1 hit in round 1 - DD or CRU survive?
Lennard Vs Dawg (Allies +15) #2
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 armour moved from Queensland to 54 Sea Zone 1 armour and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 armour moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Battle in Dutch New Guinea Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French 1 destroyer moved from 95 Sea Zone to 98 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 bomber, 3 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 5 infantry moved from Caucasus to Kazakhstan 2 artilleries moved from Caucasus to Kazakhstan 1 tactical_bomber moved from Ukraine to Tambov 1 infantry moved from Volgograd to Tambov 2 infantry moved from Rostov to Tambov 8 armour and 6 mech_infantrys moved from Volgograd to Bryansk 2 infantry moved from Rostov to Bryansk 6 armour moved from Caucasus to Bryansk 7 artilleries moved from Belarus to Bryansk 8 infantry moved from Belarus to Bryansk 2 infantry moved from Novgorod to Archangel 1 tactical_bomber moved from Ukraine to Tambov 4 infantry moved from Novgorod to Belarus 3 infantry moved from Ukraine to Bryansk 1 infantry moved from Holland Belgium to France 1 artillery and 15 infantry moved from Western Germany to Germany 1 fighter moved from Germany to Novgorod 3 transports moved from 115 Sea Zone to 114 Sea Zone 6 infantry moved from Germany to 114 Sea Zone 6 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone 2 mech_infantrys moved from Caucasus to Ukraine 1 mech_infantry moved from Caucasus to Ukraine 5 mech_infantrys moved from Caucasus to Bryansk 3 tactical_bombers moved from Ukraine to Tambov 1 bomber moved from Novgorod to Archangel 1 bomber moved from Novgorod to Tambov Combat - Germans Battle in Bryansk Germans attack with 14 armour, 7 artilleries, 13 infantry and 11 mech_infantrys Russians defend with 1 artillery and 3 infantry Germans roll dice for 14 armour, 7 artilleries, 13 infantry and 11 mech_infantrys in Bryansk, round 2 : 12/45 hits, 14.50 expected hits Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 14 armour, 7 artilleries, 12 infantry and 11 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 3 infantry Battle in Tambov Germans attack with 1 bomber, 3 infantry and 5 tactical_bombers Russians defend with 3 infantry Germans roll dice for 1 bomber, 3 infantry and 5 tactical_bombers in Tambov, round 2 : 5/9 hits, 3.67 expected hits Russians roll dice for 3 infantry in Tambov, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 bomber, 3 infantry and 5 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Archangel Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 2 artilleries and 5 infantry Russians defend with 1 infantry Germans roll dice for 2 artilleries and 5 infantry in Kazakhstan, round 2 : 2/7 hits, 1.83 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns moved from Caucasus to Volgograd 1 bomber moved from Tambov to Novgorod 1 bomber moved from Archangel to Novgorod 5 tactical_bombers moved from Tambov to Ukraine 6 infantry moved from 115 Sea Zone to Novgorod Place Units - Germans 3 infantry placed in Volgograd 3 armour placed in Ukraine 3 tactical_bombers placed in Novgorod 1 artillery and 1 bomber placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5 Germans collect 56 PUs (3 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUsCombat Hit Differential Summary :
Germans : -1.00 Russians : -2.00 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians repair damage of 2x factory_major; Remaining resources: 31 PUs; Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour, 6 artilleries, 19 infantry and 1 mech_infantry moved from Smolensk to Russia 1 infantry moved from Novosibirsk to Samara 1 infantry moved from Samara to Russia 1 infantry moved from Tsinghai to Novosibirsk Non Combat Move - Russians Place Units - Russians 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 11 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery, 4 infantry and 3 mech_infantrys moved from Yunnan to Burma 1 infantry moved from Kweichow to Yunnan 1 armour moved from Kweichow to Burma 1 mech_infantry moved from Kweichow to Burma 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from Kiangsu to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from 20 Sea Zone to 35 Sea Zone 4 fighters moved from 20 Sea Zone to Philippines 1 tactical_bomber moved from 20 Sea Zone to Philippines 1 destroyer moved from 20 Sea Zone to 21 Sea Zone 2 bombers moved from Anhwe to 21 Sea Zone 1 destroyer moved from 20 Sea Zone to 45 Sea Zone 1 submarine moved from 20 Sea Zone to 35 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 2 fighters moved from Anhwe to Hopei 2 tactical_bombers moved from Anhwe to Hopei 1 tactical_bomber moved from Anhwe to Chahar 1 fighter moved from Anhwe to Chahar 3 infantry moved from Shantung to Anhwe 1 infantry moved from Kiangsu to Anhwe 3 artilleries moved from Kweichow to Yunnan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 1 tactical_bomber moved from Hunan to Hopei 1 tactical_bomber moved from Hunan to Chahar 1 fighter moved from Hunan to Chahar 1 fighter moved from Hunan to Chahar 2 infantry moved from French Indo China to Yunnan 2 tactical_bombers moved from Kwangtung to Hopei 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 4 artilleries, 12 infantry and 1 mech_infantry moved from Shan State to Burma 1 infantry moved from French Indo China to Yunnan 1 submarine moved from 20 Sea Zone to 42 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 1 destroyer moved from 20 Sea Zone to 55 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 submarine and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 45 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 21 Sea Zone Japanese attack with 2 bombers and 1 destroyer Americans defend with 1 submarine and 1 transport Japanese roll dice for 2 bombers and 1 destroyer in 21 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine and 1 transport Battle in Java Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 armour Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 armour in Java, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 armour Battle in Chahar Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Chahar, round 2 : 5/6 hits, 3.00 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 2 fighters, 1 infantry and 5 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 5 tactical_bombers in Hopei, round 2 : 4/8 hits, 4.00 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Philippines Japanese attack with 5 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 4/8 hits, 3.50 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Burma Japanese attack with 1 armour, 5 artilleries, 16 infantry and 5 mech_infantrys British defend with 1 artillery and 2 infantry Japanese roll dice for 1 armour, 5 artilleries, 16 infantry and 5 mech_infantrys in Burma, round 2 : 4/27 hits, 6.50 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 5 artilleries, 15 infantry and 5 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 2 infantry Non Combat Move - Japanese 2 fighters and 5 tactical_bombers moved from Hopei to Anhwe 3 fighters and 2 tactical_bombers moved from Chahar to Anhwe 5 fighters and 1 tactical_bomber moved from Philippines to 20 Sea Zone 2 bombers moved from 21 Sea Zone to Japan Place Units - Japanese 3 transports placed in 20 Sea Zone 3 infantry placed in Malaya 3 infantry placed in French Indo China Japanese undo move 3. 3 infantry placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 3 infantry placed in Shantung Japanese undo move 5. Japanese undo move 4. 1 artillery and 2 infantry placed in Shantung 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 52 PUs; end with 52 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Americans : 0.17 ANZAC : -0.50 Chinese : 0.33 UK_Pacific : 0.00 Japanese : 1.00 -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 5 artilleries, 2 bombers, 2 destroyers, 3 fighters and 6 infantry; Remaining resources: 0 PUs; Combat Move - Americans Americans converts factory_major into different units 1 armour moved from Normandy Bordeaux to Western Germany Americans take Holland Belgium from Germans Americans take Western Germany from Germans 1 artillery and 2 infantry moved from Southern France to Northern Italy 1 mech_infantry moved from Normandy Bordeaux to Northern Italy 6 fighters moved from Normandy Bordeaux to Northern Italy 1 bomber moved from United Kingdom to Germany 1 armour, 1 artillery and 6 infantry moved from Normandy Bordeaux to France 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to France 1 bomber and 1 fighter moved from Suiyuyan to Szechwan 1 bomber and 1 fighter moved from Suiyuyan to Kweichow 1 bomber and 1 fighter moved from Suiyuyan to Hopei Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Germany causes 8 damage total. Battle in France Americans attack with 1 armour, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor and 1 infantry; Italians defend with 2 infantry Americans roll dice for 1 armour, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber in France, round 2 : 1/10 hits, 3.17 expected hits Germans roll dice for 3 infantry in France, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in France Americans roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in France, round 3 : 2/8 hits, 2.83 expected hits Germans roll dice for 2 infantry in France, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Italians lost in France Americans win, taking France from Germans, taking Morocco from British, taking Normandy Bordeaux from Americans, taking French Central Africa from British, taking French Madagascar from British, taking Algeria from British, taking Southern France from Americans, taking Syria from British, taking French West Africa from British, taking Tunisia from Americans with 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Italians: 2 infantry Casualties for Germans: 1 infantry Battle in Hopei Americans attack with 1 bomber and 1 fighter Japanese defend with 1 infantry Americans roll dice for 1 bomber and 1 fighter in Hopei, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Americans attack with 1 bomber and 1 fighter Japanese defend with 1 infantry Americans roll dice for 1 bomber and 1 fighter in Szechwan, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Szechwan Americans win with 1 bomber remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter Casualties for Japanese: 1 infantry Battle in Kweichow Americans attack with 1 bomber and 1 fighter Japanese defend with 1 infantry Americans roll dice for 1 bomber and 1 fighter in Kweichow, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Kweichow Americans win with 1 bomber remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter Casualties for Japanese: 1 infantry Battle in Northern Italy Americans attack with 1 artillery, 6 fighters, 2 infantry and 1 mech_infantry Italians defend with 1 artillery, 1 factory_minor and 2 infantry Americans roll dice for 1 artillery, 6 fighters, 2 infantry and 1 mech_infantry in Northern Italy, round 2 : 6/10 hits, 4.00 expected hits Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Northern Italy Americans win, taking Northern Italy from Italians with 1 artillery, 6 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery and 2 infantry Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3 Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3 Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3 Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3 Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3 Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3 Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3 Trigger Americans Liberation France Liberated French Guiana 3: French captures territory French Guiana Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3 Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3 Non Combat Move - Americans 6 fighters moved from Northern Italy to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from France to 110 Sea Zone 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 4 transports moved from 110 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 5 transports moved from 91 Sea Zone to 101 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Tunisia to Tobruk 1 bomber moved from Germany to Normandy Bordeaux 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from 31 Sea Zone to Korea 1 battleship, 2 carriers, 2 cruisers and 6 destroyers moved from 31 Sea Zone to 24 Sea Zone 2 artilleries, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 25 Sea Zone 2 artilleries and 2 infantry moved from 25 Sea Zone to Midway 1 bomber moved from Szechwan to Kansu 1 bomber moved from Kweichow to Kansu 1 bomber and 1 fighter moved from Hopei to Kansu 1 transport moved from 54 Sea Zone to 26 Sea Zone Place Units - Americans 5 artilleries and 5 infantry placed in Eastern United States 2 bombers, 3 fighters and 1 infantry placed in Western United States 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 108 PUsCombat Hit Differential Summary :
Germans : 0.33 Italians : 0.00 Americans : -0.50 Japanese : 1.00 AA fire in Germany : : -0.17 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Hopei Chinese creates battle in territory Szechwan Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 5 artilleries, 2 bombers, 2 destroyers, 3 fighters and 6 infantry; Remaining resources: 0 PUs; Combat Move - Americans Americans converts factory_major into different units 1 armour moved from Normandy Bordeaux to Western Germany Americans take Holland Belgium from Germans Americans take Western Germany from Germans 1 artillery and 2 infantry moved from Southern France to Northern Italy 1 mech_infantry moved from Normandy Bordeaux to Northern Italy 6 fighters moved from Normandy Bordeaux to Northern Italy 1 bomber moved from United Kingdom to Germany 1 armour, 1 artillery and 6 infantry moved from Normandy Bordeaux to France 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to France 1 bomber and 1 fighter moved from Suiyuyan to Szechwan 1 bomber and 1 fighter moved from Suiyuyan to Kweichow 1 bomber and 1 fighter moved from Suiyuyan to Hopei Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Germany causes 8 damage total. Battle in France Americans attack with 1 armour, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor and 1 infantry; Italians defend with 2 infantry Americans roll dice for 1 armour, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber in France, round 2 : 1/10 hits, 3.17 expected hits Germans roll dice for 3 infantry in France, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in France Americans roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in France, round 3 : 2/8 hits, 2.83 expected hits Germans roll dice for 2 infantry in France, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Italians lost in France Americans win, taking France from Germans, taking Morocco from British, taking Normandy Bordeaux from Americans, taking French Central Africa from British, taking French Madagascar from British, taking Algeria from British, taking Southern France from Americans, taking Syria from British, taking French West Africa from British, taking Tunisia from Americans with 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Italians: 2 infantry Casualties for Germans: 1 infantry Battle in Hopei Americans attack with 1 bomber and 1 fighter Japanese defend with 1 infantry Americans roll dice for 1 bomber and 1 fighter in Hopei, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Americans attack with 1 bomber and 1 fighter Japanese defend with 1 infantry Americans roll dice for 1 bomber and 1 fighter in Szechwan, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Szechwan Americans win with 1 bomber remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter Casualties for Japanese: 1 infantry Battle in Kweichow Americans attack with 1 bomber and 1 fighter Japanese defend with 1 infantry Americans roll dice for 1 bomber and 1 fighter in Kweichow, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Kweichow Americans win with 1 bomber remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter Casualties for Japanese: 1 infantry Battle in Northern Italy Americans attack with 1 artillery, 6 fighters, 2 infantry and 1 mech_infantry Italians defend with 1 artillery, 1 factory_minor and 2 infantry Americans roll dice for 1 artillery, 6 fighters, 2 infantry and 1 mech_infantry in Northern Italy, round 2 : 6/10 hits, 4.00 expected hits Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Northern Italy Americans win, taking Northern Italy from Italians with 1 artillery, 6 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery and 2 infantry Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3 Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3 Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3 Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3 Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3 Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3 Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3 Trigger Americans Liberation France Liberated French Guiana 3: French captures territory French Guiana Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3 Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3 Non Combat Move - Americans 6 fighters moved from Northern Italy to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from France to 110 Sea Zone 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 4 transports moved from 110 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 5 transports moved from 91 Sea Zone to 101 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Tunisia to Tobruk 1 bomber moved from Germany to Normandy Bordeaux 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from 31 Sea Zone to Korea 1 battleship, 2 carriers, 2 cruisers and 6 destroyers moved from 31 Sea Zone to 24 Sea Zone 2 artilleries, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 25 Sea Zone 2 artilleries and 2 infantry moved from 25 Sea Zone to Midway 1 bomber moved from Szechwan to Kansu 1 bomber moved from Kweichow to Kansu 1 bomber and 1 fighter moved from Hopei to Kansu 1 transport moved from 54 Sea Zone to 26 Sea Zone Place Units - Americans 5 artilleries and 5 infantry placed in Eastern United States 2 bombers, 3 fighters and 1 infantry placed in Western United States 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 108 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Hopei Chinese creates battle in territory Szechwan Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Purchase Units - British British buy 18 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Normandy Bordeaux to Germany 1 infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Germans Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Germany causes 6 damage total. Non Combat Move - British 1 bomber moved from Germany to France 2 aaGuns, 1 artillery, 24 infantry and 1 mech_infantry moved from Normandy Bordeaux to France 10 infantry moved from United Kingdom to 110 Sea Zone 10 infantry moved from 110 Sea Zone to Holland Belgium 3 artilleries and 2 infantry moved from Libya to 96 Sea Zone 3 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 3 transports moved from 96 Sea Zone to 98 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 aaGun moved from Malta to 96 Sea Zone 1 aaGun, 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 aaGun moved from 98 Sea Zone to Trans-Jordan 3 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan 2 infantry moved from Trans-Jordan to Iraq 4 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Tunisia to Libya 6 armour moved from Iraq to Northwest Persia 10 infantry moved from Iraq to Northwest Persia 3 artilleries, 9 infantry and 2 mech_infantrys moved from Persia to Northwest Persia 2 fighters moved from Iraq to India 2 fighters and 1 tactical_bomber moved from Persia to India Place Units - British 3 infantry placed in Persia 3 infantry placed in Iraq 9 infantry placed in United Kingdom 3 infantry placed in Egypt Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Germans : 0.33 Italians : 0.00 Americans : -0.50 Japanese : 1.00 AA fire in Germany : : -0.33 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 1 artillery; Remaining resources: 1 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Southern Italy to Northern Italy 1 bomber moved from Southern Italy to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 1 artillery, 1 bomber and 2 infantry Americans defend with 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Northern Italy, round 2 : 1/4 hits, 1.50 expected hits Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Northern Italy, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Northern Italy, round 3 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 artillery and 1 mech_infantry in Northern Italy, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Northern Italy Italians roll dice for 1 artillery and 1 bomber in Northern Italy, round 4 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 artillery in Northern Italy, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Northern Italy Italians win with 1 bomber remaining. Battle score for attacker is 1 Casualties for Italians: 1 artillery and 2 infantry Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Northern Italy to Southern Italy Place Units - Italians 1 artillery placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3 Italians collect 3 PUs (3 lost to blockades); end with 4 PUsCombat Hit Differential Summary :
Italians : -0.83 Americans : 1.00 -
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 2 armour and 2 infantry moved from Queensland to 54 Sea Zone 2 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 26 Sea Zone 1 infantry moved from Tobruk to Alexandria Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 2 armour and 2 infantry moved from Queensland to 54 Sea Zone 2 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 26 Sea Zone 1 infantry moved from Tobruk to Alexandria Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French 1 destroyer moved from 98 Sea Zone to 80 Sea Zone 1 fighter moved from United Kingdom to France 2 infantry moved from United Kingdom to 110 Sea Zone Non Combat Move - French Turn Complete - French French collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans repair damage of 14x factory_major; Remaining resources: 62 PUs; Germans buy 1 armour, 2 artilleries and 16 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Kazakhstan to Samara 1 artillery moved from Kazakhstan to Caucasus 2 infantry moved from Kazakhstan to Caucasus 1 infantry moved from Kazakhstan to Caucasus 2 infantry moved from Kazakhstan to Samara 3 infantry moved from Tambov to Russia 14 armour, 7 artilleries, 12 infantry and 11 mech_infantrys moved from Bryansk to Russia 3 armour, 3 mech_infantrys and 5 tactical_bombers moved from Ukraine to Russia 4 infantry moved from Belarus to Smolensk 1 infantry moved from Germany to Western Germany 1 artillery moved from Germany to Western Germany 2 infantry moved from Germany to Greater Southern Germany 1 infantry moved from Germany to Greater Southern Germany 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 infantry moved from Archangel to Smolensk 6 infantry moved from Novgorod to Belarus 1 bomber moved from Germany to Russia 2 bombers, 1 fighter and 3 tactical_bombers moved from Novgorod to Russia 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 3 transports moved from 115 Sea Zone to 114 Sea Zone 6 infantry moved from Germany to 114 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 6 infantry, 1 submarine and 3 transports moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Germany to Western Germany Combat - Germans Battle in Western Germany Germans attack with 1 artillery and 2 infantry Americans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour Germans roll dice for 1 artillery and 2 infantry in Western Germany, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 armour in Western Germany, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Western Germany Germans win, taking Western Germany from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Battle in Smolensk Germans attack with 5 infantry Russians defend with 1 infantry Germans roll dice for 5 infantry in Smolensk, round 2 : 0/5 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Germans roll dice for 4 infantry in Smolensk, round 3 : 0/4 hits, 0.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 4 infantry in Smolensk, round 4 : 2/4 hits, 0.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 4 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Samara, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 1 artillery and 3 infantry British defend with 1 infantry Germans roll dice for 1 artillery and 3 infantry in Caucasus, round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Caucasus Germans roll dice for 1 artillery and 2 infantry in Caucasus, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Caucasus, round 4 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for British: 1 infantry Battle in Russia Germans attack with 17 armour, 7 artilleries, 3 bombers, 1 fighter, 15 infantry, 14 mech_infantrys and 8 tactical_bombers Russians defend with 4 aaGuns, 1 airfield, 1 armour, 8 artilleries, 1 factory_major, 2 fighters, 36 infantry, 1 mech_infantry and 1 tactical_bomber AA fire in Russia : 5/12 hits, 2.00 expected hits 1 fighter owned by the Germans and 4 tactical_bombers owned by the Germans lost in Russia Germans roll dice for 17 armour, 7 artilleries, 3 bombers, 15 infantry, 14 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 24/60 hits, 21.50 expected hits Russians roll dice for 4 aaGuns, 1 armour, 8 artilleries, 2 fighters, 36 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 : 14/49 hits, 17.33 expected hits 20 infantry owned by the Russians, 14 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia Germans roll dice for 17 armour, 7 artilleries, 3 bombers, 1 infantry, 14 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 21/46 hits, 19.17 expected hits Russians roll dice for 1 armour, 8 artilleries, 2 fighters, 16 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 3 : 11/29 hits, 10.67 expected hits 1 mech_infantry owned by the Russians, 16 infantry owned by the Russians, 4 artilleries owned by the Russians, 1 infantry owned by the Germans and 10 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 17 armour, 7 artilleries, 3 bombers, 4 mech_infantrys and 4 tactical_bombers in Russia, round 4 : 15/35 hits, 16.83 expected hits Russians roll dice for 1 armour, 4 artilleries, 2 fighters and 1 tactical_bomber in Russia, round 4 : 3/8 hits, 3.67 expected hits 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 1 armour owned by the Russians, 4 artilleries owned by the Russians and 3 mech_infantrys owned by the Germans lost in Russia Germans captures 27PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 17 armour, 7 artilleries, 3 bombers, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 50 Casualties for Germans: 1 fighter, 15 infantry, 13 mech_infantrys and 4 tactical_bombers Casualties for Russians: 4 aaGuns, 1 armour, 8 artilleries, 2 fighters, 36 infantry, 1 mech_infantry and 1 tactical_bomber triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 3 aaGuns and 3 infantry moved from Volgograd to Tambov 2 bombers and 4 tactical_bombers moved from Russia to Belarus 1 bomber moved from Russia to Tambov 6 infantry moved from 113 Sea Zone to Denmark Place Units - Germans 3 infantry placed in Volgograd 3 infantry placed in Ukraine 3 infantry placed in Novgorod 1 armour, 2 artilleries and 7 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5 Germans collect 55 PUs (3 lost to blockades); end with 82 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUsCombat Hit Differential Summary :
Germans : 2.00 AA fire in Russia : : 3.00 Americans : -0.50 Russians : -3.00 -
TripleA Manual Gamesave Post: Japanese round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - JapaneseCombat Hit Differential Summary :
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@dawgoneit sorry i went to far and forgot to post. did not do a thing for russia
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 artillery, 2 carriers, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 55 Sea Zone to 54 Sea Zone 1 destroyer moved from 45 Sea Zone to 54 Sea Zone 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 submarine moved from 35 Sea Zone to 54 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 34 Sea Zone 1 artillery moved from 34 Sea Zone to Paulau Island 1 infantry moved from 34 Sea Zone to Paulau Island 1 destroyer moved from 21 Sea Zone to 6 Sea Zone 2 battleships, 3 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 3 transports moved from 20 Sea Zone to 6 Sea Zone 2 bombers moved from Japan to 25 Sea Zone 3 fighters moved from Japan to 25 Sea Zone 2 fighters moved from Anhwe to 6 Sea Zone 1 tactical_bomber moved from Anhwe to 6 Sea Zone 1 fighter moved from Anhwe to Kweichow 1 fighter moved from Anhwe to Hopei 2 tactical_bombers moved from Anhwe to Hopei 2 tactical_bombers moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Chahar Japanese take Chahar from Chinese 3 artilleries and 7 infantry moved from Yunnan to Burma 3 infantry moved from French Indo China to Yunnan 3 infantry moved from Malaya to Shan State 3 infantry moved from Kiangsu to Anhwe 1 artillery and 2 infantry moved from Shantung to Anhwe 1 transport moved from 35 Sea Zone to 6 Sea Zone Combat - Japanese Battle in Kweichow Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Hopei, round 2 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 54 Sea Zone Japanese attack with 2 destroyers and 2 submarines ANZAC defend with 2 destroyers Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 destroyers in 54 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 2 destroyers in 54 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 54 Sea Zone Japanese roll dice for 2 submarines in 54 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 0 Casualties for Japanese: 2 destroyers Casualties for ANZAC: 2 destroyers Battle in Paulau Island Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 armour Japanese roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 armour in Paulau Island, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the ANZAC lost in Paulau Island Japanese win, taking Paulau Island from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 armour Battle in 25 Sea Zone Japanese attack with 2 bombers and 3 fighters Americans defend with 2 destroyers, 1 submarine and 2 transports 1 submarine owned by the Americans Submerged Japanese roll dice for 2 bombers and 3 fighters in 25 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits Americans roll dice for 2 destroyers and 2 transports in 25 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 2 destroyers owned by the Americans and 1 transport owned by the Americans lost in 25 Sea Zone 1 transport owned by the Americans lost in 25 Sea Zone Japanese win with 2 bombers and 3 fighters remaining. Battle score for attacker is 30 Casualties for Americans: 2 destroyers and 2 transports Non Combat Move - Japanese 2 bombers moved from 25 Sea Zone to Japan 3 fighters moved from 6 Sea Zone to Japan 3 fighters moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from Anhwe to 6 Sea Zone 1 fighter moved from Kweichow to Burma 1 fighter moved from Hopei to Burma 2 tactical_bombers moved from Kweichow to Anhwe 2 tactical_bombers moved from Hopei to Anhwe Place Units - Japanese 2 carriers and 1 submarine placed in 6 Sea Zone 3 infantry placed in Malaya 1 artillery and 2 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
ANZAC : 0.50 Americans : -0.67 Chinese : 0.33 Japanese : 0.83 -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans repair damage of 3x factory_minor; Remaining resources: 105 PUs; Americans buy 5 artilleries, 8 infantry, 9 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Korea to 34 Sea Zone 1 fighter moved from Kansu to Chahar 3 bombers moved from Kansu to Caucasus 2 bombers moved from Western United States to Hawaiian Islands 1 destroyer moved from 24 Sea Zone to 16 Sea Zone 1 battleship, 2 carriers, 2 cruisers and 5 destroyers moved from 24 Sea Zone to 26 Sea Zone 1 submarine moved from 25 Sea Zone to 26 Sea Zone 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to 26 Sea Zone 1 armour, 1 artillery and 4 infantry moved from France to Western Germany 1 bomber moved from Normandy Bordeaux to Germany 1 tactical_bomber moved from 110 Sea Zone to Western Germany 6 fighters moved from Normandy Bordeaux to Western Germany 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 artillery and 1 infantry moved from Normandy Bordeaux to France 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Tobruk to Egypt Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Germany causes 7 damage total. Battle in Norway Battle in 34 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 34 Sea Zone Americans win, taking Norway from Germans with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Caucasus Americans attack with 3 bombers Germans defend with 1 artillery and 1 infantry Americans roll dice for 3 bombers in Caucasus, round 2 : 3/3 hits, 2.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 bombers owned by the Americans lost in Caucasus Americans win with 1 bomber remaining. Battle score for attacker is -17 Casualties for Americans: 2 bombers Casualties for Germans: 1 artillery and 1 infantry Battle in Chahar Americans attack with 1 fighter Japanese defend with 1 infantry Americans roll dice for 1 fighter in Chahar, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Americans win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Western Germany Americans attack with 1 armour, 1 artillery, 6 fighters, 4 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 armour, 1 artillery, 6 fighters, 4 infantry and 1 tactical_bomber in Western Germany, round 2 : 3/13 hits, 5.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Western Germany, round 2 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Western Germany Americans win, taking Western Germany from Germans with 1 armour, 1 artillery, 6 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Americans 1 tactical_bomber moved from Western Germany to 110 Sea Zone 6 fighters moved from Western Germany to France 1 fighter moved from Chahar to Suiyuyan 1 bomber moved from 34 Sea Zone to Dutch New Guinea 1 bomber moved from Germany to France 1 bomber moved from Caucasus to Trans-Jordan Place Units - Americans 9 submarines placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 5 artilleries and 5 infantry EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Morocco: 5 artilleries and 5 infantry EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 transport placed in 101 Sea Zone 5 artilleries and 5 infantry placed in Eastern United States 3 infantry placed in Northern Italy Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 71 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUsCombat Hit Differential Summary :
Germans : 1.33 Americans : -0.83 Japanese : -0.33 AA fire in Germany : : -0.17 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 20 infantry moved from Suiyuyan to Hopei 1 fighter moved from Suiyuyan to Hopei 1 infantry moved from Shensi to Kweichow Combat - Chinese Chinese creates battle in territory Chahar Battle in Hopei Chinese attack with 1 fighter and 20 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 20 infantry in Hopei, round 2 : 5/21 hits, 3.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Chahar from Japanese, taking Hopei from Japanese with 1 fighter and 20 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Suiyuyan Place Units - Chinese 4 infantry placed in Hopei Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
Chinese : 1.17 Japanese : -0.33 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 20 infantry moved from Suiyuyan to Hopei 1 fighter moved from Suiyuyan to Hopei 1 infantry moved from Shensi to Kweichow Combat - Chinese Chinese creates battle in territory Chahar Battle in Hopei Chinese attack with 1 fighter and 20 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 20 infantry in Hopei, round 2 : 5/21 hits, 3.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Chahar from Japanese, taking Hopei from Japanese with 1 fighter and 20 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Suiyuyan Place Units - Chinese 4 infantry placed in Hopei Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Hopei: 4 infantry EDIT: Adding units owned by Chinese to Suiyuyan: 4 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese : 1.17 Japanese : -0.33 -
@LennardF sorry for the edit. i put my deployment in the wrong spot.
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No worries.
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@LennardF your up:+1:





