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L20 TheShrike (L) vs AetV (X) BM3 Game 2


  • OK sounds good.


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 5 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 fighter, 2 infantry and 1 tactical_bomber moved from Western Ukraine to Ukraine
            2 fighters and 1 infantry moved from Western Ukraine to Eastern Poland
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/4 hits, 1.50 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Eastern Poland
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Eastern Poland, round 2 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Eastern Poland to Bryansk
            1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
            2 aaGuns, 2 armour, 2 artilleries, 7 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
            1 infantry moved from Belarus to Archangel
            5 infantry moved from Belarus to Bryansk
            1 fighter and 9 infantry moved from Russia to Bryansk
            6 infantry moved from Yenisey to Timguska
            2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
    
        Place Units - Russians
            5 armour, 1 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Italians : -0.33
    Russians : -1.17
    

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Move Summary: Japanese round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 5 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            2 artilleries moved from French Indo China to 36 Sea Zone
            1 artillery moved from Kwangsi to 36 Sea Zone
            4 infantry moved from French Indo China to 36 Sea Zone
            3 artilleries, 4 infantry and 4 transports moved from 36 Sea Zone to 37 Sea Zone
            1 artillery moved from Malaya to 37 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 37 Sea Zone to 39 Sea Zone
            4 artilleries and 4 infantry moved from 39 Sea Zone to India
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 armour and 1 infantry moved from Malaya to 37 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
            1 armour and 1 infantry moved from 39 Sea Zone to India
            2 bombers moved from French Indo China to India
            2 fighters and 2 tactical_bombers moved from French Indo China to India
            1 battleship moved from 37 Sea Zone to 39 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            4 infantry moved from Anhwe to Kweichow
            3 artilleries and 4 infantry moved from Hunan to Kweichow
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 artillery moved from Yunnan to Kweichow
            2 fighters and 3 tactical_bombers moved from French Indo China to Kweichow
    
        Combat - Japanese
    

    Savegame


  • @TheShrike hold on a new map/file is coming.
    My game crashed before i could finish my Combat move .

  • 22 21 20 19 18 17 16

    TripleA Move Summary: Japanese round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 5 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            2 artilleries moved from French Indo China to 36 Sea Zone
            1 artillery moved from Kwangsi to 36 Sea Zone
            4 infantry moved from French Indo China to 36 Sea Zone
            3 artilleries, 4 infantry and 4 transports moved from 36 Sea Zone to 37 Sea Zone
            1 artillery moved from Malaya to 37 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 37 Sea Zone to 39 Sea Zone
            1 armour and 1 infantry moved from Malaya to 37 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
            1 armour, 4 artilleries and 5 infantry moved from 39 Sea Zone to India
            1 battleship moved from 37 Sea Zone to 39 Sea Zone
            1 carrier and 1 destroyer moved from 37 Sea Zone to 39 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India
            2 fighters and 2 tactical_bombers moved from French Indo China to India
            2 bombers moved from French Indo China to India
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 mech_infantry moved from Yunnan to Kweichow
            3 artilleries and 4 infantry moved from Hunan to Kweichow
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            5 infantry moved from Anhwe to Kweichow
            2 fighters and 3 tactical_bombers moved from French Indo China to Kweichow
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 artillery moved from Yunnan to Kweichow
    

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 5 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            2 artilleries moved from French Indo China to 36 Sea Zone
            1 artillery moved from Kwangsi to 36 Sea Zone
            4 infantry moved from French Indo China to 36 Sea Zone
            3 artilleries, 4 infantry and 4 transports moved from 36 Sea Zone to 37 Sea Zone
            1 artillery moved from Malaya to 37 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 37 Sea Zone to 39 Sea Zone
            1 armour and 1 infantry moved from Malaya to 37 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
            1 armour, 4 artilleries and 5 infantry moved from 39 Sea Zone to India
            1 battleship moved from 37 Sea Zone to 39 Sea Zone
            1 carrier and 1 destroyer moved from 37 Sea Zone to 39 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India
            2 fighters and 2 tactical_bombers moved from French Indo China to India
            2 bombers moved from French Indo China to India
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 mech_infantry moved from Yunnan to Kweichow
            3 artilleries and 4 infantry moved from Hunan to Kweichow
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            5 infantry moved from Anhwe to Kweichow
            2 fighters and 3 tactical_bombers moved from French Indo China to Kweichow
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 artillery moved from Yunnan to Kweichow
    
        Combat - Japanese
            Battle in India
                Japanese attack with 1 armour, 4 artilleries, 2 bombers, 3 fighters, 5 infantry and 3 tactical_bombers
                British defend with 3 aaGuns, 1 armour, 7 infantry, 2 mech_infantrys and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    AA fire in India : 0/8 hits, 1,33 expected hits
                    Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour, 4 artilleries, 2 bombers, 3 fighters, 5 infantry and 3 tactical_bombers in India, round 2 : 4/18 hits, 8,17 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 1 armour, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in India, round 2 : 6/11 hits, 4,00 expected hits
                    5 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 aaGuns owned by the British and 2 infantry owned by the British lost in India
                    Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 3 fighters and 3 tactical_bombers in India, round 3 : 8/12 hits, 6,33 expected hits
                    UK_Pacific roll dice for 1 armour, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in India, round 3 : 3/9 hits, 3,33 expected hits
                    3 artilleries owned by the Japanese, 2 mech_infantrys owned by the British, 5 infantry owned by the British and 1 armour owned by the British lost in India
                    Japanese roll dice for 1 armour, 2 bombers, 3 fighters and 3 tactical_bombers in India, round 4 : 7/9 hits, 5,33 expected hits
                    UK_Pacific roll dice for 1 tactical_bomber in India, round 4 : 0/1 hits, 0,50 expected hits
                    1 tactical_bomber owned by the British lost in India
                Japanese captures 9PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 30
                Casualties for Japanese: 4 artilleries and 5 infantry
                Casualties for British: 3 aaGuns, 1 armour, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
            Battle in Kweichow
                Japanese attack with 4 artilleries, 2 fighters, 9 infantry, 1 mech_infantry and 3 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 4 artilleries, 2 fighters, 9 infantry, 1 mech_infantry and 3 tactical_bombers in Kweichow, round 2 : 9/19 hits, 6,50 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 4 artilleries, 2 fighters, 9 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            2 bombers moved from India to French Indo China
            2 fighters and 3 tactical_bombers moved from Kweichow to French Indo China
            1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
            2 fighters and 2 tactical_bombers moved from India to Yunnan
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 marine moved from Guam to 21 Sea Zone
            1 cruiser and 1 marine moved from 21 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Philippines
            1 aaGun moved from Anhwe to Kweichow
            1 infantry moved from Jehol to Anhwe
            3 infantry moved from Jehol to Manchuria
    
        Place Units - Japanese
            5 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 53 PUs; end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,33
    UK_Pacific : 1,17
    AA fire in India : : -1,33
    Japanese : 2,00
    

    Savegame

  • 22 21 20 19 18 17 16

    @TheShrike I assumed no scramble.


  • TripleA Move Summary: Americans round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery, 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 4 infantry, 1 tactical_bomber and 3 transports moved from 25 Sea Zone to 17 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 armour, 1 artillery and 4 infantry moved from 17 Sea Zone to Iwo Jima
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
                  Americans take 6 Sea Zone from Japanese
    

    Savegame


  • Kamikaze?


  • @TheShrike coming in with enough ground units to make a win very likely doesn’t need the presence of all of your ships unless there would be a scramble option for the defender.
    In this case you could bring only your TT’s and perform a amphib on IJ if you wish.
    There would be no kamikaze option as well for the Defender against the attacker.

    I leave it totally up to you if you want you can redo your US attack, no problem at all.

    If you decide to leave it as is, 1 kamikaze on each CV and 1 Kamikaze on a DD, please.

    1xCV
    1xCV
    1xCV
    1x DD

    a total of four Tokens.


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery, 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 4 infantry, 1 tactical_bomber and 3 transports moved from 25 Sea Zone to 17 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 armour, 1 artillery and 4 infantry moved from 17 Sea Zone to Iwo Jima
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
                  Americans take 6 Sea Zone from Japanese
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 2
                Units damaged: 1 carrier owned by the Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 3
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 4
            Battle in Iwo Jima
                Americans attack with 1 armour, 1 artillery and 4 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour, 1 artillery and 4 infantry in Iwo Jima, round 2 : 3/6 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            2 fighters could not land in 17 Sea Zone and were removed
            1 bomber moved from Hawaiian Islands to Wake Island
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            5 transports placed in 101 Sea Zone
            5 artilleries and 5 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Americans : 1.33
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            1 fighter and 1 infantry moved from Shensi to Szechwan
            3 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Battle in Suiyuyan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 1 infantry
                Japanese defend with 2 fighters and 2 tactical_bombers
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in Yunnan, round 2 : 1/4 hits, 2.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Tsinghai
            12 infantry moved from Shensi to Tsinghai
    
        Place Units - Chinese
            3 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.67
    Japanese : -1.00
    

    Savegame


  • TripleA Move Summary: British round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - British
            British buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 bomber moved from United Kingdom to 93 Sea Zone
            2 carriers, 1 cruiser, 2 destroyers and 2 fighters moved from 79 Sea Zone to 39 Sea Zone
    

    Savegame


  • I presume max defense but, OOL in SZ80?


  • @TheShrike in sz 80? There is only a DD (french) of yours, but if you meant sz 39 and an attack by UK on my IJN then I would like to have you roll the first round of combat and post a file so I can hand you out an Ool.
    Basically roll your attck in round 1 and post again,please.

    Thank you.


  • TripleA Manual Gamesave Post: British round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - British
            British buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 bomber moved from United Kingdom to 93 Sea Zone
            2 carriers, 1 cruiser, 2 destroyers and 2 fighters moved from 79 Sea Zone to 39 Sea Zone
    
        Combat - British
            British creates battle in territory 109 Sea Zone
            Battle in 109 Sea Zone
                British attack with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 transport
                Germans defend with 1 submarine
                    British roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 transport in 109 Sea Zone, round 2 : 4/9 hits, 4.17 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 carrier owned by the British
                    1 submarine owned by the Germans lost in 109 Sea Zone
                British win, taking 109 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 transport remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 93 Sea Zone
                British attack with 1 bomber
                Italians defend with 1 destroyer
                    British roll dice for 1 bomber in 93 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the British lost in 93 Sea Zone
                Italians win with 1 destroyer remaining. Battle score for attacker is -12
                Casualties for British: 1 bomber
            Battle in 39 Sea Zone
                British attack with 2 carriers, 1 cruiser, 2 destroyers and 2 fighters
                Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 5 transports
                    British roll dice for 2 carriers, 1 cruiser, 2 destroyers and 2 fighters in 39 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
    

    Combat Hit Differential Summary :

    Germans : 0.83
    British : -0.00
    Italians : 0.67
    

    Savegame


  • @TheShrike Thank you.

    Sink Sub, dent CV, dent BB.

    Max Def. from there on. Good roll!


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery, 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 4 infantry, 1 tactical_bomber and 3 transports moved from 25 Sea Zone to 17 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 armour, 1 artillery and 4 infantry moved from 17 Sea Zone to Iwo Jima
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
                  Americans take 6 Sea Zone from Japanese
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 2
                Units damaged: 1 carrier owned by the Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 3
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 4
            Battle in Iwo Jima
                Americans attack with 1 armour, 1 artillery and 4 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour, 1 artillery and 4 infantry in Iwo Jima, round 2 : 3/6 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            2 fighters could not land in 17 Sea Zone and were removed
            1 bomber moved from Hawaiian Islands to Wake Island
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            5 transports placed in 101 Sea Zone
            5 artilleries and 5 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            1 fighter and 1 infantry moved from Shensi to Szechwan
            3 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Battle in Suiyuyan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 1 infantry
                Japanese defend with 2 fighters and 2 tactical_bombers
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in Yunnan, round 2 : 1/4 hits, 2.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Tsinghai
            12 infantry moved from Shensi to Tsinghai
    
        Place Units - Chinese
            3 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 bomber moved from United Kingdom to 93 Sea Zone
            2 carriers, 1 cruiser, 2 destroyers and 2 fighters moved from 79 Sea Zone to 39 Sea Zone
    
        Combat - British
            British creates battle in territory 109 Sea Zone
            Battle in 109 Sea Zone
                British attack with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 transport
                Germans defend with 1 submarine
                    British roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 transport in 109 Sea Zone, round 2 : 4/9 hits, 4.17 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 carrier owned by the British
                    1 submarine owned by the Germans lost in 109 Sea Zone
                British win, taking 109 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 transport remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 93 Sea Zone
                British attack with 1 bomber
                Italians defend with 1 destroyer
                    British roll dice for 1 bomber in 93 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the British lost in 93 Sea Zone
                Italians win with 1 destroyer remaining. Battle score for attacker is -12
                Casualties for British: 1 bomber
            Battle in 39 Sea Zone
                British attack with 2 carriers, 1 cruiser, 2 destroyers and 2 fighters
                Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 5 transports
                    British roll dice for 2 carriers, 1 cruiser, 2 destroyers and 2 fighters in 39 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
                Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports in 39 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
                Units damaged: 1 carrier owned by the British
                    1 submarine owned by the Japanese lost in 39 Sea Zone
                    British roll dice for 2 carriers, 1 cruiser, 2 destroyers and 2 fighters in 39 Sea Zone, round 3 : 2/5 hits, 2.17 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports in 39 Sea Zone, round 3 : 2/5 hits, 2.50 expected hits
                Units damaged: 1 carrier owned by the British
                    1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 carrier owned by the British lost in 39 Sea Zone
                    British roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 39 Sea Zone, round 4 : 2/5 hits, 2.17 expected hits
                    Japanese roll dice for 1 battleship, 1 fighter, 1 tactical_bomber and 5 transports in 39 Sea Zone, round 4 : 3/3 hits, 1.83 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 destroyers owned by the British and 1 carrier owned by the British lost in 39 Sea Zone
                    British roll dice for 1 cruiser and 2 fighters in 39 Sea Zone, round 5 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 battleship and 5 transports in 39 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    1 transport owned by the Japanese, 1 cruiser owned by the British and 1 battleship owned by the Japanese lost in 39 Sea Zone
                    4 transports owned by the Japanese lost in 39 Sea Zone
                British win with 2 fighters remaining. Battle score for attacker is 46
                Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 5 transports
                Casualties for British: 2 carriers, 1 cruiser and 2 destroyers
    
        Non Combat Move - British
            2 fighters moved from 39 Sea Zone to Persia
            1 infantry moved from Northwest Persia to Persia
            2 fighters moved from 109 Sea Zone to United Kingdom
    
        Place Units - British
            2 transports placed in 106 Sea Zone
            2 infantry placed in United Kingdom
            2 artilleries placed in Union of South Africa
            Turning on Edit Mode
            EDIT: Removing units owned by British from Rhodesia: 2 infantry
            EDIT: Adding units owned by British to Union of South Africa: 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 26 PUs; end with 28 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 0.83
    British : 0.17
    Italians : 0.67
    Americans : 1.33
    Chinese : 0.67
    Japanese : -2.00
    

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 unit repaired.
            1 artillery and 3 infantry moved from Malta to 96 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
            1 artillery and 3 infantry moved from 97 Sea Zone to Greece
            1 marine moved from Cyprus to 99 Sea Zone
            1 cruiser and 1 marine moved from 99 Sea Zone to 81 Sea Zone
            1 marine moved from 81 Sea Zone to Anglo Egyptian Sudan
            1 battleship moved from 81 Sea Zone to 80 Sea Zone
            2 fighters moved from Egypt to Persia
            5 infantry moved from Iraq to Persia
            1 marine moved from Crete to 99 Sea Zone
            1 cruiser and 1 marine moved from 99 Sea Zone to 97 Sea Zone
            1 marine moved from 97 Sea Zone to Greece
            1 fighter moved from Southern Italy to Greece
            2 infantry moved from Albania to Greece
            1 armour moved from Bessarabia to Eastern Poland
            1 armour moved from Baltic States to Eastern Poland
            1 infantry moved from Belgian Congo to Tanganyika Territory
                  Italians take Tanganyika Territory from British
            1 transport moved from 99 Sea Zone to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 armour moved from Northern Italy to 97 Sea Zone
            1 armour and 1 infantry moved from 97 Sea Zone to Greece
            1 destroyer moved from 81 Sea Zone to 97 Sea Zone
    
        Combat - Italians
            Battle in Anglo Egyptian Sudan
            Battle in Greece
                Italians attack with 1 armour, 1 artillery, 1 fighter, 6 infantry and 1 marine
                Neutral_Allies defend with 4 infantry
                    Italians roll dice for 1 cruiser in Greece, round 2 : 0/1 hits, 0,50 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 1 fighter, 6 infantry and 1 marine in Greece, round 2 : 3/10 hits, 2,83 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 3/4 hits, 1,33 expected hits
                    3 infantry owned by the Neutral_Allies and 3 infantry owned by the Italians lost in Greece
                    Italians roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 marine in Greece, round 3 : 2/7 hits, 2,33 expected hits
                    Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                Italians win, taking Anglo Egyptian Sudan from British, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 marine remaining. Battle score for attacker is 0
                Casualties for Italians: 4 infantry
                Casualties for Neutral_Allies: 4 infantry
            Battle in 80 Sea Zone
                Italians attack with 1 battleship
                French defend with 1 destroyer
                    Italians roll dice for 1 battleship in 80 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    French roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the French lost in 80 Sea Zone
                Italians win, taking 80 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Battle in Persia
                Italians attack with 2 fighters and 5 infantry
                British defend with 2 fighters and 3 infantry
                    Italians roll dice for 2 fighters and 5 infantry in Persia, round 2 : 1/7 hits, 1,83 expected hits
                    British roll dice for 2 fighters and 3 infantry in Persia, round 2 : 3/5 hits, 2,33 expected hits
                    1 infantry owned by the British and 3 infantry owned by the Italians lost in Persia
                    Italians roll dice for 2 fighters and 2 infantry in Persia, round 3 : 2/4 hits, 1,33 expected hits
                    British roll dice for 2 fighters and 2 infantry in Persia, round 3 : 1/4 hits, 2,00 expected hits
                    2 infantry owned by the British and 1 infantry owned by the Italians lost in Persia
                    Italians roll dice for 2 fighters and 1 infantry in Persia, round 4 : 2/3 hits, 1,17 expected hits
                    British roll dice for 2 fighters in Persia, round 4 : 0/2 hits, 1,33 expected hits
                    2 fighters owned by the British lost in Persia
                Italians win, taking Persia from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 17
                Casualties for Italians: 4 infantry
                Casualties for British: 2 fighters and 3 infantry
            Battle in Eastern Poland
                Italians attack with 2 armour
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour in Eastern Poland, round 2 : 1/2 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Eastern Poland
                Italians win, taking Eastern Poland from Russians with 1 armour remaining. Battle score for attacker is -3
                Casualties for Italians: 1 armour
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Romania to Eastern Poland
            1 fighter moved from Greece to Southern Italy
            1 artillery and 1 infantry moved from Syria to Iraq
            2 fighters moved from Persia to Iraq
            1 destroyer moved from 93 Sea Zone to 97 Sea Zone
            1 aaGun moved from Northern Italy to Southern Italy
            1 aaGun moved from Yugoslavia to Northern Italy
    
        Place Units - Italians
            1 factory_minor placed in Egypt
            1 armour and 1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 26 PUs; end with 26 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 35 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 38 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,33
    British : -1,67
    French : -0,33
    Neutral_Allies : 2,33
    Russians : 0,67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 86 Sea Zone to 66 Sea Zone
            2 fighters moved from Queensland to 62 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 carrier and 1 destroyer placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

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