OOL
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 98 PUs;
Germans buy 3 armour, 3 artilleries, 1 fighter, 10 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
8 submarines moved from 112 Sea Zone to 104 Sea Zone
14 submarines moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 105 Sea Zone
20 armour, 10 artilleries, 1 infantry and 32 mech_infantrys moved from Northwest Persia to Persia
2 battleships, 5 carriers, 2 cruisers and 3 destroyers moved from 110 Sea Zone to 104 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
5 fighters moved from 110 Sea Zone to United Kingdom
1 tactical_bomber moved from Normandy Bordeaux to 105 Sea Zone
1 fighter moved from 110 Sea Zone to 105 Sea Zone
1 fighter moved from 110 Sea Zone to 105 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 105 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 9 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 2/2 hits, 0,33 expected hits
2 bombers killed by AA
AA fire in United Kingdom : 0/1 hits, 0,17 expected hits
Bombing raid in United Kingdom rolls: 1 and causes: 1 damage to unit: airfield
Bombing raid in United Kingdom causes 1 damage total.
Battle in Persia
Germans attack with 20 armour, 10 artilleries, 1 infantry and 32 mech_infantrys
ANZAC defend with 1 infantry
Germans roll dice for 20 armour, 10 artilleries, 1 infantry and 32 mech_infantrys in Persia, round 2 : 20/63 hits, 20,50 expected hits
ANZAC roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Persia
Germans win, taking Persia from ANZAC with 20 armour, 10 artilleries, 1 infantry and 32 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 105 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
British defend with 1 submarine
Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 105 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
British roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the British lost in 105 Sea Zone
Germans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 104 Sea Zone
Germans attack with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers and 22 submarines
British defend with 1 transport; Americans defend with 1 carrier, 3 destroyers, 1 tactical_bomber and 1 transport
Germans roll dice for 22 submarines in 104 Sea Zone, round 2 : 7/22 hits, 7,33 expected hits
Germans roll dice for 2 battleships, 5 carriers, 2 cruisers and 3 destroyers in 104 Sea Zone, round 2 : 6/7 hits, 3,33 expected hits
Americans roll dice for 1 carrier, 3 destroyers, 1 tactical_bomber and 2 transports in 104 Sea Zone, round 2 : 3/5 hits, 1,83 expected hits
Units damaged: 2 battleships owned by the Germans
1 transport owned by the British, 3 destroyers owned by the Americans, 1 submarine owned by the Germans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans and 1 transport owned by the Americans lost in 104 Sea Zone
Germans win with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers and 21 submarines remaining. Battle score for attacker is 59
Casualties for Germans: 1 submarine
Casualties for Americans: 1 carrier, 3 destroyers, 1 tactical_bomber and 1 transport
Casualties for British: 1 transport
Cleaning up after air battles
Non Combat Move - Germans
6 fighters moved from United Kingdom to 104 Sea Zone
2 fighters moved from 105 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from United Kingdom to 104 Sea Zone
1 tactical_bomber moved from 105 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 105 Sea Zone to France
1 tactical_bomber moved from 110 Sea Zone to France
5 transports moved from 110 Sea Zone to 104 Sea Zone
1 aaGun, 2 artilleries and 2 infantry moved from Holland Belgium to France
2 aaGuns, 2 artilleries and 8 infantry moved from Normandy Bordeaux to France
1 bomber moved from Normandy Bordeaux to France
3 armour moved from Caucasus to Persia
2 aaGuns moved from Northwest Persia to Persia
1 infantry moved from Northwest Persia to Turkey
Germans take Turkey from Neutral_True
14 mech_infantrys moved from Bessarabia to Rostov
2 infantry moved from Bulgaria to Greece
1 armour moved from Suiyuyan to Sikang
1 armour moved from Volgograd to Afghanistan
Germans take Afghanistan from Neutral_True
2 armour and 1 mech_infantry moved from Ukraine to Rostov
Place Units - Germans
3 submarines placed in 110 Sea Zone
3 artilleries placed in France
10 mech_infantrys placed in Western Germany
1 fighter placed in Germany
3 armour placed in Volgograd
Turn Complete - Germans
Germans collect 76 PUs; end with 76 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 83 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs
Turning on Edit Mode
EDIT: Changing unit hit damage for these Germans owned units to: battleship = 0, battleship = 0
EDIT: Removing units owned by Germans from 104 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 2,17
British : -0,17
ANZAC : -0,33
Americans : 1,17
AA fire in United Kingdom : : 1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 1 bomber, 1 carrier, 1 fighter and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 artillery moved from West India to India
1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from Eastern Persia to Persia
8 mech_infantrys moved from Eastern Persia to Persia
1 mech_infantry moved from Persia to Northwest Persia
1 artillery moved from Eastern Persia to West India
12 artilleries moved from Eastern Persia to Persia
1 mech_infantry moved from West India to Persia
1 submarine moved from 37 Sea Zone to 41 Sea Zone
3 fighters moved from India to 41 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 31 Sea Zone to 25 Sea Zone
5 fighters and 5 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 3 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 fighters in 41 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from ANZAC with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 5 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 5 fighters and 5 tactical_bombers in 25 Sea Zone, round 2 : 8/10 hits, 5,83 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
5 fighters and 5 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 destroyer and 2 submarines moved from 20 Sea Zone to 38 Sea Zone
3 fighters moved from 41 Sea Zone to India
2 fighters moved from French Indo China to 39 Sea Zone
1 artillery moved from Yunnan to French Indo China
3 artilleries moved from Yunnan to Burma
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Ceylon to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
Place Units - Japanese
1 carrier placed in 39 Sea Zone
1 airfield and 1 bomber placed in French Indo China
1 transport placed in 39 Sea Zone
1 artillery placed in India
1 fighter placed in French Indo China
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
ANZAC : -0,33
Americans : 0,67
Japanese : 1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 destroyers, 1 factory_minor and 8 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
2 bombers moved from United Kingdom to Western Germany
1 infantry moved from Spain to Southern France
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Southern France
1 infantry moved from Spain to Southern France
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/2 hits, 0,33 expected hits
1 bomber killed by AA
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany causes 5 damage total.
Battle in Southern France
Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 1/4 hits, 1,50 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Southern France to Spain
4 fighters moved from Eastern United States to Spain
1 carrier, 1 cruiser, 5 destroyers and 9 submarines moved from 91 Sea Zone to 101 Sea Zone
10 infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
12 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
12 infantry moved from 91 Sea Zone to Spain
1 fighter moved from Western United States to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Western Germany to United Kingdom
Place Units - Americans
1 factory_minor placed in Spain
3 destroyers and 7 submarines placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1
Americans collect 65 PUs (3 lost to blockades); end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 4 artilleries and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Gibraltar to Spain
1 fighter moved from Morocco to Spain
1 artillery moved from Portugal to Spain
Non Combat Move - British
1 artillery and 2 infantry moved from Saudi Arabia to Iraq
1 mech_infantry moved from Saudi Arabia to Iraq
3 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 cruiser, 5 destroyers and 1 transport moved from 91 Sea Zone to 101 Sea Zone
Place Units - British
3 artilleries placed in Iraq
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 artillery placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : -0,33
AA fire in Western Germany : : 0,67
Americans : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Italians
Italians buy 6 artilleries; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Nenetsia to Samara
1 infantry moved from France to Normandy Bordeaux
4 fighters moved from France to Normandy Bordeaux
14 infantry moved from Northern Italy to Southern France
2 infantry and 1 mech_infantry moved from France to Southern France
1 bomber moved from Southern Italy to Egypt
Combat - Italians
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits, 0,17 expected hits
Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Egypt causes 3 damage total.
Battle in Normandy Bordeaux
Italians attack with 4 fighters and 1 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 4 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 2,17 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Italians attack with 16 infantry and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 16 infantry and 1 mech_infantry in Southern France, round 2 : 3/17 hits, 2,83 expected hits
Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 15 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Italians
1 bomber moved from Egypt to Northwest Persia
2 aaGuns, 2 artilleries and 3 infantry moved from Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
4 fighters moved from Normandy Bordeaux to France
2 aaGuns and 6 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
6 artilleries placed in Northern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 1,00
Americans : 1,00
AA fire in Egypt : : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
2 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
ANZAC attack with 1 armour and 3 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 armour and 3 infantry in Sumatra, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
ANZAC roll dice for 1 armour and 2 infantry in Sumatra, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 armour and 2 infantry in Sumatra, round 4 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Sumatra, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 1
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 carrier and 1 fighter placed in 54 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,3
ANZAC collect 19 PUs (3 lost to blockades); end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,67
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_major; Remaining resources: 100 PUs;
Germans buy 3 armour, 3 artilleries, 3 fighters and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
1 submarine moved from 104 Sea Zone to 91 Sea Zone
6 submarines moved from 104 Sea Zone to 92 Sea Zone
1 bomber moved from France to 92 Sea Zone
2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 92 Sea Zone
3 submarines moved from 110 Sea Zone to 109 Sea Zone
Germans take 109 Sea Zone from British
4 submarines moved from 104 Sea Zone to 109 Sea Zone
1 submarine moved from 104 Sea Zone to 92 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 7 submarines and 5 transports moved from 104 Sea Zone to 110 Sea Zone
23 armour, 10 artilleries, 1 infantry and 32 mech_infantrys moved from Persia to Northwest Persia
2 armour moved from Rostov to Northwest Persia
15 mech_infantrys moved from Rostov to Northwest Persia
5 armour moved from Volgograd to Northwest Persia
4 infantry moved from Afghanistan to Kazakhstan
1 armour moved from Sikang to Kazakhstan
1 armour moved from Afghanistan to Kazakhstan
2 tactical_bombers moved from France to 92 Sea Zone
2 fighters moved from 104 Sea Zone to 92 Sea Zone
Combat - Germans
Germans creates battle in territory 104 Sea Zone
Battle in 91 Sea Zone
Germans attack with 1 submarine
Americans defend with 6 transports
6 transports owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans win with 1 submarine remaining. Battle score for attacker is 42
Casualties for Americans: 6 transports
Battle in 92 Sea Zone
Germans attack with 1 bomber, 4 fighters, 7 submarines and 4 tactical_bombers
British defend with 2 cruisers, 1 destroyer and 1 submarine; Russians defend with 1 submarine
British roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
1 submarine owned by the Germans lost in 92 Sea Zone
Germans roll dice for 6 submarines in 92 Sea Zone, round 2 : 1/6 hits, 2,00 expected hits
Germans roll dice for 1 bomber, 4 fighters and 4 tactical_bombers in 92 Sea Zone, round 2 : 5/9 hits, 5,33 expected hits
British roll dice for 2 cruisers and 1 destroyer in 92 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
1 destroyer owned by the British, 3 submarines owned by the Germans, 2 cruisers owned by the British and 1 submarine owned by the British lost in 92 Sea Zone
3 submarines owned by the Germans Submerged
1 submarine owned by the Russians Submerged
Germans win with 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 4 submarines
Casualties for British: 2 cruisers, 1 destroyer and 1 submarine
Non Combat Move - Germans
1 bomber, 4 fighters and 4 tactical_bombers moved from 92 Sea Zone to Southern France
4 fighters moved from 104 Sea Zone to 110 Sea Zone
3 aaGuns, 7 artilleries and 9 infantry moved from France to Southern France
10 mech_infantrys moved from Western Germany to Southern France
1 fighter moved from Germany to 110 Sea Zone
1 destroyer moved from 105 Sea Zone to 110 Sea Zone
2 aaGuns moved from Persia to Northwest Persia
9 infantry moved from Turkey to Northwest Persia
2 infantry moved from Greece to Turkey
Place Units - Germans
10 mech_infantrys placed in Western Germany
3 artilleries placed in France
3 fighters placed in Germany
3 armour placed in Volgograd
Turn Complete - Germans
Germans collect 76 PUs; end with 76 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 83 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs
Combat Hit Differential Summary :
Germans : -0,67
British : 2,33
I accidently let your subs participate in the battle so if you want you can put the uk sub back if you also put one german sub back as well… sorry
@Giallo This one is yours; losing Normandy really crushed the allies even if Japan is under controlled, well played and GG and I will post the results, let me know if you want to play a rematch.
@Sovietishcat said in L20 Giallo(x) vs Sovietishcat(Y) BM:
@Giallo This one is yours; losing Normandy really crushed the allies even if Japan is under controlled, well played and GG and I will post the results, let me know if you want to play a rematch.
Germany can spent so much money, well GG. I’m up for a rematch
Ok I will retake the allies same rules!
Test summary from TripleA, engine version: 1.9, time: 10:22:56 PM
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