Simon33 (A+9) vs DizzKneeLand33 (X) BM3 L20 Game 2

  • '19 '17 '16

    A couple of minor edits to USA NCM.

  • '20 '16 '15 '14

    TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 1
    
        Combat Move - Italians
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
            1 artillery and 1 infantry moved from Ethiopia to Kenya
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 artillery and 1 infantry moved from Libya to Tobruk
            1 destroyer moved from 95 Sea Zone to 94 Sea Zone
            2 fighters moved from Southern Italy to Tobruk
            1 bomber moved from Northern Italy to Tobruk
            1 armour and 1 infantry moved from Albania to 97 Sea Zone
            1 transport moved from 95 Sea Zone to 97 Sea Zone
            1 infantry moved from Albania to 97 Sea Zone
            1 artillery moved from Northern Italy to 97 Sea Zone
            1 armour, 1 artillery, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
            1 cruiser and 1 submarine moved from 95 Sea Zone to 98 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Alexandria
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4
            Italians collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 1
    
        Combat Move - ANZAC
            1 fighter moved from Queensland to Java
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Non Combat Move - ANZAC
            2 fighters moved from New Zealand to Java
            2 infantry moved from New South Wales to 62 Sea Zone
            1 infantry moved from Queensland to New South Wales
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 artillery and 1 infantry moved from Queensland to South Australia
            1 destroyer moved from 62 Sea Zone to 63 Sea Zone
            2 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Malaya to Shan State
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Politics - French
            Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
            Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
            Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
            Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
            Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
            Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
            Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
            Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
            Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
            Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
            Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
            Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
            Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
            Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
            Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
            Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
            Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
            Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
            Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
            Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
            Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
            Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
            Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
            Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
            Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
            Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
            Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
            Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
            Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
            Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
            Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
            Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
    
        Combat Move - French
            1 infantry moved from Syria to Trans-Jordan
    
        Non Combat Move - French
            1 cruiser moved from 110 Sea Zone to 88 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            5 infantry moved from Bulgaria to Greece
            3 armour moved from Yugoslavia to Greece
            1 bomber moved from Holland Belgium to Greece
            1 tactical_bomber moved from Southern Italy to Greece
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 3 bombers and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Greece
                Germans attack with 3 armour, 1 bomber, 5 infantry and 1 tactical_bomber
                Neutral_Allies defend with 4 infantry
                    Germans roll dice for 3 armour, 1 bomber, 5 infantry and 1 tactical_bomber in Greece, round 2 : 8/10 hits, 3.67 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
                    4 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece
                Germans win, taking Greece from Neutral_Allies with 3 armour, 1 bomber, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Germans: 1 infantry
                Casualties for Neutral_Allies: 4 infantry
    
        Non Combat Move - Germans
            Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
            Trigger Germany Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria
            Trigger Germany Occupies Tunisia Army Disband: has removed 1 infantry owned by Neutral_Axis in Tunisia
            Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
            Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
            1 infantry moved from Normandy Bordeaux to Southern France
                  Germans take Southern France from Neutral_Axis
            1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                  Germans take Morocco from Neutral_Axis
            6 armour and 1 mech_infantry moved from France to Germany
            1 artillery and 1 infantry moved from Normandy Bordeaux to France
            1 bomber and 1 tactical_bomber moved from Greece to Southern Italy
            2 fighters moved from Holland Belgium to Southern Italy
            3 aaGuns, 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
            2 artilleries and 5 infantry moved from Yugoslavia to Romania
            2 infantry moved from Norway to Finland
    
        Place Units - Germans
            3 bombers placed in Western Germany
            4 artilleries and 6 infantry placed in Romania
            Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
            Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
    
        Turn Complete - Germans
            Germans collect 47 PUs; end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Germans : 4.33
    Neutral_Allies : -0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 2
    
        Combat Move - Russians
    
        Purchase Units - Russians
            Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Non Combat Move - Russians
            2 aaGuns and 12 infantry moved from Buryatia to Amur
            6 infantry moved from Yakut S.S.R. to Yenisey
            1 armour and 1 mech_infantry moved from Bryansk to Novgorod
            1 armour moved from Belarus to Vyborg
            1 mech_infantry moved from Russia to Belarus
            1 infantry and 1 mech_infantry moved from Belarus to Novgorod
            2 aaGuns and 7 infantry moved from Russia to Smolensk
            2 artilleries and 2 infantry moved from Bryansk to Belarus
            4 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Rostov to Bryansk
            3 infantry moved from Ukraine to Bryansk
            2 artilleries moved from Novgorod to Vyborg
            2 infantry moved from Vyborg to Novgorod
    
        Place Units - Russians
            9 infantry placed in Russia
            2 infantry and 1 mech_infantry placed in Novgorod
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 2
    
        Combat Move - Japanese
            1 unit repaired.
            1 artillery and 2 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 fighter moved from 35 Sea Zone to 42 Sea Zone
            1 submarine moved from 35 Sea Zone to 36 Sea Zone
            3 fighters and 1 tactical_bomber moved from Kiangsi to 36 Sea Zone
            2 marines moved from Japan to 6 Sea Zone
            1 cruiser and 1 marine moved from 6 Sea Zone to 25 Sea Zone
            1 marine moved from 25 Sea Zone to Midway
            1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone
            1 marine moved from 21 Sea Zone to Guam
            1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 31 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters and 2 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
    
        Purchase Units - Japanese
            Japanese buy 1 carrier and 3 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in Borneo
            Battle in Guam
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking Borneo from UK_Pacific, taking Guam from Americans with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Midway
            Battle in Hawaiian Islands
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 battleship in Hawaiian Islands, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Hawaiian Islands, round 2 : 4/6 hits, 3.00 expected hits
                    Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands
                Japanese win, taking Midway from Americans, taking Hawaiian Islands from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in 36 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
                British defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    British roll dice for 1 destroyer and 1 transport in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British, 1 transport owned by the British and 1 submarine owned by the Japanese lost in 36 Sea Zone
                Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 submarine
                Casualties for British: 1 destroyer and 1 transport
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
            1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 battleship, 1 carrier, 1 destroyer and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
            1 fighter moved from 42 Sea Zone to 43 Sea Zone
            1 artillery and 3 infantry moved from Kiangsi to Anhwe
            1 infantry moved from Jehol to Chahar
            4 infantry moved from Manchuria to Korea
            1 aaGun, 5 infantry and 1 mech_infantry moved from Jehol to Manchuria
            3 fighters and 1 tactical_bomber moved from 36 Sea Zone to Philippines
            1 bomber moved from Marshall Islands to Caroline Islands
            1 bomber moved from Marshall Islands to Philippines
            2 fighters and 1 tactical_bomber moved from Marianas to Japan
            1 fighter and 1 tactical_bomber moved from Marianas to Caroline Islands
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 26 Sea Zone
    
        Place Units - Japanese
            1 carrier and 3 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 41 PUs; end with 43 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    British : 0.67
    Americans : 0.33
    Japanese : 2.83
    

    Savegame

  • '19 '17 '16

    TripleA Manual Gamesave Post: British round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 2
    
        Combat - British
            Battle in Normandy Bordeaux
            Battle in Kenya
                British attack with 1 artillery, 1 infantry and 1 marine
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 1 cruiser in Kenya, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 artillery, 1 infantry and 1 marine in Kenya, round 2 : 1/3 hits, 1.00 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 2/3 hits, 1.00 expected hits
                    1 artillery owned by the British, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
                    British roll dice for 1 marine in Kenya, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery in Kenya, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 marine in Kenya, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery in Kenya, round 4 : 1/1 hits, 0.33 expected hits
                    1 marine owned by the British lost in Kenya
                Italians win, taking Normandy Bordeaux from Germans with 1 artillery remaining. Battle score for attacker is -6
                Casualties for British: 1 artillery, 1 infantry and 1 marine
                Casualties for Italians: 2 infantry
            Battle in 94 Sea Zone
                British attack with 1 submarine
                Italians defend with 1 destroyer
                    British roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the British lost in 94 Sea Zone
                Italians win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for British: 1 submarine
            Battle in Anglo Egyptian Sudan
                British attack with 1 armour, 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 armour, 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 armour, 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 43 Sea Zone
                British attack with 1 battleship, 2 fighters and 1 tactical_bomber
                Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
                    British roll dice for 1 battleship, 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
    

    Combat Hit Differential Summary :

    British : -0.17
    Italians : 1.33
    

    Savegame

  • '19 '17 '16

    I forgot to move the USSR sub - added that in.

    4 hits in SZ43. Lose CV, DD, dent BB?


  • @simon33 said in Simon33 (A+9) vs DizzKneeLand33 (X) BM3 L20 Game 2:

    I forgot to move the USSR sub - added that in.

    4 hits in SZ43. Lose CV, DD, dent BB?

    Sure that works, thanks!

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 2
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 fighters moved from Eastern United States to 106 Sea Zone
            1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
            1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from Brazil to 86 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            EDIT: 1 submarine moved from 124 Sea Zone to 125 Sea Zone
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 3 fighters, 4 submarines and 1 transport; Remaining resources: 3 PUs; 
    
        Combat - Americans
            Battle in 91 Sea Zone
                Americans attack with 1 battleship, 2 cruisers and 3 transports
                Germans defend with 1 cruiser and 1 transport
                    Americans roll dice for 1 battleship, 2 cruisers and 3 transports in 91 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Germans roll dice for 1 cruiser and 1 transport in 91 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 91 Sea Zone
                Americans win with 1 battleship, 2 cruisers and 3 transports remaining. Battle score for attacker is 19
                Casualties for Germans: 1 cruiser and 1 transport
            Battle in Morocco
                Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                Germans defend with 1 artillery and 2 infantry
                    Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Morocco, round 2 : 3/6 hits, 1.67 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Morocco, round 2 : 1/3 hits, 1.00 expected hits
                    1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Morocco
                Americans win, taking Morocco from Germans with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery and 2 infantry
            Battle in 106 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 submarine
                Germans defend with 2 submarines
                    Americans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 106 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 106 Sea Zone
                    Americans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 106 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 106 Sea Zone
                Americans win, taking 106 Sea Zone from Germans with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 12
                Casualties for Germans: 2 submarines
    
        Non Combat Move - Americans
            2 fighters moved from 106 Sea Zone to 91 Sea Zone
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from Brazil to British Guiana
            1 bomber moved from New Zealand to India
            2 fighters moved from New Zealand to Queensland
            1 carrier, 1 fighter and 1 tactical_bomber moved from 28 Sea Zone to 10 Sea Zone
            1 artillery and 1 infantry moved from Central United States to Eastern United States
            1 infantry and 1 mech_infantry moved from Central United States to Southeast Mexico
            1 bomber moved from Western United States to United Kingdom
    
        Place Units - Americans
            3 fighters placed in Western United States
            1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Kweichow
            1 infantry moved from Hunan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 fighter moved from Burma to Kweichow
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 4 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            3 artilleries and 10 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Kweichow to Yunnan
            1 infantry moved from Szechwan to Kweichow
            2 infantry moved from Hunan to Kweichow
            1 fighter moved from Yunnan to Burma
    
        Place Units - Chinese
            2 infantry placed in Kweichow
            1 artillery and 1 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    
        Combat Move - British
            1 transport moved from 92 Sea Zone to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 armour, 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 fighter moved from Egypt to 98 Sea Zone
            2 fighters moved from 92 Sea Zone to 98 Sea Zone
            1 bomber moved from Gibraltar to 98 Sea Zone
            1 artillery and 1 infantry moved from Persia to 80 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
            1 marine moved from India to 39 Sea Zone
            1 cruiser and 1 marine moved from 39 Sea Zone to 72 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 72 Sea Zone to Kenya
            1 battleship moved from 39 Sea Zone to 43 Sea Zone
            2 fighters and 1 tactical_bomber moved from Shan State to 43 Sea Zone
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 submarine moved from 92 Sea Zone to 94 Sea Zone
    
        Purchase Units - British
            British buy 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Normandy Bordeaux
            Battle in Kenya
                British attack with 1 artillery, 1 infantry and 1 marine
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 1 cruiser in Kenya, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 artillery, 1 infantry and 1 marine in Kenya, round 2 : 1/3 hits, 1.00 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 2/3 hits, 1.00 expected hits
                    1 artillery owned by the British, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
                    British roll dice for 1 marine in Kenya, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery in Kenya, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 marine in Kenya, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery in Kenya, round 4 : 1/1 hits, 0.33 expected hits
                    1 marine owned by the British lost in Kenya
                Italians win, taking Normandy Bordeaux from Germans with 1 artillery remaining. Battle score for attacker is -6
                Casualties for British: 1 artillery, 1 infantry and 1 marine
                Casualties for Italians: 2 infantry
            Battle in 94 Sea Zone
                British attack with 1 submarine
                Italians defend with 1 destroyer
                    British roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the British lost in 94 Sea Zone
                Italians win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for British: 1 submarine
            Battle in Anglo Egyptian Sudan
                British attack with 1 armour, 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 armour, 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 armour, 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 43 Sea Zone
                British attack with 1 battleship, 2 fighters and 1 tactical_bomber
                Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
                    British roll dice for 1 battleship, 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 43 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 battleship owned by the British and 1 fighter owned by the British lost in 43 Sea Zone
                 retreated to 43 Sea Zone
                Japanese win with 1 battleship, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -6
                Casualties for British: 1 battleship and 1 fighter
                Casualties for Japanese: 1 carrier and 1 destroyer
            Battle in 98 Sea Zone
                British attack with 1 bomber and 3 fighters
                Italians defend with 1 battleship, 2 cruisers, 1 submarine and 2 transports
                1 submarine owned by the Italians Submerged
                    British roll dice for 1 bomber and 3 fighters in 98 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 98 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    1 cruiser owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone
                    British roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
                    Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 98 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
                    1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 98 Sea Zone
                    2 transports owned by the Italians lost in 98 Sea Zone
                British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 48
                Casualties for British: 1 fighter
                Casualties for Italians: 1 battleship, 2 cruisers and 2 transports
                1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Borneo
    
        Non Combat Move - British
            1 bomber and 2 fighters moved from 98 Sea Zone to Trans-Jordan
            1 mech_infantry moved from Syria to Trans-Jordan
            3 infantry moved from Egypt to Trans-Jordan
            2 infantry moved from Rhodesia to Tanganyika Territory
            1 mech_infantry moved from Eire to United Kingdom
            1 infantry moved from Eastern Persia to Persia
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Kwangsi
            1 artillery and 1 infantry moved from French Indo China to Kwangsi
            4 infantry moved from Shan State to Yunnan
            3 infantry moved from Burma to Yunnan
            1 armour and 1 mech_infantry moved from India to Yunnan
            1 battleship, 1 carrier, 3 cruisers and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
    
        Place Units - British
            1 destroyer and 2 fighters placed in 110 Sea Zone
            2 infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1
            British collect 30 PUs (1 lost to blockades); end with 30 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            1 artillery, 1 fighter, 1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 13 PUs; end with 13 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
            Some Units in India change ownership: 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : -1.00
    British : -0.00
    Italians : -0.50
    Americans : 1.33
    Chinese : -0.50
    Japanese : -0.50
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 2
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            2 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Alexandria to Egypt
                  Italians take Egypt from British
            1 artillery moved from Kenya to Belgian Congo
                  Italians take Belgian Congo from British
    
        Purchase Units - Italians
            Italians buy 1 artillery and 2 infantry; Remaining resources: 2 PUs; 
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 aaGuns, 1 armour, 1 artillery and 2 infantry moved from Northern Italy to Western Germany
            1 aaGun moved from Southern Italy to Northern Italy
            1 destroyer moved from 94 Sea Zone to 95 Sea Zone
            1 infantry moved from Southern Italy to Northern Italy
            1 artillery and 1 infantry moved from Tobruk to Alexandria
            1 bomber and 2 fighters moved from Tobruk to Western Germany
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,5
            Italians collect 13 PUs (1 lost to blockades); end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 2
    
        Combat Move - ANZAC
            3 fighters moved from Java to 43 Sea Zone
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 3 fighters
                Japanese defend with 1 battleship and 2 transports
                    ANZAC roll dice for 3 fighters in 43 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 battleship and 2 transports in 43 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 43 Sea Zone
                    1 transport owned by the Japanese lost in 43 Sea Zone
                ANZAC win with 3 fighters remaining. Battle score for attacker is 34
                Casualties for Japanese: 1 battleship and 2 transports
    
        Non Combat Move - ANZAC
            3 fighters moved from 43 Sea Zone to Java
            1 infantry moved from Shan State to Yunnan
            2 infantry moved from Trans-Jordan to Syria
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 cruiser and 1 destroyer moved from 63 Sea Zone to 62 Sea Zone
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
            1 infantry moved from Trans-Jordan to Syria
    
        Non Combat Move - French
            1 destroyer moved from 72 Sea Zone to 58 Sea Zone
            1 cruiser moved from 88 Sea Zone to 91 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.50
    Japanese : -0.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 2
    
        Combat Move - ANZAC
            3 fighters moved from Java to 43 Sea Zone
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 3 fighters
                Japanese defend with 1 battleship and 2 transports
                    ANZAC roll dice for 3 fighters in 43 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 battleship and 2 transports in 43 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 43 Sea Zone
                    1 transport owned by the Japanese lost in 43 Sea Zone
                ANZAC win with 3 fighters remaining. Battle score for attacker is 34
                Casualties for Japanese: 1 battleship and 2 transports
    
        Non Combat Move - ANZAC
            3 fighters moved from 43 Sea Zone to Java
            1 infantry moved from Shan State to Yunnan
            2 infantry moved from Trans-Jordan to Syria
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 cruiser and 1 destroyer moved from 63 Sea Zone to 62 Sea Zone
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
            1 infantry moved from Trans-Jordan to Syria
    
        Non Combat Move - French
            1 destroyer moved from 72 Sea Zone to 58 Sea Zone
            1 cruiser moved from 88 Sea Zone to 91 Sea Zone
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from South Australia: 1 artillery and 1 infantry
            EDIT: Adding units owned by ANZAC to Queensland: 2 aaGuns, 1 artillery and 1 infantry
            EDIT: Removing units owned by ANZAC from New South Wales: 2 aaGuns
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : 0.50
    Japanese : -0.67
    

    Savegame

  • '19 '17 '16

    The Pacific is crazy! Getting Hawaii so soon but not really getting the money islands early. Be interesting to see how this goes.


  • @simon33 said in Simon33 (A+9) vs DizzKneeLand33 (X) BM3 L20 Game 2:

    The Pacific is crazy! Getting Hawaii so soon but not really getting the money islands early. Be interesting to see how this goes.

    Totally agree!

  • '20 '16 '15 '14

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Germans
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 infantry moved from Poland to Eastern Poland
                  Germans take Eastern Poland from Russians
            1 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            6 infantry moved from Finland to Vyborg
            3 bombers, 2 fighters and 3 tactical_bombers moved from Western Germany to Vyborg
            1 bomber moved from Southern Italy to Vyborg
            1 artillery and 1 infantry moved from France to Normandy Bordeaux
            1 infantry moved from Southern France to Normandy Bordeaux
    
        Purchase Units - Germans
            Germans buy 3 artilleries and 15 infantry; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery and 2 infantry
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in Vyborg
                Germans attack with 4 bombers, 2 fighters, 6 infantry and 3 tactical_bombers
                Russians defend with 1 armour, 3 artilleries and 7 infantry
                    Germans roll dice for 4 bombers, 2 fighters, 6 infantry and 3 tactical_bombers in Vyborg, round 2 : 7/15 hits, 6.50 expected hits
                    Russians roll dice for 1 armour, 3 artilleries and 7 infantry in Vyborg, round 2 : 4/11 hits, 3.83 expected hits
                    7 infantry owned by the Russians and 4 infantry owned by the Germans lost in Vyborg
                    Germans roll dice for 4 bombers, 2 fighters, 2 infantry and 3 tactical_bombers in Vyborg, round 3 : 5/11 hits, 5.83 expected hits
                    Russians roll dice for 1 armour and 3 artilleries in Vyborg, round 3 : 1/4 hits, 1.50 expected hits
                    1 armour owned by the Russians, 3 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
                Germans win, taking Vyborg from Russians with 4 bombers, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 24
                Casualties for Germans: 5 infantry
                Casualties for Russians: 1 armour, 3 artilleries and 7 infantry
    
        Non Combat Move - Germans
            4 bombers, 2 fighters and 3 tactical_bombers moved from Vyborg to Finland
            6 artilleries and 10 infantry moved from Romania to Bessarabia
            6 armour and 1 mech_infantry moved from Germany to Eastern Poland
            3 armour moved from Greece to Romania
            4 infantry moved from Greece to Bulgaria
            2 fighters and 1 tactical_bomber moved from Southern Italy to Egypt
            1 aaGun moved from Western Germany to Germany
            2 aaGuns, 2 artilleries and 10 infantry moved from Poland to Eastern Poland
            1 infantry moved from Poland to Eastern Poland
    
        Place Units - Germans
            2 artilleries and 8 infantry placed in Romania
            1 artillery and 7 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
            Germans collect 46 PUs (3 lost to blockades); end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    British : 0.33
    Russians : -0.33
    

    Savegame

  • '20 '16 '15 '14

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 9:33:27 PM
    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 3
    
        Combat Move - Russians
            1 fighter moved from Novgorod to Baltic States
            1 fighter, 1 infantry and 1 tactical_bomber moved from Novgorod to Vyborg
            1 mech_infantry moved from Belarus to Karelia
            1 armour, 3 infantry and 4 mech_infantrys moved from Novgorod to Karelia
            3 infantry moved from Novgorod to Karelia
            1 infantry moved from Belarus to Baltic States
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 1 PUs; 
    
        Combat - Russians
            Battle in Karelia
                Russians attack with 1 armour, 6 infantry and 5 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour, 6 infantry and 5 mech_infantrys in Karelia, round 2 : 2/12 hits, 2.33 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Karelia
                Russians win, taking Karelia from Germans with 1 armour, 6 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Baltic States
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Vyborg
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vyborg, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Vyborg to Archangel
            1 fighter moved from Baltic States to Archangel
            2 aaGuns and 4 infantry moved from Novgorod to Archangel
            2 artilleries and 1 infantry moved from Belarus to Archangel
            7 infantry moved from Smolensk to Archangel
            2 aaGuns moved from Smolensk to Bryansk
            9 infantry moved from Russia to Bryansk
            1 infantry moved from Caucasus to Northwest Persia
                  Russians take Northwest Persia from Neutral_Allies
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            6 infantry moved from Yenisey to Timguska
    
        Place Units - Russians
            10 infantry placed in Russia
            2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 37 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : -0.33
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 3
    
        Combat Move - Japanese
            1 fighter moved from Philippines to 45 Sea Zone
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 artillery and 1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hopei
            2 artilleries and 1 infantry moved from Anhwe to Chahar
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 4 bombers and 1 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
    
        Non Combat Move - Japanese
            1 bomber, 3 fighters and 3 tactical_bombers moved from Caroline Islands to Hawaiian Islands
            1 bomber moved from Philippines to Hawaiian Islands
            2 fighters and 1 tactical_bomber moved from Philippines to Caroline Islands
            1 fighter and 1 tactical_bomber moved from Borneo to Philippines
            1 destroyer moved from 35 Sea Zone to 33 Sea Zone
            1 marine moved from Guam to 21 Sea Zone
            1 cruiser and 1 marine moved from 21 Sea Zone to 33 Sea Zone
            1 marine moved from 33 Sea Zone to Caroline Islands
            1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 armour, 1 artillery and 4 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 artillery, 1 carrier, 4 infantry and 3 transports moved from 6 Sea Zone to 26 Sea Zone
            1 armour, 1 artillery and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter and 1 tactical_bomber moved from Japan to 26 Sea Zone
            1 marine moved from Midway to 25 Sea Zone
            1 cruiser and 1 marine moved from 25 Sea Zone to 26 Sea Zone
            1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from 45 Sea Zone to Caroline Islands
    
        Place Units - Japanese
            1 artillery, 4 bombers and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 40 PUs; end with 41 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    Japan is feeling like the dog who finally caught the car. Now what? :P

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