units - Russians
            5 Infantrys and 1 Marine placed in Kaask
            1 EarlyFighter, 1 Infantry and 2 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 0.00
    Russians regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 unit repaired.
            4 Artillerys, 3 Infantrys and 2 Tanks moved from Davao to sz70
            4 Artillerys, 3 Infantrys, 2 Tanks and 6 Transports moved from sz70 to sz60
            4 Artillerys, 3 Infantrys and 2 Tanks moved from sz60 to Malaya
            1 Artillery and 1 Infantry moved from Phuket to Malaya
            2 Bombers and 3 EarlyFighters moved from Thailand to sz63
            5 Artillerys moved from Nagasaki to sz74
            2 Tanks moved from Nagasaki to sz74
            2 Artillerys moved from Shantung to sz74
            2 Tanks moved from Nagasaki to sz74
            1 Tank moved from Nagasaki to sz74
            6 Infantrys moved from Nagasaki to sz74
            7 Artillerys, 6 B.Transports, 6 Infantrys and 5 Tanks moved from sz74 to sz60
            7 Artillerys, 6 Infantrys and 5 Tanks moved from sz60 to Malaya
            1 T.Boat moved from sz68 to sz67
            1 Infantry moved from Hainan to sz67
            1 Infantry moved from sz67 to N.French I.
            1 Tank moved from Kwangsi to N.Chunking
                  Yamamoto take N.Chunking from Chinese
            2 Artillerys moved from Kiangsi to Hankou
            6 Infantrys moved from Shantung to Nanking
            2 Artillerys moved from Hopeh to Shansi
            3 Infantrys moved from Hopeh to E.Shansi
            1 Infantry moved from Hopeh to Shansi
            1 Infantry moved from Nagasaki to sz74
            1 Infantry moved from sz74 to Shantung
            2 Infantrys and 1 Marine moved from Tokyo to S.Japan
            1 Destroyer moved from sz78 to sz76
            1 Submarine moved from sz70 to sz72
            1 Destroyer moved from sz70 to sz72
            1 Battleship moved from sz70 to sz60
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 B.Transports, 1 Destroyer, 1 Factory and 7 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Malaya
                Yamamoto attack with 12 Artillerys, 10 Infantrys and 7 Tanks
                British defend with 2 Artillerys, 1 Bunker, 3 EarlyFighters, 8 Infantrys and 2 Tanks
                    Yamamoto roll dice for 1 Battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the British
                    Yamamoto roll dice for 12 Artillerys, 10 Infantrys and 7 Tanks in Malaya, round 2 : 13/29 hits, 10.83 expected hits
                    British roll dice for 2 Artillerys, 1 Bunker, 3 EarlyFighters, 8 Infantrys and 2 Tanks in Malaya, round 2 : 8/16 hits, 6.33 expected hits
                    1 Bunker owned by the British, 2 Tanks owned by the British, 8 Infantrys owned by the Yamamoto, 2 Artillerys owned by the British and 8 Infantrys owned by the British lost in Malaya
                    Yamamoto roll dice for 12 Artillerys, 2 Infantrys and 7 Tanks in Malaya, round 3 : 12/21 hits, 8.17 expected hits
                    British roll dice for 3 EarlyFighters in Malaya, round 3 : 1/3 hits, 1.50 expected hits
                    1 Infantry owned by the Yamamoto and 3 EarlyFighters owned by the British lost in Malaya
                Yamamoto win, taking Malaya from British with 12 Artillerys, 1 Infantry and 7 Tanks remaining. Battle score for attacker is 46
                Casualties for Yamamoto: 9 Infantrys
                Casualties for British: 2 Artillerys, 1 Bunker, 3 EarlyFighters, 8 Infantrys and 2 Tanks
            Battle in sz72
                Yamamoto attack with 1 Destroyer and 1 Submarine
                Americans defend with 1 Submarine
                    Yamamoto roll dice for 1 Submarine in sz72, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Submarine in sz72, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz72, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Americans lost in sz72
                Yamamoto win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Submarine
            Battle in sz63
                Yamamoto attack with 2 Bombers and 3 EarlyFighters
                British defend with 1 Carrier, 2 Destroyers and 2 EarlyFighters
                    Yamamoto roll dice for 2 Bombers and 3 EarlyFighters in sz63, round 2 : 2/5 hits, 2.33 expected hits
                    British roll dice for 1 Carrier, 2 Destroyers and 2 EarlyFighters in sz63, round 2 : 5/5 hits, 2.50 expected hits
                    2 Bombers owned by the Yamamoto, 2 EarlyFighters owned by the British and 3 EarlyFighters owned by the Yamamoto lost in sz63
                British win with 1 Carrier and 2 Destroyers remaining. Battle score for attacker is -36
                Casualties for Yamamoto: 2 Bombers and 3 EarlyFighters
                Casualties for British: 2 EarlyFighters
            Battle in sz76
                Yamamoto attack with 1 Destroyer
                Americans defend with 1 Submarine
                    Americans roll dice for 1 Submarine in sz76, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz76, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Americans lost in sz76
                Yamamoto win with 1 Destroyer remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Submarine
    
        Non Combat Move - Yamamoto
    
        Place Units - Yamamoto
            1 Factory placed in Japan
            1 B.Transport placed in sz15
            1 B.Transport placed in sz74
            1 Destroyer placed in sz78
            2 Infantrys placed in S.Japan
            4 Infantrys placed in Davao
            1 Infantry placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 57 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 7.00
    Americans regular : -0.33
    British regular : 3.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Chinese
            1 Artillery and 1 Infantry moved from Gansu to Shangsi
            2 EarlyFighters moved from Sian to Shangsi
    
        Purchase Units - Chinese
            Chinese buy 5 Infantrys, 1 Marine and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shangsi
                Chinese attack with 1 Artillery, 2 EarlyFighters and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Artillery, 2 EarlyFighters and 1 Infantry in Shangsi, round 2 : 1/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Shangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi
                Chinese win, taking Shangsi from Hisaichi with 1 Artillery and 2 EarlyFighters remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            1 Infantry moved from Szechwan to W.Sian
            1 Tank moved from Gansu to Szechwan
            2 EarlyFighters moved from Shangsi to Szechwan
            2 Artillerys, 8 Infantrys and 5 Tanks moved from Sian to Szechwan
            1 AAGun, 1 Artillery and 5 Infantrys moved from Gansu to Szechwan
            1 Artillery moved from Tsingnan to Gansu
            1 Tank moved from Tsingnan to Szechwan
            3 Infantrys moved from Tsingnan to Gansu
            1 Mech.Inf moved from Xining to Szechwan
            1 Artillery and 2 Infantrys moved from Gobi to Tsingnan
            1 Elite moved from Xining to Tsingnan
            4 Infantrys moved from Xining to Tsingnan
            1 AAGun moved from Ming Jong to Xining
            4 Mech.Infs moved from Urumal to Tsingnan
    
        Place Units - Chinese
            5 Infantrys and 1 Marine placed in Xining
            4 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Hisaichi regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Hisaichi
            1 Artillery and 1 Infantry moved from Hanan to Sian
            1 Artillery, 6 Infantrys and 5 Tanks moved from Nanking to Sian
            1 Artillery and 2 Infantrys moved from Shansi to Shangsi
            2 Infantrys moved from E.Shansi to N.Shangsi
            1 Tankette moved from Peking to N.Shangsi
            4 Infantrys and 4 Tanks moved from Shansi to Sian
            4 Infantrys moved from Seoul to sz79
            1 B.Transport and 4 Infantrys moved from sz79 to sz1
            4 Infantrys moved from sz1 to Belogorsk
            1 B.Transport moved from sz1 to sz79
            4 EarlyFighters moved from Thailand to sz63
            3 EarlyFighters moved from sz60 to sz61
            1 Bomber moved from Phuket to sz63
            1 Bomber moved from Phuket to sz61
            1 Tank moved from S.Borneo to Borneo
                  Hisaichi take Borneo from Dutch
            1 Artillery moved from S.Borneo to E.Borneo
                  Hisaichi take E.Borneo from Dutch
            2 Tanks moved from S.Borneo to Borneo
            8 Transports moved from sz60 to sz67
            6 Infantrys moved from Hongkong to sz67
            6 Infantrys moved from sz67 to N.French I.
            1 Submarine moved from sz59 to sz58
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 1 Bomber, 1 Fighter, 11 Infantrys, 1 Marine, 2 Mech.Infs, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in N.Shangsi
                Hisaichi attack with 2 Infantrys and 1 Tankette
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Infantrys and 1 Tankette in N.Shangsi, round 2 : 0/3 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Infantrys and 1 Tankette in N.Shangsi, round 3 : 0/3 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in N.Shangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in N.Shangsi
                    Hisaichi roll dice for 1 Infantry and 1 Tankette in N.Shangsi, round 4 : 1/2 hits, 0.50 expected hits
                    Chinese roll dice for 1 Infantry in N.Shangsi, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in N.Shangsi
                Hisaichi win, taking N.Shangsi from Chinese with 1 Infantry and 1 Tankette remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Shangsi
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Artillery
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Artillery in Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Chinese lost in Shangsi
                Hisaichi win, taking Shangsi from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Artillery
            Battle in sz61
                Hisaichi attack with 1 Bomber and 3 EarlyFighters
                British defend with 1 Destroyer and 2 Transports
                    Hisaichi roll dice for 1 Bomber and 3 EarlyFighters in sz61, round 2 : 2/4 hits, 1.67 expected hits
                    British roll dice for 1 Destroyer and 2 Transports in sz61, round 2 : 0/3 hits, 0.83 expected hits
                    2 Transports owned by the British lost in sz61
                    Hisaichi roll dice for 1 Bomber and 3 EarlyFighters in sz61, round 3 : 3/4 hits, 1.67 expected hits
                    British roll dice for 1 Destroyer in sz61, round 3 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the British lost in sz61
                Hisaichi win with 1 Bomber and 3 EarlyFighters remaining. Battle score for attacker is 20
                Casualties for British: 1 Destroyer and 2 Transports
            Battle in Sian
                Hisaichi attack with 2 Artillerys, 11 Infantrys and 9 Tanks
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Artillerys, 11 Infantrys and 9 Tanks in Sian, round 2 : 9/22 hits, 7.33 expected hits
                    Chinese roll dice for 1 Infantry in Sian, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Sian
                Hisaichi win, taking Sian from Chinese with 2 Artillerys, 11 Infantrys and 9 Tanks remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in sz63
                Hisaichi attack with 1 Bomber and 4 EarlyFighters
                British defend with 1 Carrier and 2 Destroyers
                    Hisaichi roll dice for 1 Bomber and 4 EarlyFighters in sz63, round 2 : 1/5 hits, 2.00 expected hits
                    British roll dice for 1 Carrier and 2 Destroyers in sz63, round 2 : 3/3 hits, 1.50 expected hits
                    1 Destroyer owned by the British and 3 EarlyFighters owned by the Hisaichi lost in sz63
                    Hisaichi roll dice for 1 Bomber and 1 EarlyFighter in sz63, round 3 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 Carrier and 1 Destroyer in sz63, round 3 : 1/2 hits, 1.00 expected hits
                    1 Destroyer owned by the British and 1 EarlyFighter owned by the Hisaichi lost in sz63
                    Hisaichi roll dice for 1 Bomber in sz63, round 4 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 Carrier in sz63, round 4 : 0/1 hits, 0.50 expected hits
                    1 Carrier owned by the British lost in sz63
                Hisaichi win with 1 Bomber remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 4 EarlyFighters
                Casualties for British: 1 Carrier and 2 Destroyers
    
        Non Combat Move - Hisaichi
            3 EarlyFighters moved from sz61 to sz60
            1 Bomber moved from sz63 to Malaya
            1 Bomber moved from sz61 to Malaya
            1 Infantry moved from Korea to sz74
            1 Infantry and 1 T.Boat moved from sz74 to sz67
            1 Infantry moved from sz67 to N.French I.
            2 Tanks moved from E.Shansi to Sian
            1 Tank and 1 Tankette moved from Peking to Shansi
            1 Tank moved from Tientsin to Shansi
            1 Infantry moved from Tientsin to Peking
            1 Infantry moved from Korea to Tientsin
            1 AAGun and 3 Infantrys moved from Seoul to Korea
    
        Place Units - Hisaichi
            1 Bomber placed in S.Borneo
            1 Fighter placed in sz60
            2 Infantrys placed in S.Borneo
            1 Tank and 2 Tankettes placed in Peking
            8 Infantrys placed in Seoul
            2 Artillerys, 1 Infantry, 1 Marine and 2 Mech.Infs placed in Hongkong
    
        Turn Complete - Hisaichi
            Hisaichi collect 58 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    British regular : -0.33
    Hisaichi regular : 2.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Dutch
            2 Infantrys moved from Lambok to Bali
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Thai
            1 Infantry moved from Phuket to sz73
            1 Infantry and 1 T.Boat moved from sz73 to sz60
            1 Infantry moved from sz60 to Java
                  Thai take Java from Dutch
            4 Infantrys moved from W.Borneo to sz60
            4 Infantrys moved from sz60 to Sumatra
            1 EarlyFighter moved from S.Borneo to Sumatra
            1 Elite and 6 Infantrys moved from Phuket to Thailand
            1 Tank moved from Chunking to Thailand
    
        Purchase Units - Thai
            Thai buy 5 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Sumatra
                Thai attack with 1 EarlyFighter and 4 Infantrys
                Dutch defend with 1 Infantry
                    Thai roll dice for 1 EarlyFighter and 4 Infantrys in Sumatra, round 2 : 0/5 hits, 1.00 expected hits
                    Dutch roll dice for 1 Infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 EarlyFighter and 4 Infantrys in Sumatra, round 3 : 0/5 hits, 1.00 expected hits
                    Dutch roll dice for 1 Infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 EarlyFighter and 4 Infantrys in Sumatra, round 4 : 0/5 hits, 1.00 expected hits
                    Dutch roll dice for 1 Infantry in Sumatra, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Sumatra
                    Thai roll dice for 1 EarlyFighter and 3 Infantrys in Sumatra, round 5 : 0/4 hits, 0.83 expected hits
                    Dutch roll dice for 1 Infantry in Sumatra, round 5 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 EarlyFighter and 3 Infantrys in Sumatra, round 6 : 1/4 hits, 0.83 expected hits
                    Dutch roll dice for 1 Infantry in Sumatra, round 6 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the Dutch lost in Sumatra
                Thai win, taking Sumatra from Dutch with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is -2
                Casualties for Thai: 2 Infantrys
                Casualties for Dutch: 1 Infantry
    
        Non Combat Move - Thai
            1 EarlyFighter moved from Sumatra to W.Borneo
    
        Place Units - Thai
            5 Infantrys and 1 Marine placed in Phuket
    
        Turn Complete - Thai
            Thai collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -3.67
    Dutch regular : 0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - British
            1 Infantry moved from W.Chunking to Chunking
                  Chinese take Chunking from Thai
            2 Infantrys moved from Magadan to Yakutsk
            1 Infantry moved from Palana to Magadan
            1 Infantry moved from Palana to Magadan
            1 Artillery and 2 Infantrys moved from Punjab to Agra
    
        Purchase Units - British
            British buy 1 Carrier, 3 Destroyers, 5 Infantrys, 1 Mech.Inf and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Agra
                British attack with 1 Artillery and 2 Infantrys
                Neutral defend with 1 Infantry
                    British roll dice for 1 Artillery and 2 Infantrys in Agra, round 2 : 1/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Infantry in Agra, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Agra
                British loses 0 PUs for violating Agras neutrality.
                British win, taking Agra from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - British
            2 Infantrys moved from Nepal to Bengal
            1 Artillery and 7 Infantrys moved from E.India to Bengal
            1 Artillery moved from Burma to Bengal
            2 Artillerys, 1 Infantry and 1 Marine moved from C.India to E.India
            3 Infantrys moved from Calcutta to C.India
            3 Infantrys moved from Dheli to Bhopa
            2 EarlyFighters moved from Bengal to sz63
    
        Place Units - British
            1 Carrier and 3 Destroyers placed in sz63
            4 Infantrys placed in Calcutta
            1 Mech.Inf and 2 Tankettes placed in Dheli
            1 Infantry placed in Moresby
    
        Turn Complete - British
            British collect 55 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Neutral regular : -0.33
    British regular : 0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Anzac
            1 EarlyFighter moved from N.S to sz73
            4 Infantrys moved from W.Australia to sz50
            1 Artillery moved from W.Australia to sz50
            2 Tanks moved from W.Australia to sz50
            1 Infantry moved from Derby to sz50
            1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz56
            1 Artillery and 1 Infantry moved from sz56 to Sumatra
            1 Infantry, 1 Tank and 1 Transport moved from sz50 to sz56
            1 Infantry and 1 Tank moved from sz56 to Java
            1 Infantry, 1 Tank and 1 Transport moved from sz50 to sz56
            1 Infantry and 1 Tank moved from sz56 to Sumatra
            2 Infantrys and 1 Transport moved from sz50 to sz56
            2 Infantrys moved from sz56 to Java
            2 EarlyFighters moved from sz50 to sz56
            1 EarlyFighter moved from sz56 to Sumatra
            1 EarlyFighter moved from sz56 to Java
            2 Infantrys moved from E.G to sz46
            2 Infantrys and 2 T.Boats moved from sz46 to sz42
            2 Infantrys moved from sz42 to Choiseoul
    
        Purchase Units - Anzac
            Anzac buy 3 Destroyers and 1 Infantry; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 1 EarlyFighter, 3 Infantrys and 1 Tank
                Thai defend with 1 Infantry
                    Anzac roll dice for 1 EarlyFighter, 3 Infantrys and 1 Tank in Java, round 2 : 2/5 hits, 1.33 expected hits
                    Thai roll dice for 1 Infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Java
                Anzac win, taking Java from Thai with 1 EarlyFighter, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in sz73
                Anzac attack with 1 EarlyFighter
                Yamamoto defend with 1 Transport
                    Anzac roll dice for 1 EarlyFighter in sz73, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Transport in sz73, round 2 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 EarlyFighter in sz73, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Transport in sz73, round 3 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 EarlyFighter in sz73, round 4 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Transport in sz73, round 4 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 EarlyFighter in sz73, round 5 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Transport in sz73, round 5 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Yamamoto lost in sz73
                Anzac win with 1 EarlyFighter remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Transport
            Battle in Sumatra
                Anzac attack with 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank
                Thai defend with 2 Infantrys
                    Anzac roll dice for 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank in Sumatra, round 2 : 0/5 hits, 1.67 expected hits
                    Thai roll dice for 2 Infantrys in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac lost in Sumatra
                    Anzac roll dice for 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Tank in Sumatra, round 3 : 1/4 hits, 1.50 expected hits
                    Thai roll dice for 2 Infantrys in Sumatra, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Thai lost in Sumatra
                    Anzac roll dice for 1 Artillery, 1 EarlyFighter and 1 Tank in Sumatra, round 4 : 3/3 hits, 1.17 expected hits
                    Thai roll dice for 1 Infantry in Sumatra, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Sumatra
                Anzac win, taking Sumatra from Thai with 1 Artillery, 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Anzac: 2 Infantrys
                Casualties for Thai: 2 Infantrys
    
        Non Combat Move - Anzac
            1 EarlyFighter moved from Java to sz56
            1 EarlyFighter moved from Sumatra to sz56
            1 EarlyFighter moved from sz73 to N.S
            1 Battleship, 1 Carrier, 1 Destroyer and 2 Submarines moved from sz50 to sz56
            2 Infantrys moved from Lambok to Bali
            5 Infantrys moved from Soem to Lambok
            2 Artillerys moved from Soem to Lambok
            1 Tank moved from Soem to Lambok
            2 Artillerys moved from Darwin to Derby
            1 Elite moved from Darwin to Derby
            2 Infantrys moved from N.Australia to Derby
    
        Place Units - Anzac
            3 Destroyers placed in sz50
            1 Infantry placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.67
    Anzac regular : 0.00
    Thai regular : 0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Americans
            1 EarlyFighter moved from Kamchatka to sz4
            1 Bomber moved from Wake to sz4
            2 EarlyFighters moved from sz20 to sz4
            1 Artillery and 1 Infantry moved from Wake to sz20
            1 Artillery, 1 Battleship, 1 Carrier, 2 Destroyers, 1 Infantry, 2 Submarines and 1 Transport moved from sz20 to sz42
            1 Artillery and 1 Infantry moved from sz42 to Arawa
            2 EarlyFighters moved from Wake to sz42
            4 Destroyers moved from sz25 to sz20
    
        Purchase Units - Americans
            Americans buy 2 B.Transports, 5 Destroyers, 1 Factory, 8 Infantrys and 1 Submarine; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in sz4
                Americans attack with 1 Bomber and 3 EarlyFighters
                Masaharu defend with 2 Destroyers and 1 Submarine
                    Americans roll dice for 1 Bomber and 3 EarlyFighters in sz4, round 2 : 2/4 hits, 1.67 expected hits
                    Masaharu roll dice for 2 Destroyers in sz4, round 2 : 2/2 hits, 1.00 expected hits
                    1 Submarine owned by the Masaharu, 1 Destroyer owned by the Masaharu and 2 EarlyFighters owned by the Americans lost in sz4
                    Americans roll dice for 1 Bomber and 1 EarlyFighter in sz4, round 3 : 0/2 hits, 1.00 expected hits
                    Masaharu roll dice for 1 Destroyer in sz4, round 3 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Bomber and 1 EarlyFighter in sz4, round 4 : 0/2 hits, 1.00 expected hits
                    Masaharu roll dice for 1 Destroyer in sz4, round 4 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Bomber and 1 EarlyFighter in sz4, round 5 : 1/2 hits, 1.00 expected hits
                    Masaharu roll dice for 1 Destroyer in sz4, round 5 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Masaharu lost in sz4
                Americans win with 1 Bomber and 1 EarlyFighter remaining. Battle score for attacker is 6
                Casualties for Americans: 2 EarlyFighters
                Casualties for Masaharu: 2 Destroyers and 1 Submarine
    
        Non Combat Move - Americans
            1 Bomber moved from sz4 to Palana
            1 EarlyFighter moved from sz4 to Palana
            2 Tanks moved from Palana to Yakutsk
            2 Infantrys moved from Palana to Magadan
            2 Infantrys moved from Anchorage to Alaska
            8 Infantrys moved from N.Canada to sz6
            2 B.Transports and 8 Infantrys moved from sz6 to sz4
            8 Infantrys moved from sz4 to Palana
            1 Tank moved from N.Canada to Alaska
            4 Artillerys moved from N.Canada to Anchorage
            2 Tanks moved from British Columbia to Anchorage
            3 Infantrys moved from Seattle to British Columbia
            8 Elites moved from San Francisco to sz23
            2 B.Transports and 8 Elites moved from sz23 to sz6
            8 Elites moved from sz6 to N.Canada
    
        Place Units - Americans
            2 B.Transports placed in sz23
            8 Infantrys placed in San Francisco
            2 Destroyers placed in sz25
            2 Destroyers placed in sz25
            1 Destroyer and 1 Submarine placed in sz4
            1 Factory placed in Anchorage
    
        Turn Complete - Americans
            Americans collect 94 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.67
    Masaharu regular : -0.50
    

    Savegame


  • TripleA Turn Summary: Masaharu round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Masaharu
            1 Artillery and 2 Infantrys moved from Belogorsk to Quingdao
            1 Bomber and 1 EarlyFighter moved from Belogorsk to Quingdao
            3 Infantrys moved from Amursk to Belogorsk
            1 Elite and 7 Infantrys moved from Manchuria to Hsingan
            4 Transports moved from sz1 to sz15
            8 Infantrys moved from Akina to sz15
            8 Infantrys and 4 Transports moved from sz15 to sz1
            1 Infantry moved from N.Japan to sz1
            9 Infantrys moved from sz1 to Vostok
    
        Purchase Units - Masaharu
            Masaharu buy 2 Artillerys, 1 Elite and 12 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Quingdao
                Masaharu attack with 1 Artillery, 1 Bomber, 1 EarlyFighter and 2 Infantrys
                Russians defend with 2 Infantrys
                    Masaharu roll dice for 1 Artillery, 1 Bomber, 1 EarlyFighter and 2 Infantrys in Quingdao, round 2 : 0/5 hits, 1.83 expected hits
                    Russians roll dice for 2 Infantrys in Quingdao, round 2 : 0/2 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Artillery, 1 Bomber, 1 EarlyFighter and 2 Infantrys in Quingdao, round 3 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 2 Infantrys in Quingdao, round 3 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Masaharu lost in Quingdao
                Masaharu win, taking Quingdao from Russians with 1 Artillery, 1 Bomber, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Masaharu
            1 Bomber moved from Quingdao to Belogorsk
            1 EarlyFighter moved from Quingdao to Belogorsk
    
        Place Units - Masaharu
            2 Artillerys, 1 Elite and 1 Infantry placed in Manchuria
            3 Infantrys placed in Amursk
            8 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -1.67
    Russians regular : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Russians
            2 Infantrys moved from Ulaan Ude to Jinan
            2 Infantrys moved from Ulaan Ude to Quingdao
            1 EarlyFighter moved from Ulaan Ude to Quingdao
            1 Infantry moved from Ulaan Ude to Quingdao
    
        Purchase Units - Russians
            Russians buy 1 EarlyFighter, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Quingdao
                Russians attack with 1 EarlyFighter and 3 Infantrys
                Masaharu defend with 1 Artillery and 1 Infantry
                    Russians roll dice for 1 EarlyFighter and 3 Infantrys in Quingdao, round 2 : 1/4 hits, 0.83 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Quingdao, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Quingdao
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Quingdao, round 3 : 1/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Artillery in Quingdao, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Masaharu lost in Quingdao
                Russians win, taking Quingdao from Masaharu with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Infantry
                Casualties for Masaharu: 1 Artillery and 1 Infantry
            Battle in Jinan
                Russians attack with 2 Infantrys
                Masaharu defend with 1 Infantry
                    Russians roll dice for 2 Infantrys in Jinan, round 2 : 0/2 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 Infantrys in Jinan, round 3 : 0/2 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Infantry in Jinan, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Jinan
                    Russians roll dice for 1 Infantry in Jinan, round 4 : 0/1 hits, 0.17 expected hits
                    Masaharu roll dice for 1 Infantry in Jinan, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Jinan, round 5 : 0/1 hits, 0.17 expected hits
                    Masaharu roll dice for 1 Infantry in Jinan, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Jinan, round 6 : 0/1 hits, 0.17 expected hits
                    Masaharu roll dice for 1 Infantry in Jinan, round 6 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Jinan, round 7 : 0/1 hits, 0.17 expected hits
                    Masaharu roll dice for 1 Infantry in Jinan, round 7 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Jinan
                Masaharu win with 1 Infantry remaining. Battle score for attacker is -4
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Russians
            5 Infantrys moved from Tulun to Ulaan Ude
            1 EarlyFighter moved from Quingdao to Ulaan Ude
            1 Artillery moved from Kaask to Tulun
            1 Infantry moved from Jinquan to Kyzal
            6 Infantrys and 1 Marine moved from Kaask to Tulun
            1 EarlyFighter moved from Achinsk to Ulaan Ude
            1 Infantry moved from Achinsk to Kyzyl
            1 Mech.Inf moved from Achinsk to Tulun
            1 Mech.Inf moved from Achinsk to Tulun
            1 Infantry moved from Yakutsk to Angarsk
            1 Infantry moved from Irkutsk to Quingdao
            1 Infantry moved from Angarsk to Irkutsk
            1 Infantry moved from Magadan to Yakutsk
    
        Place Units - Russians
            6 Infantrys placed in Kaask
            1 EarlyFighter, 1 Infantry and 2 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 0.00
    Russians regular : -0.83
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            4 Infantrys moved from S.Japan to sz15
            1 B.Transport and 4 Infantrys moved from sz15 to sz1
            4 Infantrys moved from sz1 to Vostok
            1 Destroyer moved from sz72 to sz45
            1 Destroyer moved from sz76 to sz18
            1 Carrier and 1 Destroyer moved from sz70 to sz76
            1 Submarine moved from sz72 to sz76
            1 Destroyer moved from sz78 to sz76
            1 Infantry moved from Malaya to sz60
            4 Artillerys and 4 Tanks moved from Malaya to sz60
            2 Tanks moved from Malaya to sz60
            2 Artillerys moved from Malaya to sz60
            1 Tank moved from Malaya to sz60
            1 Artillery moved from Malaya to sz60
            1 Artillery moved from Malaya to sz60
            1 Artillery moved from Malaya to sz60
            1 Artillery moved from Malaya to sz60
            1 Artillery moved from Malaya to sz60
            3 Artillerys and 1 Tank moved from sz60 to Java
            2 Artillerys and 1 Tank moved from sz60 to Sumatra
            1 Infantry moved from sz60 to N.S
            1 Tank moved from sz60 to Java
            1 Artillery moved from sz60 to N.S
            1 Artillery moved from sz60 to N.S
            1 Artillery moved from sz60 to N.S
            1 Artillery moved from sz60 to N.S
            1 Artillery moved from sz60 to N.S
            1 Artillery moved from sz60 to Java
            1 Tank moved from sz60 to N.S
            1 Tank moved from sz60 to N.S
            1 Tank moved from sz60 to N.S
            1 Tank moved from sz60 to Sumatra
            1 Infantry moved from N.French I. to sz67
            1 Infantry and 1 T.Boat moved from sz67 to sz68
            1 Infantry moved from sz68 to Punay
                  Yamamoto take Punay from Americans
            6 Infantrys and 2 Tanks moved from Nanking to Sian
            1 Tank moved from N.Chunking to W.Chunking
                  Yamamoto take W.Chunking from Chinese
            1 Tank moved from W.Chunking to Chunking
            2 Artillerys moved from Hankou to Hanan
            2 Artillerys, 6 Infantrys and 3 Tanks moved from Shansi to Sian
            1 Infantry moved from Shantung to Shansi
            1 Infantry moved from Nagasaki to sz74
            1 Infantry moved from sz74 to Shantung
            2 Tanks moved from Nagasaki to sz74
            1 Infantry moved from Nagasaki to sz74
            1 B.Transport, 1 Infantry and 2 Tanks moved from sz74 to sz60
            1 Infantry and 2 Tanks moved from sz60 to Malaya
            1 Marine moved from S.Japan to Nagasaki
            1 Infantry moved from Tokyo to S.Japan
    
        Purchase Units - Yamamoto
            Trigger YamamotoSpecial: Yamamoto has their production frontier changed to: YamamotoFrontierSpecial
            Yamamoto buy 4 Destroyers, 10 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Chunking
                Yamamoto attack with 1 Tank
                British defend with 1 Infantry
                    Yamamoto roll dice for 1 Tank in Chunking, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Infantry in Chunking, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Tank in Chunking, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Infantry in Chunking, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Tank in Chunking, round 4 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Infantry in Chunking, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British and 1 Tank owned by the Yamamoto lost in Chunking
                Chinese win with no units remaining. Battle score for attacker is -3
                Casualties for Yamamoto: 1 Tank
                Casualties for British: 1 Infantry
            Battle in Sumatra
                Yamamoto attack with 2 Artillerys and 2 Tanks
                Anzac defend with 1 Artillery and 1 Tank
                    Yamamoto roll dice for 2 Artillerys and 2 Tanks in Sumatra, round 2 : 3/4 hits, 1.67 expected hits
                    Anzac roll dice for 1 Artillery and 1 Tank in Sumatra, round 2 : 0/2 hits, 0.83 expected hits
                    1 Artillery owned by the Anzac and 1 Tank owned by the Anzac lost in Sumatra
                Yamamoto win, taking Sumatra from Anzac with 2 Artillerys and 2 Tanks remaining. Battle score for attacker is 9
                Casualties for Anzac: 1 Artillery and 1 Tank
            Battle in N.S
                Yamamoto attack with 5 Artillerys, 1 Infantry and 3 Tanks
                British defend with 1 Artillery and 2 Infantrys; Anzac defend with 1 EarlyFighter; Dutch defend with 1 Artillery, 1 Bunker, 2 Infantrys and 1 Tank
                    Yamamoto roll dice for 1 Battleship in N.S, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Yamamoto roll dice for 5 Artillerys, 1 Infantry and 3 Tanks in N.S, round 2 : 6/9 hits, 3.50 expected hits
                    Dutch roll dice for 2 Artillerys, 1 Bunker, 1 EarlyFighter, 4 Infantrys and 1 Tank in N.S, round 2 : 2/9 hits, 3.50 expected hits
                    1 Artillery owned by the Dutch, 1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto, 1 Artillery owned by the British, 2 Infantrys owned by the British and 2 Infantrys owned by the Dutch lost in N.S
                    Yamamoto roll dice for 4 Artillerys and 3 Tanks in N.S, round 3 : 3/7 hits, 2.83 expected hits
                    Dutch roll dice for 1 Bunker, 1 EarlyFighter and 1 Tank in N.S, round 3 : 2/3 hits, 1.50 expected hits
                    1 EarlyFighter owned by the Anzac, 2 Artillerys owned by the Yamamoto, 1 Bunker owned by the Dutch and 1 Tank owned by the Dutch lost in N.S
                Yamamoto win, taking N.S from Dutch with 2 Artillerys and 3 Tanks remaining. Battle score for attacker is 21
                Casualties for Yamamoto: 3 Artillerys and 1 Infantry
                Casualties for British: 1 Artillery and 2 Infantrys
                Casualties for Dutch: 1 Artillery, 1 Bunker, 2 Infantrys and 1 Tank
                Casualties for Anzac: 1 EarlyFighter
            Battle in Java
                Yamamoto attack with 4 Artillerys and 2 Tanks
                Anzac defend with 3 Infantrys and 1 Tank
                    Yamamoto roll dice for 4 Artillerys and 2 Tanks in Java, round 2 : 2/6 hits, 2.33 expected hits
                    Anzac roll dice for 3 Infantrys and 1 Tank in Java, round 2 : 3/4 hits, 1.50 expected hits
                    2 Infantrys owned by the Anzac and 3 Artillerys owned by the Yamamoto lost in Java
                    Yamamoto roll dice for 1 Artillery and 2 Tanks in Java, round 3 : 1/3 hits, 1.33 expected hits
                    Anzac roll dice for 1 Infantry and 1 Tank in Java, round 3 : 0/2 hits, 0.83 expected hits
                    1 Infantry owned by the Anzac lost in Java
                    Yamamoto roll dice for 1 Artillery and 2 Tanks in Java, round 4 : 2/3 hits, 1.33 expected hits
                    Anzac roll dice for 1 Tank in Java, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Anzac lost in Java
                Yamamoto win, taking Java from Anzac with 1 Artillery and 2 Tanks remaining. Battle score for attacker is -1
                Casualties for Yamamoto: 3 Artillerys
                Casualties for Anzac: 3 Infantrys and 1 Tank
    
        Non Combat Move - Yamamoto
    
        Place Units - Yamamoto
            4 Destroyers placed in sz78
            Yamamoto undo move 1.
            1 Destroyer placed in sz15
            4 Infantrys placed in Japan
            3 Infantrys placed in S.Japan
            3 Infantrys and 1 Tank placed in Davao
            3 Destroyers placed in sz78
    
        Turn Complete - Yamamoto
            Yamamoto collect 65 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Yamamoto regular : 3.83
    Anzac regular : -0.67
    Dutch regular : -1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Chinese
            1 Infantry moved from W.Sian to N.Chunking
                  Chinese take N.Chunking from Yamamoto
            1 Artillery and 1 Infantry moved from Gansu to N.Shangsi
            1 EarlyFighter moved from Szechwan to N.Shangsi
            1 Artillery and 2 Infantrys moved from Szechwan to Shangsi
            1 EarlyFighter moved from Szechwan to Shangsi
    
        Purchase Units - Chinese
            Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial
            Chinese buy 6 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in N.Shangsi
                Chinese attack with 1 Artillery, 1 EarlyFighter and 1 Infantry
                Hisaichi defend with 1 Infantry and 1 Tankette
                    Chinese roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in N.Shangsi, round 2 : 3/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Tankette in N.Shangsi, round 2 : 1/2 hits, 0.50 expected hits
                    1 Tankette owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi
                Chinese win, taking N.Shangsi from Hisaichi with 1 Artillery and 1 EarlyFighter remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry and 1 Tankette
            Battle in Shangsi
                Chinese attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
                Hisaichi defend with 1 Artillery and 2 Infantrys
                    Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Shangsi, round 2 : 0/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Chinese lost in Shangsi
                    Chinese roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Shangsi, round 3 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 3 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi
                    Chinese roll dice for 1 Artillery and 1 EarlyFighter in Shangsi, round 4 : 2/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 4 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Shangsi
                Chinese win with 1 EarlyFighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Artillery and 2 Infantrys
                Casualties for Hisaichi: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Chinese
            1 EarlyFighter moved from Shangsi to Szechwan
            1 EarlyFighter moved from N.Shangsi to Szechwan
            2 Infantrys moved from Gansu to Szechwan
            4 Mech.Infs moved from Tsingnan to Szechwan
            1 Artillery, 1 Elite and 6 Infantrys moved from Tsingnan to Gansu
            1 Infantry moved from Szechwan to W.Sian
            1 Marine moved from Xining to Tsingnan
            5 Infantrys moved from Xining to Tsingnan
            3 Mech.Infs moved from Urumal to Tsingnan
    
        Place Units - Chinese
            5 Infantrys and 1 Marine placed in Xining
            Turning on Edit Mode
            EDIT: Adding units owned by Chinese to Tsingnan: 1 Mech.Inf
            EDIT: Removing units owned by Chinese from Urumal: 1 Mech.Inf
            EDIT: Turning off Edit Mode
            1 Infantry and 3 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.17
    Hisaichi regular : 0.83
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Hisaichi
            1 Infantry moved from Hanan to Chunking
                  Hisaichi take Chunking from Chinese
            1 Artillery and 2 Infantrys moved from Sian to W.Sian
            1 Infantry moved from E.Shansi to N.Shangsi
            1 Tankette moved from Peking to N.Shangsi
            1 Tankette moved from Peking to N.Shangsi
            1 Tankette moved from Shansi to Shangsi
            2 Tanks moved from Shansi to Sian
            1 Infantry moved from Peking to E.Shansi
            1 Tank moved from Peking to E.Shansi
            1 Infantry moved from Tientsin to Peking
            4 Infantrys moved from Seoul to sz79
            1 B.Transport and 4 Infantrys moved from sz79 to sz1
            1 B.Transport moved from sz1 to sz79
            8 Infantrys moved from Belogorsk to Quingdao
            4 Infantrys moved from sz1 to Vostok
            1 Transport moved from sz67 to sz74
            1 T.Boat moved from sz67 to sz74
            3 Infantrys moved from Korea to sz74
            3 Infantrys moved from sz74 to Hopeh
            4 Infantrys moved from Seoul to Korea
            2 Infantrys moved from N.French I. to Burma
            1 Bomber moved from S.Borneo to Burma
            1 Infantry moved from N.French I. to Burma
            2 Transports moved from sz67 to sz68
            2 Artillerys, 1 Infantry, 1 Marine and 2 Mech.Infs moved from Hongkong to sz67
            4 Infantrys moved from N.French I. to sz67
            1 Artillery, 4 Infantrys, 1 Mech.Inf and 3 Transports moved from sz67 to sz60
            1 Artillery, 3 EarlyFighters, 1 Fighter, 4 Infantrys and 1 Mech.Inf moved from sz60 to Sumatra
            1 Artillery, 1 Infantry, 1 Marine, 1 Mech.Inf and 2 Transports moved from sz67 to sz60
            1 Artillery, 1 Infantry, 1 Marine and 1 Mech.Inf moved from sz60 to Java
            1 Transport moved from sz68 to sz60
            1 Artillery moved from E.Borneo to sz60
            1 Infantry moved from S.Borneo to sz60
            1 Tank moved from Borneo to sz68
            1 Tank and 1 Transport moved from sz68 to sz60
            1 Infantry moved from S.Borneo to sz60
            1 Artillery, 2 Infantrys and 1 Tank moved from sz60 to Java
    
        Purchase Units - Hisaichi
            Trigger HisaichiSpecial: Hisaichi has their production frontier changed to: HisaichiFrontierSpecial
            Hisaichi buy 11 Infantrys, 1 Marine, 1 Tank and 8 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in W.Sian
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in W.Sian, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in W.Sian, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in W.Sian
                Hisaichi win, taking W.Sian from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in N.Shangsi
                Hisaichi attack with 1 Infantry and 2 Tankettes
                Chinese defend with 1 Artillery
                    Hisaichi roll dice for 1 Infantry and 2 Tankettes in N.Shangsi, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Artillery in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry and 2 Tankettes in N.Shangsi, round 3 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Artillery in N.Shangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Artillery owned by the Chinese lost in N.Shangsi
                Hisaichi win, taking N.Shangsi from Chinese with 2 Tankettes remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Artillery
            Battle in Burma
                Hisaichi attack with 1 Bomber and 3 Infantrys
                British defend with 1 Infantry
                    Hisaichi roll dice for 1 Bomber and 3 Infantrys in Burma, round 2 : 1/4 hits, 1.17 expected hits
                    British roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Burma
                Hisaichi win, taking Burma from British with 1 Bomber and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Quingdao
                Hisaichi attack with 8 Infantrys
                Russians defend with 3 Infantrys
                    Hisaichi roll dice for 8 Infantrys in Quingdao, round 2 : 2/8 hits, 1.33 expected hits
                    Russians roll dice for 3 Infantrys in Quingdao, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians lost in Quingdao
                    Hisaichi roll dice for 8 Infantrys in Quingdao, round 3 : 0/8 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in Quingdao, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 8 Infantrys in Quingdao, round 4 : 1/8 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in Quingdao, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Quingdao
                Hisaichi win, taking Quingdao from Russians with 8 Infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 3 Infantrys
    
        Non Combat Move - Hisaichi
            1 Bomber moved from Burma to Phuket
    
        Place Units - Hisaichi
            1 Tank and 2 Tankettes placed in Peking
            6 Tankettes placed in Hongkong
            3 Infantrys and 1 Marine placed in S.Borneo
            8 Infantrys placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 64 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Russians regular : -1.67
    British regular : -0.33
    Hisaichi regular : -1.67
    

    Savegame

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