axis-dominion vs giallo (allies+18) bm3

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 2 fighters, 4 infantry and 4 transports; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 10 Sea Zone to 1 Sea Zone
            1 destroyer and 1 submarine moved from 63 Sea Zone to 56 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Battle in 1 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 1 Sea Zone
                    Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans win, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 56 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 56 Sea Zone
                Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            2 battleships, 8 carriers, 3 cruisers, 5 destroyers, 10 submarines and 1 transport moved from 26 Sea Zone to 10 Sea Zone
            13 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Eastern United States to Gibraltar
            8 fighters moved from 94 Sea Zone to Iraq
            6 carriers, 4 cruisers, 2 destroyers, 4 fighters and 5 transports moved from 94 Sea Zone to 91 Sea Zone
            2 fighters moved from Tunisia to 91 Sea Zone
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Hawaiian Islands: 5 fighters
            EDIT: Adding units owned by Americans to 10 Sea Zone: 5 fighters
            EDIT: Turning off Edit Mode
            4 transports placed in 10 Sea Zone
            Americans undo move 1.
            3 transports placed in 10 Sea Zone
            3 artilleries and 3 infantry placed in Western United States
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Central United States
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Iraq: 11 fighters
            EDIT: Adding units owned by Americans to Rostov: 11 fighters
            EDIT: Turning off Edit Mode
    
        Purchase Units - British
            British buy 2 aaGuns, 4 infantry and 1 tactical_bomber; Remaining resources: 3 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy nothing; Remaining resources: 9 PUs; 
    
        Combat Move - British
            1 destroyer moved from 94 Sea Zone to 92 Sea Zone
            1 submarine moved from 94 Sea Zone to 93 Sea Zone
            1 submarine moved from 94 Sea Zone to 91 Sea Zone
            1 submarine moved from 94 Sea Zone to 91 Sea Zone
            2 transports moved from 94 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                  British take Anglo Egyptian Sudan from Italians
            1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 71 Sea Zone to 83 Sea Zone
            1 infantry moved from India to West India
                  UK_Pacific take West India from Japanese
            5 fighters and 2 tactical_bombers moved from Iraq to Belgian Congo
            1 destroyer moved from 94 Sea Zone to 91 Sea Zone
            1 armour moved from Iraq to Trans-Jordan
                  British take Trans-Jordan from Italians
    
        Combat - British
    
        Non Combat Move - British
    
        Place Units - British
            3 infantry placed in Union of South Africa
            British undo move 1.
            2 aaGuns and 1 infantry placed in Iraq
            1 tactical_bomber placed in United Kingdom
            3 infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,6
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6,6,3,5,6,3,4,4,4,6,3,3,2,1,3,5
            British collect 31 PUs (2 lost to blockades); end with 34 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4,1,6,4,5,6,1,4
            UK_Pacific collect 2 PUs (3 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,33
    

    Savegame


  • TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians repair damage of 3x factory_minor; Remaining resources: 20 PUs; 
            Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Egypt to Anglo Egyptian Sudan
            1 artillery and 5 infantry moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Egypt to Trans-Jordan
            4 fighters moved from Egypt to Anglo Egyptian Sudan
            2 infantry moved from Persia to 80 Sea Zone
            2 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
            2 infantry moved from 79 Sea Zone to West India
            1 battleship moved from 80 Sea Zone to 79 Sea Zone
            1 cruiser moved from 80 Sea Zone to 79 Sea Zone
    
        Combat - Italians
            Battle in West India
                Italians attack with 2 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in West India, round 2 : 1/2 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in West India
                Italians win, taking West India from UK_Pacific with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
            Battle in Anglo Egyptian Sudan
                Italians attack with 4 fighters and 2 infantry
                British defend with 1 mech_infantry
                    Italians roll dice for 4 fighters and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/6 hits, 2.33 expected hits
                    British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
                Italians win, taking Anglo Egyptian Sudan from British with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Trans-Jordan
                Italians attack with 1 artillery, 5 infantry and 1 mech_infantry
                British defend with 1 armour
                    Italians roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 0/7 hits, 1.50 expected hits
                    British roll dice for 1 armour in Trans-Jordan, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Italians lost in Trans-Jordan
                    Italians roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Trans-Jordan, round 3 : 2/6 hits, 1.33 expected hits
                    British roll dice for 1 armour in Trans-Jordan, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for British: 1 armour
    
        Non Combat Move - Italians
            1 aaGun moved from Egypt to Trans-Jordan
            4 fighters moved from Anglo Egyptian Sudan to Egypt
            1 submarine moved from 80 Sea Zone to 39 Sea Zone
            2 destroyers moved from 80 Sea Zone to 79 Sea Zone
            2 carriers moved from 80 Sea Zone to 79 Sea Zone
            1 artillery and 3 infantry moved from Persia to 80 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 80 Sea Zone to 79 Sea Zone
            1 cruiser moved from 80 Sea Zone to 79 Sea Zone
            2 armour moved from Caucasus to Persia
            1 submarine moved from 96 Sea Zone to 97 Sea Zone
            1 aaGun, 2 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus
    
        Place Units - Italians
            2 artilleries and 1 infantry placed in Persia
            3 infantry placed in Egypt
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
            Italians collect 17 PUs (1 lost to blockades); end with 17 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.33
    British : -0.33
    UK_Pacific : 0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            3 carriers and 2 fighters moved from 26 Sea Zone to 63 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            2 transports placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            3 carriers and 2 fighters moved from 26 Sea Zone to 63 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            2 transports placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Bessarabia to Ukraine
            2 infantry moved from Eastern Poland to Western Ukraine
            1 bomber moved from Egypt to Ukraine
            1 infantry moved from Belarus to Bryansk
                  Germans take Bryansk from Russians
            3 fighters and 1 tactical_bomber moved from Egypt to Iraq
            7 fighters and 4 tactical_bombers moved from Persia to Iraq
            2 fighters moved from 80 Sea Zone to Iraq
            5 fighters moved from Southern Italy to Iraq
            1 bomber moved from Egypt to Iraq
            4 armour moved from Eastern Poland to Western Ukraine
            4 mech_infantrys moved from Eastern Poland to Western Ukraine
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 4 armour, 2 infantry and 4 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 4 armour, 2 infantry and 4 mech_infantrys in Western Ukraine, round 2 : 4/10 hits, 3.00 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 4 armour, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Iraq
                Germans attack with 1 bomber, 17 fighters and 5 tactical_bombers
                British defend with 2 aaGuns, 2 armour, 5 artilleries, 1 factory_minor and 2 infantry
                    AA fire in Iraq : 2/6 hits, 1.00 expected hits
                    2 fighters owned by the Germans lost in Iraq
                    Germans roll dice for 1 bomber, 15 fighters and 5 tactical_bombers in Iraq, round 2 : 17/21 hits, 11.50 expected hits
                    British roll dice for 2 aaGuns, 2 armour, 5 artilleries and 2 infantry in Iraq, round 2 : 3/9 hits, 3.33 expected hits
                    2 aaGuns owned by the British, 3 fighters owned by the Germans, 5 artilleries owned by the British, 2 infantry owned by the British and 2 armour owned by the British lost in Iraq
                Germans win with 1 bomber, 12 fighters and 5 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Germans: 5 fighters
                Casualties for British: 2 aaGuns, 2 armour, 5 artilleries and 2 infantry
    
        Non Combat Move - Germans
            1 infantry moved from Caucasus to Northwest Persia
            1 infantry moved from Kazakhstan to Turkmenistan
            2 aaGuns, 13 artilleries, 47 infantry, 1 marine and 15 mech_infantrys moved from Eastern Poland to Belarus
            3 artilleries moved from Novgorod to Belarus
            1 infantry moved from Baltic States to Belarus
            2 infantry moved from Archangel to Belarus
            2 infantry moved from Nenetsia to Archangel
            1 aaGun and 1 infantry moved from Bessarabia to Western Ukraine
            11 infantry moved from Poland to Eastern Poland
            1 armour and 11 mech_infantrys moved from Yugoslavia to Eastern Poland
            1 bomber moved from Iraq to Southern Italy
            1 bomber moved from Ukraine to Belarus
            1 submarine moved from 119 Sea Zone to 122 Sea Zone
            1 submarine moved from 110 Sea Zone to 113 Sea Zone
            1 battleship, 1 carrier, 1 destroyer and 2 transports moved from 115 Sea Zone to 113 Sea Zone
            4 infantry moved from Germany to 113 Sea Zone
            4 infantry moved from 113 Sea Zone to Norway
            6 infantry moved from Germany to Western Germany
            1 mech_infantry moved from Western Germany to Southern Italy
            6 mech_infantrys moved from Western Germany to Poland
            4 artilleries and 6 infantry moved from Yugoslavia to Romania
            12 fighters and 5 tactical_bombers moved from Iraq to Egypt
    
        Place Units - Germans
            1 submarine placed in 113 Sea Zone
            7 fighters placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
            Germans collect 52 PUs (5 lost to blockades); end with 52 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Germans : 6.50
    British : -0.33
    Russians : -0.67
    AA fire in Iraq : : 1.00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Russians
            Russians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Tambov to Volgograd
                  Russians take Volgograd from Japanese
            1 infantry moved from Rostov to Caucasus
                  Russians take Caucasus from Japanese
            2 infantry moved from Rostov to Ukraine
            2 fighters moved from Russia to Ukraine
    
        Combat - Russians
            Russians creates battle in territory 97 Sea Zone
            Battle in Ukraine
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 factory_minor and 2 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 0/4 hits, 1,33 expected hits
                    Germans roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                    Russians roll dice for 2 fighters and 1 infantry in Ukraine, round 3 : 2/3 hits, 1,17 expected hits
                    Germans roll dice for 2 infantry in Ukraine, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
                Russians win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Ukraine to Russia
            2 aaGuns, 11 artilleries and 33 infantry moved from Rostov to Tambov
            4 artilleries and 10 infantry moved from Tambov to Russia
            29 infantry moved from Tambov to Russia
            3 artilleries moved from Tambov to Russia
    
        Place Units - Russians
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Russians : -0,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    sorry for the delay


  • TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 1 bomber, 1 factory_minor, 2 infantry, 4 mech_infantrys, 4 submarines and 2 transports; Remaining resources: 6 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Alaska to British Columbia
                  Japanese take British Columbia from British
            11 fighters and 8 tactical_bombers moved from Wake Island to 25 Sea Zone
            6 bombers moved from Wake Island to Marshall Islands
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
            1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
            1 mech_infantry moved from Northwest Persia to Iraq
                  Japanese take Iraq from British
            1 armour and 2 infantry moved from Kazakhstan to Volgograd
            1 armour moved from Tsinghai to Volgograd
            2 armour and 2 mech_infantrys moved from Northwest Persia to Caucasus
            2 bombers moved from Belarus to Rostov
            3 bombers and 2 fighters moved from Persia to Rostov
            4 bombers moved from Yunnan to Rostov
            1 destroyer and 1 submarine moved from 6 Sea Zone to 1 Sea Zone
    
        Combat - Japanese
            Battle in Aleutian Islands
            Battle in Marshall Islands
                Japanese attack with 1 artillery, 6 bombers and 1 infantry
                Americans defend with 2 infantry
                    Japanese roll dice for 1 artillery, 6 bombers and 1 infantry in Marshall Islands, round 2 : 4/8 hits, 4.67 expected hits
                    Americans roll dice for 2 infantry in Marshall Islands, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Marshall Islands
                Japanese win, taking Aleutian Islands from Americans, taking Marshall Islands from Americans with 1 artillery, 6 bombers and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Volgograd
                Japanese attack with 2 armour and 2 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Japanese roll dice for 2 armour and 2 infantry in Volgograd, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Japanese win, taking Volgograd from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Japanese attack with 9 bombers and 2 fighters
                Americans defend with 11 fighters
                    Japanese roll dice for 9 bombers and 2 fighters in Rostov, round 2 : 8/11 hits, 7.00 expected hits
                    Russians roll dice for 11 fighters in Rostov, round 2 : 10/11 hits, 7.33 expected hits
                    2 fighters owned by the Japanese, 8 bombers owned by the Japanese and 8 fighters owned by the Americans lost in Rostov
                    Japanese roll dice for 1 bomber in Rostov, round 3 : 1/1 hits, 0.67 expected hits
                    Russians roll dice for 3 fighters in Rostov, round 3 : 3/3 hits, 2.00 expected hits
                    1 bomber owned by the Japanese and 1 fighter owned by the Americans lost in Rostov
                Russians win with 2 fighters remaining. Battle score for attacker is -38
                Casualties for Japanese: 9 bombers and 2 fighters
                Casualties for Americans: 9 fighters
            Battle in 1 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 1 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 submarine in 1 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 1 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 1 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 submarine in 1 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 1 Sea Zone
                Japanese win, taking 1 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 25 Sea Zone
                Japanese attack with 11 fighters and 8 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 11 fighters and 8 tactical_bombers in 25 Sea Zone, round 2 : 10/19 hits, 10.83 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 11 fighters and 8 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Caucasus
                Japanese attack with 2 armour and 2 mech_infantrys
                Russians defend with 1 infantry
                    Japanese roll dice for 2 armour and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                Japanese win, taking Caucasus from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
    
        Non Combat Move - Japanese
            1 aaGun and 2 infantry moved from Belarus to Bryansk
            1 aaGun moved from Kazakhstan to Volgograd
            1 armour moved from Eastern Persia to Iraq
            1 artillery moved from Sikang to Kazakhstan
            4 armour moved from Szechwan to Kazakhstan
            1 mech_infantry moved from Hunan to Szechwan
            1 armour moved from Kweichow to Sikang
            1 artillery moved from Shensi to Tsinghai
            2 infantry moved from Kweichow to Shensi
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Hopei
            1 armour moved from Kiangsu to Hunan
            2 mech_infantrys moved from Kiangsu to Anhwe
            1 mech_infantry moved from Anhwe to Hopei
            2 infantry moved from Yunnan to Szechwan
            1 armour and 2 mech_infantrys moved from French Indo China to Yunnan
            1 armour and 1 mech_infantry moved from Yunnan to Szechwan
            1 artillery moved from Burma to Yunnan
            1 mech_infantry moved from Yunnan to Szechwan
            1 armour and 1 infantry moved from Ceylon to 39 Sea Zone
            2 armour, 2 carriers, 1 destroyer, 4 fighters, 1 infantry and 2 transports moved from 39 Sea Zone to 37 Sea Zone
            2 armour and 1 infantry moved from 37 Sea Zone to Shan State
            2 fighters moved from 80 Sea Zone to 37 Sea Zone
            2 fighters moved from 37 Sea Zone to Shan State
            11 fighters and 8 tactical_bombers moved from 25 Sea Zone to Wake Island
            1 destroyer moved from 16 Sea Zone to 6 Sea Zone
            1 aaGun, 10 armour and 6 mech_infantrys moved from Northwest Persia to Caucasus
            1 armour and 1 mech_infantry moved from Persia to Caucasus
            1 carrier moved from 6 Sea Zone to 33 Sea Zone
            2 battleships, 9 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 4 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
            3 fighters moved from Japan to Caroline Islands
            6 bombers moved from Marshall Islands to Caroline Islands
    
        Place Units - Japanese
            1 factory_minor placed in Malaya
            1 armour and 2 mech_infantrys placed in French Indo China
            1 armour and 2 mech_infantrys placed in Kiangsu
            4 submarines and 2 transports placed in 6 Sea Zone
            1 artillery, 1 bomber and 2 infantry placed in Japan
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 33 Sea Zone: 4 carriers
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 4 carriers
            EDIT: Removing units owned by Japanese from Wake Island: 4 fighters and 3 tactical_bombers
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 4 fighters and 3 tactical_bombers
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 89 PUs; end with 95 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 98 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 103 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 108 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 113 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.50
    Russians : 3.00
    Japanese : -1.17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    Sorry for the delay again, I will look in to it this week. I will probably concede…


  • @Giallo said in axis-dominion vs giallo (allies+18) bm3:

    Sorry for the delay again, I will look in to it this week. I will probably concede…

    ok


  • @axis-dominion Ill concede, well played. again for a while I had the feeling maybe this time… But that feeling won’t last long


  • @Giallo said in axis-dominion vs giallo (allies+18) bm3:

    @axis-dominion Ill concede, well played. again for a while I had the feeling maybe this time… But that feeling won’t last long

    no problem, good game!

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