scrambles ?
G40 BM L SovietishCat Allies v. Karl7 Axis
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 2 armour and 2 infantry moved from New South Wales to 62 Sea Zone 2 armour, 2 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 2 armour, 1 artillery and 3 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 2 armour, 1 artillery and 3 infantry Japanese defend with 3 infantry and 1 marine ANZAC roll dice for 2 armour, 1 artillery and 3 infantry in Java, round 2 : 2/6 hits, 2,00 expected hits Japanese roll dice for 3 infantry and 1 marine in Java, round 2 : 1/4 hits, 1,33 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 2 armour, 1 artillery and 2 infantry in Java, round 3 : 1/5 hits, 1,83 expected hits Japanese roll dice for 1 infantry and 1 marine in Java, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 2 armour, 1 artillery and 1 infantry in Java, round 4 : 2/4 hits, 1,67 expected hits Japanese roll dice for 1 marine in Java, round 4 : 0/1 hits, 0,33 expected hits 1 marine owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8 Casualties for ANZAC: 2 infantry Casualties for Japanese: 3 infantry and 1 marine Non Combat Move - ANZAC 1 destroyer moved from 34 Sea Zone to 19 Sea Zone 1 fighter moved from Philippines to 44 Sea Zone 1 fighter moved from Philippines to Caroline Islands Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone 1 fighter moved from Normandy Bordeaux to United Kingdom Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -0,50 Japanese : -0,33 -
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery and 27 infantry; Remaining resources: 0 PUs; Combat Move - Germans 34 armour, 19 artilleries, 37 infantry and 25 mech_infantrys moved from Bryansk to Russia 1 infantry moved from Vologda to Russia 1 infantry moved from Samara to Russia 2 armour and 2 mech_infantrys moved from Novosibirsk to Russia 3 artilleries and 5 infantry moved from Tambov to Russia 3 armour moved from Volgograd to Russia 3 armour moved from Western Ukraine to Russia 3 armour moved from Ukraine to Russia 1 bomber moved from Western Germany to Russia 1 bomber, 4 fighters and 4 tactical_bombers moved from Ukraine to Russia Combat - Germans Battle in Russia Germans attack with 45 armour, 22 artilleries, 2 bombers, 4 fighters, 44 infantry, 27 mech_infantrys and 4 tactical_bombers Russians defend with 4 aaGuns, 1 airfield, 2 armour, 15 artilleries, 1 factory_major, 5 fighters, 93 infantry and 1 tactical_bomber AA fire in Russia : 2/10 hits, 1.67 expected hits 2 fighters owned by the Germans lost in Russia Germans roll dice for 45 armour, 22 artilleries, 2 bombers, 2 fighters, 44 infantry, 27 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 47/146 hits, 50.33 expected hits Russians roll dice for 4 aaGuns, 2 armour, 15 artilleries, 5 fighters, 93 infantry and 1 tactical_bomber in Russia, round 2 : 37/116 hits, 40.83 expected hits 43 infantry owned by the Russians, 37 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia Germans roll dice for 45 armour, 22 artilleries, 2 bombers, 2 fighters, 7 infantry, 27 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 43/109 hits, 44.17 expected hits Russians roll dice for 2 armour, 15 artilleries, 5 fighters, 50 infantry and 1 tactical_bomber in Russia, round 3 : 25/73 hits, 26.50 expected hits 43 infantry owned by the Russians, 7 infantry owned by the Germans and 18 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 45 armour, 22 artilleries, 2 bombers, 2 fighters, 9 mech_infantrys and 4 tactical_bombers in Russia, round 4 : 41/84 hits, 37.83 expected hits Russians roll dice for 2 armour, 15 artilleries, 5 fighters, 7 infantry and 1 tactical_bomber in Russia, round 4 : 15/30 hits, 12.17 expected hits 1 tactical_bomber owned by the Russians, 7 infantry owned by the Russians, 5 fighters owned by the Russians, 2 armour owned by the Russians, 15 artilleries owned by the Russians and 15 artilleries owned by the Germans lost in Russia Germans captures 12PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 45 armour, 7 artilleries, 2 bombers, 2 fighters, 9 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 148 Casualties for Germans: 15 artilleries, 2 fighters, 44 infantry and 18 mech_infantrys Casualties for Russians: 4 aaGuns, 2 armour, 15 artilleries, 5 fighters, 93 infantry and 1 tactical_bomber triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 2 aaGuns moved from Tambov to Volgograd 1 aaGun moved from Bryansk to Ukraine 4 tactical_bombers moved from Russia to Ukraine 2 fighters moved from Russia to Ukraine 1 bomber moved from Russia to Ukraine 1 bomber moved from Russia to Smolensk 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 mech_infantry moved from Germany to Western Germany Place Units - Germans 3 infantry placed in Caucasus 3 infantry placed in Volgograd 1 artillery and 9 infantry placed in Western Germany 3 infantry placed in France 9 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,6,6,4,2,6,2,2,1,6,2,5,4,6 Germans collect 64 PUs (2 lost to blockades); end with 76 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUsCombat Hit Differential Summary :
AA fire in Russia : : 0.33 Germans : -1.33 Russians : -2.50 -
TripleA Move Summary: Russians round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Combat Move - Russians -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 bomber, 1 carrier, 2 fighters, 3 infantry, 4 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 17 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 7 Sea Zone 1 submarine moved from 7 Sea Zone to 15 Sea Zone 1 submarine moved from 15 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 7 Sea Zone 1 destroyer moved from 7 Sea Zone to 15 Sea Zone 1 destroyer moved from 15 Sea Zone to 25 Sea Zone 2 fighters moved from 6 Sea Zone to 16 Sea Zone 2 fighters moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from 6 Sea Zone to 17 Sea Zone 2 fighters moved from 6 Sea Zone to 18 Sea Zone 2 fighters moved from 6 Sea Zone to 19 Sea Zone 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone 2 fighters moved from Japan to 19 Sea Zone 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from Japan to 19 Sea Zone 1 bomber moved from French Indo China to 42 Sea Zone 1 destroyer moved from 39 Sea Zone to 36 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 bomber ANZAC defend with 3 transports 3 transports owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 21 Casualties for ANZAC: 3 transports Battle in 17 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 17 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 17 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 17 Sea Zone Japanese win, taking 17 Sea Zone from ANZAC with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 16 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 18 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 18 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 18 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 19 Sea Zone Japanese attack with 1 destroyer, 6 fighters and 5 tactical_bombers Americans defend with 3 submarines; ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 6 fighters and 5 tactical_bombers in 19 Sea Zone, round 2 : 8/12 hits, 6.67 expected hits Americans roll dice for 3 submarines in 19 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 3 submarines owned by the Americans and 1 destroyer owned by the ANZAC lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 26 Casualties for ANZAC: 1 destroyer Casualties for Americans: 3 submarines Battle in 25 Sea Zone Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer, 2 submarines and 3 transports Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 3 transports in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 2 submarines owned by the Americans, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 25 Sea Zone 2 transports owned by the Americans lost in 25 Sea Zone Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese win with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 41 Casualties for Americans: 1 destroyer, 2 submarines and 3 transports Battle in 36 Sea Zone Japanese attack with 1 bomber and 1 destroyer Americans defend with 1 submarine Japanese roll dice for 1 bomber and 1 destroyer in 36 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 36 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 bomber moved from 36 Sea Zone to French Indo China 1 mech_infantry moved from Shan State to Malaya 6 fighters and 5 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone 2 fighters moved from 16 Sea Zone to 6 Sea Zone 2 fighters moved from 17 Sea Zone to 6 Sea Zone 2 fighters moved from 18 Sea Zone to 6 Sea Zone 3 fighters moved from 25 Sea Zone to 6 Sea Zone 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 3 armour and 6 mech_infantrys moved from Turkmenistan to Persia 2 artilleries moved from Kazakhstan to Caucasus 2 armour and 2 mech_infantrys moved from Buryatia to Korea 1 infantry moved from Sakha to Amur 1 bomber moved from 42 Sea Zone to French Indo China 1 tactical_bomber moved from 6 Sea Zone to Japan Place Units - Japanese 1 carrier, 4 submarines and 1 transport placed in 6 Sea Zone 2 fighters and 2 infantry placed in Japan 1 bomber and 1 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2 Japanese collect 65 PUs (4 lost to blockades); end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Americans : -2.00 Japanese : 1.50 -
TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 3 destroyers, 1 fighter, 5 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone 2 infantry moved from 125 Sea Zone to Norway 1 armour moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 1 armour moved from Holland Belgium to Normandy Bordeaux Combat - Americans Americans creates battle in territory 20 Sea Zone Battle in Norway Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from Sumatra: 1 artillery EDIT: Changing ownership of Sumatra from Japanese to Americans EDIT: Adding units owned by Americans to Sumatra: 1 mech_infantry EDIT: Removing units owned by Americans from 44 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 41 Sea Zone: 1 transport EDIT: Removing units owned by Americans from 10 Sea Zone: 2 destroyers EDIT: Removing units owned by Japanese from 25 Sea Zone: 1 destroyer and 1 submarine EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter could not land in 44 Sea Zone and was removed 1 carrier and 1 fighter moved from 44 Sea Zone to 20 Sea Zone 8 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 carrier, 1 destroyer and 2 tactical_bombers moved from 30 Sea Zone to 26 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone 1 battleship, 9 carriers, 1 cruiser, 13 fighters, 3 submarines and 2 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone 1 artillery and 5 infantry moved from Morocco to 91 Sea Zone 1 artillery and 3 infantry moved from Normandy Bordeaux to Southern France 2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 5 infantry moved from 112 Sea Zone to Norway 1 bomber moved from Eastern United States to Normandy Bordeaux 1 aaGun, 1 artillery and 1 infantry moved from Egypt to Trans-Jordan Place Units - Americans 1 artillery and 1 infantry placed in Western United States 1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 1 artillery and 2 infantry placed in Normandy Bordeaux 1 artillery and 2 infantry placed in Southern France Turn Complete - Americans Americans collect 78 PUs; end with 79 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 104 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 109 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 114 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 119 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 1 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Trans-Jordan to Iraq 2 fighters and 1 tactical_bomber moved from Trans-Jordan to Iraq 1 mech_infantry moved from Egypt to Iraq Combat - British Battle in Iraq British attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 2 mech_infantrys British roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 4/6 hits, 2,17 expected hits Italians roll dice for 2 mech_infantrys in Iraq, round 2 : 1/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Italians and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Italians with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Italians: 2 mech_infantrys Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Iraq to Trans-Jordan 3 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan 11 fighters moved from Southern France to Norway 9 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France 10 infantry moved from United Kingdom to 110 Sea Zone 10 infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 1 armour and 9 infantry placed in United Kingdom 1 infantry and 2 mech_infantrys placed in Egypt Turning on Edit Mode EDIT: Changing unit bombing damage for these Germans owned units to: factory_major = 4 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 20 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 36 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Gibraltar: 1 fighter EDIT: Adding units owned by British to United Kingdom: 1 fighter EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,4 British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
British : 1,83 Italians : 0,33 -
@Karl7 just to let you know my computer crashed after USA combats… so I edited the results.
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Northwest Persia to Iraq 2 mech_infantrys moved from Caucasus to Iraq 1 bomber moved from Northwest Persia to Egypt Combat - Italians Strategic bombing raid in Egypt AA fire in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Egypt causes 4 damage total. Battle in Iraq Italians attack with 2 armour, 1 artillery, 4 infantry and 4 mech_infantrys British defend with 1 infantry and 1 mech_infantry Italians roll dice for 2 armour, 1 artillery, 4 infantry and 4 mech_infantrys in Iraq, round 2 : 2/11 hits, 2.83 expected hits British roll dice for 1 infantry and 1 mech_infantry in Iraq, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq Italians win, taking Iraq from British with 2 armour, 1 artillery, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for British: 1 infantry and 1 mech_infantry Non Combat Move - Italians 2 aaGuns moved from Northwest Persia to Iraq 1 bomber moved from Egypt to Greece 1 fighter moved from Northern Italy to Western Germany 1 aaGun, 1 artillery and 13 infantry moved from Northern Italy to Western Germany Place Units - Italians 3 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,5,3,2,2,3,5,1,6,3,6,3,2,4 Italians collect 6 PUs (10 lost to blockades); end with 6 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 10 PUsCombat Hit Differential Summary :
Italians : -0.83 British : 0.33 AA fire in Egypt : : -0.17 -
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from 20 Sea Zone to Philippines 2 fighters moved from Caroline Islands to Hawaiian Islands Non Combat Move - ANZAC 2 destroyers moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 cruiser and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 2 infantry moved from 125 Sea Zone to Norway Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_major; Remaining resources: 97 PUs; Germans buy 3 armour, 4 artilleries, 17 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Western Germany to 112 Sea Zone 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 1 mech_infantry moved from Russia to Nenetsia Germans take Nenetsia from Russians Combat - Germans Battle in 112 Sea Zone Germans attack with 1 fighter Americans defend with 3 transports 3 transports owned by the Americans lost in 112 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 21 Casualties for Americans: 3 transports Non Combat Move - Germans 1 fighter moved from 112 Sea Zone to Western Germany 2 fighters moved from Ukraine to Germany 4 tactical_bombers moved from Ukraine to Germany 10 infantry moved from Germany to Western Germany 1 bomber moved from Ukraine to Western Germany 3 infantry moved from Caucasus to Northwest Persia 1 aaGun moved from Ukraine to Rostov 2 aaGuns and 3 infantry moved from Volgograd to Rostov 8 mech_infantrys moved from Russia to Rostov 15 armour moved from Russia to Rostov 20 armour moved from Russia to Belarus 1 bomber moved from Smolensk to Western Germany 1 transport moved from 115 Sea Zone to 113 Sea Zone 3 infantry moved from Finland to Karelia 7 artilleries moved from Russia to Tambov 10 armour moved from Russia to Rostov Place Units - Germans 3 infantry placed in Novgorod 3 infantry placed in Caucasus 4 artilleries and 6 infantry placed in Western Germany 3 armour, 5 infantry and 2 mech_infantrys placed in Germany 1 mech_infantry placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,5,1,6,5,2,5,5,3,5,6,4,6,1,5 Germans collect 61 PUs (2 lost to blockades); end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 3 armour, 1 carrier, 1 destroyer, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 16 Sea Zone to 25 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 17 Sea Zone to 21 Sea Zone Japanese take 22 Sea Zone from ANZAC 1 submarine moved from 18 Sea Zone to 19 Sea Zone 1 submarine moved from 19 Sea Zone to 20 Sea Zone 3 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone 3 fighters moved from 6 Sea Zone to 20 Sea Zone 2 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone 2 fighters moved from 6 Sea Zone to 21 Sea Zone 2 fighters moved from 6 Sea Zone to 21 Sea Zone 3 fighters moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from 6 Sea Zone to 20 Sea Zone 1 bomber moved from French Indo China to 41 Sea Zone Combat - Japanese Battle in 20 Sea Zone Japanese attack with 8 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 carrier Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 8 fighters and 3 tactical_bombers in 20 Sea Zone, round 2 : 7/11 hits, 6.00 expected hits Americans roll dice for 1 carrier in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone Japanese win with 8 fighters and 3 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 1 submarine Casualties for Americans: 1 carrier Battle in 41 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 41 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 25 Sea Zone Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 21 Sea Zone Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 21 Sea Zone Japanese win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 artillery moved from Japan to 6 Sea Zone 2 armour moved from Korea to 6 Sea Zone 2 armour, 1 artillery and 3 transports moved from 6 Sea Zone to 36 Sea Zone 2 armour and 1 artillery moved from 36 Sea Zone to French Indo China 1 bomber moved from 41 Sea Zone to French Indo China 2 bombers moved from French Indo China to Japan 2 carriers moved from 6 Sea Zone to 36 Sea Zone 2 fighters moved from 20 Sea Zone to 36 Sea Zone 2 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone 1 destroyer moved from 19 Sea Zone to 36 Sea Zone 2 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone 4 fighters and 2 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone 6 fighters and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone 3 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Malaya to Burma 3 armour moved from Kiangsu to Hunan 4 armour, 2 artilleries, 6 infantry and 11 mech_infantrys moved from Persia to Iraq 1 infantry moved from Amur to Korea Place Units - Japanese 1 carrier, 1 destroyer and 2 fighters placed in 6 Sea Zone 3 armour placed in Persia 3 mech_infantrys placed in India Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4 Japanese collect 60 PUs (5 lost to blockades); end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Americans : 1.00 Japanese : 2.00 -
TripleA Move Summary: British round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - British British repair damage of 4x factory_minor; Remaining resources: 38 PUs; British buy 1 artillery, 1 carrier and 6 infantry; Remaining resources: 0 PUs; Combat Move - British 11 fighters moved from Norway to 113 Sea Zone 1 fighter moved from Southern France to 113 Sea Zone 2 fighters moved from Gibraltar to Trans-Jordan 1 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan 2 fighters moved from United Kingdom to 113 Sea Zone -
@Karl7 scramble sz 113? also for sz 36 I forgot to move out sub before combat; so I edited back the hit and moved out the sub.
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no scram
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 3 armour, 1 artillery, 1 carrier, 2 destroyers, 1 factory_minor, 4 infantry, 2 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Norway to Finland Americans take Finland from Germans 2 infantry moved from Southern France to Northern Italy 1 bomber moved from Normandy Bordeaux to France 1 bomber moved from Normandy Bordeaux to Northern Italy 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium Combat - Americans Americans creates battle in territory 36 Sea Zone Strategic bombing raid in France AA fire in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in France causes 5 damage total. Battle in Northern Italy Americans attack with 1 bomber and 2 infantry Italians defend with 1 factory_major and 1 infantry Americans roll dice for 1 bomber and 2 infantry in Northern Italy, round 2 : 1/3 hits, 1,00 expected hits Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Northern Italy Americans converts factory_major into different units Americans win, taking Northern Italy from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Holland Belgium Americans attack with 2 fighters and 1 infantry Germans defend with 1 infantry Americans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 36 Sea Zone Americans attack with 1 submarine Japanese defend with 2 carriers, 3 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transports 1 submarine owned by the Japanese Submerged Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 2 carriers, 3 destroyers, 2 fighters, 2 tactical_bombers and 3 transports in 36 Sea Zone, round 2 : 4/9 hits, 4,00 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 36 Sea Zone Japanese win with 2 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to 37 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 bomber moved from France to Normandy Bordeaux 1 bomber moved from Northern Italy to Trans-Jordan 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France 2 fighters moved from Holland Belgium to 110 Sea Zone 2 transports moved from 125 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 43 Sea Zone to 36 Sea Zone 1 battleship, 10 carriers, 1 cruiser, 9 destroyers, 13 fighters, 3 submarines and 4 tactical_bombers moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island Place Units - Americans 1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone 2 tactical_bombers placed in 10 Sea Zone 2 armour and 1 infantry placed in Normandy Bordeaux 1 armour, 1 artillery and 1 infantry placed in Southern France 2 infantry placed in Western United States 1 factory_minor placed in Norway Turn Complete - Americans Americans collect 84 PUs; end with 84 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 89 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 104 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 109 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 114 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 119 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 124 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British repair damage of 4x factory_minor; Remaining resources: 38 PUs; British buy 1 artillery, 1 carrier and 6 infantry; Remaining resources: 0 PUs; Combat Move - British 11 fighters moved from Norway to 113 Sea Zone 1 fighter moved from Southern France to 113 Sea Zone 2 fighters moved from Gibraltar to Trans-Jordan 1 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan 2 fighters moved from United Kingdom to 113 Sea Zone Combat - British Battle in 113 Sea Zone British attack with 14 fighters Germans defend with 1 cruiser, 1 destroyer and 1 transport British roll dice for 14 fighters in 113 Sea Zone, round 2 : 8/14 hits, 7,00 expected hits Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits 1 destroyer owned by the Germans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 113 Sea Zone British win with 14 fighters remaining. Battle score for attacker is 27 Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport Non Combat Move - British 2 fighters moved from 113 Sea Zone to 110 Sea Zone 1 fighter moved from 113 Sea Zone to Norway 10 infantry moved from Normandy Bordeaux to Southern France 1 armour and 9 infantry moved from United Kingdom to 110 Sea Zone 1 armour and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 8 fighters moved from 113 Sea Zone to Southern France 3 fighters moved from 113 Sea Zone to Southern France Place Units - British 1 carrier placed in 110 Sea Zone 1 artillery and 3 infantry placed in United Kingdom 3 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,5 British collect 30 PUs (1 lost to blockades); end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : -1,17 Italians : -0,33 British : 1,00 AA fire in France : : -0,17 Americans : 0,50 Japanese : 0,00 -
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to Northern Italy 3 fighters moved from Southern Italy to Northern Italy 1 armour moved from Iraq to Syria Italians take Syria from British 1 armour moved from Syria to Iraq 1 fighter and 2 infantry moved from Western Germany to Holland Belgium 1 bomber moved from Greece to Normandy Bordeaux Combat - Italians Strategic bombing raid in Normandy Bordeaux AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 4 damage total. Battle in Northern Italy Italians attack with 3 fighters and 2 infantry Americans defend with 1 factory_minor and 2 infantry Italians roll dice for 3 fighters and 2 infantry in Northern Italy, round 2 : 1/5 hits, 1.83 expected hits Americans roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy Italians roll dice for 3 fighters and 1 infantry in Northern Italy, round 3 : 3/4 hits, 1.67 expected hits Americans roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Northern Italy Italians win, taking Northern Italy from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Americans: 2 infantry Battle in Holland Belgium Italians attack with 1 fighter and 2 infantry Americans defend with 1 infantry Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 1 fighter moved from Holland Belgium to Western Germany 1 bomber moved from Normandy Bordeaux to Western Germany 3 fighters moved from Northern Italy to Southern Italy Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,6,3,6,1,6,2,1,6,1,3,2,5,3,6 Italians collect 6 PUs (11 lost to blockades); end with 6 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 10 PUsCombat Hit Differential Summary :
Italians : 0.67 Americans : 0.67 AA fire in Normandy Bordeaux : : -0.17 -
TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from Hawaiian Islands to Queensland 2 mech_infantrys moved from South Australia to Queensland 1 destroyer moved from 54 Sea Zone to 22 Sea Zone ANZAC take 22 Sea Zone from Japanese 1 destroyer moved from 54 Sea Zone to 23 Sea Zone 1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Philippines to 42 Sea Zone 1 fighter moved from 42 Sea Zone to Java Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 76 PUs; Germans buy 6 armour, 3 artilleries, 1 factory_minor, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Karelia to Finland 2 bombers moved from Western Germany to Finland Combat - Germans Battle in Finland Germans attack with 2 bombers and 2 infantry Americans defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Finland, round 2 : 1/4 hits, 1.67 expected hits Americans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland Germans win, taking Finland from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Germans 3 infantry moved from Novgorod to Karelia 1 mech_infantry moved from Nenetsia to Novgorod 20 armour moved from Belarus to Karelia 3 infantry moved from Northwest Persia to Iraq 3 infantry moved from Caucasus to Northwest Persia 3 aaGuns, 25 armour, 3 infantry and 8 mech_infantrys moved from Rostov to Caucasus 1 mech_infantry moved from Ukraine to Caucasus 25 armour and 8 mech_infantrys moved from Caucasus to Northwest Persia 7 artilleries moved from Tambov to Rostov 35 infantry moved from Western Germany to France 6 artilleries moved from Western Germany to France 3 armour and 2 mech_infantrys moved from Germany to Western Germany 1 aaGun moved from Western Germany to France 3 tactical_bombers moved from Germany to Western Germany 2 bombers moved from Finland to Western Germany Place Units - Germans 4 infantry placed in Germany 1 factory_minor placed in Greater Southern Germany 3 artilleries placed in France 6 armour and 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,3,2,6,2,1,5,6,5,2,3,2,4,2,2 Germans collect 61 PUs (2 lost to blockades); end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUsCombat Hit Differential Summary :
Germans : -0.67 Americans : 0.67 -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :





