šŸŽ²šŸ˜¢ PRNG dice support group ā€” and ranting


  • I play Axis almost exclusively, just a preference. I donā€™t know about scripted, but any game I have started in last couple weeks see a completely successful Russia turn 1. Both attacks are favored to succeed but what I find incredible is that not only do they succeed but German forces inflict almost nothing for defensive hits. Meanwhile I cant do an amphibious assault on Trans Jordan without taking a casualty if I take it at all on the ensuing amphibious assault. The miss rate on on units that require a 4 or less (Fighters, Tanks, Cruisers, Bombers, and battleships) is troubling, while infantry and artillery in defense incur casualties at an alarming rate. When was the last time you say Infantry and artillery paired on offense every equal the hit rate of say the same number of defending infantry. Both require a 2 but infantry and artillery on offense never exceeds expectations an almost always falls well below average. As Axis the only Strategic bombing is really done by Japan, the hit rate on AA defense is well beyond what would normally be expected, for every 4 bombing runs I am averaging 3 bombers shot down (multiple games). The miss rate on Shore bombardment is worse, and I cant remember when I have hit a territory with AA guns that they didnt hit at least once. If you add screenshots, you are accused of cherry picking. I cannot remember an attack I have made where my units exceeded expectations, if anything it will always be less than what calculator predicted. Like Djensen I just mass forfeited 4 different games. I just dont see a point in playing this game in its current state.


  • @Brian-Cannon I just made an attack on Transjordan, 4 infantry, 1 tank, 2 fighters, 1 artillery and a battleship vs. 2 infantry, 1 tank, 1 arty and 3 fighters. Offensive rolls everything missed, defensive rolls everything hit. Game over. Also, I have noted the terrible hit rate of tanks or anything requiring a 3 on offense, anyone else noticed the tremendous hit rate of tanks on defense?


  • I donā€™t notice that, but will keep track of that in my games. I do know that even with overwhelming odds, the defender will exact its nearly total IPC value in attackers losses.


  • @Imperious-Leader Infantry and artillery on defense, fantastic on a 2 or less, infantry and artillery on offenseā€¦nope


  • Battle of Uncle Archery German turn 1

    Attack on Belorussia
    https://imgur.com/a/86stRSS

    Attack on Karelia 3 German Infantry and one fighter attacking one lone grunt, all German infantry destroyed, Russia retains control of Karelia. 5 rounds of rolls not a one to be rolled for my infantry nor a 3 for my fighter in 5 rounds.
    https://imgur.com/a/srWcpQ2
    https://imgur.com/a/XgTGmLZ
    https://imgur.com/a/zwD3nss
    https://imgur.com/a/5fyrw53
    https://imgur.com/a/s6n7ATv
    Now on Russia no such heroic defense by Germany
    https://imgur.com/a/bfZfygk


  • Well in the first battle he hit 2 more times than odds.
    In the second battle round 1, nobody hit and they werenā€™t supposed to hit based on odds.
    Round 3 same thing
    Round 4 he hit you whiffed, which is possible, but not really a huge dice defeat
    Round 5 he hit again and you whiffed.

    The only thing you had going for you was one fighter and it missed 5 timesā€¦ which isnā€™t really crazy dice results.

    In Russia i see no crazy dice either. these are typical attacks for round one and the results and Russian loses are normalā€¦again not crazy.

  • Founder TripleA Admin

    @Brian-Cannon said in šŸŽ²šŸ˜¢ PRNG dice support group ā€” and ranting:

    for every 4 bombing runs I am averaging 3 bombers shot down (multiple games).

    Iā€™ve had a lot of bombers shot down but even more got through. This still feels like games in real life

    The miss rate on Shore bombardment is worse, and I cant remember when I have hit a territory with AA guns that they didnt hit at least once.

    I havenā€™t had the same experience

    I cannot remember an attack I have made where my units exceeded expectations, if anything it will always be less than what calculator predicted.

    Iā€™ve had a few battles that went very well in my favor.


    Iā€™m not sure itā€™s actually a PRNG problem. I think itā€™s a game balance and game mechanic problem being revealed because we play so many more games at the same time with AAO. I may be an A&A fan but 1942 SE definitely has flaws.



  • @Imperious-Leader 5 times miss on a 3 is normal, while infantry on a 2 hits three times?


  • Back to Uncle Archery. Attack on Egypt. 4 inf 2 arty 1 tank and one bomber vs 3 inf 1 arty, 1 tank and 1 fighter. First round of rolls on offense absolutely nothing in my offense hit, nothing. 4 hits on defense=Rage quit. There are certain games where just nothing goes your way and Uncles Archery was one of them. Yet there are players out there with undefeated records, does anyone find that curious?

  • Founder TripleA Admin

    Well, this is the dice rant forum so dream up your conspiracy here but leave it here.

    Personally, Iā€™ve played a bunch of games that were just fine. A few great and a few not so great. To me it seems to resemble real life but just 10x more games. The. dice just hate me so ā€¦ no change. I rage quit the same way I might a game with friends when the rolls are terrible. ā€œScrew these dice letā€™s play Tapestry!ā€

    Thinking about starting to play again during the next ā€œseason.ā€

  • '12

    @Imperious-Leader said in šŸŽ²šŸ˜¢ PRNG dice support group ā€” and ranting:

    ā€œTit for Tatā€ isnā€™t bad dice rolls, its a tendency that the defender will hit if you hit and miss if you miss. I am close to 200 games for 42 online and it never wavered in my observation of these results. I do get bad dice at times, but the average results i observe is this tendency.

    Keep in mind if this was true, then 1) the game would have to be deliberately coded to cheat, and 2) if the game was coded to cheat in this way, it would have to affect everybody.


  • Keep in mind: 1) It does do this ā€œtit for tatā€ thing and 2) You just arenā€™t noticing it.

    Also, if many people are quitting this game, and hence the thread, people ā€˜rageā€™ quitting, etc I donā€™t recall other threads about people complaining about AAA dice do you?

  • '12

    @Imperious-Leader So you honestly think the developers coded the game to cheat, eh? And keep in mind if others are simply ā€˜just not noticingā€™, then it canā€™t be as bad as claimed. Unless you want to add yet another level of cheating and claim that the game was coded to not only cheat, but cheat infrequently enough to try and fly under the radar.

  • '12

    @Imperious-Leader said in šŸŽ²šŸ˜¢ PRNG dice support group ā€” and ranting:

    Keep in mind: 1) It does do this ā€œtit for tatā€ thing and 2) You just arenā€™t noticing it.

    Also, if many people are quitting this game, and hence the thread, people ā€˜rageā€™ quitting, etc I donā€™t recall other threads about people complaining about AAA dice do you?

    And just to be clear, the statement that the game forces players to take casualties is a totally separate issue from players complaining about bad rolling in general.


  • ā€œAnd just to be clear, the statement that the game forces players to take casualties is a totally separate issue from players complaining about bad rolling in general.ā€

    Im not talking about forcing anything nor bad rolling per se.

    Itā€™s a tendency for whatever reason that the dice donā€™t like for ā€˜lack of a better termā€™ that the attacker hits and does not allow the defender to miss on his way to total defeat. a force of attacking 15 IPC vs a force of 9 IPC will almost never not see a result of the 9 IPC force being destroyed without killing 3-9 IPC from the attacking force.

    It can see a result in the attackers losing entirely, but almost never a 15-0 result. Also, i see too many fives and sixes as results.


  • @Imperious-Leader said in šŸŽ²šŸ˜¢ PRNG dice support group ā€” and ranting:

    Also, if many people are quitting this game, and hence the thread, people ā€˜rageā€™ quitting, etc I donā€™t recall other threads about people complaining about AAA dice do you?

    Iā€™ve rage quite TripleA games before. Iā€™ve never rage quit a live tournament (but I wanted to). When I was in the finals the first time, we had very very bad (real dice) first and second roll in W. Russia. My partner wanted to quit, I said letā€™s play on. We nearly won and would have won if our opponents didnā€™t slow play; only 5 rounds? Cā€™mon guys and yes Iā€™m still bitter about that. :laughing:


  • Iā€™m getting this impression that you quit alot of games and i canā€™t really add you to the anecdotal category. Then again i may be wrong about my own experience, but I donā€™t think so.

  • '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10

    Eggman wrote:

    ā€œSo you honestly think the developers coded the game to cheat, eh? And keep in mind if others are simply ā€˜just not noticingā€™, then it canā€™t be as bad as claimed. Unless you want to add yet another level of cheating and claim that the game was coded to not only cheat, but cheat infrequently enough to try and fly under the radar.ā€

    I did not say cheating, the algorithm they use isnā€™t the type that i feel is best for this game. Its more of a Vegas style randomization. The kind that gives you back something for your money, to keep you into the game but not enough to be totally random. It should be totally random but its not.


  • @Imperious-Leader said in šŸŽ²šŸ˜¢ PRNG dice support group ā€” and ranting:

    I did not say cheating, the algorithm they use isnā€™t the type that i feel is best for this game. Its more of a Vegas style randomization. The kind that gives you back something for your money, to keep you into the game but not enough to be totally random.

    So, yes, there are different types of PRNGs. I think @redrum maybe talked a bit about this before?

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