NO scramble.
19L QF Farmboy(Allies+10) vs ksmckay
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@ksmckay that is fine
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forgot a walkin to Nov from Tsing. Let me know if thats ok or not.
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@ksmckay for sure
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 79 PUs; Germans buy 1 fighter, 3 infantry, 3 submarines and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 3 infantry moved from Volgograd to Samara 3 armour and 6 mech_infantrys moved from Volgograd to Samara 22 artilleries moved from Tambov to Samara 1 infantry moved from Archangel to Smolensk Germans take Smolensk from Russians 16 armour and 27 mech_infantrys moved from Tambov to Russia 10 armour and 10 mech_infantrys moved from Tambov to Samara 1 mech_infantry moved from Tambov to Russia 1 armour moved from Tambov to Russia 1 submarine moved from 112 Sea Zone to 111 Sea Zone 3 fighters moved from Yugoslavia to 111 Sea Zone 3 fighters moved from Northern Italy to 111 Sea Zone 5 bombers, 2 fighters and 1 tactical_bomber moved from Southern Italy to 111 Sea Zone EDIT: 2 infantry moved from France to Western Germany Combat - Germans Battle in 111 Sea Zone Germans attack with 5 bombers, 8 fighters, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 111 Sea Zone Germans win with 5 bombers, 8 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Samara Germans attack with 13 armour, 22 artilleries, 3 infantry and 16 mech_infantrys Russians defend with 13 infantry Germans roll dice for 13 armour, 22 artilleries, 3 infantry and 16 mech_infantrys in Samara, round 2 : 24/54 hits, 20.17 expected hits Russians roll dice for 13 infantry in Samara, round 2 : 5/13 hits, 4.33 expected hits 13 infantry owned by the Russians, 2 artilleries owned by the Germans and 3 infantry owned by the Germans lost in Samara Germans win, taking Samara from Russians with 13 armour, 20 artilleries and 16 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries and 3 infantry Casualties for Russians: 13 infantry Battle in Russia Germans attack with 17 armour and 28 mech_infantrys Russians defend with 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 fighter and 8 infantry Germans roll dice for 17 armour and 28 mech_infantrys in Russia, round 2 : 13/45 hits, 13.17 expected hits Russians roll dice for 1 aaGun, 1 armour, 1 fighter and 8 infantry in Russia, round 2 : 5/10 hits, 3.83 expected hits 8 infantry owned by the Russians, 1 fighter owned by the Russians, 1 armour owned by the Russians, 1 aaGun owned by the Russians and 5 mech_infantrys owned by the Germans lost in Russia Germans destroys 27PUs while taking Russians capital Germans win, taking Russia from Russians with 17 armour and 23 mech_infantrys remaining. Battle score for attacker is 25 Casualties for Germans: 5 mech_infantrys Casualties for Russians: 1 aaGun, 1 armour, 1 fighter and 8 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Changing ownership of Novosibirsk from Russians to Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 9 artilleries and 20 infantry moved from Archangel to Smolensk 1 infantry moved from Belarus to Smolensk 6 mech_infantrys moved from Novgorod to Smolensk 1 aaGun moved from Volgograd to Samara 1 aaGun moved from Tambov to Russia 2 mech_infantrys moved from Tambov to Samara 3 armour and 2 mech_infantrys moved from Tambov to Russia 1 mech_infantry moved from Tambov to Russia 8 mech_infantrys moved from Tambov to Smolensk 3 tactical_bombers moved from Volgograd to Yugoslavia 5 bombers moved from 111 Sea Zone to Western Germany 8 fighters and 1 tactical_bomber moved from 111 Sea Zone to 110 Sea Zone 1 marine moved from Western Germany to 112 Sea Zone 12 infantry moved from Western Germany to 112 Sea Zone 4 infantry moved from France to Western Germany 2 artilleries moved from France to Normandy Bordeaux 2 fighters moved from Greece to Western Germany 12 infantry and 7 transports moved from 112 Sea Zone to 110 Sea Zone 12 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 tactical_bombers moved from Greece to 110 Sea Zone 1 carrier moved from 112 Sea Zone to 113 Sea Zone 6 carriers, 1 cruiser, 2 destroyers, 1 marine and 2 submarines moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from Greece to Western Germany 1 tactical_bomber moved from Greece to Western Germany 3 bombers moved from Greece to Southern Italy 1 infantry moved from Tsinghai to Novosibirsk EDIT: 6 infantry moved from Normandy Bordeaux to Western Germany Place Units - Germans 1 fighter and 6 transports placed in 113 Sea Zone 3 submarines placed in 112 Sea Zone 3 infantry placed in Volgograd Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : 4.33 British : -0.33 Russians : 1.83
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Russians are killing me. Underestimated how annoying they would be. Thought I would be rid of them this turn, thinking you might not block but it obviously made sense to block. Also had hoped maybe you wouldnt defend russia as well thinking I wouldnt take it with Italy.
We will see how this goes.
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hold please.
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meh ill leave things as is.
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@ksmckay said in 19L QF Farmboy(Allies+10) vs ksmckay:
meh ill leave things as is.
you got time if you want.I was starting to look at it but there will be a lot to think about here so I hadn’t figured anything out yet.
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Nope I’m good
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Combat Move - Russians 1 tactical_bomber moved from Suiyuyan to Novosibirsk 2 infantry moved from Vologda to Novosibirsk 1 mech_infantry moved from Chahar to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 1 armour moved from Suiyuyan to Hopei 1 mech_infantry moved from Suiyuyan to Hopei 1 armour moved from Chahar to Hopei 1 armour moved from Kansu to Hopei 1 armour moved from Suiyuyan to Hopei Combat - Russians Battle in Novosibirsk Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novosibirsk Russians win, taking Novosibirsk from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Hopei Russians attack with 4 armour and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 4 armour and 1 mech_infantry in Hopei, round 2 : 1/5 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Hopei Russians win, taking Hopei from Japanese with 4 armour remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 aaGun and 2 infantry moved from Korea to Manchuria 1 tactical_bomber moved from Novosibirsk to Urals 2 fighters moved from Korea to Yenisey 9 artilleries moved from Vologda to Urals 25 infantry moved from Vologda to Urals 5 infantry moved from Vologda to Urals 2 infantry moved from Vologda to Urals Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0.33 Russians : -1.00 Japanese : 0.67
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I’m still thinking of where that Soviet sub would go.Might move it to 91 but there is a lot to figure out there and it won’t be effected by Japan’s turn if you want to go ahead with that.
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Thought you might go for one of those German stacks. Couldn’t defend then to the level I wanted for this stage of the game. Won’t be able to do Japan tonight.
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Yeah whatever is fine, feel free to move it on us turn.
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I didn’t check the odds and I briefly thought of it. But I figured they were all fairly safe for you and if I did that, I would lose the threat of them on the following turn.
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 5 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Yunnan to 41 Sea Zone 1 destroyer and 1 transport moved from 36 Sea Zone to 38 Sea Zone 1 infantry and 1 mech_infantry moved from Burma to 38 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone 1 destroyer moved from 38 Sea Zone to 41 Sea Zone 1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 destroyer moved from 43 Sea Zone to 37 Sea Zone 3 infantry moved from Burma to India 1 fighter and 1 tactical_bomber moved from French Indo China to Sumatra 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from Hunan to Anhwe 3 fighters and 3 tactical_bombers moved from Yunnan to Anhwe 1 infantry moved from Kiangsi to Anhwe 5 fighters and 5 tactical_bombers moved from Yunnan to India 2 fighters and 2 tactical_bombers moved from French Indo China to 37 Sea Zone 2 fighters moved from 36 Sea Zone to 20 Sea Zone 4 fighters moved from French Indo China to 20 Sea Zone Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 41 Sea Zone Japanese attack with 2 bombers, 1 destroyer, 1 submarine and 1 transport Americans defend with 1 transport; ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers, 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the Americans and 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 2 bombers, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 submarine Casualties for Americans: 1 transport Battle in 20 Sea Zone Japanese attack with 1 destroyer and 6 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 6 fighters in 20 Sea Zone, round 2 : 5/7 hits, 3.33 expected hits ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 20 Sea Zone Japanese win with 6 fighters remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Battle in Sumatra Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Americans defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Sumatra, round 2 : 1/4 hits, 1.50 expected hits Americans roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Sumatra Japanese win, taking Sumatra from Americans with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in India Japanese attack with 5 fighters, 3 infantry and 5 tactical_bombers British defend with 1 aaGun, 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 0/3 hits, 0.50 expected hits Japanese roll dice for 5 fighters, 3 infantry and 5 tactical_bombers in India, round 2 : 6/13 hits, 6.33 expected hits UK_Pacific roll dice for 1 aaGun, 1 artillery and 2 infantry in India, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the British, 1 artillery owned by the British and 2 infantry owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 2 infantry Casualties for British: 1 aaGun, 1 artillery and 2 infantry Battle in Anhwe Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers British defend with 1 armour and 1 mech_infantry Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Anhwe, round 2 : 3/8 hits, 3.83 expected hits Chinese roll dice for 1 armour and 1 mech_infantry in Anhwe, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the British and 1 armour owned by the British lost in Anhwe Japanese win, taking Anhwe from Chinese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 10 Casualties for British: 1 armour and 1 mech_infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Hunan 1 mech_infantry moved from Burma to Szechwan 6 mech_infantrys moved from Burma to Malaya 1 mech_infantry moved from Burma to French Indo China 1 armour and 16 mech_infantrys moved from Burma to Yunnan 2 bombers moved from 41 Sea Zone to French Indo China 2 fighters moved from India to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone 2 carriers moved from 36 Sea Zone to 41 Sea Zone 6 fighters moved from 20 Sea Zone to 36 Sea Zone 3 fighters and 3 tactical_bombers moved from Anhwe to 36 Sea Zone 2 fighters moved from 37 Sea Zone to 36 Sea Zone 10 fighters moved from French Indo China to 36 Sea Zone 3 fighters and 5 tactical_bombers moved from India to French Indo China 2 tactical_bombers moved from 37 Sea Zone to French Indo China 1 mech_infantry moved from Yunnan to Shan State Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 36 Sea Zone 5 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 14 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3 Japanese collect 35 PUs (14 lost to blockades); end with 43 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 48 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Americans : -0.50 Chinese : -0.83 UK_Pacific : 1.00 AA fire in India : : -0.50 Japanese : -2.00
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no dice complaints of course but another near perfect convoy. 14 out of possible 16 with only 4 subs. Impressive. But no AA gun hits.
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Temporary but I finally surpassed you in TUV! Always a good sign for the axis. I wish tripleA had a breakdown for TUV that didnt include structures. Feel like that would be more meaningful.
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 5 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Yunnan to 41 Sea Zone 1 destroyer and 1 transport moved from 36 Sea Zone to 38 Sea Zone 1 infantry and 1 mech_infantry moved from Burma to 38 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone 1 destroyer moved from 38 Sea Zone to 41 Sea Zone 1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 destroyer moved from 43 Sea Zone to 37 Sea Zone 3 infantry moved from Burma to India 1 fighter and 1 tactical_bomber moved from French Indo China to Sumatra 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from Hunan to Anhwe 3 fighters and 3 tactical_bombers moved from Yunnan to Anhwe 1 infantry moved from Kiangsi to Anhwe 5 fighters and 5 tactical_bombers moved from Yunnan to India 2 fighters and 2 tactical_bombers moved from French Indo China to 37 Sea Zone 2 fighters moved from 36 Sea Zone to 20 Sea Zone 4 fighters moved from French Indo China to 20 Sea Zone Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 41 Sea Zone Japanese attack with 2 bombers, 1 destroyer, 1 submarine and 1 transport Americans defend with 1 transport; ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers, 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the Americans and 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 2 bombers, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 submarine Casualties for Americans: 1 transport Battle in 20 Sea Zone Japanese attack with 1 destroyer and 6 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 6 fighters in 20 Sea Zone, round 2 : 5/7 hits, 3.33 expected hits ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 20 Sea Zone Japanese win with 6 fighters remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Battle in Sumatra Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Americans defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Sumatra, round 2 : 1/4 hits, 1.50 expected hits Americans roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Sumatra Japanese win, taking Sumatra from Americans with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in India Japanese attack with 5 fighters, 3 infantry and 5 tactical_bombers British defend with 1 aaGun, 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 0/3 hits, 0.50 expected hits Japanese roll dice for 5 fighters, 3 infantry and 5 tactical_bombers in India, round 2 : 6/13 hits, 6.33 expected hits UK_Pacific roll dice for 1 aaGun, 1 artillery and 2 infantry in India, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the British, 1 artillery owned by the British and 2 infantry owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 2 infantry Casualties for British: 1 aaGun, 1 artillery and 2 infantry Battle in Anhwe Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers British defend with 1 armour and 1 mech_infantry Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Anhwe, round 2 : 3/8 hits, 3.83 expected hits Chinese roll dice for 1 armour and 1 mech_infantry in Anhwe, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the British and 1 armour owned by the British lost in Anhwe Japanese win, taking Anhwe from Chinese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 10 Casualties for British: 1 armour and 1 mech_infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Hunan 1 mech_infantry moved from Burma to Szechwan 6 mech_infantrys moved from Burma to Malaya 1 mech_infantry moved from Burma to French Indo China 1 armour and 16 mech_infantrys moved from Burma to Yunnan 2 bombers moved from 41 Sea Zone to French Indo China 2 fighters moved from India to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone 2 carriers moved from 36 Sea Zone to 41 Sea Zone 6 fighters moved from 20 Sea Zone to 36 Sea Zone 3 fighters and 3 tactical_bombers moved from Anhwe to 36 Sea Zone 2 fighters moved from 37 Sea Zone to 36 Sea Zone 10 fighters moved from French Indo China to 36 Sea Zone 3 fighters and 5 tactical_bombers moved from India to French Indo China 2 tactical_bombers moved from 37 Sea Zone to French Indo China 1 mech_infantry moved from Yunnan to Shan State Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 36 Sea Zone 5 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 14 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3 Japanese collect 35 PUs (14 lost to blockades); end with 43 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 48 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0.67 Americans : -0.50 Chinese : -0.83 UK_Pacific : 1.00 AA fire in India : : -0.50 Japanese : -2.00
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forgot a sub move, please use second file.
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@ksmckay said in 19L QF Farmboy(Allies+10) vs ksmckay:
Temporary but I finally surpassed you in TUV! Always a good sign for the axis. I wish tripleA had a breakdown for TUV that didnt include structures. Feel like that would be more meaningful.
Yeah, I’m sure your edge would grow if we excluded structures. I think I have a chance of still turning that around given my economic advantage, but that is assuming you don’t grab Egypt or London first.
I should get to the allied turn sometime tonight hopefully. I’ve figured out the pacific side I think but still have to think about Europe which is more complex.