@Ragnell804 gg, I concede
Total Ancient War captain walker ( Rome) vs dawgoneit ( Carthage)
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TripleA Turn Summary: Parthia round 11
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 11 Combat Move - Parthia 1 cataphract moved from Gazaca to Amida Parthia take Amida from Seleucid 1 cataphract moved from Amida to Edessa 2 horsearchers moved from Persepolis to Babylon 1 archer moved from Susa to Babylon 1 cataphract moved from Persepolis to Babylon Purchase Units - Parthia Parthia buy 2 archers, 1 cataphract and 4 horsearchers; Remaining resources: 1 PUs; 2 techTokens; Combat - Parthia Battle in Babylon Parthia attack with 1 archer, 1 cataphract and 2 horsearchers Seleucid defend with 1 hoplite Parthia roll dice for 1 archer, 1 cataphract and 2 horsearchers in Babylon, round 2 : 2/4 hits, 1.33 expected hits Seleucid roll dice for 1 hoplite in Babylon, round 2 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the Seleucid lost in Babylon Parthia win, taking Babylon from Seleucid with 1 archer, 1 cataphract and 2 horsearchers remaining. Battle score for attacker is 7 Casualties for Seleucid: 1 hoplite Battle in Edessa Parthia attack with 1 cataphract Seleucid defend with 1 hoplite Parthia roll dice for 1 cataphract in Edessa, round 2 : 1/1 hits, 0.50 expected hits Seleucid roll dice for 1 hoplite in Edessa, round 2 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the Seleucid lost in Edessa Parthia win, taking Edessa from Seleucid with 1 cataphract remaining. Battle score for attacker is 7 Casualties for Seleucid: 1 hoplite Non Combat Move - Parthia 1 archer moved from East to SZ 84 1 archer moved from SZ 84 to Albana 1 warelephant moved from Ctesiphon to Susa 1 archer moved from Susa to Ctesiphon 2 horsearchers moved from Persepolis to Susa Place Units - Parthia 1 archer, 1 cataphract and 4 horsearchers placed in Persepolis 1 archer placed in East Research Technology - Parthia Parthia spend 0 on tech rolls Parthia roll 6,1 and gets 1 hit Parthia removing all Technology Tokens after successful research. Parthia discover quadriremes Activate Technology - Parthia Parthia activating quadriremes Turn Complete - Parthia Parthia collect 53 PUs; end with 54 PUs Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 53 PUs Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 51 PUs Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 50 PUs Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 49 PUs Units generate 2 techTokens; Parthia end with 2 techTokens Units generate 6 PUs; Parthia end with 55 PUs
Combat Hit Differential Summary :
Parthia : 1.17 Seleucid : -1.00
Territory Summary for Parthia :
Albana : 1 archer Edessa : 1 flag, 1 cataphract Babylon : 1 flag, 1 archer, 1 cataphract and 2 horsearchers Sanina : 1 flag Amida : 1 flag SZ 84 : 2 flagships and 1 trireme Susa : 10 archers, 3 cataphracts, 2 catapults, 2 horsearchers, 1 leader, 2 walls and 5 warelephants Ctesiphon : 1 flag, 1 archer Gazaca : 1 flag, 1 archer Persepolis : 1 archer, 1 cataphract, 1 catapult, 1 city, 4 horsearchers and 6 walls East : 1 archer, 1 city, 3 walls and 1 warelephant
Production/PUs Summary :
RomanRepublic : 66 / 77 GreekCityStates : 8 / 35 Pergamon : 28 / 33 Carthage : 54 / 50 Macedonia : 71 / 73 Bosporus : 39 / 36 Pontus : 14 / 14 Seleucid : 39 / 66 Egypt : 58 / 66 Parthia : 53 / 55 Armenia : 30 / 34 AI_Barbarians : 22 / 37 AI_Neutral : 100 / 1355
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TripleA Turn Summary: Armenia round 11
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 11 Combat Move - Armenia 1 cataphract moved from Ninive to Hatra 2 skirmishers and 1 spearman moved from Albana to Majar 1 catapult and 2 spearmen moved from Armavira to Majar 1 cataphract moved from Armavira to Majar 1 horsearcher moved from Armavira to Majar 1 cataphract moved from Artaxata to Majar Purchase Units - Armenia Armenia buy 1 catapult, 3 skirmishers and 3 spearmen; Remaining resources: 0 PUs; 2 techTokens; Combat - Armenia Battle in Hatra Armenia attack with 1 cataphract Seleucid defend with 1 hoplite Armenia roll dice for 1 cataphract in Hatra, round 2 : 1/1 hits, 0.50 expected hits Seleucid roll dice for 1 hoplite in Hatra, round 2 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the Seleucid lost in Hatra Armenia win, taking Hatra from Seleucid with 1 cataphract remaining. Battle score for attacker is 7 Casualties for Seleucid: 1 hoplite Battle in Majar Armenia attack with 2 cataphracts, 1 catapult, 1 horsearcher, 2 skirmishers and 3 spearmen Bosporus defend with 6 hoplites Armenia roll dice for 2 cataphracts, 1 catapult, 1 horsearcher, 2 skirmishers and 3 spearmen in Majar, round 2 : 2/9 hits, 2.83 expected hits Bosporus roll dice for 6 hoplites in Majar, round 2 : 3/6 hits, 3.00 expected hits 2 skirmishers owned by the Armenia, 2 hoplites owned by the Bosporus and 1 spearman owned by the Armenia lost in Majar Armenia roll dice for 2 cataphracts, 1 catapult, 1 horsearcher and 2 spearmen in Majar, round 3 : 2/6 hits, 2.33 expected hits Bosporus roll dice for 4 hoplites in Majar, round 3 : 2/4 hits, 2.00 expected hits 2 hoplites owned by the Bosporus, 1 horsearcher owned by the Armenia and 1 spearman owned by the Armenia lost in Majar Armenia roll dice for 2 cataphracts, 1 catapult and 1 spearman in Majar, round 4 : 3/4 hits, 2.00 expected hits Bosporus roll dice for 2 hoplites in Majar, round 4 : 1/2 hits, 1.00 expected hits 1 catapult owned by the Armenia and 2 hoplites owned by the Bosporus lost in Majar Armenia win, taking Majar from Bosporus with 2 cataphracts and 1 spearman remaining. Battle score for attacker is 11 Casualties for Armenia: 1 catapult, 1 horsearcher, 2 skirmishers and 2 spearmen Casualties for Bosporus: 6 hoplites Non Combat Move - Armenia 1 catapult, 1 leader, 1 skirmisher and 6 spearmen moved from Artaxata to Armavira 1 cataphract moved from Trapezus to Armavira 1 catapult and 1 spearman moved from Trapezus to Artaxata 1 spearman moved from Trapezus to Satala 3 spearmen moved from Gazaca to Amida 1 spearman moved from Gazaca to Ninive 1 catapult moved from Gazaca to Amida 1 leader moved from Gazaca to Amida 1 spearman moved from Gazaca to Amida 2 spearmen moved from Gazaca to Artaxata Place Units - Armenia 1 catapult and 3 spearmen placed in Armavira 3 skirmishers placed in Albana Research Technology - Armenia Armenia spend 0 on tech rolls Armenia roll 3,5 and gets 0 hits Armenia removing all Technology Tokens after unsuccessful research. Turn Complete - Armenia Armenia collect 37 PUs; end with 37 PUs Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 36 PUs Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 34 PUs Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 33 PUs Units generate 2 techTokens; Armenia end with 2 techTokens Units generate 6 PUs; Armenia end with 39 PUs
Combat Hit Differential Summary :
Armenia : 0.33 Bosporus : 0.00 Seleucid : -0.50
Territory Summary for Armenia :
Albana : 1 city, 3 skirmishers and 4 walls Majar : 1 flag, 2 cataphracts and 1 spearman Phasis : 1 spearman Ninive : 1 flag, 1 spearman Amida : 1 catapult, 1 leader and 4 spearmen Trapezus : 1 flag, 1 spearman Nexuana : 1 flag Armavira : 1 cataphract, 2 catapults, 1 city, 1 leader, 1 skirmisher, 11 spearmen and 6 walls SZ 83 : 1 bireme Hatra : 1 flag, 1 cataphract Satala : 1 spearman Artaxata : 1 catapult and 3 spearmen
Production/PUs Summary :
RomanRepublic : 66 / 77 GreekCityStates : 8 / 35 Pergamon : 28 / 33 Carthage : 54 / 50 Macedonia : 71 / 73 Bosporus : 37 / 36 Pontus : 14 / 14 Seleucid : 34 / 66 Egypt : 58 / 66 Parthia : 53 / 55 Armenia : 37 / 39 AI_Barbarians : 22 / 37 AI_Neutral : 100 / 1355
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TripleA Turn Summary: RomanRepublic round 12
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 12 Combat Move - RomanRepublic 4 biremes, 1 flagship, 8 quadriremes, 2 quinqueremes, 2 supraremes and 3 triremes moved from SZ 28 to SZ 33 Purchase Units - RomanRepublic Trigger ROMconscription: 1 skirmisher gained by PlayerID named:RomanRepublic RomanRepublic buy 2 biremes, 1 cataphract, 1 catapult, 3 legionaires and 6 skirmishers; Remaining resources: 0 PUs; 3 techTokens; Combat - RomanRepublic Battle in SZ 33 RomanRepublic attack with 4 biremes, 1 flagship, 8 quadriremes, 2 quinqueremes, 2 supraremes and 3 triremes Carthage defend with 2 flagships, 1 quadrireme, 2 quinqueremes and 14 triremes quad_VS_tri fire in SZ 33 : 1/8 hits, 1.33 expected hits quin_VS_quad fire in SZ 33 : 0/1 hits, 0.17 expected hits supra_VS_quin fire in SZ 33 : 1/2 hits, 0.33 expected hits quad_VS_tri fire in SZ 33 : 0/1 hits, 0.17 expected hits quin_VS_quad fire in SZ 33 : 2/8 hits, 1.33 expected hits tri_VS_bi fire in SZ 33 : 1/4 hits, 0.67 expected hits 1 trireme owned by the Carthage, 1 bireme owned by the RomanRepublic, 1 quinquereme owned by the Carthage and 2 quadriremes owned by the RomanRepublic lost in SZ 33 RomanRepublic roll dice for 3 biremes, 1 flagship, 6 quadriremes, 2 quinqueremes, 2 supraremes and 3 triremes in SZ 33, round 2 : 11/19 hits, 9.50 expected hits Units damaged: 1 flagship owned by the Carthage Carthage roll dice for 2 flagships, 1 quadrireme, 1 quinquereme and 13 triremes in SZ 33, round 2 : 6/17 hits, 9.00 expected hits Units damaged: 1 flagship owned by the RomanRepublic 8 triremes owned by the Carthage, 2 triremes owned by the RomanRepublic, 3 biremes owned by the RomanRepublic and 1 flagship owned by the Carthage lost in SZ 33 RomanRepublic roll dice for 1 flagship, 6 quadriremes, 2 quinqueremes, 2 supraremes and 1 trireme in SZ 33, round 3 : 11/14 hits, 8.17 expected hits Carthage roll dice for 1 flagship, 1 quadrireme, 1 quinquereme and 5 triremes in SZ 33, round 3 : 5/8 hits, 4.67 expected hits 1 quadrireme owned by the Carthage, 5 triremes owned by the Carthage, 1 trireme owned by the RomanRepublic, 1 quinquereme owned by the Carthage, 1 flagship owned by the Carthage and 4 quadriremes owned by the RomanRepublic lost in SZ 33 RomanRepublic win with 1 flagship, 2 quadriremes, 2 quinqueremes and 2 supraremes remaining. Battle score for attacker is 35 Casualties for RomanRepublic: 4 biremes, 6 quadriremes and 3 triremes Casualties for Carthage: 2 flagships, 1 quadrireme, 2 quinqueremes and 14 triremes Non Combat Move - RomanRepublic 1 bireme moved from SZ 21 to SZ 28 1 ballista, 2 cataphracts, 1 catapult and 7 legionaires moved from Aemona to Patavium 1 catapult, 1 leader and 1 skirmisher moved from Aemona to Patavium 1 cataphract, 1 catapult and 2 legionaires moved from Tarraco to Valentia 1 skirmisher moved from Valentia to Tarraco 1 legionaire moved from Capua to Salapia Place Units - RomanRepublic 2 biremes placed in SZ 28 3 skirmishers placed in Valentia 1 cataphract, 1 catapult, 2 legionaires and 2 skirmishers placed in Patavium 1 legionaire and 2 skirmishers placed in Roma Research Technology - RomanRepublic RomanRepublic spend 0 on tech rolls RomanRepublic roll 2,6,3 and gets 1 hit RomanRepublic removing all Technology Tokens after successful research. RomanRepublic discover siegeWeapons Activate Technology - RomanRepublic RomanRepublic activating siegeWeapons Turn Complete - RomanRepublic RomanRepublic collect 66 PUs; end with 66 PUs Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 64 PUs Objective ROM 20unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 63 PUs Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 58 PUs Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 56 PUs Units generate 3 techTokens; RomanRepublic end with 3 techTokens Units generate 9 PUs; RomanRepublic end with 65 PUs
Combat Hit Differential Summary :
supra_VS_quin fire in SZ 33 : : 0.67 Carthage : -2.67 quin_VS_quad fire in SZ 33 : : 0.50 RomanRepublic : 4.33 tri_VS_bi fire in SZ 33 : : 0.33 quad_VS_tri fire in SZ 33 : : -0.50
Territory Summary for RomanRepublic :
Veldidena : 1 flag Croton : 1 legionaire Barcino : 1 catapult, 2 legionaires and 2 skirmishers Arretium : 1 wall Roma : 1 catapult, 1 city, 5 legionaires, 2 skirmishers and 2 walls Verona : 1 flag Tarraco : 1 flag, 1 skirmisher Castulo : 1 flag, 1 skirmisher Toletum : 1 flag, 1 skirmisher Capua : 1 legionaire, 1 skirmisher and 1 wall SZ 33 : 1 flagship, 2 quadriremes, 2 quinqueremes and 2 supraremes Salapia : 1 legionaire and 1 wall SZ 28 : 3 biremes Genua : 1 flag, 1 legionaire Valentia : 1 cataphract, 3 catapults, 1 city, 8 legionaires, 6 skirmishers and 5 walls Patavium : 1 flag, 1 ballista, 3 cataphracts, 3 catapults, 1 city, 1 leader, 10 legionaires, 5 skirmishers and 2 walls Aemona : 1 flag, 1 skirmisher
Production/PUs Summary :
RomanRepublic : 66 / 65 GreekCityStates : 8 / 35 Pergamon : 28 / 33 Carthage : 54 / 50 Macedonia : 71 / 73 Bosporus : 33 / 36 Pontus : 14 / 14 Seleucid : 34 / 66 Egypt : 58 / 66 Parthia : 53 / 55 Armenia : 37 / 39 AI_Barbarians : 22 / 37 AI_Neutral : 104 / 1459
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TripleA Turn Summary: GreekCityStates round 12
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 12 Combat Move - GreekCityStates Purchase Units - GreekCityStates GreekCityStates buy nothing; Remaining resources: 35 PUs; 0 techTokens; Turn Complete - GreekCityStates GreekCityStates collect 8 PUs; end with 43 PUs Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Combat Hit Differential Summary :
Territory Summary for GreekCityStates :
Massilia : 2 hoplites and 2 walls SZ 28 : 1 trireme SZ 27 : 1 bireme
Production/PUs Summary :
RomanRepublic : 66 / 65 GreekCityStates : 8 / 43 Pergamon : 28 / 33 Carthage : 54 / 50 Macedonia : 71 / 73 Bosporus : 33 / 36 Pontus : 14 / 14 Seleucid : 34 / 66 Egypt : 58 / 66 Parthia : 53 / 55 Armenia : 37 / 39 AI_Barbarians : 22 / 37 AI_Neutral : 104 / 1459
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TripleA Turn Summary: Pergamon round 12
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 12 Combat Move - Pergamon 1 unit repaired. 1 catapult, 1 phalanx and 1 spearman moved from Sardis to Nicaea 1 skirmisher moved from Sardis to Nicaea 1 spearman moved from Pessinus to Nicaea Purchase Units - Pergamon Trigger PERnavalAcademy: 1 flagship gained by PlayerID named:Pergamon Trigger PERnavalWALL: 1 wall gained by PlayerID named:Pergamon Pergamon buy 1 phalanx and 3 spearmen; Remaining resources: 9 PUs; 1 techTokens; Combat - Pergamon Battle in Nicaea Pergamon attack with 1 catapult, 1 phalanx, 1 skirmisher and 2 spearmen Pontus defend with 1 skirmisher Pergamon roll dice for 1 catapult, 1 phalanx, 1 skirmisher and 2 spearmen in Nicaea, round 2 : 1/5 hits, 1.83 expected hits Pontus roll dice for 1 skirmisher in Nicaea, round 2 : 0/1 hits, 0.17 expected hits 1 skirmisher owned by the Pontus lost in Nicaea Pergamon win, taking Nicaea from Pontus with 1 catapult, 1 phalanx, 1 skirmisher and 2 spearmen remaining. Battle score for attacker is 4 Casualties for Pontus: 1 skirmisher Non Combat Move - Pergamon 1 catapult moved from Attalia to Sardis 1 phalanx moved from Attalia to Pessinus 1 skirmisher moved from Sardis to Pessinus Place Units - Pergamon 1 phalanx, 3 spearmen and 1 wall placed in Sardis 1 flagship were produced but were not placed Research Technology - Pergamon Pergamon spend 0 on tech rolls Pergamon rolls : 0/1 hits, 0.00 expected hits Pergamon removing all Technology Tokens after unsuccessful research. Turn Complete - Pergamon Pergamon collect 33 PUs; end with 42 PUs Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 41 PUs Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 40 PUs Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -3 PUs; end with 37 PUs Units generate 1 techTokens; Pergamon end with 1 techTokens Units generate 3 PUs; Pergamon end with 40 PUs
Combat Hit Differential Summary :
Pergamon : -0.83 Pontus : -0.17 Pergamon rolls : : 0.00
Territory Summary for Pergamon :
Barcino : 3 spearmen and 2 walls Halicarnassus : 2 walls Pergamum : 2 walls Pessinus : 1 flag, 3 catapults, 1 cavalry, 1 leader, 8 phalanxs, 1 skirmisher and 2 spearmen Sardis : 1 catapult, 1 city, 1 leader, 1 phalanx, 3 spearmen and 6 walls Nicaea : 1 flag, 1 catapult, 1 phalanx, 1 skirmisher and 2 spearmen Attalia : 1 flag, 1 spearman
Production/PUs Summary :
RomanRepublic : 66 / 65 GreekCityStates : 8 / 43 Pergamon : 33 / 40 Carthage : 54 / 50 Macedonia : 71 / 73 Bosporus : 33 / 36 Pontus : 9 / 14 Seleucid : 34 / 66 Egypt : 58 / 66 Parthia : 53 / 55 Armenia : 37 / 39 AI_Barbarians : 22 / 37 AI_Neutral : 104 / 1459
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TripleA Turn Summary: Carthage round 12
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 12 Combat Move - Carthage 1 unit repaired. 2 hoplites moved from Caralis to SZ 24 1 phalanx moved from Aleria to SZ 24 3 biremes, 2 hoplites, 1 phalanx and 1 trireme moved from SZ 24 to SZ 21 2 hoplites and 1 phalanx moved from SZ 21 to Genua 6 cavalrys, 1 leader and 4 warelephants moved from Cartenna to Siga 5 cavalrys moved from Igilgili to Cartenna 4 cavalrys moved from Cartenna to Siga Purchase Units - Carthage Carthage buy 7 hoplites; Remaining resources: 1 PUs; 2 techTokens; Combat - Carthage Battle in Siga Carthage attack with 10 cavalrys, 1 leader and 4 warelephants AI_Barbarians defend with 1 skirmisher Carthage roll dice for 10 cavalrys, 1 leader and 4 warelephants in Siga, round 2 : 7/15 hits, 7.83 expected hits AI_Neutral roll dice for 1 skirmisher in Siga, round 2 : 0/1 hits, 0.17 expected hits 1 skirmisher owned by the AI_Barbarians lost in Siga Carthage win, taking Siga from AI_Neutral with 10 cavalrys, 1 leader and 4 warelephants remaining. Battle score for attacker is 4 Casualties for AI_Barbarians: 1 skirmisher Battle in Genua Carthage attack with 2 hoplites and 1 phalanx RomanRepublic defend with 1 legionaire Carthage roll dice for 2 hoplites and 1 phalanx in Genua, round 2 : 3/3 hits, 1.17 expected hits RomanRepublic roll dice for 1 legionaire in Genua, round 2 : 0/1 hits, 0.33 expected hits 1 legionaire owned by the RomanRepublic lost in Genua Carthage win, taking Genua from RomanRepublic with 2 hoplites and 1 phalanx remaining. Battle score for attacker is 6 Casualties for RomanRepublic: 1 legionaire Non Combat Move - Carthage Place Units - Carthage 7 hoplites placed in Carthago Research Technology - Carthage Carthage spend 0 on tech rolls Carthage roll 6,5 and gets 1 hit Carthage removing all Technology Tokens after successful research. Carthage discover construction Activate Technology - Carthage Carthage activating construction Turn Complete - Carthage Carthage collect 59 PUs; end with 60 PUs Carthage collect 5 PUs from War Bonds; end with 65 PUs Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 61 PUs Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 56 PUs Units generate 2 techTokens; Carthage end with 2 techTokens Units generate 6 PUs; Carthage end with 62 PUs
Combat Hit Differential Summary :
Carthage : 1.00 RomanRepublic : -0.33 AI_Neutral : -0.17
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TripleA Turn Summary: Macedonia round 12
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 12 Combat Move - Macedonia 1 unit repaired. 2 warriors moved from Odessus to Axiopolis 1 phalanx, 1 skirmisher and 1 warrior moved from Nicopolis to Axiopolis 1 warrior moved from Athens to SZ 68 1 trireme and 1 warrior moved from SZ 68 to SZ 67 1 trireme and 1 warrior moved from SZ 67 to SZ 55 1 warrior moved from SZ 55 to Cydonia 10 phalanxs moved from Dodona to Apollonia 1 warrior moved from Athens to Larissa 1 warrior moved from Dodona to Larissa 1 warrior moved from Dodona to Delphi 1 skirmisher moved from Apollonia to Dodona 1 warrior moved from Pella to Dodona 1 catapult moved from Apollonia to Salonae 1 skirmisher moved from Sardica to Nicopolis 1 warrior moved from Salonae to Sardica 4 warriors moved from Pella to Salonae 3 warriors moved from Sparta to Corinth 3 warriors moved from Corinth to Athens 1 warrior moved from Athens to Larissa Purchase Units - Macedonia Macedonia buy 1 phalanx, 1 skirmisher and 10 warriors; Remaining resources: 0 PUs; 4 techTokens; Combat - Macedonia Battle in Cydonia Battle in Axiopolis Macedonia attack with 1 phalanx, 1 skirmisher and 3 warriors AI_Neutral defend with 3 warrior_neutrals Macedonia roll dice for 1 phalanx, 1 skirmisher and 3 warriors in Axiopolis, round 2 : 3/5 hits, 1.67 expected hits AI_Neutral roll dice for 3 warrior_neutrals in Axiopolis, round 2 : 0/3 hits, 1.00 expected hits 3 warrior_neutrals owned by the AI_Neutral lost in Axiopolis Macedonia win, taking Cydonia from Pergamon, taking Axiopolis from AI_Neutral with 1 phalanx, 1 skirmisher and 3 warriors remaining. Battle score for attacker is 0 Casualties for AI_Neutral: 3 warrior_neutrals Non Combat Move - Macedonia 1 cavalry moved from Salonae to Senio Place Units - Macedonia 1 phalanx and 2 warriors placed in Apollonia 7 warriors placed in Thessalonica 1 skirmisher and 1 warrior placed in Corinth Research Technology - Macedonia Macedonia spend 0 on tech rolls Macedonia roll 3,1,6,2 and gets 1 hit Macedonia removing all Technology Tokens after successful research. Macedonia discover quinqueremes Activate Technology - Macedonia Macedonia activating quinqueremes Turn Complete - Macedonia Macedonia collect 77 PUs; end with 77 PUs Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 76 PUs Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 75 PUs Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 73 PUs Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 72 PUs Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -8 PUs; end with 64 PUs Units generate 4 techTokens; Macedonia end with 4 techTokens Units generate 12 PUs; Macedonia end with 76 PUs
Combat Hit Differential Summary :
Macedonia : 1.33 AI_Neutral : -1.00
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TripleA Turn Summary: Bosporus round 12
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 12 Combat Move - Bosporus 1 cavalry and 1 horsearcher moved from Pityus to Phasis 1 cavalry and 1 hoplite moved from Azara to Majar 1 bireme, 1 flagship and 1 quadrireme moved from SZ 79 to SZ 78 1 hoplite moved from Pityus to SZ 78 1 horsearcher moved from Pityus to SZ 78 1 hoplite and 1 horsearcher moved from SZ 78 to Trapezus Purchase Units - Bosporus Bosporus buy 1 cataphract and 4 hoplites; Remaining resources: 0 PUs; 1 techTokens; Combat - Bosporus Battle in Phasis Bosporus attack with 1 cavalry and 1 horsearcher Armenia defend with 1 spearman Bosporus roll dice for 1 cavalry and 1 horsearcher in Phasis, round 2 : 0/2 hits, 0.50 expected hits Armenia roll dice for 1 spearman in Phasis, round 2 : 0/1 hits, 0.33 expected hits Bosporus roll dice for 1 cavalry and 1 horsearcher in Phasis, round 3 : 0/2 hits, 0.50 expected hits Armenia roll dice for 1 spearman in Phasis, round 3 : 1/1 hits, 0.33 expected hits 1 horsearcher owned by the Bosporus lost in Phasis Bosporus roll dice for 1 cavalry in Phasis, round 4 : 0/1 hits, 0.33 expected hits Armenia roll dice for 1 spearman in Phasis, round 4 : 1/1 hits, 0.33 expected hits 1 cavalry owned by the Bosporus lost in Phasis Armenia win with 1 spearman remaining. Battle score for attacker is -12 Casualties for Bosporus: 1 cavalry and 1 horsearcher Battle in Majar Bosporus attack with 1 cavalry and 1 hoplite Armenia defend with 2 cataphracts and 1 spearman Bosporus roll dice for 1 cavalry and 1 hoplite in Majar, round 2 : 1/2 hits, 0.67 expected hits Armenia roll dice for 2 cataphracts and 1 spearman in Majar, round 2 : 1/3 hits, 1.00 expected hits 1 cavalry owned by the Bosporus and 1 spearman owned by the Armenia lost in Majar 1 hoplite owned by the Bosporus retreated to Azara Armenia win with 2 cataphracts remaining. Battle score for attacker is -1 Casualties for Bosporus: 1 cavalry Casualties for Armenia: 1 spearman Battle in Trapezus Bosporus attack with 1 hoplite and 1 horsearcher Armenia defend with 1 spearman Bosporus roll dice for 1 flagship in Trapezus, round 2 : 1/1 hits, 1.00 expected hits Armenia roll dice for 1 spearman in Trapezus, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Armenia lost in Trapezus Bosporus win, taking Trapezus from Armenia with 1 hoplite and 1 horsearcher remaining. Battle score for attacker is 5 Casualties for Armenia: 1 spearman Non Combat Move - Bosporus 2 cataphracts, 1 cavalry and 3 hoplites moved from Pityus to Sinda 1 horsearcher moved from Theodesia to Azara 1 cavalry moved from Theodesia to Azara 3 hoplites moved from Theodesia to Tanais Place Units - Bosporus 1 cataphract and 4 hoplites placed in Theodesia Research Technology - Bosporus Bosporus spend 0 on tech rolls Bosporus rolls : 0/1 hits, 0.00 expected hits Bosporus removing all Technology Tokens after unsuccessful research. Turn Complete - Bosporus Bosporus collect 38 PUs; end with 38 PUs Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -3 PUs; end with 35 PUs Units generate 1 techTokens; Bosporus end with 1 techTokens Units generate 3 PUs; Bosporus end with 38 PUs
Combat Hit Differential Summary :
Armenia : 0.67 Bosporus rolls : : 0.00 Bosporus : -1.00
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TripleA Turn Summary: Pontus round 12
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 12 Combat Move - Pontus 1 chariot moved from Sinope to Satala 1 phalanx moved from Sinope to SZ 76 1 flagship, 1 phalanx and 1 trireme moved from SZ 76 to SZ 78 1 phalanx moved from SZ 78 to Phasis Purchase Units - Pontus Pontus buy 2 hoplites; Remaining resources: 0 PUs; 1 techTokens; Combat - Pontus Battle in Phasis Pontus attack with 1 phalanx Armenia defend with 1 spearman Pontus roll dice for 1 flagship in Phasis, round 2 : 1/1 hits, 1.00 expected hits Armenia roll dice for 1 spearman in Phasis, round 2 : 1/1 hits, 0.33 expected hits 1 phalanx owned by the Pontus and 1 spearman owned by the Armenia lost in Phasis Armenia win with no units remaining. Battle score for attacker is -4 Casualties for Pontus: 1 phalanx Casualties for Armenia: 1 spearman Battle in Satala Pontus attack with 1 chariot Armenia defend with 1 spearman Pontus roll dice for 1 chariot in Satala, round 2 : 0/1 hits, 0.33 expected hits Armenia roll dice for 1 spearman in Satala, round 2 : 1/1 hits, 0.33 expected hits 1 chariot owned by the Pontus lost in Satala Armenia win with 1 spearman remaining. Battle score for attacker is -6 Casualties for Pontus: 1 chariot Non Combat Move - Pontus 1 hoplite, 1 leader and 1 phalanx moved from Sinope to Heraclea Pontica Place Units - Pontus 2 hoplites placed in Sinope Research Technology - Pontus Pontus spend 0 on tech rolls Pontus rolls : 0/1 hits, 0.00 expected hits Pontus removing all Technology Tokens after unsuccessful research. Turn Complete - Pontus Pontus collect 9 PUs; end with 9 PUs Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 8 PUs Objective PON 20unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 7 PUs Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 6 PUs Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 5 PUs Units generate 1 techTokens; Pontus end with 1 techTokens Units generate 3 PUs; Pontus end with 8 PUs
Combat Hit Differential Summary :
Pontus : -0.33 Armenia : 1.33 Pontus rolls : : 0.00
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TripleA Turn Summary: Seleucid round 12
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 12 Combat Move - Seleucid 1 hoplite and 1 phalanx moved from Seleucia to Ninive 1 hoplite and 1 phalanx moved from Seleucia to Hatra 2 hoplites moved from Seleucia to Ctesiphon 2 hoplites moved from Vologesia to Babylon 2 hoplites moved from Seleucia to Babylon 1 phalanx moved from Palmyra to Damascus 1 hoplite moved from Antioch to Damascus 1 cataphract and 1 warelephant moved from Antioch to Sidon 1 hoplite moved from Antioch to Sidon 1 hoplite moved from Antioch to Damascus 1 phalanx moved from Antioch to Damascus 1 hoplite and 1 phalanx moved from Tarsus to Attalia 2 hoplites and 1 phalanx moved from Antioch to Edessa Purchase Units - Seleucid Trigger SELwarWALL: 1 wall gained by PlayerID named:Seleucid Trigger SELwarCollege: 1 leader gained by PlayerID named:Seleucid Seleucid buy 8 hoplites and 1 warelephant; Remaining resources: 0 PUs; 2 techTokens; Combat - Seleucid Battle in Sidon Seleucid attack with 1 cataphract, 1 hoplite and 1 warelephant Egypt defend with 1 phalanx Seleucid roll dice for 1 cataphract, 1 hoplite and 1 warelephant in Sidon, round 2 : 2/3 hits, 1.83 expected hits Egypt roll dice for 1 phalanx in Sidon, round 2 : 0/1 hits, 0.67 expected hits 1 phalanx owned by the Egypt lost in Sidon Seleucid win, taking Sidon from Egypt with 1 cataphract, 1 hoplite and 1 warelephant remaining. Battle score for attacker is 9 Casualties for Egypt: 1 phalanx Battle in Hatra Seleucid attack with 1 hoplite and 1 phalanx Armenia defend with 1 cataphract Seleucid roll dice for 1 hoplite and 1 phalanx in Hatra, round 2 : 2/2 hits, 0.83 expected hits Armenia roll dice for 1 cataphract in Hatra, round 2 : 1/1 hits, 0.33 expected hits 1 hoplite owned by the Seleucid and 1 cataphract owned by the Armenia lost in Hatra Seleucid win, taking Hatra from Armenia with 1 phalanx remaining. Battle score for attacker is 1 Casualties for Seleucid: 1 hoplite Casualties for Armenia: 1 cataphract Battle in Babylon Seleucid attack with 4 hoplites Parthia defend with 1 archer, 1 cataphract and 2 horsearchers Seleucid roll dice for 4 hoplites in Babylon, round 2 : 2/4 hits, 1.33 expected hits Parthia roll dice for 1 archer, 1 cataphract and 2 horsearchers in Babylon, round 2 : 1/4 hits, 1.83 expected hits 2 horsearchers owned by the Parthia and 1 hoplite owned by the Seleucid lost in Babylon Seleucid roll dice for 3 hoplites in Babylon, round 3 : 0/3 hits, 1.00 expected hits Parthia roll dice for 1 archer and 1 cataphract in Babylon, round 3 : 1/2 hits, 1.17 expected hits 1 hoplite owned by the Seleucid lost in Babylon Seleucid roll dice for 2 hoplites in Babylon, round 4 : 2/2 hits, 0.67 expected hits Parthia roll dice for 1 archer and 1 cataphract in Babylon, round 4 : 1/2 hits, 1.17 expected hits 1 archer owned by the Parthia, 1 hoplite owned by the Seleucid and 1 cataphract owned by the Parthia lost in Babylon Seleucid win, taking Babylon from Parthia with 1 hoplite remaining. Battle score for attacker is 7 Casualties for Seleucid: 3 hoplites Casualties for Parthia: 1 archer, 1 cataphract and 2 horsearchers Battle in Damascus Seleucid attack with 2 hoplites and 2 phalanxs Egypt defend with 1 archer and 2 phalanxs Seleucid roll dice for 2 hoplites and 2 phalanxs in Damascus, round 2 : 1/4 hits, 1.67 expected hits Egypt roll dice for 1 archer and 2 phalanxs in Damascus, round 2 : 2/3 hits, 2.17 expected hits 2 hoplites owned by the Seleucid and 1 phalanx owned by the Egypt lost in Damascus Seleucid roll dice for 2 phalanxs in Damascus, round 3 : 0/2 hits, 1.00 expected hits Egypt roll dice for 1 archer and 1 phalanx in Damascus, round 3 : 1/2 hits, 1.50 expected hits 1 phalanx owned by the Seleucid lost in Damascus Seleucid roll dice for 1 phalanx in Damascus, round 4 : 0/1 hits, 0.50 expected hits Egypt roll dice for 1 archer and 1 phalanx in Damascus, round 4 : 1/2 hits, 1.50 expected hits 1 phalanx owned by the Seleucid lost in Damascus Egypt win with 1 archer and 1 phalanx remaining. Battle score for attacker is -23 Casualties for Seleucid: 2 hoplites and 2 phalanxs Casualties for Egypt: 1 phalanx Battle in Edessa Seleucid attack with 2 hoplites and 1 phalanx Parthia defend with 1 cataphract Seleucid roll dice for 2 hoplites and 1 phalanx in Edessa, round 2 : 2/3 hits, 1.17 expected hits Parthia roll dice for 1 cataphract in Edessa, round 2 : 0/1 hits, 0.33 expected hits 1 cataphract owned by the Parthia lost in Edessa Seleucid win, taking Edessa from Parthia with 2 hoplites and 1 phalanx remaining. Battle score for attacker is 8 Casualties for Parthia: 1 cataphract Battle in Attalia Seleucid attack with 1 hoplite and 1 phalanx Pergamon defend with 1 spearman Seleucid roll dice for 1 hoplite and 1 phalanx in Attalia, round 2 : 0/2 hits, 0.83 expected hits Pergamon roll dice for 1 spearman in Attalia, round 2 : 0/1 hits, 0.33 expected hits Seleucid roll dice for 1 hoplite and 1 phalanx in Attalia, round 3 : 1/2 hits, 0.83 expected hits Pergamon roll dice for 1 spearman in Attalia, round 3 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Pergamon lost in Attalia Seleucid win, taking Attalia from Pergamon with 1 hoplite and 1 phalanx remaining. Battle score for attacker is 5 Casualties for Pergamon: 1 spearman Battle in Ctesiphon Seleucid attack with 2 hoplites Parthia defend with 1 archer Seleucid roll dice for 2 hoplites in Ctesiphon, round 2 : 1/2 hits, 0.67 expected hits Parthia roll dice for 1 archer in Ctesiphon, round 2 : 1/1 hits, 0.67 expected hits 1 archer owned by the Parthia and 1 hoplite owned by the Seleucid lost in Ctesiphon Seleucid win, taking Ctesiphon from Parthia with 1 hoplite remaining. Battle score for attacker is 1 Casualties for Seleucid: 1 hoplite Casualties for Parthia: 1 archer Battle in Ninive Seleucid attack with 1 hoplite and 1 phalanx Armenia defend with 1 spearman Seleucid roll dice for 1 hoplite and 1 phalanx in Ninive, round 2 : 0/2 hits, 0.83 expected hits Armenia roll dice for 1 spearman in Ninive, round 2 : 0/1 hits, 0.33 expected hits Seleucid roll dice for 1 hoplite and 1 phalanx in Ninive, round 3 : 1/2 hits, 0.83 expected hits Armenia roll dice for 1 spearman in Ninive, round 3 : 1/1 hits, 0.33 expected hits 1 hoplite owned by the Seleucid and 1 spearman owned by the Armenia lost in Ninive Seleucid win, taking Ninive from Armenia with 1 phalanx remaining. Battle score for attacker is -2 Casualties for Seleucid: 1 hoplite Casualties for Armenia: 1 spearman Non Combat Move - Seleucid Place Units - Seleucid 6 hoplites and 1 wall placed in Seleucia 2 hoplites, 1 leader and 1 warelephant placed in Antioch Research Technology - Seleucid Seleucid spend 0 on tech rolls Seleucid roll 2,1 and gets 0 hits Seleucid removing all Technology Tokens after unsuccessful research. Turn Complete - Seleucid Seleucid collect 69 PUs; end with 69 PUs Seleucid collect 2 PUs from War Bonds; end with 71 PUs Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 70 PUs Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 68 PUs Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 67 PUs Units generate 2 techTokens; Seleucid end with 2 techTokens Units generate 6 PUs; Seleucid end with 73 PUs
Combat Hit Differential Summary :
Armenia : 1.00 Pergamon : -0.67 Egypt : -1.83 Parthia : -1.17 Seleucid : -0.00
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@captainwalker i don’t no how the AI took out my army
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@dawgoneit the barbarians seem to be really lucky with the dice. And as the game goes on there will be more of them…so you’ll have to be careful where you leave your armies.
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@captainwalker this game is very interesting. i didn’t no AI counter attacked. and i didn’t no they respawn on empty properties that they preowned.
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@dawgoneit your turn
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@dawgoneit yeah…the barbarians add a twist to the game. And they can occupy a territory with neutrals in it, but I think they only build in their cities.
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TripleA Turn Summary: Egypt round 12
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 12 Combat Move - Egypt 1 trireme moved from SZ 65 to SZ 56 1 phalanx moved from Alexandria to SZ 56 1 phalanx moved from SZ 56 to Cydonia 1 bireme moved from SZ 65 to SZ 56 2 flagships moved from SZ 65 to SZ 56 1 archer moved from Alexandria to SZ 56 1 archer moved from SZ 56 to Cydonia 1 quinquereme and 1 trireme moved from SZ 65 to SZ 56 1 archer moved from Damascus to Emesa Egypt take Emesa from Seleucid 1 phalanx moved from Damascus to Sidon 1 archer moved from Jerusalem to Sidon 2 chariots moved from Jerusalem to Sidon 1 phalanx moved from Jerusalem to Sidon 2 chariots and 1 warelephant moved from Bostra to Palmyra Purchase Units - Egypt Trigger EGYtriremes: buyTrireme removed from EgyptProduction Trigger EGYtriremes: buyTriremeX added to EgyptProduction Trigger EGYtriremesWALL: 1 wall gained by PlayerID named:Egypt Egypt buy 1 archer, 2 chariots, 2 phalanxs and 1 warelephant; Remaining resources: 18 PUs; 1 techTokens; Combat - Egypt Battle in Cydonia Egypt attack with 1 archer and 1 phalanx Macedonia defend with 1 warrior Egypt roll dice for 2 flagships in Cydonia, round 2 : 2/2 hits, 2.00 expected hits Macedonia roll dice for 1 warrior in Cydonia, round 2 : 0/1 hits, 0.33 expected hits 1 warrior owned by the Macedonia lost in Cydonia Egypt win, taking Cydonia from Macedonia with 1 archer and 1 phalanx remaining. Battle score for attacker is 6 Casualties for Macedonia: 1 warrior Battle in Sidon Egypt attack with 1 archer, 2 chariots and 2 phalanxs Seleucid defend with 1 cataphract, 1 hoplite and 1 warelephant Egypt roll dice for 1 archer, 2 chariots and 2 phalanxs in Sidon, round 2 : 4/5 hits, 2.17 expected hits Seleucid roll dice for 1 cataphract, 1 hoplite and 1 warelephant in Sidon, round 2 : 1/3 hits, 1.67 expected hits 1 chariot owned by the Egypt, 1 cataphract owned by the Seleucid, 1 hoplite owned by the Seleucid and 1 warelephant owned by the Seleucid lost in Sidon Egypt win, taking Sidon from Seleucid with 1 archer, 1 chariot and 2 phalanxs remaining. Battle score for attacker is 19 Casualties for Egypt: 1 chariot Casualties for Seleucid: 1 cataphract, 1 hoplite and 1 warelephant Battle in Palmyra Egypt attack with 2 chariots and 1 warelephant Seleucid defend with 1 hoplite Egypt roll dice for 2 chariots and 1 warelephant in Palmyra, round 2 : 2/3 hits, 1.67 expected hits Seleucid roll dice for 1 hoplite in Palmyra, round 2 : 1/1 hits, 0.50 expected hits 1 chariot owned by the Egypt and 1 hoplite owned by the Seleucid lost in Palmyra Egypt win, taking Palmyra from Seleucid with 1 chariot and 1 warelephant remaining. Battle score for attacker is 1 Casualties for Egypt: 1 chariot Casualties for Seleucid: 1 hoplite Non Combat Move - Egypt 1 phalanx moved from Jerusalem to Damascus 1 chariot moved from Jerusalem to Bostra 1 warelephant moved from Pharan to Jerusalem 1 archer and 1 phalanx moved from Memphis to Pharan 2 chariots moved from Alexandria to Jerusalem 1 warelephant moved from Alexandria to Pharan 1 archer and 1 phalanx moved from Alexandria to Memphis Place Units - Egypt 1 archer, 2 chariots, 2 phalanxs, 1 wall and 1 warelephant placed in Alexandria Research Technology - Egypt Egypt spend 0 on tech rolls Egypt rolls : 0/1 hits, 0.00 expected hits Egypt removing all Technology Tokens after unsuccessful research. Turn Complete - Egypt Egypt collect 64 PUs; end with 82 PUs Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 80 PUs Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 79 PUs Units generate 1 techTokens; Egypt end with 1 techTokens Units generate 3 PUs; Egypt end with 82 PUs
Combat Hit Differential Summary :
Egypt : 2.17 Macedonia : -0.33 Egypt rolls : : 0.00 Seleucid : -0.17
Territory Summary for Egypt :
Memphis : 1 archer and 1 phalanx Jerusalem : 2 chariots and 1 warelephant Alexandria : 1 archer, 2 chariots, 1 city, 2 phalanxs, 4 walls and 1 warelephant Damascus : 1 flag, 1 phalanx Cyrene : 1 archer Palmyra : 1 flag, 1 chariot and 1 warelephant Cydonia : 1 archer and 1 phalanx Bostra : 1 flag, 2 catapults, 3 chariots, 1 leader, 5 phalanxs and 1 warelephant SZ 56 : 1 bireme, 2 flagships, 1 quinquereme and 2 triremes Rhodos : 1 phalanx Sidon : 1 archer, 1 chariot and 2 phalanxs Emesa : 1 flag, 1 archer Pharan : 1 archer, 1 phalanx and 1 warelephant
Production/PUs Summary :
RomanRepublic : 62 / 65 GreekCityStates : 8 / 43 Pergamon : 30 / 40 Carthage : 59 / 62 Macedonia : 73 / 76 Bosporus : 38 / 38 Pontus : 9 / 8 Seleucid : 57 / 73 Egypt : 64 / 82 Parthia : 36 / 55 Armenia : 23 / 39 AI_Barbarians : 22 / 37 AI_Neutral : 101 / 1459
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TripleA Turn Summary: Parthia round 12
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 12 Combat Move - Parthia 1 archer and 1 horsearcher moved from Persepolis to Babylon 1 archer and 1 horsearcher moved from Susa to Ctesiphon 1 cataphract moved from Persepolis to Babylon 1 cataphract moved from Susa to Ctesiphon Purchase Units - Parthia Trigger PARquadriremes: buyQuadrireme removed from ParthiaProduction Trigger PARquadriremes: buyQuadriremeX added to ParthiaProduction Trigger PARquadriremesWALL: 1 wall gained by PlayerID named:Parthia Parthia buy 1 archer, 1 cataphract, 3 horsearchers and 1 quinquereme; Remaining resources: 5 PUs; 2 techTokens; Combat - Parthia Battle in Babylon Parthia attack with 1 archer, 1 cataphract and 1 horsearcher Seleucid defend with 1 hoplite Parthia roll dice for 1 archer, 1 cataphract and 1 horsearcher in Babylon, round 2 : 2/3 hits, 1.17 expected hits Seleucid roll dice for 1 hoplite in Babylon, round 2 : 0/1 hits, 0.50 expected hits 1 hoplite owned by the Seleucid lost in Babylon Parthia win, taking Babylon from Seleucid with 1 archer, 1 cataphract and 1 horsearcher remaining. Battle score for attacker is 7 Casualties for Seleucid: 1 hoplite Battle in Ctesiphon Parthia attack with 1 archer, 1 cataphract and 1 horsearcher Seleucid defend with 1 hoplite Parthia roll dice for 1 archer, 1 cataphract and 1 horsearcher in Ctesiphon, round 2 : 2/3 hits, 1.17 expected hits Seleucid roll dice for 1 hoplite in Ctesiphon, round 2 : 1/1 hits, 0.50 expected hits 1 horsearcher owned by the Parthia and 1 hoplite owned by the Seleucid lost in Ctesiphon Parthia win, taking Ctesiphon from Seleucid with 1 archer and 1 cataphract remaining. Battle score for attacker is 1 Casualties for Parthia: 1 horsearcher Casualties for Seleucid: 1 hoplite Non Combat Move - Parthia 3 horsearchers moved from Persepolis to Susa 1 archer moved from East to SZ 84 1 archer, 2 flagships and 1 trireme moved from SZ 84 to SZ 86 1 archer moved from SZ 86 to Cyropolis 1 archer moved from Albana to Artaxata Place Units - Parthia 1 quinquereme placed in SZ 84 1 archer, 1 cataphract, 3 horsearchers and 1 wall placed in Persepolis Research Technology - Parthia Parthia spend 0 on tech rolls Parthia roll 4,4 and gets 0 hits Parthia removing all Technology Tokens after unsuccessful research. Turn Complete - Parthia Parthia collect 48 PUs; end with 53 PUs Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 52 PUs Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 50 PUs Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 49 PUs Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 48 PUs Units generate 2 techTokens; Parthia end with 2 techTokens Units generate 6 PUs; Parthia end with 54 PUs
Combat Hit Differential Summary :
Parthia : 1.67 Seleucid : 0.00
Territory Summary for Parthia :
Babylon : 1 flag, 1 archer, 1 cataphract and 1 horsearcher Sanina : 1 flag Amida : 1 flag SZ 84 : 1 quinquereme SZ 86 : 2 flagships and 1 trireme Susa : 9 archers, 2 cataphracts, 2 catapults, 4 horsearchers, 1 leader, 2 walls and 5 warelephants Ctesiphon : 1 flag, 1 archer and 1 cataphract Cyropolis : 1 archer Gazaca : 1 flag, 1 archer Artaxata : 1 archer Persepolis : 1 archer, 1 cataphract, 1 catapult, 1 city, 3 horsearchers and 7 walls East : 1 city, 3 walls and 1 warelephant
Production/PUs Summary :
RomanRepublic : 62 / 65 GreekCityStates : 8 / 43 Pergamon : 30 / 40 Carthage : 59 / 62 Macedonia : 73 / 76 Bosporus : 38 / 38 Pontus : 9 / 8 Seleucid : 45 / 73 Egypt : 64 / 82 Parthia : 48 / 54 Armenia : 23 / 39 AI_Barbarians : 22 / 37 AI_Neutral : 101 / 1459
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TripleA Turn Summary: Armenia round 12
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 12 Combat Move - Armenia 1 catapult and 3 spearmen moved from Artaxata to Trapezus 1 catapult and 3 spearmen moved from Armavira to Pityus 1 cataphract moved from Armavira to Trapezus 1 skirmisher and 1 spearman moved from Armavira to Pityus Purchase Units - Armenia Armenia buy 1 cataphract, 2 horsearchers, 1 skirmisher and 3 spearmen; Remaining resources: 0 PUs; 2 techTokens; Combat - Armenia Battle in Pityus Armenia attack with 1 catapult, 1 skirmisher and 4 spearmen Bosporus defend with 1 horsearcher Armenia roll dice for 1 catapult, 1 skirmisher and 4 spearmen in Pityus, round 2 : 2/6 hits, 1.67 expected hits Bosporus roll dice for 1 horsearcher in Pityus, round 2 : 1/1 hits, 0.33 expected hits 1 skirmisher owned by the Armenia and 1 horsearcher owned by the Bosporus lost in Pityus Armenia win, taking Pityus from Bosporus with 1 catapult and 4 spearmen remaining. Battle score for attacker is 2 Casualties for Armenia: 1 skirmisher Casualties for Bosporus: 1 horsearcher Battle in Trapezus Armenia attack with 1 cataphract, 1 catapult and 3 spearmen Bosporus defend with 1 hoplite and 1 horsearcher Armenia roll dice for 1 cataphract, 1 catapult and 3 spearmen in Trapezus, round 2 : 1/5 hits, 1.83 expected hits Bosporus roll dice for 1 hoplite and 1 horsearcher in Trapezus, round 2 : 0/2 hits, 0.83 expected hits 1 horsearcher owned by the Bosporus lost in Trapezus Armenia roll dice for 1 cataphract, 1 catapult and 3 spearmen in Trapezus, round 3 : 1/5 hits, 1.83 expected hits Bosporus roll dice for 1 hoplite in Trapezus, round 3 : 1/1 hits, 0.50 expected hits 1 hoplite owned by the Bosporus and 1 spearman owned by the Armenia lost in Trapezus Armenia win, taking Trapezus from Bosporus with 1 cataphract, 1 catapult and 2 spearmen remaining. Battle score for attacker is 8 Casualties for Bosporus: 1 hoplite and 1 horsearcher Casualties for Armenia: 1 spearman Non Combat Move - Armenia 1 catapult and 2 spearmen moved from Amida to Satala 1 leader moved from Amida to Satala 3 skirmishers moved from Albana to Armavira 2 cataphracts moved from Majar to Armavira 2 spearmen moved from Armavira to Majar Place Units - Armenia 1 horsearcher and 3 spearmen placed in Armavira 1 cataphract, 1 horsearcher and 1 skirmisher placed in Albana Research Technology - Armenia Armenia spend 0 on tech rolls Armenia roll 5,1 and gets 0 hits Armenia removing all Technology Tokens after unsuccessful research. Turn Complete - Armenia Armenia collect 31 PUs; end with 31 PUs Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 30 PUs Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 28 PUs Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 27 PUs Units generate 2 techTokens; Armenia end with 2 techTokens Units generate 6 PUs; Armenia end with 33 PUs
Combat Hit Differential Summary :
Armenia : -1.33 Bosporus : 0.33
Territory Summary for Armenia :
Albana : 1 cataphract, 1 city, 1 horsearcher, 1 skirmisher and 4 walls Majar : 1 flag, 2 spearmen Amida : 2 spearmen Trapezus : 1 flag, 1 cataphract, 1 catapult and 2 spearmen Nexuana : 1 flag Armavira : 2 cataphracts, 1 catapult, 1 city, 1 horsearcher, 1 leader, 3 skirmishers, 8 spearmen and 6 walls SZ 83 : 1 bireme Satala : 1 catapult, 1 leader and 3 spearmen Pityus : 1 flag, 1 catapult and 4 spearmen
Production/PUs Summary :
RomanRepublic : 62 / 65 GreekCityStates : 8 / 43 Pergamon : 30 / 40 Carthage : 59 / 62 Macedonia : 73 / 76 Bosporus : 30 / 38 Pontus : 9 / 8 Seleucid : 45 / 73 Egypt : 64 / 82 Parthia : 48 / 54 Armenia : 31 / 33 AI_Barbarians : 22 / 37 AI_Neutral : 101 / 1459
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TripleA Turn Summary: RomanRepublic round 13
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 13 Combat Move - RomanRepublic 1 unit repaired. 2 skirmishers moved from Roma to SZ 28 2 biremes and 2 skirmishers moved from SZ 28 to SZ 24 1 skirmisher moved from SZ 24 to Caralis 1 skirmisher moved from SZ 24 to Aleria Purchase Units - RomanRepublic Trigger ROMsiegeWeapons: buyCatapult removed from RomanRepublicProduction Trigger ROMsiegeWeapons: buyCatapultX added to RomanRepublicProduction Trigger ROMsiegeWeapons: 1 catapult gained by PlayerID named:RomanRepublic Trigger ROMconscription: 1 skirmisher gained by PlayerID named:RomanRepublic Trigger ROMsiegeWALL: 1 wall gained by PlayerID named:RomanRepublic RomanRepublic buy 1 cataphract, 1 catapult, 2 legionaires, 2 skirmishers and 2 triremes; Remaining resources: 1 PUs; 3 techTokens; Combat - RomanRepublic Battle in Caralis Battle in Aleria Non Combat Move - RomanRepublic 1 quadrireme moved from SZ 33 to SZ 24 1 catapult and 3 legionaires moved from Roma to Arretium 1 legionaire moved from Salapia to Ariminum 1 legionaire and 1 skirmisher moved from Patavium to Verona 2 supraremes moved from SZ 33 to SZ 28 1 flagship, 1 quadrireme and 1 quinquereme moved from SZ 33 to SZ 28 1 quinquereme moved from SZ 33 to SZ 24 Place Units - RomanRepublic 1 legionaire, 1 skirmisher and 1 wall placed in Valentia 2 triremes placed in SZ 28 1 catapult placed in Roma 1 cataphract, 1 catapult, 1 legionaire and 2 skirmishers placed in Patavium RomanRepublic undo move 4. 1 skirmisher placed in Roma 1 cataphract, 1 catapult, 1 legionaire and 1 skirmisher placed in Patavium Research Technology - RomanRepublic RomanRepublic spend 0 on tech rolls RomanRepublic roll 1,3,2 and gets 0 hits RomanRepublic removing all Technology Tokens after unsuccessful research. Turn Complete - RomanRepublic RomanRepublic collect 65 PUs; end with 66 PUs Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 64 PUs Objective ROM 20unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 62 PUs Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 58 PUs Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 56 PUs Units generate 3 techTokens; RomanRepublic end with 3 techTokens Units generate 9 PUs; RomanRepublic end with 65 PUs
Combat Hit Differential Summary :
Territory Summary for RomanRepublic :
Veldidena : 1 flag Croton : 1 legionaire Barcino : 1 catapult, 2 legionaires and 2 skirmishers Arretium : 1 catapult, 3 legionaires and 1 wall Roma : 1 catapult, 1 city, 2 legionaires, 1 skirmisher and 2 walls Caralis : 1 flag, 1 skirmisher Verona : 1 flag, 1 legionaire and 1 skirmisher Aleria : 1 flag, 1 skirmisher Castulo : 1 flag, 1 skirmisher Toletum : 1 flag, 1 skirmisher Capua : 1 legionaire, 1 skirmisher and 1 wall Salapia : 1 wall SZ 28 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme, 2 supraremes and 2 triremes SZ 24 : 2 biremes, 1 quadrireme and 1 quinquereme Ariminum : 1 legionaire Valentia : 1 cataphract, 3 catapults, 1 city, 9 legionaires, 7 skirmishers and 6 walls Patavium : 1 flag, 1 ballista, 4 cataphracts, 4 catapults, 1 city, 1 leader, 10 legionaires, 5 skirmishers and 2 walls Aemona : 1 flag, 1 skirmisher
Production/PUs Summary :
RomanRepublic : 65 / 65 GreekCityStates : 8 / 43 Pergamon : 30 / 40 Carthage : 46 / 62 Macedonia : 73 / 76 Bosporus : 28 / 38 Pontus : 9 / 8 Seleucid : 45 / 73 Egypt : 64 / 82 Parthia : 48 / 54 Armenia : 31 / 33 AI_Barbarians : 24 / 39 AI_Neutral : 111 / 1570
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TripleA Turn Summary: GreekCityStates round 13
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 13 Combat Move - GreekCityStates 1 bireme moved from SZ 27 to SZ 24 1 trireme moved from SZ 28 to SZ 24 Purchase Units - GreekCityStates GreekCityStates buy 1 city; Remaining resources: 3 PUs; 0 techTokens; Non Combat Move - GreekCityStates Place Units - GreekCityStates 1 city placed in Massilia Turn Complete - GreekCityStates GreekCityStates collect 8 PUs; end with 11 PUs Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens Units generate 1 techTokens; GreekCityStates end with 1 techTokens Units generate 3 PUs; GreekCityStates end with 14 PUs
Combat Hit Differential Summary :
Territory Summary for GreekCityStates :
Massilia : 1 city, 2 hoplites and 2 walls SZ 24 : 1 bireme and 1 trireme
Production/PUs Summary :
RomanRepublic : 65 / 65 GreekCityStates : 8 / 14 Pergamon : 30 / 40 Carthage : 46 / 62 Macedonia : 73 / 76 Bosporus : 28 / 38 Pontus : 9 / 8 Seleucid : 45 / 73 Egypt : 64 / 82 Parthia : 48 / 54 Armenia : 31 / 33 AI_Barbarians : 24 / 39 AI_Neutral : 111 / 1570