@The_Good_Captain It seems the dice gods are not with you this first round 😅
L20 TheShrike (L) vs AetV (X) BM3 Game 2
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TripleA Move Summary: British round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - British British buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - British 1 bomber moved from United Kingdom to 93 Sea Zone 2 carriers, 1 cruiser, 2 destroyers and 2 fighters moved from 79 Sea Zone to 39 Sea Zone -
I presume max defense but, OOL in SZ80?
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@TheShrike in sz 80? There is only a DD (french) of yours, but if you meant sz 39 and an attack by UK on my IJN then I would like to have you roll the first round of combat and post a file so I can hand you out an Ool.
Basically roll your attck in round 1 and post again,please.Thank you.
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TripleA Manual Gamesave Post: British round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - British British buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - British 1 bomber moved from United Kingdom to 93 Sea Zone 2 carriers, 1 cruiser, 2 destroyers and 2 fighters moved from 79 Sea Zone to 39 Sea Zone Combat - British British creates battle in territory 109 Sea Zone Battle in 109 Sea Zone British attack with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 transport Germans defend with 1 submarine British roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 transport in 109 Sea Zone, round 2 : 4/9 hits, 4.17 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 carrier owned by the British 1 submarine owned by the Germans lost in 109 Sea Zone British win, taking 109 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 transport remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 93 Sea Zone British attack with 1 bomber Italians defend with 1 destroyer British roll dice for 1 bomber in 93 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the British lost in 93 Sea Zone Italians win with 1 destroyer remaining. Battle score for attacker is -12 Casualties for British: 1 bomber Battle in 39 Sea Zone British attack with 2 carriers, 1 cruiser, 2 destroyers and 2 fighters Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 5 transports British roll dice for 2 carriers, 1 cruiser, 2 destroyers and 2 fighters in 39 Sea Zone, round 2 : 3/5 hits, 2.17 expected hitsCombat Hit Differential Summary :
Germans : 0.83 British : -0.00 Italians : 0.67 -
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 artillery, 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 4 infantry, 1 tactical_bomber and 3 transports moved from 25 Sea Zone to 17 Sea Zone Americans take 17 Sea Zone from Japanese 1 armour, 1 artillery and 4 infantry moved from 17 Sea Zone to Iwo Jima 1 submarine moved from 16 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4 Battle in Iwo Jima Americans attack with 1 armour, 1 artillery and 4 infantry Japanese defend with 1 infantry Americans roll dice for 1 armour, 1 artillery and 4 infantry in Iwo Jima, round 2 : 3/6 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters could not land in 17 Sea Zone and were removed 1 bomber moved from Hawaiian Islands to Wake Island 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 5 transports placed in 101 Sea Zone 5 artilleries and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 1 fighter and 1 infantry moved from Shensi to Szechwan 3 infantry moved from Shensi to Suiyuyan Combat - Chinese Chinese creates battle in territory Yunnan Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 infantry Japanese defend with 2 fighters and 2 tactical_bombers Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in Yunnan, round 2 : 1/4 hits, 2.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai 12 infantry moved from Shensi to Tsinghai Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - British 1 bomber moved from United Kingdom to 93 Sea Zone 2 carriers, 1 cruiser, 2 destroyers and 2 fighters moved from 79 Sea Zone to 39 Sea Zone Combat - British British creates battle in territory 109 Sea Zone Battle in 109 Sea Zone British attack with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 transport Germans defend with 1 submarine British roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 transport in 109 Sea Zone, round 2 : 4/9 hits, 4.17 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 carrier owned by the British 1 submarine owned by the Germans lost in 109 Sea Zone British win, taking 109 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 transport remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 93 Sea Zone British attack with 1 bomber Italians defend with 1 destroyer British roll dice for 1 bomber in 93 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the British lost in 93 Sea Zone Italians win with 1 destroyer remaining. Battle score for attacker is -12 Casualties for British: 1 bomber Battle in 39 Sea Zone British attack with 2 carriers, 1 cruiser, 2 destroyers and 2 fighters Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 5 transports British roll dice for 2 carriers, 1 cruiser, 2 destroyers and 2 fighters in 39 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports in 39 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits Units damaged: 1 carrier owned by the British 1 submarine owned by the Japanese lost in 39 Sea Zone British roll dice for 2 carriers, 1 cruiser, 2 destroyers and 2 fighters in 39 Sea Zone, round 3 : 2/5 hits, 2.17 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports in 39 Sea Zone, round 3 : 2/5 hits, 2.50 expected hits Units damaged: 1 carrier owned by the British 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 carrier owned by the British lost in 39 Sea Zone British roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 39 Sea Zone, round 4 : 2/5 hits, 2.17 expected hits Japanese roll dice for 1 battleship, 1 fighter, 1 tactical_bomber and 5 transports in 39 Sea Zone, round 4 : 3/3 hits, 1.83 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 destroyers owned by the British and 1 carrier owned by the British lost in 39 Sea Zone British roll dice for 1 cruiser and 2 fighters in 39 Sea Zone, round 5 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 battleship and 5 transports in 39 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 transport owned by the Japanese, 1 cruiser owned by the British and 1 battleship owned by the Japanese lost in 39 Sea Zone 4 transports owned by the Japanese lost in 39 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 46 Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 5 transports Casualties for British: 2 carriers, 1 cruiser and 2 destroyers Non Combat Move - British 2 fighters moved from 39 Sea Zone to Persia 1 infantry moved from Northwest Persia to Persia 2 fighters moved from 109 Sea Zone to United Kingdom Place Units - British 2 transports placed in 106 Sea Zone 2 infantry placed in United Kingdom 2 artilleries placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by British from Rhodesia: 2 infantry EDIT: Adding units owned by British to Union of South Africa: 2 infantry EDIT: Turning off Edit Mode Turn Complete - British British collect 26 PUs; end with 28 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : 0.83 British : 0.17 Italians : 0.67 Americans : 1.33 Chinese : 0.67 Japanese : -2.00 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 armour, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 unit repaired. 1 artillery and 3 infantry moved from Malta to 96 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone 1 artillery and 3 infantry moved from 97 Sea Zone to Greece 1 marine moved from Cyprus to 99 Sea Zone 1 cruiser and 1 marine moved from 99 Sea Zone to 81 Sea Zone 1 marine moved from 81 Sea Zone to Anglo Egyptian Sudan 1 battleship moved from 81 Sea Zone to 80 Sea Zone 2 fighters moved from Egypt to Persia 5 infantry moved from Iraq to Persia 1 marine moved from Crete to 99 Sea Zone 1 cruiser and 1 marine moved from 99 Sea Zone to 97 Sea Zone 1 marine moved from 97 Sea Zone to Greece 1 fighter moved from Southern Italy to Greece 2 infantry moved from Albania to Greece 1 armour moved from Bessarabia to Eastern Poland 1 armour moved from Baltic States to Eastern Poland 1 infantry moved from Belgian Congo to Tanganyika Territory Italians take Tanganyika Territory from British 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 armour moved from Northern Italy to 97 Sea Zone 1 armour and 1 infantry moved from 97 Sea Zone to Greece 1 destroyer moved from 81 Sea Zone to 97 Sea Zone Combat - Italians Battle in Anglo Egyptian Sudan Battle in Greece Italians attack with 1 armour, 1 artillery, 1 fighter, 6 infantry and 1 marine Neutral_Allies defend with 4 infantry Italians roll dice for 1 cruiser in Greece, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 armour, 1 artillery, 1 fighter, 6 infantry and 1 marine in Greece, round 2 : 3/10 hits, 2,83 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 3/4 hits, 1,33 expected hits 3 infantry owned by the Neutral_Allies and 3 infantry owned by the Italians lost in Greece Italians roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 marine in Greece, round 3 : 2/7 hits, 2,33 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians win, taking Anglo Egyptian Sudan from British, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 marine remaining. Battle score for attacker is 0 Casualties for Italians: 4 infantry Casualties for Neutral_Allies: 4 infantry Battle in 80 Sea Zone Italians attack with 1 battleship French defend with 1 destroyer Italians roll dice for 1 battleship in 80 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits French roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the French lost in 80 Sea Zone Italians win, taking 80 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Persia Italians attack with 2 fighters and 5 infantry British defend with 2 fighters and 3 infantry Italians roll dice for 2 fighters and 5 infantry in Persia, round 2 : 1/7 hits, 1,83 expected hits British roll dice for 2 fighters and 3 infantry in Persia, round 2 : 3/5 hits, 2,33 expected hits 1 infantry owned by the British and 3 infantry owned by the Italians lost in Persia Italians roll dice for 2 fighters and 2 infantry in Persia, round 3 : 2/4 hits, 1,33 expected hits British roll dice for 2 fighters and 2 infantry in Persia, round 3 : 1/4 hits, 2,00 expected hits 2 infantry owned by the British and 1 infantry owned by the Italians lost in Persia Italians roll dice for 2 fighters and 1 infantry in Persia, round 4 : 2/3 hits, 1,17 expected hits British roll dice for 2 fighters in Persia, round 4 : 0/2 hits, 1,33 expected hits 2 fighters owned by the British lost in Persia Italians win, taking Persia from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 17 Casualties for Italians: 4 infantry Casualties for British: 2 fighters and 3 infantry Battle in Eastern Poland Italians attack with 2 armour Russians defend with 1 infantry Italians roll dice for 2 armour in Eastern Poland, round 2 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 1 armour remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Italians 1 aaGun moved from Romania to Eastern Poland 1 fighter moved from Greece to Southern Italy 1 artillery and 1 infantry moved from Syria to Iraq 2 fighters moved from Persia to Iraq 1 destroyer moved from 93 Sea Zone to 97 Sea Zone 1 aaGun moved from Northern Italy to Southern Italy 1 aaGun moved from Yugoslavia to Northern Italy Place Units - Italians 1 factory_minor placed in Egypt 1 armour and 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 26 PUs; end with 26 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 35 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 38 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
Italians : 0,33 British : -1,67 French : -0,33 Neutral_Allies : 2,33 Russians : 0,67 -
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 5 PUs; Combat Move - ANZAC 1 transport moved from 86 Sea Zone to 66 Sea Zone 2 fighters moved from Queensland to 62 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 carrier and 1 destroyer placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 5 PUs; Combat Move - ANZAC 1 transport moved from 86 Sea Zone to 66 Sea Zone 2 fighters moved from Queensland to 62 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 carrier and 1 destroyer placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 bomber, 4 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 artillery and 2 infantry moved from Baltic States to Belarus 1 infantry moved from Baltic States to Belarus 1 infantry moved from Bessarabia to Ukraine 1 infantry moved from Bessarabia to Ukraine 1 fighter moved from Bessarabia to Ukraine 4 armour, 5 artilleries, 18 infantry and 1 mech_infantry moved from Bessarabia to Western Ukraine 6 armour and 4 mech_infantrys moved from Romania to Western Ukraine 2 mech_infantrys moved from Slovakia Hungary to Western Ukraine 4 armour and 4 mech_infantrys moved from Baltic States to Western Ukraine 1 bomber moved from Western Germany to Ukraine 1 bomber moved from Western Germany to Belarus Combat - Germans Battle in Ukraine Germans attack with 1 bomber, 1 fighter and 2 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Ukraine, round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 14 armour, 5 artilleries, 18 infantry and 11 mech_infantrys Russians defend with 1 infantry Germans roll dice for 14 armour, 5 artilleries, 18 infantry and 11 mech_infantrys in Western Ukraine, round 2 : 11/48 hits, 14,33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 14 armour, 5 artilleries, 17 infantry and 11 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 artillery, 1 bomber and 3 infantry Russians defend with 3 infantry Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Belarus, round 2 : 1/5 hits, 1,67 expected hits Russians roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Belarus, round 3 : 3/4 hits, 1,50 expected hits Russians roll dice for 2 infantry in Belarus, round 3 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 1 bomber moved from Belarus to Eastern Poland 1 bomber and 1 fighter moved from Ukraine to Eastern Poland 3 aaGuns moved from Bessarabia to Western Ukraine 1 artillery moved from Baltic States to Novgorod 1 infantry moved from Vyborg to Novgorod 1 armour and 7 mech_infantrys moved from Germany to Eastern Poland 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 infantry moved from Finland to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Novgorod 2 mech_infantrys moved from Western Germany to Poland 1 artillery moved from Western Germany to France 1 armour moved from Yugoslavia to 97 Sea Zone 1 submarine moved from 98 Sea Zone to 95 Sea Zone Place Units - Germans 1 bomber and 2 infantry placed in Western Germany 1 infantry placed in France 1 infantry placed in Western Germany 1 armour and 4 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5 Germans collect 50 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Germans : -3,00 Russians : 1,67 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 6 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter, 2 infantry and 1 tactical_bomber moved from Bryansk to Belarus 2 fighters and 2 infantry moved from Bryansk to Ukraine Combat - Russians Battle in Ukraine Russians attack with 2 fighters and 2 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 3 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 artillery in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Belarus to Bryansk 2 fighters moved from Ukraine to Bryansk 1 infantry moved from Russia to Smolensk 5 armour and 1 mech_infantry moved from Russia to Bryansk 6 infantry moved from Timguska to Novosibirsk 2 aaGuns and 12 infantry moved from Yenisey to Timguska 1 submarine moved from 125 Sea Zone to 119 Sea Zone Place Units - Russians 6 armour and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans : 0.67 Russians : -1.17 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 carriers, 1 destroyer, 1 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Kweichow to Szechwan 1 infantry moved from Hopei to Suiyuyan 1 mech_infantry moved from Kweichow to Suiyuyan 1 fighter and 1 tactical_bomber moved from Yunnan to Suiyuyan 1 armour moved from India to Eastern Persia Japanese take West India from UK_Pacific Japanese take Eastern Persia from British 1 transport moved from 36 Sea Zone to 38 Sea Zone 1 infantry moved from Burma to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 marine moved from Philippines to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes 2 bombers moved from French Indo China to Szechwan Combat - Japanese Battle in Sumatra Battle in Celebes Battle in Suiyuyan Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 2 : 0/4 hits, 1,50 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 3 : 1/4 hits, 1,50 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 4 : 2/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch, taking Suiyuyan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Japanese attack with 2 bombers and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Szechwan, round 2 : 2/4 hits, 1,67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers moved from Szechwan to French Indo China 1 battleship, 2 carriers, 1 destroyer and 1 submarine moved from 36 Sea Zone to 6 Sea Zone 2 fighters and 3 tactical_bombers moved from French Indo China to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Suiyuyan to Hopei 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China 1 infantry moved from Kweichow to Yunnan 3 infantry moved from Manchuria to Korea Place Units - Japanese 2 carriers, 1 destroyer and 1 transport placed in 6 Sea Zone 3 mech_infantrys placed in French Indo China Japanese undo move 2. 1 infantry and 2 mech_infantrys placed in French Indo China 3 mech_infantrys placed in India Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4 Japanese collect 61 PUs; end with 61 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Chinese : 0,00 Japanese : -1,17 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 3 bombers, 2 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 6 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 1 armour, 1 artillery and 4 infantry moved from Iwo Jima to 17 Sea Zone 2 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 armour, 1 infantry and 1 transport moved from 17 Sea Zone to 34 Sea Zone 1 armour and 1 infantry moved from 34 Sea Zone to Paulau Island 2 submarines moved from 26 Sea Zone to 17 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone Americans take 93 Sea Zone from Italians Combat - Americans Battle in Marshall Islands Battle in Guam Battle in Paulau Island Americans attack with 1 armour and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 armour and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour and 1 infantry in Paulau Island, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour and 1 infantry in Paulau Island, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Paulau Island Americans win, taking Marshall Islands from Japanese, taking Guam from Japanese, taking Paulau Island from Japanese with 1 armour remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Wake Island to Iwo Jima 3 mech_infantrys moved from Western United States to Southeast Mexico 7 artilleries and 7 infantry moved from Eastern United States to 101 Sea Zone 7 artilleries, 1 carrier, 2 fighters, 7 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone 7 artilleries and 7 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from Western United States to Central United States Place Units - Americans 3 bombers placed in Western United States 3 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Americans : -1.00 Japanese : 0.00 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Combat - Chinese Chinese creates battle in territory Hopei Battle in Hopei Chinese attack with 1 infantry Japanese defend with 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Hopei, round 2 : 1/2 hits, 1.17 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUsCombat Hit Differential Summary :
Chinese : -0.17 Japanese : -0.17 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 3 bombers, 2 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 6 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 1 armour, 1 artillery and 4 infantry moved from Iwo Jima to 17 Sea Zone 2 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 armour, 1 infantry and 1 transport moved from 17 Sea Zone to 34 Sea Zone 1 armour and 1 infantry moved from 34 Sea Zone to Paulau Island 2 submarines moved from 26 Sea Zone to 17 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone Americans take 93 Sea Zone from Italians Combat - Americans Battle in Marshall Islands Battle in Guam Battle in Paulau Island Americans attack with 1 armour and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 armour and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour and 1 infantry in Paulau Island, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour and 1 infantry in Paulau Island, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Paulau Island Americans win, taking Marshall Islands from Japanese, taking Guam from Japanese, taking Paulau Island from Japanese with 1 armour remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Wake Island to Iwo Jima 3 mech_infantrys moved from Western United States to Southeast Mexico 7 artilleries and 7 infantry moved from Eastern United States to 101 Sea Zone 7 artilleries, 1 carrier, 2 fighters, 7 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone 7 artilleries and 7 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from Western United States to Central United States Place Units - Americans 3 bombers placed in Western United States 3 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Combat - Chinese Chinese creates battle in territory Hopei Battle in Hopei Chinese attack with 1 infantry Japanese defend with 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Hopei, round 2 : 1/2 hits, 1.17 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 2 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. Non Combat Move - British 1 marine moved from United Kingdom to 109 Sea Zone 1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from United Kingdom to 91 Sea Zone 2 artilleries and 2 infantry moved from Union of South Africa to Rhodesia Place Units - British 2 armour and 1 mech_infantry placed in Union of South Africa 4 infantry placed in United Kingdom Turn Complete - British British collect 22 PUs; end with 22 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans : -1.00 Chinese : -0.17 Japanese : -0.17 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 13 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Persia to Northwest Persia Italians take Northwest Persia from British 1 marine moved from Anglo Egyptian Sudan to 81 Sea Zone 1 cruiser and 1 marine moved from 81 Sea Zone to 72 Sea Zone 1 marine moved from 72 Sea Zone to French Madagascar Combat - Italians Battle in French Madagascar Non Combat Move - Italians 1 infantry moved from Greece to 97 Sea Zone 1 infantry moved from Greece to 97 Sea Zone 1 aaGun moved from Southern Italy to 97 Sea Zone 1 armour moved from Southern Italy to 97 Sea Zone 1 marine moved from Greece to 97 Sea Zone 1 aaGun, 2 armour, 2 infantry, 1 marine and 3 transports moved from 97 Sea Zone to 81 Sea Zone 1 aaGun, 1 armour, 2 infantry and 1 marine moved from 81 Sea Zone to Egypt 2 fighters moved from Iraq to Egypt 1 artillery and 1 infantry moved from Iraq to Northwest Persia 1 cruiser and 2 destroyers moved from 97 Sea Zone to 81 Sea Zone 1 armour moved from Greece to Romania 1 artillery moved from Greece to Bulgaria 1 infantry moved from Northern Italy to Southern Italy 1 aaGun and 1 armour moved from Eastern Poland to Western Ukraine 1 infantry moved from Tanganyika Territory to Kenya 1 battleship moved from 80 Sea Zone to 81 Sea Zone Place Units - Italians 3 infantry placed in Southern Italy 7 infantry and 1 mech_infantry placed in Northern Italy 3 infantry placed in Egypt Turn Complete - Italians Italians collect 27 PUs; end with 27 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 38 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUs Turning on Edit Mode EDIT: Adding units owned by Italians to 92 Sea Zone: 1 destroyer EDIT: Removing units owned by Italians from 81 Sea Zone: 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 66 Sea Zone to 63 Sea Zone 1 carrier and 1 destroyer moved from 62 Sea Zone to 45 Sea Zone 1 fighter moved from Queensland to 44 Sea Zone 1 fighter moved from 62 Sea Zone to 45 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 cruiser ANZAC roll dice for 1 fighter in 44 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 cruiser in 44 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Japanese lost in 44 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Non Combat Move - ANZAC 1 fighter moved from 44 Sea Zone to 45 Sea Zone 1 fighter moved from 62 Sea Zone to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUsCombat Hit Differential Summary :
ANZAC : 0.50 Japanese : -0.50 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 66 Sea Zone to 63 Sea Zone 1 carrier and 1 destroyer moved from 62 Sea Zone to 45 Sea Zone 1 fighter moved from Queensland to 44 Sea Zone 1 fighter moved from 62 Sea Zone to 45 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 cruiser ANZAC roll dice for 1 fighter in 44 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 cruiser in 44 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Japanese lost in 44 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Non Combat Move - ANZAC 1 fighter moved from 44 Sea Zone to 45 Sea Zone 1 fighter moved from 62 Sea Zone to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Belgian Congo British take Belgian Congo from Italians 2 infantry moved from Morocco to Algeria Combat - French Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.50 Japanese : -0.50 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 infantry moved from Western Ukraine to Ukraine 1 fighter moved from Eastern Poland to Ukraine 2 bombers moved from Eastern Poland to Russia 1 bomber moved from Western Germany to Archangel 2 infantry moved from Novgorod to Archangel Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 1/2 hits, 0,33 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Russia causes 4 damage total. Battle in Ukraine Germans attack with 1 fighter and 2 infantry Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 fighter and 2 infantry in Ukraine, round 3 : 2/3 hits, 0,83 expected hits Russians roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 2/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Archangel to Novgorod 1 bomber moved from Russia to Novgorod 1 armour and 7 mech_infantrys moved from Eastern Poland to Western Ukraine 2 mech_infantrys moved from Poland to Western Ukraine 1 infantry moved from Novgorod to Belarus 1 armour and 4 mech_infantrys moved from Germany to Eastern Poland 1 fighter moved from Ukraine to Western Ukraine 1 battleship, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 armour moved from 81 Sea Zone to Egypt 1 fighter moved from Iraq to Southern Italy Place Units - Germans 2 armour and 1 mech_infantry placed in Novgorod 1 factory_minor placed in Western Ukraine 1 armour and 3 mech_infantrys placed in Germany 1 artillery, 1 fighter and 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4 Germans collect 51 PUs; end with 51 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
AA fire in Russia : : 0,67 Germans : 1,33 Russians : -1,67 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 4x factory_major; Remaining resources: 32 PUs; Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Belarus 1 fighter and 1 tactical_bomber moved from Bryansk to Belarus 1 artillery and 1 infantry moved from Bryansk to Ukraine 3 fighters moved from Bryansk to Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 artillery, 3 fighters and 1 infantry Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 1 artillery, 3 fighters and 1 infantry in Ukraine, round 2 : 1/5 hits, 2.17 expected hits Germans roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 artillery and 3 fighters in Ukraine, round 3 : 3/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians win with 3 fighters remaining. Battle score for attacker is -1 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 2 infantry Battle in Belarus Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Belarus to Bryansk 3 fighters moved from Ukraine to Bryansk 6 armour and 2 mech_infantrys moved from Russia to Bryansk 6 infantry moved from Novosibirsk to Samara 2 aaGuns and 12 infantry moved from Timguska to Novosibirsk Place Units - Russians 2 artilleries and 8 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans : 1.67 Russians : -0.33





