Giallo (Allies+3) vs Majikforce (Axis) BM3

  • '21 '20 '19 '18 '17 '16

    @Giallo said in Giallo (Allies+3) vs Majikforce (Axis) BM3:

    @majikforce said in Giallo (Allies+3) vs Majikforce (Axis) BM3:

    @Giallo Holy crap dude! Could you get any luckier against Italy? You’ve killed like 5 fighters in the most BS ways. That’s gotta be a first.

    Keep 'm comming!

    I still feel I lost too many units in that hughe battle at the coast of Australia

  • '22 '16

    @Giallo said in Giallo (Allies+3) vs Majikforce (Axis) BM3:

    @majikforce said in Giallo (Allies+3) vs Majikforce (Axis) BM3:

    @Giallo Holy crap dude! Could you get any luckier against Italy? You’ve killed like 5 fighters in the most BS ways. That’s gotta be a first.

    Keep 'm comming!

    LOL! I would love to but I’m a little short on cash.


  • @majikforce said in Giallo (Allies+3) vs Majikforce (Axis) BM3:

    @Giallo said in Giallo (Allies+3) vs Majikforce (Axis) BM3:

    @majikforce said in Giallo (Allies+3) vs Majikforce (Axis) BM3:

    @Giallo Holy crap dude! Could you get any luckier against Italy? You’ve killed like 5 fighters in the most BS ways. That’s gotta be a first.

    Keep 'm comming!

    LOL! I would love to but I’m a little short on cash.

    :open_mouth:

  • '22 '16

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 factory_minor, 1 fighter, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Caucasus to Northwest Persia
            1 mech_infantry moved from Caucasus to Northwest Persia
            2 infantry moved from Belarus to Bryansk
            2 fighters moved from Rostov to Bryansk
            1 fighter moved from Rostov to Bryansk
            2 infantry moved from Volgograd to Tambov
            2 fighters moved from Rostov to Tambov
            1 bomber moved from Rostov to Northwest Persia
            1 bomber moved from Rostov to Northwest Persia
            1 bomber moved from Southern Italy to Iraq
            1 bomber and 2 fighters moved from Western Germany to Normandy Bordeaux
    
        Combat - Germans
            Air Battle in Normandy Bordeaux
                Germans attacks with 3 units heading to Normandy Bordeaux
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Normandy Bordeaux
                    AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
                Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Normandy Bordeaux causes 6 damage total. 
            Strategic bombing raid in Iraq
                    AA fire in Iraq : 0/1 hits, 0.17 expected hits
                Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Iraq causes 3 damage total. 
            Battle in Bryansk
                Germans attack with 3 fighters and 2 infantry
                Russians defend with 1 airfield and 1 infantry
                    Germans roll dice for 3 fighters and 2 infantry in Bryansk, round 2 : 3/5 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Tambov
                Germans attack with 2 fighters and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 3/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Northwest Persia
                Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 2/4 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            2 fighters moved from Tambov to Volgograd
            3 aaGuns, 21 artilleries and 20 infantry moved from Rostov to Volgograd
            3 fighters moved from Bryansk to Volgograd
            3 artilleries moved from Ukraine to Rostov
            3 mech_infantrys moved from Ukraine to Volgograd
            1 armour and 8 mech_infantrys moved from Eastern Poland to Ukraine
            2 armour and 1 mech_infantry moved from Novgorod to Finland
            1 bomber and 2 fighters moved from Normandy Bordeaux to Western Germany
            2 bombers moved from Northwest Persia to Volgograd
            5 infantry moved from Germany to Western Germany
            1 bomber moved from Iraq to Volgograd
            5 mech_infantrys moved from Caucasus to Volgograd
            5 armour moved from Caucasus to Volgograd
            1 infantry moved from Volgograd to Caucasus
            1 mech_infantry moved from Volgograd to Kazakhstan
            1 fighter moved from Southern Italy to Volgograd
            3 infantry moved from Western Germany to France
            1 infantry moved from Western Germany to Germany
    
        Place Units - Germans
            1 factory_minor placed in Caucasus
            3 infantry placed in Volgograd
            1 artillery and 2 infantry placed in Ukraine
            1 artillery and 2 infantry placed in Novgorod
            5 mech_infantrys placed in Germany
            1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
            Germans collect 52 PUs (3 lost to blockades); end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from France: 3 infantry
            EDIT: Adding units owned by Germans to Western Germany: 3 infantry
            EDIT: Removing units owned by Germans from France: 3 infantry
            EDIT: Adding units owned by Germans to Western Germany: 3 infantry
            EDIT: Removing units owned by Germans from Western Germany: 1 fighter
            EDIT: Adding units owned by Germans to Germany: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 2 fighters
            EDIT: Adding units owned by Germans to Western Germany: 2 fighters
            EDIT: Removing units owned by Germans from Western Germany: 1 infantry
            EDIT: Adding units owned by Germans to Germany: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 3.17
    British : 0.67
    AA fire in Normandy Bordeaux : : -0.17
    AA fire in Iraq : : -0.17
    Russians : -0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Yenisey to Evenkiyskiy
                  Russians take Evenkiyskiy from Japanese
            1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Tambov
            1 fighter and 1 tactical_bomber moved from Russia to Tambov
            1 fighter moved from Russia to Smolensk
            1 fighter moved from Russia to Vologda
            1 infantry moved from Russia to Bryansk
            1 fighter moved from Russia to Bryansk
            1 fighter moved from Russia to Kazakhstan
            1 infantry moved from Samara to Kazakhstan
            1 armour moved from Samara to Urals
                  Russians take Novosibirsk from Japanese
                  Russians take Urals from Japanese
            1 armour moved from Samara to Timguska
                  Russians take Timguska from Japanese
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 airfield and 2 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 3 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 infantry
            Battle in Tambov
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1,33 expected hits
                    Germans roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Tambov
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 3 : 2/3 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Kazakhstan
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Kazakhstan
                Russians win, taking Kazakhstan from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Vologda
                Russians attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Vologda
                Russians win, taking Vologda from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Vologda to Russia
            1 fighter moved from Smolensk to Russia
            1 fighter moved from Bryansk to Russia
            1 fighter and 1 tactical_bomber moved from Tambov to Russia
            1 fighter moved from Kazakhstan to Russia
            2 aaGuns, 21 artilleries and 36 infantry moved from Samara to Russia
            2 mech_infantrys moved from Russia to Urals
            2 mech_infantrys moved from Russia to Urals
            2 armour moved from Samara to Urals
    
        Place Units - Russians
            2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 12 PUs; end with 14 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Italians : 0,67
    Russians : 2,83
    Japanese : -0,33
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 destroyer, 1 fighter, 7 mech_infantrys and 6 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 1 Sea Zone to 2 Sea Zone
            1 bomber moved from Japan to 2 Sea Zone
            1 infantry moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            9 armour, 3 artilleries, 1 fighter, 13 mech_infantrys and 2 tactical_bombers moved from Yunnan to Burma
            3 armour moved from French Indo China to Burma
            2 armour and 1 mech_infantry moved from Malaya to Burma
            1 submarine moved from 70 Sea Zone to 71 Sea Zone
            1 submarine moved from 37 Sea Zone to 54 Sea Zone
                  Japanese take 54 Sea Zone from Americans
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 bomber moved from Japan to 25 Sea Zone
            1 infantry moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
    
        Combat - Japanese
            Battle in Queensland
            Battle in Burma
                Japanese attack with 14 armour, 3 artilleries, 1 fighter, 14 mech_infantrys and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 14 armour, 3 artilleries, 1 fighter, 14 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 11/34 hits, 12.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win, taking Queensland from ANZAC, taking Burma from UK_Pacific with 14 armour, 3 artilleries, 1 fighter, 13 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 infantry
            Battle in 71 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 71 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 71 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 71 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 71 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 71 Sea Zone
                British win with no units remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for British: 1 destroyer
            Battle in 2 Sea Zone
                Japanese attack with 1 bomber and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber in 2 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 2 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 2 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 25 Sea Zone
                Japanese attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 4/5 hits, 3.00 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 artillery moved from Dutch New Guinea to 45 Sea Zone
            1 artillery and 1 transport moved from 45 Sea Zone to 33 Sea Zone
            1 artillery moved from 33 Sea Zone to Caroline Islands
            2 carriers, 2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 bomber moved from Western Australia to Caroline Islands
            1 submarine moved from 11 Sea Zone to 30 Sea Zone
            1 bomber moved from 2 Sea Zone to Siberia
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from Korea to Manchuria
            1 submarine moved from 6 Sea Zone to 8 Sea Zone
            1 bomber moved from 25 Sea Zone to Japan
            3 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
            2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 fighter and 2 tactical_bombers moved from Burma to Malaya
            1 aaGun moved from Yunnan to Burma
            1 mech_infantry moved from Hunan to Burma
            1 mech_infantry moved from Hunan to Burma
            1 mech_infantry moved from Kiangsu to Hunan
            1 infantry moved from Kweichow to Yunnan
            1 mech_infantry moved from Kiangsu to Kweichow
            1 mech_infantry moved from Kiangsu to Hopei
            1 infantry moved from Hopei to Suiyuyan
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
    
        Place Units - Japanese
            2 armour and 1 mech_infantry placed in Malaya
            3 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in Kiangsu
            1 destroyer and 6 submarines placed in 6 Sea Zone
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 77 PUs; end with 78 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 81 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    British : 0.33
    Americans : 1.33
    UK_Pacific : 0.67
    Japanese : -0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 4 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 submarines moved from 98 Sea Zone to 97 Sea Zone
            1 infantry moved from Normandy Bordeaux to Holland Belgium
                  Americans take Holland Belgium from Germans
            1 infantry moved from Normandy Bordeaux to Southern France
            4 fighters moved from 110 Sea Zone to Southern France
            1 infantry moved from British Columbia to Alaska
                  Americans take Alaska from Japanese
            3 fighters and 3 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 destroyer moved from 10 Sea Zone to 8 Sea Zone
            1 bomber moved from Western United States to 8 Sea Zone
            1 bomber moved from Western United States to Aleutian Islands
            1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
            3 bombers moved from Normandy Bordeaux to Germany
    
        Combat - Americans
            Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Air Battle in Germany
                Americans attacks with 3 units heading to Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/3 hits, 0,50 expected hits
                Bombing raid in Germany rolls: 6,5,4 and causes: 15 damage to unit: factory_major
                Bombing raid in Germany causes 15 damage total. 
            Battle in 97 Sea Zone
                Americans attack with 2 submarines
                Italians defend with 1 destroyer and 1 fighter
                    Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Americans roll dice for 2 submarines in 97 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
                    2 submarines owned by the Americans lost in 97 Sea Zone
                Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -12
                Casualties for Americans: 2 submarines
            Battle in 8 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 transport
                Japanese defend with 1 submarine
                    Americans roll dice for 1 bomber, 1 destroyer and 1 transport in 8 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 8 Sea Zone
                Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 3/7 hits, 3,83 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Aleutian Islands
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Aleutian Islands, round 2 : 0/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery in Aleutian Islands, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Aleutian Islands
                    Americans roll dice for 1 artillery and 1 bomber in Aleutian Islands, round 3 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery in Aleutian Islands, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Aleutian Islands
                Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Southern France
                Americans attack with 4 fighters and 1 infantry
                Italians defend with 1 artillery, 1 factory_minor and 1 harbour
                    Americans roll dice for 4 fighters and 1 infantry in Southern France, round 2 : 3/5 hits, 2,17 expected hits
                    Italians roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Southern France
                Americans win, taking Southern France from Italians with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
            Cleaning up after air battles
    
        Non Combat Move - Americans
            4 fighters moved from Southern France to 110 Sea Zone
            1 bomber moved from 8 Sea Zone to Western United States
            1 bomber moved from Aleutian Islands to British Columbia
            1 aaGun moved from Western United States to British Columbia
            1 infantry moved from British Columbia to Western United States
            3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
            1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
            3 fighters moved from Western United States to 26 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            1 carrier, 1 cruiser and 3 submarines moved from 64 Sea Zone to 10 Sea Zone
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            3 bombers moved from Germany to Normandy Bordeaux
    
        Place Units - Americans
            1 carrier, 2 destroyers, 4 fighters and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,33
    Americans : -2,67
    Japanese : 0,83
    AA fire in Germany : : -0,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 4 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 submarines moved from 98 Sea Zone to 97 Sea Zone
            1 infantry moved from Normandy Bordeaux to Holland Belgium
                  Americans take Holland Belgium from Germans
            1 infantry moved from Normandy Bordeaux to Southern France
            4 fighters moved from 110 Sea Zone to Southern France
            1 infantry moved from British Columbia to Alaska
                  Americans take Alaska from Japanese
            3 fighters and 3 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 destroyer moved from 10 Sea Zone to 8 Sea Zone
            1 bomber moved from Western United States to 8 Sea Zone
            1 bomber moved from Western United States to Aleutian Islands
            1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
            3 bombers moved from Normandy Bordeaux to Germany
    
        Combat - Americans
            Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Air Battle in Germany
                Americans attacks with 3 units heading to Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/3 hits, 0,50 expected hits
                Bombing raid in Germany rolls: 6,5,4 and causes: 15 damage to unit: factory_major
                Bombing raid in Germany causes 15 damage total. 
            Battle in 97 Sea Zone
                Americans attack with 2 submarines
                Italians defend with 1 destroyer and 1 fighter
                    Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Americans roll dice for 2 submarines in 97 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
                    2 submarines owned by the Americans lost in 97 Sea Zone
                Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -12
                Casualties for Americans: 2 submarines
            Battle in 8 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 transport
                Japanese defend with 1 submarine
                    Americans roll dice for 1 bomber, 1 destroyer and 1 transport in 8 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 8 Sea Zone
                Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 3/7 hits, 3,83 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Aleutian Islands
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Aleutian Islands, round 2 : 0/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery in Aleutian Islands, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Aleutian Islands
                    Americans roll dice for 1 artillery and 1 bomber in Aleutian Islands, round 3 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery in Aleutian Islands, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Aleutian Islands
                Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Southern France
                Americans attack with 4 fighters and 1 infantry
                Italians defend with 1 artillery, 1 factory_minor and 1 harbour
                    Americans roll dice for 4 fighters and 1 infantry in Southern France, round 2 : 3/5 hits, 2,17 expected hits
                    Italians roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Southern France
                Americans win, taking Southern France from Italians with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
            Cleaning up after air battles
    
        Non Combat Move - Americans
            4 fighters moved from Southern France to 110 Sea Zone
            1 bomber moved from 8 Sea Zone to Western United States
            1 bomber moved from Aleutian Islands to British Columbia
            1 aaGun moved from Western United States to British Columbia
            1 infantry moved from British Columbia to Western United States
            3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
            1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
            3 fighters moved from Western United States to 26 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            1 carrier, 1 cruiser and 3 submarines moved from 64 Sea Zone to 10 Sea Zone
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            3 bombers moved from Germany to Normandy Bordeaux
    
        Place Units - Americans
            1 carrier, 2 destroyers, 4 fighters and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - British
            British repair damage of 3x factory_minor; Remaining resources: 35 PUs; 
            British buy 2 aaGuns, 1 fighter and 3 mech_infantrys; Remaining resources: 3 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Iraq to Northwest Persia
            1 fighter moved from Egypt to Northwest Persia
            1 infantry moved from Iraq to Northwest Persia
            1 mech_infantry moved from Union of South Africa to Belgian Congo
    
        Combat - British
            Battle in Northwest Persia
                British attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 1 fighter and 2 infantry in Northwest Persia, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
                British win, taking Northwest Persia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            2 mech_infantrys moved from Egypt to Iraq
            1 fighter moved from Northwest Persia to Iraq
            1 fighter moved from Eastern Persia to Egypt
            3 armour, 1 fighter and 5 mech_infantrys moved from Eastern Persia to India
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
    
        Place Units - British
            2 aaGuns and 1 fighter placed in Iraq
            3 mech_infantrys placed in Egypt
    
        Turn Complete - British
            British collect 37 PUs; end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 1 artillery and 1 infantry
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Italians : -0,33
    British : 0,17
    Americans : -2,67
    Japanese : 0,83
    AA fire in Germany : : -0,50
    

    Savegame

  • '22 '16

    @Giallo Did I not have any fighters in Germany? If so please intercept and redo the battle. Without any escorts I will take my chances to kill bombers.


  • @majikforce said in Giallo (Allies+3) vs Majikforce (Axis) BM3:

    @Giallo Did I not have any fighters in Germany? If so please intercept and redo the battle. Without any escorts I will take my chances to kill bombers.

    You have one fighter

  • '21 '20 '19 '18 '17 '16

    @Giallo said in Giallo (Allies+3) vs Majikforce (Axis) BM3:

    @majikforce said in Giallo (Allies+3) vs Majikforce (Axis) BM3:

    @Giallo Did I not have any fighters in Germany? If so please intercept and redo the battle. Without any escorts I will take my chances to kill bombers.

    You have one fighter

    ill redo the air battle for us and post it

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy nothing; Remaining resources: 78 PUs; 
    
        Combat Move - Americans
            3 bombers moved from Normandy Bordeaux to Germany
    
        Combat - Americans
            Air Battle in Germany
                Americans attacks with 3 units heading to Germany
                Germans launches 1 interceptors out of Germany
                    Attackers Fire,  : 0/3 hits, 0,50 expected hits
                    Defenders Fire,  : 0/1 hits, 0,33 expected hits
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Germany
                    AA fire in Germany : 1/3 hits, 0,50 expected hits
                1 bomber killed by AA
                Bombing raid in Germany rolls: 5,3 and causes: 8 damage to unit: factory_major
                Bombing raid in Germany causes 8 damage total. 
            Cleaning up after air battles
    
        Non Combat Move - Americans
    

    Combat Hit Differential Summary :

    Defenders Fire,  : : -0,33
    Attackers Fire,  : : -0,50
    AA fire in Germany : : 0,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    @Giallo said in Giallo (Allies+3) vs Majikforce (Axis) BM3:

    TripleA Manual Gamesave Post: Americans round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy nothing; Remaining resources: 78 PUs; 
    
        Combat Move - Americans
            3 bombers moved from Normandy Bordeaux to Germany
    
        Combat - Americans
            Air Battle in Germany
                Americans attacks with 3 units heading to Germany
                Germans launches 1 interceptors out of Germany
                    Attackers Fire,  : 0/3 hits, 0,50 expected hits
                    Defenders Fire,  : 0/1 hits, 0,33 expected hits
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Germany
                    AA fire in Germany : 1/3 hits, 0,50 expected hits
                1 bomber killed by AA
                Bombing raid in Germany rolls: 5,3 and causes: 8 damage to unit: factory_major
                Bombing raid in Germany causes 8 damage total. 
            Cleaning up after air battles
    
        Non Combat Move - Americans
    

    Combat Hit Differential Summary :

    Defenders Fire,  : : -0,33
    Attackers Fire,  : : -0,50
    AA fire in Germany : : 0,50
    

    Savegame

    no hits at both sides, please use the uk pac save

  • '21 '20 '19 '18 '17 '16

    no hits at both sides, please use the uk pac save

  • '22 '16

    @Giallo I don’t see the edits for the damage to the factory and loss of a bomber in the UK pac file? Are you not counting the full results of the redo? A redo of a battle is usually a redo of the whole battle in my understanding since you didn’t ask for interceptors.


  • @majikforce there is no need for that, that wouldn’t be fair that battle was already over. So I don 't see why we should edit that

  • '22 '16

    @Giallo said in Giallo (Allies+3) vs Majikforce (Axis) BM3:

    @majikforce there is no need for that, that wouldn’t be fair that battle was already over. So I don 't see why we should edit that

    I think is its fully fair. Technically that battle never should have happened since I rejected your assumption to not intercept when I would have indeed intercepted. What if my fighter had hit? What damage die do you remove? Its not fair to you to remove the highest damage die. The fairest solution would be a complete redo of the battle which I requested. When playing this game and you assume decisions for you opponent I feel that you should be ready to accept any consequence of that assumed decision. Even if it doesn’t seem “fair” to you. All that being said I don’t want to make a big stink about this. So if you agree to the redo battle results then edit and we’ll move on. If not, that’s okay. Leave as is and we can move on. But know that that would not be the fairest solution if we are being fair.

  • '22 '16

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Northern Italy to Southern France
            1 fighter moved from Southern Italy to Southern France
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 1 fighter and 2 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Southern France
                Italians win, taking Southern France from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Southern France to Southern Italy
            2 aaGuns moved from Volgograd to Caucasus
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            2 artilleries placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.17
    Americans : -0.33
    

    Savegame

  • '22 '16

    @majikforce said in Giallo (Allies+3) vs Majikforce (Axis) BM3:

    @Giallo said in Giallo (Allies+3) vs Majikforce (Axis) BM3:

    @majikforce there is no need for that, that wouldn’t be fair that battle was already over. So I don 't see why we should edit that

    I think is its fully fair. Technically that battle never should have happened since I rejected your assumption to not intercept when I would have indeed intercepted. What if my fighter had hit? What damage die do you remove? Its not fair to you to remove the highest damage die. The fairest solution would be a complete redo of the battle which I requested. When playing this game and you assume decisions for you opponent I feel that you should be ready to accept any consequence of that assumed decision. Even if it doesn’t seem “fair” to you. All that being said I don’t want to make a big stink about this. So if you agree to the redo battle results then edit and we’ll move on. If not, that’s okay. Leave as is and we can move on. But know that that would not be the fairest solution if we are being fair.

    Not sure if you didn’t see my last post or your silence means you don’t agree. I went ahead with Italy anyway. Please refer to section 8 and 8a of the league rules to better understand the basis for my position.


  • @majikforce said in Giallo (Allies+3) vs Majikforce (Axis) BM3:

    @majikforce said in Giallo (Allies+3) vs Majikforce (Axis) BM3:

    @Giallo said in Giallo (Allies+3) vs Majikforce (Axis) BM3:

    @majikforce there is no need for that, that wouldn’t be fair that battle was already over. So I don 't see why we should edit that

    I think is its fully fair. Technically that battle never should have happened since I rejected your assumption to not intercept when I would have indeed intercepted. What if my fighter had hit? What damage die do you remove? Its not fair to you to remove the highest damage die. The fairest solution would be a complete redo of the battle which I requested. When playing this game and you assume decisions for you opponent I feel that you should be ready to accept any consequence of that assumed decision. Even if it doesn’t seem “fair” to you. All that being said I don’t want to make a big stink about this. So if you agree to the redo battle results then edit and we’ll move on. If not, that’s okay. Leave as is and we can move on. But know that that would not be the fairest solution if we are being fair.

    Not sure if you didn’t see my last post or your silence means you don’t agree. I went ahead with Italy anyway. Please refer to section 8 and 8a of the league rules to better understand the basis for my position.

    i’ll look in to this tomorrow, I have some more time then

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