TripleA Turn Summary: Hisaichi round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Combat Move - Hisaichi
2 Artillerys and 2 Infantrys moved from Burma to Bengal
2 Artillerys and 2 Infantrys moved from S.Borneo to sz60
1 T.Boat moved from sz69 to sz59
1 Infantry moved from Celebs to sz59
1 Infantry moved from sz59 to Java
2 Artillerys moved from sz60 to Java
2 Infantrys moved from sz60 to Java
1 Tank moved from E.Borneo to sz60
1 Tank moved from sz60 to Java
2 EarlyFighters moved from sz60 to Java
2 Artillerys moved from Hongkong to sz67
1 Tank moved from Hongkong to sz67
1 Tankette moved from N.French I. to sz67
2 Artillerys moved from N.French I. to sz67
1 Marine moved from N.French I. to sz67
3 Infantrys moved from Hongkong to sz67
4 Artillerys, 2 B.Transports, 2 Destroyers, 3 Infantrys, 1 Marine, 1 Tank, 1 Tankette and 2 Transports moved from sz67 to sz60
2 Bombers moved from Phuket to Java
4 Artillerys, 3 Infantrys, 1 Marine, 1 Tank and 1 Tankette moved from sz60 to Java
1 Tankette moved from Hsingan to Belogorsk
2 Tankettes moved from Tientsin to Belogorsk
1 Tank moved from Tientsin to Belogorsk
1 Tank and 1 Tankette moved from E.Shansi to Gansu
1 Artillery and 1 Elite moved from N.Shangsi to Gansu
3 Mech.Infs moved from Peking to N.Shangsi
3 Mech.Infs moved from N.Shangsi to Gansu
3 Infantrys moved from N.French I. to Burma
Purchase Units - Hisaichi
Hisaichi buy 2 Artillerys, 1 B.Transport, 2 Destroyers, 6 Infantrys, 2 Tanks and 4 Tankettes; Remaining resources: 1 PUs;
Combat - Hisaichi
Battle in Java
Hisaichi attack with 6 Artillerys, 2 Bombers, 2 EarlyFighters, 6 Infantrys, 1 Marine, 2 Tanks and 1 Tankette
Anzac defend with 4 Artillerys and 11 Infantrys
Hisaichi roll dice for 1 Battleship in Java, round 2 : 0/1 hits, 0.67 expected hits
Hisaichi roll dice for 6 Artillerys, 2 Bombers, 2 EarlyFighters, 6 Infantrys, 1 Marine, 2 Tanks and 1 Tankette in Java, round 2 : 7/20 hits, 7.67 expected hits
Anzac roll dice for 4 Artillerys and 11 Infantrys in Java, round 2 : 4/15 hits, 5.00 expected hits
7 Infantrys owned by the Anzac and 4 Infantrys owned by the Hisaichi lost in Java
Hisaichi roll dice for 6 Artillerys, 2 Bombers, 2 EarlyFighters, 2 Infantrys, 1 Marine, 2 Tanks and 1 Tankette in Java, round 3 : 5/16 hits, 6.50 expected hits
Anzac roll dice for 4 Artillerys and 4 Infantrys in Java, round 3 : 5/8 hits, 2.67 expected hits
1 Artillery owned by the Anzac, 4 Infantrys owned by the Anzac, 1 Tankette owned by the Hisaichi, 2 Infantrys owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Java
Hisaichi roll dice for 4 Artillerys, 2 Bombers, 2 EarlyFighters, 1 Marine and 2 Tanks in Java, round 4 : 5/11 hits, 4.83 expected hits
Anzac roll dice for 3 Artillerys in Java, round 4 : 1/3 hits, 1.00 expected hits
3 Artillerys owned by the Anzac and 1 Artillery owned by the Hisaichi lost in Java
Hisaichi win, taking Java from Anzac with 3 Artillerys, 2 Bombers, 2 EarlyFighters, 1 Marine and 2 Tanks remaining. Battle score for attacker is 10
Casualties for Hisaichi: 3 Artillerys, 6 Infantrys and 1 Tankette
Casualties for Anzac: 4 Artillerys and 11 Infantrys
Battle in Bengal
Hisaichi attack with 2 Artillerys and 2 Infantrys
British defend with 1 Mech.Inf
Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Bengal, round 2 : 0/4 hits, 1.33 expected hits
British roll dice for 1 Mech.Inf in Bengal, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Bengal, round 3 : 0/4 hits, 1.33 expected hits
British roll dice for 1 Mech.Inf in Bengal, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Bengal, round 4 : 0/4 hits, 1.33 expected hits
British roll dice for 1 Mech.Inf in Bengal, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Bengal
Hisaichi roll dice for 2 Artillerys and 1 Infantry in Bengal, round 5 : 0/3 hits, 1.00 expected hits
British roll dice for 1 Mech.Inf in Bengal, round 5 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Bengal
Hisaichi roll dice for 2 Artillerys in Bengal, round 6 : 1/2 hits, 0.67 expected hits
British roll dice for 1 Mech.Inf in Bengal, round 6 : 1/1 hits, 0.33 expected hits
1 Mech.Inf owned by the British and 1 Artillery owned by the Hisaichi lost in Bengal
Hisaichi win, taking Bengal from British with 1 Artillery remaining. Battle score for attacker is -3
Casualties for Hisaichi: 1 Artillery and 2 Infantrys
Casualties for British: 1 Mech.Inf
Battle in Belogorsk
Hisaichi attack with 1 Tank and 3 Tankettes
Russians defend with 1 Mech.Inf
Hisaichi roll dice for 1 Tank and 3 Tankettes in Belogorsk, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 Mech.Inf in Belogorsk, round 2 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Russians lost in Belogorsk
Hisaichi win, taking Belogorsk from Russians with 1 Tank and 3 Tankettes remaining. Battle score for attacker is 5
Casualties for Russians: 1 Mech.Inf
Non Combat Move - Hisaichi
2 EarlyFighters moved from Java to sz60
2 Bombers moved from Java to Phuket
Place Units - Hisaichi
2 Artillerys and 2 Infantrys placed in S.Borneo
1 B.Transport and 2 Destroyers placed in sz79
4 Infantrys placed in Seoul
1 Tank and 2 Tankettes placed in Peking
1 Tank and 2 Tankettes placed in Tientsin
Turn Complete - Hisaichi
Hisaichi collect 71 PUs; end with 72 PUs
Combat Hit Differential Summary :
Hisaichi : -7.83
British : 1.33
Anzac : 1.33
Russians : -0.33
Savegame