Giallo (Allies+9) vs Simon33 (Axis) BM3

  • '19 '17 '16

    Scramble to SZ92?

  • '21 '20 '19 '18 '17 '16

    @simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3:

    Scramble to SZ92?

    No…

  • '19 '17 '16

    TripleA Turn Summary: Italians round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 20
    
        Combat Move - Italians
            1 fighter moved from Southern France to 92 Sea Zone
            2 fighters moved from Southern Italy to 92 Sea Zone
            1 fighter moved from Southern Italy to 92 Sea Zone
            1 artillery, 1 fighter and 1 infantry moved from Western Germany to Holland Belgium
            1 bomber moved from Ukraine to Persia
    
        Purchase Units - Italians
            Italians buy 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Strategic bombing raid in Persia
                    AA fire in Persia : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Persia causes 0 damage total. 
            Battle in 92 Sea Zone
                Italians attack with 4 fighters
                Americans defend with 1 destroyer
                    Italians roll dice for 4 fighters in 92 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 92 Sea Zone
                Italians win with 3 fighters remaining. Battle score for attacker is -2
                Casualties for Italians: 1 fighter
                Casualties for Americans: 1 destroyer
            Battle in Holland Belgium
                Italians attack with 1 artillery, 1 fighter and 1 infantry
                Americans defend with 2 infantry
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1.17 expected hits
                    Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Holland Belgium
                    Italians roll dice for 1 artillery and 1 fighter in Holland Belgium, round 3 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery and 1 fighter in Holland Belgium, round 4 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 2 infantry in Holland Belgium, round 4 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians lost in Holland Belgium
                 retreated to Holland Belgium
                Americans win with 2 infantry remaining. Battle score for attacker is -7
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            3 fighters moved from 92 Sea Zone to Southern France
            1 mech_infantry moved from Southern Italy to Yugoslavia
            1 aaGun, 2 artilleries and 3 infantry moved from Ukraine to Rostov
            1 artillery and 4 infantry moved from Southern Italy to Northern Italy
            1 fighter moved from Holland Belgium to Southern Italy
    
        Place Units - Italians
            1 submarine placed in 95 Sea Zone
            2 infantry placed in Northern Italy
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
            Italians collect 15 PUs (2 lost to blockades); end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    AA fire in Persia : : 0.83
    Italians : -3.83
    Americans : 0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 20
    
        Combat Move - ANZAC
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
            ANZAC creates battle in territory 62 Sea Zone
    
        Non Combat Move - ANZAC
            1 destroyer moved from 30 Sea Zone to 54 Sea Zone
            1 destroyer moved from 19 Sea Zone to 20 Sea Zone
            1 transport moved from 56 Sea Zone to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from New South Wales to Queensland
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 destroyer moved from 19 Sea Zone to 20 Sea Zone
            2 fighters moved from Queensland to Guam
            4 fighters moved from Borneo to Kwangtung
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in Queensland
            1 fighter placed in New South Wales
            1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Northwest Persia to Iraq
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Northwest Persia: 2 infantry
            EDIT: Adding units owned by ANZAC to Iraq: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 21
    
        Research Technology - Germans
    
        Combat Move - Germans
            12 armour, 28 artilleries, 19 infantry and 30 mech_infantrys moved from Caucasus to Northwest Persia
            2 fighters and 2 infantry moved from Western Germany to Holland Belgium
            2 fighters moved from 113 Sea Zone to Holland Belgium
            4 fighters moved from Southern France to Holland Belgium
            4 bombers moved from Western Germany to 91 Sea Zone
    
        Purchase Units - Germans
            Germans buy 1 carrier, 1 destroyer, 5 fighters and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 4 bombers
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 91 Sea Zone
                Germans win with 4 bombers remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Northwest Persia
                Germans attack with 12 armour, 28 artilleries, 19 infantry and 30 mech_infantrys
                British defend with 1 aaGun
                    1 aaGun owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from Americans with 12 armour, 28 artilleries, 19 infantry and 30 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for British: 1 aaGun
            Battle in Holland Belgium
                Germans attack with 8 fighters and 2 infantry
                Americans defend with 2 infantry
                    Germans roll dice for 8 fighters and 2 infantry in Holland Belgium, round 2 : 6/10 hits, 4.33 expected hits
                    Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 8 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Germans
            3 fighters moved from Holland Belgium to Western Germany
            5 fighters moved from Holland Belgium to 112 Sea Zone
            1 battleship, 4 carriers, 1 cruiser, 2 destroyers and 14 submarines moved from 113 Sea Zone to 112 Sea Zone
            1 transport moved from 115 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from Germany to Western Germany
            4 bombers moved from 91 Sea Zone to Southern France
            4 fighters and 2 tactical_bombers moved from Caucasus to Southern Italy
            3 mech_infantrys moved from Volgograd to Northwest Persia
            3 artilleries moved from Volgograd to Caucasus
            3 mech_infantrys moved from Ukraine to Caucasus
            3 mech_infantrys moved from Russia to Volgograd
    
        Place Units - Germans
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Ukraine
            1 carrier, 1 destroyer and 5 fighters placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 71 PUs; end with 71 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.67
    Americans : 0.33
    

    Savegame

  • '19 '17 '16

    Assumed no scramble SZ91.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 21
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 21
    
        Combat Move - Japanese
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsu to Kiangsi
            1 bomber and 1 fighter moved from Japan to Anhwe
            2 fighters moved from Shan State to Kiangsi
    
        Purchase Units - Japanese
            Japanese buy 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in Kiangsi
                Japanese attack with 2 fighters and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters and 1 infantry in Kiangsi, round 2 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Anhwe
                Japanese attack with 1 bomber, 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Anhwe, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Anhwe to Kiangsu
            1 bomber moved from Anhwe to Kiangsu
            2 fighters moved from Kiangsi to Kiangsu
            1 fighter moved from Kiangsu to Japan
            1 fighter moved from 3 Sea Zone to Japan
            1 carrier moved from 3 Sea Zone to 2 Sea Zone
            3 artilleries and 3 infantry moved from Burma to Yunnan
            2 armour and 2 mech_infantrys moved from Shan State to Hunan
            22 artilleries, 19 infantry and 1 marine moved from Burma to Shan State
    
        Place Units - Japanese
            1 infantry and 2 mech_infantrys placed in Kiangsu
            1 fighter and 4 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,5,2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,6
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2,1,2,3,4,3,1,5,4,6,3,1,2,2,2,3,1,4,4,4,2,2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,6,5,2,6
            Japanese collect 32 PUs (7 lost to blockades); end with 33 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.67
    Japanese : 0.50
    

    Savegame

  • '19 '17 '16

    Japan is a really unhappy turn for me this game.

    I’m definitely changing my Japan opener, largely because of your moves. I’ll stick with the J1 DOW though.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 21
    
        Combat Move - Americans
            1 infantry moved from Amur to Siberia
                  Americans take Siberia from Japanese
            1 infantry moved from Kwangtung to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 artillery moved from Kwangtung to Kiangsi
            1 fighter moved from Manchuria to Chahar
            1 artillery moved from Jehol to Chahar
            1 bomber moved from Manchuria to Chahar
            1 infantry moved from India to Burma
                  UK_Pacific take Burma from Japanese
            1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
            5 fighters moved from 20 Sea Zone to Anhwe
            3 fighters moved from 20 Sea Zone to Kiangsi
    
        Purchase Units - Americans
            Americans buy 2 armour, 6 fighters, 2 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Okinawa
            Battle in Chahar
                Americans attack with 1 artillery, 1 bomber and 1 fighter
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 1 bomber and 1 fighter in Chahar, round 2 : 1/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Chahar
                Americans win, taking Okinawa from Japanese with 1 bomber and 1 fighter remaining. Battle score for attacker is -1
                Casualties for Americans: 1 artillery
                Casualties for Japanese: 1 infantry
            Battle in Kiangsi
                Americans attack with 1 artillery and 3 fighters
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 3 fighters in Kiangsi, round 2 : 2/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                Americans win, taking Kiangsi from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Americans attack with 5 fighters
                Japanese defend with 1 infantry
                    Americans roll dice for 5 fighters in Anhwe, round 2 : 1/5 hits, 2,50 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Americans win with 5 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            5 fighters moved from Anhwe to Kwangtung
            1 fighter moved from Chahar to Jehol
            1 bomber moved from Chahar to Guam
            3 fighters moved from Kiangsi to Kwangtung
            1 infantry moved from Formosa to 20 Sea Zone
            1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
            1 submarine moved from 35 Sea Zone to 19 Sea Zone
            1 submarine moved from 20 Sea Zone to 6 Sea Zone
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
            1 battleship and 3 destroyers moved from 17 Sea Zone to 25 Sea Zone
            1 transport moved from 26 Sea Zone to 64 Sea Zone
            2 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from Gibraltar to Egypt
            5 fighters moved from India to Iraq
            6 carriers, 3 cruisers, 1 destroyer, 6 submarines and 4 transports moved from 110 Sea Zone to 91 Sea Zone
            2 fighters moved from 110 Sea Zone to United Kingdom
            2 fighters moved from 110 Sea Zone to 91 Sea Zone
            6 fighters moved from 110 Sea Zone to 91 Sea Zone
            1 destroyer and 4 fighters moved from 110 Sea Zone to 91 Sea Zone
            2 fighters moved from Eastern United States to 110 Sea Zone
            7 fighters moved from Eastern United States to Gibraltar
            1 transport moved from 101 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            2 armour and 2 infantry placed in Central United States
            6 fighters placed in Eastern United States
            3 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            1 infantry moved from Manchuria to Jehol
            1 infantry moved from Jehol to Shantung
                  Chinese take Shantung from Japanese
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 5 PUs; 
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
            Chinese creates battle in territory Anhwe
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 15 PUs
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Gibraltar: 7 fighters
            EDIT: Adding units owned by Americans to United Kingdom: 7 fighters
            EDIT: Turning off Edit Mode
            1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
            3 mech_infantrys moved from Persia to Iraq
            3 infantry moved from Trans-Jordan to Iraq
            3 mech_infantrys moved from Egypt to Iraq
            2 fighters moved from Egypt to Iraq
            1 transport moved from 20 Sea Zone to 41 Sea Zone
            1 artillery moved from Manchuria to Jehol
            3 mech_infantrys moved from Belgian Congo to Egypt
            1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 submarine moved from 98 Sea Zone to 81 Sea Zone
    
        Purchase Units - British
            British repair damage of 4x factory_major; Remaining resources: 36 PUs; 
            British buy 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; 
    
        Non Combat Move - British
            4 fighters moved from India to Iraq
            2 fighters moved from India to Iraq
    
        Place Units - British
            3 infantry placed in Iraq
            3 mech_infantrys placed in Egypt
            5 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            6 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 16 PUs; end with 16 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
            Some Units in India change ownership: 6 infantry
    

    Combat Hit Differential Summary :

    Americans : -1,83
    Japanese : 0,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    @simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3:

    Japan is a really unhappy turn for me this game.

    I’m definitely changing my Japan opener, largely because of your moves. I’ll stick with the J1 DOW though.

    I believe that you sacrificed your fleet was the major isssue…

  • '19 '17 '16

    TripleA Turn Summary: Italians round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 21
    
        Combat Move - Italians
            1 mech_infantry moved from Caucasus to Turkmenistan
                  Italians take Turkmenistan from Russians
            6 infantry moved from Northern Italy to Southern Italy
    
        Purchase Units - Italians
            Italians buy 6 infantry; Remaining resources: 2 PUs; 
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 aaGun, 2 artilleries and 3 infantry moved from Rostov to Volgograd
            1 mech_infantry moved from Yugoslavia to Bessarabia
            3 fighters moved from Southern France to Southern Italy
            2 fighters moved from Southern Italy to Western Germany
            2 infantry moved from Southern France to France
            1 aaGun, 1 artillery and 3 infantry moved from Southern France to Northern Italy
            1 submarine moved from 95 Sea Zone to 98 Sea Zone
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
            Italians collect 15 PUs (2 lost to blockades); end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    @Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3:

    I believe that you sacrificed your fleet was the major isssue…

    Well losing the fleet was certainly a problem but I also should have gotten on Calcutta.

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: ANZAC round 21

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 21
    
        Combat Move - ANZAC
            5 artilleries and 5 infantry moved from Queensland to 54 Sea Zone
            5 artilleries, 1 destroyer, 5 infantry and 5 transports moved from 54 Sea Zone to 35 Sea Zone
            5 artilleries and 5 infantry moved from 35 Sea Zone to Philippines
            2 fighters moved from Guam to Philippines
            2 destroyers moved from 20 Sea Zone to 35 Sea Zone
            2 fighters moved from Kwangtung to 35 Sea Zone
            2 fighters moved from Kwangtung to 35 Sea Zone
            1 fighter moved from New South Wales to Queensland
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    scramble, tokens?

  • '19 '17 '16

    Neither.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 21
    
        Combat Move - ANZAC
            5 artilleries and 5 infantry moved from Queensland to 54 Sea Zone
            5 artilleries, 1 destroyer, 5 infantry and 5 transports moved from 54 Sea Zone to 35 Sea Zone
            5 artilleries and 5 infantry moved from 35 Sea Zone to Philippines
            2 fighters moved from Guam to Philippines
            2 destroyers moved from 20 Sea Zone to 35 Sea Zone
            2 fighters moved from Kwangtung to 35 Sea Zone
            2 fighters moved from Kwangtung to 35 Sea Zone
            1 fighter moved from New South Wales to Queensland
    
        Purchase Units - ANZAC
            ANZAC buy 2 bombers; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
            Battle in Philippines
                ANZAC attack with 5 artilleries, 2 fighters and 5 infantry
                Japanese defend with 1 airfield, 2 artilleries, 8 fighters, 1 harbour and 3 infantry
                    ANZAC roll dice for 5 artilleries, 2 fighters and 5 infantry in Philippines, round 2 : 6/12 hits, 4,33 expected hits
                    Japanese roll dice for 2 artilleries, 8 fighters and 3 infantry in Philippines, round 2 : 5/13 hits, 7,00 expected hits
                    1 fighter owned by the Japanese, 3 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 5 infantry owned by the ANZAC lost in Philippines
                    ANZAC roll dice for 5 artilleries and 2 fighters in Philippines, round 3 : 4/7 hits, 2,67 expected hits
                    Japanese roll dice for 7 fighters in Philippines, round 3 : 3/7 hits, 4,67 expected hits
                    4 fighters owned by the Japanese and 3 artilleries owned by the ANZAC lost in Philippines
                    ANZAC roll dice for 2 artilleries and 2 fighters in Philippines, round 4 : 2/4 hits, 1,67 expected hits
                    Japanese roll dice for 3 fighters in Philippines, round 4 : 2/3 hits, 2,00 expected hits
                    2 fighters owned by the Japanese, 1 fighter owned by the ANZAC and 1 artillery owned by the ANZAC lost in Philippines
                    ANZAC roll dice for 1 artillery and 1 fighter in Philippines, round 5 : 2/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 fighter in Philippines, round 5 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in Philippines
                ANZAC win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 46
                Casualties for ANZAC: 4 artilleries, 2 fighters and 5 infantry
                Casualties for Japanese: 2 artilleries, 8 fighters and 3 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 bombers placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 4,50
    Japanese : -3,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    ouch, that was realy bad…

  • '19 '17 '16

    @Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3:

    ouch, that was realy bad…

    Even worse was Germany’s dice. Can’t get a break.

  • '19 '17 '16

    TripleA Turn Summary: Germans round 22

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 22
    
        Research Technology - Germans
    
        Combat Move - Germans
            12 armour, 28 artilleries, 19 infantry and 33 mech_infantrys moved from Northwest Persia to Persia
                  Germans take Persia from British
            3 mech_infantrys moved from Caucasus to Persia
            2 tactical_bombers moved from Southern Italy to 91 Sea Zone
            4 bombers moved from Southern France to 91 Sea Zone
            1 bomber moved from Western Germany to 112 Sea Zone
            1 battleship, 1 bomber, 5 carriers, 1 cruiser, 3 destroyers, 8 fighters and 14 submarines moved from 112 Sea Zone to 91 Sea Zone
    
        Purchase Units - Germans
            Germans buy 1 bomber, 2 carriers, 1 destroyer, 1 infantry, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 1 battleship, 5 bombers, 5 carriers, 1 cruiser, 3 destroyers, 8 fighters, 14 submarines and 2 tactical_bombers
                British defend with 1 carrier and 1 transport; Americans defend with 6 carriers, 3 cruisers, 2 destroyers, 14 fighters, 6 submarines and 9 transports
                    Germans roll dice for 14 submarines in 91 Sea Zone, round 2 : 3/14 hits, 4.67 expected hits
                Units damaged: 3 carriers owned by the Americans
                    Germans roll dice for 1 battleship, 5 bombers, 5 carriers, 1 cruiser, 3 destroyers, 8 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 6/20 hits, 10.83 expected hits
                Units damaged: 3 carriers owned by the Americans and 1 carrier owned by the British
                    Americans roll dice for 6 submarines in 91 Sea Zone, round 2 : 0/6 hits, 1.00 expected hits
                    Americans roll dice for 7 carriers, 3 cruisers, 2 destroyers, 14 fighters and 10 transports in 91 Sea Zone, round 2 : 14/26 hits, 13.83 expected hits
                Units damaged: 1 battleship owned by the Germans
                    2 submarines owned by the Americans, 2 destroyers owned by the Germans, 1 submarine owned by the Germans and 5 carriers owned by the Germans lost in 91 Sea Zone
                    Germans roll dice for 13 submarines in 91 Sea Zone, round 3 : 4/13 hits, 4.33 expected hits
                    Germans roll dice for 1 battleship, 5 bombers, 1 cruiser, 1 destroyer, 8 fighters and 2 tactical_bombers in 91 Sea Zone, round 3 : 7/18 hits, 10.17 expected hits
                    Americans roll dice for 4 submarines in 91 Sea Zone, round 3 : 0/4 hits, 0.67 expected hits
                    Americans roll dice for 7 carriers, 3 cruisers, 2 destroyers, 14 fighters and 10 transports in 91 Sea Zone, round 3 : 11/26 hits, 13.83 expected hits
                    4 submarines owned by the Americans, 1 destroyer owned by the Germans, 1 destroyer owned by the Americans, 10 submarines owned by the Germans, 5 carriers owned by the Americans and 1 carrier owned by the British lost in 91 Sea Zone
                    Germans roll dice for 3 submarines in 91 Sea Zone, round 4 : 0/3 hits, 1.00 expected hits
                    Germans roll dice for 1 battleship, 5 bombers, 1 cruiser, 8 fighters and 2 tactical_bombers in 91 Sea Zone, round 4 : 9/17 hits, 9.83 expected hits
                    Americans roll dice for 1 carrier, 3 cruisers, 1 destroyer, 14 fighters and 10 transports in 91 Sea Zone, round 4 : 9/19 hits, 11.50 expected hits
                    3 cruisers owned by the Americans, 1 destroyer owned by the Americans, 3 submarines owned by the Germans, 6 fighters owned by the Germans, 1 carrier owned by the Americans and 4 fighters owned by the Americans lost in 91 Sea Zone
                    Germans roll dice for 1 battleship, 5 bombers, 1 cruiser, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 5 : 4/11 hits, 6.83 expected hits
                    Americans roll dice for 10 fighters and 10 transports in 91 Sea Zone, round 5 : 8/10 hits, 6.67 expected hits
                    1 battleship owned by the Germans, 2 bombers owned by the Germans, 2 fighters owned by the Germans, 4 fighters owned by the Americans, 2 tactical_bombers owned by the Germans and 1 cruiser owned by the Germans lost in 91 Sea Zone
                    Germans roll dice for 3 bombers in 91 Sea Zone, round 6 : 2/3 hits, 2.00 expected hits
                    Americans roll dice for 6 fighters and 10 transports in 91 Sea Zone, round 6 : 4/6 hits, 4.00 expected hits
                    3 bombers owned by the Germans and 2 fighters owned by the Americans lost in 91 Sea Zone
                Americans win with 4 fighters and 10 transports remaining. Battle score for attacker is -82
                Casualties for Germans: 1 battleship, 5 bombers, 5 carriers, 1 cruiser, 3 destroyers, 8 fighters, 14 submarines and 2 tactical_bombers
                Casualties for Americans: 6 carriers, 3 cruisers, 2 destroyers, 10 fighters and 6 submarines
                Casualties for British: 1 carrier
                4 fighters owned by the Americans forced to land in Gibraltar
    
        Non Combat Move - Germans
            1 transport moved from 112 Sea Zone to 113 Sea Zone
            3 artilleries moved from Caucasus to Kazakhstan
            6 mech_infantrys moved from Volgograd to Turkmenistan
            3 mech_infantrys moved from Ukraine to Volgograd
            5 artilleries moved from Southern France to France
            6 infantry and 4 mech_infantrys moved from Southern France to Northern Italy
            2 fighters moved from 112 Sea Zone to Western Germany
            1 infantry moved from Holland Belgium to France
            3 artilleries moved from Western Germany to France
    
        Place Units - Germans
            1 infantry placed in France
            2 carriers, 1 destroyer and 1 transport placed in 113 Sea Zone
            1 bomber placed in Western Germany
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Russia
    
        Turn Complete - Germans
            Germans collect 73 PUs; end with 73 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 82 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Germans : -14.67
    Americans : -5.50
    

    Savegame

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