TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Hit Differential Summary :
plz use latest
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Ukraine to Bryansk
Germans take Bryansk from Russians
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
1 bomber moved from Ukraine to Volgograd
2 mech_infantrys moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 bomber moved from Western Germany to Western Ukraine
1 armour moved from Novgorod to Nenetsia
Germans take Archangel from Russians
Germans take Nenetsia from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Novgorod to Archangel
2 armour moved from Novgorod to Belarus
Combat - Germans
Battle in Western Ukraine
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Western Ukraine, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Western Ukraine, round 3 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Volgograd to Ukraine
1 bomber moved from Western Ukraine to Ukraine
1 fighter moved from Ukraine to Southern Italy
3 mech_infantrys moved from Western Germany to Southern Italy
1 aaGun and 2 infantry moved from Finland to Karelia
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from Novgorod to Archangel
2 aaGuns, 12 armour, 3 artilleries, 2 bombers, 16 infantry and 26 mech_infantrys moved from Ukraine to Rostov
2 mech_infantrys moved from Bessarabia to Rostov
1 aaGun moved from Bessarabia to Eastern Poland
Place Units - Germans
3 mech_infantrys placed in Novgorod
3 fighters, 1 infantry and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
Russians regular : -1.00
Germans regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery, 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 artilleries and 2 infantry moved from Tambov to Volgograd
1 armour and 2 mech_infantrys moved from Russia to Nenetsia
Combat - Russians
Battle in Volgograd
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 2 artilleries and 2 infantry in Volgograd, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians roll dice for 2 artilleries and 2 infantry in Volgograd, round 3 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Nenetsia
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 armour
Russians roll dice for 1 armour and 2 mech_infantrys in Nenetsia, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Nenetsia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Nenetsia
Russians win, taking Nenetsia from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Russia to Yunnan
2 infantry moved from Russia to Vologda
1 aaGun moved from Russia to Vologda
1 aaGun moved from Tambov to Russia
2 mech_infantrys moved from Russia to Samara
1 armour moved from Russia to Samara
2 mech_infantrys moved from Russia to Samara
3 mech_infantrys moved from Russia to Samara
4 mech_infantrys moved from Russia to Samara
3 infantry moved from Tambov to Russia
4 infantry moved from Tambov to Russia
1 aaGun moved from Tambov to Russia
2 aaGuns and 12 infantry moved from Buryatia to Amur
2 artilleries moved from Tambov to Russia
2 artilleries moved from Tambov to Russia
2 infantry moved from Tambov to Russia
1 aaGun, 24 artilleries and 7 infantry moved from Tambov to Samara
1 mech_infantry moved from Samara to Russia
Place Units - Russians
1 artillery, 2 fighters and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans regular : -1.50
Russians regular : 1.50
@axis-dominion lot of planning so might be a while
@ksmckay said in ksmckay vs axis-dominion (allies+21) bm3:
@axis-dominion lot of planning so might be a while
ok, so you’re thinking it won’t happen tonight then?
@axis-dominion depends on if I can come up with a good plan :) but maybe
@ksmckay said in ksmckay vs axis-dominion (allies+21) bm3:
@axis-dominion depends on if I can come up with a good plan :) but maybe
sounds good, no rush of course, just wanted an idea of what to expect. the game got intriguing really fast :)
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters and 8 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Kweichow to Szechwan
1 fighter and 1 tactical_bomber moved from Hunan to Shan State
2 artilleries moved from French Indo China to Shan State
1 fighter and 2 tactical_bombers moved from Anhwe to Szechwan
1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 bombers moved from New Guinea to Queensland
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New South Wales
1 fighter and 1 submarine moved from 49 Sea Zone to 30 Sea Zone
3 fighters and 3 tactical_bombers moved from 49 Sea Zone to New South Wales
1 battleship, 2 cruisers and 1 marine moved from 49 Sea Zone to 62 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 34 Sea Zone to 62 Sea Zone
2 artilleries, 6 infantry and 1 marine moved from 62 Sea Zone to New South Wales
1 battleship moved from 54 Sea Zone to 62 Sea Zone
Combat - Japanese
Battle in 30 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 30 Sea Zone
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in New South Wales
Japanese attack with 2 artilleries, 4 fighters, 6 infantry, 1 marine and 4 tactical_bombers
ANZAC defend with 3 aaGuns, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 7 infantry and 1 marine; Americans defend with 1 infantry
ANZAC roll AA dice in New South Wales : 2/8 hits, 1.33 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in New South Wales
Japanese roll dice for 2 battleships and 2 cruisers in New South Wales, round 2 : 0/4 hits, 2.33 expected hits
Japanese roll dice for 2 artilleries, 3 fighters, 6 infantry, 1 marine and 3 tactical_bombers in New South Wales, round 2 : 4/15 hits, 5.83 expected hits
ANZAC roll dice for 3 aaGuns, 1 artillery, 2 fighters, 8 infantry and 1 marine in New South Wales, round 2 : 4/12 hits, 4.67 expected hits
4 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 aaGuns owned by the ANZAC lost in New South Wales
Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry, 1 marine and 3 tactical_bombers in New South Wales, round 3 : 5/11 hits, 5.17 expected hits
ANZAC roll dice for 1 artillery, 2 fighters, 7 infantry and 1 marine in New South Wales, round 3 : 7/11 hits, 4.33 expected hits
2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 2 artilleries owned by the Japanese, 1 marine owned by the Japanese, 4 infantry owned by the ANZAC and 1 infantry owned by the Americans lost in New South Wales
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in New South Wales, round 4 : 2/4 hits, 1.50 expected hits
ANZAC roll dice for 1 artillery, 2 fighters, 2 infantry and 1 marine in New South Wales, round 4 : 2/6 hits, 2.67 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in New South Wales
Japanese roll dice for 1 infantry and 1 tactical_bomber in New South Wales, round 5 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery, 2 fighters and 1 marine in New South Wales, round 5 : 0/4 hits, 2.00 expected hits
Japanese roll dice for 1 infantry and 1 tactical_bomber in New South Wales, round 6 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery, 2 fighters and 1 marine in New South Wales, round 6 : 2/4 hits, 2.00 expected hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Japanese lost in New South Wales
ANZAC win with 1 artillery, 2 fighters and 1 marine remaining. Battle score for attacker is -76
Casualties for Japanese: 2 artilleries, 4 fighters, 6 infantry, 1 marine and 4 tactical_bombers
Casualties for ANZAC: 3 aaGuns and 7 infantry
Casualties for Americans: 1 infantry
Battle in Queensland
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Queensland, round 2 : 2/4 hits, 2.00 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Queensland, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Queensland
Japanese win, taking Queensland from ANZAC with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Turning on Edit Mode
EDIT: Turning off Edit Mode
Battle in Szechwan
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Szechwan, round 2 : 2/5 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 2 artilleries, 1 fighter and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.33
Japanese regular : -4.33
ANZAC AA : 0.67
UK_Pacific regular : -0.33
ANZAC regular : -1.33
such a lame end to a promising game.
@axis-dominion left it at 90%. I only needed one unit to make things interesting. The more planes that died the better as they were replaceable.
Any interest in continuing as if I had won just to see how things developed? I think it would have been interesting.
@ksmckay said in ksmckay vs axis-dominion (allies+21) bm3:
such a lame end to a promising game.
wow dayymn…!
you didn’t go all in?? you know better!! the curse!!
@ksmckay said in ksmckay vs axis-dominion (allies+21) bm3:
@axis-dominion left it at 90%. I only needed one unit to make things interesting. The more planes that died the better as they were replaceable.
Any interest in continuing as if I had won just to see how things developed? I think it would have been interesting.
sure, we can do that for fun, i agree, it was just getting really interesting
@axis-dominion how about 3 units survive?
1 marine 1 ftr 1 tac?
@ksmckay 3 less than average
@axis-dominion said in ksmckay vs axis-dominion (allies+21) bm3:
@ksmckay said in ksmckay vs axis-dominion (allies+21) bm3:
such a lame end to a promising game.
wow dayymn…!
you didn’t go all in?? you know better!! the curse!!
I think going all in was a losing move. Perhaps not, but considering the board I was willing to risk a 90% shot. Perhaps that was selling myself short, not sure.
@ksmckay said in ksmckay vs axis-dominion (allies+21) bm3:
@axis-dominion said in ksmckay vs axis-dominion (allies+21) bm3:
@ksmckay said in ksmckay vs axis-dominion (allies+21) bm3:
such a lame end to a promising game.
wow dayymn…!
you didn’t go all in?? you know better!! the curse!!
I think going all in was a losing move. Perhaps not, but considering the board I was willing to risk a 90% shot. Perhaps that was selling myself short, not sure.
yah i know you were concerned about those 2 guys in queens, plus 2 figs that could also be carried in range. but that hit on my DD seems way unnecessary, taking a fig away from the battle.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters and 8 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Kweichow to Szechwan
1 fighter and 1 tactical_bomber moved from Hunan to Shan State
2 artilleries moved from French Indo China to Shan State
1 fighter and 2 tactical_bombers moved from Anhwe to Szechwan
1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 bombers moved from New Guinea to Queensland
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New South Wales
1 fighter and 1 submarine moved from 49 Sea Zone to 30 Sea Zone
3 fighters and 3 tactical_bombers moved from 49 Sea Zone to New South Wales
1 battleship, 2 cruisers and 1 marine moved from 49 Sea Zone to 62 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 34 Sea Zone to 62 Sea Zone
2 artilleries, 6 infantry and 1 marine moved from 62 Sea Zone to New South Wales
1 battleship moved from 54 Sea Zone to 62 Sea Zone
Combat - Japanese
Battle in 30 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 30 Sea Zone
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in New South Wales
Japanese attack with 2 artilleries, 4 fighters, 6 infantry, 1 marine and 4 tactical_bombers
ANZAC defend with 3 aaGuns, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 7 infantry and 1 marine; Americans defend with 1 infantry
ANZAC roll AA dice in New South Wales : 2/8 hits, 1.33 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in New South Wales
Japanese roll dice for 2 battleships and 2 cruisers in New South Wales, round 2 : 0/4 hits, 2.33 expected hits
Japanese roll dice for 2 artilleries, 3 fighters, 6 infantry, 1 marine and 3 tactical_bombers in New South Wales, round 2 : 4/15 hits, 5.83 expected hits
ANZAC roll dice for 3 aaGuns, 1 artillery, 2 fighters, 8 infantry and 1 marine in New South Wales, round 2 : 4/12 hits, 4.67 expected hits
4 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 aaGuns owned by the ANZAC lost in New South Wales
Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry, 1 marine and 3 tactical_bombers in New South Wales, round 3 : 5/11 hits, 5.17 expected hits
ANZAC roll dice for 1 artillery, 2 fighters, 7 infantry and 1 marine in New South Wales, round 3 : 7/11 hits, 4.33 expected hits
2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 2 artilleries owned by the Japanese, 1 marine owned by the Japanese, 4 infantry owned by the ANZAC and 1 infantry owned by the Americans lost in New South Wales
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in New South Wales, round 4 : 2/4 hits, 1.50 expected hits
ANZAC roll dice for 1 artillery, 2 fighters, 2 infantry and 1 marine in New South Wales, round 4 : 2/6 hits, 2.67 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in New South Wales
Japanese roll dice for 1 infantry and 1 tactical_bomber in New South Wales, round 5 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery, 2 fighters and 1 marine in New South Wales, round 5 : 0/4 hits, 2.00 expected hits
Japanese roll dice for 1 infantry and 1 tactical_bomber in New South Wales, round 6 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery, 2 fighters and 1 marine in New South Wales, round 6 : 2/4 hits, 2.00 expected hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Japanese lost in New South Wales
ANZAC win with 1 artillery, 2 fighters and 1 marine remaining. Battle score for attacker is -76
Casualties for Japanese: 2 artilleries, 4 fighters, 6 infantry, 1 marine and 4 tactical_bombers
Casualties for ANZAC: 3 aaGuns and 7 infantry
Casualties for Americans: 1 infantry
Battle in Queensland
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Queensland, round 2 : 2/4 hits, 2.00 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Queensland, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Queensland
Japanese win, taking Queensland from ANZAC with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Turning on Edit Mode
EDIT: Turning off Edit Mode
Battle in Szechwan
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Szechwan, round 2 : 2/5 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 2 artilleries, 1 fighter and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery, 2 fighters and 1 marine
EDIT: Adding units owned by Japanese to New South Wales: 1 fighter, 1 marine and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of New South Wales from ANZAC to Japanese
EDIT: Changing PUs for ANZAC from 9 to 0
EDIT: Changing PUs for Japanese from 0 to 9
EDIT: Turning off Edit Mode
1 fighter moved from 30 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 carrier and 1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 2 tactical_bombers moved from Szechwan to Hunan
1 fighter and 1 tactical_bomber moved from Shan State to Hunan
1 armour, 4 artilleries and 6 mech_infantrys moved from Kweichow to Hunan
1 aaGun and 2 infantry moved from Anhwe to Hunan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Hopei to Kweichow
1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
1 aaGun and 5 infantry moved from Manchuria to Jehol
3 fighters moved from Japan to Hunan
2 carriers, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 34 Sea Zone to 19 Sea Zone
4 carriers and 2 destroyers moved from 49 Sea Zone to 34 Sea Zone
2 bombers moved from Queensland to New Guinea
1 destroyer and 1 submarine moved from 54 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from New South Wales to 54 Sea Zone
Place Units - Japanese
1 destroyer and 2 fighters placed in 19 Sea Zone
8 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 64 PUs; end with 73 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.33
Japanese regular : -4.33
ANZAC AA : 0.67
UK_Pacific regular : -0.33
ANZAC regular : -1.33
@axis-dominion I just want to see how things look in a few turns. Maybe no more than round 10.
@ksmckay said in ksmckay vs axis-dominion (allies+21) bm3:
@axis-dominion I just want to see how things look in a few turns. Maybe no more than round 10.
sure, i think it’s fun, why not