Your assumption is correct.
L20 Giallo(x) vs Sovietishcat(Y) BM
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 98 PUs; Germans buy 3 armour, 3 artilleries, 1 fighter, 10 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 8 submarines moved from 112 Sea Zone to 104 Sea Zone 14 submarines moved from 110 Sea Zone to 104 Sea Zone 1 destroyer moved from 110 Sea Zone to 105 Sea Zone 20 armour, 10 artilleries, 1 infantry and 32 mech_infantrys moved from Northwest Persia to Persia 2 battleships, 5 carriers, 2 cruisers and 3 destroyers moved from 110 Sea Zone to 104 Sea Zone 1 bomber moved from Normandy Bordeaux to United Kingdom 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom 5 fighters moved from 110 Sea Zone to United Kingdom 1 tactical_bomber moved from Normandy Bordeaux to 105 Sea Zone 1 fighter moved from 110 Sea Zone to 105 Sea Zone 1 fighter moved from 110 Sea Zone to 105 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to 105 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom 1 bomber moved from Normandy Bordeaux to United Kingdom Combat - Germans Air Battle in United Kingdom Germans attacks with 9 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 2/2 hits, 0,33 expected hits 2 bombers killed by AA AA fire in United Kingdom : 0/1 hits, 0,17 expected hits Bombing raid in United Kingdom rolls: 1 and causes: 1 damage to unit: airfield Bombing raid in United Kingdom causes 1 damage total. Battle in Persia Germans attack with 20 armour, 10 artilleries, 1 infantry and 32 mech_infantrys ANZAC defend with 1 infantry Germans roll dice for 20 armour, 10 artilleries, 1 infantry and 32 mech_infantrys in Persia, round 2 : 20/63 hits, 20,50 expected hits ANZAC roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Persia Germans win, taking Persia from ANZAC with 20 armour, 10 artilleries, 1 infantry and 32 mech_infantrys remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 105 Sea Zone Germans attack with 1 destroyer, 2 fighters and 2 tactical_bombers British defend with 1 submarine Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 105 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits British roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the British lost in 105 Sea Zone Germans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in 104 Sea Zone Germans attack with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers and 22 submarines British defend with 1 transport; Americans defend with 1 carrier, 3 destroyers, 1 tactical_bomber and 1 transport Germans roll dice for 22 submarines in 104 Sea Zone, round 2 : 7/22 hits, 7,33 expected hits Germans roll dice for 2 battleships, 5 carriers, 2 cruisers and 3 destroyers in 104 Sea Zone, round 2 : 6/7 hits, 3,33 expected hits Americans roll dice for 1 carrier, 3 destroyers, 1 tactical_bomber and 2 transports in 104 Sea Zone, round 2 : 3/5 hits, 1,83 expected hits Units damaged: 2 battleships owned by the Germans 1 transport owned by the British, 3 destroyers owned by the Americans, 1 submarine owned by the Germans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans and 1 transport owned by the Americans lost in 104 Sea Zone Germans win with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers and 21 submarines remaining. Battle score for attacker is 59 Casualties for Germans: 1 submarine Casualties for Americans: 1 carrier, 3 destroyers, 1 tactical_bomber and 1 transport Casualties for British: 1 transport Cleaning up after air battles Non Combat Move - Germans 6 fighters moved from United Kingdom to 104 Sea Zone 2 fighters moved from 105 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from United Kingdom to 104 Sea Zone 1 tactical_bomber moved from 105 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from 105 Sea Zone to France 1 tactical_bomber moved from 110 Sea Zone to France 5 transports moved from 110 Sea Zone to 104 Sea Zone 1 aaGun, 2 artilleries and 2 infantry moved from Holland Belgium to France 2 aaGuns, 2 artilleries and 8 infantry moved from Normandy Bordeaux to France 1 bomber moved from Normandy Bordeaux to France 3 armour moved from Caucasus to Persia 2 aaGuns moved from Northwest Persia to Persia 1 infantry moved from Northwest Persia to Turkey Germans take Turkey from Neutral_True 14 mech_infantrys moved from Bessarabia to Rostov 2 infantry moved from Bulgaria to Greece 1 armour moved from Suiyuyan to Sikang 1 armour moved from Volgograd to Afghanistan Germans take Afghanistan from Neutral_True 2 armour and 1 mech_infantry moved from Ukraine to Rostov Place Units - Germans 3 submarines placed in 110 Sea Zone 3 artilleries placed in France 10 mech_infantrys placed in Western Germany 1 fighter placed in Germany 3 armour placed in Volgograd Turn Complete - Germans Germans collect 76 PUs; end with 76 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 83 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 85 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs
Combat Hit Differential Summary :
Germans : 2,17 British : -0,17 ANZAC : -0,33 Americans : 1,17 AA fire in United Kingdom : : 1,50
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one second
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 98 PUs; Germans buy 3 armour, 3 artilleries, 1 fighter, 10 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 8 submarines moved from 112 Sea Zone to 104 Sea Zone 14 submarines moved from 110 Sea Zone to 104 Sea Zone 1 destroyer moved from 110 Sea Zone to 105 Sea Zone 20 armour, 10 artilleries, 1 infantry and 32 mech_infantrys moved from Northwest Persia to Persia 2 battleships, 5 carriers, 2 cruisers and 3 destroyers moved from 110 Sea Zone to 104 Sea Zone 1 bomber moved from Normandy Bordeaux to United Kingdom 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom 5 fighters moved from 110 Sea Zone to United Kingdom 1 tactical_bomber moved from Normandy Bordeaux to 105 Sea Zone 1 fighter moved from 110 Sea Zone to 105 Sea Zone 1 fighter moved from 110 Sea Zone to 105 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to 105 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom 1 bomber moved from Normandy Bordeaux to United Kingdom Combat - Germans Air Battle in United Kingdom Germans attacks with 9 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 2/2 hits, 0,33 expected hits 2 bombers killed by AA AA fire in United Kingdom : 0/1 hits, 0,17 expected hits Bombing raid in United Kingdom rolls: 1 and causes: 1 damage to unit: airfield Bombing raid in United Kingdom causes 1 damage total. Battle in Persia Germans attack with 20 armour, 10 artilleries, 1 infantry and 32 mech_infantrys ANZAC defend with 1 infantry Germans roll dice for 20 armour, 10 artilleries, 1 infantry and 32 mech_infantrys in Persia, round 2 : 20/63 hits, 20,50 expected hits ANZAC roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Persia Germans win, taking Persia from ANZAC with 20 armour, 10 artilleries, 1 infantry and 32 mech_infantrys remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 105 Sea Zone Germans attack with 1 destroyer, 2 fighters and 2 tactical_bombers British defend with 1 submarine Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 105 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits British roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the British lost in 105 Sea Zone Germans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in 104 Sea Zone Germans attack with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers and 22 submarines British defend with 1 transport; Americans defend with 1 carrier, 3 destroyers, 1 tactical_bomber and 1 transport Germans roll dice for 22 submarines in 104 Sea Zone, round 2 : 7/22 hits, 7,33 expected hits Germans roll dice for 2 battleships, 5 carriers, 2 cruisers and 3 destroyers in 104 Sea Zone, round 2 : 6/7 hits, 3,33 expected hits Americans roll dice for 1 carrier, 3 destroyers, 1 tactical_bomber and 2 transports in 104 Sea Zone, round 2 : 3/5 hits, 1,83 expected hits Units damaged: 2 battleships owned by the Germans 1 transport owned by the British, 3 destroyers owned by the Americans, 1 submarine owned by the Germans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans and 1 transport owned by the Americans lost in 104 Sea Zone Germans win with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers and 21 submarines remaining. Battle score for attacker is 59 Casualties for Germans: 1 submarine Casualties for Americans: 1 carrier, 3 destroyers, 1 tactical_bomber and 1 transport Casualties for British: 1 transport Cleaning up after air battles Non Combat Move - Germans 6 fighters moved from United Kingdom to 104 Sea Zone 2 fighters moved from 105 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from United Kingdom to 104 Sea Zone 1 tactical_bomber moved from 105 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from 105 Sea Zone to France 1 tactical_bomber moved from 110 Sea Zone to France 5 transports moved from 110 Sea Zone to 104 Sea Zone 1 aaGun, 2 artilleries and 2 infantry moved from Holland Belgium to France 2 aaGuns, 2 artilleries and 8 infantry moved from Normandy Bordeaux to France 1 bomber moved from Normandy Bordeaux to France 3 armour moved from Caucasus to Persia 2 aaGuns moved from Northwest Persia to Persia 1 infantry moved from Northwest Persia to Turkey Germans take Turkey from Neutral_True 14 mech_infantrys moved from Bessarabia to Rostov 2 infantry moved from Bulgaria to Greece 1 armour moved from Suiyuyan to Sikang 1 armour moved from Volgograd to Afghanistan Germans take Afghanistan from Neutral_True 2 armour and 1 mech_infantry moved from Ukraine to Rostov Place Units - Germans 3 submarines placed in 110 Sea Zone 3 artilleries placed in France 10 mech_infantrys placed in Western Germany 1 fighter placed in Germany 3 armour placed in Volgograd Turn Complete - Germans Germans collect 76 PUs; end with 76 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 83 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 85 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs Turning on Edit Mode EDIT: Changing unit hit damage for these Germans owned units to: battleship = 0, battleship = 0 EDIT: Removing units owned by Germans from 104 Sea Zone: 2 submarines EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 2,17 British : -0,17 ANZAC : -0,33 Americans : 1,17 AA fire in United Kingdom : : 1,50
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 airfield, 1 artillery, 1 bomber, 1 carrier, 1 fighter and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 artillery moved from West India to India 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 infantry moved from Eastern Persia to Persia 8 mech_infantrys moved from Eastern Persia to Persia 1 mech_infantry moved from Persia to Northwest Persia 1 artillery moved from Eastern Persia to West India 12 artilleries moved from Eastern Persia to Persia 1 mech_infantry moved from West India to Persia 1 submarine moved from 37 Sea Zone to 41 Sea Zone 3 fighters moved from India to 41 Sea Zone 1 submarine moved from 20 Sea Zone to 35 Sea Zone 1 submarine moved from 31 Sea Zone to 25 Sea Zone 5 fighters and 5 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 41 Sea Zone Japanese attack with 3 fighters and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 fighters in 41 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from ANZAC with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 25 Sea Zone Japanese attack with 5 fighters, 1 submarine and 5 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 5 fighters and 5 tactical_bombers in 25 Sea Zone, round 2 : 8/10 hits, 5,83 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Japanese 5 fighters and 5 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 destroyer and 2 submarines moved from 20 Sea Zone to 38 Sea Zone 3 fighters moved from 41 Sea Zone to India 2 fighters moved from French Indo China to 39 Sea Zone 1 artillery moved from Yunnan to French Indo China 3 artilleries moved from Yunnan to Burma 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Kiangsu to Anhwe 2 infantry moved from Ceylon to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India Place Units - Japanese 1 carrier placed in 39 Sea Zone 1 airfield and 1 bomber placed in French Indo China 1 transport placed in 39 Sea Zone 1 artillery placed in India 1 fighter placed in French Indo China Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
ANZAC : -0,33 Americans : 0,67 Japanese : 1,67
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TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Americans Americans buy 3 destroyers, 1 factory_minor and 8 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Spain to Normandy Bordeaux Americans take Normandy Bordeaux from Germans 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Spain to Southern France 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Southern France 1 infantry moved from Spain to Southern France Combat - Americans Strategic bombing raid in Western Germany AA fire in Western Germany : 1/2 hits, 0,33 expected hits 1 bomber killed by AA Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Western Germany causes 5 damage total. Battle in Southern France Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 1/4 hits, 1,50 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Southern France to Spain 4 fighters moved from Eastern United States to Spain 1 carrier, 1 cruiser, 5 destroyers and 9 submarines moved from 91 Sea Zone to 101 Sea Zone 10 infantry moved from Central United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 12 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 12 infantry moved from 91 Sea Zone to Spain 1 fighter moved from Western United States to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 bomber moved from Western Germany to United Kingdom Place Units - Americans 1 factory_minor placed in Spain 3 destroyers and 7 submarines placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1 Americans collect 65 PUs (3 lost to blockades); end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 4 artilleries and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Gibraltar to Spain 1 fighter moved from Morocco to Spain 1 artillery moved from Portugal to Spain Non Combat Move - British 1 artillery and 2 infantry moved from Saudi Arabia to Iraq 1 mech_infantry moved from Saudi Arabia to Iraq 3 mech_infantrys moved from Egypt to Iraq 2 infantry moved from Egypt to Trans-Jordan 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 104 Sea Zone 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 cruiser, 5 destroyers and 1 transport moved from 91 Sea Zone to 101 Sea Zone Place Units - British 3 artilleries placed in Iraq 3 mech_infantrys placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 artillery placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : -0,33 AA fire in Western Germany : : 0,67 Americans : -0,50
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Italians Italians buy 6 artilleries; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Nenetsia to Samara 1 infantry moved from France to Normandy Bordeaux 4 fighters moved from France to Normandy Bordeaux 14 infantry moved from Northern Italy to Southern France 2 infantry and 1 mech_infantry moved from France to Southern France 1 bomber moved from Southern Italy to Egypt Combat - Italians Strategic bombing raid in Egypt AA fire in Egypt : 0/1 hits, 0,17 expected hits Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Egypt causes 3 damage total. Battle in Normandy Bordeaux Italians attack with 4 fighters and 1 infantry Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 4 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 2,17 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux Italians win with 4 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Battle in Southern France Italians attack with 16 infantry and 1 mech_infantry Americans defend with 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 16 infantry and 1 mech_infantry in Southern France, round 2 : 3/17 hits, 2,83 expected hits Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France Italians win, taking Southern France from Americans with 15 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Italians 1 bomber moved from Egypt to Northwest Persia 2 aaGuns, 2 artilleries and 3 infantry moved from Caucasus to Northwest Persia 1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia 4 fighters moved from Normandy Bordeaux to France 2 aaGuns and 6 infantry moved from Southern Italy to Northern Italy 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 6 artilleries placed in Northern Italy Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 1,00 Americans : 1,00 AA fire in Egypt : : -0,17
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 destroyer moved from 54 Sea Zone to 41 Sea Zone ANZAC take 42 Sea Zone from Japanese 2 infantry moved from 41 Sea Zone to Sumatra 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from Java to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 armour and 1 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra ANZAC attack with 1 armour and 3 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 armour and 3 infantry in Sumatra, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra ANZAC roll dice for 1 armour and 2 infantry in Sumatra, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 armour and 2 infantry in Sumatra, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Sumatra, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra ANZAC win, taking Sumatra from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 1 Casualties for ANZAC: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 carrier and 1 fighter placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,3 ANZAC collect 19 PUs (3 lost to blockades); end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,67 Japanese : 0,67
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_major; Remaining resources: 100 PUs; Germans buy 3 armour, 3 artilleries, 3 fighters and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from Americans 1 submarine moved from 104 Sea Zone to 91 Sea Zone 6 submarines moved from 104 Sea Zone to 92 Sea Zone 1 bomber moved from France to 92 Sea Zone 2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 92 Sea Zone 3 submarines moved from 110 Sea Zone to 109 Sea Zone Germans take 109 Sea Zone from British 4 submarines moved from 104 Sea Zone to 109 Sea Zone 1 submarine moved from 104 Sea Zone to 92 Sea Zone 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 7 submarines and 5 transports moved from 104 Sea Zone to 110 Sea Zone 23 armour, 10 artilleries, 1 infantry and 32 mech_infantrys moved from Persia to Northwest Persia 2 armour moved from Rostov to Northwest Persia 15 mech_infantrys moved from Rostov to Northwest Persia 5 armour moved from Volgograd to Northwest Persia 4 infantry moved from Afghanistan to Kazakhstan 1 armour moved from Sikang to Kazakhstan 1 armour moved from Afghanistan to Kazakhstan 2 tactical_bombers moved from France to 92 Sea Zone 2 fighters moved from 104 Sea Zone to 92 Sea Zone Combat - Germans Germans creates battle in territory 104 Sea Zone Battle in 91 Sea Zone Germans attack with 1 submarine Americans defend with 6 transports 6 transports owned by the Americans lost in 91 Sea Zone Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans win with 1 submarine remaining. Battle score for attacker is 42 Casualties for Americans: 6 transports Battle in 92 Sea Zone Germans attack with 1 bomber, 4 fighters, 7 submarines and 4 tactical_bombers British defend with 2 cruisers, 1 destroyer and 1 submarine; Russians defend with 1 submarine British roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits 1 submarine owned by the Germans lost in 92 Sea Zone Germans roll dice for 6 submarines in 92 Sea Zone, round 2 : 1/6 hits, 2,00 expected hits Germans roll dice for 1 bomber, 4 fighters and 4 tactical_bombers in 92 Sea Zone, round 2 : 5/9 hits, 5,33 expected hits British roll dice for 2 cruisers and 1 destroyer in 92 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits 1 destroyer owned by the British, 3 submarines owned by the Germans, 2 cruisers owned by the British and 1 submarine owned by the British lost in 92 Sea Zone 3 submarines owned by the Germans Submerged 1 submarine owned by the Russians Submerged Germans win with 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Germans: 4 submarines Casualties for British: 2 cruisers, 1 destroyer and 1 submarine Non Combat Move - Germans 1 bomber, 4 fighters and 4 tactical_bombers moved from 92 Sea Zone to Southern France 4 fighters moved from 104 Sea Zone to 110 Sea Zone 3 aaGuns, 7 artilleries and 9 infantry moved from France to Southern France 10 mech_infantrys moved from Western Germany to Southern France 1 fighter moved from Germany to 110 Sea Zone 1 destroyer moved from 105 Sea Zone to 110 Sea Zone 2 aaGuns moved from Persia to Northwest Persia 9 infantry moved from Turkey to Northwest Persia 2 infantry moved from Greece to Turkey Place Units - Germans 10 mech_infantrys placed in Western Germany 3 artilleries placed in France 3 fighters placed in Germany 3 armour placed in Volgograd Turn Complete - Germans Germans collect 76 PUs; end with 76 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 83 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 85 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs
Combat Hit Differential Summary :
Germans : -0,67 British : 2,33
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I accidently let your subs participate in the battle so if you want you can put the uk sub back if you also put one german sub back as well… sorry
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@Giallo This one is yours; losing Normandy really crushed the allies even if Japan is under controlled, well played and GG and I will post the results, let me know if you want to play a rematch.
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@Sovietishcat said in L20 Giallo(x) vs Sovietishcat(Y) BM:
@Giallo This one is yours; losing Normandy really crushed the allies even if Japan is under controlled, well played and GG and I will post the results, let me know if you want to play a rematch.
Germany can spent so much money, well GG. I’m up for a rematch
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Ok I will retake the allies same rules!
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 10:22:56 PM
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