entek -VS-dawgoneit in the T.R.S. again!


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Americans
            1 Carrier and 2 Destroyers moved from sz25 to sz20
            2 EarlyFighters moved from Hilo to sz20
            1 EarlyFighter moved from Pearl Harbor to sz20
            2 Destroyers moved from sz23 to sz25
            1 B.Transport moved from sz4 to sz5
            1 Tank moved from Anchorage to sz5
            1 Tank moved from Anchorage to sz5
            1 Infantry moved from N.Canada to sz5
            1 B.Transport, 1 Infantry and 2 Tanks moved from sz5 to sz4
            1 Transport moved from sz4 to sz5
            1 Infantry moved from N.Canada to sz5
            1 Infantry moved from Anchorage to sz5
            2 Infantrys and 1 Transport moved from sz5 to sz4
            1 Transport moved from sz4 to sz5
            1 Infantry moved from Anchorage to sz5
            1 Infantry and 1 Transport moved from sz5 to sz4
            1 Tank moved from Alaska to sz4
            1 Infantry moved from Alaska to sz4
            1 Infantry moved from Adak to sz4
            6 Infantrys and 3 Tanks moved from sz4 to Palana
            4 Artillerys, 8 Infantrys and 3 Tanks moved from Palana to Magadan
    
        Purchase Units - Americans
            Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial
            Americans buy 5 Destroyers, 11 Infantrys, 1 S.Sub and 3 Tanks; Remaining resources: 0 PUs; 
    
        Non Combat Move - Americans
            4 Infantrys moved from Canada to N.Canada
            1 Infantry moved from Seattle to Canada
            8 Infantrys and 1 Tank moved from Rocky Mt to Canada
            1 Tank moved from Canada to N.Canada
    
        Place Units - Americans
            1 S.Sub placed in sz23
            1 Destroyer placed in sz4
            1 Tank placed in Alaska
            11 Infantrys and 2 Tanks placed in Rocky Mt
            2 Destroyers placed in sz25
            2 Destroyers placed in sz25
    
        Turn Complete - Americans
            Americans collect 84 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Masaharu round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Masaharu
            2 Infantrys and 1 Marine moved from Hsingan to Jinan
            1 Destroyer and 1 Submarine moved from sz15 to sz7
            1 EarlyFighter moved from Belogorsk to Jinan
    
        Purchase Units - Masaharu
            Trigger MasaharuSpecial: Masaharu has their production frontier changed to: MasaharuFrontierSpecial
            Masaharu buy 1 Destroyer, 7 Infantrys and 1 Submarine; Remaining resources: 1 PUs; 
    
        Combat - Masaharu
            Battle in Jinan
                Masaharu attack with 1 EarlyFighter, 2 Infantrys and 1 Marine
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 EarlyFighter, 2 Infantrys and 1 Marine in Jinan, round 2 : 1/4 hits, 1.00 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Jinan, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu lost in Jinan
                    Masaharu roll dice for 1 EarlyFighter, 1 Infantry and 1 Marine in Jinan, round 3 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Bunker in Jinan, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Jinan
                Masaharu win, taking Jinan from Russians with 1 EarlyFighter, 1 Infantry and 1 Marine remaining. Battle score for attacker is 4
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Bunker
    
        Non Combat Move - Masaharu
            1 EarlyFighter moved from Jinan to Quingdao
            3 Infantrys moved from Belogorsk to Quingdao
            1 Infantry moved from Vostok to Quingdao
            2 Infantrys and 1 Marine moved from Amursk to Belogorsk
            5 Infantrys moved from Manchuria to Hsingan
    
        Place Units - Masaharu
            1 Destroyer and 1 Submarine placed in sz16
            4 Infantrys placed in Manchuria
            3 Infantrys placed in Amursk
    
        Turn Complete - Masaharu
            Masaharu collect 31 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 1.17
    Russians : 0.00
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Russians
            3 Infantrys moved from Ulaan Ude to Jinan
            1 EarlyFighter moved from Ulaan Ude to Jinan
            1 Artillery, 4 Infantrys and 2 Mech.Infs moved from Kyzal to Ulaan Ude
            2 Tanks and 2 Tankettes moved from Kaask to Ulaan Ude
            1 Infantry moved from Yakutsk to Vostok
            1 Infantry moved from Angarsk to Vostok
            1 Infantry moved from Ustkut to Angarsk
            1 Elite and 4 Infantrys moved from Kaask to Kyzal
            1 Infantry moved from Magadan to Yakutsk
            1 Infantry moved from Palana to Magadan
            2 Mech.Infs moved from Achinsk to Kyzal
            2 Tankettes moved from Achinsk to Kaask
    
        Purchase Units - Russians
            Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial
            Russians buy 1 Elite, 5 Infantrys, 2 Mech.Infs and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Jinan
                Russians attack with 1 EarlyFighter and 3 Infantrys
                Masaharu defend with 1 Infantry and 1 Marine
                    Russians roll dice for 1 EarlyFighter and 3 Infantrys in Jinan, round 2 : 1/4 hits, 0.83 expected hits
                    Masaharu roll dice for 1 Infantry and 1 Marine in Jinan, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Masaharu lost in Jinan
                    Russians roll dice for 1 EarlyFighter and 3 Infantrys in Jinan, round 3 : 1/4 hits, 0.83 expected hits
                    Masaharu roll dice for 1 Marine in Jinan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Masaharu lost in Jinan
                Russians win, taking Jinan from Masaharu with 1 EarlyFighter and 3 Infantrys remaining. Battle score for attacker is 5
                Casualties for Masaharu: 1 Infantry and 1 Marine
            Battle in Vostok
                Russians attack with 2 Infantrys
                Masaharu defend with 1 Infantry
                    Russians roll dice for 2 Infantrys in Vostok, round 2 : 2/2 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Infantry in Vostok, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Vostok
                Russians win, taking Vostok from Masaharu with 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Infantry
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Jinan to Ulaan Ude
    
        Place Units - Russians
            1 Elite and 5 Infantrys placed in Kaask
            2 Mech.Infs and 2 Tankettes placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Masaharu : -1.33
    Russians : 2.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            3 Mech.Infs moved from Kichedung to W.Sian
            5 Infantrys, 3 Mech.Infs and 3 Tanks moved from W.Sian to E.Tibet
            1 Artillery, 1 Infantry and 1 Tank moved from Kwangtung to sz67
            1 Infantry and 2 Tanks moved from Nagasaki to sz74
            1 Marine moved from S.Japan to sz74
            1 Tank moved from S.Japan to sz74
            1 Infantry, 1 Marine, 3 Tanks and 3 Transports moved from sz74 to sz67
            1 Infantry moved from Kwangtung to sz67
            1 Artillery, 1 B.Transport, 3 Infantrys, 1 Marine, 4 Tanks and 3 Transports moved from sz67 to sz73
            1 Artillery, 3 Infantrys, 1 Marine and 4 Tanks moved from sz73 to Thailand
            4 Infantrys moved from N.French I. to Thailand
            1 Marine moved from Tokyo to sz78
            1 Artillery and 1 Tank moved from S.Japan to sz78
            1 Artillery moved from Bonin to sz78
            2 Artillerys, 2 B.Transports, 1 Marine and 1 Tank moved from sz78 to sz67
            2 Artillerys, 1 Marine and 1 Tank moved from sz67 to N.French I.
            2 EarlyFighters moved from sz58 to Java
            2 Artillerys moved from Davao to sz70
            2 Infantrys moved from Davao to sz70
            1 Infantry moved from Mindanao to sz70
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz70 to sz60
            2 Artillerys and 2 Infantrys moved from sz60 to Java
            1 EarlyFighter moved from sz60 to Java
            2 Bombers moved from Phuket to Java
            1 Infantry and 1 T.Boat moved from sz70 to sz48
            1 Infantry moved from sz48 to Ceram
                  Yamamoto take Ceram from Dutch
            1 Battleship moved from sz58 to sz60
    
        Purchase Units - Yamamoto
            Yamamoto buy 4 Artillerys, 4 Destroyers, 2 Infantrys, 3 Mech.Infs and 1 Submarine; Remaining resources: 1 PUs; 
    
        Combat - Yamamoto
            Battle in Java
                Yamamoto attack with 2 Artillerys, 2 Bombers, 3 EarlyFighters and 2 Infantrys
                Anzac defend with 2 Artillerys and 6 Infantrys
                    Yamamoto roll dice for 1 Battleship in Java, round 2 : 0/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 2 Artillerys, 2 Bombers, 3 EarlyFighters and 2 Infantrys in Java, round 2 : 3/9 hits, 3.67 expected hits
                    Anzac roll dice for 2 Artillerys and 6 Infantrys in Java, round 2 : 4/8 hits, 2.67 expected hits
                    3 Infantrys owned by the Anzac, 2 Artillerys owned by the Yamamoto and 2 Infantrys owned by the Yamamoto lost in Java
                Anzac win with 2 Artillerys and 3 Infantrys remaining. Battle score for attacker is -6
                Casualties for Yamamoto: 2 Artillerys and 2 Infantrys
                Casualties for Anzac: 3 Infantrys
                2 Bombers owned by the Yamamoto and 3 EarlyFighters owned by the Yamamoto retreated
            Battle in Thailand
                Yamamoto attack with 1 Artillery, 7 Infantrys, 1 Marine and 4 Tanks
                British defend with 3 Artillerys, 3 Infantrys and 3 Mech.Infs
                    Yamamoto roll dice for 1 Artillery, 7 Infantrys, 1 Marine and 4 Tanks in Thailand, round 2 : 4/13 hits, 4.00 expected hits
                    British roll dice for 3 Artillerys, 3 Infantrys and 3 Mech.Infs in Thailand, round 2 : 2/9 hits, 3.00 expected hits
                    2 Infantrys owned by the Yamamoto, 1 Artillery owned by the British and 3 Infantrys owned by the British lost in Thailand
                    Yamamoto roll dice for 1 Artillery, 5 Infantrys, 1 Marine and 4 Tanks in Thailand, round 3 : 2/11 hits, 3.67 expected hits
                    British roll dice for 2 Artillerys and 3 Mech.Infs in Thailand, round 3 : 1/5 hits, 1.67 expected hits
                    1 Infantry owned by the Yamamoto and 2 Artillerys owned by the British lost in Thailand
                    Yamamoto roll dice for 1 Artillery, 4 Infantrys, 1 Marine and 4 Tanks in Thailand, round 4 : 2/10 hits, 3.50 expected hits
                    British roll dice for 3 Mech.Infs in Thailand, round 4 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Yamamoto and 2 Mech.Infs owned by the British lost in Thailand
                    Yamamoto roll dice for 1 Artillery, 3 Infantrys, 1 Marine and 4 Tanks in Thailand, round 5 : 4/9 hits, 3.33 expected hits
                    British roll dice for 1 Mech.Inf in Thailand, round 5 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the British lost in Thailand
                Yamamoto win, taking Thailand from British with 1 Artillery, 3 Infantrys, 1 Marine and 4 Tanks remaining. Battle score for attacker is 25
                Casualties for Yamamoto: 4 Infantrys
                Casualties for British: 3 Artillerys, 3 Infantrys and 3 Mech.Infs
            Battle in E.Tibet
                Yamamoto attack with 5 Infantrys, 3 Mech.Infs and 3 Tanks
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 5 Infantrys, 3 Mech.Infs and 3 Tanks in E.Tibet, round 2 : 5/11 hits, 3.83 expected hits
                    Chinese roll dice for 1 Infantry in E.Tibet, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in E.Tibet
                Yamamoto win, taking E.Tibet from Chinese with 4 Infantrys, 3 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Yamamoto
            2 B.Transports moved from sz68 to sz74
            2 Transports moved from sz58 to sz70
            1 Carrier moved from sz58 to sz60
            1 EarlyFighter moved from Davao to sz60
            1 Destroyer moved from sz68 to sz70
            3 EarlyFighters moved from Java to sz60
            1 Bomber moved from Java to Phuket
            2 Destroyers and 1 Submarine moved from sz78 to sz76
            1 Bomber moved from Java to Phuket
    
        Place Units - Yamamoto
            2 Artillerys and 2 Infantrys placed in Davao
            3 Mech.Infs placed in Kichedung
            4 Destroyers and 1 Submarine placed in sz78
            2 Artillerys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 73 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    British : -2.00
    Yamamoto : -2.67
    Anzac : 1.33
    Chinese : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Chinese
            1 Infantry moved from Khan to S.Mongolia
            1 Tank moved from Gobi to S.Mongolia
            3 Infantrys moved from Nancheng to Tsingnan
            4 Infantrys moved from Nancheng to Sikang
            1 Artillery moved from Nancheng to Tsingnan
            1 Elite moved from Nancheng to Sikang
            2 EarlyFighters moved from Nancheng to Sikang
            1 Infantry moved from Nancheng to Tsingnan
            3 Artillerys, 5 Infantrys, 12 Mech.Infs and 2 Tanks moved from Nancheng to E.Tibet
            6 Tanks moved from Xining to E.Tibet
            3 Infantrys and 1 Marine moved from Urumal to Quyan
    
        Purchase Units - Chinese
            Chinese buy 6 Infantrys and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in E.Tibet
                Chinese attack with 3 Artillerys, 5 Infantrys, 12 Mech.Infs and 8 Tanks
                Yamamoto defend with 4 Infantrys, 3 Mech.Infs and 3 Tanks
                    Chinese roll dice for 3 Artillerys, 5 Infantrys, 12 Mech.Infs and 8 Tanks in E.Tibet, round 2 : 15/28 hits, 10.67 expected hits
                    Yamamoto roll dice for 4 Infantrys, 3 Mech.Infs and 3 Tanks in E.Tibet, round 2 : 4/10 hits, 3.83 expected hits
                    4 Infantrys owned by the Yamamoto, 3 Tanks owned by the Yamamoto, 3 Mech.Infs owned by the Yamamoto and 4 Infantrys owned by the Chinese lost in E.Tibet
                Chinese win, taking E.Tibet from Yamamoto with 3 Artillerys, 1 Infantry, 12 Mech.Infs and 8 Tanks remaining. Battle score for attacker is 30
                Casualties for Chinese: 4 Infantrys
                Casualties for Yamamoto: 4 Infantrys, 3 Mech.Infs and 3 Tanks
            Battle in Sikang
                Chinese attack with 2 EarlyFighters, 1 Elite and 4 Infantrys
                Hisaichi defend with 1 Artillery, 2 Infantrys and 1 Tank
                    Chinese roll dice for 2 EarlyFighters, 1 Elite and 4 Infantrys in Sikang, round 2 : 1/7 hits, 1.83 expected hits
                    Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Sikang, round 2 : 3/4 hits, 1.50 expected hits
                    1 Infantry owned by the Hisaichi and 3 Infantrys owned by the Chinese lost in Sikang
                    Chinese roll dice for 2 EarlyFighters, 1 Elite and 1 Infantry in Sikang, round 3 : 1/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Sikang, round 3 : 2/3 hits, 1.17 expected hits
                    1 Infantry owned by the Hisaichi, 1 Elite owned by the Chinese and 1 Infantry owned by the Chinese lost in Sikang
                 retreated to Sikang
                Hisaichi win with 1 Artillery and 1 Tank remaining. Battle score for attacker is -8
                Casualties for Chinese: 1 Elite and 4 Infantrys
                Casualties for Hisaichi: 2 Infantrys
            Battle in S.Mongolia
                Chinese attack with 1 Infantry and 1 Tank
                Hisaichi defend with 1 Tankette
                    Chinese roll dice for 1 Infantry and 1 Tank in S.Mongolia, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Tankette in S.Mongolia, round 2 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Infantry and 1 Tank in S.Mongolia, round 3 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Tankette in S.Mongolia, round 3 : 0/1 hits, 0.17 expected hits
                    1 Tankette owned by the Hisaichi lost in S.Mongolia
                Chinese win, taking S.Mongolia from Hisaichi with 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Tankette
            Battle in Tsingnan
                Chinese attack with 1 Artillery and 4 Infantrys
                Hisaichi defend with 1 Artillery and 1 Tankette
                    Chinese roll dice for 1 Artillery and 4 Infantrys in Tsingnan, round 2 : 1/5 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Tankette in Tsingnan, round 2 : 0/2 hits, 0.50 expected hits
                    1 Tankette owned by the Hisaichi lost in Tsingnan
                    Chinese roll dice for 1 Artillery and 4 Infantrys in Tsingnan, round 3 : 1/5 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Artillery in Tsingnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Tsingnan
                Chinese win, taking Tsingnan from Hisaichi with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 1 Artillery and 1 Tankette
    
        Non Combat Move - Chinese
            3 Tanks moved from Gobi to Xining
            2 EarlyFighters moved from Sikang to Xining
    
        Place Units - Chinese
            2 Infantrys and 4 Tanks placed in Xining
            4 Infantrys placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 1.17
    Yamamoto : 0.17
    Chinese : 2.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Hisaichi
            1 Tankette moved from N.Shangsi to S.Mongolia
            2 EarlyFighters moved from Gansu to S.Mongolia
            2 Artillerys and 2 Infantrys moved from S.Borneo to sz60
            2 Artillerys and 2 Infantrys moved from sz60 to Java
            4 EarlyFighters moved from sz60 to sz61
            2 Bombers moved from Phuket to sz61
            2 Artillerys and 2 Infantrys moved from N.French I. to Burma
            1 Artillery and 1 Infantry moved from Hongkong to sz67
            1 Artillery, 1 Infantry and 1 Transport moved from sz67 to sz60
            1 Artillery and 1 Infantry moved from sz60 to Java
            1 Tank moved from Sikang to Nancheng
                  Hisaichi take Nancheng from Chinese
            1 Tank moved from Nancheng to Ming Jong
                  Hisaichi take Ming Jong from Chinese
            1 Artillery moved from Sikang to Nancheng
            1 Artillery, 13 Infantrys and 14 Tanks moved from Gansu to Tsingnan
            1 Tank moved from E.Shansi to Gansu
            1 Tankette moved from E.Shansi to Gansu
            1 Fighter moved from E.Shansi to S.Mongolia
            3 Mech.Infs moved from Peking to N.Shangsi
            3 Mech.Infs moved from N.Shangsi to Gansu
            1 Artillery and 1 Elite moved from E.Shansi to N.Shangsi
            1 Infantry moved from N.B to sz68
            1 Infantry and 1 T.Boat moved from sz68 to sz69
            1 Infantry moved from sz69 to Celebs
            2 Transports moved from sz73 to sz67
            2 B.Transports moved from sz79 to sz74
            3 Infantrys moved from Korea to sz74
            2 Artillerys and 1 Marine moved from Tientsin to sz74
            1 Tankette moved from Tientsin to sz74
            2 Artillerys, 2 B.Transports, 3 Infantrys, 1 Marine and 1 Tankette moved from sz74 to sz67
            2 Artillerys, 3 Infantrys, 1 Marine and 1 Tankette moved from sz67 to N.French I.
            1 Tank and 1 Tankette moved from Tientsin to E.Shansi
            1 Artillery moved from W.Sian to Sikang
            1 Destroyer moved from sz79 to sz67
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 Artillerys, 1 Destroyer, 5 Infantrys, 3 Mech.Infs, 2 Tanks and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Java
                Hisaichi attack with 3 Artillerys and 3 Infantrys
                Anzac defend with 2 Artillerys and 3 Infantrys
                    Hisaichi roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac lost in Java
                    Hisaichi roll dice for 3 Artillerys and 3 Infantrys in Java, round 2 : 3/6 hits, 2.00 expected hits
                    Anzac roll dice for 2 Artillerys and 2 Infantrys in Java, round 2 : 1/4 hits, 1.33 expected hits
                    1 Artillery owned by the Anzac, 2 Infantrys owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Java
                    Hisaichi roll dice for 3 Artillerys and 2 Infantrys in Java, round 3 : 3/5 hits, 1.67 expected hits
                    Anzac roll dice for 1 Artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Anzac lost in Java
                Hisaichi win, taking Java from Anzac with 3 Artillerys and 2 Infantrys remaining. Battle score for attacker is 12
                Casualties for Anzac: 2 Artillerys and 3 Infantrys
                Casualties for Hisaichi: 1 Infantry
            Battle in Tsingnan
                Hisaichi attack with 1 Artillery, 13 Infantrys and 14 Tanks
                Chinese defend with 1 Artillery and 4 Infantrys
                    Hisaichi roll dice for 1 Artillery, 13 Infantrys and 14 Tanks in Tsingnan, round 2 : 10/28 hits, 9.67 expected hits
                    Chinese roll dice for 1 Artillery and 4 Infantrys in Tsingnan, round 2 : 1/5 hits, 1.67 expected hits
                    1 Infantry owned by the Hisaichi, 4 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in Tsingnan
                Hisaichi win, taking Tsingnan from Chinese with 1 Artillery, 12 Infantrys and 14 Tanks remaining. Battle score for attacker is 10
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Artillery and 4 Infantrys
            Battle in sz61
                Hisaichi attack with 2 Bombers and 4 EarlyFighters
                British defend with 1 Cruiser, 2 Destroyers, 2 Submarines and 1 T.Boat
                    Hisaichi roll dice for 2 Bombers and 4 EarlyFighters in sz61, round 2 : 2/6 hits, 2.67 expected hits
                    British roll dice for 1 Cruiser, 2 Destroyers and 1 T.Boat in sz61, round 2 : 2/4 hits, 1.67 expected hits
                    1 Submarine owned by the British, 1 T.Boat owned by the British and 2 EarlyFighters owned by the Hisaichi lost in sz61
                1 Submarine owned by the British Submerged
                 retreated to sz61
                British win with 1 Cruiser and 2 Destroyers remaining. Battle score for attacker is -5
                Casualties for Hisaichi: 2 EarlyFighters
                Casualties for British: 1 Submarine and 1 T.Boat
            Battle in S.Mongolia
                Hisaichi attack with 2 EarlyFighters, 1 Fighter and 1 Tankette
                Chinese defend with 1 Infantry and 1 Tank
                    Hisaichi roll dice for 2 EarlyFighters, 1 Fighter and 1 Tankette in S.Mongolia, round 2 : 0/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 Infantry and 1 Tank in S.Mongolia, round 2 : 0/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 2 EarlyFighters, 1 Fighter and 1 Tankette in S.Mongolia, round 3 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 Infantry and 1 Tank in S.Mongolia, round 3 : 0/2 hits, 0.83 expected hits
                    1 Infantry owned by the Chinese lost in S.Mongolia
                    Hisaichi roll dice for 2 EarlyFighters, 1 Fighter and 1 Tankette in S.Mongolia, round 4 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 Tank in S.Mongolia, round 4 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese and 1 Tankette owned by the Hisaichi lost in S.Mongolia
                Hisaichi win with 2 EarlyFighters and 1 Fighter remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 Infantry and 1 Tank
                Casualties for Hisaichi: 1 Tankette
            Battle in Burma
                Hisaichi attack with 2 Artillerys and 2 Infantrys
                British defend with 1 Infantry
                    Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Burma, round 2 : 0/4 hits, 1.33 expected hits
                    British roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Burma, round 3 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 Infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Burma
                Hisaichi win, taking Burma from British with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Hisaichi
            2 EarlyFighters moved from S.Mongolia to Gansu
            1 Fighter moved from S.Mongolia to Gansu
            2 Bombers moved from sz61 to Phuket
            2 EarlyFighters moved from sz61 to sz60
    
        Place Units - Hisaichi
            2 Artillerys and 2 Infantrys placed in S.Borneo
            2 Artillerys, 3 Infantrys and 1 Tank placed in Hongkong
            3 Mech.Infs placed in Peking
            1 Tank and 2 Tankettes placed in Tientsin
            1 Destroyer placed in sz79
    
        Turn Complete - Hisaichi
            Hisaichi collect 68 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.83
    British : -0.33
    Anzac : -0.67
    Chinese : -1.83
    

    Savegame


  • TripleA Turn Summary: Dutch round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Thai
            1 Mech.Inf moved from Phuket to W.Chunking
    
        Purchase Units - Thai
            Thai buy 1 Bunker and 5 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Thai
            Battle in W.Chunking
                Thai attack with 1 Mech.Inf
                British defend with 1 Infantry
                    Thai roll dice for 1 Mech.Inf in W.Chunking, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in W.Chunking, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Mech.Inf in W.Chunking, round 3 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in W.Chunking, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in W.Chunking
                Thai win, taking W.Chunking from Chinese with 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Thai
    
        Place Units - Thai
            1 Bunker and 5 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 15 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.67
    Thai : 0.33
    

    Savegame


  • TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - British
            2 B.Transports and 2 Transports moved from sz64 to sz66
            4 Artillerys moved from Malaya to sz66
            4 Infantrys moved from Malaya to sz66
            4 Artillerys and 4 Infantrys moved from sz66 to N.S
            1 Cruiser moved from sz61 to sz66
            2 Destroyers and 1 Submarine moved from sz61 to sz66
            1 Cruiser and 4 Destroyers moved from sz63 to sz66
            4 EarlyFighters moved from Soem to Malaya
            3 EarlyFighters moved from Malaya to N.S
            1 Fighter moved from Malaya to N.S
            2 Mech.Infs moved from Bengal to Nancheng
    
        Purchase Units - British
            British buy 8 Artillerys, 1 Bunker, 9 Infantrys, 1 Marine and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Nancheng
                British attack with 2 Mech.Infs
                Hisaichi defend with 1 Artillery
                    British roll dice for 2 Mech.Infs in Nancheng, round 2 : 2/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Nancheng, round 2 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the British and 1 Artillery owned by the Hisaichi lost in Nancheng
                British win, taking Nancheng from Hisaichi with 1 Mech.Inf remaining. Battle score for attacker is -1
                Casualties for British: 1 Mech.Inf
                Casualties for Hisaichi: 1 Artillery
            Battle in N.S
                British attack with 4 Artillerys, 3 EarlyFighters, 1 Fighter and 4 Infantrys
                Hisaichi defend with 2 Artillerys and 2 Infantrys; Yamamoto defend with 4 Artillerys, 1 Infantry and 1 Tank
                    British roll dice for 2 Cruisers in N.S, round 2 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Yamamoto lost in N.S
                    British roll dice for 4 Artillerys, 3 EarlyFighters, 1 Fighter and 4 Infantrys in N.S, round 2 : 4/12 hits, 4.17 expected hits
                    Yamamoto roll dice for 6 Artillerys, 2 Infantrys and 1 Tank in N.S, round 2 : 3/9 hits, 3.17 expected hits
                    2 Artillerys owned by the Yamamoto, 3 Infantrys owned by the British and 2 Infantrys owned by the Hisaichi lost in N.S
                    British roll dice for 4 Artillerys, 3 EarlyFighters, 1 Fighter and 1 Infantry in N.S, round 3 : 3/9 hits, 3.17 expected hits
                    Yamamoto roll dice for 4 Artillerys and 1 Tank in N.S, round 3 : 1/5 hits, 1.83 expected hits
                    2 Artillerys owned by the Yamamoto, 1 Infantry owned by the British and 1 Artillery owned by the Hisaichi lost in N.S
                    British roll dice for 4 Artillerys, 3 EarlyFighters and 1 Fighter in N.S, round 4 : 3/8 hits, 2.83 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Tank in N.S, round 4 : 1/2 hits, 0.83 expected hits
                    1 Artillery owned by the British, 1 Tank owned by the Yamamoto and 1 Artillery owned by the Hisaichi lost in N.S
                British win, taking N.S from Yamamoto with 3 Artillerys, 3 EarlyFighters and 1 Fighter remaining. Battle score for attacker is 23
                Casualties for Yamamoto: 4 Artillerys, 1 Infantry and 1 Tank
                Casualties for British: 1 Artillery and 4 Infantrys
                Casualties for Hisaichi: 2 Artillerys and 2 Infantrys
    
        Non Combat Move - British
            2 EarlyFighters and 1 Fighter moved from N.S to Malaya
            1 EarlyFighter moved from N.S to Malaya
    
        Place Units - British
            1 Bunker and 6 Infantrys placed in Malaya
            British undo move 1.
            4 Artillerys, 1 Bunker, 1 Infantry and 1 Marine placed in Malaya
            4 Artillerys and 4 Infantrys placed in Calcutta
            1 Mech.Inf placed in Dheli
            3 Infantrys placed in Vancouver
            British undo move 4.
            2 Infantrys placed in Vancouver
            2 Infantrys placed in Dheli
    
        Turn Complete - British
            British collect 58 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    British : 1.17
    Hisaichi : 0.67
    Yamamoto : -0.83
    

    Savegame


  • TripleA Turn Summary: Anzac round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Anzac
            2 Artillerys and 3 Infantrys moved from Bali to Java
            1 Infantry moved from Soem to sz57
            6 Infantrys moved from Soem to sz57
            1 Infantry and 1 T.Boat moved from sz57 to sz56
            1 Infantry moved from sz56 to Sumatra
                  Anzac take Sumatra from Yamamoto
            1 Submarine moved from sz50 to sz58
            1 Submarine moved from sz50 to sz59
            1 EarlyFighter moved from sz57 to sz59
            1 EarlyFighter moved from sz57 to sz58
            6 Infantrys moved from sz57 to Java
            2 Infantrys moved from Flores to sz50
            2 Cruisers and 2 Infantrys moved from sz50 to sz57
            1 Battleship moved from sz57 to sz50
            2 Infantrys moved from sz57 to Java
            2 Transports moved from sz57 to sz50
            1 Artillery moved from W.Australia to sz50
            1 Artillery moved from Derby to sz50
            2 Infantrys moved from Derby to sz50
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz50 to sz57
            2 Artillerys and 2 Infantrys moved from sz57 to Java
            1 Artillery moved from Darwin to Derby
            1 Transport moved from sz50 to sz37
            1 Transport moved from sz57 to sz50
    
        Purchase Units - Anzac
            Anzac buy 4 Artillerys and 8 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in sz59
                Anzac attack with 1 EarlyFighter and 1 Submarine
                Yamamoto defend with 1 Destroyer
                    Anzac roll dice for 1 Submarine in sz59, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 EarlyFighter in sz59, round 2 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz59, round 2 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Yamamoto lost in sz59
                Anzac win with 1 EarlyFighter and 1 Submarine remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
            Battle in sz58
                Anzac attack with 1 EarlyFighter and 1 Submarine
                Yamamoto defend with 1 T.Boat
                    Anzac roll dice for 1 Submarine in sz58, round 2 : 1/1 hits, 0.33 expected hits
                1 T.Boat owned by the Yamamoto lost in sz58
                Anzac win with 1 EarlyFighter and 1 Submarine remaining. Battle score for attacker is 5
                Casualties for Yamamoto: 1 T.Boat
            Battle in Java
                Anzac attack with 4 Artillerys and 13 Infantrys
                Hisaichi defend with 3 Artillerys and 2 Infantrys
                    Anzac roll dice for 2 Cruisers in Java, round 2 : 0/2 hits, 1.00 expected hits
                    Anzac roll dice for 4 Artillerys and 13 Infantrys in Java, round 2 : 8/17 hits, 4.17 expected hits
                    Hisaichi roll dice for 3 Artillerys and 2 Infantrys in Java, round 2 : 2/5 hits, 1.67 expected hits
                    2 Infantrys owned by the Anzac, 2 Infantrys owned by the Hisaichi and 3 Artillerys owned by the Hisaichi lost in Java
                Anzac win, taking Java from Hisaichi with 4 Artillerys and 11 Infantrys remaining. Battle score for attacker is 12
                Casualties for Anzac: 2 Infantrys
                Casualties for Hisaichi: 3 Artillerys and 2 Infantrys
    
        Non Combat Move - Anzac
            1 EarlyFighter moved from sz59 to sz57
            1 EarlyFighter moved from sz58 to sz57
    
        Place Units - Anzac
            2 Artillerys and 1 Infantry placed in W.Australia
            Anzac undo move 1.
            1 Artillery and 2 Infantrys placed in W.Australia
            3 Artillerys placed in Darwin
            Anzac undo move 2.
            1 Artillery and 5 Infantrys placed in Melbourne
            2 Artillerys and 1 Infantry placed in Darwin
    
        Turn Complete - Anzac
            Anzac collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.33
    Yamamoto : -0.50
    Anzac : 3.83
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Americans
            6 EarlyFighters and 2 Fighters moved from sz20 to sz7
            2 Destroyers moved from sz4 to sz7
            3 Tanks moved from Palana to sz4
            6 Infantrys moved from Palana to sz4
            1 Infantry moved from Kiska to sz4
            1 B.Transport, 7 Infantrys, 3 Tanks and 3 Transports moved from sz4 to sz7
            7 Infantrys and 3 Tanks moved from sz7 to N.Japan
            6 Destroyers moved from sz25 to sz20
            1 S.Sub moved from sz23 to sz21
            1 Battleship, 4 Carriers, 4 Destroyers and 1 Submarine moved from sz20 to sz3
            4 Artillerys, 8 Infantrys and 3 Tanks moved from Magadan to Yakutsk
    
        Purchase Units - Americans
            Americans buy 2 B.Transports, 5 Destroyers and 14 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz7
                Americans attack with 1 B.Transport, 2 Destroyers, 6 EarlyFighters, 2 Fighters and 3 Transports
                Masaharu defend with 2 Destroyers and 1 Submarine
                    Masaharu roll dice for 1 Submarine in sz7, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 B.Transport, 2 Destroyers, 6 EarlyFighters, 2 Fighters and 3 Transports in sz7, round 2 : 2/10 hits, 3.67 expected hits
                    Masaharu roll dice for 2 Destroyers in sz7, round 2 : 1/2 hits, 1.00 expected hits
                    1 Destroyer owned by the Americans, 1 Submarine owned by the Masaharu and 1 Destroyer owned by the Masaharu lost in sz7
                    Americans roll dice for 1 B.Transport, 1 Destroyer, 6 EarlyFighters, 2 Fighters and 3 Transports in sz7, round 3 : 2/9 hits, 3.33 expected hits
                    Masaharu roll dice for 1 Destroyer in sz7, round 3 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Masaharu and 1 EarlyFighter owned by the Americans lost in sz7
                Americans win with 1 B.Transport, 1 Destroyer, 5 EarlyFighters, 2 Fighters and 3 Transports remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Destroyer and 1 EarlyFighter
                Casualties for Masaharu: 2 Destroyers and 1 Submarine
            Battle in N.Japan
                Americans attack with 7 Infantrys and 3 Tanks
                Masaharu defend with 1 Bomber
                    Americans roll dice for 7 Infantrys and 3 Tanks in N.Japan, round 2 : 0/10 hits, 2.67 expected hits
                    Masaharu roll dice for 1 Bomber in N.Japan, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 7 Infantrys and 3 Tanks in N.Japan, round 3 : 4/10 hits, 2.67 expected hits
                    Masaharu roll dice for 1 Bomber in N.Japan, round 3 : 0/1 hits, 0.17 expected hits
                    1 Bomber owned by the Masaharu lost in N.Japan
                Americans win, taking N.Japan from Masaharu with 7 Infantrys and 3 Tanks remaining. Battle score for attacker is 14
                Casualties for Masaharu: 1 Bomber
    
        Non Combat Move - Americans
            5 EarlyFighters and 2 Fighters moved from sz7 to sz3
            4 Infantrys and 1 Tank moved from N.Canada to Anchorage
            1 Tank moved from Anchorage to Alaska
            9 Infantrys moved from Canada to N.Canada
            11 Infantrys and 2 Tanks moved from Rocky Mt to Canada
            2 Tanks moved from Canada to N.Canada
    
        Place Units - Americans
            2 Destroyers placed in sz25
            2 Destroyers placed in sz25
            2 B.Transports placed in sz4
            1 Destroyer placed in sz23
            14 Infantrys placed in Rocky Mt
    
        Turn Complete - Americans
            Americans collect 86 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 0.00
    Americans : -4.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Masaharu round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Masaharu
            1 EarlyFighter moved from Quingdao to sz7
            1 Destroyer and 1 Submarine moved from sz16 to sz7
            2 Infantrys and 1 Marine moved from Belogorsk to Quingdao
            5 Infantrys moved from Hsingan to Jinan
            1 Artillery moved from Quingdao to Jinan
    
        Purchase Units - Masaharu
            Masaharu buy 1 Elite and 14 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in sz7
                Masaharu attack with 1 Destroyer, 1 EarlyFighter and 1 Submarine
                Americans defend with 1 B.Transport, 1 Destroyer and 3 Transports
                    Masaharu roll dice for 1 Submarine in sz7, round 2 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Destroyer and 1 EarlyFighter in sz7, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 B.Transport, 1 Destroyer and 3 Transports in sz7, round 2 : 1/5 hits, 1.17 expected hits
                    1 Submarine owned by the Masaharu lost in sz7
                1 Destroyer retreated to sz16
                Americans win with 1 B.Transport, 1 Destroyer and 3 Transports remaining. Battle score for attacker is -6
                Casualties for Masaharu: 1 Submarine
            Battle in Jinan
                Masaharu attack with 1 Artillery and 5 Infantrys
                Russians defend with 3 Infantrys
                    Masaharu roll dice for 1 Artillery and 5 Infantrys in Jinan, round 2 : 2/6 hits, 1.33 expected hits
                    Russians roll dice for 3 Infantrys in Jinan, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians lost in Jinan
                    Masaharu roll dice for 1 Artillery and 5 Infantrys in Jinan, round 3 : 0/6 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in Jinan, round 3 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Artillery and 5 Infantrys in Jinan, round 4 : 1/6 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in Jinan, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Jinan
                Masaharu win, taking Jinan from Russians with 1 Artillery and 5 Infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 3 Infantrys
    
        Non Combat Move - Masaharu
            3 Infantrys moved from Amursk to Belogorsk
            4 Infantrys moved from Manchuria to Hsingan
            1 EarlyFighter moved from sz7 to Sukhalin
    
        Place Units - Masaharu
            8 Infantrys placed in Akina
            3 Infantrys placed in Amursk
            1 Elite and 3 Infantrys placed in Manchuria
    
        Turn Complete - Masaharu
            Masaharu collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Masaharu : -2.00
    Americans : -0.17
    Russians : -1.67
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Russians
            2 Infantrys moved from Vostok to Belogorsk
            1 EarlyFighter moved from Ulaan Ude to Belogorsk
            1 Infantry moved from Angarsk to Vostok
            1 Mech.Inf moved from Ulaan Ude to Irkutsk
            1 Mech.Inf moved from Irkutsk to Vostok
            1 Mech.Inf moved from Vostok to Belogorsk
    
        Purchase Units - Russians
            Russians buy 6 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Belogorsk
                Russians attack with 1 EarlyFighter, 2 Infantrys and 1 Mech.Inf
                Masaharu defend with 3 Infantrys
                    Russians roll dice for 1 EarlyFighter, 2 Infantrys and 1 Mech.Inf in Belogorsk, round 2 : 2/4 hits, 1.17 expected hits
                    Masaharu roll dice for 3 Infantrys in Belogorsk, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Masaharu lost in Belogorsk
                    Russians roll dice for 1 EarlyFighter, 2 Infantrys and 1 Mech.Inf in Belogorsk, round 3 : 0/4 hits, 1.17 expected hits
                    Masaharu roll dice for 1 Infantry in Belogorsk, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 EarlyFighter, 2 Infantrys and 1 Mech.Inf in Belogorsk, round 4 : 1/4 hits, 1.17 expected hits
                    Masaharu roll dice for 1 Infantry in Belogorsk, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Belogorsk
                Russians win, taking Belogorsk from Masaharu with 1 EarlyFighter, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 4
                Casualties for Masaharu: 3 Infantrys
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Belogorsk to Ulaan Ude
            1 Elite, 4 Infantrys and 2 Mech.Infs moved from Kyzal to Ulaan Ude
            1 Elite, 5 Infantrys and 2 Tankettes moved from Kaask to Kyzal
            2 Tankettes moved from Kyzal to Ulaan Ude
            2 Mech.Infs and 2 Tankettes moved from Achinsk to Kaask
            2 Mech.Infs moved from Kaask to Kyzal
    
        Place Units - Russians
            2 Infantrys and 4 Mech.Infs placed in Kaask
            Russians undo move 1.
            6 Infantrys placed in Kaask
            4 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Masaharu : -0.67
    Russians : -0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Artillery and 1 Infantry moved from Quingdao to Vostok
            2 Infantrys and 1 Tank moved from Quingdao to Belogorsk
            2 Artillerys and 2 Infantrys moved from Davao to sz70
            2 Artillerys, 1 Destroyer, 2 Infantrys and 2 Transports moved from sz70 to sz58
            2 Artillerys and 2 Infantrys moved from sz58 to Flores
            3 Mech.Infs moved from W.Sian to Nancheng
            2 Bombers moved from Phuket to sz59
            2 Artillerys and 1 Marine moved from N.French I. to sz67
            1 Artillery and 1 Infantry moved from Kwangtung to sz67
            1 Tank moved from N.French I. to sz67
            1 Artillery, 1 B.Transport, 1 Infantry and 1 Tank moved from sz67 to sz60
            1 Artillery, 1 Infantry and 1 Tank moved from sz60 to N.S
            2 Artillerys, 1 B.Transport and 1 Marine moved from sz67 to sz60
            2 Artillerys and 1 Marine moved from sz60 to Sumatra
            2 EarlyFighters moved from sz60 to sz59
            2 EarlyFighters moved from sz60 to sz58
            1 Artillery, 3 Infantrys, 1 Marine and 4 Tanks moved from Thailand to Burma
            1 Infantry moved from Chunking to W.Chunking
            3 Mech.Infs moved from Kichedung to W.Sian
    
        Purchase Units - Yamamoto
            Yamamoto buy 4 Artillerys, 5 Destroyers, 2 Infantrys and 3 Mech.Infs; Remaining resources: 1 PUs; 
    
        Combat - Yamamoto
            Battle in N.S
                Yamamoto attack with 1 Artillery, 1 Infantry and 1 Tank
                British defend with 3 Artillerys
                    Yamamoto roll dice for 1 Battleship in N.S, round 2 : 1/1 hits, 0.67 expected hits
                    1 Artillery owned by the British lost in N.S
                    Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in N.S, round 2 : 2/3 hits, 1.17 expected hits
                    British roll dice for 2 Artillerys in N.S, round 2 : 0/2 hits, 0.67 expected hits
                    2 Artillerys owned by the British lost in N.S
                Yamamoto win, taking N.S from British with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 12
                Casualties for British: 3 Artillerys
            Battle in Vostok
                Yamamoto attack with 1 Artillery and 1 Infantry
                Russians defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Vostok, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Vostok, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Vostok
                    Yamamoto roll dice for 1 Artillery in Vostok, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Vostok, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in Vostok
                Russians win with 1 Infantry remaining. Battle score for attacker is -6
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
            Battle in Sumatra
                Yamamoto attack with 2 Artillerys and 1 Marine
                Anzac defend with 1 Infantry
                    Yamamoto roll dice for 2 Artillerys and 1 Marine in Sumatra, round 2 : 1/3 hits, 1.17 expected hits
                    Anzac roll dice for 1 Infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Sumatra
                Yamamoto win, taking Sumatra from Anzac with 1 Artillery and 1 Marine remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 1 Artillery
                Casualties for Anzac: 1 Infantry
            Battle in Belogorsk
                Yamamoto attack with 2 Infantrys and 1 Tank
                Russians defend with 1 Infantry and 1 Mech.Inf
                    Yamamoto roll dice for 2 Infantrys and 1 Tank in Belogorsk, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry and 1 Mech.Inf in Belogorsk, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto lost in Belogorsk
                    Yamamoto roll dice for 1 Infantry and 1 Tank in Belogorsk, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry and 1 Mech.Inf in Belogorsk, round 3 : 2/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians, 1 Infantry owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Belogorsk
                Russians win with 1 Mech.Inf remaining. Battle score for attacker is -7
                Casualties for Yamamoto: 2 Infantrys and 1 Tank
                Casualties for Russians: 1 Infantry
            Battle in sz58
                Yamamoto attack with 1 Destroyer, 2 EarlyFighters and 2 Transports
                Anzac defend with 1 Submarine
                    Anzac roll dice for 1 Submarine in sz58, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Destroyer, 2 EarlyFighters and 2 Transports in sz58, round 2 : 3/3 hits, 1.00 expected hits
                    1 Submarine owned by the Anzac lost in sz58
                Yamamoto win with 1 Destroyer, 2 EarlyFighters and 2 Transports remaining. Battle score for attacker is 6
                Casualties for Anzac: 1 Submarine
            Battle in sz59
                Yamamoto attack with 2 Bombers and 2 EarlyFighters
                Anzac defend with 1 Submarine
                    Yamamoto roll dice for 2 Bombers and 2 EarlyFighters in sz59, round 2 : 1/4 hits, 2.00 expected hits
                    1 Submarine owned by the Anzac lost in sz59
                Yamamoto win with 2 Bombers and 2 EarlyFighters remaining. Battle score for attacker is 6
                Casualties for Anzac: 1 Submarine
            Battle in Flores
            Battle in Nancheng
                Yamamoto attack with 3 Mech.Infs
                British defend with 1 Mech.Inf
                    Yamamoto roll dice for 3 Mech.Infs in Nancheng, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Mech.Inf in Nancheng, round 2 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the British and 1 Mech.Inf owned by the Yamamoto lost in Nancheng
                Yamamoto win, taking Flores from Anzac, taking Nancheng from Chinese with 2 Mech.Infs remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Mech.Inf
                Casualties for British: 1 Mech.Inf
    
        Non Combat Move - Yamamoto
            Turning on Edit Mode
            EDIT: Changing ownership of New Britain from British to Yamamoto
            EDIT: Removing units owned by Yamamoto from sz48: 1 T.Boat
            EDIT: Removing units owned by Yamamoto from Ceram: 1 Infantry
            EDIT: Adding units owned by Yamamoto to sz47: 1 T.Boat
            EDIT: Adding units owned by Yamamoto to New Britain: 1 Infantry
            EDIT: Turning off Edit Mode
            2 EarlyFighters moved from sz58 to sz60
            2 EarlyFighters moved from sz59 to sz60
            2 Bombers moved from sz59 to Phuket
            2 Transports moved from sz60 to sz70
            1 B.Transport moved from sz73 to sz74
            3 Transports moved from sz73 to sz74
            1 B.Transport moved from sz60 to sz74
            2 Artillerys moved from Tokyo to S.Japan
            1 Submarine moved from sz78 to sz18
            4 Destroyers moved from sz78 to sz76
    
        Place Units - Yamamoto
            5 Destroyers placed in sz78
            3 Mech.Infs placed in Kichedung
            2 Artillerys and 2 Infantrys placed in Davao
            2 Artillerys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 75 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    British : -0.67
    Yamamoto : 0.50
    Anzac : 0.50
    Chinese : 0.67
    Russians : 3.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Chinese
            1 Infantry moved from Quyan to Gobi
            1 Infantry moved from Quyan to Ming Jong
            1 Infantry and 1 Marine moved from Quyan to Ming Jong
            4 Infantrys moved from Urumal to Quyan
            3 Artillerys and 1 Mech.Inf moved from E.Tibet to Nancheng
            2 Artillerys and 3 Tanks moved from W.Tibet to S.Tibet
    
        Purchase Units - Chinese
            Chinese buy 2 Artillerys, 1 EarlyFighter, 1 Elite and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in S.Tibet
                Chinese attack with 2 Artillerys and 3 Tanks
                Neutral defend with 1 Bunker
                    Chinese roll dice for 2 Artillerys and 3 Tanks in S.Tibet, round 2 : 0/5 hits, 2.17 expected hits
                    Neutral roll dice for 1 Bunker in S.Tibet, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 2 Artillerys and 3 Tanks in S.Tibet, round 3 : 2/5 hits, 2.17 expected hits
                    Neutral roll dice for 1 Bunker in S.Tibet, round 3 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral and 1 Artillery owned by the Chinese lost in S.Tibet
                Chinese loses 0 PUs for violating S.Tibets neutrality.
                Chinese win, taking S.Tibet from Neutral with 1 Artillery and 3 Tanks remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Artillery
                Casualties for Neutral: 1 Bunker
            Battle in Nancheng
                Chinese attack with 3 Artillerys and 1 Mech.Inf
                Yamamoto defend with 2 Mech.Infs
                    Chinese roll dice for 3 Artillerys and 1 Mech.Inf in Nancheng, round 2 : 3/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 2 Mech.Infs in Nancheng, round 2 : 2/2 hits, 0.67 expected hits
                2 Mech.Infs owned by the Yamamoto and 2 Artillerys owned by the Chinese lost in Nancheng
                Chinese win, taking Nancheng from Yamamoto with 1 Artillery and 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for Chinese: 2 Artillerys
                Casualties for Yamamoto: 2 Mech.Infs
            Battle in Ming Jong
                Chinese attack with 2 Infantrys and 1 Marine
                Hisaichi defend with 1 Tank
                    Chinese roll dice for 2 Infantrys and 1 Marine in Ming Jong, round 2 : 2/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Tank in Ming Jong, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi lost in Ming Jong
                Chinese win, taking Ming Jong from Hisaichi with 2 Infantrys and 1 Marine remaining. Battle score for attacker is 5
                Casualties for Hisaichi: 1 Tank
    
        Non Combat Move - Chinese
            11 Mech.Infs and 8 Tanks moved from E.Tibet to Xining
    
        Place Units - Chinese
            2 Artillerys, 1 Elite and 3 Infantrys placed in Xining
            1 EarlyFighter and 3 Infantrys placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.00
    Hisaichi : -0.50
    Yamamoto : 1.33
    Chinese : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Hisaichi
            2 Artillerys and 2 Infantrys moved from Burma to Bengal
            2 Artillerys and 2 Infantrys moved from S.Borneo to sz60
            1 T.Boat moved from sz69 to sz59
            1 Infantry moved from Celebs to sz59
            1 Infantry moved from sz59 to Java
            2 Artillerys moved from sz60 to Java
            2 Infantrys moved from sz60 to Java
            1 Tank moved from E.Borneo to sz60
            1 Tank moved from sz60 to Java
            2 EarlyFighters moved from sz60 to Java
            2 Artillerys moved from Hongkong to sz67
            1 Tank moved from Hongkong to sz67
            1 Tankette moved from N.French I. to sz67
            2 Artillerys moved from N.French I. to sz67
            1 Marine moved from N.French I. to sz67
            3 Infantrys moved from Hongkong to sz67
            4 Artillerys, 2 B.Transports, 2 Destroyers, 3 Infantrys, 1 Marine, 1 Tank, 1 Tankette and 2 Transports moved from sz67 to sz60
            2 Bombers moved from Phuket to Java
            4 Artillerys, 3 Infantrys, 1 Marine, 1 Tank and 1 Tankette moved from sz60 to Java
            1 Tankette moved from Hsingan to Belogorsk
            2 Tankettes moved from Tientsin to Belogorsk
            1 Tank moved from Tientsin to Belogorsk
            1 Tank and 1 Tankette moved from E.Shansi to Gansu
            1 Artillery and 1 Elite moved from N.Shangsi to Gansu
            3 Mech.Infs moved from Peking to N.Shangsi
            3 Mech.Infs moved from N.Shangsi to Gansu
            3 Infantrys moved from N.French I. to Burma
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 1 B.Transport, 2 Destroyers, 6 Infantrys, 2 Tanks and 4 Tankettes; Remaining resources: 1 PUs; 
    
        Combat - Hisaichi
            Battle in Java
                Hisaichi attack with 6 Artillerys, 2 Bombers, 2 EarlyFighters, 6 Infantrys, 1 Marine, 2 Tanks and 1 Tankette
                Anzac defend with 4 Artillerys and 11 Infantrys
                    Hisaichi roll dice for 1 Battleship in Java, round 2 : 0/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 6 Artillerys, 2 Bombers, 2 EarlyFighters, 6 Infantrys, 1 Marine, 2 Tanks and 1 Tankette in Java, round 2 : 7/20 hits, 7.67 expected hits
                    Anzac roll dice for 4 Artillerys and 11 Infantrys in Java, round 2 : 4/15 hits, 5.00 expected hits
                    7 Infantrys owned by the Anzac and 4 Infantrys owned by the Hisaichi lost in Java
                    Hisaichi roll dice for 6 Artillerys, 2 Bombers, 2 EarlyFighters, 2 Infantrys, 1 Marine, 2 Tanks and 1 Tankette in Java, round 3 : 5/16 hits, 6.50 expected hits
                    Anzac roll dice for 4 Artillerys and 4 Infantrys in Java, round 3 : 5/8 hits, 2.67 expected hits
                    1 Artillery owned by the Anzac, 4 Infantrys owned by the Anzac, 1 Tankette owned by the Hisaichi, 2 Infantrys owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Java
                    Hisaichi roll dice for 4 Artillerys, 2 Bombers, 2 EarlyFighters, 1 Marine and 2 Tanks in Java, round 4 : 5/11 hits, 4.83 expected hits
                    Anzac roll dice for 3 Artillerys in Java, round 4 : 1/3 hits, 1.00 expected hits
                    3 Artillerys owned by the Anzac and 1 Artillery owned by the Hisaichi lost in Java
                Hisaichi win, taking Java from Anzac with 3 Artillerys, 2 Bombers, 2 EarlyFighters, 1 Marine and 2 Tanks remaining. Battle score for attacker is 10
                Casualties for Hisaichi: 3 Artillerys, 6 Infantrys and 1 Tankette
                Casualties for Anzac: 4 Artillerys and 11 Infantrys
            Battle in Bengal
                Hisaichi attack with 2 Artillerys and 2 Infantrys
                British defend with 1 Mech.Inf
                    Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Bengal, round 2 : 0/4 hits, 1.33 expected hits
                    British roll dice for 1 Mech.Inf in Bengal, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Bengal, round 3 : 0/4 hits, 1.33 expected hits
                    British roll dice for 1 Mech.Inf in Bengal, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Bengal, round 4 : 0/4 hits, 1.33 expected hits
                    British roll dice for 1 Mech.Inf in Bengal, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Bengal
                    Hisaichi roll dice for 2 Artillerys and 1 Infantry in Bengal, round 5 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 Mech.Inf in Bengal, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Bengal
                    Hisaichi roll dice for 2 Artillerys in Bengal, round 6 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 Mech.Inf in Bengal, round 6 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the British and 1 Artillery owned by the Hisaichi lost in Bengal
                Hisaichi win, taking Bengal from British with 1 Artillery remaining. Battle score for attacker is -3
                Casualties for Hisaichi: 1 Artillery and 2 Infantrys
                Casualties for British: 1 Mech.Inf
            Battle in Belogorsk
                Hisaichi attack with 1 Tank and 3 Tankettes
                Russians defend with 1 Mech.Inf
                    Hisaichi roll dice for 1 Tank and 3 Tankettes in Belogorsk, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 Mech.Inf in Belogorsk, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Russians lost in Belogorsk
                Hisaichi win, taking Belogorsk from Russians with 1 Tank and 3 Tankettes remaining. Battle score for attacker is 5
                Casualties for Russians: 1 Mech.Inf
    
        Non Combat Move - Hisaichi
            2 EarlyFighters moved from Java to sz60
            2 Bombers moved from Java to Phuket
    
        Place Units - Hisaichi
            2 Artillerys and 2 Infantrys placed in S.Borneo
            1 B.Transport and 2 Destroyers placed in sz79
            4 Infantrys placed in Seoul
            1 Tank and 2 Tankettes placed in Peking
            1 Tank and 2 Tankettes placed in Tientsin
    
        Turn Complete - Hisaichi
            Hisaichi collect 71 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -7.83
    British : 1.33
    Anzac : 1.33
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: Dutch round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Dutch
            1 EarlyFighter moved from Malaya to Bengal
    
        Combat - Dutch
            Battle in Bengal
                Dutch attack with 1 EarlyFighter
                Hisaichi defend with 1 Artillery
                    Dutch roll dice for 1 EarlyFighter in Bengal, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Bengal, round 2 : 1/1 hits, 0.33 expected hits
                    1 EarlyFighter owned by the Dutch lost in Bengal
                Hisaichi win with 1 Artillery remaining. Battle score for attacker is -8
                Casualties for Dutch: 1 EarlyFighter
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Hisaichi : 0.67
    Dutch : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Thai
            1 Mech.Inf moved from W.Chunking to E.India
                  Thai take E.India from British
            1 Mech.Inf moved from E.India to Bengal
            6 Infantrys moved from Phuket to Thailand
    
        Purchase Units - Thai
            Thai buy 2 Elites and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
    
        Non Combat Move - Thai
            1 T.Boat moved from sz60 to sz73
    
        Place Units - Thai
            2 Elites and 4 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - British
            2 B.Transports moved from sz66 to sz63
            4 Artillerys moved from Calcutta to sz63
            2 Infantrys moved from Calcutta to sz63
            1 Transport moved from sz66 to sz63
            2 Infantrys moved from Calcutta to sz63
            4 Artillerys and 4 Infantrys moved from sz63 to E.India
                  British take E.India from Thai
            1 Marine moved from Malaya to sz66
            1 Infantry moved from Malaya to sz66
            1 Artillery moved from Malaya to sz66
            1 Infantry moved from Malaya to sz66
            1 Artillery, 2 Cruisers, 2 Infantrys, 1 Marine and 1 Transport moved from sz66 to sz64
            6 Destroyers moved from sz66 to sz64
            1 Submarine moved from sz66 to sz64
            1 Artillery, 2 Infantrys and 1 Marine moved from sz64 to Bengal
            1 Mech.Inf moved from Dheli to Bengal
            2 Infantrys moved from Dheli to Bhopa
    
        Purchase Units - British
            British buy 10 Artillerys, 1 Bunker, 6 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Bengal
                British attack with 1 Artillery, 2 Infantrys, 1 Marine and 1 Mech.Inf
                Hisaichi defend with 1 Artillery; Thai defend with 1 Mech.Inf
                    British roll dice for 2 Cruisers in Bengal, round 2 : 2/2 hits, 1.00 expected hits
                1 Mech.Inf owned by the Thai and 1 Artillery owned by the Hisaichi lost in Bengal
                British win, taking Bengal from Hisaichi with 1 Artillery, 2 Infantrys, 1 Marine and 1 Mech.Inf remaining. Battle score for attacker is 9
                Casualties for Hisaichi: 1 Artillery
                Casualties for Thai: 1 Mech.Inf
    
        Non Combat Move - British
    
        Place Units - British
            6 Artillerys and 1 Bunker placed in Malaya
            2 Infantrys and 1 Mech.Inf placed in Dheli
            4 Artillerys and 4 Infantrys placed in Calcutta
    
        Turn Complete - British
            British collect 55 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    British : 1.00
    

    Savegame


  • TripleA Turn Summary: Anzac round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Anzac
            1 Artillery and 1 Infantry moved from W.Australia to sz50
            1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz56
            1 Artillery and 1 Infantry moved from sz56 to Sumatra
            1 Battleship moved from sz50 to sz56
            2 EarlyFighters moved from sz57 to Sumatra
            5 Transports moved from sz57 to sz50
            1 Carrier moved from sz57 to sz56
            1 Cruiser moved from sz57 to sz50
            1 Infantry moved from W.Australia to sz50
            1 Artillery moved from Derby to sz50
            1 Artillery and 1 Infantry moved from Melbourne to sz37
            4 Infantrys moved from Melbourne to S.W.Australia
            1 Artillery, 1 Infantry and 1 Transport moved from sz37 to sz50
            2 Artillerys and 2 Infantrys moved from sz50 to Flores
            1 Cruiser moved from sz57 to sz50
            2 Artillerys and 1 Infantry moved from Darwin to Derby
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 8 Infantrys, 1 Marine and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Flores
                Anzac attack with 2 Artillerys and 2 Infantrys
                Yamamoto defend with 2 Artillerys and 2 Infantrys
                    Anzac roll dice for 2 Cruisers in Flores, round 2 : 0/2 hits, 1.00 expected hits
                    Anzac roll dice for 2 Artillerys and 2 Infantrys in Flores, round 2 : 2/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 2 Artillerys and 2 Infantrys in Flores, round 2 : 0/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Yamamoto lost in Flores
                    Anzac roll dice for 2 Artillerys and 2 Infantrys in Flores, round 3 : 1/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 2 Artillerys in Flores, round 3 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the Yamamoto lost in Flores
                    Anzac roll dice for 2 Artillerys and 2 Infantrys in Flores, round 4 : 0/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Artillery in Flores, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Flores
                    Anzac roll dice for 2 Artillerys and 1 Infantry in Flores, round 5 : 1/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Artillery in Flores, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Flores
                Anzac win, taking Flores from Yamamoto with 2 Artillerys remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 2 Artillerys and 2 Infantrys
                Casualties for Anzac: 2 Infantrys
            Battle in Sumatra
                Anzac attack with 1 Artillery, 2 EarlyFighters and 1 Infantry
                Yamamoto defend with 1 Artillery and 1 Marine
                    Anzac roll dice for 1 Battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits
                    Anzac roll dice for 1 Artillery, 2 EarlyFighters and 1 Infantry in Sumatra, round 2 : 1/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Marine in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac and 1 Marine owned by the Yamamoto lost in Sumatra
                    Anzac roll dice for 1 Artillery and 2 EarlyFighters in Sumatra, round 3 : 1/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Artillery in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in Sumatra
                Anzac win, taking Sumatra from Yamamoto with 1 Artillery and 2 EarlyFighters remaining. Battle score for attacker is 5
                Casualties for Anzac: 1 Infantry
                Casualties for Yamamoto: 1 Artillery and 1 Marine
    
        Non Combat Move - Anzac
            2 EarlyFighters moved from Sumatra to sz56
    
        Place Units - Anzac
            1 Artillery, 1 Infantry and 1 Marine placed in W.Australia
            1 Artillery and 2 Infantrys placed in Darwin
            1 Transport placed in sz37
            5 Infantrys placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -0.67
    Anzac : -3.00
    

    Savegame

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