@farmboy FYI. It will be a few hours before I can get back to the game.
Simon33 (A+9) vs DizzKneeLand33 (X) BM3 L20 Game 2
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - Japanese 1 infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 1 artillery and 1 infantry moved from Suiyuyan to Kansu 3 fighters and 1 tactical_bomber moved from Caroline Islands to 45 Sea Zone 6 bombers moved from Hawaiian Islands to 45 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 26 Sea Zone to 63 Sea Zone 2 marines moved from 63 Sea Zone to New Zealand 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Solomon Islands Purchase Units - Japanese Japanese buy 1 bomber, 1 fighter and 4 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Solomon Islands Battle in New Zealand Japanese attack with 1 artillery, 1 infantry and 2 marines ANZAC defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in New Zealand, round 2 : 2/2 hits, 1.17 expected hits ANZAC roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in New Zealand Japanese win, taking Solomon Islands from ANZAC, taking New Zealand from ANZAC with 1 artillery, 1 infantry and 2 marines remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Kansu Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 4 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 45 Sea Zone Japanese attack with 6 bombers, 3 fighters and 1 tactical_bomber ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 marine and 1 submarine 1 submarine owned by the ANZAC Submerged Japanese roll dice for 6 bombers, 3 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 3/10 hits, 6.17 expected hits ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 45 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits 1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 1 carrier owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 45 Sea Zone Japanese roll dice for 6 bombers in 45 Sea Zone, round 3 : 2/6 hits, 4.00 expected hits ANZAC roll dice for 1 cruiser and 2 fighters in 45 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits 1 fighter owned by the ANZAC, 1 marine owned by the ANZAC, 1 cruiser owned by the ANZAC and 2 bombers owned by the Japanese lost in 45 Sea Zone Japanese roll dice for 4 bombers in 45 Sea Zone, round 4 : 4/4 hits, 2.67 expected hits ANZAC roll dice for 1 fighter in 45 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC and 1 bomber owned by the Japanese lost in 45 Sea Zone Japanese win with 3 bombers remaining. Battle score for attacker is -16 Casualties for Japanese: 3 bombers, 3 fighters and 1 tactical_bomber Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 marine Non Combat Move - Japanese 3 bombers moved from 45 Sea Zone to Philippines 2 fighters and 1 tactical_bomber moved from Japan to Philippines 1 aaGun, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone 1 aaGun, 1 artillery, 2 infantry, 9 submarines and 2 transports moved from 6 Sea Zone to 26 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 63 Sea Zone Place Units - Japanese 4 submarines placed in 6 Sea Zone 1 bomber and 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 26 PUs; end with 27 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 30 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 35 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Korea: 4 infantry EDIT: Adding units owned by Japanese to Manchuria: 4 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : 1.67 Chinese : 0.00 Japanese : -4.00Territory Summary for Japanese :
Caroline Islands : 1 airfield, 1 harbour and 1 infantry Iwo Jima : 1 infantry Japan : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter and 1 harbour Manchuria : 1 flag, 1 aaGun, 9 infantry and 1 mech_infantry Shensi : 1 flag, 1 infantry Suiyuyan : 1 flag, 1 artillery Kansu : 1 flag, 1 artillery Chahar : 1 flag, 1 infantry New Zealand : 1 flag, 1 airfield, 1 artillery, 1 harbour, 1 infantry and 2 marines Solomon Islands : 1 flag, 1 infantry Philippines : 1 flag, 1 airfield, 3 bombers, 2 fighters, 1 harbour and 1 tactical_bomber Guam : 1 flag, 1 airfield Wake Island : 1 flag, 1 airfield Hawaiian Islands : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 3 fighters, 1 harbour, 5 infantry and 3 tactical_bombers Midway : 1 flag, 1 airfield 49 Sea Zone : 1 transport 26 Sea Zone : 1 flag, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 9 submarines, 3 tactical_bombers and 2 transports 6 Sea Zone : 4 submarines 63 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - Americans 1 destroyer and 1 submarine moved from 92 Sea Zone to 98 Sea Zone 1 bomber moved from Gibraltar to 98 Sea Zone 2 fighters moved from 92 Sea Zone to Southern France 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France 2 fighters moved from India to Shensi Purchase Units - Americans Americans buy 2 artilleries, 1 destroyer, 3 fighters, 3 infantry and 5 submarines; Remaining resources: 5 PUs; Combat - Americans Battle in 98 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 submarine Italians defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 destroyer in 98 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 98 Sea Zone Americans roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 98 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 98 Sea Zone Americans win, taking 98 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 destroyer Casualties for Italians: 1 destroyer and 1 submarine Battle in Southern France Americans attack with 1 artillery, 2 fighters and 1 infantry Italians defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 2 : 0/4 hits, 1.67 expected hits Italians roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Southern France Americans roll dice for 1 artillery and 2 fighters in Southern France, round 3 : 1/3 hits, 1.33 expected hits Italians roll dice for 2 infantry in Southern France, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Southern France Americans roll dice for 1 artillery and 2 fighters in Southern France, round 4 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Battle in Shensi Americans attack with 2 fighters Japanese defend with 1 infantry Americans roll dice for 2 fighters in Shensi, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Shensi Americans win with 1 fighter remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter Casualties for Japanese: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from Shensi to Kweichow 1 bomber moved from 98 Sea Zone to Anglo Egyptian Sudan 2 infantry moved from French Central Africa to French Equatorial Africa 1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone 1 infantry and 2 mech_infantrys moved from Southeast Mexico to Central United States 1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 110 Sea Zone to 92 Sea Zone 2 fighters moved from Southern France to 92 Sea Zone EDIT: 1 submarine moved from 110 Sea Zone to 92 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in Normandy Bordeaux 1 artillery, 2 fighters and 1 infantry placed in Eastern United States 1 destroyer and 3 submarines placed in 101 Sea Zone 1 fighter and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 65 PUs; end with 70 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs Combat Move - Chinese Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi 2 infantry moved from Tsinghai to Kansu 1 infantry moved from Hopei to Suiyuyan 1 fighter moved from Kweichow to Suiyuyan 1 artillery and 3 infantry moved from Anhwe to Chahar Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries; Remaining resources: 1 PUs; Combat - Chinese Chinese creates battle in territory Shensi Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Suiyuyan Chinese win, taking Shensi from Japanese, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Kansu Chinese attack with 2 infantry Japanese defend with 1 artillery Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu 1 infantry owned by the Chinese retreated to Tsinghai Japanese win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Chahar Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 3 infantry in Chahar, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 artilleries and 4 infantry moved from Anhwe to Jehol 1 fighter moved from Suiyuyan to Jehol 1 infantry moved from Shantung to Jehol 1 infantry moved from Kiangsu to Anhwe Place Units - Chinese 5 artilleries placed in Jehol Turn Complete - Chinese Chinese collect 19 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - British 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 4 fighters moved from Normandy Bordeaux to Holland Belgium 1 battleship and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 58 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam Purchase Units - British British buy 1 armour, 3 artilleries, 5 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 carrier and 1 fighter; Remaining resources: 0 PUs; Combat - British Battle in Guam Battle in French Madagascar Battle in Holland Belgium British attack with 5 fighters and 2 infantry Germans defend with 2 infantry British roll dice for 2 cruisers in Holland Belgium, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 5 fighters and 2 infantry in Holland Belgium, round 2 : 3/7 hits, 2.83 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium British win, taking Guam from Japanese, taking French Madagascar from Neutral_Axis with 5 fighters remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Germans: 2 infantry Non Combat Move - British 1 fighter moved from Holland Belgium to United Kingdom 4 fighters moved from Holland Belgium to Normandy Bordeaux 1 destroyer moved from 39 Sea Zone to 72 Sea Zone 1 cruiser moved from 58 Sea Zone to 72 Sea Zone 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 1 bomber moved from Shan State to Kwangsi 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch 1 fighter moved from Iraq to Anglo Egyptian Sudan 1 armour moved from Italian Somaliland to Anglo Egyptian Sudan 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 artillery and 1 infantry moved from Union of South Africa to Rhodesia 1 mech_infantry moved from Iraq to Persia 1 armour, 7 infantry and 2 mech_infantrys moved from Anhwe to Jehol 2 armour and 3 mech_infantrys moved from India to Eastern Persia 1 tactical_bomber moved from India to Persia 1 fighter moved from India to Java Place Units - British 1 transport placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa 2 artilleries and 1 infantry placed in Persia 1 armour and 3 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 1 carrier placed in 39 Sea Zone 1 fighter placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 24 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs Units Change Ownership Some Units in India change ownership: 1 fighter Some Units in 39 Sea Zone change ownership: 1 carrierCombat Hit Differential Summary :
Germans : 1.33 Italians : -0.50 British : -0.83 Americans : -1.67 Chinese : 0.67 Japanese : 0.33 -
Forgot to move up the USSR sub. Added that.
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Don’t see the extra post? Where was the sub supposed to go? I can edit it.
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Oh, nm, I see it now – I only see one post, after an edit you would think there would be two.
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Nah the edit was in the original post.
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lol np.
/8 char
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I will admit, this combat move before purchase thing: I thought I would like it. I really don’t. It doesn’t match the flow of the game I’ve played for 35+ years. So, I’ll request just using the normal move order in the future if that’s cool with you. :)
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - Italians 1 armour moved from Trans-Jordan to Iraq Italians take Iraq from British 1 armour moved from Iraq to Syria Italians take Syria from French 1 artillery and 1 infantry moved from Northern Italy to Southern France 2 fighters moved from Southern Italy to Southern France Purchase Units - Italians Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat - Italians Battle in Southern France Italians attack with 1 artillery, 2 fighters and 1 infantry Americans defend with 1 artillery, 1 factory_minor and 1 harbour Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 2 : 1/4 hits, 1.67 expected hits Americans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Italians 2 fighters moved from Southern France to Southern Italy 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt 3 infantry moved from Northern Italy to France Place Units - Italians 3 infantry placed in Egypt 1 artillery placed in Northern Italy 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6 Italians collect 17 PUs; end with 17 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians : -0.67 Americans : -0.33 -
@DizzKneeLand33 said in Simon33 (A+9) vs DizzKneeLand33 (X) BM3 L20 Game 2:
I will admit, this combat move before purchase thing: I thought I would like it. I really don’t. It doesn’t match the flow of the game I’ve played for 35+ years. So, I’ll request just using the normal move order in the future if that’s cool with you. :)
I think I know what you mean. A lot of times you want to put your buy in. Still I think that’s outweighed by the more frequent times you want to put your attacks in though. Should really be being able to change both right up until the end in an ideal world IMO. Not possible right now.
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And if you want to change your attacks when you realise you want/need to buy something different to what you were thinking, you can load autosave. So I still think it’s two steps forward for one step back.
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Oh, but I really like the idea of being able to change both quickly before dice are thrown. That makes complete sense. Probably a programmer’s nightmare, but great in ftf competition.
Yes, if the option were there to change both up until throwing dice, I would have to reload the game a lot less often lol.
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - ANZAC 1 submarine moved from 45 Sea Zone to 49 Sea Zone 2 infantry moved from Persia to Iraq ANZAC take Iraq from Italians Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 3 PUs; Combat - ANZAC Battle in 49 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone ANZAC roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from Dutch New Guinea to Java 1 fighter moved from Northern Territory to Java 1 artillery and 1 infantry moved from Northern Territory to South Australia 1 infantry moved from Yunnan to Kwangsi Place Units - ANZAC 1 armour, 1 fighter and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Combat Move - French 1 infantry moved from Persia to Iraq Non Combat Move - French 1 destroyer moved from 37 Sea Zone to 39 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -0.33 -
@DizzKneeLand33 said in Simon33 (A+9) vs DizzKneeLand33 (X) BM3 L20 Game 2:
Oh, but I really like the idea of being able to change both quickly before dice are thrown. That makes complete sense. Probably a programmer’s nightmare, but great in ftf competition.
That was actually the first thing we house ruled in ftf games.
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Research Technology - Germans Combat Move - Germans 1 infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 1 infantry moved from Rostov to Tambov Germans take Tambov from Russians 1 artillery and 2 infantry moved from Ukraine to Bryansk 1 artillery and 3 infantry moved from Poland to Baltic States 2 infantry moved from Eastern Poland to Baltic States 3 bombers, 2 fighters and 1 tactical_bomber moved from Romania to Baltic States 1 bomber moved from Western Germany to Baltic States 7 armour, 6 artilleries and 9 infantry moved from Rostov to Caucasus Purchase Units - Germans Germans buy 5 artilleries and 11 infantry; Remaining resources: 0 PUs; Combat - Germans Battle in Bryansk Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 artillery, 4 bombers, 2 fighters, 5 infantry and 1 tactical_bomber Russians defend with 8 infantry Germans roll dice for 1 artillery, 4 bombers, 2 fighters, 5 infantry and 1 tactical_bomber in Baltic States, round 2 : 4/13 hits, 5.67 expected hits Russians roll dice for 8 infantry in Baltic States, round 2 : 4/8 hits, 2.67 expected hits 4 infantry owned by the Russians and 4 infantry owned by the Germans lost in Baltic States Germans roll dice for 1 artillery, 4 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 3 : 2/9 hits, 5.00 expected hits Russians roll dice for 4 infantry in Baltic States, round 3 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Baltic States Germans roll dice for 4 bombers, 2 fighters and 1 tactical_bomber in Baltic States, round 4 : 3/7 hits, 4.33 expected hits Russians roll dice for 2 infantry in Baltic States, round 4 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 tactical_bomber owned by the Germans lost in Baltic States Germans win with 4 bombers and 2 fighters remaining. Battle score for attacker is -6 Casualties for Germans: 1 artillery, 5 infantry and 1 tactical_bomber Casualties for Russians: 8 infantry Battle in Caucasus Germans attack with 7 armour, 6 artilleries and 9 infantry Russians defend with 1 infantry Germans roll dice for 7 armour, 6 artilleries and 9 infantry in Caucasus, round 2 : 9/22 hits, 8.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 7 armour, 6 artilleries and 9 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Baltic States to Western Germany 3 bombers and 2 fighters moved from Baltic States to Romania 1 artillery and 4 infantry moved from Germany to Poland 1 infantry moved from Bessarabia to Eastern Poland 1 aaGun, 4 artilleries and 17 infantry moved from Ukraine to Rostov 2 artilleries and 11 infantry moved from Bessarabia to Ukraine 2 artilleries and 8 infantry moved from Romania to Bessarabia Place Units - Germans 1 artillery and 2 infantry placed in Ukraine 2 artilleries and 8 infantry placed in Romania 2 artilleries and 1 infantry placed in Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 aaGun EDIT: Adding units owned by Germans to Germany: 1 aaGun EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -4.83 Russians : 2.67 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Combat Move - Russians 1 infantry moved from Belarus to Eastern Poland 1 fighter moved from Russia to Eastern Poland 2 artilleries and 10 infantry moved from Russia to Tambov 2 infantry and 1 tactical_bomber moved from Samara to Volgograd 3 artilleries, 14 infantry and 2 mech_infantrys moved from Samara to Tambov 10 infantry moved from Russia to Tambov 1 fighter and 2 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Volgograd Purchase Units - Russians Russians buy 4 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Bryansk Russians attack with 1 fighter and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Bryansk retreated to Bryansk Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Tambov Russians attack with 5 artilleries, 34 infantry and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 5 artilleries, 34 infantry and 2 mech_infantrys in Tambov, round 2 : 15/41 hits, 8.50 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 5 artilleries, 33 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Eastern Poland Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Bryansk to Russia 1 fighter moved from Eastern Poland to Novgorod 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 2 aaGuns moved from Samara to Tambov Place Units - Russians 1 infantry placed in Novgorod Russians undo move 1. 4 artilleries and 6 infantry placed in Russia 1 fighter placed in Novgorod Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUsCombat Hit Differential Summary :
Germans : 1.33 Russians : 7.50 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Combat Move - Russians 1 infantry moved from Belarus to Eastern Poland 1 fighter moved from Russia to Eastern Poland 2 artilleries and 10 infantry moved from Russia to Tambov 2 infantry and 1 tactical_bomber moved from Samara to Volgograd 3 artilleries, 14 infantry and 2 mech_infantrys moved from Samara to Tambov 10 infantry moved from Russia to Tambov 1 fighter and 2 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Volgograd Purchase Units - Russians Russians buy 4 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Bryansk Russians attack with 1 fighter and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Bryansk retreated to Bryansk Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Tambov Russians attack with 5 artilleries, 34 infantry and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 5 artilleries, 34 infantry and 2 mech_infantrys in Tambov, round 2 : 15/41 hits, 8.50 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 5 artilleries, 33 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Eastern Poland Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Bryansk to Russia 1 fighter moved from Eastern Poland to Novgorod 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 2 aaGuns moved from Samara to Tambov Place Units - Russians 1 infantry placed in Novgorod Russians undo move 1. 4 artilleries and 6 infantry placed in Russia 1 fighter placed in Novgorod Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 92 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 97 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 1.33 Russians : 7.50 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Combat Move - Japanese 1 fighter moved from Philippines to 21 Sea Zone 1 destroyer moved from 26 Sea Zone to 49 Sea Zone 3 fighters and 3 tactical_bombers moved from 26 Sea Zone to 49 Sea Zone 3 fighters and 3 tactical_bombers moved from Hawaiian Islands to 49 Sea Zone 1 artillery, 1 infantry and 1 marine moved from New Zealand to 63 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 63 Sea Zone to 45 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 45 Sea Zone to Dutch New Guinea 3 bombers moved from Philippines to Dutch New Guinea Purchase Units - Japanese Japanese buy 1 bomber, 1 destroyer and 2 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 21 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 21 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Dutch New Guinea Japanese attack with 1 artillery, 3 bombers, 1 infantry and 1 marine ANZAC defend with 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Dutch New Guinea, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 3 bombers, 1 infantry and 1 marine in Dutch New Guinea, round 2 : 3/6 hits, 3.00 expected hits ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 3 bombers and 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in 49 Sea Zone Japanese attack with 1 destroyer, 6 fighters and 6 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 6 fighters and 6 tactical_bombers in 49 Sea Zone, round 2 : 6/13 hits, 7.33 expected hits ANZAC roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 49 Sea Zone Japanese win with 1 destroyer, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from New Zealand: 1 marine EDIT: Adding units owned by Japanese to Dutch New Guinea: 1 marine EDIT: Turning off Edit Mode 3 fighters and 3 tactical_bombers moved from 49 Sea Zone to 26 Sea Zone 4 submarines moved from 6 Sea Zone to 26 Sea Zone 1 fighter moved from Japan to Hawaiian Islands 3 bombers moved from Dutch New Guinea to Philippines 3 fighters and 3 tactical_bombers moved from 49 Sea Zone to Solomon Islands 1 fighter moved from 21 Sea Zone to Philippines 1 bomber moved from Japan to Hawaiian Islands 1 aaGun, 9 infantry and 1 mech_infantry moved from Manchuria to Korea 1 destroyer moved from 26 Sea Zone to 9 Sea Zone 1 cruiser moved from 26 Sea Zone to 12 Sea Zone Place Units - Japanese 1 destroyer placed in 6 Sea Zone 1 bomber and 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 23 PUs; end with 23 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 26 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
ANZAC : 0.17 Japanese : -1.50 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Combat Move - Americans 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Syria 1 bomber moved from Anglo Egyptian Sudan to Syria 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France 1 infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 2 fighters moved from 92 Sea Zone to Southern France 1 submarine moved from 10 Sea Zone to 9 Sea Zone 6 submarines moved from 10 Sea Zone to 12 Sea Zone 9 fighters and 1 tactical_bomber moved from 10 Sea Zone to 9 Sea Zone 3 fighters moved from Western United States to 12 Sea Zone Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 carrier, 1 fighter, 1 infantry, 1 mech_infantry, 3 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs; Combat - Americans Battle in Syria Americans attack with 1 artillery, 1 bomber and 1 infantry Italians defend with 1 armour Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Syria, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 armour in Syria, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Syria Americans win, taking Syria from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 1 armour Battle in 9 Sea Zone Americans attack with 9 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 9 fighters and 1 tactical_bomber in 9 Sea Zone, round 2 : 4/10 hits, 5.17 expected hits Japanese roll dice for 1 destroyer in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 9 Sea Zone Americans win with 9 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 12 Sea Zone Americans attack with 3 fighters and 6 submarines Japanese defend with 1 cruiser Americans roll dice for 6 submarines in 12 Sea Zone, round 2 : 4/6 hits, 2.00 expected hits 1 cruiser owned by the Japanese lost in 12 Sea Zone Americans win with 3 fighters and 6 submarines remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Battle in Southern France Americans attack with 1 artillery, 2 fighters and 1 infantry Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 2 : 2/4 hits, 1.67 expected hits Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Americans 3 fighters moved from 12 Sea Zone to Western United States 9 fighters and 1 tactical_bomber moved from 9 Sea Zone to 10 Sea Zone 1 destroyer and 3 submarines moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Southern France to Normandy Bordeaux 2 fighters moved from Eastern United States to 92 Sea Zone 1 bomber moved from Syria to Persia 1 artillery and 1 infantry moved from Eastern United States to Quebec 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Place Units - Americans 1 armour, 1 artillery and 1 mech_infantry placed in Normandy Bordeaux 1 carrier, 1 fighter, 3 submarines and 2 tactical_bombers placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Americans undo move 2. 1 fighter placed in Eastern United States 1 carrier, 3 submarines and 2 tactical_bombers placed in 10 Sea Zone Turn Complete - Americans Americans collect 69 PUs; end with 70 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs Combat Move - Chinese 9 artilleries and 14 infantry moved from Jehol to Manchuria Chinese take Manchuria from Japanese 1 fighter moved from Jehol to Kansu 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Shensi to Kansu 1 infantry moved from Suiyuyan to Kansu Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Kansu to Suiyuyan 1 artillery and 3 infantry moved from Chahar to Anhwe 1 artillery and 5 infantry moved from Kwangsi to Kiangsi Place Units - Chinese 2 artilleries and 5 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - British 1 mech_infantry moved from Persia to Trans-Jordan British take Trans-Jordan from Italians 2 fighters moved from India to 39 Sea Zone 1 fighter moved from Java to 45 Sea Zone 1 bomber moved from Kwangsi to 45 Sea Zone 2 fighters moved from 39 Sea Zone to 45 Sea Zone Purchase Units - British British buy 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 destroyer, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat - British Battle in 45 Sea Zone British attack with 1 bomber and 3 fighters Japanese defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport British roll dice for 1 bomber and 3 fighters in 45 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits 1 destroyer owned by the Japanese, 3 fighters owned by the British and 1 cruiser owned by the Japanese lost in 45 Sea Zone retreated to 45 Sea Zone Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is -10 Casualties for British: 3 fighters Casualties for Japanese: 1 cruiser and 1 destroyer Non Combat Move - British 1 bomber moved from 45 Sea Zone to Kiangsi 1 artillery and 1 infantry moved from Kwangsi to Kiangsi 1 armour, 7 infantry and 2 mech_infantrys moved from Jehol to Manchuria 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes UK_Pacific take Celebes from Dutch 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Rhodesia to Belgian Congo 1 tactical_bomber moved from Persia to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 cruiser and 1 destroyer moved from 72 Sea Zone to 80 Sea Zone 1 carrier moved from 39 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 2 armour and 3 mech_infantrys moved from Eastern Persia to Persia 1 infantry moved from Persia to Northwest Persia 2 infantry moved from Persia to Northwest Persia 1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone 1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from Southeast Mexico to Central United States 2 fighters moved from Normandy Bordeaux to 110 Sea Zone Place Units - British 2 infantry and 1 mech_infantry placed in Union of South Africa 2 artilleries and 1 infantry placed in Persia 1 fighter and 2 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 1 destroyer and 1 transport placed in 39 Sea Zone 1 artillery, 1 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 27 PUs; end with 27 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 33 PUs Units Change Ownership Some Units in India change ownership: 1 artillery, 1 infantry and 2 mech_infantrys Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transportCombat Hit Differential Summary :
Italians : -0.17 British : 0.83 Americans : 0.50 Chinese : -1.00 Japanese : 1.50 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Combat Move - Italians 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Egypt to Trans-Jordan 1 bomber moved from Egypt to Southern France 1 artillery and 2 infantry moved from Northern Italy to Southern France 2 fighters moved from Southern Italy to Southern France Purchase Units - Italians Italians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat - Italians Battle in Trans-Jordan Italians attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 mech_infantry Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Southern France Italians attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Southern France, round 2 : 3/6 hits, 2.50 expected hits Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Southern France Italians win, taking Southern France from Americans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 1 Casualties for Italians: 2 infantry Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Italians 2 fighters moved from Southern France to Southern Italy 1 bomber moved from Southern France to France 1 fighter moved from Trans-Jordan to Egypt Place Units - Italians 1 artillery and 2 infantry placed in Egypt 2 artilleries and 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1 Italians collect 10 PUs (4 lost to blockades); end with 10 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
Italians : 0.33 British : -0.33 Americans : 1.33





