L21: freh v Colt45554 (L+16) BM

  • '20

    I’ll play again later tonight

  • '20

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - ANZAC
            Battle in Sumatra
    
        Non Combat Move - ANZAC
            1 cruiser and 2 submarines moved from 6 Sea Zone to 26 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Northern Territory to Queensland
            1 infantry moved from Tobruk to Libya
            1 destroyer moved from 33 Sea Zone to 20 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 artilleries, 5 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Smolensk to Vologda
            1 bomber moved from Smolensk to Vologda
            2 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Smolensk to Bryansk
            5 artilleries moved from Western Ukraine to Bryansk
            1 artillery moved from Western Ukraine to Bryansk
            1 infantry moved from Smolensk to Bryansk
    
        Combat - Germans
            Battle in Vologda
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Vologda, round 2 : 3/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Germans win, taking Vologda from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Bryansk
                Germans attack with 6 artilleries and 4 infantry
                British defend with 5 infantry
                    Germans roll dice for 6 artilleries and 4 infantry in Bryansk, round 2 : 3/10 hits, 3.33 expected hits
                    Russians roll dice for 5 infantry in Bryansk, round 2 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Germans and 3 infantry owned by the British lost in Bryansk
                6 artilleries owned by the Germans and 2 infantry owned by the Germans retreated to Western Ukraine
                Russians win with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for British: 3 infantry
    
        Non Combat Move - Germans
            2 armour and 33 mech_infantrys moved from Smolensk to Eastern Poland
            2 infantry moved from Smolensk to Belarus
            1 bomber moved from Vologda to Eastern Poland
            2 armour moved from Novgorod to Eastern Poland
            3 artilleries moved from Novgorod to Belarus
            1 artillery and 1 infantry moved from Norway to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
            1 armour moved from Norway to Karelia
            1 infantry moved from Northern Italy to France
            1 aaGun moved from Northern Italy to France
            1 bomber moved from Southern Italy to Western Germany
            1 fighter moved from Western Germany to Southern Italy
            1 armour moved from Yenisey to Buryatia
            1 armour moved from Evenkiyskiy to Yakut S.S.R.
            1 mech_infantry moved from Urals to Yenisey
            4 armour moved from Urals to Archangel
            2 armour moved from Shensi to Anhwe
            1 armour moved from Tsinghai to Suiyuyan
    
        Place Units - Germans
            3 infantry placed in Novgorod
            3 artilleries placed in France
            6 mech_infantrys placed in Germany
            3 artilleries and 2 infantry placed in Western Germany
            1 submarine placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 55 PUs; end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.00
    Germans regular : 1.67
    

    Savegame

  • '20

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 6 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Novosibirsk to Timguska
                  Russians take Timguska from Germans
            1 fighter and 2 infantry moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Russians win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Smolensk to Russia
            1 infantry moved from Samara to Novosibirsk
            1 infantry moved from Russia to Samara
            3 artilleries and 3 infantry moved from Russia to Tambov
    
        Place Units - Russians
            6 artilleries placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 19 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1.33
    Russians regular : -0.50
    

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese repair damage of 5x factory_minor, 6x factory_minor; Remaining resources: 39 PUs; 0 SuicideAttackTokens; 
            Japanese buy 1 factory_minor and 9 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from Malaya to 41 Sea Zone
            2 fighters moved from 19 Sea Zone to Manchuria
            2 bombers moved from Japan to Manchuria
            6 fighters moved from Japan to Manchuria
            2 fighters moved from 19 Sea Zone to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from Kiangsu to Kiangsi
            1 infantry moved from Kwangtung to Kiangsi
            2 submarines moved from 19 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from Kiangsu to Kiangsi
            2 battleships moved from 19 Sea Zone to 6 Sea Zone
            2 cruisers moved from 19 Sea Zone to 20 Sea Zone
            1 destroyer moved from 19 Sea Zone to 6 Sea Zone
            1 destroyer moved from 19 Sea Zone to 20 Sea Zone
            1 fighter moved from 19 Sea Zone to 35 Sea Zone
            1 armour moved from Chahar to Manchuria
            1 tactical_bomber moved from 19 Sea Zone to Manchuria
            3 fighters moved from 19 Sea Zone to 20 Sea Zone
            1 fighter moved from Japan to Manchuria
            1 tactical_bomber moved from 19 Sea Zone to Manchuria
            1 fighter moved from 20 Sea Zone to Kiangsi
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
            3 submarines moved from 19 Sea Zone to 20 Sea Zone
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 41 Sea Zone
                Japanese attack with 1 fighter
                British defend with 1 destroyer; ANZAC defend with 1 transport
                    Japanese roll dice for 1 fighter in 41 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 41 Sea Zone
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer
                Casualties for ANZAC: 1 transport
            Battle in 6 Sea Zone
                Japanese attack with 2 battleships, 1 destroyer, 2 fighters and 3 submarines
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 2 battleships, 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    ANZAC roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 6 Sea Zone
                Japanese win, taking 6 Sea Zone from UK_Pacific with 2 battleships, 1 destroyer, 2 fighters and 3 submarines remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 20 Sea Zone
                Japanese attack with 2 cruisers, 1 destroyer, 2 fighters and 3 submarines
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 3 submarines in 20 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 20 Sea Zone
                Japanese win, taking 20 Sea Zone from Americans with 2 cruisers, 1 destroyer, 2 fighters and 3 submarines remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Kiangsi
                Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Kiangsi, round 2 : 4/7 hits, 3.67 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Manchuria
                Japanese attack with 1 armour, 2 bombers, 9 fighters and 2 tactical_bombers
                Americans defend with 1 artillery and 2 infantry
                    Japanese roll dice for 1 armour, 2 bombers, 9 fighters and 2 tactical_bombers in Manchuria, round 2 : 8/14 hits, 7.67 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Manchuria, round 2 : 1/3 hits, 1.00 expected hits
                    1 fighter owned by the Japanese, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 armour, 2 bombers, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 artillery and 2 infantry
    
        Non Combat Move - Japanese
            2 transports moved from 19 Sea Zone to 6 Sea Zone
            4 infantry moved from Japan to 6 Sea Zone
            3 carriers moved from 19 Sea Zone to 6 Sea Zone
            2 carriers moved from 19 Sea Zone to 20 Sea Zone
            2 fighters moved from 20 Sea Zone to Malaya
            1 fighter moved from 41 Sea Zone to Malaya
            1 fighter moved from 35 Sea Zone to Kwangtung
            1 tactical_bomber moved from Kiangsi to Kwangtung
            3 fighters and 2 tactical_bombers moved from Kiangsi to Anhwe
            1 armour moved from Suiyuyan to Chahar
            1 infantry moved from Anhwe to Hopei
            1 destroyer moved from 19 Sea Zone to 16 Sea Zone
            1 fighter moved from Manchuria to Hopei
            1 fighter moved from Anhwe to Hopei
            1 fighter moved from Anhwe to Hopei
            1 fighter moved from Anhwe to Hopei
            1 fighter moved from Manchuria to Anhwe
            2 tactical_bombers moved from Manchuria to 6 Sea Zone
            6 fighters moved from Manchuria to Anhwe
            1 aaGun moved from Anhwe to Hopei
            2 bombers moved from Manchuria to Anhwe
    
        Place Units - Japanese
            3 infantry placed in Malaya
            2 infantry placed in Kwangtung
            3 infantry placed in Kiangsu
            1 factory_minor placed in Shantung
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,6
            Japanese collect 43 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : -0.50
    ANZAC regular : -0.67
    British regular : -0.33
    

    Savegame

  • '20

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 destroyer, 6 fighters, 4 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 fighters and 2 infantry moved from Normandy Bordeaux to Holland Belgium
            3 fighters moved from 110 Sea Zone to Holland Belgium
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            2 fighters moved from Hawaiian Islands to 16 Sea Zone
            1 infantry moved from Amur to Manchuria
            1 fighter moved from Hunan to Manchuria
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in Manchuria
                Americans attack with 1 fighter and 1 infantry
                Japanese defend with 1 armour
                    Americans roll dice for 1 fighter and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Manchuria, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
                Americans win with 1 fighter remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 armour
            Battle in Holland Belgium
                Americans attack with 6 fighters and 2 infantry
                Italians defend with 1 artillery
                    Americans roll dice for 6 fighters and 2 infantry in Holland Belgium, round 2 : 4/8 hits, 3.33 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 6 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 16 Sea Zone to 26 Sea Zone
            4 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 4 infantry, 7 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            4 infantry moved from 33 Sea Zone to Caroline Islands
            1 battleship, 1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun moved from Western United States to 10 Sea Zone
            1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to Hawaiian Islands
            1 fighter moved from Manchuria to Korea
            1 aaGun moved from Amur to Korea
            1 infantry moved from Sakha to Amur
            4 infantry moved from Morocco to Algeria
            1 fighter moved from 91 Sea Zone to Algeria
            1 carrier and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
            3 fighters moved from Holland Belgium to Normandy Bordeaux
            3 fighters moved from Holland Belgium to Normandy Bordeaux
            6 transports moved from 91 Sea Zone to 101 Sea Zone
            1 transport moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 armour, 1 fighter and 1 infantry placed in Normandy Bordeaux
            1 destroyer placed in 6 Sea Zone
            2 infantry placed in Korea
            1 submarine placed in 10 Sea Zone
            5 fighters placed in Western United States
            2 submarines placed in 101 Sea Zone
            1 infantry placed in Central United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,2,5,5,6,2,1,2,3,1,4,4,6,4,3,4
            Americans collect 64 PUs (3 lost to blockades); end with 64 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Shensi
            Chinese creates battle in territory Tsinghai
    
        Non Combat Move - Chinese
            1 infantry moved from Kwangsi to Kiangsi
            1 infantry moved from Yunnan to Kwangsi
            1 artillery and 1 infantry moved from Kweichow to Szechwan
    
        Place Units - Chinese
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 1 artillery, 8 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Bryansk to Smolensk
                  Russians take Smolensk from Germans
    
        Combat - British
    
        Non Combat Move - British
            COMMENT: UK troops in SZ110 on US transport
            4 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
            4 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 destroyer moved from 104 Sea Zone to 92 Sea Zone
            2 submarines moved from 98 Sea Zone to 97 Sea Zone
            1 submarine moved from 39 Sea Zone to 43 Sea Zone
            1 artillery moved from Shan State to Yunnan
            1 infantry moved from Burma to Shan State
            1 mech_infantry moved from Sikang to Yunnan
            1 infantry moved from Szechwan to Yunnan
            1 aaGun and 1 infantry moved from Hunan to Yunnan
            3 infantry moved from India to Burma
            1 artillery moved from Burma to Yunnan
            6 infantry moved from Caucasus to Rostov
            1 infantry moved from Kazakhstan to Samara
            2 infantry moved from Northwest Persia to Caucasus
            4 infantry moved from Iraq to Northwest Persia
            3 infantry moved from Persia to Northwest Persia
            1 bomber moved from Cyprus to Russia
            1 battleship moved from 26 Sea Zone to 33 Sea Zone
    
        Place Units - British
            1 artillery and 2 infantry placed in Iraq
            3 infantry placed in Persia
            3 infantry placed in United Kingdom
            3 submarines placed in 98 Sea Zone
            British undo move 4.
            2 submarines placed in 98 Sea Zone
            1 submarine placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            5 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 5 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 1.67
    Japanese regular : 1.17
    Germans regular : -0.33
    

    Savegame

  • '20

    I did not notice japanese infantry already in sz 6. Waste of 8 dollars for that US dd lol

  • '20

    Praying for 3/3 AAA!

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 armour and 1 mech_infantry moved from Archangel to Bryansk
            3 infantry moved from Western Germany to Holland Belgium
            1 infantry moved from France to Holland Belgium
    
        Combat - Italians
            Battle in Bryansk
                Italians attack with 3 armour and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 3 armour and 1 mech_infantry in Bryansk, round 2 : 3/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Bryansk
                Italians win, taking Bryansk from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Holland Belgium
                Italians attack with 4 infantry
                Americans defend with 2 infantry
                    Italians roll dice for 4 infantry in Holland Belgium, round 2 : 0/4 hits, 0.67 expected hits
                    Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Holland Belgium
                    Italians roll dice for 3 infantry in Holland Belgium, round 3 : 2/3 hits, 0.50 expected hits
                    Americans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Holland Belgium
                Italians win, taking Holland Belgium from Americans with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Italians
            1 infantry moved from Western Germany to France
            6 infantry moved from Northern Italy to France
            1 aaGun and 10 infantry moved from Southern Italy to Northern Italy
            1 artillery moved from Southern France to France
            2 infantry moved from France to Southern France
    
        Place Units - Italians
            3 infantry placed in Ukraine
            1 fighter placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,6,3
            Italians collect 7 PUs (11 lost to blockades); end with 7 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Italians regular : 2.17
    Russians regular : -0.33
    

    Savegame

  • '20

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 submarine moved from 42 Sea Zone to 44 Sea Zone
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 cruiser and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 9 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Buryatia to Sakha
                  Germans take Sakha from Russians
            1 armour moved from Sakha to Amur
            1 armour moved from Yakut S.S.R. to Amur
            1 infantry moved from Vologda to Smolensk
            1 infantry moved from Belarus to Smolensk
            1 bomber moved from Eastern Poland to Smolensk
            2 armour moved from Anhwe to Kiangsi
    
        Combat - Germans
            Battle in Smolensk
                Germans attack with 1 bomber and 2 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Amur
                Germans attack with 2 armour
                Americans defend with 1 infantry
                    Germans roll dice for 2 armour in Amur, round 2 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 armour in Amur, round 3 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 armour in Amur, round 4 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Amur, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 armour in Amur, round 5 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Amur, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Amur
                Germans win, taking Amur from Russians with 2 armour remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Kiangsi
                Germans attack with 2 armour
                Chinese defend with 1 infantry
                    Germans roll dice for 2 armour in Kiangsi, round 2 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Germans win, taking Kiangsi from Chinese with 2 armour remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Germans
            4 armour moved from Archangel to Bryansk
            3 artilleries and 1 infantry moved from Belarus to Bryansk
            10 artilleries, 2 infantry and 3 mech_infantrys moved from Western Ukraine to Bryansk
            4 armour and 33 mech_infantrys moved from Eastern Poland to Bryansk
            2 infantry moved from Novgorod to Belarus
            1 bomber moved from Smolensk to Novgorod
            1 armour moved from Karelia to Novgorod
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            6 mech_infantrys moved from Germany to Eastern Poland
            1 fighter moved from Southern Italy to Western Germany
    
        Place Units - Germans
            1 tactical_bomber placed in Western Germany
            9 submarines placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,5,1
            Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Russians regular : -1.67
    Germans regular : -3.00
    

    Savegame

  • '20

    TripleA Manual Gamesave Post: Russians round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Timguska to Evenkiyskiy
                  Russians take Evenkiyskiy from Germans
            1 infantry moved from Novosibirsk to Urals
                  Russians take Urals from Germans
            1 infantry moved from Samara to Vologda
                  Russians take Vologda from Germans
            3 artilleries and 4 infantry moved from Tambov to Bryansk
            3 armour, 20 artilleries, 1 fighter, 36 infantry and 1 mech_infantry moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 3 armour, 23 artilleries, 1 fighter, 40 infantry and 1 mech_infantry
                Germans defend with 8 armour, 13 artilleries, 3 infantry and 36 mech_infantrys; Italians defend with 3 armour and 1 mech_infantry
                    Russians roll dice for 3 armour, 23 artilleries, 1 fighter, 40 infantry and 1 mech_infantry in Bryansk, round 2 : 20/68 hits, 20.33 expected hits
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    

    Savegame

  • '20

    20 hits to assign


  • @Colt45554
    German inf, Italy mech, German mech, German art, Italy tanks, German tanks

  • '20

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Timguska to Evenkiyskiy
                  Russians take Evenkiyskiy from Germans
            1 infantry moved from Novosibirsk to Urals
                  Russians take Urals from Germans
            1 infantry moved from Samara to Vologda
                  Russians take Vologda from Germans
            3 artilleries and 4 infantry moved from Tambov to Bryansk
            3 armour, 20 artilleries, 1 fighter, 36 infantry and 1 mech_infantry moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 3 armour, 23 artilleries, 1 fighter, 40 infantry and 1 mech_infantry
                Germans defend with 8 armour, 13 artilleries, 3 infantry and 36 mech_infantrys; Italians defend with 3 armour and 1 mech_infantry
                    Russians roll dice for 3 armour, 23 artilleries, 1 fighter, 40 infantry and 1 mech_infantry in Bryansk, round 2 : 20/68 hits, 20.33 expected hits
                    Italians roll dice for 11 armour, 13 artilleries, 3 infantry and 37 mech_infantrys in Bryansk, round 2 : 18/64 hits, 23.17 expected hits
                    18 infantry owned by the Russians, 1 mech_infantry owned by the Italians, 3 infantry owned by the Germans and 16 mech_infantrys owned by the Germans lost in Bryansk
                    Russians roll dice for 3 armour, 23 artilleries, 1 fighter, 22 infantry and 1 mech_infantry in Bryansk, round 3 : 14/50 hits, 17.33 expected hits
                    Italians roll dice for 11 armour, 13 artilleries and 20 mech_infantrys in Bryansk, round 3 : 16/44 hits, 16.50 expected hits
                    16 infantry owned by the Russians and 14 mech_infantrys owned by the Germans lost in Bryansk
                    Russians roll dice for 3 armour, 23 artilleries, 1 fighter, 6 infantry and 1 mech_infantry in Bryansk, round 4 : 12/34 hits, 12.00 expected hits
                    Italians roll dice for 11 armour, 13 artilleries and 6 mech_infantrys in Bryansk, round 4 : 13/30 hits, 11.83 expected hits
                    1 mech_infantry owned by the Russians, 6 infantry owned by the Russians, 6 artilleries owned by the Germans, 6 artilleries owned by the Russians and 6 mech_infantrys owned by the Germans lost in Bryansk
                    Russians roll dice for 3 armour, 17 artilleries and 1 fighter in Bryansk, round 5 : 8/21 hits, 7.67 expected hits
                    Italians roll dice for 11 armour and 7 artilleries in Bryansk, round 5 : 8/18 hits, 7.83 expected hits
                    7 artilleries owned by the Germans, 8 artilleries owned by the Russians and 1 armour owned by the Italians lost in Bryansk
                    Russians roll dice for 3 armour, 9 artilleries and 1 fighter in Bryansk, round 6 : 6/13 hits, 5.00 expected hits
                    Italians roll dice for 10 armour in Bryansk, round 6 : 4/10 hits, 5.00 expected hits
                    4 artilleries owned by the Russians, 4 armour owned by the Germans and 2 armour owned by the Italians lost in Bryansk
                    Russians roll dice for 3 armour, 5 artilleries and 1 fighter in Bryansk, round 7 : 5/9 hits, 3.67 expected hits
                    Italians roll dice for 4 armour in Bryansk, round 7 : 4/4 hits, 2.00 expected hits
                    4 artilleries owned by the Russians and 4 armour owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Italians with 3 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 63
                Casualties for Russians: 22 artilleries, 40 infantry and 1 mech_infantry
                Casualties for Germans: 8 armour, 13 artilleries, 3 infantry and 36 mech_infantrys
                Casualties for Italians: 3 armour and 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Bryansk to Russia
            1 submarine moved from 110 Sea Zone to 92 Sea Zone
            1 aaGun moved from Russia to Bryansk
    
        Place Units - Russians
            2 artilleries and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -3.33
    Russians regular : -1.00
    

    Savegame

  • '20

    TripleA Manual Gamesave Post: Japanese round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Bryansk: 1 aaGun
            EDIT: Removing units owned by Russians from Russia: 1 aaGun
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Bryansk: 1 aaGun
            EDIT: Removing units owned by Russians from Russia: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Bryansk: 1 aaGun
            EDIT: Removing units owned by Russians from Russia: 1 aaGun
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Bryansk: 1 aaGun
            EDIT: Removing units owned by Russians from Russia: 1 aaGun
            EDIT: Turning off Edit Mode
            Japanese repair damage of 1x factory_minor; Remaining resources: 42 PUs; 0 SuicideAttackTokens; 
            Japanese buy 12 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 infantry moved from 6 Sea Zone to Korea
            1 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Anhwe to Hunan
            1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
            2 bombers moved from Anhwe to Korea
            7 fighters moved from Anhwe to Korea
            2 tactical_bombers moved from Anhwe to Korea
            4 fighters moved from Hopei to Hunan
            1 submarine moved from 6 Sea Zone to 16 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
                  Japanese take 22 Sea Zone from ANZAC
            2 cruisers moved from 20 Sea Zone to 6 Sea Zone
            2 submarines moved from 20 Sea Zone to 6 Sea Zone
    
        Combat - Japanese
            Battle in 6 Sea Zone
                Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 4 submarines and 2 transports
                Americans defend with 1 destroyer
                    Japanese roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 6 Sea Zone
                Japanese win with 2 battleships, 3 carriers, 2 cruisers, 4 submarines and 2 transports remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Korea
                Japanese attack with 2 bombers, 8 fighters, 4 infantry and 3 tactical_bombers
                Americans defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
                    Americans roll AA dice in Korea : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Japanese lost in Korea
                    Japanese roll dice for 2 bombers, 7 fighters, 4 infantry and 3 tactical_bombers in Korea, round 2 : 6/16 hits, 7.50 expected hits
                    Americans roll dice for 1 aaGun, 1 fighter and 2 infantry in Korea, round 2 : 1/3 hits, 1.33 expected hits
                    1 infantry owned by the Japanese, 1 aaGun owned by the Americans, 2 infantry owned by the Americans and 1 fighter owned by the Americans lost in Korea
                Japanese win, taking Korea from Americans with 2 bombers, 7 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 fighter and 1 infantry
                Casualties for Americans: 1 aaGun, 1 fighter and 2 infantry
            Battle in 16 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Hunan
                Japanese attack with 4 fighters and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 4 fighters and 1 infantry in Hunan, round 2 : 3/5 hits, 2.17 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Hunan
                Japanese win, taking Hunan from Chinese with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Kwangsi
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 destroyer moved from 20 Sea Zone to 34 Sea Zone
            2 carriers and 1 submarine moved from 20 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsu
            4 fighters moved from Hunan to Kiangsu
            3 infantry moved from Kiangsu to Anhwe
            2 bombers, 7 fighters and 3 tactical_bombers moved from Korea to 6 Sea Zone
            2 bombers moved from 6 Sea Zone to Japan
            1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan
    
        Place Units - Japanese
            3 infantry placed in Malaya
            3 infantry placed in Kwangtung
            3 infantry placed in Kiangsu
            3 infantry placed in Shantung
            1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,5
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,4
            Japanese collect 42 PUs (2 lost to blockades); end with 42 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : 0.00
    Japanese regular : -2.00
    Americans AA : 0.50
    

    Savegame

  • '20

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 carrier, 4 fighters, 12 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            7 fighters and 3 infantry moved from Normandy Bordeaux to Holland Belgium
            1 fighter moved from 110 Sea Zone to Holland Belgium
            1 fighter and 5 infantry moved from Algeria to Tunisia
            3 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 44 Sea Zone
            3 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
            3 submarines moved from 33 Sea Zone to 22 Sea Zone
            3 submarines moved from 33 Sea Zone to 34 Sea Zone
    
        Combat - Americans
            Battle in Celebes
                Americans attack with 3 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 3 infantry and 1 mech_infantry in Celebes, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                Americans win, taking Celebes from Japanese with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tunisia
                Americans attack with 1 fighter and 5 infantry
                Germans defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 fighter and 5 infantry in Tunisia, round 2 : 2/6 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Tunisia
                Americans win, taking Tunisia from Germans with 1 fighter and 5 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in 34 Sea Zone
                Americans attack with 3 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 submarines in 34 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 3 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 22 Sea Zone
                Americans attack with 3 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 submarines in 22 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win, taking 22 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Holland Belgium
                Americans attack with 8 fighters and 3 infantry
                Italians defend with 3 infantry
                    Americans roll dice for 8 fighters and 3 infantry in Holland Belgium, round 2 : 5/11 hits, 4.50 expected hits
                    Germans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 8 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 1 infantry
                Casualties for Italians: 3 infantry
    
        Non Combat Move - Americans
            1 infantry moved from Central United States to 101 Sea Zone
            1 aaGun moved from Eastern United States to 101 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
            2 submarines moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Tunisia to 91 Sea Zone
            1 carrier moved from 110 Sea Zone to 91 Sea Zone
            3 fighters moved from Holland Belgium to United Kingdom
            4 fighters moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from Holland Belgium to Normandy Bordeaux
            1 battleship, 5 carriers, 1 cruiser, 4 destroyers and 1 submarine moved from 33 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            3 fighters moved from Western United States to 26 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 110 Sea Zone
            2 infantry placed in Normandy Bordeaux
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            Americans undo move 2.
            1 infantry placed in Normandy Bordeaux
            1 submarine placed in 110 Sea Zone
            2 infantry placed in Western United States
            9 infantry placed in Central United States
            3 fighters placed in Western United States
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 68 PUs; end with 69 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 2 infantry moved from Yunnan to Hunan
            1 artillery and 2 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kwangsi
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                2 infantry owned by the Chinese and 1 artillery owned by the Chinese retreated to Yunnan
                Japanese win with 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 6 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 artilleries and 8 infantry moved from Rostov to Ukraine
            1 bomber moved from Russia to Novgorod
            2 fighters, 2 infantry and 1 tactical_bomber moved from Yunnan to Kwangsi
    
        Combat - British
            British creates battle in territory 43 Sea Zone
            Strategic bombing raid in Novgorod
                    Germans roll AA dice in Novgorod : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Novgorod causes 0 damage total. 
            Battle in Ukraine
                British attack with 2 artilleries and 8 infantry
                Italians defend with 1 factory_minor and 3 infantry
                    British roll dice for 2 artilleries and 8 infantry in Ukraine, round 2 : 1/10 hits, 2.33 expected hits
                    Italians roll dice for 3 infantry in Ukraine, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Italians and 2 infantry owned by the British lost in Ukraine
                    British roll dice for 2 artilleries and 6 infantry in Ukraine, round 3 : 1/8 hits, 2.00 expected hits
                    Italians roll dice for 2 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Ukraine
                    British roll dice for 2 artilleries and 5 infantry in Ukraine, round 4 : 2/7 hits, 1.83 expected hits
                    Italians roll dice for 1 infantry in Ukraine, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Ukraine
                British win, taking 43 Sea Zone from Japanese, taking Ukraine from Italians with 2 artilleries and 4 infantry remaining. Battle score for attacker is -3
                Casualties for British: 4 infantry
                Casualties for Italians: 3 infantry
            Battle in Kwangsi
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                British win, taking Kwangsi from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
            1 infantry moved from Samara to Novosibirsk
            6 infantry moved from Rostov to Bryansk
            1 fighter and 1 tactical_bomber moved from Cyprus to Normandy Bordeaux
            2 submarines moved from 98 Sea Zone to 97 Sea Zone
            4 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 infantry moved from Caucasus to Rostov
            7 infantry moved from Northwest Persia to Caucasus
            3 infantry moved from Persia to Northwest Persia
            2 infantry moved from Iraq to Northwest Persia
            1 artillery moved from Iraq to Northwest Persia
            1 aaGun and 11 infantry moved from Burma to Shan State
            3 artilleries moved from Yunnan to Shan State
            5 infantry moved from India to Burma
            1 battleship moved from 33 Sea Zone to 26 Sea Zone
            2 fighters moved from United Kingdom to 110 Sea Zone
            1 fighter moved from United Kingdom to Normandy Bordeaux
            1 infantry moved from Libya to Tobruk
    
        Place Units - British
            1 destroyer and 2 submarines placed in 110 Sea Zone
            1 submarine placed in 98 Sea Zone
            4 infantry placed in United Kingdom
            2 infantry placed in Persia
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            3 infantry and 1 mech_infantry placed in India
            Turning on Edit Mode
            EDIT: Adding units owned by British to 37 Sea Zone: 1 submarine
            EDIT: Removing units owned by British from 43 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 3 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : 2.50
    Italians regular : 2.00
    Japanese regular : -1.67
    Germans AA : 0.83
    Germans regular : -0.67
    British regular : -1.17
    

    Savegame

  • '20

    both UK figs on 1 CV

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 aaGun moved from Northern Italy to France
            4 infantry moved from Northern Italy to Southern Italy
            1 fighter moved from Northern Italy to Southern Italy
            6 infantry moved from Northern Italy to Western Germany
    
        Place Units - Italians
            1 artillery and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,3,3,4,1,1,3
            Italians collect 5 PUs (10 lost to blockades); end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame

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