Total Ancient War captain walker ( Rome) vs dawgoneit ( Carthage)

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Parthia round 11

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 11
    
        Combat Move - Parthia
            1 cataphract moved from Gazaca to Amida
                  Parthia take Amida from Seleucid
            1 cataphract moved from Amida to Edessa
            2 horsearchers moved from Persepolis to Babylon
            1 archer moved from Susa to Babylon
            1 cataphract moved from Persepolis to Babylon
    
        Purchase Units - Parthia
            Parthia buy 2 archers, 1 cataphract and 4 horsearchers; Remaining resources: 1 PUs; 2 techTokens; 
    
        Combat - Parthia
            Battle in Babylon
                Parthia attack with 1 archer, 1 cataphract and 2 horsearchers
                Seleucid defend with 1 hoplite
                    Parthia roll dice for 1 archer, 1 cataphract and 2 horsearchers in Babylon, round 2 : 2/4 hits, 1.33 expected hits
                    Seleucid roll dice for 1 hoplite in Babylon, round 2 : 0/1 hits, 0.50 expected hits
                    1 hoplite owned by the Seleucid lost in Babylon
                Parthia win, taking Babylon from Seleucid with 1 archer, 1 cataphract and 2 horsearchers remaining. Battle score for attacker is 7
                Casualties for Seleucid: 1 hoplite
            Battle in Edessa
                Parthia attack with 1 cataphract
                Seleucid defend with 1 hoplite
                    Parthia roll dice for 1 cataphract in Edessa, round 2 : 1/1 hits, 0.50 expected hits
                    Seleucid roll dice for 1 hoplite in Edessa, round 2 : 0/1 hits, 0.50 expected hits
                    1 hoplite owned by the Seleucid lost in Edessa
                Parthia win, taking Edessa from Seleucid with 1 cataphract remaining. Battle score for attacker is 7
                Casualties for Seleucid: 1 hoplite
    
        Non Combat Move - Parthia
            1 archer moved from East to SZ 84
            1 archer moved from SZ 84 to Albana
            1 warelephant moved from Ctesiphon to Susa
            1 archer moved from Susa to Ctesiphon
            2 horsearchers moved from Persepolis to Susa
    
        Place Units - Parthia
            1 archer, 1 cataphract and 4 horsearchers placed in Persepolis
            1 archer placed in East
    
        Research Technology - Parthia
            Parthia spend 0 on tech rolls
                Parthia roll 6,1 and gets 1 hit
            Parthia removing all Technology Tokens after successful research.
            Parthia discover quadriremes
    
        Activate Technology - Parthia
            Parthia activating quadriremes
    
        Turn Complete - Parthia
            Parthia collect 53 PUs; end with 54 PUs
            Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 53 PUs
            Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 51 PUs
            Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 50 PUs
            Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 49 PUs
            Units generate 2 techTokens; Parthia end with 2 techTokens
            Units generate 6 PUs; Parthia end with 55 PUs
    

    Combat Hit Differential Summary :

    Parthia : 1.17
    Seleucid : -1.00
    

    Territory Summary for Parthia :

    Albana : 1 archer
    Edessa : 1 flag, 1 cataphract
    Babylon : 1 flag, 1 archer, 1 cataphract and 2 horsearchers
    Sanina : 1 flag
    Amida : 1 flag
    SZ 84 : 2 flagships and 1 trireme
    Susa : 10 archers, 3 cataphracts, 2 catapults, 2 horsearchers, 1 leader, 2 walls and 5 warelephants
    Ctesiphon : 1 flag, 1 archer
    Gazaca : 1 flag, 1 archer
    Persepolis : 1 archer, 1 cataphract, 1 catapult, 1 city, 4 horsearchers and 6 walls
    East : 1 archer, 1 city, 3 walls and 1 warelephant
    

    Production/PUs Summary :

    RomanRepublic : 66 / 77
    GreekCityStates : 8 / 35
    Pergamon : 28 / 33
    Carthage : 54 / 50
    Macedonia : 71 / 73
    Bosporus : 39 / 36
    Pontus : 14 / 14
    Seleucid : 39 / 66
    Egypt : 58 / 66
    Parthia : 53 / 55
    Armenia : 30 / 34
    AI_Barbarians : 22 / 37
    AI_Neutral : 100 / 1355
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Armenia round 11

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 11
    
        Combat Move - Armenia
            1 cataphract moved from Ninive to Hatra
            2 skirmishers and 1 spearman moved from Albana to Majar
            1 catapult and 2 spearmen moved from Armavira to Majar
            1 cataphract moved from Armavira to Majar
            1 horsearcher moved from Armavira to Majar
            1 cataphract moved from Artaxata to Majar
    
        Purchase Units - Armenia
            Armenia buy 1 catapult, 3 skirmishers and 3 spearmen; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Armenia
            Battle in Hatra
                Armenia attack with 1 cataphract
                Seleucid defend with 1 hoplite
                    Armenia roll dice for 1 cataphract in Hatra, round 2 : 1/1 hits, 0.50 expected hits
                    Seleucid roll dice for 1 hoplite in Hatra, round 2 : 0/1 hits, 0.50 expected hits
                    1 hoplite owned by the Seleucid lost in Hatra
                Armenia win, taking Hatra from Seleucid with 1 cataphract remaining. Battle score for attacker is 7
                Casualties for Seleucid: 1 hoplite
            Battle in Majar
                Armenia attack with 2 cataphracts, 1 catapult, 1 horsearcher, 2 skirmishers and 3 spearmen
                Bosporus defend with 6 hoplites
                    Armenia roll dice for 2 cataphracts, 1 catapult, 1 horsearcher, 2 skirmishers and 3 spearmen in Majar, round 2 : 2/9 hits, 2.83 expected hits
                    Bosporus roll dice for 6 hoplites in Majar, round 2 : 3/6 hits, 3.00 expected hits
                    2 skirmishers owned by the Armenia, 2 hoplites owned by the Bosporus and 1 spearman owned by the Armenia lost in Majar
                    Armenia roll dice for 2 cataphracts, 1 catapult, 1 horsearcher and 2 spearmen in Majar, round 3 : 2/6 hits, 2.33 expected hits
                    Bosporus roll dice for 4 hoplites in Majar, round 3 : 2/4 hits, 2.00 expected hits
                    2 hoplites owned by the Bosporus, 1 horsearcher owned by the Armenia and 1 spearman owned by the Armenia lost in Majar
                    Armenia roll dice for 2 cataphracts, 1 catapult and 1 spearman in Majar, round 4 : 3/4 hits, 2.00 expected hits
                    Bosporus roll dice for 2 hoplites in Majar, round 4 : 1/2 hits, 1.00 expected hits
                    1 catapult owned by the Armenia and 2 hoplites owned by the Bosporus lost in Majar
                Armenia win, taking Majar from Bosporus with 2 cataphracts and 1 spearman remaining. Battle score for attacker is 11
                Casualties for Armenia: 1 catapult, 1 horsearcher, 2 skirmishers and 2 spearmen
                Casualties for Bosporus: 6 hoplites
    
        Non Combat Move - Armenia
            1 catapult, 1 leader, 1 skirmisher and 6 spearmen moved from Artaxata to Armavira
            1 cataphract moved from Trapezus to Armavira
            1 catapult and 1 spearman moved from Trapezus to Artaxata
            1 spearman moved from Trapezus to Satala
            3 spearmen moved from Gazaca to Amida
            1 spearman moved from Gazaca to Ninive
            1 catapult moved from Gazaca to Amida
            1 leader moved from Gazaca to Amida
            1 spearman moved from Gazaca to Amida
            2 spearmen moved from Gazaca to Artaxata
    
        Place Units - Armenia
            1 catapult and 3 spearmen placed in Armavira
            3 skirmishers placed in Albana
    
        Research Technology - Armenia
            Armenia spend 0 on tech rolls
                Armenia roll 3,5 and gets 0 hits
            Armenia removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Armenia
            Armenia collect 37 PUs; end with 37 PUs
            Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 36 PUs
            Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 34 PUs
            Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 33 PUs
            Units generate 2 techTokens; Armenia end with 2 techTokens
            Units generate 6 PUs; Armenia end with 39 PUs
    

    Combat Hit Differential Summary :

    Armenia : 0.33
    Bosporus : 0.00
    Seleucid : -0.50
    

    Territory Summary for Armenia :

    Albana : 1 city, 3 skirmishers and 4 walls
    Majar : 1 flag, 2 cataphracts and 1 spearman
    Phasis : 1 spearman
    Ninive : 1 flag, 1 spearman
    Amida : 1 catapult, 1 leader and 4 spearmen
    Trapezus : 1 flag, 1 spearman
    Nexuana : 1 flag
    Armavira : 1 cataphract, 2 catapults, 1 city, 1 leader, 1 skirmisher, 11 spearmen and 6 walls
    SZ 83 : 1 bireme
    Hatra : 1 flag, 1 cataphract
    Satala : 1 spearman
    Artaxata : 1 catapult and 3 spearmen
    

    Production/PUs Summary :

    RomanRepublic : 66 / 77
    GreekCityStates : 8 / 35
    Pergamon : 28 / 33
    Carthage : 54 / 50
    Macedonia : 71 / 73
    Bosporus : 37 / 36
    Pontus : 14 / 14
    Seleucid : 34 / 66
    Egypt : 58 / 66
    Parthia : 53 / 55
    Armenia : 37 / 39
    AI_Barbarians : 22 / 37
    AI_Neutral : 100 / 1355
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: RomanRepublic round 12

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 12
    
        Combat Move - RomanRepublic
            4 biremes, 1 flagship, 8 quadriremes, 2 quinqueremes, 2 supraremes and 3 triremes moved from SZ 28 to SZ 33
    
        Purchase Units - RomanRepublic
            Trigger ROMconscription: 1 skirmisher gained by PlayerID named:RomanRepublic
            RomanRepublic buy 2 biremes, 1 cataphract, 1 catapult, 3 legionaires and 6 skirmishers; Remaining resources: 0 PUs; 3 techTokens; 
    
        Combat - RomanRepublic
            Battle in SZ 33
                RomanRepublic attack with 4 biremes, 1 flagship, 8 quadriremes, 2 quinqueremes, 2 supraremes and 3 triremes
                Carthage defend with 2 flagships, 1 quadrireme, 2 quinqueremes and 14 triremes
                    quad_VS_tri fire in SZ 33 : 1/8 hits, 1.33 expected hits
                    quin_VS_quad fire in SZ 33 : 0/1 hits, 0.17 expected hits
                    supra_VS_quin fire in SZ 33 : 1/2 hits, 0.33 expected hits
                    quad_VS_tri fire in SZ 33 : 0/1 hits, 0.17 expected hits
                    quin_VS_quad fire in SZ 33 : 2/8 hits, 1.33 expected hits
                    tri_VS_bi fire in SZ 33 : 1/4 hits, 0.67 expected hits
                    1 trireme owned by the Carthage, 1 bireme owned by the RomanRepublic, 1 quinquereme owned by the Carthage and 2 quadriremes owned by the RomanRepublic lost in SZ 33
                    RomanRepublic roll dice for 3 biremes, 1 flagship, 6 quadriremes, 2 quinqueremes, 2 supraremes and 3 triremes in SZ 33, round 2 : 11/19 hits, 9.50 expected hits
                Units damaged: 1 flagship owned by the Carthage
                    Carthage roll dice for 2 flagships, 1 quadrireme, 1 quinquereme and 13 triremes in SZ 33, round 2 : 6/17 hits, 9.00 expected hits
                Units damaged: 1 flagship owned by the RomanRepublic
                    8 triremes owned by the Carthage, 2 triremes owned by the RomanRepublic, 3 biremes owned by the RomanRepublic and 1 flagship owned by the Carthage lost in SZ 33
                    RomanRepublic roll dice for 1 flagship, 6 quadriremes, 2 quinqueremes, 2 supraremes and 1 trireme in SZ 33, round 3 : 11/14 hits, 8.17 expected hits
                    Carthage roll dice for 1 flagship, 1 quadrireme, 1 quinquereme and 5 triremes in SZ 33, round 3 : 5/8 hits, 4.67 expected hits
                    1 quadrireme owned by the Carthage, 5 triremes owned by the Carthage, 1 trireme owned by the RomanRepublic, 1 quinquereme owned by the Carthage, 1 flagship owned by the Carthage and 4 quadriremes owned by the RomanRepublic lost in SZ 33
                RomanRepublic win with 1 flagship, 2 quadriremes, 2 quinqueremes and 2 supraremes remaining. Battle score for attacker is 35
                Casualties for RomanRepublic: 4 biremes, 6 quadriremes and 3 triremes
                Casualties for Carthage: 2 flagships, 1 quadrireme, 2 quinqueremes and 14 triremes
    
        Non Combat Move - RomanRepublic
            1 bireme moved from SZ 21 to SZ 28
            1 ballista, 2 cataphracts, 1 catapult and 7 legionaires moved from Aemona to Patavium
            1 catapult, 1 leader and 1 skirmisher moved from Aemona to Patavium
            1 cataphract, 1 catapult and 2 legionaires moved from Tarraco to Valentia
            1 skirmisher moved from Valentia to Tarraco
            1 legionaire moved from Capua to Salapia
    
        Place Units - RomanRepublic
            2 biremes placed in SZ 28
            3 skirmishers placed in Valentia
            1 cataphract, 1 catapult, 2 legionaires and 2 skirmishers placed in Patavium
            1 legionaire and 2 skirmishers placed in Roma
    
        Research Technology - RomanRepublic
            RomanRepublic spend 0 on tech rolls
                RomanRepublic roll 2,6,3 and gets 1 hit
            RomanRepublic removing all Technology Tokens after successful research.
            RomanRepublic discover siegeWeapons
    
        Activate Technology - RomanRepublic
            RomanRepublic activating siegeWeapons
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 66 PUs; end with 66 PUs
            Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 64 PUs
            Objective ROM 20unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 63 PUs
            Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 58 PUs
            Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 56 PUs
            Units generate 3 techTokens; RomanRepublic end with 3 techTokens
            Units generate 9 PUs; RomanRepublic end with 65 PUs
    

    Combat Hit Differential Summary :

    supra_VS_quin fire in SZ 33 : : 0.67
    Carthage : -2.67
    quin_VS_quad fire in SZ 33 : : 0.50
    RomanRepublic : 4.33
    tri_VS_bi fire in SZ 33 : : 0.33
    quad_VS_tri fire in SZ 33 : : -0.50
    

    Territory Summary for RomanRepublic :

    Veldidena : 1 flag
    Croton : 1 legionaire
    Barcino : 1 catapult, 2 legionaires and 2 skirmishers
    Arretium : 1 wall
    Roma : 1 catapult, 1 city, 5 legionaires, 2 skirmishers and 2 walls
    Verona : 1 flag
    Tarraco : 1 flag, 1 skirmisher
    Castulo : 1 flag, 1 skirmisher
    Toletum : 1 flag, 1 skirmisher
    Capua : 1 legionaire, 1 skirmisher and 1 wall
    SZ 33 : 1 flagship, 2 quadriremes, 2 quinqueremes and 2 supraremes
    Salapia : 1 legionaire and 1 wall
    SZ 28 : 3 biremes
    Genua : 1 flag, 1 legionaire
    Valentia : 1 cataphract, 3 catapults, 1 city, 8 legionaires, 6 skirmishers and 5 walls
    Patavium : 1 flag, 1 ballista, 3 cataphracts, 3 catapults, 1 city, 1 leader, 10 legionaires, 5 skirmishers and 2 walls
    Aemona : 1 flag, 1 skirmisher
    

    Production/PUs Summary :

    RomanRepublic : 66 / 65
    GreekCityStates : 8 / 35
    Pergamon : 28 / 33
    Carthage : 54 / 50
    Macedonia : 71 / 73
    Bosporus : 33 / 36
    Pontus : 14 / 14
    Seleucid : 34 / 66
    Egypt : 58 / 66
    Parthia : 53 / 55
    Armenia : 37 / 39
    AI_Barbarians : 22 / 37
    AI_Neutral : 104 / 1459
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: GreekCityStates round 12

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 12
    
        Combat Move - GreekCityStates
    
        Purchase Units - GreekCityStates
            GreekCityStates buy nothing; Remaining resources: 35 PUs; 0 techTokens; 
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 8 PUs; end with 43 PUs
            Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
    

    Combat Hit Differential Summary :

    Territory Summary for GreekCityStates :

    Massilia : 2 hoplites and 2 walls
    SZ 28 : 1 trireme
    SZ 27 : 1 bireme
    

    Production/PUs Summary :

    RomanRepublic : 66 / 65
    GreekCityStates : 8 / 43
    Pergamon : 28 / 33
    Carthage : 54 / 50
    Macedonia : 71 / 73
    Bosporus : 33 / 36
    Pontus : 14 / 14
    Seleucid : 34 / 66
    Egypt : 58 / 66
    Parthia : 53 / 55
    Armenia : 37 / 39
    AI_Barbarians : 22 / 37
    AI_Neutral : 104 / 1459
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Pergamon round 12

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 12
    
        Combat Move - Pergamon
            1 unit repaired.
            1 catapult, 1 phalanx and 1 spearman moved from Sardis to Nicaea
            1 skirmisher moved from Sardis to Nicaea
            1 spearman moved from Pessinus to Nicaea
    
        Purchase Units - Pergamon
            Trigger PERnavalAcademy: 1 flagship gained by PlayerID named:Pergamon
            Trigger PERnavalWALL: 1 wall gained by PlayerID named:Pergamon
            Pergamon buy 1 phalanx and 3 spearmen; Remaining resources: 9 PUs; 1 techTokens; 
    
        Combat - Pergamon
            Battle in Nicaea
                Pergamon attack with 1 catapult, 1 phalanx, 1 skirmisher and 2 spearmen
                Pontus defend with 1 skirmisher
                    Pergamon roll dice for 1 catapult, 1 phalanx, 1 skirmisher and 2 spearmen in Nicaea, round 2 : 1/5 hits, 1.83 expected hits
                    Pontus roll dice for 1 skirmisher in Nicaea, round 2 : 0/1 hits, 0.17 expected hits
                    1 skirmisher owned by the Pontus lost in Nicaea
                Pergamon win, taking Nicaea from Pontus with 1 catapult, 1 phalanx, 1 skirmisher and 2 spearmen remaining. Battle score for attacker is 4
                Casualties for Pontus: 1 skirmisher
    
        Non Combat Move - Pergamon
            1 catapult moved from Attalia to Sardis
            1 phalanx moved from Attalia to Pessinus
            1 skirmisher moved from Sardis to Pessinus
    
        Place Units - Pergamon
            1 phalanx, 3 spearmen and 1 wall placed in Sardis
            1 flagship were produced but were not placed
    
        Research Technology - Pergamon
            Pergamon spend 0 on tech rolls
                Pergamon rolls : 0/1 hits, 0.00 expected hits
            Pergamon removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Pergamon
            Pergamon collect 33 PUs; end with 42 PUs
            Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 41 PUs
            Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 40 PUs
            Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -3 PUs; end with 37 PUs
            Units generate 1 techTokens; Pergamon end with 1 techTokens
            Units generate 3 PUs; Pergamon end with 40 PUs
    

    Combat Hit Differential Summary :

    Pergamon : -0.83
    Pontus : -0.17
    Pergamon rolls : : 0.00
    

    Territory Summary for Pergamon :

    Barcino : 3 spearmen and 2 walls
    Halicarnassus : 2 walls
    Pergamum : 2 walls
    Pessinus : 1 flag, 3 catapults, 1 cavalry, 1 leader, 8 phalanxs, 1 skirmisher and 2 spearmen
    Sardis : 1 catapult, 1 city, 1 leader, 1 phalanx, 3 spearmen and 6 walls
    Nicaea : 1 flag, 1 catapult, 1 phalanx, 1 skirmisher and 2 spearmen
    Attalia : 1 flag, 1 spearman
    

    Production/PUs Summary :

    RomanRepublic : 66 / 65
    GreekCityStates : 8 / 43
    Pergamon : 33 / 40
    Carthage : 54 / 50
    Macedonia : 71 / 73
    Bosporus : 33 / 36
    Pontus : 9 / 14
    Seleucid : 34 / 66
    Egypt : 58 / 66
    Parthia : 53 / 55
    Armenia : 37 / 39
    AI_Barbarians : 22 / 37
    AI_Neutral : 104 / 1459
    

    Savegame


  • TripleA Turn Summary: Carthage round 12

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 12
    
        Combat Move - Carthage
            1 unit repaired.
            2 hoplites moved from Caralis to SZ 24
            1 phalanx moved from Aleria to SZ 24
            3 biremes, 2 hoplites, 1 phalanx and 1 trireme moved from SZ 24 to SZ 21
            2 hoplites and 1 phalanx moved from SZ 21 to Genua
            6 cavalrys, 1 leader and 4 warelephants moved from Cartenna to Siga
            5 cavalrys moved from Igilgili to Cartenna
            4 cavalrys moved from Cartenna to Siga
    
        Purchase Units - Carthage
            Carthage buy 7 hoplites; Remaining resources: 1 PUs; 2 techTokens; 
    
        Combat - Carthage
            Battle in Siga
                Carthage attack with 10 cavalrys, 1 leader and 4 warelephants
                AI_Barbarians defend with 1 skirmisher
                    Carthage roll dice for 10 cavalrys, 1 leader and 4 warelephants in Siga, round 2 : 7/15 hits, 7.83 expected hits
                    AI_Neutral roll dice for 1 skirmisher in Siga, round 2 : 0/1 hits, 0.17 expected hits
                    1 skirmisher owned by the AI_Barbarians lost in Siga
                Carthage win, taking Siga from AI_Neutral with 10 cavalrys, 1 leader and 4 warelephants remaining. Battle score for attacker is 4
                Casualties for AI_Barbarians: 1 skirmisher
            Battle in Genua
                Carthage attack with 2 hoplites and 1 phalanx
                RomanRepublic defend with 1 legionaire
                    Carthage roll dice for 2 hoplites and 1 phalanx in Genua, round 2 : 3/3 hits, 1.17 expected hits
                    RomanRepublic roll dice for 1 legionaire in Genua, round 2 : 0/1 hits, 0.33 expected hits
                    1 legionaire owned by the RomanRepublic lost in Genua
                Carthage win, taking Genua from RomanRepublic with 2 hoplites and 1 phalanx remaining. Battle score for attacker is 6
                Casualties for RomanRepublic: 1 legionaire
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            7 hoplites placed in Carthago
    
        Research Technology - Carthage
            Carthage spend 0 on tech rolls
                Carthage roll 6,5 and gets 1 hit
            Carthage removing all Technology Tokens after successful research.
            Carthage discover construction
    
        Activate Technology - Carthage
            Carthage activating construction
    
        Turn Complete - Carthage
            Carthage collect 59 PUs; end with 60 PUs
            Carthage collect 5 PUs from War Bonds; end with 65 PUs
            Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 61 PUs
            Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 56 PUs
            Units generate 2 techTokens; Carthage end with 2 techTokens
            Units generate 6 PUs; Carthage end with 62 PUs
    

    Combat Hit Differential Summary :

    Carthage : 1.00
    RomanRepublic : -0.33
    AI_Neutral : -0.17
    

    Savegame


  • TripleA Turn Summary: Macedonia round 12

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 12
    
        Combat Move - Macedonia
            1 unit repaired.
            2 warriors moved from Odessus to Axiopolis
            1 phalanx, 1 skirmisher and 1 warrior moved from Nicopolis to Axiopolis
            1 warrior moved from Athens to SZ 68
            1 trireme and 1 warrior moved from SZ 68 to SZ 67
            1 trireme and 1 warrior moved from SZ 67 to SZ 55
            1 warrior moved from SZ 55 to Cydonia
            10 phalanxs moved from Dodona to Apollonia
            1 warrior moved from Athens to Larissa
            1 warrior moved from Dodona to Larissa
            1 warrior moved from Dodona to Delphi
            1 skirmisher moved from Apollonia to Dodona
            1 warrior moved from Pella to Dodona
            1 catapult moved from Apollonia to Salonae
            1 skirmisher moved from Sardica to Nicopolis
            1 warrior moved from Salonae to Sardica
            4 warriors moved from Pella to Salonae
            3 warriors moved from Sparta to Corinth
            3 warriors moved from Corinth to Athens
            1 warrior moved from Athens to Larissa
    
        Purchase Units - Macedonia
            Macedonia buy 1 phalanx, 1 skirmisher and 10 warriors; Remaining resources: 0 PUs; 4 techTokens; 
    
        Combat - Macedonia
            Battle in Cydonia
            Battle in Axiopolis
                Macedonia attack with 1 phalanx, 1 skirmisher and 3 warriors
                AI_Neutral defend with 3 warrior_neutrals
                    Macedonia roll dice for 1 phalanx, 1 skirmisher and 3 warriors in Axiopolis, round 2 : 3/5 hits, 1.67 expected hits
                    AI_Neutral roll dice for 3 warrior_neutrals in Axiopolis, round 2 : 0/3 hits, 1.00 expected hits
                    3 warrior_neutrals owned by the AI_Neutral lost in Axiopolis
                Macedonia win, taking Cydonia from Pergamon, taking Axiopolis from AI_Neutral with 1 phalanx, 1 skirmisher and 3 warriors remaining. Battle score for attacker is 0
                Casualties for AI_Neutral: 3 warrior_neutrals
    
        Non Combat Move - Macedonia
            1 cavalry moved from Salonae to Senio
    
        Place Units - Macedonia
            1 phalanx and 2 warriors placed in Apollonia
            7 warriors placed in Thessalonica
            1 skirmisher and 1 warrior placed in Corinth
    
        Research Technology - Macedonia
            Macedonia spend 0 on tech rolls
                Macedonia roll 3,1,6,2 and gets 1 hit
            Macedonia removing all Technology Tokens after successful research.
            Macedonia discover quinqueremes
    
        Activate Technology - Macedonia
            Macedonia activating quinqueremes
    
        Turn Complete - Macedonia
            Macedonia collect 77 PUs; end with 77 PUs
            Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 76 PUs
            Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 75 PUs
            Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 73 PUs
            Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 72 PUs
            Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -8 PUs; end with 64 PUs
            Units generate 4 techTokens; Macedonia end with 4 techTokens
            Units generate 12 PUs; Macedonia end with 76 PUs
    

    Combat Hit Differential Summary :

    Macedonia : 1.33
    AI_Neutral : -1.00
    

    Savegame


  • TripleA Turn Summary: Bosporus round 12

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 12
    
        Combat Move - Bosporus
            1 cavalry and 1 horsearcher moved from Pityus to Phasis
            1 cavalry and 1 hoplite moved from Azara to Majar
            1 bireme, 1 flagship and 1 quadrireme moved from SZ 79 to SZ 78
            1 hoplite moved from Pityus to SZ 78
            1 horsearcher moved from Pityus to SZ 78
            1 hoplite and 1 horsearcher moved from SZ 78 to Trapezus
    
        Purchase Units - Bosporus
            Bosporus buy 1 cataphract and 4 hoplites; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Bosporus
            Battle in Phasis
                Bosporus attack with 1 cavalry and 1 horsearcher
                Armenia defend with 1 spearman
                    Bosporus roll dice for 1 cavalry and 1 horsearcher in Phasis, round 2 : 0/2 hits, 0.50 expected hits
                    Armenia roll dice for 1 spearman in Phasis, round 2 : 0/1 hits, 0.33 expected hits
                    Bosporus roll dice for 1 cavalry and 1 horsearcher in Phasis, round 3 : 0/2 hits, 0.50 expected hits
                    Armenia roll dice for 1 spearman in Phasis, round 3 : 1/1 hits, 0.33 expected hits
                    1 horsearcher owned by the Bosporus lost in Phasis
                    Bosporus roll dice for 1 cavalry in Phasis, round 4 : 0/1 hits, 0.33 expected hits
                    Armenia roll dice for 1 spearman in Phasis, round 4 : 1/1 hits, 0.33 expected hits
                    1 cavalry owned by the Bosporus lost in Phasis
                Armenia win with 1 spearman remaining. Battle score for attacker is -12
                Casualties for Bosporus: 1 cavalry and 1 horsearcher
            Battle in Majar
                Bosporus attack with 1 cavalry and 1 hoplite
                Armenia defend with 2 cataphracts and 1 spearman
                    Bosporus roll dice for 1 cavalry and 1 hoplite in Majar, round 2 : 1/2 hits, 0.67 expected hits
                    Armenia roll dice for 2 cataphracts and 1 spearman in Majar, round 2 : 1/3 hits, 1.00 expected hits
                    1 cavalry owned by the Bosporus and 1 spearman owned by the Armenia lost in Majar
                1 hoplite owned by the Bosporus retreated to Azara
                Armenia win with 2 cataphracts remaining. Battle score for attacker is -1
                Casualties for Bosporus: 1 cavalry
                Casualties for Armenia: 1 spearman
            Battle in Trapezus
                Bosporus attack with 1 hoplite and 1 horsearcher
                Armenia defend with 1 spearman
                    Bosporus roll dice for 1 flagship in Trapezus, round 2 : 1/1 hits, 1.00 expected hits
                    Armenia roll dice for 1 spearman in Trapezus, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Armenia lost in Trapezus
                Bosporus win, taking Trapezus from Armenia with 1 hoplite and 1 horsearcher remaining. Battle score for attacker is 5
                Casualties for Armenia: 1 spearman
    
        Non Combat Move - Bosporus
            2 cataphracts, 1 cavalry and 3 hoplites moved from Pityus to Sinda
            1 horsearcher moved from Theodesia to Azara
            1 cavalry moved from Theodesia to Azara
            3 hoplites moved from Theodesia to Tanais
    
        Place Units - Bosporus
            1 cataphract and 4 hoplites placed in Theodesia
    
        Research Technology - Bosporus
            Bosporus spend 0 on tech rolls
                Bosporus rolls : 0/1 hits, 0.00 expected hits
            Bosporus removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Bosporus
            Bosporus collect 38 PUs; end with 38 PUs
            Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -3 PUs; end with 35 PUs
            Units generate 1 techTokens; Bosporus end with 1 techTokens
            Units generate 3 PUs; Bosporus end with 38 PUs
    

    Combat Hit Differential Summary :

    Armenia : 0.67
    Bosporus rolls : : 0.00
    Bosporus : -1.00
    

    Savegame


  • TripleA Turn Summary: Pontus round 12

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 12
    
        Combat Move - Pontus
            1 chariot moved from Sinope to Satala
            1 phalanx moved from Sinope to SZ 76
            1 flagship, 1 phalanx and 1 trireme moved from SZ 76 to SZ 78
            1 phalanx moved from SZ 78 to Phasis
    
        Purchase Units - Pontus
            Pontus buy 2 hoplites; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Pontus
            Battle in Phasis
                Pontus attack with 1 phalanx
                Armenia defend with 1 spearman
                    Pontus roll dice for 1 flagship in Phasis, round 2 : 1/1 hits, 1.00 expected hits
                    Armenia roll dice for 1 spearman in Phasis, round 2 : 1/1 hits, 0.33 expected hits
                    1 phalanx owned by the Pontus and 1 spearman owned by the Armenia lost in Phasis
                Armenia win with no units remaining. Battle score for attacker is -4
                Casualties for Pontus: 1 phalanx
                Casualties for Armenia: 1 spearman
            Battle in Satala
                Pontus attack with 1 chariot
                Armenia defend with 1 spearman
                    Pontus roll dice for 1 chariot in Satala, round 2 : 0/1 hits, 0.33 expected hits
                    Armenia roll dice for 1 spearman in Satala, round 2 : 1/1 hits, 0.33 expected hits
                    1 chariot owned by the Pontus lost in Satala
                Armenia win with 1 spearman remaining. Battle score for attacker is -6
                Casualties for Pontus: 1 chariot
    
        Non Combat Move - Pontus
            1 hoplite, 1 leader and 1 phalanx moved from Sinope to Heraclea Pontica
    
        Place Units - Pontus
            2 hoplites placed in Sinope
    
        Research Technology - Pontus
            Pontus spend 0 on tech rolls
                Pontus rolls : 0/1 hits, 0.00 expected hits
            Pontus removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Pontus
            Pontus collect 9 PUs; end with 9 PUs
            Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 8 PUs
            Objective PON 20unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 7 PUs
            Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 6 PUs
            Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 5 PUs
            Units generate 1 techTokens; Pontus end with 1 techTokens
            Units generate 3 PUs; Pontus end with 8 PUs
    

    Combat Hit Differential Summary :

    Pontus : -0.33
    Armenia : 1.33
    Pontus rolls : : 0.00
    

    Savegame


  • TripleA Turn Summary: Seleucid round 12

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 12
    
        Combat Move - Seleucid
            1 hoplite and 1 phalanx moved from Seleucia to Ninive
            1 hoplite and 1 phalanx moved from Seleucia to Hatra
            2 hoplites moved from Seleucia to Ctesiphon
            2 hoplites moved from Vologesia to Babylon
            2 hoplites moved from Seleucia to Babylon
            1 phalanx moved from Palmyra to Damascus
            1 hoplite moved from Antioch to Damascus
            1 cataphract and 1 warelephant moved from Antioch to Sidon
            1 hoplite moved from Antioch to Sidon
            1 hoplite moved from Antioch to Damascus
            1 phalanx moved from Antioch to Damascus
            1 hoplite and 1 phalanx moved from Tarsus to Attalia
            2 hoplites and 1 phalanx moved from Antioch to Edessa
    
        Purchase Units - Seleucid
            Trigger SELwarWALL: 1 wall gained by PlayerID named:Seleucid
            Trigger SELwarCollege: 1 leader gained by PlayerID named:Seleucid
            Seleucid buy 8 hoplites and 1 warelephant; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Seleucid
            Battle in Sidon
                Seleucid attack with 1 cataphract, 1 hoplite and 1 warelephant
                Egypt defend with 1 phalanx
                    Seleucid roll dice for 1 cataphract, 1 hoplite and 1 warelephant in Sidon, round 2 : 2/3 hits, 1.83 expected hits
                    Egypt roll dice for 1 phalanx in Sidon, round 2 : 0/1 hits, 0.67 expected hits
                    1 phalanx owned by the Egypt lost in Sidon
                Seleucid win, taking Sidon from Egypt with 1 cataphract, 1 hoplite and 1 warelephant remaining. Battle score for attacker is 9
                Casualties for Egypt: 1 phalanx
            Battle in Hatra
                Seleucid attack with 1 hoplite and 1 phalanx
                Armenia defend with 1 cataphract
                    Seleucid roll dice for 1 hoplite and 1 phalanx in Hatra, round 2 : 2/2 hits, 0.83 expected hits
                    Armenia roll dice for 1 cataphract in Hatra, round 2 : 1/1 hits, 0.33 expected hits
                    1 hoplite owned by the Seleucid and 1 cataphract owned by the Armenia lost in Hatra
                Seleucid win, taking Hatra from Armenia with 1 phalanx remaining. Battle score for attacker is 1
                Casualties for Seleucid: 1 hoplite
                Casualties for Armenia: 1 cataphract
            Battle in Babylon
                Seleucid attack with 4 hoplites
                Parthia defend with 1 archer, 1 cataphract and 2 horsearchers
                    Seleucid roll dice for 4 hoplites in Babylon, round 2 : 2/4 hits, 1.33 expected hits
                    Parthia roll dice for 1 archer, 1 cataphract and 2 horsearchers in Babylon, round 2 : 1/4 hits, 1.83 expected hits
                    2 horsearchers owned by the Parthia and 1 hoplite owned by the Seleucid lost in Babylon
                    Seleucid roll dice for 3 hoplites in Babylon, round 3 : 0/3 hits, 1.00 expected hits
                    Parthia roll dice for 1 archer and 1 cataphract in Babylon, round 3 : 1/2 hits, 1.17 expected hits
                    1 hoplite owned by the Seleucid lost in Babylon
                    Seleucid roll dice for 2 hoplites in Babylon, round 4 : 2/2 hits, 0.67 expected hits
                    Parthia roll dice for 1 archer and 1 cataphract in Babylon, round 4 : 1/2 hits, 1.17 expected hits
                    1 archer owned by the Parthia, 1 hoplite owned by the Seleucid and 1 cataphract owned by the Parthia lost in Babylon
                Seleucid win, taking Babylon from Parthia with 1 hoplite remaining. Battle score for attacker is 7
                Casualties for Seleucid: 3 hoplites
                Casualties for Parthia: 1 archer, 1 cataphract and 2 horsearchers
            Battle in Damascus
                Seleucid attack with 2 hoplites and 2 phalanxs
                Egypt defend with 1 archer and 2 phalanxs
                    Seleucid roll dice for 2 hoplites and 2 phalanxs in Damascus, round 2 : 1/4 hits, 1.67 expected hits
                    Egypt roll dice for 1 archer and 2 phalanxs in Damascus, round 2 : 2/3 hits, 2.17 expected hits
                    2 hoplites owned by the Seleucid and 1 phalanx owned by the Egypt lost in Damascus
                    Seleucid roll dice for 2 phalanxs in Damascus, round 3 : 0/2 hits, 1.00 expected hits
                    Egypt roll dice for 1 archer and 1 phalanx in Damascus, round 3 : 1/2 hits, 1.50 expected hits
                    1 phalanx owned by the Seleucid lost in Damascus
                    Seleucid roll dice for 1 phalanx in Damascus, round 4 : 0/1 hits, 0.50 expected hits
                    Egypt roll dice for 1 archer and 1 phalanx in Damascus, round 4 : 1/2 hits, 1.50 expected hits
                    1 phalanx owned by the Seleucid lost in Damascus
                Egypt win with 1 archer and 1 phalanx remaining. Battle score for attacker is -23
                Casualties for Seleucid: 2 hoplites and 2 phalanxs
                Casualties for Egypt: 1 phalanx
            Battle in Edessa
                Seleucid attack with 2 hoplites and 1 phalanx
                Parthia defend with 1 cataphract
                    Seleucid roll dice for 2 hoplites and 1 phalanx in Edessa, round 2 : 2/3 hits, 1.17 expected hits
                    Parthia roll dice for 1 cataphract in Edessa, round 2 : 0/1 hits, 0.33 expected hits
                    1 cataphract owned by the Parthia lost in Edessa
                Seleucid win, taking Edessa from Parthia with 2 hoplites and 1 phalanx remaining. Battle score for attacker is 8
                Casualties for Parthia: 1 cataphract
            Battle in Attalia
                Seleucid attack with 1 hoplite and 1 phalanx
                Pergamon defend with 1 spearman
                    Seleucid roll dice for 1 hoplite and 1 phalanx in Attalia, round 2 : 0/2 hits, 0.83 expected hits
                    Pergamon roll dice for 1 spearman in Attalia, round 2 : 0/1 hits, 0.33 expected hits
                    Seleucid roll dice for 1 hoplite and 1 phalanx in Attalia, round 3 : 1/2 hits, 0.83 expected hits
                    Pergamon roll dice for 1 spearman in Attalia, round 3 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Pergamon lost in Attalia
                Seleucid win, taking Attalia from Pergamon with 1 hoplite and 1 phalanx remaining. Battle score for attacker is 5
                Casualties for Pergamon: 1 spearman
            Battle in Ctesiphon
                Seleucid attack with 2 hoplites
                Parthia defend with 1 archer
                    Seleucid roll dice for 2 hoplites in Ctesiphon, round 2 : 1/2 hits, 0.67 expected hits
                    Parthia roll dice for 1 archer in Ctesiphon, round 2 : 1/1 hits, 0.67 expected hits
                    1 archer owned by the Parthia and 1 hoplite owned by the Seleucid lost in Ctesiphon
                Seleucid win, taking Ctesiphon from Parthia with 1 hoplite remaining. Battle score for attacker is 1
                Casualties for Seleucid: 1 hoplite
                Casualties for Parthia: 1 archer
            Battle in Ninive
                Seleucid attack with 1 hoplite and 1 phalanx
                Armenia defend with 1 spearman
                    Seleucid roll dice for 1 hoplite and 1 phalanx in Ninive, round 2 : 0/2 hits, 0.83 expected hits
                    Armenia roll dice for 1 spearman in Ninive, round 2 : 0/1 hits, 0.33 expected hits
                    Seleucid roll dice for 1 hoplite and 1 phalanx in Ninive, round 3 : 1/2 hits, 0.83 expected hits
                    Armenia roll dice for 1 spearman in Ninive, round 3 : 1/1 hits, 0.33 expected hits
                    1 hoplite owned by the Seleucid and 1 spearman owned by the Armenia lost in Ninive
                Seleucid win, taking Ninive from Armenia with 1 phalanx remaining. Battle score for attacker is -2
                Casualties for Seleucid: 1 hoplite
                Casualties for Armenia: 1 spearman
    
        Non Combat Move - Seleucid
    
        Place Units - Seleucid
            6 hoplites and 1 wall placed in Seleucia
            2 hoplites, 1 leader and 1 warelephant placed in Antioch
    
        Research Technology - Seleucid
            Seleucid spend 0 on tech rolls
                Seleucid roll 2,1 and gets 0 hits
            Seleucid removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Seleucid
            Seleucid collect 69 PUs; end with 69 PUs
            Seleucid collect 2 PUs from War Bonds; end with 71 PUs
            Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 70 PUs
            Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 68 PUs
            Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 67 PUs
            Units generate 2 techTokens; Seleucid end with 2 techTokens
            Units generate 6 PUs; Seleucid end with 73 PUs
    

    Combat Hit Differential Summary :

    Armenia : 1.00
    Pergamon : -0.67
    Egypt : -1.83
    Parthia : -1.17
    Seleucid : -0.00
    

    Savegame


  • @captainwalker i don’t no how the AI took out my army


  • @dawgoneit the barbarians seem to be really lucky with the dice. And as the game goes on there will be more of them…so you’ll have to be careful where you leave your armies.


  • @captainwalker this game is very interesting. i didn’t no AI counter attacked. and i didn’t no they respawn on empty properties that they preowned.


  • @dawgoneit your turn


  • @dawgoneit yeah…the barbarians add a twist to the game. And they can occupy a territory with neutrals in it, but I think they only build in their cities.

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Egypt round 12

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 12
    
        Combat Move - Egypt
            1 trireme moved from SZ 65 to SZ 56
            1 phalanx moved from Alexandria to SZ 56
            1 phalanx moved from SZ 56 to Cydonia
            1 bireme moved from SZ 65 to SZ 56
            2 flagships moved from SZ 65 to SZ 56
            1 archer moved from Alexandria to SZ 56
            1 archer moved from SZ 56 to Cydonia
            1 quinquereme and 1 trireme moved from SZ 65 to SZ 56
            1 archer moved from Damascus to Emesa
                  Egypt take Emesa from Seleucid
            1 phalanx moved from Damascus to Sidon
            1 archer moved from Jerusalem to Sidon
            2 chariots moved from Jerusalem to Sidon
            1 phalanx moved from Jerusalem to Sidon
            2 chariots and 1 warelephant moved from Bostra to Palmyra
    
        Purchase Units - Egypt
            Trigger EGYtriremes: buyTrireme removed from EgyptProduction
            Trigger EGYtriremes: buyTriremeX added to EgyptProduction
            Trigger EGYtriremesWALL: 1 wall gained by PlayerID named:Egypt
            Egypt buy 1 archer, 2 chariots, 2 phalanxs and 1 warelephant; Remaining resources: 18 PUs; 1 techTokens; 
    
        Combat - Egypt
            Battle in Cydonia
                Egypt attack with 1 archer and 1 phalanx
                Macedonia defend with 1 warrior
                    Egypt roll dice for 2 flagships in Cydonia, round 2 : 2/2 hits, 2.00 expected hits
                    Macedonia roll dice for 1 warrior in Cydonia, round 2 : 0/1 hits, 0.33 expected hits
                    1 warrior owned by the Macedonia lost in Cydonia
                Egypt win, taking Cydonia from Macedonia with 1 archer and 1 phalanx remaining. Battle score for attacker is 6
                Casualties for Macedonia: 1 warrior
            Battle in Sidon
                Egypt attack with 1 archer, 2 chariots and 2 phalanxs
                Seleucid defend with 1 cataphract, 1 hoplite and 1 warelephant
                    Egypt roll dice for 1 archer, 2 chariots and 2 phalanxs in Sidon, round 2 : 4/5 hits, 2.17 expected hits
                    Seleucid roll dice for 1 cataphract, 1 hoplite and 1 warelephant in Sidon, round 2 : 1/3 hits, 1.67 expected hits
                    1 chariot owned by the Egypt, 1 cataphract owned by the Seleucid, 1 hoplite owned by the Seleucid and 1 warelephant owned by the Seleucid lost in Sidon
                Egypt win, taking Sidon from Seleucid with 1 archer, 1 chariot and 2 phalanxs remaining. Battle score for attacker is 19
                Casualties for Egypt: 1 chariot
                Casualties for Seleucid: 1 cataphract, 1 hoplite and 1 warelephant
            Battle in Palmyra
                Egypt attack with 2 chariots and 1 warelephant
                Seleucid defend with 1 hoplite
                    Egypt roll dice for 2 chariots and 1 warelephant in Palmyra, round 2 : 2/3 hits, 1.67 expected hits
                    Seleucid roll dice for 1 hoplite in Palmyra, round 2 : 1/1 hits, 0.50 expected hits
                    1 chariot owned by the Egypt and 1 hoplite owned by the Seleucid lost in Palmyra
                Egypt win, taking Palmyra from Seleucid with 1 chariot and 1 warelephant remaining. Battle score for attacker is 1
                Casualties for Egypt: 1 chariot
                Casualties for Seleucid: 1 hoplite
    
        Non Combat Move - Egypt
            1 phalanx moved from Jerusalem to Damascus
            1 chariot moved from Jerusalem to Bostra
            1 warelephant moved from Pharan to Jerusalem
            1 archer and 1 phalanx moved from Memphis to Pharan
            2 chariots moved from Alexandria to Jerusalem
            1 warelephant moved from Alexandria to Pharan
            1 archer and 1 phalanx moved from Alexandria to Memphis
    
        Place Units - Egypt
            1 archer, 2 chariots, 2 phalanxs, 1 wall and 1 warelephant placed in Alexandria
    
        Research Technology - Egypt
            Egypt spend 0 on tech rolls
                Egypt rolls : 0/1 hits, 0.00 expected hits
            Egypt removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Egypt
            Egypt collect 64 PUs; end with 82 PUs
            Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 80 PUs
            Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 79 PUs
            Units generate 1 techTokens; Egypt end with 1 techTokens
            Units generate 3 PUs; Egypt end with 82 PUs
    

    Combat Hit Differential Summary :

    Egypt : 2.17
    Macedonia : -0.33
    Egypt rolls : : 0.00
    Seleucid : -0.17
    

    Territory Summary for Egypt :

    Memphis : 1 archer and 1 phalanx
    Jerusalem : 2 chariots and 1 warelephant
    Alexandria : 1 archer, 2 chariots, 1 city, 2 phalanxs, 4 walls and 1 warelephant
    Damascus : 1 flag, 1 phalanx
    Cyrene : 1 archer
    Palmyra : 1 flag, 1 chariot and 1 warelephant
    Cydonia : 1 archer and 1 phalanx
    Bostra : 1 flag, 2 catapults, 3 chariots, 1 leader, 5 phalanxs and 1 warelephant
    SZ 56 : 1 bireme, 2 flagships, 1 quinquereme and 2 triremes
    Rhodos : 1 phalanx
    Sidon : 1 archer, 1 chariot and 2 phalanxs
    Emesa : 1 flag, 1 archer
    Pharan : 1 archer, 1 phalanx and 1 warelephant
    

    Production/PUs Summary :

    RomanRepublic : 62 / 65
    GreekCityStates : 8 / 43
    Pergamon : 30 / 40
    Carthage : 59 / 62
    Macedonia : 73 / 76
    Bosporus : 38 / 38
    Pontus : 9 / 8
    Seleucid : 57 / 73
    Egypt : 64 / 82
    Parthia : 36 / 55
    Armenia : 23 / 39
    AI_Barbarians : 22 / 37
    AI_Neutral : 101 / 1459
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Parthia round 12

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 12
    
        Combat Move - Parthia
            1 archer and 1 horsearcher moved from Persepolis to Babylon
            1 archer and 1 horsearcher moved from Susa to Ctesiphon
            1 cataphract moved from Persepolis to Babylon
            1 cataphract moved from Susa to Ctesiphon
    
        Purchase Units - Parthia
            Trigger PARquadriremes: buyQuadrireme removed from ParthiaProduction
            Trigger PARquadriremes: buyQuadriremeX added to ParthiaProduction
            Trigger PARquadriremesWALL: 1 wall gained by PlayerID named:Parthia
            Parthia buy 1 archer, 1 cataphract, 3 horsearchers and 1 quinquereme; Remaining resources: 5 PUs; 2 techTokens; 
    
        Combat - Parthia
            Battle in Babylon
                Parthia attack with 1 archer, 1 cataphract and 1 horsearcher
                Seleucid defend with 1 hoplite
                    Parthia roll dice for 1 archer, 1 cataphract and 1 horsearcher in Babylon, round 2 : 2/3 hits, 1.17 expected hits
                    Seleucid roll dice for 1 hoplite in Babylon, round 2 : 0/1 hits, 0.50 expected hits
                    1 hoplite owned by the Seleucid lost in Babylon
                Parthia win, taking Babylon from Seleucid with 1 archer, 1 cataphract and 1 horsearcher remaining. Battle score for attacker is 7
                Casualties for Seleucid: 1 hoplite
            Battle in Ctesiphon
                Parthia attack with 1 archer, 1 cataphract and 1 horsearcher
                Seleucid defend with 1 hoplite
                    Parthia roll dice for 1 archer, 1 cataphract and 1 horsearcher in Ctesiphon, round 2 : 2/3 hits, 1.17 expected hits
                    Seleucid roll dice for 1 hoplite in Ctesiphon, round 2 : 1/1 hits, 0.50 expected hits
                    1 horsearcher owned by the Parthia and 1 hoplite owned by the Seleucid lost in Ctesiphon
                Parthia win, taking Ctesiphon from Seleucid with 1 archer and 1 cataphract remaining. Battle score for attacker is 1
                Casualties for Parthia: 1 horsearcher
                Casualties for Seleucid: 1 hoplite
    
        Non Combat Move - Parthia
            3 horsearchers moved from Persepolis to Susa
            1 archer moved from East to SZ 84
            1 archer, 2 flagships and 1 trireme moved from SZ 84 to SZ 86
            1 archer moved from SZ 86 to Cyropolis
            1 archer moved from Albana to Artaxata
    
        Place Units - Parthia
            1 quinquereme placed in SZ 84
            1 archer, 1 cataphract, 3 horsearchers and 1 wall placed in Persepolis
    
        Research Technology - Parthia
            Parthia spend 0 on tech rolls
                Parthia roll 4,4 and gets 0 hits
            Parthia removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Parthia
            Parthia collect 48 PUs; end with 53 PUs
            Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 52 PUs
            Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 50 PUs
            Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 49 PUs
            Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 48 PUs
            Units generate 2 techTokens; Parthia end with 2 techTokens
            Units generate 6 PUs; Parthia end with 54 PUs
    

    Combat Hit Differential Summary :

    Parthia : 1.67
    Seleucid : 0.00
    

    Territory Summary for Parthia :

    Babylon : 1 flag, 1 archer, 1 cataphract and 1 horsearcher
    Sanina : 1 flag
    Amida : 1 flag
    SZ 84 : 1 quinquereme
    SZ 86 : 2 flagships and 1 trireme
    Susa : 9 archers, 2 cataphracts, 2 catapults, 4 horsearchers, 1 leader, 2 walls and 5 warelephants
    Ctesiphon : 1 flag, 1 archer and 1 cataphract
    Cyropolis : 1 archer
    Gazaca : 1 flag, 1 archer
    Artaxata : 1 archer
    Persepolis : 1 archer, 1 cataphract, 1 catapult, 1 city, 3 horsearchers and 7 walls
    East : 1 city, 3 walls and 1 warelephant
    

    Production/PUs Summary :

    RomanRepublic : 62 / 65
    GreekCityStates : 8 / 43
    Pergamon : 30 / 40
    Carthage : 59 / 62
    Macedonia : 73 / 76
    Bosporus : 38 / 38
    Pontus : 9 / 8
    Seleucid : 45 / 73
    Egypt : 64 / 82
    Parthia : 48 / 54
    Armenia : 23 / 39
    AI_Barbarians : 22 / 37
    AI_Neutral : 101 / 1459
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Armenia round 12

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 12
    
        Combat Move - Armenia
            1 catapult and 3 spearmen moved from Artaxata to Trapezus
            1 catapult and 3 spearmen moved from Armavira to Pityus
            1 cataphract moved from Armavira to Trapezus
            1 skirmisher and 1 spearman moved from Armavira to Pityus
    
        Purchase Units - Armenia
            Armenia buy 1 cataphract, 2 horsearchers, 1 skirmisher and 3 spearmen; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Armenia
            Battle in Pityus
                Armenia attack with 1 catapult, 1 skirmisher and 4 spearmen
                Bosporus defend with 1 horsearcher
                    Armenia roll dice for 1 catapult, 1 skirmisher and 4 spearmen in Pityus, round 2 : 2/6 hits, 1.67 expected hits
                    Bosporus roll dice for 1 horsearcher in Pityus, round 2 : 1/1 hits, 0.33 expected hits
                    1 skirmisher owned by the Armenia and 1 horsearcher owned by the Bosporus lost in Pityus
                Armenia win, taking Pityus from Bosporus with 1 catapult and 4 spearmen remaining. Battle score for attacker is 2
                Casualties for Armenia: 1 skirmisher
                Casualties for Bosporus: 1 horsearcher
            Battle in Trapezus
                Armenia attack with 1 cataphract, 1 catapult and 3 spearmen
                Bosporus defend with 1 hoplite and 1 horsearcher
                    Armenia roll dice for 1 cataphract, 1 catapult and 3 spearmen in Trapezus, round 2 : 1/5 hits, 1.83 expected hits
                    Bosporus roll dice for 1 hoplite and 1 horsearcher in Trapezus, round 2 : 0/2 hits, 0.83 expected hits
                    1 horsearcher owned by the Bosporus lost in Trapezus
                    Armenia roll dice for 1 cataphract, 1 catapult and 3 spearmen in Trapezus, round 3 : 1/5 hits, 1.83 expected hits
                    Bosporus roll dice for 1 hoplite in Trapezus, round 3 : 1/1 hits, 0.50 expected hits
                    1 hoplite owned by the Bosporus and 1 spearman owned by the Armenia lost in Trapezus
                Armenia win, taking Trapezus from Bosporus with 1 cataphract, 1 catapult and 2 spearmen remaining. Battle score for attacker is 8
                Casualties for Bosporus: 1 hoplite and 1 horsearcher
                Casualties for Armenia: 1 spearman
    
        Non Combat Move - Armenia
            1 catapult and 2 spearmen moved from Amida to Satala
            1 leader moved from Amida to Satala
            3 skirmishers moved from Albana to Armavira
            2 cataphracts moved from Majar to Armavira
            2 spearmen moved from Armavira to Majar
    
        Place Units - Armenia
            1 horsearcher and 3 spearmen placed in Armavira
            1 cataphract, 1 horsearcher and 1 skirmisher placed in Albana
    
        Research Technology - Armenia
            Armenia spend 0 on tech rolls
                Armenia roll 5,1 and gets 0 hits
            Armenia removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - Armenia
            Armenia collect 31 PUs; end with 31 PUs
            Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 30 PUs
            Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 28 PUs
            Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 27 PUs
            Units generate 2 techTokens; Armenia end with 2 techTokens
            Units generate 6 PUs; Armenia end with 33 PUs
    

    Combat Hit Differential Summary :

    Armenia : -1.33
    Bosporus : 0.33
    

    Territory Summary for Armenia :

    Albana : 1 cataphract, 1 city, 1 horsearcher, 1 skirmisher and 4 walls
    Majar : 1 flag, 2 spearmen
    Amida : 2 spearmen
    Trapezus : 1 flag, 1 cataphract, 1 catapult and 2 spearmen
    Nexuana : 1 flag
    Armavira : 2 cataphracts, 1 catapult, 1 city, 1 horsearcher, 1 leader, 3 skirmishers, 8 spearmen and 6 walls
    SZ 83 : 1 bireme
    Satala : 1 catapult, 1 leader and 3 spearmen
    Pityus : 1 flag, 1 catapult and 4 spearmen
    

    Production/PUs Summary :

    RomanRepublic : 62 / 65
    GreekCityStates : 8 / 43
    Pergamon : 30 / 40
    Carthage : 59 / 62
    Macedonia : 73 / 76
    Bosporus : 30 / 38
    Pontus : 9 / 8
    Seleucid : 45 / 73
    Egypt : 64 / 82
    Parthia : 48 / 54
    Armenia : 31 / 33
    AI_Barbarians : 22 / 37
    AI_Neutral : 101 / 1459
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: RomanRepublic round 13

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 13
    
        Combat Move - RomanRepublic
            1 unit repaired.
            2 skirmishers moved from Roma to SZ 28
            2 biremes and 2 skirmishers moved from SZ 28 to SZ 24
            1 skirmisher moved from SZ 24 to Caralis
            1 skirmisher moved from SZ 24 to Aleria
    
        Purchase Units - RomanRepublic
            Trigger ROMsiegeWeapons: buyCatapult removed from RomanRepublicProduction
            Trigger ROMsiegeWeapons: buyCatapultX added to RomanRepublicProduction
            Trigger ROMsiegeWeapons: 1 catapult gained by PlayerID named:RomanRepublic
            Trigger ROMconscription: 1 skirmisher gained by PlayerID named:RomanRepublic
            Trigger ROMsiegeWALL: 1 wall gained by PlayerID named:RomanRepublic
            RomanRepublic buy 1 cataphract, 1 catapult, 2 legionaires, 2 skirmishers and 2 triremes; Remaining resources: 1 PUs; 3 techTokens; 
    
        Combat - RomanRepublic
            Battle in Caralis
            Battle in Aleria
    
        Non Combat Move - RomanRepublic
            1 quadrireme moved from SZ 33 to SZ 24
            1 catapult and 3 legionaires moved from Roma to Arretium
            1 legionaire moved from Salapia to Ariminum
            1 legionaire and 1 skirmisher moved from Patavium to Verona
            2 supraremes moved from SZ 33 to SZ 28
            1 flagship, 1 quadrireme and 1 quinquereme moved from SZ 33 to SZ 28
            1 quinquereme moved from SZ 33 to SZ 24
    
        Place Units - RomanRepublic
            1 legionaire, 1 skirmisher and 1 wall placed in Valentia
            2 triremes placed in SZ 28
            1 catapult placed in Roma
            1 cataphract, 1 catapult, 1 legionaire and 2 skirmishers placed in Patavium
            RomanRepublic undo move 4.
            1 skirmisher placed in Roma
            1 cataphract, 1 catapult, 1 legionaire and 1 skirmisher placed in Patavium
    
        Research Technology - RomanRepublic
            RomanRepublic spend 0 on tech rolls
                RomanRepublic roll 1,3,2 and gets 0 hits
            RomanRepublic removing all Technology Tokens after unsuccessful research.
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 65 PUs; end with 66 PUs
            Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
            Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 64 PUs
            Objective ROM 20unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 62 PUs
            Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 58 PUs
            Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 56 PUs
            Units generate 3 techTokens; RomanRepublic end with 3 techTokens
            Units generate 9 PUs; RomanRepublic end with 65 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for RomanRepublic :

    Veldidena : 1 flag
    Croton : 1 legionaire
    Barcino : 1 catapult, 2 legionaires and 2 skirmishers
    Arretium : 1 catapult, 3 legionaires and 1 wall
    Roma : 1 catapult, 1 city, 2 legionaires, 1 skirmisher and 2 walls
    Caralis : 1 flag, 1 skirmisher
    Verona : 1 flag, 1 legionaire and 1 skirmisher
    Aleria : 1 flag, 1 skirmisher
    Castulo : 1 flag, 1 skirmisher
    Toletum : 1 flag, 1 skirmisher
    Capua : 1 legionaire, 1 skirmisher and 1 wall
    Salapia : 1 wall
    SZ 28 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme, 2 supraremes and 2 triremes
    SZ 24 : 2 biremes, 1 quadrireme and 1 quinquereme
    Ariminum : 1 legionaire
    Valentia : 1 cataphract, 3 catapults, 1 city, 9 legionaires, 7 skirmishers and 6 walls
    Patavium : 1 flag, 1 ballista, 4 cataphracts, 4 catapults, 1 city, 1 leader, 10 legionaires, 5 skirmishers and 2 walls
    Aemona : 1 flag, 1 skirmisher
    

    Production/PUs Summary :

    RomanRepublic : 65 / 65
    GreekCityStates : 8 / 43
    Pergamon : 30 / 40
    Carthage : 46 / 62
    Macedonia : 73 / 76
    Bosporus : 28 / 38
    Pontus : 9 / 8
    Seleucid : 45 / 73
    Egypt : 64 / 82
    Parthia : 48 / 54
    Armenia : 31 / 33
    AI_Barbarians : 24 / 39
    AI_Neutral : 111 / 1570
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: GreekCityStates round 13

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 13
    
        Combat Move - GreekCityStates
            1 bireme moved from SZ 27 to SZ 24
            1 trireme moved from SZ 28 to SZ 24
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 1 city; Remaining resources: 3 PUs; 0 techTokens; 
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            1 city placed in Massilia
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 8 PUs; end with 11 PUs
            Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
            Units generate 1 techTokens; GreekCityStates end with 1 techTokens
            Units generate 3 PUs; GreekCityStates end with 14 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for GreekCityStates :

    Massilia : 1 city, 2 hoplites and 2 walls
    SZ 24 : 1 bireme and 1 trireme
    

    Production/PUs Summary :

    RomanRepublic : 65 / 65
    GreekCityStates : 8 / 14
    Pergamon : 30 / 40
    Carthage : 46 / 62
    Macedonia : 73 / 76
    Bosporus : 28 / 38
    Pontus : 9 / 8
    Seleucid : 45 / 73
    Egypt : 64 / 82
    Parthia : 48 / 54
    Armenia : 31 / 33
    AI_Barbarians : 24 / 39
    AI_Neutral : 111 / 1570
    

    Savegame

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