Giallo (Allies+14) vs Simon33 (Axis) BM3

  • '19 '17 '16

    Hmm, thought you wouldn’t go but it was a bit touch and go.

    Dent 2CVs, and BB.
    Sink sub, 3DDs.

  • '21 '20 '19 '18 '17 '16

    @simon33 said in Giallo (Allies+14) vs Simon33 (Axis) BM3:

    Hmm, thought you wouldn’t go but it was a bit touch and go.

    Dent 2CVs, and BB.
    Sink sub, 3DDs.

    I can’t find it, but as you can see in the dice results I had 7 hits ill edit it

  • '21 '20 '19 '18 '17 '16

    @Giallo said in Giallo (Allies+14) vs Simon33 (Axis) BM3:

    @simon33 said in Giallo (Allies+14) vs Simon33 (Axis) BM3:

    Hmm, thought you wouldn’t go but it was a bit touch and go.

    Dent 2CVs, and BB.
    Sink sub, 3DDs.

    I can’t find it, but as you can see in the dice results I had 7 hits ill edit it

    any suggestions how to handle this, edit wise

  • '19 '17 '16

    You don’t still have the game up?

    If not, I would guess you would need to load the BeforeBattle or AfterCombatMove autosaves and apply the dice already rolled by edit. Then use forum dice for the first round of defensive dice and edit that in too.

  • '21 '20 '19 '18 '17 '16

    @simon33 said in Giallo (Allies+14) vs Simon33 (Axis) BM3:

    You don’t still have the game up?

    If not, I would guess you would need to load the BeforeBattle or AfterCombatMove autosaves and apply the dice already rolled by edit. Then use forum dice for the first round of defensive dice and edit that in too.

    Il will edit the same battle before battle round in a different sz with the results of the 1st round

  • '21 '20 '19 '18 '17 '16

    I need to test how to use the forum dice

    aaa; 3@4;

  • '21 '20 '19 '18 '17 '16

    @Giallo aaa: 3@4:

  • '21 '20 '19 '18 '17 '16

    :AAA 3@3:

  • '21 '20 '19 '18 '17 '16

    @Giallo ;AAA 3@3;

  • '21 '20 '19 '18 '17 '16

    @Giallo can you help me out forgot how to…

  • '19 '17 '16

    [dice 1d6]


  • 1d6: 4

  • '21 '20 '19 '18 '17 '16

    test [dice 1d6]


  • 1d6: 2

  • '21 '20 '19 '18 '17 '16

    1 sub, 3 dd, 3 cv, 1 cr, 1bb, 6 fig
    [dice 1d6] [dice 6d6] [dice 1d6] [dice 7d6]


  • 1d6: 4
    6d6: 5, 5, 5, 1, 1, 2
    1d6: 1
    7d6: 1, 1, 6, 4, 6, 5, 5

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 4
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Neutral_Axis from Morocco: 1 infantry
            EDIT: Changing ownership of Morocco from Neutral_Axis to Americans
            EDIT: Adding units owned by Americans to Morocco: 1 infantry
            EDIT: Removing units owned by Americans from French Guiana: 2 infantry
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
            EDIT: Removing units owned by Americans from 86 Sea Zone: 1 transport
            EDIT: Removing units owned by Italians from Algeria: 2 infantry
            EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1
            EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1
            EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
            EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 submarine
            EDIT: Removing units owned by Japanese from 46 Sea Zone: 3 destroyers
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 carrier
            EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1
            EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1
            EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1
            EDIT: Removing units owned by Americans from 54 Sea Zone: 1 carrier
            EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    so both 7 hits, I believe this is it. I edit the other outcomes already

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 4
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Neutral_Axis from Morocco: 1 infantry
            EDIT: Changing ownership of Morocco from Neutral_Axis to Americans
            EDIT: Adding units owned by Americans to Morocco: 1 infantry
            EDIT: Removing units owned by Americans from French Guiana: 2 infantry
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
            EDIT: Removing units owned by Americans from 86 Sea Zone: 1 transport
            EDIT: Removing units owned by Italians from Algeria: 2 infantry
            EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1
            EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1
            EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
            EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 submarine
            EDIT: Removing units owned by Japanese from 46 Sea Zone: 3 destroyers
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 carrier
            EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1
            EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1
            EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1
            EDIT: Removing units owned by Americans from 54 Sea Zone: 1 carrier
            EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1
            EDIT: Turning off Edit Mode
            2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 7 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in 46 Sea Zone
                Americans attack with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 6 fighters and 1 transport
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 6/9 hits, 4,83 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : 0,83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    6 more hits

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