@The_Good_Captain said in L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies):
I even reached out to you about it once.
When was this and where did you reach out to me? I can’t remember
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery, 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 4 infantry, 1 tactical_bomber and 3 transports moved from 25 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 armour, 1 artillery and 4 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 16 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Battle in Iwo Jima
Americans attack with 1 armour, 1 artillery and 4 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery and 4 infantry in Iwo Jima, round 2 : 3/6 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 fighters could not land in 17 Sea Zone and were removed
1 bomber moved from Hawaiian Islands to Wake Island
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
5 transports placed in 101 Sea Zone
5 artilleries and 5 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : 1.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
1 fighter and 1 infantry moved from Shensi to Szechwan
3 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Chinese creates battle in territory Yunnan
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 infantry
Japanese defend with 2 fighters and 2 tactical_bombers
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in Yunnan, round 2 : 1/4 hits, 2.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Tsinghai
12 infantry moved from Shensi to Tsinghai
Place Units - Chinese
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0.67
Japanese : -1.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - British
British buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - British
1 bomber moved from United Kingdom to 93 Sea Zone
2 carriers, 1 cruiser, 2 destroyers and 2 fighters moved from 79 Sea Zone to 39 Sea Zone
I presume max defense but, OOL in SZ80?
@TheShrike in sz 80? There is only a DD (french) of yours, but if you meant sz 39 and an attack by UK on my IJN then I would like to have you roll the first round of combat and post a file so I can hand you out an Ool.
Basically roll your attck in round 1 and post again,please.
Thank you.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - British
British buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - British
1 bomber moved from United Kingdom to 93 Sea Zone
2 carriers, 1 cruiser, 2 destroyers and 2 fighters moved from 79 Sea Zone to 39 Sea Zone
Combat - British
British creates battle in territory 109 Sea Zone
Battle in 109 Sea Zone
British attack with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 transport
Germans defend with 1 submarine
British roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 transport in 109 Sea Zone, round 2 : 4/9 hits, 4.17 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 carrier owned by the British
1 submarine owned by the Germans lost in 109 Sea Zone
British win, taking 109 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 93 Sea Zone
British attack with 1 bomber
Italians defend with 1 destroyer
British roll dice for 1 bomber in 93 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the British lost in 93 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for British: 1 bomber
Battle in 39 Sea Zone
British attack with 2 carriers, 1 cruiser, 2 destroyers and 2 fighters
Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 5 transports
British roll dice for 2 carriers, 1 cruiser, 2 destroyers and 2 fighters in 39 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
Combat Hit Differential Summary :
Germans : 0.83
British : -0.00
Italians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery, 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 4 infantry, 1 tactical_bomber and 3 transports moved from 25 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 armour, 1 artillery and 4 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 16 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Battle in Iwo Jima
Americans attack with 1 armour, 1 artillery and 4 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery and 4 infantry in Iwo Jima, round 2 : 3/6 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 fighters could not land in 17 Sea Zone and were removed
1 bomber moved from Hawaiian Islands to Wake Island
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
5 transports placed in 101 Sea Zone
5 artilleries and 5 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
1 fighter and 1 infantry moved from Shensi to Szechwan
3 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Chinese creates battle in territory Yunnan
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 infantry
Japanese defend with 2 fighters and 2 tactical_bombers
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in Yunnan, round 2 : 1/4 hits, 2.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Tsinghai
12 infantry moved from Shensi to Tsinghai
Place Units - Chinese
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - British
1 bomber moved from United Kingdom to 93 Sea Zone
2 carriers, 1 cruiser, 2 destroyers and 2 fighters moved from 79 Sea Zone to 39 Sea Zone
Combat - British
British creates battle in territory 109 Sea Zone
Battle in 109 Sea Zone
British attack with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 transport
Germans defend with 1 submarine
British roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 transport in 109 Sea Zone, round 2 : 4/9 hits, 4.17 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 carrier owned by the British
1 submarine owned by the Germans lost in 109 Sea Zone
British win, taking 109 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 93 Sea Zone
British attack with 1 bomber
Italians defend with 1 destroyer
British roll dice for 1 bomber in 93 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the British lost in 93 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for British: 1 bomber
Battle in 39 Sea Zone
British attack with 2 carriers, 1 cruiser, 2 destroyers and 2 fighters
Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 5 transports
British roll dice for 2 carriers, 1 cruiser, 2 destroyers and 2 fighters in 39 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports in 39 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
Units damaged: 1 carrier owned by the British
1 submarine owned by the Japanese lost in 39 Sea Zone
British roll dice for 2 carriers, 1 cruiser, 2 destroyers and 2 fighters in 39 Sea Zone, round 3 : 2/5 hits, 2.17 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports in 39 Sea Zone, round 3 : 2/5 hits, 2.50 expected hits
Units damaged: 1 carrier owned by the British
1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 carrier owned by the British lost in 39 Sea Zone
British roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 39 Sea Zone, round 4 : 2/5 hits, 2.17 expected hits
Japanese roll dice for 1 battleship, 1 fighter, 1 tactical_bomber and 5 transports in 39 Sea Zone, round 4 : 3/3 hits, 1.83 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 destroyers owned by the British and 1 carrier owned by the British lost in 39 Sea Zone
British roll dice for 1 cruiser and 2 fighters in 39 Sea Zone, round 5 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 battleship and 5 transports in 39 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
1 transport owned by the Japanese, 1 cruiser owned by the British and 1 battleship owned by the Japanese lost in 39 Sea Zone
4 transports owned by the Japanese lost in 39 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 46
Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 5 transports
Casualties for British: 2 carriers, 1 cruiser and 2 destroyers
Non Combat Move - British
2 fighters moved from 39 Sea Zone to Persia
1 infantry moved from Northwest Persia to Persia
2 fighters moved from 109 Sea Zone to United Kingdom
Place Units - British
2 transports placed in 106 Sea Zone
2 infantry placed in United Kingdom
2 artilleries placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from Rhodesia: 2 infantry
EDIT: Adding units owned by British to Union of South Africa: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 26 PUs; end with 28 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.83
British : 0.17
Italians : 0.67
Americans : 1.33
Chinese : 0.67
Japanese : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 artillery and 3 infantry moved from Malta to 96 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 3 infantry moved from 97 Sea Zone to Greece
1 marine moved from Cyprus to 99 Sea Zone
1 cruiser and 1 marine moved from 99 Sea Zone to 81 Sea Zone
1 marine moved from 81 Sea Zone to Anglo Egyptian Sudan
1 battleship moved from 81 Sea Zone to 80 Sea Zone
2 fighters moved from Egypt to Persia
5 infantry moved from Iraq to Persia
1 marine moved from Crete to 99 Sea Zone
1 cruiser and 1 marine moved from 99 Sea Zone to 97 Sea Zone
1 marine moved from 97 Sea Zone to Greece
1 fighter moved from Southern Italy to Greece
2 infantry moved from Albania to Greece
1 armour moved from Bessarabia to Eastern Poland
1 armour moved from Baltic States to Eastern Poland
1 infantry moved from Belgian Congo to Tanganyika Territory
Italians take Tanganyika Territory from British
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Northern Italy to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Greece
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
Combat - Italians
Battle in Anglo Egyptian Sudan
Battle in Greece
Italians attack with 1 armour, 1 artillery, 1 fighter, 6 infantry and 1 marine
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 cruiser in Greece, round 2 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 fighter, 6 infantry and 1 marine in Greece, round 2 : 3/10 hits, 2,83 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 3/4 hits, 1,33 expected hits
3 infantry owned by the Neutral_Allies and 3 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 marine in Greece, round 3 : 2/7 hits, 2,33 expected hits
Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians win, taking Anglo Egyptian Sudan from British, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 marine remaining. Battle score for attacker is 0
Casualties for Italians: 4 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in 80 Sea Zone
Italians attack with 1 battleship
French defend with 1 destroyer
Italians roll dice for 1 battleship in 80 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
French roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the French lost in 80 Sea Zone
Italians win, taking 80 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Persia
Italians attack with 2 fighters and 5 infantry
British defend with 2 fighters and 3 infantry
Italians roll dice for 2 fighters and 5 infantry in Persia, round 2 : 1/7 hits, 1,83 expected hits
British roll dice for 2 fighters and 3 infantry in Persia, round 2 : 3/5 hits, 2,33 expected hits
1 infantry owned by the British and 3 infantry owned by the Italians lost in Persia
Italians roll dice for 2 fighters and 2 infantry in Persia, round 3 : 2/4 hits, 1,33 expected hits
British roll dice for 2 fighters and 2 infantry in Persia, round 3 : 1/4 hits, 2,00 expected hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Persia
Italians roll dice for 2 fighters and 1 infantry in Persia, round 4 : 2/3 hits, 1,17 expected hits
British roll dice for 2 fighters in Persia, round 4 : 0/2 hits, 1,33 expected hits
2 fighters owned by the British lost in Persia
Italians win, taking Persia from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 17
Casualties for Italians: 4 infantry
Casualties for British: 2 fighters and 3 infantry
Battle in Eastern Poland
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Eastern Poland, round 2 : 1/2 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Romania to Eastern Poland
1 fighter moved from Greece to Southern Italy
1 artillery and 1 infantry moved from Syria to Iraq
2 fighters moved from Persia to Iraq
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Yugoslavia to Northern Italy
Place Units - Italians
1 factory_minor placed in Egypt
1 armour and 1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 26 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 35 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 38 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Italians : 0,33
British : -1,67
French : -0,33
Neutral_Allies : 2,33
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 transport moved from 86 Sea Zone to 66 Sea Zone
2 fighters moved from Queensland to 62 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 transport moved from 86 Sea Zone to 66 Sea Zone
2 fighters moved from Queensland to 62 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 4 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 artillery and 2 infantry moved from Baltic States to Belarus
1 infantry moved from Baltic States to Belarus
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 fighter moved from Bessarabia to Ukraine
4 armour, 5 artilleries, 18 infantry and 1 mech_infantry moved from Bessarabia to Western Ukraine
6 armour and 4 mech_infantrys moved from Romania to Western Ukraine
2 mech_infantrys moved from Slovakia Hungary to Western Ukraine
4 armour and 4 mech_infantrys moved from Baltic States to Western Ukraine
1 bomber moved from Western Germany to Ukraine
1 bomber moved from Western Germany to Belarus
Combat - Germans
Battle in Ukraine
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Ukraine, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 14 armour, 5 artilleries, 18 infantry and 11 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 14 armour, 5 artilleries, 18 infantry and 11 mech_infantrys in Western Ukraine, round 2 : 11/48 hits, 14,33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 14 armour, 5 artilleries, 17 infantry and 11 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery, 1 bomber and 3 infantry
Russians defend with 3 infantry
Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Belarus, round 2 : 1/5 hits, 1,67 expected hits
Russians roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Belarus, round 3 : 3/4 hits, 1,50 expected hits
Russians roll dice for 2 infantry in Belarus, round 3 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
1 bomber moved from Belarus to Eastern Poland
1 bomber and 1 fighter moved from Ukraine to Eastern Poland
3 aaGuns moved from Bessarabia to Western Ukraine
1 artillery moved from Baltic States to Novgorod
1 infantry moved from Vyborg to Novgorod
1 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from Finland to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Novgorod
2 mech_infantrys moved from Western Germany to Poland
1 artillery moved from Western Germany to France
1 armour moved from Yugoslavia to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
Place Units - Germans
1 bomber and 2 infantry placed in Western Germany
1 infantry placed in France
1 infantry placed in Western Germany
1 armour and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Germans collect 50 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : -3,00
Russians : 1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians buy 6 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter, 2 infantry and 1 tactical_bomber moved from Bryansk to Belarus
2 fighters and 2 infantry moved from Bryansk to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 3 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
2 fighters moved from Ukraine to Bryansk
1 infantry moved from Russia to Smolensk
5 armour and 1 mech_infantry moved from Russia to Bryansk
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
1 submarine moved from 125 Sea Zone to 119 Sea Zone
Place Units - Russians
6 armour and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 1 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Kweichow to Szechwan
1 infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Kweichow to Suiyuyan
1 fighter and 1 tactical_bomber moved from Yunnan to Suiyuyan
1 armour moved from India to Eastern Persia
Japanese take West India from UK_Pacific
Japanese take Eastern Persia from British
1 transport moved from 36 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 marine moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 44 Sea Zone
1 marine moved from 44 Sea Zone to Celebes
2 bombers moved from French Indo China to Szechwan
Combat - Japanese
Battle in Sumatra
Battle in Celebes
Battle in Suiyuyan
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 2 : 0/4 hits, 1,50 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 3 : 1/4 hits, 1,50 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 4 : 2/4 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch, taking Suiyuyan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Szechwan, round 2 : 2/4 hits, 1,67 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Szechwan to French Indo China
1 battleship, 2 carriers, 1 destroyer and 1 submarine moved from 36 Sea Zone to 6 Sea Zone
2 fighters and 3 tactical_bombers moved from French Indo China to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Suiyuyan to Hopei
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 infantry moved from Kweichow to Yunnan
3 infantry moved from Manchuria to Korea
Place Units - Japanese
2 carriers, 1 destroyer and 1 transport placed in 6 Sea Zone
3 mech_infantrys placed in French Indo China
Japanese undo move 2.
1 infantry and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese : 0,00
Japanese : -1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 2 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 armour, 1 artillery and 4 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 armour, 1 infantry and 1 transport moved from 17 Sea Zone to 34 Sea Zone
1 armour and 1 infantry moved from 34 Sea Zone to Paulau Island
2 submarines moved from 26 Sea Zone to 17 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
Combat - Americans
Battle in Marshall Islands
Battle in Guam
Battle in Paulau Island
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour and 1 infantry in Paulau Island, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour and 1 infantry in Paulau Island, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Paulau Island
Americans win, taking Marshall Islands from Japanese, taking Guam from Japanese, taking Paulau Island from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Wake Island to Iwo Jima
3 mech_infantrys moved from Western United States to Southeast Mexico
7 artilleries and 7 infantry moved from Eastern United States to 101 Sea Zone
7 artilleries, 1 carrier, 2 fighters, 7 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
7 artilleries and 7 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Western United States to Central United States
Place Units - Americans
3 bombers placed in Western United States
3 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans : -1.00
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Combat - Chinese
Chinese creates battle in territory Hopei
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Hopei, round 2 : 1/2 hits, 1.17 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : -0.17
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 2 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 armour, 1 artillery and 4 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 armour, 1 infantry and 1 transport moved from 17 Sea Zone to 34 Sea Zone
1 armour and 1 infantry moved from 34 Sea Zone to Paulau Island
2 submarines moved from 26 Sea Zone to 17 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
Combat - Americans
Battle in Marshall Islands
Battle in Guam
Battle in Paulau Island
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour and 1 infantry in Paulau Island, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour and 1 infantry in Paulau Island, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Paulau Island
Americans win, taking Marshall Islands from Japanese, taking Guam from Japanese, taking Paulau Island from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Wake Island to Iwo Jima
3 mech_infantrys moved from Western United States to Southeast Mexico
7 artilleries and 7 infantry moved from Eastern United States to 101 Sea Zone
7 artilleries, 1 carrier, 2 fighters, 7 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
7 artilleries and 7 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Western United States to Central United States
Place Units - Americans
3 bombers placed in Western United States
3 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Combat - Chinese
Chinese creates battle in territory Hopei
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Hopei, round 2 : 1/2 hits, 1.17 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 2 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
Non Combat Move - British
1 marine moved from United Kingdom to 109 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from United Kingdom to 91 Sea Zone
2 artilleries and 2 infantry moved from Union of South Africa to Rhodesia
Place Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
4 infantry placed in United Kingdom
Turn Complete - British
British collect 22 PUs; end with 22 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : -1.00
Chinese : -0.17
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 13 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Persia to Northwest Persia
Italians take Northwest Persia from British
1 marine moved from Anglo Egyptian Sudan to 81 Sea Zone
1 cruiser and 1 marine moved from 81 Sea Zone to 72 Sea Zone
1 marine moved from 72 Sea Zone to French Madagascar
Combat - Italians
Battle in French Madagascar
Non Combat Move - Italians
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 aaGun moved from Southern Italy to 97 Sea Zone
1 armour moved from Southern Italy to 97 Sea Zone
1 marine moved from Greece to 97 Sea Zone
1 aaGun, 2 armour, 2 infantry, 1 marine and 3 transports moved from 97 Sea Zone to 81 Sea Zone
1 aaGun, 1 armour, 2 infantry and 1 marine moved from 81 Sea Zone to Egypt
2 fighters moved from Iraq to Egypt
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 cruiser and 2 destroyers moved from 97 Sea Zone to 81 Sea Zone
1 armour moved from Greece to Romania
1 artillery moved from Greece to Bulgaria
1 infantry moved from Northern Italy to Southern Italy
1 aaGun and 1 armour moved from Eastern Poland to Western Ukraine
1 infantry moved from Tanganyika Territory to Kenya
1 battleship moved from 80 Sea Zone to 81 Sea Zone
Place Units - Italians
3 infantry placed in Southern Italy
7 infantry and 1 mech_infantry placed in Northern Italy
3 infantry placed in Egypt
Turn Complete - Italians
Italians collect 27 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 38 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to 92 Sea Zone: 1 destroyer
EDIT: Removing units owned by Italians from 81 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 66 Sea Zone to 63 Sea Zone
1 carrier and 1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from Queensland to 44 Sea Zone
1 fighter moved from 62 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 cruiser
ANZAC roll dice for 1 fighter in 44 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 cruiser in 44 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Non Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to 45 Sea Zone
1 fighter moved from 62 Sea Zone to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
ANZAC : 0.50
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 66 Sea Zone to 63 Sea Zone
1 carrier and 1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from Queensland to 44 Sea Zone
1 fighter moved from 62 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 cruiser
ANZAC roll dice for 1 fighter in 44 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 cruiser in 44 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Non Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to 45 Sea Zone
1 fighter moved from 62 Sea Zone to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
1 infantry moved from French Equatorial Africa to Belgian Congo
British take Belgian Congo from Italians
2 infantry moved from Morocco to Algeria
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.50
Japanese : -0.50