L20 cyanight(axis) vs freh(Allies+18) Game 2 BM3.3

  • '14 Customizer

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 8 armour, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from United Kingdom to Scotland
                  Germans take Scotland from British
            2 armour moved from United Kingdom to 110 Sea Zone
            2 armour and 2 transports moved from 110 Sea Zone to 109 Sea Zone
            2 armour moved from 109 Sea Zone to Eire
            2 infantry moved from Norway to Finland
            2 bombers moved from Western Germany to Finland
            2 fighters moved from 110 Sea Zone to Eire
    
        Combat - Germans
            Battle in Eire
                Germans attack with 2 armour and 2 fighters
                British defend with 1 armour and 1 infantry
                    Germans roll dice for 2 armour and 2 fighters in Eire, round 2 : 1/4 hits, 2.00 expected hits
                    British roll dice for 1 armour and 1 infantry in Eire, round 2 : 1/2 hits, 0.83 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the British lost in Eire
                    Germans roll dice for 1 armour and 2 fighters in Eire, round 3 : 3/3 hits, 1.50 expected hits
                    British roll dice for 1 armour in Eire, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Eire
                Germans win, taking Eire from British with 1 armour and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Germans: 1 armour
                Casualties for British: 1 armour and 1 infantry
            Battle in Finland
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 1 armour and 1 mech_infantry
                    Germans roll dice for 2 bombers and 2 infantry in Finland, round 2 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Finland, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
                    Germans roll dice for 2 bombers and 1 infantry in Finland, round 3 : 3/3 hits, 1.50 expected hits
                    Russians roll dice for 1 armour in Finland, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Finland
                Germans win, taking Finland from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 armour and 1 mech_infantry
    
        Non Combat Move - Germans
            2 bombers moved from Finland to Western Germany
            2 fighters moved from Eire to United Kingdom
            2 armour and 8 mech_infantrys moved from Germany to Slovakia Hungary
            1 infantry moved from Slovakia Hungary to Poland
            1 infantry moved from Slovakia Hungary to Romania
            1 destroyer moved from 110 Sea Zone to 113 Sea Zone
            1 battleship moved from 110 Sea Zone to 113 Sea Zone
            8 transports moved from 110 Sea Zone to 113 Sea Zone
            1 cruiser moved from 110 Sea Zone to 104 Sea Zone
            1 carrier moved from 110 Sea Zone to 104 Sea Zone
    
        Place Units - Germans
            8 armour and 2 mech_infantrys placed in Germany
            9 infantry placed in Western Germany
            1 infantry and 2 mech_infantrys placed in United Kingdom
            Germans undo move 3.
            Germans undo move 2.
            3 infantry placed in United Kingdom
            7 infantry and 2 mech_infantrys placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 104 Sea Zone: 1 carrier
            EDIT: Removing units owned by Germans from 113 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Germans to 104 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Germans from 113 Sea Zone: 1 battleship and 8 transports
            EDIT: Adding units owned by Germans to 109 Sea Zone: 4 transports
            EDIT: Adding units owned by Germans to 119 Sea Zone: 2 transports
            EDIT: Adding units owned by Germans to 111 Sea Zone: 1 transport
            EDIT: Adding units owned by Germans to 112 Sea Zone: 1 transport
            EDIT: Adding units owned by Germans to 109 Sea Zone: 1 battleship and 1 carrier
            EDIT: Removing units owned by Germans from 112 Sea Zone: 1 transport
            EDIT: Adding units owned by Germans to 111 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 49 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : 1.33
    British regular : -0.33
    

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians repair damage of 6x factory_minor; Remaining resources: 57 PUs; 
            Russians buy 4 armour, 2 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Karelia to Finland
            1 armour moved from Novgorod to Finland
            1 mech_infantry moved from Novgorod to Poland
            2 fighters moved from Eastern Poland to Poland
            5 armour, 5 artilleries, 28 infantry and 1 mech_infantry moved from Eastern Poland to Romania
            1 infantry moved from Bessarabia to Romania
            1 tactical_bomber moved from Eastern Poland to Poland
            1 bomber moved from Novgorod to Germany
    
        Combat - Russians
            Strategic bombing raid in Germany
                    Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in Germany causes 7 damage total. 
            Battle in Finland
                Russians attack with 1 armour and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour and 1 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Finland
                    Russians roll dice for 1 armour in Finland, round 3 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Finland, round 3 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Russians lost in Finland
                Germans win with 1 infantry remaining. Battle score for attacker is -9
                Casualties for Russians: 1 armour and 1 infantry
            Battle in Romania
                Russians attack with 5 armour, 5 artilleries, 29 infantry and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 5 armour, 5 artilleries, 29 infantry and 1 mech_infantry in Romania, round 2 : 7/40 hits, 10.00 expected hits
                    Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
                Russians win, taking Romania from Germans with 5 armour, 5 artilleries, 28 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Poland
                Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Poland, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Poland to Western Ukraine
            1 tactical_bomber moved from Poland to Western Ukraine
            1 artillery moved from Novgorod to Belarus
            2 infantry moved from Bryansk to Western Ukraine
            2 artilleries moved from Ukraine to Western Ukraine
            1 infantry moved from Ukraine to Western Ukraine
            4 aaGuns moved from Eastern Poland to Romania
            1 infantry moved from Western Ukraine to Eastern Poland
            1 infantry moved from Russia to Bryansk
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
            1 submarine moved from 91 Sea Zone to 94 Sea Zone
            1 bomber moved from Germany to Western Ukraine
            6 infantry moved from Timguska to Novosibirsk
    
        Place Units - Russians
            3 armour placed in Ukraine
            1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
            1 armour, 1 artillery and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 42 PUs; end with 42 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Germans AA : -0.17
    Germans regular : 1.67
    Russians regular : -4.00
    

    Savegame

  • '14 Customizer

    TripleA Manual Gamesave Post: Japanese round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 1 factory_minor, 3 infantry and 5 submarines; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Shan State to Malaya
                  Japanese take Malaya from UK_Pacific
            2 infantry moved from Yunnan to Burma
            1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
            1 armour and 1 infantry moved from Java to 42 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
            1 armour and 1 infantry moved from 54 Sea Zone to Queensland
            1 cruiser moved from 42 Sea Zone to 54 Sea Zone
            1 battleship moved from 42 Sea Zone to 54 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 54 Sea Zone
            1 artillery moved from 54 Sea Zone to Queensland
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            2 infantry moved from Celebes to 44 Sea Zone
            2 infantry moved from Guam to 21 Sea Zone
            2 infantry and 1 transport moved from 21 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to New Guinea
            1 marine moved from Borneo to 43 Sea Zone
            2 carriers moved from 42 Sea Zone to 54 Sea Zone
            2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
            1 submarine moved from 43 Sea Zone to 37 Sea Zone
            2 bombers moved from Kwangsi to 37 Sea Zone
            1 battleship moved from 35 Sea Zone to 54 Sea Zone
            1 carrier moved from 35 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
            1 cruiser and 1 marine moved from 43 Sea Zone to 56 Sea Zone
            1 marine moved from 56 Sea Zone to Western Australia
            2 infantry and 1 transport moved from 44 Sea Zone to 55 Sea Zone
            2 infantry moved from 55 Sea Zone to Northern Territory
            1 mech_infantry moved from Kiangsu to Kweichow
                  Japanese take Kweichow from Chinese
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame

  • '14 Customizer

    @freh Scramble orders for Queensland

  • '21 '20 '18 '17 '16 '15 TripleA

    @cyanight no scramble, max defense

  • '14 Customizer

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 1 factory_minor, 3 infantry and 5 submarines; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Shan State to Malaya
                  Japanese take Malaya from UK_Pacific
            2 infantry moved from Yunnan to Burma
            1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
            1 armour and 1 infantry moved from Java to 42 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
            1 armour and 1 infantry moved from 54 Sea Zone to Queensland
            1 cruiser moved from 42 Sea Zone to 54 Sea Zone
            1 battleship moved from 42 Sea Zone to 54 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 54 Sea Zone
            1 artillery moved from 54 Sea Zone to Queensland
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            2 infantry moved from Celebes to 44 Sea Zone
            2 infantry moved from Guam to 21 Sea Zone
            2 infantry and 1 transport moved from 21 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to New Guinea
            1 marine moved from Borneo to 43 Sea Zone
            2 carriers moved from 42 Sea Zone to 54 Sea Zone
            2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
            1 submarine moved from 43 Sea Zone to 37 Sea Zone
            2 bombers moved from Kwangsi to 37 Sea Zone
            1 battleship moved from 35 Sea Zone to 54 Sea Zone
            1 carrier moved from 35 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
            1 cruiser and 1 marine moved from 43 Sea Zone to 56 Sea Zone
            1 marine moved from 56 Sea Zone to Western Australia
            2 infantry and 1 transport moved from 44 Sea Zone to 55 Sea Zone
            2 infantry moved from 55 Sea Zone to Northern Territory
            1 mech_infantry moved from Kiangsu to Kweichow
                  Japanese take Kweichow from Chinese
    
        Combat - Japanese
            Battle in Western Australia
            Battle in New Guinea
            Battle in Northern Territory
            Battle in Burma
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Western Australia from ANZAC, taking New Guinea from ANZAC, taking Northern Territory from ANZAC, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 37 Sea Zone
                Japanese attack with 2 bombers and 1 submarine
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 bombers in 37 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from UK_Pacific with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Queensland
                Japanese attack with 1 armour, 2 artilleries and 3 infantry
                ANZAC defend with 2 aaGuns, 1 airfield, 1 bomber, 1 fighter, 1 harbour and 1 infantry
                    Japanese roll dice for 2 battleships and 1 cruiser in Queensland, round 2 : 2/3 hits, 1.83 expected hits
                    Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Queensland, round 2 : 1/6 hits, 2.00 expected hits
                    ANZAC roll dice for 2 aaGuns, 1 bomber, 1 fighter and 1 infantry in Queensland, round 2 : 2/3 hits, 1.17 expected hits
                    2 infantry owned by the Japanese, 1 bomber owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in Queensland
                    Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Queensland, round 3 : 0/4 hits, 1.50 expected hits
                    ANZAC roll dice for 1 fighter and 1 infantry in Queensland, round 3 : 2/2 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Queensland
                    Japanese roll dice for 1 armour and 1 artillery in Queensland, round 4 : 1/2 hits, 0.83 expected hits
                    ANZAC roll dice for 1 fighter and 1 infantry in Queensland, round 4 : 2/2 hits, 1.00 expected hits
                    1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Queensland
                ANZAC win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 armour, 2 artilleries and 3 infantry
                Casualties for ANZAC: 2 aaGuns, 1 bomber and 1 infantry
    
        Non Combat Move - Japanese
            1 submarine moved from 42 Sea Zone to 54 Sea Zone
            1 destroyer moved from 42 Sea Zone to 54 Sea Zone
            1 destroyer moved from 45 Sea Zone to 46 Sea Zone
            1 destroyer moved from 35 Sea Zone to 22 Sea Zone
            1 destroyer moved from 6 Sea Zone to 23 Sea Zone
            2 bombers moved from 37 Sea Zone to Philippines
            3 fighters moved from Kwangsi to Philippines
            1 fighter and 1 tactical_bomber moved from Burma to French Indo China
            2 artilleries moved from Yunnan to French Indo China
            1 infantry moved from Hunan to Yunnan
            2 mech_infantrys moved from Kiangsu to Hunan
            1 mech_infantry moved from Kwangtung to French Indo China
            3 tactical_bombers moved from Kwangsi to Philippines
    
        Place Units - Japanese
            1 factory_minor placed in French Indo China
            1 destroyer and 5 submarines placed in 6 Sea Zone
            3 infantry placed in Kiangsu
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Manchuria: 8 infantry
            EDIT: Adding units owned by Japanese to Korea: 8 infantry
            EDIT: Removing units owned by Japanese from Manchuria: 1 aaGun
            EDIT: Adding units owned by Japanese to Korea: 1 aaGun
            EDIT: Removing units owned by Japanese from Kwangsi: 1 tactical_bomber
            EDIT: Adding units owned by Japanese to French Indo China: 1 tactical_bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 65 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -2.33
    ANZAC regular : 2.83
    UK_Pacific regular : -0.33
    British regular : -0.33
    

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Manual Gamesave Post: Americans round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 fighters moved from 91 Sea Zone to 104 Sea Zone
            1 fighter moved from Eastern United States to 104 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from Midway to 54 Sea Zone
            1 fighter moved from Eastern United States to 104 Sea Zone
            1 bomber moved from British Guiana to 104 Sea Zone
    
        Combat - Americans
            Battle in 54 Sea Zone
                Americans attack with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber; ANZAC loiter and taunt
                Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 3 tactical_bombers and 4 transports
                    Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 4/12 hits, 5.67 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -2.00
    

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    @cyanight 4 hits, need OOL.

  • '14 Customizer

    @freh I cant open latest file. It produces and error

  • '14 Customizer

    @freh EOF Exception

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Manual Gamesave Post: Americans round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 fighters moved from 91 Sea Zone to 104 Sea Zone
            1 fighter moved from Eastern United States to 104 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from Midway to 54 Sea Zone
            1 fighter moved from Eastern United States to 104 Sea Zone
            1 bomber moved from British Guiana to 104 Sea Zone
    
        Combat - Americans
            Battle in 54 Sea Zone
                Americans attack with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber; ANZAC loiter and taunt
                Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 3 tactical_bombers and 4 transports
                    Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 4/12 hits, 5.67 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -2.00
    

    Savegame

  • '14 Customizer

    @freh Still cant load that file either.

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Manual Gamesave Post: Americans round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 fighters moved from 91 Sea Zone to 104 Sea Zone
            1 fighter moved from Eastern United States to 104 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from Midway to 54 Sea Zone
            1 fighter moved from Eastern United States to 104 Sea Zone
            1 bomber moved from British Guiana to 104 Sea Zone
    
        Combat - Americans
            Battle in 54 Sea Zone
                Americans attack with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber; ANZAC loiter and taunt
                Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 3 tactical_bombers and 4 transports
                    Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 4/12 hits, 5.67 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -2.00
    

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    ok, I’ll figure out a way to share the file

  • '21 '20 '18 '17 '16 '15 TripleA

    can you tell me how to upload a file in the middle of a battle so you can see the results? Am I doing it wrong? I’m just trying to post the file…

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Move Summary: Americans round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 fighters moved from 91 Sea Zone to 104 Sea Zone
            1 fighter moved from Eastern United States to 104 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from Midway to 54 Sea Zone
            1 fighter moved from Eastern United States to 104 Sea Zone
            1 bomber moved from British Guiana to 104 Sea Zone
    

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    try this last one, at least you can see the pieces involved

  • '14 Customizer

    @freh Dent both BB and lose DD, and Sub

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Manual Gamesave Post: Americans round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 fighters moved from 91 Sea Zone to 104 Sea Zone
            1 fighter moved from Eastern United States to 104 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from Midway to 54 Sea Zone
            1 fighter moved from Eastern United States to 104 Sea Zone
            1 bomber moved from British Guiana to 104 Sea Zone
    
        Combat - Americans
            Battle in 54 Sea Zone
                Americans attack with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber; ANZAC loiter and taunt
                Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 3 tactical_bombers and 4 transports
                    Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 4/12 hits, 5.67 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 4 transports in 54 Sea Zone, round 2 : 6/13 hits, 6.67 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 fighter owned by the ANZAC, 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 2 carriers owned by the Americans lost in 54 Sea Zone
                    Americans roll dice for 1 battleship, 2 cruisers, 3 destroyers, 4 fighters and 1 tactical_bomber in 54 Sea Zone, round 3 : 5/11 hits, 5.33 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -2.33
    Japanese regular : 0.17
    

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    @cyanight 5 hits. need OOL. Let me know if you have trouble opening this file, if you do, I’ll upload a screenshot so you can see the pieces left.

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