Giallo (Allies+3) vs Majikforce (Axis) BM3

  • '22 '16

    TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            2 destroyers moved from 97 Sea Zone to 98 Sea Zone
            1 infantry moved from Tunisia to Algeria
                  Italians take Algeria from Americans
            1 artillery moved from Tunisia to Libya
                  Italians take Libya from Americans
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Gibraltar
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            2 fighters moved from Southern Italy to 98 Sea Zone
            2 infantry moved from Northern Italy to Southern France
            1 artillery moved from Northern Italy to Southern France
            1 fighter moved from Southern Italy to Southern France
    
        Combat - Italians
            Battle in Gibraltar
            Battle in 98 Sea Zone
                Italians attack with 2 destroyers, 2 fighters and 1 submarine
                British defend with 3 destroyers
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 2 destroyers and 2 fighters in 98 Sea Zone, round 2 : 0/4 hits, 1.67 expected hits
                    British roll dice for 3 destroyers in 98 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Italians lost in 98 Sea Zone
                    Italians roll dice for 2 destroyers and 2 fighters in 98 Sea Zone, round 3 : 0/4 hits, 1.67 expected hits
                    British roll dice for 2 destroyers in 98 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    1 destroyer owned by the Italians lost in 98 Sea Zone
                    Italians roll dice for 1 destroyer and 2 fighters in 98 Sea Zone, round 4 : 2/3 hits, 1.33 expected hits
                    British roll dice for 2 destroyers in 98 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                    1 destroyer owned by the Italians and 2 destroyers owned by the British lost in 98 Sea Zone
                Italians win, taking Gibraltar from British with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Italians: 2 destroyers and 1 submarine
                Casualties for British: 3 destroyers
            Battle in Southern France
                Italians attack with 1 artillery, 1 fighter and 2 infantry
                British defend with 1 factory_minor, 1 harbour and 2 infantry
                    Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Southern France, round 2 : 0/4 hits, 1.33 expected hits
                    British roll dice for 2 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Southern France
                    Italians roll dice for 1 artillery and 1 fighter in Southern France, round 3 : 2/2 hits, 0.83 expected hits
                    British roll dice for 2 infantry in Southern France, round 3 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians and 2 infantry owned by the British lost in Southern France
                Italians win with 1 fighter remaining. Battle score for attacker is -4
                Casualties for Italians: 1 artillery and 2 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Southern France to Southern Italy
            2 fighters moved from 98 Sea Zone to Greece
    
        Place Units - Italians
            1 submarine and 1 transport placed in 97 Sea Zone
            Italians undo move 1.
            1 transport placed in 97 Sea Zone
            1 submarine placed in 95 Sea Zone
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians : -2.17
    British : 2.33
    

    Savegame

  • '22 '16

    @Giallo Man you have been so lucky against Italy!! Its been quite the game changer.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from New South Wales to Northern Territory
            2 infantry moved from South Australia to Northern Territory
            1 infantry moved from South Australia to Northern Territory
    
        Combat - ANZAC
            Battle in Northern Territory
                ANZAC attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 fighter and 3 infantry in Northern Territory, round 2 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Northern Territory, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Northern Territory
                ANZAC win, taking Northern Territory from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Northern Territory to New South Wales
            1 aaGun and 1 infantry moved from South Australia to New South Wales
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,1
            ANZAC collect 8 PUs (1 lost to blockades); end with 8 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1,00
    Japanese : 0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from New South Wales to Northern Territory
            2 infantry moved from South Australia to Northern Territory
            1 infantry moved from South Australia to Northern Territory
    
        Combat - ANZAC
            Battle in Northern Territory
                ANZAC attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 fighter and 3 infantry in Northern Territory, round 2 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Northern Territory, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Northern Territory
                ANZAC win, taking Northern Territory from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Northern Territory to New South Wales
            1 aaGun and 1 infantry moved from South Australia to New South Wales
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,1
            ANZAC collect 8 PUs (1 lost to blockades); end with 8 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1,00
    Japanese : 0,33
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x factory_minor; Remaining resources: 85 PUs; 
            Germans buy 2 armour, 3 fighters, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Tambov to Russia
            3 fighters moved from Tambov to Russia
            1 bomber moved from Ukraine to Russia
            3 infantry moved from Tambov to Volgograd
            2 bombers moved from Ukraine to Volgograd
            3 fighters moved from Tambov to Volgograd
            1 infantry moved from Northern Italy to Southern France
                  Germans take Southern France from British
            2 infantry moved from Western Germany to Holland Belgium
            1 bomber moved from Western Germany to Holland Belgium
            6 fighters moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 1 bomber, 6 fighters and 2 infantry
                Americans defend with 1 artillery
                    Germans roll dice for 1 bomber, 6 fighters and 2 infantry in Holland Belgium, round 2 : 7/9 hits, 4.00 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 bomber, 6 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in Russia
                Germans attack with 1 bomber, 3 fighters and 2 infantry
                Russians defend with 1 airfield, 1 artillery and 1 factory_minor
                    Germans roll dice for 1 bomber, 3 fighters and 2 infantry in Russia, round 2 : 2/6 hits, 2.50 expected hits
                    Russians roll dice for 1 artillery in Russia, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Russia
                Germans destroys 14PUs while taking Russians capital
                Germans win, taking Russia from Russians with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery
            Battle in Volgograd
                Germans attack with 2 bombers, 3 fighters and 3 infantry
                Russians defend with 2 artilleries and 1 factory_minor
                    Germans roll dice for 2 bombers, 3 fighters and 3 infantry in Volgograd, round 2 : 3/8 hits, 3.33 expected hits
                    Russians roll dice for 2 artilleries in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 bombers, 3 fighters and 3 infantry remaining. Battle score for attacker is 8
                Casualties for Russians: 2 artilleries
    
        Non Combat Move - Germans
            13 armour, 1 artillery, 10 infantry and 10 mech_infantrys moved from Caucasus to Rostov
            3 aaGuns, 10 armour, 26 artilleries, 17 infantry and 25 mech_infantrys moved from Tambov to Rostov
            1 armour moved from Bryansk to Rostov
            3 fighters moved from Russia to Rostov
            3 fighters moved from Volgograd to Rostov
            1 bomber moved from Russia to Yenisey
            1 bomber moved from Volgograd to Yenisey
            2 mech_infantrys moved from Ukraine to Russia
            1 armour moved from Ukraine to Rostov
            1 bomber moved from Volgograd to Novgorod
            1 tactical_bomber moved from Novgorod to Western Germany
            2 fighters moved from Holland Belgium to Southern Italy
            1 bomber moved from Holland Belgium to Western Germany
            4 fighters moved from Holland Belgium to Western Germany
            6 infantry moved from Western Germany to Northern Italy
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Ukraine
            3 mech_infantrys placed in Novgorod
            3 infantry placed in France
            3 fighters and 6 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
            Germans collect 62 PUs (3 lost to blockades); end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry
            EDIT: Adding units owned by Germans to Slovakia Hungary: 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 115 Sea Zone: 2 carriers and 2 destroyers
            EDIT: Adding units owned by Germans to 113 Sea Zone: 2 carriers and 2 destroyers
            EDIT: Removing units owned by Germans from Western Germany: 4 fighters
            EDIT: Adding units owned by Germans to 113 Sea Zone: 4 fighters
            EDIT: Removing units owned by Germans from Western Germany: 1 fighter
            EDIT: Adding units owned by Germans to Germany: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 1 fighter
            EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
            EDIT: Adding units owned by Germans to Western Germany: 1 fighter
            EDIT: Removing units owned by Germans from 113 Sea Zone: 1 fighter
            EDIT: Adding units owned by Germans to Germany: 1 fighter
            EDIT: Adding units owned by Germans to 113 Sea Zone: 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 2.17
    Americans : -0.33
    Russians : 0.00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Combat Move - Russians
            2 armour, 25 artilleries, 56 infantry and 3 mech_infantrys moved from Kazakhstan to Caucasus
    
        Combat - Russians
            Battle in Caucasus
                Russians attack with 2 armour, 25 artilleries, 56 infantry and 3 mech_infantrys
                Germans defend with 1 factory_minor and 3 infantry; Italians defend with 2 aaGuns
                    Russians roll dice for 2 armour, 25 artilleries, 56 infantry and 3 mech_infantrys in Caucasus, round 2 : 31/86 hits, 23,33 expected hits
                    Germans roll dice for 2 aaGuns and 3 infantry in Caucasus, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians, 2 aaGuns owned by the Italians and 3 infantry owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 2 armour, 25 artilleries, 55 infantry and 3 mech_infantrys remaining. Battle score for attacker is 16
                Casualties for Russians: 1 infantry
                Casualties for Italians: 2 aaGuns
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Russians
            5 aaGuns moved from Kazakhstan to Caucasus
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : 0,00
    Russians : 7,67
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 bomber, 1 carrier, 2 fighters, 3 infantry, 4 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from 55 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
            1 submarine moved from 6 Sea Zone to 1 Sea Zone
            1 submarine moved from 6 Sea Zone to 2 Sea Zone
            2 bombers moved from Japan to 2 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            4 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
            4 fighters moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
            1 infantry moved from 8 Sea Zone to Aleutian Islands
            1 artillery moved from Western Australia to South Australia
    
        Combat - Japanese
            Battle in Aleutian Islands
            Battle in 1 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 1 Sea Zone
                    Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win, taking Aleutian Islands from Americans, taking 1 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 2 Sea Zone
                Japanese attack with 2 bombers and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 bombers in 2 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer in 2 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 2 Sea Zone
                Japanese win, taking 2 Sea Zone from Americans with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in South Australia
                Japanese attack with 1 artillery
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery in South Australia, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in South Australia, round 3 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in South Australia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in South Australia
                Japanese win, taking South Australia from ANZAC with 1 artillery remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in 54 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer and 1 submarine
                1 submarine owned by the Americans Submerged
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from Americans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 25 Sea Zone
                Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 4 fighters and 4 tactical_bombers in 25 Sea Zone, round 2 : 4/8 hits, 4.67 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            4 fighters and 4 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from Japan to 6 Sea Zone
            1 carrier, 1 destroyer and 1 transport moved from 55 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to Burma
            2 artilleries and 1 infantry moved from Burma to Shan State
            1 armour and 2 mech_infantrys moved from French Indo China to Burma
            2 mech_infantrys moved from Kweichow to Burma
            2 mech_infantrys moved from Hunan to Burma
            1 infantry moved from Anhwe to Hunan
            3 infantry moved from Kiangsu to Anhwe
            2 bombers moved from 2 Sea Zone to Siberia
            1 aaGun moved from Burma to Shan State
            1 tactical_bomber moved from Burma to Shan State
            1 infantry moved from Yunnan to Shan State
            1 infantry moved from Timguska to Kansu
            1 infantry moved from Kansu to Shensi
            1 infantry moved from Shensi to Kweichow
            1 infantry moved from Kweichow to Yunnan
            1 artillery and 1 infantry moved from Malaya to Shan State
    
        Place Units - Japanese
            1 carrier, 1 fighter and 1 transport placed in 6 Sea Zone
            1 fighter, 1 submarine and 1 transport placed in 37 Sea Zone
            1 bomber placed in Japan
            1 armour and 2 mech_infantrys placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Kiangsu
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 77 PUs; end with 77 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Samara: 1 mech_infantry
            EDIT: Adding units owned by Japanese to Novosibirsk: 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : 0.00
    ANZAC : -0.67
    Japanese : 0.00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 4 fighters, 3 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            4 fighters moved from 110 Sea Zone to Holland Belgium
            1 bomber moved from Normandy Bordeaux to Holland Belgium
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Normandy Bordeaux to Algeria
            1 mech_infantry moved from Morocco to Algeria
            1 destroyer moved from 26 Sea Zone to 1 Sea Zone
            2 fighters moved from Western United States to 1 Sea Zone
            1 bomber moved from Western United States to 8 Sea Zone
            1 destroyer and 1 submarine moved from 63 Sea Zone to 54 Sea Zone
            1 bomber moved from New South Wales to 54 Sea Zone
            1 fighter moved from United Kingdom to Holland Belgium
    
        Combat - Americans
            Battle in 8 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 8 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 54 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 2 submarines
                Japanese defend with 1 submarine
                    Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 54 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 54 Sea Zone
                Americans win, taking 54 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 0
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 submarine
            Battle in Gibraltar
                Americans attack with 3 artilleries and 3 infantry
                Italians defend with 1 harbour and 1 infantry
                    Americans roll dice for 3 artilleries and 3 infantry in Gibraltar, round 2 : 2/6 hits, 2,00 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Holland Belgium
                Americans attack with 1 bomber, 5 fighters and 2 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 1 bomber, 5 fighters and 2 infantry in Holland Belgium, round 2 : 3/8 hits, 3,50 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Algeria
                Americans attack with 1 bomber and 1 mech_infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 bomber and 1 mech_infantry in Algeria, round 2 : 1/2 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Algeria
                Americans win, taking Algeria from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 1 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 1 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 1 Sea Zone
                Americans win, taking 1 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            2 fighters moved from 1 Sea Zone to 26 Sea Zone
            1 bomber moved from 8 Sea Zone to Western United States
            1 artillery moved from Alaska to British Columbia
            1 infantry moved from British Columbia to Western United States
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from Algeria to Morocco
            1 carrier moved from 110 Sea Zone to 91 Sea Zone
            1 bomber moved from Holland Belgium to Normandy Bordeaux
            4 fighters moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from Holland Belgium to United Kingdom
            1 infantry moved from Queensland to New South Wales
            1 bomber moved from 54 Sea Zone to New South Wales
            2 fighters moved from 110 Sea Zone to United Kingdom
    
        Place Units - Americans
            3 infantry placed in Normandy Bordeaux
            1 armour and 2 fighters placed in Persia
            1 carrier and 2 transports placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 63 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Italians : -0,67
    Americans : -1,33
    Japanese : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 4 fighters, 3 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            4 fighters moved from 110 Sea Zone to Holland Belgium
            1 bomber moved from Normandy Bordeaux to Holland Belgium
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Normandy Bordeaux to Algeria
            1 mech_infantry moved from Morocco to Algeria
            1 destroyer moved from 26 Sea Zone to 1 Sea Zone
            2 fighters moved from Western United States to 1 Sea Zone
            1 bomber moved from Western United States to 8 Sea Zone
            1 destroyer and 1 submarine moved from 63 Sea Zone to 54 Sea Zone
            1 bomber moved from New South Wales to 54 Sea Zone
            1 fighter moved from United Kingdom to Holland Belgium
    
        Combat - Americans
            Battle in 8 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 8 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 54 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 2 submarines
                Japanese defend with 1 submarine
                    Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 54 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 54 Sea Zone
                Americans win, taking 54 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 0
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 submarine
            Battle in Gibraltar
                Americans attack with 3 artilleries and 3 infantry
                Italians defend with 1 harbour and 1 infantry
                    Americans roll dice for 3 artilleries and 3 infantry in Gibraltar, round 2 : 2/6 hits, 2,00 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Holland Belgium
                Americans attack with 1 bomber, 5 fighters and 2 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 1 bomber, 5 fighters and 2 infantry in Holland Belgium, round 2 : 3/8 hits, 3,50 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Algeria
                Americans attack with 1 bomber and 1 mech_infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 bomber and 1 mech_infantry in Algeria, round 2 : 1/2 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Algeria
                Americans win, taking Algeria from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 1 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 1 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 1 Sea Zone
                Americans win, taking 1 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            2 fighters moved from 1 Sea Zone to 26 Sea Zone
            1 bomber moved from 8 Sea Zone to Western United States
            1 artillery moved from Alaska to British Columbia
            1 infantry moved from British Columbia to Western United States
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from Algeria to Morocco
            1 carrier moved from 110 Sea Zone to 91 Sea Zone
            1 bomber moved from Holland Belgium to Normandy Bordeaux
            4 fighters moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from Holland Belgium to United Kingdom
            1 infantry moved from Queensland to New South Wales
            1 bomber moved from 54 Sea Zone to New South Wales
            2 fighters moved from 110 Sea Zone to United Kingdom
    
        Place Units - Americans
            3 infantry placed in Normandy Bordeaux
            1 armour and 2 fighters placed in Persia
            1 carrier and 2 transports placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 63 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 110 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 cruiser, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Caucasus: 1 fighter and 1 infantry
            EDIT: Removing units owned by Americans from Northwest Persia: 1 fighter and 1 infantry
            EDIT: Turning off Edit Mode
            1 fighter moved from 110 Sea Zone to 92 Sea Zone
            1 fighter moved from 110 Sea Zone to Southern France
            1 infantry moved from Normandy Bordeaux to Southern France
    
        Combat - British
            Battle in 92 Sea Zone
                British attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 92 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Southern France
                British attack with 1 fighter and 1 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 1 fighter and 1 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Southern France
                 retreated to Southern France
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for British: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Southern France to 110 Sea Zone
            1 fighter moved from 92 Sea Zone to 91 Sea Zone
            4 fighters and 2 tactical_bombers moved from India to Eastern Persia
            3 aaGuns, 3 armour, 15 artilleries, 16 infantry and 9 mech_infantrys moved from India to West India
            2 aaGuns, 4 armour, 12 artilleries, 3 fighters, 12 infantry and 12 mech_infantrys moved from Northwest Persia to Caucasus
            1 armour moved from Kazakhstan to Caucasus
            3 infantry moved from Iraq to Northwest Persia
            2 infantry moved from Trans-Jordan to Iraq
            3 armour moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Egypt to Iraq
            1 infantry moved from Egypt to Trans-Jordan
            2 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
            2 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - British
            1 cruiser and 1 destroyer placed in 110 Sea Zone
            3 infantry placed in Iraq
            3 mech_infantrys placed in Egypt
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from Normandy Bordeaux: 1 aaGun and 1 infantry
            EDIT: Adding units owned by British to United Kingdom: 1 aaGun and 1 infantry
            EDIT: Turning off Edit Mode
            2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 0,00
    Italians : -0,67
    British : -0,67
    Americans : -1,33
    Japanese : 0,67
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Italians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Italians
            Italians buy 1 carrier and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 artillery moved from Libya to 96 Sea Zone
            1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 artillery moved from 97 Sea Zone to Southern Italy
            4 infantry moved from Northern Italy to Southern Italy
            1 artillery moved from Northern Italy to Southern Italy
            2 aaGuns moved from Northern Italy to Southern Italy
            2 fighters moved from Greece to Southern Italy
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
    
        Place Units - Italians
            1 carrier placed in 97 Sea Zone
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Northern Territory to Western Australia
                  ANZAC take Western Australia from Japanese
            1 infantry moved from Northern Territory to South Australia
            1 fighter moved from New South Wales to South Australia
            1 infantry moved from New South Wales to South Australia
    
        Combat - ANZAC
            Battle in South Australia
                ANZAC attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 fighter and 2 infantry in South Australia, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in South Australia, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 fighter and 2 infantry in South Australia, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in South Australia, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 fighter and 2 infantry in South Australia, round 4 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in South Australia, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in South Australia
                ANZAC win, taking South Australia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            1 fighter moved from South Australia to Queensland
            3 artilleries and 3 infantry moved from New South Wales to South Australia
            1 aaGun moved from New South Wales to South Australia
            1 infantry moved from New South Wales to South Australia
            1 aaGun, 1 artillery and 7 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,50
    Japanese : -1,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Northern Territory to Western Australia
                  ANZAC take Western Australia from Japanese
            1 infantry moved from Northern Territory to South Australia
            1 fighter moved from New South Wales to South Australia
            1 infantry moved from New South Wales to South Australia
    
        Combat - ANZAC
            Battle in South Australia
                ANZAC attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 fighter and 2 infantry in South Australia, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in South Australia, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 fighter and 2 infantry in South Australia, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in South Australia, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 fighter and 2 infantry in South Australia, round 4 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in South Australia, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in South Australia
                ANZAC win, taking South Australia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            1 fighter moved from South Australia to Queensland
            3 artilleries and 3 infantry moved from New South Wales to South Australia
            1 aaGun moved from New South Wales to South Australia
            1 infantry moved from New South Wales to South Australia
            1 aaGun, 1 artillery and 7 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    
        Combat Move - French
            Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
            1 fighter and 1 infantry moved from Normandy Bordeaux to Southern France
    
        Combat - French
            Battle in Southern France
                French attack with 1 fighter and 1 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    French roll dice for 1 fighter and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the French lost in Southern France
                French win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for French: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - French
            1 fighter moved from Southern France to 110 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Germans : 0,67
    French : 0,33
    ANZAC : -0,50
    Japanese : -1,00
    

    Savegame

  • '22 '16

    TripleA Move Summary: Germans round 18

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 2 carriers, 1 destroyer, 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from Western Germany to Holland Belgium
            3 infantry moved from France to Holland Belgium
            1 infantry moved from Western Germany to Holland Belgium
            2 carriers, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 113 Sea Zone to 110 Sea Zone
            3 fighters moved from Western Germany to 110 Sea Zone
            1 bomber moved from Western Germany to 110 Sea Zone
            1 fighter moved from Germany to 110 Sea Zone
            2 fighters moved from Southern Italy to 110 Sea Zone
            1 bomber moved from Novgorod to 110 Sea Zone
            2 infantry moved from Volgograd to Kazakhstan
            6 fighters moved from Rostov to Kazakhstan
    

    Savegame

  • '22 '16

    @Giallo Scramble 110? OOL?


  • @majikforce said in Giallo (Allies+3) vs Majikforce (Axis) BM3:

    @Giallo Scramble 110? OOL?

    yes please

  • '22 '16

    TripleA Turn Summary: Germans round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 2 carriers, 1 destroyer, 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from Western Germany to Holland Belgium
            3 infantry moved from France to Holland Belgium
            1 infantry moved from Western Germany to Holland Belgium
            2 carriers, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 113 Sea Zone to 110 Sea Zone
            3 fighters moved from Western Germany to 110 Sea Zone
            1 bomber moved from Western Germany to 110 Sea Zone
            1 fighter moved from Germany to 110 Sea Zone
            2 fighters moved from Southern Italy to 110 Sea Zone
            1 bomber moved from Novgorod to 110 Sea Zone
            2 infantry moved from Volgograd to Kazakhstan
            6 fighters moved from Rostov to Kazakhstan
    
        Combat - Germans
            British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
            Battle in 110 Sea Zone
                Germans attack with 2 bombers, 2 carriers, 2 destroyers, 9 fighters, 2 submarines and 1 tactical_bomber
                British defend with 1 cruiser, 1 destroyer, 1 fighter and 4 transports; French defend with 1 fighter; Americans defend with 1 battleship, 2 carriers, 1 cruiser and 5 fighters
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Germans roll dice for 2 bombers, 2 carriers, 2 destroyers, 9 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 5/14 hits, 7.17 expected hits
                    British roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 7 fighters and 4 transports in 110 Sea Zone, round 2 : 8/13 hits, 7.33 expected hits
                    2 destroyers owned by the Germans, 1 destroyer owned by the British, 2 submarines owned by the Germans, 2 carriers owned by the Germans and 2 carriers owned by the Americans lost in 110 Sea Zone
                    Germans roll dice for 2 bombers, 9 fighters and 1 tactical_bomber in 110 Sea Zone, round 3 : 7/12 hits, 6.50 expected hits
                    British roll dice for 1 battleship, 2 cruisers, 7 fighters and 4 transports in 110 Sea Zone, round 3 : 8/10 hits, 6.33 expected hits
                    1 cruiser owned by the Americans, 1 cruiser owned by the British, 8 fighters owned by the Germans, 3 fighters owned by the Americans, 1 fighter owned by the French and 1 fighter owned by the British lost in 110 Sea Zone
                    Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 4 : 2/4 hits, 2.50 expected hits
                    British roll dice for 1 battleship, 2 fighters and 4 transports in 110 Sea Zone, round 4 : 1/3 hits, 2.00 expected hits
                    1 fighter owned by the Germans and 2 fighters owned by the Americans lost in 110 Sea Zone
                    Germans roll dice for 2 bombers and 1 tactical_bomber in 110 Sea Zone, round 5 : 2/3 hits, 1.83 expected hits
                    British roll dice for 1 battleship and 4 transports in 110 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    1 transport owned by the British, 1 tactical_bomber owned by the Germans and 1 battleship owned by the Americans lost in 110 Sea Zone
                    3 transports owned by the British lost in 110 Sea Zone
                Germans win with 2 bombers remaining. Battle score for attacker is 21
                Casualties for Germans: 2 carriers, 2 destroyers, 9 fighters, 2 submarines and 1 tactical_bomber
                Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser and 5 fighters
                Casualties for British: 1 cruiser, 1 destroyer, 1 fighter and 4 transports
                Casualties for French: 1 fighter
            Battle in Kazakhstan
                Germans attack with 6 fighters and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 6 fighters and 2 infantry in Kazakhstan, round 2 : 3/8 hits, 3.33 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 6 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Holland Belgium
                Germans attack with 1 artillery and 4 infantry
                Americans defend with 2 infantry
                    Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 2 : 3/5 hits, 1.17 expected hits
                    Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Germans
            6 fighters moved from Kazakhstan to Rostov
            2 armour and 1 mech_infantry moved from Ukraine to Rostov
            1 infantry moved from Volgograd to Rostov
            2 mech_infantrys moved from Russia to Rostov
            1 infantry moved from Russia to Tambov
            3 mech_infantrys moved from Novgorod to Bryansk
            1 mech_infantry moved from Slovakia Hungary to Western Ukraine
            2 bombers moved from 110 Sea Zone to Western Germany
            2 bombers moved from Yenisey to Japan
    
        Place Units - Germans
            1 fighter placed in Western Germany
            1 destroyer placed in 113 Sea Zone
            2 carriers and 1 transport placed in 115 Sea Zone
            3 artilleries placed in Ukraine
            3 infantry placed in Volgograd
            3 infantry placed in Russia
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
            Germans collect 64 PUs; end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    British : 1.67
    Americans : 0.33
    Russians : -0.33
    

    Savegame

  • '22 '16

    @Giallo Man that was lucky for you! I lost 4 more planes than I should of!

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Combat Move - Russians
            4 fighters and 1 tactical_bomber moved from India to Kazakhstan
            1 infantry moved from Caucasus to Kazakhstan
            2 artilleries and 2 infantry moved from Caucasus to Volgograd
            1 artillery moved from Caucasus to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 3 artilleries and 2 infantry
                Germans defend with 1 factory_minor and 3 infantry
                    Russians roll dice for 3 artilleries and 2 infantry in Volgograd, round 2 : 2/5 hits, 1,67 expected hits
                    Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
                1 infantry owned by the Russians and 3 artilleries owned by the Russians retreated to Caucasus
                Germans win with 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Kazakhstan
                Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/6 hits, 2,83 expected hits
                    Germans roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Kazakhstan
                Russians win, taking Kazakhstan from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            4 fighters and 1 tactical_bomber moved from Kazakhstan to Caucasus
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Russians : -0,50
    

    Savegame


  • @majikforce said in Giallo (Allies+3) vs Majikforce (Axis) BM3:

    @Giallo Man that was lucky for you! I lost 4 more planes than I should of!

    An early christmas present!

  • '22 '16

    TripleA Turn Summary: Japanese round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 3 destroyers, 1 harbour, 3 infantry, 1 mech_infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 2 Sea Zone to 1 Sea Zone
            1 bomber moved from Japan to 1 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
            1 infantry moved from 2 Sea Zone to Alaska
            11 armour moved from Burma to India
            1 mech_infantry moved from Burma to India
            41 mech_infantrys moved from Burma to India
            9 armour moved from Burma to India
            1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
            1 mech_infantry moved from Novosibirsk to Kazakhstan
            1 infantry moved from Tsinghai to Kazakhstan
            1 infantry moved from Sikang to Kazakhstan
    
        Combat - Japanese
            Battle in Ceylon
            Battle in Alaska
            Battle in 1 Sea Zone
                Japanese attack with 1 bomber and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber in 1 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 1 Sea Zone
                Japanese win, taking Ceylon from UK_Pacific, taking Alaska from Americans, taking 1 Sea Zone from Americans with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Kazakhstan
                Japanese attack with 2 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 infantry and 1 mech_infantry in Kazakhstan, round 2 : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry and 1 mech_infantry in Kazakhstan, round 3 : 1/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
                Japanese win, taking Kazakhstan from Russians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in India
                Japanese attack with 20 armour and 42 mech_infantrys
                British defend with 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 20 armour and 42 mech_infantrys in India, round 2 : 18/62 hits, 17.00 expected hits
                    UK_Pacific roll dice for 2 mech_infantrys in India, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the British lost in India
                Japanese captures 8PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 20 armour and 42 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for British: 2 mech_infantrys
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            1 aaGun moved from Shan State to Burma
            2 artilleries and 2 infantry moved from Shan State to 37 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone
            2 artilleries and 2 infantry moved from 39 Sea Zone to India
            1 artillery moved from Burma to Shan State
            1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone
            1 tactical_bomber moved from Shan State to 35 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to Philippines
            1 armour and 2 mech_infantrys moved from French Indo China to Burma
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Anhwe to Hopei
            2 infantry moved from Anhwe to Kweichow
            1 infantry moved from Kiangsu to Anhwe
            2 mech_infantrys moved from Kiangsu to Anhwe
            2 mech_infantrys moved from Anhwe to Hunan
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Yunnan to French Indo China
            2 bombers moved from Siberia to Japan
            1 bomber moved from 1 Sea Zone to Soviet Far East
    
        Place Units - Japanese
            1 harbour placed in French Indo China
            1 transport placed in 36 Sea Zone
            1 artillery placed in French Indo China
            1 infantry placed in Malaya
            1 destroyer and 1 transport placed in 37 Sea Zone
            Japanese undo move 4.
            1 submarine placed in 37 Sea Zone
            1 infantry placed in French Indo China
            2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
            2 infantry and 1 mech_infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 81 PUs; end with 89 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 92 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 107 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 112 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from French Indo China: 1 infantry
            EDIT: Adding units owned by Japanese to Shan State: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : -0.33
    UK_Pacific : -0.67
    Russians : 0.33
    Japanese : 1.00
    

    Savegame

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