No scramble
Giallo (Allies+3) vs Majikforce (Axis) BM3
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 armour, 1 bomber, 1 carrier, 2 fighters, 3 infantry, 4 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from 55 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 1 submarine moved from 6 Sea Zone to 1 Sea Zone 1 submarine moved from 6 Sea Zone to 2 Sea Zone 2 bombers moved from Japan to 2 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 4 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 4 fighters moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 artillery moved from Western Australia to South Australia Combat - Japanese Battle in Aleutian Islands Battle in 1 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 1 Sea Zone Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking Aleutian Islands from Americans, taking 1 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 2 Sea Zone Japanese attack with 2 bombers and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers in 2 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 2 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 2 Sea Zone Japanese win, taking 2 Sea Zone from Americans with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in South Australia Japanese attack with 1 artillery ANZAC defend with 1 infantry Japanese roll dice for 1 artillery in South Australia, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in South Australia, round 3 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in South Australia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in South Australia Japanese win, taking South Australia from ANZAC with 1 artillery remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 54 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 submarine 1 submarine owned by the Americans Submerged Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Americans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 25 Sea Zone Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 fighters and 4 tactical_bombers in 25 Sea Zone, round 2 : 4/8 hits, 4.67 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Japanese 4 fighters and 4 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Japan to 6 Sea Zone 1 carrier, 1 destroyer and 1 transport moved from 55 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to Burma 2 artilleries and 1 infantry moved from Burma to Shan State 1 armour and 2 mech_infantrys moved from French Indo China to Burma 2 mech_infantrys moved from Kweichow to Burma 2 mech_infantrys moved from Hunan to Burma 1 infantry moved from Anhwe to Hunan 3 infantry moved from Kiangsu to Anhwe 2 bombers moved from 2 Sea Zone to Siberia 1 aaGun moved from Burma to Shan State 1 tactical_bomber moved from Burma to Shan State 1 infantry moved from Yunnan to Shan State 1 infantry moved from Timguska to Kansu 1 infantry moved from Kansu to Shensi 1 infantry moved from Shensi to Kweichow 1 infantry moved from Kweichow to Yunnan 1 artillery and 1 infantry moved from Malaya to Shan State Place Units - Japanese 1 carrier, 1 fighter and 1 transport placed in 6 Sea Zone 1 fighter, 1 submarine and 1 transport placed in 37 Sea Zone 1 bomber placed in Japan 1 armour and 2 mech_infantrys placed in French Indo China 1 infantry and 2 mech_infantrys placed in Kiangsu 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 77 PUs; end with 77 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 90 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 95 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Samara: 1 mech_infantry EDIT: Adding units owned by Japanese to Novosibirsk: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.00 ANZAC : -0.67 Japanese : 0.00
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TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 4 fighters, 3 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 2 infantry moved from Normandy Bordeaux to Holland Belgium 4 fighters moved from 110 Sea Zone to Holland Belgium 1 bomber moved from Normandy Bordeaux to Holland Belgium 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Normandy Bordeaux to Algeria 1 mech_infantry moved from Morocco to Algeria 1 destroyer moved from 26 Sea Zone to 1 Sea Zone 2 fighters moved from Western United States to 1 Sea Zone 1 bomber moved from Western United States to 8 Sea Zone 1 destroyer and 1 submarine moved from 63 Sea Zone to 54 Sea Zone 1 bomber moved from New South Wales to 54 Sea Zone 1 fighter moved from United Kingdom to Holland Belgium Combat - Americans Battle in 8 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 54 Sea Zone Americans attack with 1 bomber, 1 destroyer and 2 submarines Japanese defend with 1 submarine Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 bomber and 1 destroyer in 54 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 54 Sea Zone Americans win, taking 54 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 0 Casualties for Americans: 1 submarine Casualties for Japanese: 1 submarine Battle in Gibraltar Americans attack with 3 artilleries and 3 infantry Italians defend with 1 harbour and 1 infantry Americans roll dice for 3 artilleries and 3 infantry in Gibraltar, round 2 : 2/6 hits, 2,00 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Holland Belgium Americans attack with 1 bomber, 5 fighters and 2 infantry Germans defend with 2 infantry Americans roll dice for 1 bomber, 5 fighters and 2 infantry in Holland Belgium, round 2 : 3/8 hits, 3,50 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Algeria Americans attack with 1 bomber and 1 mech_infantry Italians defend with 1 infantry Americans roll dice for 1 bomber and 1 mech_infantry in Algeria, round 2 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 1 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 1 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 1 Sea Zone Americans win, taking 1 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 2 fighters moved from 1 Sea Zone to 26 Sea Zone 1 bomber moved from 8 Sea Zone to Western United States 1 artillery moved from Alaska to British Columbia 1 infantry moved from British Columbia to Western United States 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Algeria to Morocco 1 carrier moved from 110 Sea Zone to 91 Sea Zone 1 bomber moved from Holland Belgium to Normandy Bordeaux 4 fighters moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Holland Belgium to United Kingdom 1 infantry moved from Queensland to New South Wales 1 bomber moved from 54 Sea Zone to New South Wales 2 fighters moved from 110 Sea Zone to United Kingdom Place Units - Americans 3 infantry placed in Normandy Bordeaux 1 armour and 2 fighters placed in Persia 1 carrier and 2 transports placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 61 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : -0,67 Italians : -0,67 Americans : -1,33 Japanese : 0,67
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TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 4 fighters, 3 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 2 infantry moved from Normandy Bordeaux to Holland Belgium 4 fighters moved from 110 Sea Zone to Holland Belgium 1 bomber moved from Normandy Bordeaux to Holland Belgium 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Normandy Bordeaux to Algeria 1 mech_infantry moved from Morocco to Algeria 1 destroyer moved from 26 Sea Zone to 1 Sea Zone 2 fighters moved from Western United States to 1 Sea Zone 1 bomber moved from Western United States to 8 Sea Zone 1 destroyer and 1 submarine moved from 63 Sea Zone to 54 Sea Zone 1 bomber moved from New South Wales to 54 Sea Zone 1 fighter moved from United Kingdom to Holland Belgium Combat - Americans Battle in 8 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 54 Sea Zone Americans attack with 1 bomber, 1 destroyer and 2 submarines Japanese defend with 1 submarine Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 bomber and 1 destroyer in 54 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 54 Sea Zone Americans win, taking 54 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 0 Casualties for Americans: 1 submarine Casualties for Japanese: 1 submarine Battle in Gibraltar Americans attack with 3 artilleries and 3 infantry Italians defend with 1 harbour and 1 infantry Americans roll dice for 3 artilleries and 3 infantry in Gibraltar, round 2 : 2/6 hits, 2,00 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Holland Belgium Americans attack with 1 bomber, 5 fighters and 2 infantry Germans defend with 2 infantry Americans roll dice for 1 bomber, 5 fighters and 2 infantry in Holland Belgium, round 2 : 3/8 hits, 3,50 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Algeria Americans attack with 1 bomber and 1 mech_infantry Italians defend with 1 infantry Americans roll dice for 1 bomber and 1 mech_infantry in Algeria, round 2 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 1 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 1 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 1 Sea Zone Americans win, taking 1 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 2 fighters moved from 1 Sea Zone to 26 Sea Zone 1 bomber moved from 8 Sea Zone to Western United States 1 artillery moved from Alaska to British Columbia 1 infantry moved from British Columbia to Western United States 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Algeria to Morocco 1 carrier moved from 110 Sea Zone to 91 Sea Zone 1 bomber moved from Holland Belgium to Normandy Bordeaux 4 fighters moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Holland Belgium to United Kingdom 1 infantry moved from Queensland to New South Wales 1 bomber moved from 54 Sea Zone to New South Wales 2 fighters moved from 110 Sea Zone to United Kingdom Place Units - Americans 3 infantry placed in Normandy Bordeaux 1 armour and 2 fighters placed in Persia 1 carrier and 2 transports placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 61 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 1 cruiser, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Adding units owned by Americans to Caucasus: 1 fighter and 1 infantry EDIT: Removing units owned by Americans from Northwest Persia: 1 fighter and 1 infantry EDIT: Turning off Edit Mode 1 fighter moved from 110 Sea Zone to 92 Sea Zone 1 fighter moved from 110 Sea Zone to Southern France 1 infantry moved from Normandy Bordeaux to Southern France Combat - British Battle in 92 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Southern France British attack with 1 fighter and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 fighter and 1 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Southern France retreated to Southern France Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Non Combat Move - British 1 fighter moved from Southern France to 110 Sea Zone 1 fighter moved from 92 Sea Zone to 91 Sea Zone 4 fighters and 2 tactical_bombers moved from India to Eastern Persia 3 aaGuns, 3 armour, 15 artilleries, 16 infantry and 9 mech_infantrys moved from India to West India 2 aaGuns, 4 armour, 12 artilleries, 3 fighters, 12 infantry and 12 mech_infantrys moved from Northwest Persia to Caucasus 1 armour moved from Kazakhstan to Caucasus 3 infantry moved from Iraq to Northwest Persia 2 infantry moved from Trans-Jordan to Iraq 3 armour moved from Belgian Congo to Egypt 3 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 2 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 1 cruiser and 1 destroyer placed in 110 Sea Zone 3 infantry placed in Iraq 3 mech_infantrys placed in Egypt Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Normandy Bordeaux: 1 aaGun and 1 infantry EDIT: Adding units owned by British to United Kingdom: 1 aaGun and 1 infantry EDIT: Turning off Edit Mode 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 0,00 Italians : -0,67 British : -0,67 Americans : -1,33 Japanese : 0,67
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Italians Italians buy 1 carrier and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery moved from Libya to 96 Sea Zone 1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 artillery moved from 97 Sea Zone to Southern Italy 4 infantry moved from Northern Italy to Southern Italy 1 artillery moved from Northern Italy to Southern Italy 2 aaGuns moved from Northern Italy to Southern Italy 2 fighters moved from Greece to Southern Italy 1 submarine moved from 95 Sea Zone to 97 Sea Zone Place Units - Italians 1 carrier placed in 97 Sea Zone 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Northern Territory to Western Australia ANZAC take Western Australia from Japanese 1 infantry moved from Northern Territory to South Australia 1 fighter moved from New South Wales to South Australia 1 infantry moved from New South Wales to South Australia Combat - ANZAC Battle in South Australia ANZAC attack with 1 fighter and 2 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 fighter and 2 infantry in South Australia, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in South Australia, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter and 2 infantry in South Australia, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in South Australia, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter and 2 infantry in South Australia, round 4 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in South Australia, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in South Australia ANZAC win, taking South Australia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 fighter moved from South Australia to Queensland 3 artilleries and 3 infantry moved from New South Wales to South Australia 1 aaGun moved from New South Wales to South Australia 1 infantry moved from New South Wales to South Australia 1 aaGun, 1 artillery and 7 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
ANZAC : -0,50 Japanese : -1,00
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Northern Territory to Western Australia ANZAC take Western Australia from Japanese 1 infantry moved from Northern Territory to South Australia 1 fighter moved from New South Wales to South Australia 1 infantry moved from New South Wales to South Australia Combat - ANZAC Battle in South Australia ANZAC attack with 1 fighter and 2 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 fighter and 2 infantry in South Australia, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in South Australia, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter and 2 infantry in South Australia, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in South Australia, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter and 2 infantry in South Australia, round 4 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in South Australia, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in South Australia ANZAC win, taking South Australia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 fighter moved from South Australia to Queensland 3 artilleries and 3 infantry moved from New South Wales to South Australia 1 aaGun moved from New South Wales to South Australia 1 infantry moved from New South Wales to South Australia 1 aaGun, 1 artillery and 7 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3 1 fighter and 1 infantry moved from Normandy Bordeaux to Southern France Combat - French Battle in Southern France French attack with 1 fighter and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry French roll dice for 1 fighter and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the French lost in Southern France French win with 1 fighter remaining. Battle score for attacker is 0 Casualties for French: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - French 1 fighter moved from Southern France to 110 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Germans : 0,67 French : 0,33 ANZAC : -0,50 Japanese : -1,00
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TripleA Move Summary: Germans round 18
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 2 carriers, 1 destroyer, 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Western Germany to Holland Belgium 3 infantry moved from France to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 2 carriers, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 113 Sea Zone to 110 Sea Zone 3 fighters moved from Western Germany to 110 Sea Zone 1 bomber moved from Western Germany to 110 Sea Zone 1 fighter moved from Germany to 110 Sea Zone 2 fighters moved from Southern Italy to 110 Sea Zone 1 bomber moved from Novgorod to 110 Sea Zone 2 infantry moved from Volgograd to Kazakhstan 6 fighters moved from Rostov to Kazakhstan
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@Giallo Scramble 110? OOL?
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@majikforce said in Giallo (Allies+3) vs Majikforce (Axis) BM3:
@Giallo Scramble 110? OOL?
yes please
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 2 carriers, 1 destroyer, 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Western Germany to Holland Belgium 3 infantry moved from France to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 2 carriers, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 113 Sea Zone to 110 Sea Zone 3 fighters moved from Western Germany to 110 Sea Zone 1 bomber moved from Western Germany to 110 Sea Zone 1 fighter moved from Germany to 110 Sea Zone 2 fighters moved from Southern Italy to 110 Sea Zone 1 bomber moved from Novgorod to 110 Sea Zone 2 infantry moved from Volgograd to Kazakhstan 6 fighters moved from Rostov to Kazakhstan Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 110 Sea Zone Germans attack with 2 bombers, 2 carriers, 2 destroyers, 9 fighters, 2 submarines and 1 tactical_bomber British defend with 1 cruiser, 1 destroyer, 1 fighter and 4 transports; French defend with 1 fighter; Americans defend with 1 battleship, 2 carriers, 1 cruiser and 5 fighters Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Americans Germans roll dice for 2 bombers, 2 carriers, 2 destroyers, 9 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 5/14 hits, 7.17 expected hits British roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 7 fighters and 4 transports in 110 Sea Zone, round 2 : 8/13 hits, 7.33 expected hits 2 destroyers owned by the Germans, 1 destroyer owned by the British, 2 submarines owned by the Germans, 2 carriers owned by the Germans and 2 carriers owned by the Americans lost in 110 Sea Zone Germans roll dice for 2 bombers, 9 fighters and 1 tactical_bomber in 110 Sea Zone, round 3 : 7/12 hits, 6.50 expected hits British roll dice for 1 battleship, 2 cruisers, 7 fighters and 4 transports in 110 Sea Zone, round 3 : 8/10 hits, 6.33 expected hits 1 cruiser owned by the Americans, 1 cruiser owned by the British, 8 fighters owned by the Germans, 3 fighters owned by the Americans, 1 fighter owned by the French and 1 fighter owned by the British lost in 110 Sea Zone Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 4 : 2/4 hits, 2.50 expected hits British roll dice for 1 battleship, 2 fighters and 4 transports in 110 Sea Zone, round 4 : 1/3 hits, 2.00 expected hits 1 fighter owned by the Germans and 2 fighters owned by the Americans lost in 110 Sea Zone Germans roll dice for 2 bombers and 1 tactical_bomber in 110 Sea Zone, round 5 : 2/3 hits, 1.83 expected hits British roll dice for 1 battleship and 4 transports in 110 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 transport owned by the British, 1 tactical_bomber owned by the Germans and 1 battleship owned by the Americans lost in 110 Sea Zone 3 transports owned by the British lost in 110 Sea Zone Germans win with 2 bombers remaining. Battle score for attacker is 21 Casualties for Germans: 2 carriers, 2 destroyers, 9 fighters, 2 submarines and 1 tactical_bomber Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser and 5 fighters Casualties for British: 1 cruiser, 1 destroyer, 1 fighter and 4 transports Casualties for French: 1 fighter Battle in Kazakhstan Germans attack with 6 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 6 fighters and 2 infantry in Kazakhstan, round 2 : 3/8 hits, 3.33 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 6 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 1 artillery and 4 infantry Americans defend with 2 infantry Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 2 : 3/5 hits, 1.17 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Germans 6 fighters moved from Kazakhstan to Rostov 2 armour and 1 mech_infantry moved from Ukraine to Rostov 1 infantry moved from Volgograd to Rostov 2 mech_infantrys moved from Russia to Rostov 1 infantry moved from Russia to Tambov 3 mech_infantrys moved from Novgorod to Bryansk 1 mech_infantry moved from Slovakia Hungary to Western Ukraine 2 bombers moved from 110 Sea Zone to Western Germany 2 bombers moved from Yenisey to Japan Place Units - Germans 1 fighter placed in Western Germany 1 destroyer placed in 113 Sea Zone 2 carriers and 1 transport placed in 115 Sea Zone 3 artilleries placed in Ukraine 3 infantry placed in Volgograd 3 infantry placed in Russia Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4 Germans collect 64 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -0.17 British : 1.67 Americans : 0.33 Russians : -0.33
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@Giallo Man that was lucky for you! I lost 4 more planes than I should of!
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Combat Move - Russians 4 fighters and 1 tactical_bomber moved from India to Kazakhstan 1 infantry moved from Caucasus to Kazakhstan 2 artilleries and 2 infantry moved from Caucasus to Volgograd 1 artillery moved from Caucasus to Volgograd Combat - Russians Battle in Volgograd Russians attack with 3 artilleries and 2 infantry Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 3 artilleries and 2 infantry in Volgograd, round 2 : 2/5 hits, 1,67 expected hits Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd 1 infantry owned by the Russians and 3 artilleries owned by the Russians retreated to Caucasus Germans win with 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Kazakhstan Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/6 hits, 2,83 expected hits Germans roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 4 fighters and 1 tactical_bomber moved from Kazakhstan to Caucasus Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0,67 Russians : -0,50
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@majikforce said in Giallo (Allies+3) vs Majikforce (Axis) BM3:
@Giallo Man that was lucky for you! I lost 4 more planes than I should of!
An early christmas present!
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Japanese Japanese buy 1 artillery, 3 destroyers, 1 harbour, 3 infantry, 1 mech_infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 2 Sea Zone to 1 Sea Zone 1 bomber moved from Japan to 1 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 1 infantry moved from 2 Sea Zone to Alaska 11 armour moved from Burma to India 1 mech_infantry moved from Burma to India 41 mech_infantrys moved from Burma to India 9 armour moved from Burma to India 1 artillery and 1 infantry moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon 1 mech_infantry moved from Novosibirsk to Kazakhstan 1 infantry moved from Tsinghai to Kazakhstan 1 infantry moved from Sikang to Kazakhstan Combat - Japanese Battle in Ceylon Battle in Alaska Battle in 1 Sea Zone Japanese attack with 1 bomber and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in 1 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 1 Sea Zone Japanese win, taking Ceylon from UK_Pacific, taking Alaska from Americans, taking 1 Sea Zone from Americans with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Kazakhstan Japanese attack with 2 infantry and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 2 infantry and 1 mech_infantry in Kazakhstan, round 2 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry and 1 mech_infantry in Kazakhstan, round 3 : 1/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in India Japanese attack with 20 armour and 42 mech_infantrys British defend with 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 20 armour and 42 mech_infantrys in India, round 2 : 18/62 hits, 17.00 expected hits UK_Pacific roll dice for 2 mech_infantrys in India, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 20 armour and 42 mech_infantrys remaining. Battle score for attacker is 8 Casualties for British: 2 mech_infantrys triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 aaGun moved from Shan State to Burma 2 artilleries and 2 infantry moved from Shan State to 37 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone 2 artilleries and 2 infantry moved from 39 Sea Zone to India 1 artillery moved from Burma to Shan State 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from Shan State to 35 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 armour and 2 mech_infantrys moved from French Indo China to Burma 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Hopei to Shensi 1 infantry moved from Szechwan to Sikang 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Anhwe to Hopei 2 infantry moved from Anhwe to Kweichow 1 infantry moved from Kiangsu to Anhwe 2 mech_infantrys moved from Kiangsu to Anhwe 2 mech_infantrys moved from Anhwe to Hunan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Yunnan to French Indo China 2 bombers moved from Siberia to Japan 1 bomber moved from 1 Sea Zone to Soviet Far East Place Units - Japanese 1 harbour placed in French Indo China 1 transport placed in 36 Sea Zone 1 artillery placed in French Indo China 1 infantry placed in Malaya 1 destroyer and 1 transport placed in 37 Sea Zone Japanese undo move 4. 1 submarine placed in 37 Sea Zone 1 infantry placed in French Indo China 2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone 2 infantry and 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 81 PUs; end with 89 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 92 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 97 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 102 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 107 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 112 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 infantry EDIT: Adding units owned by Japanese to Shan State: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0.33 UK_Pacific : -0.67 Russians : 0.33 Japanese : 1.00
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TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 7 infantry, 6 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery moved from British Columbia to Alaska 1 armour moved from Western United States to Alaska 1 destroyer moved from 26 Sea Zone to 1 Sea Zone 1 bomber moved from Western United States to Aleutian Islands 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands 1 fighter moved from Western United States to 2 Sea Zone 1 fighter moved from Western United States to 1 Sea Zone 1 bomber moved from New South Wales to Central America 1 fighter and 1 infantry moved from Caucasus to Volgograd 2 fighters moved from Persia to Volgograd Combat - Americans Battle in 2 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 2 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Aleutian Islands Americans attack with 1 bomber and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 bomber and 2 infantry in Aleutian Islands, round 2 : 2/3 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Alaska Americans attack with 1 armour and 1 artillery Japanese defend with 1 infantry Americans roll dice for 1 armour and 1 artillery in Alaska, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Alaska Americans win, taking Alaska from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Volgograd Americans attack with 3 fighters and 1 infantry Germans defend with 1 factory_minor and 1 infantry Americans roll dice for 3 fighters and 1 infantry in Volgograd, round 2 : 1/4 hits, 1,67 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Volgograd Americans win, taking Volgograd from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 1 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 1 Sea Zone Americans win, taking 1 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Tunisia from Italians to Americans EDIT: Turning off Edit Mode 1 fighter moved from 2 Sea Zone to British Columbia 1 fighter moved from 1 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Aleutian Islands to British Columbia 2 aaGuns moved from Western United States to British Columbia 1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from Morocco to United Kingdom 4 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from Algeria to Tunisia 3 fighters moved from Volgograd to Caucasus 1 armour moved from Persia to Caucasus 1 submarine moved from 125 Sea Zone to 110 Sea Zone Place Units - Americans 3 infantry placed in Persia 1 fighter and 2 infantry placed in Normandy Bordeaux 2 infantry placed in Western United States 1 destroyer, 6 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : -0,33 Americans : 1,67 Japanese : -0,83
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TripleA Turn Summary: UK_Pacific round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 7 infantry, 6 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery moved from British Columbia to Alaska 1 armour moved from Western United States to Alaska 1 destroyer moved from 26 Sea Zone to 1 Sea Zone 1 bomber moved from Western United States to Aleutian Islands 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands 1 fighter moved from Western United States to 2 Sea Zone 1 fighter moved from Western United States to 1 Sea Zone 1 bomber moved from New South Wales to Central America 1 fighter and 1 infantry moved from Caucasus to Volgograd 2 fighters moved from Persia to Volgograd Combat - Americans Battle in 2 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 2 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Aleutian Islands Americans attack with 1 bomber and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 bomber and 2 infantry in Aleutian Islands, round 2 : 2/3 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Alaska Americans attack with 1 armour and 1 artillery Japanese defend with 1 infantry Americans roll dice for 1 armour and 1 artillery in Alaska, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Alaska Americans win, taking Alaska from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Volgograd Americans attack with 3 fighters and 1 infantry Germans defend with 1 factory_minor and 1 infantry Americans roll dice for 3 fighters and 1 infantry in Volgograd, round 2 : 1/4 hits, 1,67 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Volgograd Americans win, taking Volgograd from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 1 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 1 Sea Zone Americans win, taking 1 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Tunisia from Italians to Americans EDIT: Turning off Edit Mode 1 fighter moved from 2 Sea Zone to British Columbia 1 fighter moved from 1 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Aleutian Islands to British Columbia 2 aaGuns moved from Western United States to British Columbia 1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from Morocco to United Kingdom 4 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from Algeria to Tunisia 3 fighters moved from Volgograd to Caucasus 1 armour moved from Persia to Caucasus 1 submarine moved from 125 Sea Zone to 110 Sea Zone Place Units - Americans 3 infantry placed in Persia 1 fighter and 2 infantry placed in Normandy Bordeaux 2 infantry placed in Western United States 1 destroyer, 6 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 2 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Normandy Bordeaux to Southern France British take Southern France from Germans 1 fighter moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 mech_infantry moved from Caucasus to Samara British take Samara from Japanese 1 mech_infantry moved from Caucasus to Tambov 2 infantry moved from Caucasus to Kazakhstan 3 fighters moved from Caucasus to Tambov 1 fighter and 2 tactical_bombers moved from Eastern Persia to Kazakhstan 1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium Combat - British Battle in Holland Belgium British attack with 1 artillery, 1 fighter and 3 infantry Germans defend with 1 artillery and 3 infantry British roll dice for 1 artillery, 1 fighter and 3 infantry in Holland Belgium, round 2 : 2/5 hits, 1,50 expected hits Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium British roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 3 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Holland Belgium British roll dice for 1 artillery and 1 fighter in Holland Belgium, round 4 : 2/2 hits, 0,83 expected hits Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 4 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 artillery owned by the British lost in Holland Belgium British win with 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 artillery and 3 infantry Casualties for Germans: 1 artillery and 3 infantry Battle in Tambov British attack with 3 fighters and 1 mech_infantry Germans defend with 1 infantry British roll dice for 3 fighters and 1 mech_infantry in Tambov, round 2 : 1/4 hits, 1,67 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Tambov British win with 3 fighters remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Germans: 1 infantry Battle in Kazakhstan British attack with 1 fighter, 2 infantry and 2 tactical_bombers Japanese defend with 1 infantry and 1 mech_infantry British roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Kazakhstan, round 2 : 2/5 hits, 2,00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kazakhstan British win, taking Kazakhstan from Japanese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - British 3 fighters moved from Tambov to Caucasus 1 fighter and 2 tactical_bombers moved from Kazakhstan to Caucasus 3 infantry moved from Northwest Persia to Caucasus 3 mech_infantrys moved from Iraq to Caucasus 5 infantry moved from Iraq to Northwest Persia 3 aaGuns, 3 armour, 15 artilleries, 16 infantry and 9 mech_infantrys moved from West India to Eastern Persia 3 armour and 9 mech_infantrys moved from Eastern Persia to Persia 3 fighters moved from Eastern Persia to Egypt 1 infantry moved from Trans-Jordan to Iraq 1 fighter moved from Holland Belgium to United Kingdom Place Units - British 1 fighter placed in United Kingdom 2 armour and 1 mech_infantry placed in Iraq 3 mech_infantrys placed in Egypt Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1,67 British : -0,17 Americans : 1,67 Japanese : -1,50
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TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia 2 fighters moved from Southern Italy to Tunisia 1 submarine moved from 97 Sea Zone to 98 Sea Zone Italians take 98 Sea Zone from Americans Combat - Italians Battle in Tunisia Italians attack with 1 artillery, 2 fighters and 1 infantry Americans defend with 1 mech_infantry Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Tunisia, round 2 : 2/4 hits, 1.67 expected hits Americans roll dice for 1 mech_infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Tunisia Italians win, taking Tunisia from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Non Combat Move - Italians 2 fighters moved from Tunisia to 95 Sea Zone 1 carrier moved from 97 Sea Zone to 95 Sea Zone 2 aaGuns, 1 artillery, 1 fighter and 5 infantry moved from Southern Italy to Northern Italy 1 fighter moved from Northern Italy to Southern Italy Place Units - Italians 1 destroyer and 1 transport placed in 95 Sea Zone 1 artillery placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 0.33 Americans : -0.33
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TripleA Turn Summary: ANZAC round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 infantry moved from Western Australia to South Australia Non Combat Move - ANZAC 2 infantry moved from South Australia to New South Wales 1 artillery moved from South Australia to New South Wales Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 infantry moved from Western Australia to South Australia Non Combat Move - ANZAC 2 infantry moved from South Australia to New South Wales 1 artillery moved from South Australia to New South Wales Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Combat Move - French Combat - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 destroyer, 4 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Japan to 8 Sea Zone 2 infantry moved from Russia to Samara 3 fighters moved from Rostov to Samara 3 infantry moved from Rostov to Volgograd 3 fighters moved from Rostov to Volgograd 2 infantry moved from Northern Italy to Southern France 1 fighter moved from Western Germany to Southern France 2 bombers moved from Western Germany to Southern France Combat - Germans Battle in 8 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 8 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Volgograd Germans attack with 3 fighters and 3 infantry Americans defend with 1 factory_minor and 1 infantry Germans roll dice for 3 fighters and 3 infantry in Volgograd, round 2 : 2/6 hits, 2.00 expected hits Americans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Volgograd Germans win, taking Volgograd from Americans with 3 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Samara Germans attack with 3 fighters and 2 infantry British defend with 1 mech_infantry Germans roll dice for 3 fighters and 2 infantry in Samara, round 2 : 1/5 hits, 1.83 expected hits British roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Samara Germans win, taking Samara from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Southern France Germans attack with 2 bombers, 1 fighter and 2 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 bombers, 1 fighter and 2 infantry in Southern France, round 2 : 1/5 hits, 2.17 expected hits British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Southern France Germans win, taking Southern France from British with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 2 bombers moved from Southern France to Western Germany 1 fighter moved from Southern France to Western Germany 2 carriers and 1 transport moved from 115 Sea Zone to 112 Sea Zone 1 artillery moved from Northern Italy to Western Germany 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 3 fighters moved from Volgograd to Rostov 3 artilleries moved from Ukraine to Rostov 1 mech_infantry moved from Western Ukraine to Rostov 3 mech_infantrys moved from Bryansk to Rostov 3 fighters moved from Samara to Rostov 1 infantry moved from Russia to Tambov 1 bomber moved from 8 Sea Zone to Japan 4 infantry moved from Western Germany to Northern Italy Place Units - Germans 1 destroyer and 4 fighters placed in 112 Sea Zone 3 artilleries placed in Ukraine 1 armour and 2 infantry placed in Russia 3 mech_infantrys placed in Novgorod Turn Complete - Germans Germans collect 64 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -2.00 British : -0.67 Americans : -0.33