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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 1
Combat Move - ANZAC
1 fighter moved from Queensland to Java
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Non Combat Move - ANZAC
2 fighters moved from New Zealand to Java
2 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from Queensland to New South Wales
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 artillery and 1 infantry moved from Queensland to South Australia
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Malaya to Shan State
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Politics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Combat Move - French
1 infantry moved from Syria to Trans-Jordan
Non Combat Move - French
1 cruiser moved from 110 Sea Zone to 88 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2
Research Technology - Germans
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
5 infantry moved from Bulgaria to Greece
3 armour moved from Yugoslavia to Greece
1 bomber moved from Holland Belgium to Greece
1 tactical_bomber moved from Southern Italy to Greece
Purchase Units - Germans
Germans buy 4 artilleries, 3 bombers and 6 infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in Greece
Germans attack with 3 armour, 1 bomber, 5 infantry and 1 tactical_bomber
Neutral_Allies defend with 4 infantry
Germans roll dice for 3 armour, 1 bomber, 5 infantry and 1 tactical_bomber in Greece, round 2 : 8/10 hits, 3.67 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
4 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece
Germans win, taking Greece from Neutral_Allies with 3 armour, 1 bomber, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Neutral_Allies: 4 infantry
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria
Trigger Germany Occupies Tunisia Army Disband: has removed 1 infantry owned by Neutral_Axis in Tunisia
Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
1 infantry moved from Normandy Bordeaux to Southern France
Germans take Southern France from Neutral_Axis
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Germans take Morocco from Neutral_Axis
6 armour and 1 mech_infantry moved from France to Germany
1 artillery and 1 infantry moved from Normandy Bordeaux to France
1 bomber and 1 tactical_bomber moved from Greece to Southern Italy
2 fighters moved from Holland Belgium to Southern Italy
3 aaGuns, 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
2 artilleries and 5 infantry moved from Yugoslavia to Romania
2 infantry moved from Norway to Finland
Place Units - Germans
3 bombers placed in Western Germany
4 artilleries and 6 infantry placed in Romania
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : 4.33
Neutral_Allies : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2
Combat Move - Russians
Purchase Units - Russians
Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Non Combat Move - Russians
2 aaGuns and 12 infantry moved from Buryatia to Amur
6 infantry moved from Yakut S.S.R. to Yenisey
1 armour and 1 mech_infantry moved from Bryansk to Novgorod
1 armour moved from Belarus to Vyborg
1 mech_infantry moved from Russia to Belarus
1 infantry and 1 mech_infantry moved from Belarus to Novgorod
2 aaGuns and 7 infantry moved from Russia to Smolensk
2 artilleries and 2 infantry moved from Bryansk to Belarus
4 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Rostov to Bryansk
3 infantry moved from Ukraine to Bryansk
2 artilleries moved from Novgorod to Vyborg
2 infantry moved from Vyborg to Novgorod
Place Units - Russians
9 infantry placed in Russia
2 infantry and 1 mech_infantry placed in Novgorod
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2
Combat Move - Japanese
1 unit repaired.
1 artillery and 2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
3 fighters and 1 tactical_bomber moved from Kiangsi to 36 Sea Zone
2 marines moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 25 Sea Zone
1 marine moved from 25 Sea Zone to Midway
1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 31 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
Purchase Units - Japanese
Japanese buy 1 carrier and 3 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Borneo
Battle in Guam
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking Guam from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Midway
Battle in Hawaiian Islands
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Hawaiian Islands, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Hawaiian Islands, round 2 : 4/6 hits, 3.00 expected hits
Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Midway from Americans, taking Hawaiian Islands from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 36 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
British roll dice for 1 destroyer and 1 transport in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British, 1 transport owned by the British and 1 submarine owned by the Japanese lost in 36 Sea Zone
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer and 1 transport
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 battleship, 1 carrier, 1 destroyer and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 3 infantry moved from Kiangsi to Anhwe
1 infantry moved from Jehol to Chahar
4 infantry moved from Manchuria to Korea
1 aaGun, 5 infantry and 1 mech_infantry moved from Jehol to Manchuria
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 bomber moved from Marshall Islands to Caroline Islands
1 bomber moved from Marshall Islands to Philippines
2 fighters and 1 tactical_bomber moved from Marianas to Japan
1 fighter and 1 tactical_bomber moved from Marianas to Caroline Islands
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
Place Units - Japanese
1 carrier and 3 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 41 PUs; end with 43 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
British : 0.67
Americans : 0.33
Japanese : 2.83
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2
Combat - British
Battle in Normandy Bordeaux
Battle in Kenya
British attack with 1 artillery, 1 infantry and 1 marine
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 cruiser in Kenya, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 artillery, 1 infantry and 1 marine in Kenya, round 2 : 1/3 hits, 1.00 expected hits
Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 2/3 hits, 1.00 expected hits
1 artillery owned by the British, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
British roll dice for 1 marine in Kenya, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Kenya, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 marine in Kenya, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Kenya, round 4 : 1/1 hits, 0.33 expected hits
1 marine owned by the British lost in Kenya
Italians win, taking Normandy Bordeaux from Germans with 1 artillery remaining. Battle score for attacker is -6
Casualties for British: 1 artillery, 1 infantry and 1 marine
Casualties for Italians: 2 infantry
Battle in 94 Sea Zone
British attack with 1 submarine
Italians defend with 1 destroyer
British roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the British lost in 94 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour, 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 43 Sea Zone
British attack with 1 battleship, 2 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
British roll dice for 1 battleship, 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
Combat Hit Differential Summary :
British : -0.17
Italians : 1.33
I forgot to move the USSR sub - added that in.
4 hits in SZ43. Lose CV, DD, dent BB?
@simon33 said in Simon33 (A+9) vs DizzKneeLand33 (X) BM3 L20 Game 2:
I forgot to move the USSR sub - added that in.
4 hits in SZ43. Lose CV, DD, dent BB?
Sure that works, thanks!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Eastern United States to 106 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
EDIT: 1 submarine moved from 124 Sea Zone to 125 Sea Zone
Purchase Units - Americans
Americans buy 1 destroyer, 3 fighters, 4 submarines and 1 transport; Remaining resources: 3 PUs;
Combat - Americans
Battle in 91 Sea Zone
Americans attack with 1 battleship, 2 cruisers and 3 transports
Germans defend with 1 cruiser and 1 transport
Americans roll dice for 1 battleship, 2 cruisers and 3 transports in 91 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Germans roll dice for 1 cruiser and 1 transport in 91 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 91 Sea Zone
Americans win with 1 battleship, 2 cruisers and 3 transports remaining. Battle score for attacker is 19
Casualties for Germans: 1 cruiser and 1 transport
Battle in Morocco
Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Germans defend with 1 artillery and 2 infantry
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Morocco, round 2 : 3/6 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 2 infantry in Morocco, round 2 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Morocco
Americans win, taking Morocco from Germans with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in 106 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 2 submarines
Americans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 106 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 106 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Non Combat Move - Americans
2 fighters moved from 106 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to British Guiana
1 bomber moved from New Zealand to India
2 fighters moved from New Zealand to Queensland
1 carrier, 1 fighter and 1 tactical_bomber moved from 28 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Central United States to Eastern United States
1 infantry and 1 mech_infantry moved from Central United States to Southeast Mexico
1 bomber moved from Western United States to United Kingdom
Place Units - Americans
3 fighters placed in Western United States
1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 fighter moved from Burma to Kweichow
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 4 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
3 artilleries and 10 infantry moved from Yunnan to Kwangsi
1 fighter moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Kweichow
2 infantry moved from Hunan to Kweichow
1 fighter moved from Yunnan to Burma
Place Units - Chinese
2 infantry placed in Kweichow
1 artillery and 1 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Move - British
1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to 98 Sea Zone
2 fighters moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from Gibraltar to 98 Sea Zone
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 marine moved from India to 39 Sea Zone
1 cruiser and 1 marine moved from 39 Sea Zone to 72 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 72 Sea Zone to Kenya
1 battleship moved from 39 Sea Zone to 43 Sea Zone
2 fighters and 1 tactical_bomber moved from Shan State to 43 Sea Zone
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 submarine moved from 92 Sea Zone to 94 Sea Zone
Purchase Units - British
British buy 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Normandy Bordeaux
Battle in Kenya
British attack with 1 artillery, 1 infantry and 1 marine
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 cruiser in Kenya, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 artillery, 1 infantry and 1 marine in Kenya, round 2 : 1/3 hits, 1.00 expected hits
Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 2/3 hits, 1.00 expected hits
1 artillery owned by the British, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
British roll dice for 1 marine in Kenya, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Kenya, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 marine in Kenya, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Kenya, round 4 : 1/1 hits, 0.33 expected hits
1 marine owned by the British lost in Kenya
Italians win, taking Normandy Bordeaux from Germans with 1 artillery remaining. Battle score for attacker is -6
Casualties for British: 1 artillery, 1 infantry and 1 marine
Casualties for Italians: 2 infantry
Battle in 94 Sea Zone
British attack with 1 submarine
Italians defend with 1 destroyer
British roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the British lost in 94 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour, 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 43 Sea Zone
British attack with 1 battleship, 2 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
British roll dice for 1 battleship, 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 43 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 battleship owned by the British and 1 fighter owned by the British lost in 43 Sea Zone
retreated to 43 Sea Zone
Japanese win with 1 battleship, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -6
Casualties for British: 1 battleship and 1 fighter
Casualties for Japanese: 1 carrier and 1 destroyer
Battle in 98 Sea Zone
British attack with 1 bomber and 3 fighters
Italians defend with 1 battleship, 2 cruisers, 1 submarine and 2 transports
1 submarine owned by the Italians Submerged
British roll dice for 1 bomber and 3 fighters in 98 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 98 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
1 cruiser owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone
British roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 98 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 98 Sea Zone
2 transports owned by the Italians lost in 98 Sea Zone
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 48
Casualties for British: 1 fighter
Casualties for Italians: 1 battleship, 2 cruisers and 2 transports
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Borneo
Non Combat Move - British
1 bomber and 2 fighters moved from 98 Sea Zone to Trans-Jordan
1 mech_infantry moved from Syria to Trans-Jordan
3 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Rhodesia to Tanganyika Territory
1 mech_infantry moved from Eire to United Kingdom
1 infantry moved from Eastern Persia to Persia
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from French Indo China to Kwangsi
4 infantry moved from Shan State to Yunnan
3 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
1 battleship, 1 carrier, 3 cruisers and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
Place Units - British
1 destroyer and 2 fighters placed in 110 Sea Zone
2 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1
British collect 30 PUs (1 lost to blockades); end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
1 artillery, 1 fighter, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -1.00
British : -0.00
Italians : -0.50
Americans : 1.33
Chinese : -0.50
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
2 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Alexandria to Egypt
Italians take Egypt from British
1 artillery moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 2 PUs;
Combat - Italians
Non Combat Move - Italians
2 aaGuns, 1 armour, 1 artillery and 2 infantry moved from Northern Italy to Western Germany
1 aaGun moved from Southern Italy to Northern Italy
1 destroyer moved from 94 Sea Zone to 95 Sea Zone
1 infantry moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 bomber and 2 fighters moved from Tobruk to Western Germany
Place Units - Italians
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,5
Italians collect 13 PUs (1 lost to blockades); end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2
Combat Move - ANZAC
3 fighters moved from Java to 43 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 battleship and 2 transports
ANZAC roll dice for 3 fighters in 43 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 battleship and 2 transports in 43 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 43 Sea Zone
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 34
Casualties for Japanese: 1 battleship and 2 transports
Non Combat Move - ANZAC
3 fighters moved from 43 Sea Zone to Java
1 infantry moved from Shan State to Yunnan
2 infantry moved from Trans-Jordan to Syria
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser and 1 destroyer moved from 63 Sea Zone to 62 Sea Zone
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
1 infantry moved from Trans-Jordan to Syria
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 58 Sea Zone
1 cruiser moved from 88 Sea Zone to 91 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.50
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2
Combat Move - ANZAC
3 fighters moved from Java to 43 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 battleship and 2 transports
ANZAC roll dice for 3 fighters in 43 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 battleship and 2 transports in 43 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 43 Sea Zone
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 34
Casualties for Japanese: 1 battleship and 2 transports
Non Combat Move - ANZAC
3 fighters moved from 43 Sea Zone to Java
1 infantry moved from Shan State to Yunnan
2 infantry moved from Trans-Jordan to Syria
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser and 1 destroyer moved from 63 Sea Zone to 62 Sea Zone
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
1 infantry moved from Trans-Jordan to Syria
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 58 Sea Zone
1 cruiser moved from 88 Sea Zone to 91 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 2 aaGuns, 1 artillery and 1 infantry
EDIT: Removing units owned by ANZAC from New South Wales: 2 aaGuns
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0.50
Japanese : -0.67
The Pacific is crazy! Getting Hawaii so soon but not really getting the money islands early. Be interesting to see how this goes.
@simon33 said in Simon33 (A+9) vs DizzKneeLand33 (X) BM3 L20 Game 2:
The Pacific is crazy! Getting Hawaii so soon but not really getting the money islands early. Be interesting to see how this goes.
Totally agree!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3
Research Technology - Germans
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
6 infantry moved from Finland to Vyborg
3 bombers, 2 fighters and 3 tactical_bombers moved from Western Germany to Vyborg
1 bomber moved from Southern Italy to Vyborg
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
Purchase Units - Germans
Germans buy 3 artilleries and 15 infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Vyborg
Germans attack with 4 bombers, 2 fighters, 6 infantry and 3 tactical_bombers
Russians defend with 1 armour, 3 artilleries and 7 infantry
Germans roll dice for 4 bombers, 2 fighters, 6 infantry and 3 tactical_bombers in Vyborg, round 2 : 7/15 hits, 6.50 expected hits
Russians roll dice for 1 armour, 3 artilleries and 7 infantry in Vyborg, round 2 : 4/11 hits, 3.83 expected hits
7 infantry owned by the Russians and 4 infantry owned by the Germans lost in Vyborg
Germans roll dice for 4 bombers, 2 fighters, 2 infantry and 3 tactical_bombers in Vyborg, round 3 : 5/11 hits, 5.83 expected hits
Russians roll dice for 1 armour and 3 artilleries in Vyborg, round 3 : 1/4 hits, 1.50 expected hits
1 armour owned by the Russians, 3 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
Germans win, taking Vyborg from Russians with 4 bombers, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Germans: 5 infantry
Casualties for Russians: 1 armour, 3 artilleries and 7 infantry
Non Combat Move - Germans
4 bombers, 2 fighters and 3 tactical_bombers moved from Vyborg to Finland
6 artilleries and 10 infantry moved from Romania to Bessarabia
6 armour and 1 mech_infantry moved from Germany to Eastern Poland
3 armour moved from Greece to Romania
4 infantry moved from Greece to Bulgaria
2 fighters and 1 tactical_bomber moved from Southern Italy to Egypt
1 aaGun moved from Western Germany to Germany
2 aaGuns, 2 artilleries and 10 infantry moved from Poland to Eastern Poland
1 infantry moved from Poland to Eastern Poland
Place Units - Germans
2 artilleries and 8 infantry placed in Romania
1 artillery and 7 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Germans collect 46 PUs (3 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -1.00
British : 0.33
Russians : -0.33
Test summary from TripleA, engine version: 1.9, time: 9:33:27 PM
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3
Combat Move - Russians
1 fighter moved from Novgorod to Baltic States
1 fighter, 1 infantry and 1 tactical_bomber moved from Novgorod to Vyborg
1 mech_infantry moved from Belarus to Karelia
1 armour, 3 infantry and 4 mech_infantrys moved from Novgorod to Karelia
3 infantry moved from Novgorod to Karelia
1 infantry moved from Belarus to Baltic States
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 1 PUs;
Combat - Russians
Battle in Karelia
Russians attack with 1 armour, 6 infantry and 5 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 armour, 6 infantry and 5 mech_infantrys in Karelia, round 2 : 2/12 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 armour, 6 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vyborg
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vyborg, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vyborg to Archangel
1 fighter moved from Baltic States to Archangel
2 aaGuns and 4 infantry moved from Novgorod to Archangel
2 artilleries and 1 infantry moved from Belarus to Archangel
7 infantry moved from Smolensk to Archangel
2 aaGuns moved from Smolensk to Bryansk
9 infantry moved from Russia to Bryansk
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 submarine moved from 125 Sea Zone to 110 Sea Zone
6 infantry moved from Yenisey to Timguska
Place Units - Russians
10 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 36 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3
Combat Move - Japanese
1 fighter moved from Philippines to 45 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
2 artilleries and 1 infantry moved from Anhwe to Chahar
Purchase Units - Japanese
Japanese buy 1 artillery, 4 bombers and 1 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 bomber, 3 fighters and 3 tactical_bombers moved from Caroline Islands to Hawaiian Islands
1 bomber moved from Philippines to Hawaiian Islands
2 fighters and 1 tactical_bomber moved from Philippines to Caroline Islands
1 fighter and 1 tactical_bomber moved from Borneo to Philippines
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 marine moved from Guam to 21 Sea Zone
1 cruiser and 1 marine moved from 21 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 transport moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 1 carrier, 4 infantry and 3 transports moved from 6 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Japan to 26 Sea Zone
1 marine moved from Midway to 25 Sea Zone
1 cruiser and 1 marine moved from 25 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 45 Sea Zone to Caroline Islands
Place Units - Japanese
1 artillery, 4 bombers and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 40 PUs; end with 41 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Japan is feeling like the dog who finally caught the car. Now what? :P
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3
Combat Move - Americans
1 armour moved from Morocco to Tunisia
Americans take Algeria from Neutral_Axis
Americans take Tunisia from Neutral_Axis
1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to 112 Sea Zone
1 bomber moved from India to Hopei
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 0 PUs;
Combat - Americans
Combat Hit Differential Summary :
Scramble from W Germany?