ksmckay vs axis-dominion (allies+21) bm3

  • '19

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 3 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Ukraine to Rostov
                  Italians take Rostov from Russians
            3 mech_infantrys moved from Bessarabia to Yugoslavia
            2 bombers, 2 fighters and 1 tactical_bomber moved from Southern Italy to Yugoslavia
            1 artillery and 1 infantry moved from Tunisia to Libya
            1 armour and 1 mech_infantry moved from Tunisia to Algeria
    
        Combat - Italians
            Battle in Yugoslavia
                Italians attack with 2 bombers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                British defend with 1 airfield, 1 armour, 2 artilleries, 1 marine and 1 mech_infantry
                    Italians roll dice for 2 bombers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Yugoslavia, round 2 : 4/8 hits, 3.50 expected hits
                    British roll dice for 1 armour, 2 artilleries, 1 marine and 1 mech_infantry in Yugoslavia, round 2 : 1/5 hits, 1.83 expected hits
                    1 mech_infantry owned by the British, 1 mech_infantry owned by the Italians, 1 marine owned by the British and 2 artilleries owned by the British lost in Yugoslavia
                    Italians roll dice for 2 bombers, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Yugoslavia, round 3 : 4/7 hits, 3.33 expected hits
                    British roll dice for 1 armour in Yugoslavia, round 3 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Italians and 1 armour owned by the British lost in Yugoslavia
                Italians win, taking Yugoslavia from British with 2 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for Italians: 2 mech_infantrys
                Casualties for British: 1 armour, 2 artilleries, 1 marine and 1 mech_infantry
            Battle in Algeria
                Italians attack with 1 armour and 1 mech_infantry
                French defend with 1 infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits
                    French roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the French lost in Algeria
                Italians win, taking Algeria from French with 1 armour remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for French: 1 infantry
            Battle in Libya
                Italians attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Libya
                    Italians roll dice for 1 artillery in Libya, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 infantry in Libya, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Libya
                British win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            2 bombers, 2 fighters and 1 tactical_bomber moved from Yugoslavia to Southern Italy
            1 aaGun, 4 artilleries and 3 infantry moved from Ukraine to Rostov
            2 armour moved from Bessarabia to Rostov
            1 infantry moved from Normandy Bordeaux to France
            1 infantry moved from Southern France to France
            1 infantry moved from Holland Belgium to France
            1 aaGun and 1 artillery moved from Western Germany to France
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
            1 mech_infantry placed in Southern France
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 13
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,6,3,1,3,1,3,1,6,3,1,2,6,4,1,6,1,2,3
            Italians collect 8 PUs (13 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.67
    Italians regular : 0.50
    British regular : 1.00
    

    Savegame


  • @axis-dominion fyi you missed my edit in Hawaii. I’ll edit that dd to midway

  • '19

    @axis-dominion yep just saw that


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 aaGun, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
            2 fighters moved from New South Wales to Queensland
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            4 fighters moved from 25 Sea Zone to 16 Sea Zone
    
        Combat - ANZAC
            Battle in 16 Sea Zone
                ANZAC attack with 4 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 4 fighters in 16 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                ANZAC win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Queensland
                ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Queensland, round 2 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Queensland
                ANZAC win, taking Queensland from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            2 fighters moved from Queensland to New South Wales
            1 cruiser and 2 submarines moved from 26 Sea Zone to 25 Sea Zone
            1 submarine moved from 47 Sea Zone to 23 Sea Zone
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 infantry moved from Iraq to Persia
            4 fighters moved from 16 Sea Zone to Midway
    
        Place Units - ANZAC
            1 aaGun, 1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,4,4,2,4,2,3,5
            ANZAC collect 9 PUs (2 lost to blockades); end with 9 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
            1 fighter moved from United Kingdom to 97 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    ANZAC regular : 0.00
    

    Savegame


  • @axis-dominion actually, I’m gonna keep 2 anz figs on a US carrier in the pac


  • @axis-dominion I’ll edit and repost


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 aaGun, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
            2 fighters moved from New South Wales to Queensland
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            4 fighters moved from 25 Sea Zone to 16 Sea Zone
    
        Combat - ANZAC
            Battle in 16 Sea Zone
                ANZAC attack with 4 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 4 fighters in 16 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                ANZAC win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Queensland
                ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Queensland, round 2 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Queensland
                ANZAC win, taking Queensland from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            2 fighters moved from Queensland to New South Wales
            1 cruiser and 2 submarines moved from 26 Sea Zone to 25 Sea Zone
            1 submarine moved from 47 Sea Zone to 23 Sea Zone
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 infantry moved from Iraq to Persia
            4 fighters moved from 16 Sea Zone to Midway
    
        Place Units - ANZAC
            1 aaGun, 1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,4,4,2,4,2,3,5
            ANZAC collect 9 PUs (2 lost to blockades); end with 9 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
            1 fighter moved from United Kingdom to 97 Sea Zone
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Midway: 2 fighters
            EDIT: Adding units owned by ANZAC to 25 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    ANZAC regular : 0.00
    

    Savegame


  • plz use latest

  • '19

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 fighters, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Ukraine to Bryansk
                  Germans take Bryansk from Russians
            1 artillery and 1 infantry moved from Ukraine to Western Ukraine
            1 bomber moved from Ukraine to Volgograd
            2 mech_infantrys moved from Ukraine to Volgograd
            1 mech_infantry moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            1 bomber moved from Western Germany to Western Ukraine
            1 armour moved from Novgorod to Nenetsia
                  Germans take Archangel from Russians
                  Germans take Nenetsia from Russians
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 infantry moved from Novgorod to Archangel
            2 armour moved from Novgorod to Belarus
    
        Combat - Germans
            Battle in Western Ukraine
                Germans attack with 1 artillery, 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Western Ukraine, round 2 : 0/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Western Ukraine, round 3 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Volgograd to Ukraine
            1 bomber moved from Western Ukraine to Ukraine
            1 fighter moved from Ukraine to Southern Italy
            3 mech_infantrys moved from Western Germany to Southern Italy
            1 aaGun and 2 infantry moved from Finland to Karelia
            1 submarine moved from 125 Sea Zone to 119 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 infantry moved from Novgorod to Archangel
            2 aaGuns, 12 armour, 3 artilleries, 2 bombers, 16 infantry and 26 mech_infantrys moved from Ukraine to Rostov
            2 mech_infantrys moved from Bessarabia to Rostov
            1 aaGun moved from Bessarabia to Eastern Poland
    
        Place Units - Germans
            3 mech_infantrys placed in Novgorod
            3 fighters, 1 infantry and 3 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.00
    Germans regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 artillery, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            2 artilleries and 2 infantry moved from Tambov to Volgograd
            1 armour and 2 mech_infantrys moved from Russia to Nenetsia
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 2 artilleries and 2 infantry
                Germans defend with 1 factory_minor and 2 mech_infantrys
                    Russians roll dice for 2 artilleries and 2 infantry in Volgograd, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 2 artilleries and 2 infantry in Volgograd, round 3 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
            Battle in Nenetsia
                Russians attack with 1 armour and 2 mech_infantrys
                Germans defend with 1 armour
                    Russians roll dice for 1 armour and 2 mech_infantrys in Nenetsia, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 armour in Nenetsia, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Nenetsia
                Russians win, taking Nenetsia from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Russia to Yunnan
            2 infantry moved from Russia to Vologda
            1 aaGun moved from Russia to Vologda
            1 aaGun moved from Tambov to Russia
            2 mech_infantrys moved from Russia to Samara
            1 armour moved from Russia to Samara
            2 mech_infantrys moved from Russia to Samara
            3 mech_infantrys moved from Russia to Samara
            4 mech_infantrys moved from Russia to Samara
            3 infantry moved from Tambov to Russia
            4 infantry moved from Tambov to Russia
            1 aaGun moved from Tambov to Russia
            2 aaGuns and 12 infantry moved from Buryatia to Amur
            2 artilleries moved from Tambov to Russia
            2 artilleries moved from Tambov to Russia
            2 infantry moved from Tambov to Russia
            1 aaGun, 24 artilleries and 7 infantry moved from Tambov to Samara
            1 mech_infantry moved from Samara to Russia
    
        Place Units - Russians
            1 artillery, 2 fighters and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.50
    Russians regular : 1.50
    

    Savegame

  • '19

    @axis-dominion lot of planning so might be a while


  • @ksmckay said in ksmckay vs axis-dominion (allies+21) bm3:

    @axis-dominion lot of planning so might be a while

    ok, so you’re thinking it won’t happen tonight then?

  • '19

    @axis-dominion depends on if I can come up with a good plan :) but maybe


  • @ksmckay said in ksmckay vs axis-dominion (allies+21) bm3:

    @axis-dominion depends on if I can come up with a good plan :) but maybe

    sounds good, no rush of course, just wanted an idea of what to expect. the game got intriguing really fast :)

  • '19

    TripleA Manual Gamesave Post: Japanese round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 2 fighters and 8 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Kweichow to Szechwan
            1 fighter and 1 tactical_bomber moved from Hunan to Shan State
            2 artilleries moved from French Indo China to Shan State
            1 fighter and 2 tactical_bombers moved from Anhwe to Szechwan
            1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 artillery moved from New Guinea to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            2 bombers moved from New Guinea to Queensland
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New South Wales
            1 fighter and 1 submarine moved from 49 Sea Zone to 30 Sea Zone
            3 fighters and 3 tactical_bombers moved from 49 Sea Zone to New South Wales
            1 battleship, 2 cruisers and 1 marine moved from 49 Sea Zone to 62 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 34 Sea Zone to 62 Sea Zone
            2 artilleries, 6 infantry and 1 marine moved from 62 Sea Zone to New South Wales
            1 battleship moved from 54 Sea Zone to 62 Sea Zone
    
        Combat - Japanese
            Battle in 30 Sea Zone
                Japanese attack with 1 fighter and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 30 Sea Zone
                Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in New South Wales
                Japanese attack with 2 artilleries, 4 fighters, 6 infantry, 1 marine and 4 tactical_bombers
                ANZAC defend with 3 aaGuns, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 7 infantry and 1 marine; Americans defend with 1 infantry
                    ANZAC roll AA dice in New South Wales : 2/8 hits, 1.33 expected hits
                    1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in New South Wales
                    Japanese roll dice for 2 battleships and 2 cruisers in New South Wales, round 2 : 0/4 hits, 2.33 expected hits
                    Japanese roll dice for 2 artilleries, 3 fighters, 6 infantry, 1 marine and 3 tactical_bombers in New South Wales, round 2 : 4/15 hits, 5.83 expected hits
                    ANZAC roll dice for 3 aaGuns, 1 artillery, 2 fighters, 8 infantry and 1 marine in New South Wales, round 2 : 4/12 hits, 4.67 expected hits
                    4 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 aaGuns owned by the ANZAC lost in New South Wales
                    Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry, 1 marine and 3 tactical_bombers in New South Wales, round 3 : 5/11 hits, 5.17 expected hits
                    ANZAC roll dice for 1 artillery, 2 fighters, 7 infantry and 1 marine in New South Wales, round 3 : 7/11 hits, 4.33 expected hits
                    2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 2 artilleries owned by the Japanese, 1 marine owned by the Japanese, 4 infantry owned by the ANZAC and 1 infantry owned by the Americans lost in New South Wales
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in New South Wales, round 4 : 2/4 hits, 1.50 expected hits
                    ANZAC roll dice for 1 artillery, 2 fighters, 2 infantry and 1 marine in New South Wales, round 4 : 2/6 hits, 2.67 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in New South Wales
                    Japanese roll dice for 1 infantry and 1 tactical_bomber in New South Wales, round 5 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 marine in New South Wales, round 5 : 0/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry and 1 tactical_bomber in New South Wales, round 6 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 marine in New South Wales, round 6 : 2/4 hits, 2.00 expected hits
                    1 tactical_bomber owned by the Japanese and 1 infantry owned by the Japanese lost in New South Wales
                ANZAC win with 1 artillery, 2 fighters and 1 marine remaining. Battle score for attacker is -76
                Casualties for Japanese: 2 artilleries, 4 fighters, 6 infantry, 1 marine and 4 tactical_bombers
                Casualties for ANZAC: 3 aaGuns and 7 infantry
                Casualties for Americans: 1 infantry
            Battle in Queensland
                Japanese attack with 1 artillery, 2 bombers and 1 infantry
                ANZAC defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Queensland, round 2 : 2/4 hits, 2.00 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Queensland, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Queensland
                Japanese win, taking Queensland from ANZAC with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 artillery and 1 infantry
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
            Battle in Szechwan
                Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Szechwan, round 2 : 2/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shan State
                Japanese attack with 2 artilleries, 1 fighter and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : -0.33
    Japanese regular : -4.33
    ANZAC AA : 0.67
    UK_Pacific regular : -0.33
    ANZAC regular : -1.33
    

    Savegame

  • '19

    such a lame end to a promising game.

  • '19

    @axis-dominion left it at 90%. I only needed one unit to make things interesting. The more planes that died the better as they were replaceable.

    Any interest in continuing as if I had won just to see how things developed? I think it would have been interesting.


  • @ksmckay said in ksmckay vs axis-dominion (allies+21) bm3:

    such a lame end to a promising game.

    wow dayymn…!

    you didn’t go all in?? you know better!! the curse!!


  • @ksmckay said in ksmckay vs axis-dominion (allies+21) bm3:

    @axis-dominion left it at 90%. I only needed one unit to make things interesting. The more planes that died the better as they were replaceable.

    Any interest in continuing as if I had won just to see how things developed? I think it would have been interesting.

    sure, we can do that for fun, i agree, it was just getting really interesting

  • '19

    @axis-dominion how about 3 units survive?

    1 marine 1 ftr 1 tac?

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