@discalced Hi discalced, nice to meet you. Unfortunately not since I can only place the bought AC in Tokyo which is too far away. Thanks for asking though.
L21: freh v Colt45554 (L+16) BM
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I’ve been diced before but this one will burn in my memory. Incredibly important battle. Average dice results in 100% odds, plus 25 TUV, 6.75/12 units remaining. Reality: US retreats with 1/12 aircraft surviving, leaving 5/8 defenders still alive, minus-94 TUV. Unbelievable.
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@Colt45554 that was definitely an all-timer. This can be a really cruel game sometimes
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Western Germany to Holland Belgium 1 artillery moved from France to Southern France 1 artillery moved from Western Germany to Holland Belgium 1 infantry moved from Northern Italy to Southern France 3 armour and 1 mech_infantry moved from Belarus to Archangel Combat - Italians Battle in Archangel Italians attack with 3 armour and 1 mech_infantry Russians defend with 1 mech_infantry Italians roll dice for 3 armour and 1 mech_infantry in Archangel, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Italians win, taking Archangel from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Holland Belgium Italians attack with 1 artillery and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Southern France Italians attack with 1 artillery and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 2/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 infantry moved from Northern Italy to Western Germany 3 infantry moved from Northern Italy to Western Germany 3 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Northern Italy to Southern France 1 infantry moved from Western Germany to France Place Units - Italians 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4 Italians collect 14 PUs (3 lost to blockades); end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
Americans regular : 0.00 Italians regular : 1.33 Russians regular : -0.33 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Western Germany to Holland Belgium 1 artillery moved from France to Southern France 1 artillery moved from Western Germany to Holland Belgium 1 infantry moved from Northern Italy to Southern France 3 armour and 1 mech_infantry moved from Belarus to Archangel Combat - Italians Battle in Archangel Italians attack with 3 armour and 1 mech_infantry Russians defend with 1 mech_infantry Italians roll dice for 3 armour and 1 mech_infantry in Archangel, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Italians win, taking Archangel from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Holland Belgium Italians attack with 1 artillery and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Southern France Italians attack with 1 artillery and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 2/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 infantry moved from Northern Italy to Western Germany 3 infantry moved from Northern Italy to Western Germany 3 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Northern Italy to Southern France 1 infantry moved from Western Germany to France Place Units - Italians 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4 Italians collect 14 PUs (3 lost to blockades); end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
Americans regular : 0.00 Italians regular : 1.33 Russians regular : -0.33 -
I’ll play again later tonight
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC 1 cruiser and 2 submarines moved from 6 Sea Zone to 26 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Northern Territory to Queensland 1 infantry moved from Tobruk to Libya 1 destroyer moved from 33 Sea Zone to 20 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 2 infantry moved from 110 Sea Zone to Normandy Bordeaux Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 5 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Smolensk to Vologda 1 bomber moved from Smolensk to Vologda 2 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Smolensk to Bryansk 5 artilleries moved from Western Ukraine to Bryansk 1 artillery moved from Western Ukraine to Bryansk 1 infantry moved from Smolensk to Bryansk Combat - Germans Battle in Vologda Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Vologda, round 2 : 3/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 6 artilleries and 4 infantry British defend with 5 infantry Germans roll dice for 6 artilleries and 4 infantry in Bryansk, round 2 : 3/10 hits, 3.33 expected hits Russians roll dice for 5 infantry in Bryansk, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Germans and 3 infantry owned by the British lost in Bryansk 6 artilleries owned by the Germans and 2 infantry owned by the Germans retreated to Western Ukraine Russians win with 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for British: 3 infantry Non Combat Move - Germans 2 armour and 33 mech_infantrys moved from Smolensk to Eastern Poland 2 infantry moved from Smolensk to Belarus 1 bomber moved from Vologda to Eastern Poland 2 armour moved from Novgorod to Eastern Poland 3 artilleries moved from Novgorod to Belarus 1 artillery and 1 infantry moved from Norway to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany 1 armour moved from Norway to Karelia 1 infantry moved from Northern Italy to France 1 aaGun moved from Northern Italy to France 1 bomber moved from Southern Italy to Western Germany 1 fighter moved from Western Germany to Southern Italy 1 armour moved from Yenisey to Buryatia 1 armour moved from Evenkiyskiy to Yakut S.S.R. 1 mech_infantry moved from Urals to Yenisey 4 armour moved from Urals to Archangel 2 armour moved from Shensi to Anhwe 1 armour moved from Tsinghai to Suiyuyan Place Units - Germans 3 infantry placed in Novgorod 3 artilleries placed in France 6 mech_infantrys placed in Germany 3 artilleries and 2 infantry placed in Western Germany 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Russians regular : 1.00 Germans regular : 1.67 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Russians Russians buy 6 artilleries; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novosibirsk to Timguska Russians take Timguska from Germans 1 fighter and 2 infantry moved from Russia to Smolensk Combat - Russians Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Smolensk to Russia 1 infantry moved from Samara to Novosibirsk 1 infantry moved from Russia to Samara 3 artilleries and 3 infantry moved from Russia to Tambov Place Units - Russians 6 artilleries placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUsCombat Hit Differential Summary :
Germans regular : 1.33 Russians regular : -0.50 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese repair damage of 5x factory_minor, 6x factory_minor; Remaining resources: 39 PUs; 0 SuicideAttackTokens; Japanese buy 1 factory_minor and 9 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Malaya to 41 Sea Zone 2 fighters moved from 19 Sea Zone to Manchuria 2 bombers moved from Japan to Manchuria 6 fighters moved from Japan to Manchuria 2 fighters moved from 19 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from Kiangsu to Kiangsi 1 infantry moved from Kwangtung to Kiangsi 2 submarines moved from 19 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Kiangsu to Kiangsi 2 battleships moved from 19 Sea Zone to 6 Sea Zone 2 cruisers moved from 19 Sea Zone to 20 Sea Zone 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 1 destroyer moved from 19 Sea Zone to 20 Sea Zone 1 fighter moved from 19 Sea Zone to 35 Sea Zone 1 armour moved from Chahar to Manchuria 1 tactical_bomber moved from 19 Sea Zone to Manchuria 3 fighters moved from 19 Sea Zone to 20 Sea Zone 1 fighter moved from Japan to Manchuria 1 tactical_bomber moved from 19 Sea Zone to Manchuria 1 fighter moved from 20 Sea Zone to Kiangsi 1 submarine moved from 19 Sea Zone to 6 Sea Zone 3 submarines moved from 19 Sea Zone to 20 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 41 Sea Zone Japanese attack with 1 fighter British defend with 1 destroyer; ANZAC defend with 1 transport Japanese roll dice for 1 fighter in 41 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 41 Sea Zone 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer Casualties for ANZAC: 1 transport Battle in 6 Sea Zone Japanese attack with 2 battleships, 1 destroyer, 2 fighters and 3 submarines ANZAC defend with 1 destroyer Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 2 battleships, 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits ANZAC roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from UK_Pacific with 2 battleships, 1 destroyer, 2 fighters and 3 submarines remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 20 Sea Zone Japanese attack with 2 cruisers, 1 destroyer, 2 fighters and 3 submarines ANZAC defend with 1 destroyer Japanese roll dice for 3 submarines in 20 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from Americans with 2 cruisers, 1 destroyer, 2 fighters and 3 submarines remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Kiangsi Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Kiangsi, round 2 : 4/7 hits, 3.67 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Manchuria Japanese attack with 1 armour, 2 bombers, 9 fighters and 2 tactical_bombers Americans defend with 1 artillery and 2 infantry Japanese roll dice for 1 armour, 2 bombers, 9 fighters and 2 tactical_bombers in Manchuria, round 2 : 8/14 hits, 7.67 expected hits Chinese roll dice for 1 artillery and 2 infantry in Manchuria, round 2 : 1/3 hits, 1.00 expected hits 1 fighter owned by the Japanese, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 armour, 2 bombers, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 fighter Casualties for Americans: 1 artillery and 2 infantry Non Combat Move - Japanese 2 transports moved from 19 Sea Zone to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 3 carriers moved from 19 Sea Zone to 6 Sea Zone 2 carriers moved from 19 Sea Zone to 20 Sea Zone 2 fighters moved from 20 Sea Zone to Malaya 1 fighter moved from 41 Sea Zone to Malaya 1 fighter moved from 35 Sea Zone to Kwangtung 1 tactical_bomber moved from Kiangsi to Kwangtung 3 fighters and 2 tactical_bombers moved from Kiangsi to Anhwe 1 armour moved from Suiyuyan to Chahar 1 infantry moved from Anhwe to Hopei 1 destroyer moved from 19 Sea Zone to 16 Sea Zone 1 fighter moved from Manchuria to Hopei 1 fighter moved from Anhwe to Hopei 1 fighter moved from Anhwe to Hopei 1 fighter moved from Anhwe to Hopei 1 fighter moved from Manchuria to Anhwe 2 tactical_bombers moved from Manchuria to 6 Sea Zone 6 fighters moved from Manchuria to Anhwe 1 aaGun moved from Anhwe to Hopei 2 bombers moved from Manchuria to Anhwe Place Units - Japanese 3 infantry placed in Malaya 2 infantry placed in Kwangtung 3 infantry placed in Kiangsu 1 factory_minor placed in Shantung 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,6 Japanese collect 43 PUs; end with 43 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -0.50 ANZAC regular : -0.67 British regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 1 destroyer, 6 fighters, 4 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters and 2 infantry moved from Normandy Bordeaux to Holland Belgium 3 fighters moved from 110 Sea Zone to Holland Belgium 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from Hawaiian Islands to 16 Sea Zone 1 infantry moved from Amur to Manchuria 1 fighter moved from Hunan to Manchuria 1 destroyer moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in Manchuria Americans attack with 1 fighter and 1 infantry Japanese defend with 1 armour Americans roll dice for 1 fighter and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Manchuria, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria Americans win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 1 armour Battle in Holland Belgium Americans attack with 6 fighters and 2 infantry Italians defend with 1 artillery Americans roll dice for 6 fighters and 2 infantry in Holland Belgium, round 2 : 4/8 hits, 3.33 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 6 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in 16 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 16 Sea Zone to 26 Sea Zone 4 infantry moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 4 infantry, 7 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone 4 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship, 1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from Manchuria to Korea 1 aaGun moved from Amur to Korea 1 infantry moved from Sakha to Amur 4 infantry moved from Morocco to Algeria 1 fighter moved from 91 Sea Zone to Algeria 1 carrier and 1 fighter moved from 91 Sea Zone to 110 Sea Zone 3 fighters moved from Holland Belgium to Normandy Bordeaux 3 fighters moved from Holland Belgium to Normandy Bordeaux 6 transports moved from 91 Sea Zone to 101 Sea Zone 1 transport moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 armour, 1 fighter and 1 infantry placed in Normandy Bordeaux 1 destroyer placed in 6 Sea Zone 2 infantry placed in Korea 1 submarine placed in 10 Sea Zone 5 fighters placed in Western United States 2 submarines placed in 101 Sea Zone 1 infantry placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,2,5,5,6,2,1,2,3,1,4,4,6,4,3,4 Americans collect 64 PUs (3 lost to blockades); end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi Combat - Chinese Chinese creates battle in territory Shensi Chinese creates battle in territory Tsinghai Non Combat Move - Chinese 1 infantry moved from Kwangsi to Kiangsi 1 infantry moved from Yunnan to Kwangsi 1 artillery and 1 infantry moved from Kweichow to Szechwan Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 1 artillery, 8 infantry and 3 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Bryansk to Smolensk Russians take Smolensk from Germans Combat - British Non Combat Move - British COMMENT: UK troops in SZ110 on US transport 4 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 104 Sea Zone to 92 Sea Zone 2 submarines moved from 98 Sea Zone to 97 Sea Zone 1 submarine moved from 39 Sea Zone to 43 Sea Zone 1 artillery moved from Shan State to Yunnan 1 infantry moved from Burma to Shan State 1 mech_infantry moved from Sikang to Yunnan 1 infantry moved from Szechwan to Yunnan 1 aaGun and 1 infantry moved from Hunan to Yunnan 3 infantry moved from India to Burma 1 artillery moved from Burma to Yunnan 6 infantry moved from Caucasus to Rostov 1 infantry moved from Kazakhstan to Samara 2 infantry moved from Northwest Persia to Caucasus 4 infantry moved from Iraq to Northwest Persia 3 infantry moved from Persia to Northwest Persia 1 bomber moved from Cyprus to Russia 1 battleship moved from 26 Sea Zone to 33 Sea Zone Place Units - British 1 artillery and 2 infantry placed in Iraq 3 infantry placed in Persia 3 infantry placed in United Kingdom 3 submarines placed in 98 Sea Zone British undo move 4. 2 submarines placed in 98 Sea Zone 1 submarine placed in 110 Sea Zone Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 5 infantryCombat Hit Differential Summary :
Americans regular : 1.67 Japanese regular : 1.17 Germans regular : -0.33 -
I did not notice japanese infantry already in sz 6. Waste of 8 dollars for that US dd lol
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Praying for 3/3 AAA!
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 armour and 1 mech_infantry moved from Archangel to Bryansk 3 infantry moved from Western Germany to Holland Belgium 1 infantry moved from France to Holland Belgium Combat - Italians Battle in Bryansk Italians attack with 3 armour and 1 mech_infantry British defend with 1 infantry Italians roll dice for 3 armour and 1 mech_infantry in Bryansk, round 2 : 3/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Bryansk Italians win, taking Bryansk from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Holland Belgium Italians attack with 4 infantry Americans defend with 2 infantry Italians roll dice for 4 infantry in Holland Belgium, round 2 : 0/4 hits, 0.67 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Holland Belgium Italians roll dice for 3 infantry in Holland Belgium, round 3 : 2/3 hits, 0.50 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 3 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Italians 1 infantry moved from Western Germany to France 6 infantry moved from Northern Italy to France 1 aaGun and 10 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Southern France to France 2 infantry moved from France to Southern France Place Units - Italians 3 infantry placed in Ukraine 1 fighter placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,6,3 Italians collect 7 PUs (11 lost to blockades); end with 7 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 2.17 Russians regular : -0.33 -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 44 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 cruiser and 1 submarine moved from 26 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 9 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Buryatia to Sakha Germans take Sakha from Russians 1 armour moved from Sakha to Amur 1 armour moved from Yakut S.S.R. to Amur 1 infantry moved from Vologda to Smolensk 1 infantry moved from Belarus to Smolensk 1 bomber moved from Eastern Poland to Smolensk 2 armour moved from Anhwe to Kiangsi Combat - Germans Battle in Smolensk Germans attack with 1 bomber and 2 infantry British defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Amur Germans attack with 2 armour Americans defend with 1 infantry Germans roll dice for 2 armour in Amur, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 armour in Amur, round 3 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 armour in Amur, round 4 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Amur, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 armour in Amur, round 5 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Amur, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Amur Germans win, taking Amur from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Kiangsi Germans attack with 2 armour Chinese defend with 1 infantry Germans roll dice for 2 armour in Kiangsi, round 2 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Germans win, taking Kiangsi from Chinese with 2 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Germans 4 armour moved from Archangel to Bryansk 3 artilleries and 1 infantry moved from Belarus to Bryansk 10 artilleries, 2 infantry and 3 mech_infantrys moved from Western Ukraine to Bryansk 4 armour and 33 mech_infantrys moved from Eastern Poland to Bryansk 2 infantry moved from Novgorod to Belarus 1 bomber moved from Smolensk to Novgorod 1 armour moved from Karelia to Novgorod 1 submarine moved from 112 Sea Zone to 125 Sea Zone 6 mech_infantrys moved from Germany to Eastern Poland 1 fighter moved from Southern Italy to Western Germany Place Units - Germans 1 tactical_bomber placed in Western Germany 9 submarines placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,5,1 Germans collect 53 PUs (2 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Russians regular : -1.67 Germans regular : -3.00 -
TripleA Manual Gamesave Post: Russians round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Russians Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Timguska to Evenkiyskiy Russians take Evenkiyskiy from Germans 1 infantry moved from Novosibirsk to Urals Russians take Urals from Germans 1 infantry moved from Samara to Vologda Russians take Vologda from Germans 3 artilleries and 4 infantry moved from Tambov to Bryansk 3 armour, 20 artilleries, 1 fighter, 36 infantry and 1 mech_infantry moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 3 armour, 23 artilleries, 1 fighter, 40 infantry and 1 mech_infantry Germans defend with 8 armour, 13 artilleries, 3 infantry and 36 mech_infantrys; Italians defend with 3 armour and 1 mech_infantry Russians roll dice for 3 armour, 23 artilleries, 1 fighter, 40 infantry and 1 mech_infantry in Bryansk, round 2 : 20/68 hits, 20.33 expected hitsCombat Hit Differential Summary :
Russians regular : -0.33 -
20 hits to assign
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@Colt45554
German inf, Italy mech, German mech, German art, Italy tanks, German tanks -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Russians Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Timguska to Evenkiyskiy Russians take Evenkiyskiy from Germans 1 infantry moved from Novosibirsk to Urals Russians take Urals from Germans 1 infantry moved from Samara to Vologda Russians take Vologda from Germans 3 artilleries and 4 infantry moved from Tambov to Bryansk 3 armour, 20 artilleries, 1 fighter, 36 infantry and 1 mech_infantry moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 3 armour, 23 artilleries, 1 fighter, 40 infantry and 1 mech_infantry Germans defend with 8 armour, 13 artilleries, 3 infantry and 36 mech_infantrys; Italians defend with 3 armour and 1 mech_infantry Russians roll dice for 3 armour, 23 artilleries, 1 fighter, 40 infantry and 1 mech_infantry in Bryansk, round 2 : 20/68 hits, 20.33 expected hits Italians roll dice for 11 armour, 13 artilleries, 3 infantry and 37 mech_infantrys in Bryansk, round 2 : 18/64 hits, 23.17 expected hits 18 infantry owned by the Russians, 1 mech_infantry owned by the Italians, 3 infantry owned by the Germans and 16 mech_infantrys owned by the Germans lost in Bryansk Russians roll dice for 3 armour, 23 artilleries, 1 fighter, 22 infantry and 1 mech_infantry in Bryansk, round 3 : 14/50 hits, 17.33 expected hits Italians roll dice for 11 armour, 13 artilleries and 20 mech_infantrys in Bryansk, round 3 : 16/44 hits, 16.50 expected hits 16 infantry owned by the Russians and 14 mech_infantrys owned by the Germans lost in Bryansk Russians roll dice for 3 armour, 23 artilleries, 1 fighter, 6 infantry and 1 mech_infantry in Bryansk, round 4 : 12/34 hits, 12.00 expected hits Italians roll dice for 11 armour, 13 artilleries and 6 mech_infantrys in Bryansk, round 4 : 13/30 hits, 11.83 expected hits 1 mech_infantry owned by the Russians, 6 infantry owned by the Russians, 6 artilleries owned by the Germans, 6 artilleries owned by the Russians and 6 mech_infantrys owned by the Germans lost in Bryansk Russians roll dice for 3 armour, 17 artilleries and 1 fighter in Bryansk, round 5 : 8/21 hits, 7.67 expected hits Italians roll dice for 11 armour and 7 artilleries in Bryansk, round 5 : 8/18 hits, 7.83 expected hits 7 artilleries owned by the Germans, 8 artilleries owned by the Russians and 1 armour owned by the Italians lost in Bryansk Russians roll dice for 3 armour, 9 artilleries and 1 fighter in Bryansk, round 6 : 6/13 hits, 5.00 expected hits Italians roll dice for 10 armour in Bryansk, round 6 : 4/10 hits, 5.00 expected hits 4 artilleries owned by the Russians, 4 armour owned by the Germans and 2 armour owned by the Italians lost in Bryansk Russians roll dice for 3 armour, 5 artilleries and 1 fighter in Bryansk, round 7 : 5/9 hits, 3.67 expected hits Italians roll dice for 4 armour in Bryansk, round 7 : 4/4 hits, 2.00 expected hits 4 artilleries owned by the Russians and 4 armour owned by the Germans lost in Bryansk Russians win, taking Bryansk from Italians with 3 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 63 Casualties for Russians: 22 artilleries, 40 infantry and 1 mech_infantry Casualties for Germans: 8 armour, 13 artilleries, 3 infantry and 36 mech_infantrys Casualties for Italians: 3 armour and 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Bryansk to Russia 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 aaGun moved from Russia to Bryansk Place Units - Russians 2 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians regular : -3.33 Russians regular : -1.00 -
TripleA Manual Gamesave Post: Japanese round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Turning on Edit Mode EDIT: Adding units owned by Russians to Bryansk: 1 aaGun EDIT: Removing units owned by Russians from Russia: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Bryansk: 1 aaGun EDIT: Removing units owned by Russians from Russia: 1 aaGun EDIT: Turning off Edit ModeCombat Hit Differential Summary :





