ksmckay vs axis-dominion (allies+21) bm3


  • @ksmckay said in ksmckay vs axis-dominion (allies+21) bm3:

    @axis-dominion left it at 90%. I only needed one unit to make things interesting. The more planes that died the better as they were replaceable.

    Any interest in continuing as if I had won just to see how things developed? I think it would have been interesting.

    sure, we can do that for fun, i agree, it was just getting really interesting

  • '19

    @axis-dominion how about 3 units survive?

    1 marine 1 ftr 1 tac?

  • '19

    @ksmckay 3 less than average


  • @ksmckay said in ksmckay vs axis-dominion (allies+21) bm3:

    @ksmckay 3 less than average

    sure

  • '19

    @axis-dominion said in ksmckay vs axis-dominion (allies+21) bm3:

    @ksmckay said in ksmckay vs axis-dominion (allies+21) bm3:

    such a lame end to a promising game.

    wow dayymn…!

    you didn’t go all in?? you know better!! the curse!!

    I think going all in was a losing move. Perhaps not, but considering the board I was willing to risk a 90% shot. Perhaps that was selling myself short, not sure.


  • @ksmckay said in ksmckay vs axis-dominion (allies+21) bm3:

    @axis-dominion said in ksmckay vs axis-dominion (allies+21) bm3:

    @ksmckay said in ksmckay vs axis-dominion (allies+21) bm3:

    such a lame end to a promising game.

    wow dayymn…!

    you didn’t go all in?? you know better!! the curse!!

    I think going all in was a losing move. Perhaps not, but considering the board I was willing to risk a 90% shot. Perhaps that was selling myself short, not sure.

    yah i know you were concerned about those 2 guys in queens, plus 2 figs that could also be carried in range. but that hit on my DD seems way unnecessary, taking a fig away from the battle.

  • '19

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 2 fighters and 8 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Kweichow to Szechwan
            1 fighter and 1 tactical_bomber moved from Hunan to Shan State
            2 artilleries moved from French Indo China to Shan State
            1 fighter and 2 tactical_bombers moved from Anhwe to Szechwan
            1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 artillery moved from New Guinea to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            2 bombers moved from New Guinea to Queensland
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New South Wales
            1 fighter and 1 submarine moved from 49 Sea Zone to 30 Sea Zone
            3 fighters and 3 tactical_bombers moved from 49 Sea Zone to New South Wales
            1 battleship, 2 cruisers and 1 marine moved from 49 Sea Zone to 62 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 34 Sea Zone to 62 Sea Zone
            2 artilleries, 6 infantry and 1 marine moved from 62 Sea Zone to New South Wales
            1 battleship moved from 54 Sea Zone to 62 Sea Zone
    
        Combat - Japanese
            Battle in 30 Sea Zone
                Japanese attack with 1 fighter and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 30 Sea Zone
                Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in New South Wales
                Japanese attack with 2 artilleries, 4 fighters, 6 infantry, 1 marine and 4 tactical_bombers
                ANZAC defend with 3 aaGuns, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 7 infantry and 1 marine; Americans defend with 1 infantry
                    ANZAC roll AA dice in New South Wales : 2/8 hits, 1.33 expected hits
                    1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in New South Wales
                    Japanese roll dice for 2 battleships and 2 cruisers in New South Wales, round 2 : 0/4 hits, 2.33 expected hits
                    Japanese roll dice for 2 artilleries, 3 fighters, 6 infantry, 1 marine and 3 tactical_bombers in New South Wales, round 2 : 4/15 hits, 5.83 expected hits
                    ANZAC roll dice for 3 aaGuns, 1 artillery, 2 fighters, 8 infantry and 1 marine in New South Wales, round 2 : 4/12 hits, 4.67 expected hits
                    4 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 aaGuns owned by the ANZAC lost in New South Wales
                    Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry, 1 marine and 3 tactical_bombers in New South Wales, round 3 : 5/11 hits, 5.17 expected hits
                    ANZAC roll dice for 1 artillery, 2 fighters, 7 infantry and 1 marine in New South Wales, round 3 : 7/11 hits, 4.33 expected hits
                    2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 2 artilleries owned by the Japanese, 1 marine owned by the Japanese, 4 infantry owned by the ANZAC and 1 infantry owned by the Americans lost in New South Wales
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in New South Wales, round 4 : 2/4 hits, 1.50 expected hits
                    ANZAC roll dice for 1 artillery, 2 fighters, 2 infantry and 1 marine in New South Wales, round 4 : 2/6 hits, 2.67 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in New South Wales
                    Japanese roll dice for 1 infantry and 1 tactical_bomber in New South Wales, round 5 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 marine in New South Wales, round 5 : 0/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry and 1 tactical_bomber in New South Wales, round 6 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 marine in New South Wales, round 6 : 2/4 hits, 2.00 expected hits
                    1 tactical_bomber owned by the Japanese and 1 infantry owned by the Japanese lost in New South Wales
                ANZAC win with 1 artillery, 2 fighters and 1 marine remaining. Battle score for attacker is -76
                Casualties for Japanese: 2 artilleries, 4 fighters, 6 infantry, 1 marine and 4 tactical_bombers
                Casualties for ANZAC: 3 aaGuns and 7 infantry
                Casualties for Americans: 1 infantry
            Battle in Queensland
                Japanese attack with 1 artillery, 2 bombers and 1 infantry
                ANZAC defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Queensland, round 2 : 2/4 hits, 2.00 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Queensland, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Queensland
                Japanese win, taking Queensland from ANZAC with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 artillery and 1 infantry
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
            Battle in Szechwan
                Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Szechwan, round 2 : 2/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shan State
                Japanese attack with 2 artilleries, 1 fighter and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery, 2 fighters and 1 marine
            EDIT: Adding units owned by Japanese to New South Wales: 1 fighter, 1 marine and 1 tactical_bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of New South Wales from ANZAC to Japanese
            EDIT: Changing PUs for ANZAC from 9 to 0
            EDIT: Changing PUs for Japanese from 0 to 9
            EDIT: Turning off Edit Mode
            1 fighter moved from 30 Sea Zone to 34 Sea Zone
            1 destroyer moved from 6 Sea Zone to 7 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            1 carrier and 1 fighter moved from 6 Sea Zone to 19 Sea Zone
            1 fighter and 2 tactical_bombers moved from Szechwan to Hunan
            1 fighter and 1 tactical_bomber moved from Shan State to Hunan
            1 armour, 4 artilleries and 6 mech_infantrys moved from Kweichow to Hunan
            1 aaGun and 2 infantry moved from Anhwe to Hunan
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Hopei to Kweichow
            1 infantry moved from Chahar to Hopei
            1 infantry moved from Jehol to Chahar
            1 aaGun and 5 infantry moved from Manchuria to Jehol
            3 fighters moved from Japan to Hunan
            2 carriers, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 34 Sea Zone to 19 Sea Zone
            4 carriers and 2 destroyers moved from 49 Sea Zone to 34 Sea Zone
            2 bombers moved from Queensland to New Guinea
            1 destroyer and 1 submarine moved from 54 Sea Zone to 34 Sea Zone
            1 fighter and 1 tactical_bomber moved from New South Wales to 54 Sea Zone
    
        Place Units - Japanese
            1 destroyer and 2 fighters placed in 19 Sea Zone
            8 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 73 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : -0.33
    Japanese regular : -4.33
    ANZAC AA : 0.67
    UK_Pacific regular : -0.33
    ANZAC regular : -1.33
    

    Savegame

  • '19

    @axis-dominion I just want to see how things look in a few turns. Maybe no more than round 10.


  • @ksmckay said in ksmckay vs axis-dominion (allies+21) bm3:

    @axis-dominion I just want to see how things look in a few turns. Maybe no more than round 10.

    sure, i think it’s fun, why not

  • '19

    @axis-dominion im really trying to figure out how to play aggressive with Japan. Thought this was an interesting play. Perhaps if I hadnt flubbed with yugo I would have passed on NSW and taken India instead. but once I lost all that german air I felt like going for the quick win was a better play.

  • '19

    @axis-dominion Also dissapointed you were still able to stack 92 with my german naval buy. So europe felt kind of wishy washy. Guess you really need the transports to keep UK honest but 3 subs in the water made it hard for me to pass on a dd if I was going naval.

  • '19

    heres something funny, from what I remember, dice emails always went low roll to high.

    Japanese roll dice for 2 artilleries, 3 fighters, 6 infantry, 1 marine and 3 tactical_bombers in New South Wales, round 2
    Your dice are: 3,5,3,2,2,2,5,3,1,6,3,1,1,6,6

    they seem to be in random order. as that should be 6 hits not 4.

  • '19

    i guess it goes
    2 inf @2, 4 inf @1, 2art @2 1 marine at 2, 3 ftr@3 3 tac @404playernotfound

    wonder why they are switched up. I dont think it used to be like that. I think previously it listed the inf at 1 before the inf at 2. But i looked at some other battles and its the same. (inf @ 2 listed first)


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kansu to Suiyuyan
            1 fighter moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Yunnan
            8 infantry moved from Kansu to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : -0.67
    

    Savegame


  • TripleA Manual Gamesave Post: British round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Combat Move - British
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 infantry moved from Libya to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Northern Italy
            1 transport moved from 97 Sea Zone to 99 Sea Zone
            2 infantry moved from Syria to 99 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Yugoslavia
            1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from Syria to 99 Sea Zone
            1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Albania
            1 mech_infantry moved from Iraq to Caucasus
            1 tactical_bomber moved from Greece to Caucasus
            1 fighter moved from Greece to Caucasus
            2 infantry moved from Burma to Shan State
            2 infantry moved from Yunnan to French Indo China
            1 artillery moved from Yunnan to French Indo China
            1 armour moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 armour moved from Kwangsi to Yunnan
            1 bomber moved from Greece to Szechwan
            1 artillery and 2 infantry moved from Yunnan to Szechwan
            1 fighter moved from India to French Indo China
            1 artillery moved from Yunnan to Shan State
            1 fighter moved from India to Shan State
            1 artillery and 1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Kweichow
            1 artillery moved from Yunnan to French Indo China
            1 tactical_bomber moved from 97 Sea Zone to Yugoslavia
            1 fighter moved from Greece to Yugoslavia
            1 fighter moved from Greece to Yugoslavia
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame


  • @axis-dominion doubt you’d scramble here

  • '19

    @axis-dominion correct, though it would be tempting to clear your us transports but i think the odds are still a shade low.


  • @ksmckay said in ksmckay vs axis-dominion (allies+21) bm3:

    @axis-dominion correct, though it would be tempting to clear your us transports but i think the odds are still a shade low.

    my US transports?

  • '19

    @axis-dominion yeah cuz then your 97 fleet would be stuck in 97 and so you would just barely be able to defend 94


  • @ksmckay said in ksmckay vs axis-dominion (allies+21) bm3:

    @axis-dominion yeah cuz then your 97 fleet would be stuck in 97 and so you would just barely be able to defend 94

    ah yah, i did mean to send a cruiser out to 94 in any case

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