OOL
e6e4447f-c870-4c6b-8227-cf494e50f597-image.png
And I should add, I edited a us fighter after UK combat moves. I had meant to have 8 total in UK not 9. But its easy to move back if you prefer.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 carrier and 2 transports; Remaining resources: 3 PUs;
Combat Move - Italians
Non Combat Move - Italians
8 infantry and 1 mech_infantry moved from Northern Italy to France
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
2 fighters moved from 97 Sea Zone to 110 Sea Zone
5 infantry moved from Northern Italy to Southern Italy
1 bomber, 3 fighters and 2 tactical_bombers moved from Greece to Normandy Bordeaux
2 armour and 2 mech_infantrys moved from Volgograd to Tambov
1 mech_infantry moved from Volgograd to Tambov
Place Units - Italians
1 carrier and 2 transports placed in 110 Sea Zone
Turn Complete - Italians
Italians collect 20 PUs; end with 23 PUs
Combat Hit Differential Summary :
cancel that. please hold
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 armour and 3 mech_infantrys moved from Volgograd to Tambov
5 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
8 infantry and 1 mech_infantry moved from Northern Italy to France
2 fighters moved from 97 Sea Zone to 110 Sea Zone
1 bomber, 3 fighters and 2 tactical_bombers moved from Greece to Normandy Bordeaux
Place Units - Italians
1 carrier, 1 destroyer and 1 transport placed in 110 Sea Zone
Turn Complete - Italians
Italians collect 20 PUs; end with 22 PUs
Combat Hit Differential Summary :
please use second file
well that is interesting.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 19 Sea Zone to 34 Sea Zone
3 fighters moved from 22 Sea Zone to 34 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 44 Sea Zone
ANZAC creates battle in territory 20 Sea Zone
Battle in 34 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 3 fighters in 34 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 34 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese, taking 20 Sea Zone from Japanese with 3 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 34 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 carrier moved from 22 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 transports moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from 54 Sea Zone to Queensland
1 artillery and 1 mech_infantry moved from New South Wales to Queensland
1 aaGun, 1 armour and 2 infantry moved from New South Wales to Queensland
1 submarine moved from 22 Sea Zone to 44 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
2 fighters moved from Korea to 22 Sea Zone
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 19 Sea Zone to 34 Sea Zone
3 fighters moved from 22 Sea Zone to 34 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 44 Sea Zone
ANZAC creates battle in territory 20 Sea Zone
Battle in 34 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 3 fighters in 34 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 34 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese, taking 20 Sea Zone from Japanese with 3 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 34 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 carrier moved from 22 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 transports moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from 54 Sea Zone to Queensland
1 artillery and 1 mech_infantry moved from New South Wales to Queensland
1 aaGun, 1 armour and 2 infantry moved from New South Wales to Queensland
1 submarine moved from 22 Sea Zone to 44 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
2 fighters moved from Korea to 22 Sea Zone
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by Americans from Persia: 1 infantry
EDIT: Adding units owned by Americans to Northwest Persia: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0.17
Japanese : 0.67
reposted with the edit of the US inf I mentioned before.
let me know if you would be ok with italians moving 2 inf to wger from France.
@ksmckay that is fine
forgot a walkin to Nov from Tsing. Let me know if thats ok or not.
@ksmckay for sure
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 79 PUs;
Germans buy 1 fighter, 3 infantry, 3 submarines and 6 transports; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 infantry moved from Volgograd to Samara
3 armour and 6 mech_infantrys moved from Volgograd to Samara
22 artilleries moved from Tambov to Samara
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
16 armour and 27 mech_infantrys moved from Tambov to Russia
10 armour and 10 mech_infantrys moved from Tambov to Samara
1 mech_infantry moved from Tambov to Russia
1 armour moved from Tambov to Russia
1 submarine moved from 112 Sea Zone to 111 Sea Zone
3 fighters moved from Yugoslavia to 111 Sea Zone
3 fighters moved from Northern Italy to 111 Sea Zone
5 bombers, 2 fighters and 1 tactical_bomber moved from Southern Italy to 111 Sea Zone
EDIT: 2 infantry moved from France to Western Germany
Combat - Germans
Battle in 111 Sea Zone
Germans attack with 5 bombers, 8 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 111 Sea Zone
Germans win with 5 bombers, 8 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Samara
Germans attack with 13 armour, 22 artilleries, 3 infantry and 16 mech_infantrys
Russians defend with 13 infantry
Germans roll dice for 13 armour, 22 artilleries, 3 infantry and 16 mech_infantrys in Samara, round 2 : 24/54 hits, 20.17 expected hits
Russians roll dice for 13 infantry in Samara, round 2 : 5/13 hits, 4.33 expected hits
13 infantry owned by the Russians, 2 artilleries owned by the Germans and 3 infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 13 armour, 20 artilleries and 16 mech_infantrys remaining. Battle score for attacker is 22
Casualties for Germans: 2 artilleries and 3 infantry
Casualties for Russians: 13 infantry
Battle in Russia
Germans attack with 17 armour and 28 mech_infantrys
Russians defend with 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 fighter and 8 infantry
Germans roll dice for 17 armour and 28 mech_infantrys in Russia, round 2 : 13/45 hits, 13.17 expected hits
Russians roll dice for 1 aaGun, 1 armour, 1 fighter and 8 infantry in Russia, round 2 : 5/10 hits, 3.83 expected hits
8 infantry owned by the Russians, 1 fighter owned by the Russians, 1 armour owned by the Russians, 1 aaGun owned by the Russians and 5 mech_infantrys owned by the Germans lost in Russia
Germans destroys 27PUs while taking Russians capital
Germans win, taking Russia from Russians with 17 armour and 23 mech_infantrys remaining. Battle score for attacker is 25
Casualties for Germans: 5 mech_infantrys
Casualties for Russians: 1 aaGun, 1 armour, 1 fighter and 8 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Novosibirsk from Russians to Germans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
9 artilleries and 20 infantry moved from Archangel to Smolensk
1 infantry moved from Belarus to Smolensk
6 mech_infantrys moved from Novgorod to Smolensk
1 aaGun moved from Volgograd to Samara
1 aaGun moved from Tambov to Russia
2 mech_infantrys moved from Tambov to Samara
3 armour and 2 mech_infantrys moved from Tambov to Russia
1 mech_infantry moved from Tambov to Russia
8 mech_infantrys moved from Tambov to Smolensk
3 tactical_bombers moved from Volgograd to Yugoslavia
5 bombers moved from 111 Sea Zone to Western Germany
8 fighters and 1 tactical_bomber moved from 111 Sea Zone to 110 Sea Zone
1 marine moved from Western Germany to 112 Sea Zone
12 infantry moved from Western Germany to 112 Sea Zone
4 infantry moved from France to Western Germany
2 artilleries moved from France to Normandy Bordeaux
2 fighters moved from Greece to Western Germany
12 infantry and 7 transports moved from 112 Sea Zone to 110 Sea Zone
12 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 tactical_bombers moved from Greece to 110 Sea Zone
1 carrier moved from 112 Sea Zone to 113 Sea Zone
6 carriers, 1 cruiser, 2 destroyers, 1 marine and 2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Greece to Western Germany
1 tactical_bomber moved from Greece to Western Germany
3 bombers moved from Greece to Southern Italy
1 infantry moved from Tsinghai to Novosibirsk
EDIT: 6 infantry moved from Normandy Bordeaux to Western Germany
Place Units - Germans
1 fighter and 6 transports placed in 113 Sea Zone
3 submarines placed in 112 Sea Zone
3 infantry placed in Volgograd
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : 4.33
British : -0.33
Russians : 1.83
Russians are killing me. Underestimated how annoying they would be. Thought I would be rid of them this turn, thinking you might not block but it obviously made sense to block. Also had hoped maybe you wouldnt defend russia as well thinking I wouldnt take it with Italy.
We will see how this goes.
hold please.
meh ill leave things as is.
@ksmckay said in 19L QF Farmboy(Allies+10) vs ksmckay:
meh ill leave things as is.
you got time if you want.I was starting to look at it but there will be a lot to think about here so I hadn’t figured anything out yet.
Nope I’m good
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Combat Move - Russians
1 tactical_bomber moved from Suiyuyan to Novosibirsk
2 infantry moved from Vologda to Novosibirsk
1 mech_infantry moved from Chahar to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 armour moved from Suiyuyan to Hopei
1 mech_infantry moved from Suiyuyan to Hopei
1 armour moved from Chahar to Hopei
1 armour moved from Kansu to Hopei
1 armour moved from Suiyuyan to Hopei
Combat - Russians
Battle in Novosibirsk
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Hopei
Russians attack with 4 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 4 armour and 1 mech_infantry in Hopei, round 2 : 1/5 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Hopei
Russians win, taking Hopei from Japanese with 4 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 aaGun and 2 infantry moved from Korea to Manchuria
1 tactical_bomber moved from Novosibirsk to Urals
2 fighters moved from Korea to Yenisey
9 artilleries moved from Vologda to Urals
25 infantry moved from Vologda to Urals
5 infantry moved from Vologda to Urals
2 infantry moved from Vologda to Urals
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0.33
Russians : -1.00
Japanese : 0.67